Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 614 615 [616] 617 618 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260269 times)

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9225 on: April 26, 2012, 05:03:28 am »

Food water and sleep are your personal needs... I think mercenaries(if turned on) make human mercs need water/food & sleep, too. No mercs in yet as far as I can tell.
Logged

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9226 on: April 26, 2012, 05:11:50 am »

ah, ok... if i turned on the option i have to eat... sleep....   
Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9227 on: April 26, 2012, 06:32:16 am »

Food water and sleep are your personal needs... I think mercenaries(if turned on) make human mercs need water/food & sleep, too. No mercs in yet as far as I can tell.

Well now that makes sense anyway.

If I am running the virtual box emulator, how do I install mods?
Logged
If life gives you lemons, burn them.

HailFire

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9228 on: April 26, 2012, 08:26:48 am »

I get the distinct feeling the emulator isn't updating correctly; the MoTD points me to the Tutorial option on the main menu to start either the tutorial or defense mode, but selecting it runs the tutorial automatically. Also, chargen still lists disadvantages as costing negative points.
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Shades

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9229 on: April 26, 2012, 09:15:39 am »

I get the distinct feeling the emulator isn't updating correctly; the MoTD points me to the Tutorial option on the main menu to start either the tutorial or defense mode, but selecting it runs the tutorial automatically. Also, chargen still lists disadvantages as costing negative points.

That sounds like it didn't rebuild cleanly. Assuming your emulator is a Linux of some kind you'll want to run 'make clean && make' from the source code directory to force a full rebuild of it.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

HailFire

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9230 on: April 26, 2012, 09:21:32 am »

That sounds like it didn't rebuild cleanly. Assuming your emulator is a Linux of some kind you'll want to run 'make clean && make' from the source code directory to force a full rebuild of it.

I'm not sure how to do that, being totally unfamiliar with Linux; I'm using Oracle VM Virtualbox with the specialized Cataclysm build, so updating is usually just './delete', './update', './run'
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Shades

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9231 on: April 26, 2012, 09:25:58 am »

Ahh, well I'm not sure how that version is working. You could type 'cat update' to see how it updates (as that would have to go into the source directory at some point and will probably just be a list of commands like a .bat file)
Can't really help beyond that though.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

HailFire

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9232 on: April 26, 2012, 10:12:50 am »

Well herp a derp. Issue fixed; I forgot to ./compile the update.  ::)
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9233 on: April 26, 2012, 11:36:11 am »

4. In the terminal, type "sudo aptitude update && sudo aptitude install g++", minus the quotes. This should install the required software to compile the game.

11. Type "make" into the terminal to compile. If that fails, try "make clean".
Everything but step 4 (and conversely step 11) work for me.  I get a error and I'm not sure why.  Any help?



I can't compile unless this installs!
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9234 on: April 26, 2012, 12:11:00 pm »

Try using sudo apt-get install g++ instead of sudo aptitude
Logged
*Hugs*

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9235 on: April 26, 2012, 09:38:04 pm »

Quick patch to address some bugs from the recent update.

Clean build required.  Saves are NOT obsolete.

Windows executable: http://whalesdev.com/cataclysm.zip
Linux executable: http://whalesdev.com/cataclysm.tar.bz2

Features:
  • If keymap.txt does not exist, it is created with some hard-coded defaults.  This way, you can restore defaults by simply deleting keymap.txt.
  • Keymapping is now smart about directional keys.  They work everywhere, and the number keys are no longer hard-mapped to vikeys.  You can use vikeys as movement and numbers as commands, and vice versa.  You can use wasd as movement keys, and they'll work when using a lighter or setting a trap.
  • Wild mansions appear!

Tweaks:
  • The turret can no longer be moved around during Defense mode.
  • Electronics manuals in electronics stores
  • Manhacks are much cheaper.

Bugfixes:
(Special thanks to creidieki for finding/fixing half of these)
  • Integrated Toolset bionic is used properly in construction.
  • Canceling on the Character Creation screen for a Defense game will return you to the main menu properly.
  • Fixed an extremely minor memory leak.
  • Added Help and Re-Assign Inventory Letter to keymap
  • Fixed a couple bugs with inventory letter assignment
  • Some fixes around monster deaths.
  • Many typo fixes
  • Thrown items never deal less than 0 damage
  • Tiles directly north of the player are properly checked for items during crafting/construction
  • Mansion tiles with four small rooms have doors leading to those rooms
  • Certain rare, small mansion rooms are now bathrooms
  • Crash-inducing melee bug removed.
  • Secubots can now shoot at you properly.  And will do so a lot.
  • The "earns" messages in player creation work properly
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9236 on: April 26, 2012, 09:53:00 pm »

Just noticed, no save function in Defense mode so we can't continue on a prolonged siege.

And I was doing so well against the hordes of annoying triffids in melee! Then the Queen came and ruined my architecture in the Hospital. Jungle warfare time.
Logged

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9237 on: April 27, 2012, 05:18:52 am »

i have download the last version but the game don't recognize the numpad key...... and how i can add the arrow keys in the keypad???

help me!!! i can't play with the new keys..... :O(
Logged

Edmus

  • Bay Watcher
  • Powerful toasting since 1893!
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9238 on: April 27, 2012, 06:52:10 am »

i have download the last version but the game don't recognize the numpad key...... and how i can add the arrow keys in the keypad???

help me!!! i can't play with the new keys..... :O(
hjkl get you through the menus.
everything else is normal.
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9239 on: April 27, 2012, 09:36:12 am »

Is numlock on?
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
Pages: 1 ... 614 615 [616] 617 618 ... 777