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Author Topic: Future of the Fortress: The Development Page  (Read 1606460 times)

Sizik

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Re: Future of the Fortress: The Development Page
« Reply #3660 on: February 16, 2011, 02:37:52 pm »

Holy shit. Toady's a genius.

He made help come up on the starting screen! Haven't checked fort mode yet.

That's been there since 0.31.17.
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3661 on: February 16, 2011, 02:57:44 pm »

what?
then how come I've noticed it only now, after playing LOADS of df .17/.18?
I've started forts and adventures for friends and have never got that before.
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MagmaMcFry

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Re: Future of the Fortress: The Development Page
« Reply #3662 on: February 16, 2011, 03:01:40 pm »

Awesome. Look at the caverns.

So.. cool...

Spoiler (click to show/hide)
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Greiger

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Re: Future of the Fortress: The Development Page
« Reply #3663 on: February 16, 2011, 03:03:12 pm »

I'm sorry TolyK he's right, it's been like that since .17...
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3664 on: February 16, 2011, 03:11:21 pm »

*self-moderation*
^That goes in the facepalm thread.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3665 on: February 16, 2011, 03:16:38 pm »

Hmm....seems to have crashed during worldgen. :(
ed: No, I still hear the music. ? :-[
Just the tray icon is gone (it was minimized)
yeah. CTR-ALT-DEL and activating the DF process brings it back up.
« Last Edit: February 16, 2011, 03:21:54 pm by Areyar »
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3666 on: February 16, 2011, 03:19:18 pm »

Adventure mode - wool product freezes game. (picking it up)
reproduced 9/10 times.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3667 on: February 16, 2011, 03:22:53 pm »

We should go to the Mantis. :)
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Dante

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Re: Future of the Fortress: The Development Page
« Reply #3668 on: February 16, 2011, 03:41:23 pm »

I suppose a temporary workaround for giraffes would be a "lower neck, middle neck, upper neck" thing -- still made of spheres, just a linear stack of them.

I already use this method for long, whippy tails and tentacles. It works: they're hard to destroy with blunt weapons because you have to beat every inch, but they can be severed at any point along them, which is useful.

MagmaMcFry

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Re: Future of the Fortress: The Development Page
« Reply #3669 on: February 16, 2011, 03:47:52 pm »

Aw, sweet. The thought page says "He slept in the grass recently."
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #3670 on: February 16, 2011, 04:01:20 pm »

Those aren't new; we got those even back in 40d and probably much before. Just so it's clear.
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decius

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Re: Future of the Fortress: The Development Page
« Reply #3671 on: February 16, 2011, 04:12:47 pm »

Reference: Evil grass being seizure-inducing: Is that a comment on the default display values for said grass, or is there a syndrome now associated with some ground cover?

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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #3672 on: February 16, 2011, 04:22:57 pm »

Apparently it blinks. Both graphically and literally. I've been trying to find some to see for myself but I haven't found any yet.

EDIT: Aha! Finally found some. Yeah, that is really annoying.
« Last Edit: February 16, 2011, 04:29:47 pm by Untelligent »
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KillerClowns

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Re: Future of the Fortress: The Development Page
« Reply #3673 on: February 16, 2011, 04:41:44 pm »

Reference: Evil grass being seizure-inducing: Is that a comment on the default display values for said grass, or is there a syndrome now associated with some ground cover?

The former, judging by the raws.  They don't cause any syndrome, but tendrils do have an alt-tile thing going on so that they "writhe."
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Toady One

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Re: Future of the Fortress: The Development Page
« Reply #3674 on: February 16, 2011, 05:35:27 pm »

So yeah, our "giraffes" are basically just regular old ruminant animals. But with a different name, I guess!

Man, that's pretty bad.  I was hoping the donation drive animals would be a little more carefully implemented.

Giraffes are not a donation drive animal.  Only bees were, and I think I did enough work for them.  But yeah, there are things to be done.
« Last Edit: February 16, 2011, 06:06:02 pm by Toady One »
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