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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263369 times)

Stworca

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4770 on: August 08, 2011, 01:41:12 pm »

Ahh, right. I remember getting this mutation once, got shot by a turret five movement points later so no idea what it did  :D

How about butchery? How many skillpoints do you need to start getting edible meat from zombies? (not-tainted) I'm at 6 at the moment.

Caffeine pills, energy drinks, and butchering goes on all night! WOO!
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4771 on: August 08, 2011, 01:42:15 pm »

You can't get edible meat from the zombies anymore for some reason.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4772 on: August 08, 2011, 01:46:23 pm »

Just found my first survivor settlement :D
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Stworca

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4773 on: August 08, 2011, 01:46:59 pm »

You can't get edible meat from the zombies anymore for some reason.

Balls..

Well, at least there are giant bee hives that are a source of edible bees.
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dwarfhoplite

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4774 on: August 08, 2011, 01:51:03 pm »

Just found my first survivor settlement :D
How did you do that?
can you build walls? what about does it rain in? can u build roof too?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4775 on: August 08, 2011, 01:52:27 pm »

Just found my first survivor settlement :D
How did you do that?
can you build walls? what about does it rain in? can u build roof too?
No, not built. Pre-genned ones. They're sometimes around in the countryside.

No construction for now, we're getting that on next release.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4776 on: August 08, 2011, 02:08:03 pm »

Huh...
Anyone else noticed Parkour Expert getting steadily cheaper in their windows version? :o
If it goes any more I'll start getting free points for picking it.
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dwarfhoplite

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4777 on: August 08, 2011, 02:17:33 pm »

Just found my first survivor settlement :D
How did you do that?
can you build walls? what about does it rain in? can u build roof too?
No, not built. Pre-genned ones. They're sometimes around in the countryside.

No construction for now, we're getting that on next release.
Oh i thought you FOUNDED by yourself. ive been to a settlement like you found once but there was absolutely nobody. why?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4778 on: August 08, 2011, 02:21:42 pm »

Just found my first survivor settlement :D
How did you do that?
can you build walls? what about does it rain in? can u build roof too?
No, not built. Pre-genned ones. They're sometimes around in the countryside.

No construction for now, we're getting that on next release.
Oh i thought you FOUNDED by yourself. ive been to a settlement like you found once but there was absolutely nobody. why?
There's a slight difference ...

found /found/
Having been discovered by chance or unexpectedly, in particular.

founded past participle, past tense of found (Verb)
1. Establish or originate (a continuing institution or organization), esp. by providing an endowment: "the monastery was founded in 1665"; "the three founding partners".
2. Plan and begin the building of (a town or colony).

And they're empty because NPCs don't work for now.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4779 on: August 08, 2011, 02:23:12 pm »

Just found my first survivor settlement :D
How did you do that?
can you build walls? what about does it rain in? can u build roof too?
No, not built. Pre-genned ones. They're sometimes around in the countryside.

No construction for now, we're getting that on next release.
Oh i thought you FOUNDED by yourself. ive been to a settlement like you found once but there was absolutely nobody. why?
There's a slight difference ...

found /found/
Having been discovered by chance or unexpectedly, in particular.

founded past participle, past tense of found (Verb)
1. Establish or originate (a continuing institution or organization), esp. by providing an endowment: "the monastery was founded in 1665"; "the three founding partners".
2. Plan and begin the building of (a town or colony).

And they're empty because NPCs don't work for now.

You beat me to it...
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4780 on: August 08, 2011, 02:58:17 pm »

Just got diffutils and started playing with it. Don't see any option to generate .diff or .patch files. Am I just supposed to copy the output directly from the command line window and create the .diff file manually? It works, just seems like an extra step - I expected there to be an output option or something.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4781 on: August 08, 2011, 02:59:55 pm »

Idea for bars.

Kegtap. Mounted piece that replaces a section of bar counter, fills any container that can hold liquid with one drink of warm, nearly flat beer. Very low morale boost, can't be used for molotovs, and increases thirst the same as any other alcohol.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4782 on: August 08, 2011, 03:05:48 pm »

Just got diffutils and started playing with it. Don't see any option to generate .diff or .patch files. Am I just supposed to copy the output directly from the command line window and create the .diff file manually? It works, just seems like an extra step - I expected there to be an output option or something.

Code: [Select]
diff -u game.cpp mymod_game.cpp > game.cpp.patch
diff -rupN cataclysm_source_directory/ mymod_source_directory/ > mymod.patch
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a1s

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4783 on: August 08, 2011, 03:13:21 pm »

What's up with trench coats? They are listed as having encumberment of 1, but whenever I try to wear one, my body encumberment goes up by 2...
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4784 on: August 08, 2011, 03:16:39 pm »

Code: [Select]
diff -u game.cpp mymod_game.cpp > game.cpp.patch
diff -rupN cataclysm_source_directory/ mymod_source_directory/ > mymod.patch

Ah, thanks.

What's up with trench coats? They are listed as having encumberment of 1, but whenever I try to wear one, my body encumberment goes up by 2...

You must be wearing other things on your body. Multiple items on a body part also raises encumberment even if they're all 0.
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