Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 ... 55

Author Topic: The DF 0.31.04 Work-In-Progress Thread  (Read 214151 times)

Rex_Nex

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #420 on: May 19, 2010, 12:06:52 pm »

Well, I have tried just about everything - I simply cannot play the new version (Legacy works fine, of course.) due to the horrid framerate, regardless of my init settings. I hope to god toady keeps up with legacy versions. I'd hate to have to stop. I know a new computer would probably fix this, but I simply cannot afford one. All I have is a T2082 Emachine with 1 gig of ram. It cant really run anything from after 2007. Im dealing with it, though.

Have you tried updating your graphics drivers?

Also, what size worlds are you using, and what size sites are you embarking on?  "Averaging 80 fps at embark" isn't necessarily bad, depending on circumstances.

I updated my graphics drivers quite some time ago. It helped on some other programs, but it didn't effect DF.
Tiny worlds, 3x3 embark sites, usually without any water other then murky pools, definitely no waterfalls, and I don't even have a magma sea/hfs.

In all honesty I'd play at that fps until about 20 fps. The only thing thats stopping me is how when I move the screen, it doesnt refresh for a few seconds, leaving trails of dwarves if they move too.
« Last Edit: May 19, 2010, 12:08:35 pm by Rex_Nex »
Logged

Turambar

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #421 on: May 19, 2010, 12:17:27 pm »

NO MORE LAVA RAIN! WOOT!  :P

I still get the lava rain on seasonal changes sometimes... The biggest problem I am having is the known-bug with the squad creation, though. I can't defend my fort! Which isn't that bad or whatever, but yeah, looking forward to the fix.


Nothing Dwarflier than having your fort's population massacred whenever the first wave of ambushers shows up!
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #422 on: May 19, 2010, 12:17:54 pm »

Rex_nex: Does that include the 2D mode?

(Oh, and also - guys, there is no shader mode. There isn't any point. You'd gain more from using a dual-core CPU.)
« Last Edit: May 19, 2010, 12:23:13 pm by Baughn »
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

armrha

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #423 on: May 19, 2010, 12:36:34 pm »

Hey, Baughn, how goes the quest for graphics? Anything we can do to help or that you need tested?
Logged

Arkatufus

  • Escaped Lunatic
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #424 on: May 19, 2010, 01:34:36 pm »

Don't know if this is 31.04 version related or not, but my damn mayor just mandated me to make 2 slade items.
Logged

Woof

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #425 on: May 19, 2010, 01:49:56 pm »

Don't know if this is 31.04 version related or not, but my damn mayor just mandated me to make 2 slade items.


mine keeps mandating adamantine :S
Logged

ledgekindred

  • Bay Watcher
  • Oh Boy, Microcline
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #426 on: May 19, 2010, 01:50:07 pm »

A lot of aquifiers is a side effect of the new "islands" world generator. Go into "generate with parameters" and choose the other type to get the old land-goes-to-edge-of-world-with-few-aquifiers maps.

A-hah!  Thanks.  I have had to wait for the Mac release to play with the new release so I wasn't aware of this.
Logged
I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

The Doctor

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #427 on: May 19, 2010, 01:52:28 pm »

Slade is worse, woof, because you can't mine it.


Kill the noble, and any children he has had. Stupidity like that is not good for the dwarven race.
Logged

Woof

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #428 on: May 19, 2010, 01:59:06 pm »

Slade is worse, woof, because you can't mine it.


ouch, that's most likely a bug then


adamantine is still bloody annoying though  >:(
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #429 on: May 19, 2010, 02:00:34 pm »

Don't know if this is 31.04 version related or not, but my damn mayor just mandated me to make 2 slade items.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=782

mine keeps mandating adamantine :S

http://www.bay12games.com/dwarves/mantisbt/view.php?id=1817

Slade is worse, woof, because you can't mine it.

Apparently you can, due to another bug: http://www.bay12games.com/dwarves/mantisbt/view.php?id=1444
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #430 on: May 19, 2010, 02:08:56 pm »

A lot of aquifiers is a side effect of the new "islands" world generator. Go into "generate with parameters" and choose the other type to get the old land-goes-to-edge-of-world-with-few-aquifiers maps.
I have no island worlds and still get a bajillion aquifers.

Slade is worse, woof, because you can't mine it.


ouch, that's most likely a bug then


adamantine is still bloody annoying though  >:(
I got a working slade smelter reaction out of Shaostoul's guide thing, but i believe unminable slade isn't a bug. its just so hard in the raws that you'd have to change something to make it mineable, or something. (didn't we have a thread about that near the 31.01 release?)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #431 on: May 19, 2010, 02:20:36 pm »

Slade is worse, woof, because you can't mine it.

ouch, that's most likely a bug then

I got a working slade smelter reaction out of Shaostoul's guide thing, but i believe unminable slade isn't a bug.

I think Woof meant that it's a bug for nobles to mandate slade items.
Logged

DoX

  • Bay Watcher
  • No, seriously.
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #432 on: May 19, 2010, 03:21:11 pm »

Ahoy. Mantis says the [graphics: YES] crash bug has been fixed.

Confirmation? May I go to my Maydaying?
Logged

Josiwe

  • Bay Watcher
  • Bay Champion
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #433 on: May 19, 2010, 03:24:18 pm »

If they've fixed it, you'll have to wait for them to put up a download for .31.04b or whatever they decide to call it. Check the /dwarves/ page for updates.
Logged

hans otterson

  • Bay Watcher
    • View Profile
Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #434 on: May 19, 2010, 03:42:56 pm »

Okay, so I'm new to DF, but I've been playing 0.28 in linux for a few weeks now. I downloaded 0.31.04, and it simply won't start up. Anyone know what the deal could be? I'm running Ubuntu 8.04, Hardy Heron. Thanks.
Logged
Pages: 1 ... 27 28 [29] 30 31 ... 55