Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


Pages: 1 ... 130 131 [132] 133 134 ... 189

Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 908169 times)

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1965 on: September 21, 2011, 10:32:16 am »

IMO we should wait until 0.31.26 for that.

As if this fort will die before the next version comes out.
Ya fate-tempter.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1966 on: September 21, 2011, 10:38:19 am »

I don't think there's anything left that CAN kill the fortress now.  Unless... "Stuzang", "Stuzang", "STUZANG!". 

Hey, it works for Elder Gods...

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1967 on: September 21, 2011, 10:40:26 am »

Only for Hastur.

Hastur.

Ha...ha..haachooo!

GOGDAMMIT!
Logged

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1968 on: September 21, 2011, 10:42:08 am »

No, wait, i got this; "Failcannon's doing just fine in the hands of arcangelsd.  What's the worst that could possibly happen?"

That said, what's the current pop with the migrants? 9? Over 10?

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1969 on: September 21, 2011, 10:43:19 am »

I'd say over 10 unless somebody died.
Logged

CatalystParadox

  • Bay Watcher
  • hi ho, hi ho...
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1970 on: September 21, 2011, 10:54:12 am »

I'd say over 10 unless somebody died.

Cue Axelord-Rampage-On-Fire.
Logged
My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1971 on: September 21, 2011, 10:56:52 am »

Unless we're talking about Mormota here I don't think that'd be a problem.


...it's exactly what's going to happen isn't it?
Logged

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1972 on: September 21, 2011, 11:16:48 am »

How is the Project That Goes By Many Different Names going?

Mormota

  • Bay Watcher
  • Necron Lord
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1973 on: September 21, 2011, 11:24:53 am »

Unless we're talking about Mormota here I don't think that'd be a problem.


...it's exactly what's going to happen isn't it?

I'd love to see my dwarf going berserk and massacring everyone. Really. It would be hilarious.
Logged
Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1974 on: September 21, 2011, 11:28:35 am »

I'm gonna get in on this and bet five dorfbucks that my dwarf will be the beserk one - tantrumming while possessed by one of the previous Aussie Dwarves for pure strangeness

Johuotar

  • Bay Watcher
    • View Profile
    • Some game projects
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1975 on: September 21, 2011, 11:39:58 am »

While the unlucky few are still tormented in Failcannon, my Kaamanen is enjoying the peace of death in his coffin- oh right. Uh-oh.

He's buried right? And not just rotting on the beach?

Logged
[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1976 on: September 21, 2011, 11:42:20 am »

I've made a point of getting everybody within the next five years a coffin. So unless you're sleeping with the fish then most likely somebody's already hauled your dead body to its resting place.
Logged

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1977 on: September 21, 2011, 11:50:19 am »

So unless you're sleeping with the fish then most likely somebody's already hauled your dead body to its resting place.
That is, unless you died after everyone's corpse hauling was disabled. Sorry, useless megaprojects are more important than the proper burial of some useless dorfs!

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1978 on: September 21, 2011, 11:58:58 am »

Until the restless spirits cause more delays in the construction of said megaproject.

That or they move into the megaproject and the fort can make extra cash for charging people visiting it's haunted... somehting.
Logged

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1979 on: September 21, 2011, 12:02:27 pm »

That or they move into the megaproject and the fort can make extra cash for charging people visiting it's haunted... somehting.
It's kinda pointless to create a paid attraction in a fort you have to offer unimaginable riches to people to arrive to, don't you think?
Pages: 1 ... 130 131 [132] 133 134 ... 189