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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263142 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #270 on: June 28, 2011, 01:55:05 am »

And the promised min/max prevention, no butchering with spears, and craftable turrets are in place.  Plus a nice pretty death screen that gives you your kill counts.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #271 on: June 28, 2011, 02:02:35 am »

Are the craftable turrets in yet? It doesn't say so on the github page.

justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #272 on: June 28, 2011, 02:14:07 am »

Keep on crashing when I see fellow humans.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #273 on: June 28, 2011, 02:18:06 am »

Whales, Anywhere i could actively chat with you (irc,steam,etc).
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #274 on: June 28, 2011, 02:24:55 am »

Alright, Here's my guide
Spoiler (click to show/hide)
Thanks for your guide by the way, got it up and running :).
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #275 on: June 28, 2011, 02:29:49 am »

Are the craftable turrets in yet? It doesn't say so on the github page.

Yeah, I called the git commit the wrong thing but they're in there.

Whales, Anywhere i could actively chat with you (irc,steam,etc).

I'm on Quakenet and Freenode occasionally ("Whales"), generally in Quakenet's #rgrd channel and Freenode's ##crawl.  I'm also on gchat sometimes (fivedozenwhales@gmail.com).  I used to use AIM and the like but it is the productivity-killer.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #276 on: June 28, 2011, 02:35:58 am »

This game is totally f awesome.

I was asked about making a tileset for it. How long till it's possible to have tiles?

BTW for some reason for this game I would like to have small iconic tiles :P. I don't know why, it probably somehow reminds me of Wasteland game. I totally love the atmosphere and amount of options.

By the way, my numpad is freaking out in Putty. When I use it (numlock on/off) it opens the "throw" menu, prompts me to smash etc. instead of movement. Anyone solved it?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #277 on: June 28, 2011, 02:44:35 am »

This game is totally f awesome.

I was asked about making a tileset for it. How long till it's possible to have tiles?

BTW for some reason for this game I would like to have small iconic tiles :P. I don't know why, it probably somehow reminds me of Wasteland game. I totally love the atmosphere and amount of options.

By the way, my numpad is freaking out in Putty. When I use it (numlock on/off) it opens the "throw" menu, prompts me to smash etc. instead of movement. Anyone solved it?

Try hitting shift+numlock (or is it ctrl+numlock?) in PuTTY, I seem to remember this solving some issues.

A tile version would be very easy to develop, only a couple files would need to be replaced.  I'll ask my fellow roguelike devs for guidance, and will post here if I get a prototype working--at which point I'll need some real tiles.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Kicior

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #278 on: June 28, 2011, 02:45:33 am »

Are you playing on Eronarn's server?
Are there any other servers?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #279 on: June 28, 2011, 03:02:37 am »

Are you playing on Eronarn's server?
Are there any other servers?

Not to my knowledge (the alternative would be compiling and playing locally).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!

Infuriated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #280 on: June 28, 2011, 03:07:57 am »

Thought I'd ask you Whales, before I go posting it on a board I frequent, if your okay with this game getting some more attention. I don't want to spread your attention too thin among the boards and I'm pretty sure you weren't planning for the game to get exposure so soon.

And on another note, I don't see the Rogue Survivor comparison at all. They ARE similar, but only in the sense that any FPS is going to be similar to another FPS because they fall into the same genre, Rogue Survivor and Cataclysm are both Zombie-Survival Roguelikes and are bound to share similar features.
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #281 on: June 28, 2011, 03:17:03 am »

Deon, make an icon for the game's launcher!
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #282 on: June 28, 2011, 03:20:52 am »

Are the craftable turrets in yet? It doesn't say so on the github page.

Yeah, I called the git commit the wrong thing but they're in there.

Whales, Anywhere i could actively chat with you (irc,steam,etc).

Edit, Whoops my message went poof

Awesome anyhow.

Sweet, I've been messing around with a win32 build of Cataclysm and i got some interesting notes.

I'm on Quakenet and Freenode occasionally ("Whales"), generally in Quakenet's #rgrd channel and Freenode's ##crawl.  I'm also on gchat sometimes (fivedozenwhales@gmail.com).  I used to use AIM and the like but it is the productivity-killer.
« Last Edit: June 28, 2011, 03:38:49 am by head »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #283 on: June 28, 2011, 03:22:09 am »

Ctrl+Numlock worked like charm, thank you!

Oh god, TRIFFIDS! Man I love you.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #284 on: June 28, 2011, 03:25:47 am »

Whales, when you upload the source code, do you also upload to Eronarn's server? Or do you have to wait for the owner to upload.
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