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Author Topic: Future of the Fortress: The Development Page  (Read 1573145 times)

Rip0k

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Re: Future of the Fortress: The Development Page
« Reply #1485 on: October 22, 2010, 09:33:20 am »

It's gonna be sooooooo cool!!! I can't wait for this release!
Will adventurer still heal during fast travel?
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #1486 on: October 22, 2010, 10:46:00 am »

It's gonna be sooooooo cool!!! I can't wait for this release!
Will adventurer still heal during fast travel?

If not, I hope we can get medical treatment somewhere.
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Knight Otu

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Re: Future of the Fortress: The Development Page
« Reply #1487 on: October 22, 2010, 12:44:17 pm »

What about rivers?  With the lower level map will we have to go around them now if we don't have swimming skill or are able to fly, or will the adventurer still be able to teleport over an otherwise uncross-able torrent of water?
From the screenshots, it looks like rivers remain passable, and since impassable rivers were mentioned on the dev page, I figure Toady would mention if that was implemented. Similarly, I would assume that mountain tiles remain impassable in travel mode?

Also, as a forward look when rivers are impassable and we can create adventurer sites - would we be able to create bridges that work in travel mode as well?
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1488 on: October 22, 2010, 02:19:14 pm »

Local map traveling looks great.
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #1489 on: October 22, 2010, 03:51:53 pm »

Indeed it does. The extra space makes it a lot easier to conceive of the distance being traveled, especially with accurate villages for scale.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

wilsonns

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Re: Future of the Fortress: The Development Page
« Reply #1490 on: October 22, 2010, 05:44:47 pm »

What exactly changed on the travel map, other than the day/night meter?
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #1491 on: October 22, 2010, 06:09:38 pm »

My understanding (I do not play Adventurer mode much) is that there's now a mid-level map between the really high scale parchment map and the combat-scale map.
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #1492 on: October 22, 2010, 06:11:19 pm »

What exactly changed on the travel map, other than the day/night meter?

The scale. It is in a closer scale.
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1493 on: October 22, 2010, 07:03:13 pm »

To be more specific, y'know those three maps you see when you look for a spot to embark in dwarf mode? Travelling used to be on the region map (middle map). Now it's on the local map (left map).

To get a sense of scale, each tile on the region map (old travel map) has 16x16 local tiles (new travel map) in it. Each tile on the local map has 48x48 regular tiles in it.
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wilsonns

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Re: Future of the Fortress: The Development Page
« Reply #1494 on: October 22, 2010, 07:14:01 pm »

Whoa!So, even a pocket world is going to be enormous, right?
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #1495 on: October 22, 2010, 07:26:55 pm »

Not any bigger than it is now, but it'll seem bigger when traveling.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1496 on: October 22, 2010, 07:27:15 pm »

Nope but they feel more "to scale" like uhhh. See the old traveling was between a "birds view" and a "google earth-view". The new traveling map is between that two things showing you villages and the general outline of very local terrain-features.   
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James.Denholm

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Re: Future of the Fortress: The Development Page
« Reply #1497 on: October 22, 2010, 10:55:32 pm »

I feel that, at that level, a sense of elevation while travelling might be good, for both information and immersion reasons.

Do you intend to show elevation on tile maps at any stage? Such as through subtle use of slight background colour deviation?
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #1498 on: October 22, 2010, 11:57:25 pm »

Slight background color changes are currently beyond the capacity of the game. It only supports 32 colors at the moment.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #1499 on: October 23, 2010, 01:40:18 am »

Actually, it's 16; although tilesets allow whichever color you want, along with shading of the background and foreground colors, any colors defined by the game itself are from a palette of 16.
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