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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263237 times)

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6645 on: October 07, 2011, 10:12:35 pm »

...

I am terrified.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6646 on: October 07, 2011, 10:51:52 pm »

I'd like to file an official request that the Bootstrap be amended, so that it actually is has zero encumbrance as advertised.  I feel like wearing Cargo Pants (Enc 1) and a Bootstrap (Enc 0) should not give me Leg Encumbrance 3.  I'm pretty sure that's the whole idea behind the Bootstrap.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6647 on: October 07, 2011, 10:55:15 pm »

...

I am terrified.

I felt like Cataclysm needed to have a bit of horror blended in.  So prepare to see some suspense, some shocking moments, and hopefully a bit of wonder and perplexion.
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hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6648 on: October 07, 2011, 11:04:06 pm »

Hopefully the new show American Horror Story inspires you Whales.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6649 on: October 07, 2011, 11:05:10 pm »

The hunting hrecks seemed plenty terrifying enough to me already.  Y'know, being totally immune to bullets and all.  What exactly am I supposed to do with those things?

And all the other hrecks for that matter.  And the flaming eyeballs.  Isn't this game about zombies, or something...
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S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6650 on: October 07, 2011, 11:05:36 pm »

I'd like to file an official request that the Bootstrap be amended, so that it actually is has zero encumbrance as advertised.  I feel like wearing Cargo Pants (Enc 1) and a Bootstrap (Enc 0) should not give me Leg Encumbrance 3.  I'm pretty sure that's the whole idea behind the Bootstrap.

as far as I can tell encumbrance only affects what the item itself contributes to overall encumbrance. Multiple items incur a separate encumbrance based on the number of items equipped on that slot and the total encumbrance of the items equipped.
Ill do the math real quick to figure the exact numbers. I should probably add it to the wiki as well.

Edit: Ok it seems like the formula for encumbrance is (N-1*1/2)+E= T, where N is the number of items equipped, E is the total encumbrance of the items equipped and T is the total you see in the character screen (likely truncated by storing as an Int). Now I'm sure there is a little more to this as I don't see an possible way that wearing infinity skirts (-1 Enc) should not result in immobility but so far I have been unable to test this thoroughly.
« Last Edit: October 08, 2011, 12:07:18 am by S.K. Ren »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6651 on: October 08, 2011, 12:00:07 am »

Isn't this game about zombies, or something...

That's just an urban legend.  :P


Hopefully the new show American Horror Story inspires you Whales.

I haven't seen it but I will look for it!
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enigma74

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6652 on: October 08, 2011, 12:38:54 am »

Teaser for the next update: fans of Junji Ito may be delighted.

I'm pretty excited about this update! Junji Ito is probably my favorite horror manga artist.  Ironically, I think one of his best work is the self-parody comedy series about evil cats.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6653 on: October 08, 2011, 02:57:18 am »

Edit: Ok it seems like the formula for encumbrance is (N-1*1/2)+E= T, where N is the number of items equipped, E is the total encumbrance of the items equipped and T is the total you see in the character screen (likely truncated by storing as an Int). Now I'm sure there is a little more to this as I don't see an possible way that wearing infinity skirts (-1 Enc) should not result in immobility but so far I have been unable to test this thoroughly.

(N-1*1/2)+E is just (N-0.5)+E, though. I think you misplaced some parentheses there? I think you mean (N-1)*1/2 + E, just to avoid confusion.

You should probably just look at the source to determine the formula, since as you mentioned, that doesn't pan out for things like skirts.
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6654 on: October 08, 2011, 03:04:45 am »

What's next, Endermen and Creepers?
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6655 on: October 08, 2011, 03:32:40 am »

I hope it doesn't end up too much supernatural.  ...i know giant ants, zombies... but still they are more sci-fi than horror/fantasy.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6656 on: October 08, 2011, 03:48:23 am »

There are also several monsters from the Cthulhu Mythos.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6657 on: October 08, 2011, 05:20:10 am »

I hope it doesn't end up too much supernatural.  ...i know giant ants, zombies... but still they are more sci-fi than horror/fantasy.

I personally hold very few things as truly supernatural in fiction. The Cthullu and Ito media seems to bear more of a natural touch to them.
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6658 on: October 08, 2011, 07:39:37 am »

Teaser for the next update: fans of Junji Ito may be delighted.

Whole new level of respect for you right there mate, thats just beyond awesome.
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Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6659 on: October 08, 2011, 09:16:52 am »

Would it be possible to add flags to each of the spawns in the game so we can customize our experience more?   So at world generation, a menu like:

Gametype:

1. Sci-Fi (Everything in the game included!)
2. Future Zombie Apocalypse (Nothing from Portals, everything else)
3. Present Zombie Apocalypse (No cybernetics, future guns/etc or portals)
4. Surviving the Horde (no specials, or very reduced frequency, no cybernetics, future guns/etc or portals)

I *think* this could be done either by editing the monster/item database at world generation, or adding a flag to each item.  A function could be written for each one, including only those items and monsters that should be in that particular game.

Not sure how much work it would be, but different people are going to come to this game looking for different things, and if this isn't too bad people love customizing their game experience.
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