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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 367073 times)

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #315 on: March 23, 2011, 09:53:49 am »

I'll also look up texture mapping, as right now I have no idea what that is (unless it's a template marking areas such as "table top" and "table leg" on the texture image?)

I just mean UV coordinates. They show where on a texture all of the vertices lie.
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Rushmik

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #316 on: March 23, 2011, 10:01:48 am »

Aha, I sense a valuable learning experience ahead. :)
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TerryDactyl

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #317 on: March 23, 2011, 11:58:19 am »

Actually, looking further into it, the SkyX moon is targeting vs_1_1. Try opening materials/SkyX/SkyX.material and replacing all instances of vs_1_1 with vs_2_0 or vs_2_x, and let me know if that works.

I tried vs_2_0, vs_2_x, vs_2_1 and vs_2_2... to no avail. And I messed around with some configs... I tried a clean install from 0.51 (I had the upgrade before)
...nothing. Nada!

I haven't poked around for drivers yet... but really... it should be relatively up-to-date. Refurb model computer. Got it a few months ago and the techies are pretty good about updates.

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #318 on: March 23, 2011, 12:10:32 pm »

It's more than likely a driver problem then. I can't see it not supporting vs_2_x. Just download the latest drivers online and see if that fixes the problem.
I tried a clean install from 0.51 (I had the upgrade before)
By the way, for future reference, an Overseer folder after an update pack is applied is 100% identical to a fresh download of the new version, because all I do is keep track of which files I change in my release folder and put copies of them in their own zip. ;)
« Last Edit: March 23, 2011, 06:27:29 pm by thewonderidiot »
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Makbeth

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #319 on: March 23, 2011, 03:38:07 pm »

Aha, I sense a valuable learning experience ahead. :)

Yep.  Once I figured out what UV coordinates are and how to use them, it changed my life. 

It changed my life, man.
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Diso Faintpuzzles was born in 120.  Although accounts vary it is universally agreed that Diso was chosen by fate as the vanguard of destiny.

In the early spring of 143 Diso began wandering the wilds.

In the early spring of 143 Diso starved to death in the Horn of Striking.

Ghills

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #320 on: March 23, 2011, 08:53:28 pm »

Converting SketchUp files to COLLADA (aka, I wish real life contained firey !!SCIENCE!!)

1) Simply using the Export function in Sketchup doesn't work with Blender. You have to export as Google Earth .kmz, rename the .kmz file to .zip and extract the models to get a useful .dae

2) You can't use Blender 2.5x, it doesn't import the .dae correctly. Instead, use 2.49b, the current stable build, and import as COLLADA 1.4, not 1.3

3) Sketchup's scale and the Blender scale are drastically different.

I think the best results come from using SketchUp in the Google Earth (meters) template.

Here's the chest I have so far:
Spoiler (click to show/hide)

I went with a circles motif.

I have only a beginners idea of how to handle UV coordinates. Learning ahoy!

EDIT: To fix my HTML fail. Thanks for letting me know!
« Last Edit: March 24, 2011, 08:22:20 pm by Ghills »
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Draco18s

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #321 on: March 23, 2011, 09:08:37 pm »

Here's the chest I have so far:
Spoiler (click to show/hide)

You need to use "http://i.imgur.com/9WLvY.png" in that image tag, not the link-to-an-HTML-page URL.
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Rose

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #322 on: March 23, 2011, 10:34:48 pm »

3) Sketchup's scale and the Blender scale are drastically different.

Blender has a scale? I wasn't aware.
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Rushmik

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #323 on: March 24, 2011, 01:00:02 am »

How does this look for a throne?
Spoiler (click to show/hide)

I think it looks regal enough for a king, but long rows of them at a dining table may look out of place.
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MagmaMcFry

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #324 on: March 24, 2011, 11:16:16 am »

I think it needs more elbow space. Also, it seems a little too high for one z-level.

But regality is never wrong.
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Ghills

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #325 on: March 24, 2011, 09:00:56 pm »

3) Sketchup's scale and the Blender scale are drastically different.

Blender has a scale? I wasn't aware.

It's either Blender's default scale assumption or COLLADA's default handling of measurement units, I'm not entirely sure which. But yes, all 3D modeling programs have a default scale. It's not something that gets noticed unless you try to convert something. In the past I've wound up with 300 ft beds, etc, so I knew to watch out for it.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Sowelu

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #326 on: March 24, 2011, 09:11:34 pm »

What would really make this shine is different models for different quality of furniture.

...That wasn't an offer, though, so I should just shut my yap.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #327 on: March 24, 2011, 09:15:14 pm »

Keep up the good work guys.  :)

What would really make this shine is different models for different quality of furniture.

...That wasn't an offer, though, so I should just shut my yap.

There are two ways we could do that. We could either actually have separately designed models for the quality levels, or we could apply "deterioration" functions at different magnitudes to the highest quality model. Or a combination of both. I definitely like the idea though. :D

edit: good->could. derp.
« Last Edit: March 24, 2011, 09:58:24 pm by thewonderidiot »
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Makbeth

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #328 on: March 24, 2011, 09:54:13 pm »

So would the lowest quality models have n-gons, unused points, coincident polygons, and texture errors? :)

thewonderidiot:  Would the engine support toggling visibility of polygon groups on the model according to quality?
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Diso Faintpuzzles was born in 120.  Although accounts vary it is universally agreed that Diso was chosen by fate as the vanguard of destiny.

In the early spring of 143 Diso began wandering the wilds.

In the early spring of 143 Diso starved to death in the Horn of Striking.

thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - bugfix release (see 1st post)
« Reply #329 on: March 24, 2011, 10:02:55 pm »

So would the lowest quality models have n-gons, unused points, coincident polygons, and texture errors? :)

thewonderidiot:  Would the engine support toggling visibility of polygon groups on the model according to quality?

Ogre meshes are composed of submeshes, which map to entities and subentities when attached to the scene graph. Given an entity, you can can get specific subentities and toggle their visibility, so... yes.
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