On Eee PC 901, running Ubuntu Linux 8.10:
Trying to form a second squad crashes, due to a "buffer overflow". The first squad was made back in .03, so I'm not sure whether it's forming the second squad or forming squads in general that does it. Happens when selecting uniform.
Using FRAME_BUFFER segfaults. ACCUM_BUFFER and PARTIAL seem to work, mostly. The framerate is better than without them, too.
Setting textures to "linear" causes really weird flickering, everything being fuzzy and graphical lag.
When the DF window is visible, the laptop speakers make a constant, soft, almost inaudible noise. They certainly shouldn't be doing that. I have headphones connected, and the laptop speakers should pretty much stay quiet no matter what. I find this absolutely baffling. It only happens when the DF window is visible on the screen, and updating; that is, not when saving or loading a game. It's quiet enough that I can ignore it, but still kind of creepy. DF sound is turned off from the init settings.
Zooming doesn't seem to work. Or rather, changing grid size doesn't seem to work. When changing window size, you get bigger tiles rather than more of them. On some settings, the grid size also seems to be locked to 80x25, with changing it in the init only changing window size and not actual grid size.