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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1254292 times)

wer6

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Re: Terraria - 1.2 now out!
« Reply #11145 on: December 21, 2013, 07:31:40 pm »

Nice to hear, watch out for the wall.
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Elephant Parade

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Re: Terraria - 1.2 now out!
« Reply #11146 on: December 21, 2013, 07:41:14 pm »

Nice to hear, watch out for the wall.
And the spiders.
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Ultimuh

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Re: Terraria - 1.2 now out!
« Reply #11147 on: December 21, 2013, 07:43:47 pm »

« Last Edit: December 21, 2013, 07:45:56 pm by Ultimuh »
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Sonlirain

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Re: Terraria - 1.2 now out!
« Reply #11148 on: December 21, 2013, 07:44:35 pm »

Nice to hear, watch out for the wall.
And the spiders.
And reroll the land till you get the red corruption.
Red corruption is oodles of fun and profit.
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Elephant Parade

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Re: Terraria - 1.2 now out!
« Reply #11149 on: December 21, 2013, 07:50:18 pm »

Nice to hear, watch out for the wall.
And the spiders.
And reroll the land till you get the red corruption.
Red corruption is oodles of fun and profit.
AND SPIDERS. :'(

Anybody know a way to edit the graphic files? I need to change those spiders into squares.
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Frumple

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Re: Terraria - 1.2 now out!
« Reply #11150 on: December 21, 2013, 07:57:21 pm »

Check the mod forum(s). It's possible, but blazes if I know how.
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My Name is Immaterial

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Re: Terraria - 1.2 now out!
« Reply #11151 on: December 21, 2013, 08:31:36 pm »

I like the spiders. My space gun chews through them like paper.

Seriyu

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Re: Terraria - 1.2 now out!
« Reply #11152 on: December 21, 2013, 10:08:01 pm »

Change the spiders into bears like that skyrim mod.

Metalax

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Re: Terraria - 1.2 now out!
« Reply #11153 on: February 13, 2014, 11:19:48 pm »

A new patch is out with quite a lot of new stuff.
change log
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Darkmere

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Re: Terraria - 1.2 now out!
« Reply #11154 on: February 14, 2014, 12:36:42 am »

A new patch is out with quite a lot of new stuff.
change log

So, lots of nerfs to convenience items like spelunker and hunter pots, aaaand a hundred more vanity items that will only spawn on a new world from what I can tell.

I'm... unimpressed.
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Baneling

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Re: Terraria - 1.2 now out!
« Reply #11155 on: February 14, 2014, 09:44:53 am »

Redigit's attitude to balancing appears to be "no fun allowed". I wish he had Blizzard logic of "buff things in cycle so the overpowered thing is a different thing" rather than "MAKE EVERYTHING TERRIBAD"
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Sean Mirrsen

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Re: Terraria - 1.2 now out!
« Reply #11156 on: February 14, 2014, 09:50:57 am »

"MAKE EVERYTHING TERRIBAD"
"TERRARIBAD"?
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Re: Terraria - 1.2 now out!
« Reply #11157 on: February 14, 2014, 11:25:57 am »

"Tim is now more common."
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gogis

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Re: Terraria - 1.2 now out!
« Reply #11158 on: February 18, 2014, 04:18:01 pm »

While farming for my crimson key mold I became mad crazy about how ridiculously bad Terrablade is for farming. After some minutes (well,.. hours) I started to alterate my index finger with middle finger (got it, game?), cussing and spitting on my screen. Seriously, that non auto swinging weapons is such a bad design decision. Why? Why?

So I went even more mad and launched me lovely Autohotkey. And then all out of sudden scripts for autofire in internetz just sucks. Well, it's either toggle crap, or crap which disallow using inventory without switching script off. So I summoned mad skills and conjured my own instead

Spoiler (click to show/hide)

It derps slightly with autofire weapons, but it's barely noticeable. I think it have something with clicking too early when weapon just swung, so click is not registered and probably even not worth investigating. But hey, it's works and it's fire and forget.
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My Name is Immaterial

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Re: Terraria - 1.2 now out!
« Reply #11159 on: February 18, 2014, 04:21:14 pm »

I have to say that the accessories showing up on the character is awesome.
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