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Author Topic: Future of the Fortress  (Read 1167048 times)

Quatch

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Re: Future of the Fortress
« Reply #2700 on: November 02, 2011, 01:23:34 pm »

I wonder if assigning five war animals to every dwarf in your fort would give a vampire problems.


Only because they would be limited by the FPS. 200 dwarves, 1000 dogs (or equiv)?

You might be better chaining an animal in every hallway as a lookout, and go for total individual coverage rather than individual. Zone defense.
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MrWiggles

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Re: Future of the Fortress
« Reply #2701 on: November 02, 2011, 11:18:07 pm »

You can set fortress guards to a burrow, and use burrows to set up patrol routes.
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Re: Future of the Fortress
« Reply #2702 on: November 03, 2011, 03:26:18 pm »

I like my "lots of doors and drawbridges" design. It makes it far easier to isolate threats and flooding, altough it'll be considerably harder to minimize vampire-induced casualties since now we need actual witnesses.
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Quatch

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Re: Future of the Fortress
« Reply #2703 on: November 03, 2011, 03:38:13 pm »

has anyone asked how common vampires will be in fort mode?
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thvaz

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Re: Future of the Fortress
« Reply #2704 on: November 03, 2011, 03:54:04 pm »

has anyone asked how common vampires will be in fort mode?


I don't think anyone asked, butI think it will depend on how common they are in the generated world. The chances of getting one vampire in your fortress must be higher as smaller is your world.
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jellsprout

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Re: Future of the Fortress
« Reply #2705 on: November 03, 2011, 04:23:39 pm »

It probably also depends in history size. If you do a long world gen more dwarves will have pissed off the gods and they would be able to spread the vampirism to more dwarves.
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Re: Future of the Fortress
« Reply #2706 on: November 03, 2011, 07:35:52 pm »

I dont think every fort is going to get a vamp, or a lycan (cant forget the lycans kill folks now too), or necro sieges.
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Orkel

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Re: Future of the Fortress
« Reply #2707 on: November 03, 2011, 07:55:56 pm »

Toady: Any plans to add actual feeding for beasts in? Like instead of beasts leaving the corpses to rot, acting disinterested, they actually start eating the flesh away bit by bit leaving a skeleton or partly eaten corpse afterwards. Don't think this has been asked before.
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Re: Future of the Fortress
« Reply #2708 on: November 03, 2011, 11:26:14 pm »

Toady: Any plans to add actual feeding for beasts in? Like instead of beasts leaving the corpses to rot, acting disinterested, they actually start eating the flesh away bit by bit leaving a skeleton or partly eaten corpse afterwards. Don't think this has been asked before.

Its been asked before and answered, in both FotF (I think) and defiantly in the DF Talks podcasts. Toady acknowledges that animals in Fort actively, and adventure mode, more passively, that animals dont quite act like animals yet. Carnivores dont hunt, and only recently do pasture animals need to eat. He does stipulate, that eventually, this wont be the case.
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G-Flex

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Re: Future of the Fortress
« Reply #2709 on: November 04, 2011, 01:51:59 am »

I dont think every fort is going to get a vamp, or a lycan (cant forget the lycans kill folks now too), or necro sieges.

Just out of curiosity, where exactly does the word "lycan" come from here? I've never seen that before except for one or two bad movies recently. Is that an established term or something?
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Re: Future of the Fortress
« Reply #2710 on: November 04, 2011, 01:54:39 am »

I dont think every fort is going to get a vamp, or a lycan (cant forget the lycans kill folks now too), or necro sieges.

Just out of curiosity, where exactly does the word "lycan" come from here? I've never seen that before except for one or two bad movies recently. Is that an established term or something?

Mmmm plus it should really be therians (from therianthropy, i.e. lycanthropy for animals beyond just wolves).
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Dsarker

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Re: Future of the Fortress
« Reply #2711 on: November 04, 2011, 02:05:46 am »

I dont think every fort is going to get a vamp, or a lycan (cant forget the lycans kill folks now too), or necro sieges.

Just out of curiosity, where exactly does the word "lycan" come from here? I've never seen that before except for one or two bad movies recently. Is that an established term or something?

Lycan is the latinised transliteration of the Greek word λυκος, or wolf.
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Re: Future of the Fortress
« Reply #2712 on: November 04, 2011, 03:40:40 am »

A question:
If you retire an adventurer on a mountainhome (currently an empty plot) then that adventurer can become a migrant.  Does this mean your elf or human adventurer can retire on a mountainhome and become a fortress mode migrant?  And as a sub question, if your adventurer retires on a site of a different civ or species, will that adventurer be able to migrate, or do they need to be on the specific civ site?

MrWiggles

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Re: Future of the Fortress
« Reply #2713 on: November 04, 2011, 06:17:36 am »

I dont think every fort is going to get a vamp, or a lycan (cant forget the lycans kill folks now too), or necro sieges.

Just out of curiosity, where exactly does the word "lycan" come from here? I've never seen that before except for one or two bad movies recently. Is that an established term or something?

Mmmm plus it should really be therians (from therianthropy, i.e. lycanthropy for animals beyond just wolves).

Yea, therian or zoanthropy, are more inclusive terms, but it seems that lycanthropes tends to be used for general animal ship shaping.
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Dsarker

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Re: Future of the Fortress
« Reply #2714 on: November 04, 2011, 06:31:28 am »

Don't you mean shapeshifting?
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