Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 556 557 [558] 559 560 ... 887

Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1254537 times)

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8355 on: February 09, 2012, 04:48:11 pm »

Take it to the Terraria forums. Win all the contests ever.

Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8356 on: February 09, 2012, 04:58:22 pm »

Take it to the Terraria forums. Win all the contests ever.

Already did that at the morning :P
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8357 on: February 09, 2012, 05:36:07 pm »

You are now officially really really really rad to me. ;)
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8358 on: February 09, 2012, 05:40:53 pm »

Could use more chaos architecture.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8359 on: February 10, 2012, 01:39:43 am »

Use one of those world viewer programs to show the whole tower at once.
Logged

MC Dirty

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8360 on: February 10, 2012, 04:27:31 am »

Use one of those world viewer programs to show the whole tower at once.
Seconded.
Here's a really good one.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8361 on: February 10, 2012, 04:32:28 am »

Use one of those world viewer programs to show the whole tower at once.
Seconded.
Here's a really good one.

I think he meant the one that shows in-game things, not juse pixelized paint map. I used one such program to show my skybase, but forgot the name of it, eh.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8362 on: February 10, 2012, 08:10:29 am »

Terrafirma?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8363 on: February 20, 2012, 06:23:56 am »

Guess who was bored again :V

This was made on Celestial Angels' clan server, where I belong now :3

Spoiler: Wide image is wide (click to show/hide)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8364 on: February 20, 2012, 10:57:34 am »

Wow, Bay12's terraria population really died out, huh?
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8365 on: February 20, 2012, 11:02:51 am »

I think the Steam winter sale reallly put a dent in it, because suddenly people had all these other games that needed playing. That's what happened to me with Terraria in general.
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

hemmingjay

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8366 on: February 20, 2012, 11:04:36 am »

We are indeed all burned out but eagerly awaiting their next game. They did an amazing job fully developing ALL of the potential in Terraria and spreading out the updates. Simply it was the best financial game buying decision most of us has ever made with possibly the exception of Minecraft depending on your tastes.
Logged
Only a simple mind can be certain.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8367 on: February 20, 2012, 11:24:03 am »

Personally, I'm eagerly awaiting more Terraria updates. I wouldn't be surprised if they've moved on though.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Terraria - 1.1 released!
« Reply #8368 on: February 20, 2012, 11:29:00 am »

Is shadow and demonite stuff worth anything in hardmode, though?
It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.
Honestly, Molten is closer to a hardmode copper-equivalent.
Don't completely knock Shadow/Demonite. Those are cash cattle (most profitable as far as I can see, by volume/difficulty:sales ratio) when it comes to netting an income.

Create tons of basic boss baits (worm food and eyes), and let them loose and quickly/easily defeat them, and you'll net a good 10+ gold per kill. Well worth it for the amount of time it takes to kill them with good equipment. And to make your sales more inventory-friendly, process the ores into bars; there's no net loss in doing that, and requires only basic tools (just a stone furnace really) to do that as well, just more room to fit more demonite to sell off.

And quickly gaining the materials to draw in the bosses (easiest being the EoW) is as simple as carrying tons of water candles and drinking a battle potion, and collecting like mad in the corruption for essentially 1 game day, and you should be able to fight EoW a good 5 times over (or 50 gold's worth of battles) with that much material.

It's the quickest way to buy safes, ammo (to improve), illegal gun parts, and etc.; I would also recommend always carrying a handful of piggy banks and an extra safe for any new worlds you make/visit, so you can plant some checkpoints here and there, as well as expand your inventory to double it's size, and if playing midcore, reduce losses while exploring.

EDIT:
Actually, to be most safe, especially midcore, carry your safe inside a piggy bank, as well as carry only 1 piggy bank on you at all times, while you have the rest of them stored inside the checkpoint banks as well as the home bank (leave one behind, snag another for next checkpoint. That way, if (midcore) you die, it won't be a total loss, and you can still recover what you stored within the safe and bank, and all that gold spent wouldn't be in vain. Just carry 1 piggy bank at all times and maybe 2 wood planks for it to sit on, unless you made plenty of them as you explored.

Also helps if you have wirecutters and such stored in them as well for when you find traps and such, or are hunting for resupply.

EDIT EDIT:
Has anyone made anything interesting with the wiring feature? So far, I've made a few simple security traps to keep my residents safe from zombies and rabbits. Simple pitfall drawbridge with dart traps set to a 1-second repeater. But using red and green torches, I made some nice little checkpoints for my hellivator so it's safe passage downward, unless I grapple a wall and flip a lever (and next to the lever is a piggy bank checkpoint), and then switch the lever back to keep the pipeline safe. I intend to make a fireblossom harvester later on with a magma pump system going through my hell garden.
« Last Edit: February 20, 2012, 11:58:04 am by Itnetlolor »
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Terraria - 1.1 released!
« Reply #8369 on: February 20, 2012, 12:41:31 pm »

I guess they are making a new game.

I really hope they still put some token effort toward Terraria. Because I don't feel like "developing until people stop asking us to do stuff" is where the game is at. Not even close.

That and their new game looks a lot like Terraria plus ZANY, and I'm not terribly interested.
« Last Edit: February 20, 2012, 12:49:51 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
Pages: 1 ... 556 557 [558] 559 560 ... 887