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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1261532 times)

Frumple

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Re: Terraria - 1.1 released!
« Reply #6390 on: December 03, 2011, 02:11:03 pm »

Wall was killed twice on Kael's server while I was in it, so it's probably re-summonable. Doesn't increase hardmode damage, though.
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Aklyon

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Re: Terraria - 1.1 released!
« Reply #6391 on: December 03, 2011, 02:13:00 pm »

Wall was killed at least four times on mine yesterday. Its as summonable as you have voodoo dolls.
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Darvi

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Re: Terraria - 1.1 released!
« Reply #6392 on: December 03, 2011, 02:16:56 pm »

And if the guide's alive. Wasted half a stack of the  dolls before I noticed :x
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drakon136

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Re: Terraria - 1.1 released!
« Reply #6393 on: December 03, 2011, 02:18:56 pm »

Quote
Wall was killed at least four times on mine yesterday.

Yeah, most of that was my fault. Got bored, and soloed the Wall a few times. Mostly got random garbage, but hey, more Pwnhammers for everyone!
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Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6394 on: December 03, 2011, 02:40:21 pm »

Oh good, wouldn't want to have to make a new highway every time I wanted to kill it.


Also, autoclicker + Legendary Muramasa is amazing.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Urist Imiknorris

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Re: Terraria - 1.1 released!
« Reply #6395 on: December 03, 2011, 02:41:28 pm »

Why autoclicker? Doesn't Muramasa already do that?
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Blaze

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Re: Terraria - 1.1 released!
« Reply #6396 on: December 03, 2011, 02:52:56 pm »

Alright, this is pissing me off. My terraria update is at 99.99% and it STILL says "Update Suspended".

Does anyone know any way to fix this? Steam forums gives a lot of unanswered posts with the same problem.
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Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6397 on: December 03, 2011, 02:59:39 pm »

Why autoclicker? Doesn't Muramasa already do that?

Autoclicker as in click 't' once to start it and not have to hold down M1.
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
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nenjin

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Re: Terraria - 1.1 released!
« Reply #6398 on: December 03, 2011, 03:31:41 pm »

Autoclicker as in 2,500 Dungeon Stone and 3,500 dungeon wall harvested only using jump once and a while to position myself.

I love the game to death but you have to be crazy to do any respectable mega project without some sort of automation. (Or resource hacking.)
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Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6399 on: December 03, 2011, 03:40:38 pm »

Well, I just smashed a good number of demon altars and went ore hunting... They aren't nearly as rare as I expected; just in my fairly small-scale prior excavated caverns, I dug about 4 stacks of cobalt ore in <10 minutes, saw equal amounts of mithril (which I'm going back to mine now), as well as around 50 tiles of adamantite. The ore I mined was enough for a full set of armor and drill, with around 30-40 bars left over.

Spoiler (click to show/hide)


One guess what the caption was going to be.  :P
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Aurora on small monitors:
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Luke_Prowler

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Re: Terraria - 1.1 released!
« Reply #6400 on: December 03, 2011, 03:50:18 pm »

Well, I just smashed a good number of demon altars and went ore hunting... They aren't nearly as rare as I expected; just in my fairly small-scale prior excavated caverns, I dug about 4 stacks of cobalt ore in <10 minutes, saw equal amounts of mithril (which I'm going back to mine now), as well as around 50 tiles of adamantite. The ore I mined was enough for a full set of armor and drill, with around 30-40 bars left over.

Spoiler (click to show/hide)

One guess what the caption was going to be.  :P

"Megaman gained Drill Shot"?

I want to ask if the mushroom farms have been changed during the patch? I stumbled upon one that was as wide as my maxsize screen and plenty of hight too (screenshot on my steam account)
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Rex_Nex

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Re: Terraria - 1.1 released!
« Reply #6401 on: December 03, 2011, 04:04:34 pm »

MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!
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Haspen

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Re: Terraria - 1.1 released!
« Reply #6402 on: December 03, 2011, 04:04:44 pm »

So I killed Wall of Flesh... he was a joke :x

I used Demon Scythe for range, Dark Lance for close-up. Buffs were gravity, featherfall and regen.

And I wasted what, 2 health potions? The leeches provided me with constant heal/mana restore.

The 'superrare' ores aren't really rare. I barely scouted and mined cobalt around my hellavator and I already have surplus for 2-3 people.
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1piemaster1

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Re: Terraria - 1.1 released!
« Reply #6403 on: December 03, 2011, 04:10:31 pm »

Well, I just smashed a good number of demon altars and went ore hunting... They aren't nearly as rare as I expected; just in my fairly small-scale prior excavated caverns, I dug about 4 stacks of cobalt ore in <10 minutes, saw equal amounts of mithril (which I'm going back to mine now), as well as around 50 tiles of adamantite. The ore I mined was enough for a full set of armor and drill, with around 30-40 bars left over.

Spoiler (click to show/hide)


One guess what the caption was going to be.  :P
ITS SO VIVID
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Sergius

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Re: Terraria - 1.1 released!
« Reply #6404 on: December 03, 2011, 04:13:25 pm »

Yo, I heard you like rockets and running boots, so I put some rockets in your running boots.
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