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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263627 times)

Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9330 on: May 11, 2012, 05:49:15 pm »

It's... it's so brown, Deon.  :<

Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9331 on: May 11, 2012, 05:50:19 pm »

Hm, yeah. Maybe there should be a mixture of grasses. Green, healthy grass, nasty dead grass and the brown grass there. That could be good, but it might be hard seamlessly.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9332 on: May 11, 2012, 06:02:25 pm »

It requires mods to make it less brown. Because dirt is brown, and all you see is dirt. That's how swamps look in the game.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9333 on: May 11, 2012, 06:06:06 pm »

Oooh. Right. Huh, I actually thought that was grass.

I'm a derp!

Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9334 on: May 11, 2012, 10:14:26 pm »

 :o

Graphics.

Vehicle mod and Tileset mod are both being merged into the main game for the next release too.

I'll agree there with the game being great as it is (and more)!
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ollobrains

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9335 on: May 12, 2012, 03:21:03 am »

good work any idea on the eta for the next realise
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9336 on: May 12, 2012, 01:29:14 pm »

good work any idea on the eta for the next realise

It's hard to say.  Maybe a week, maybe two.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9337 on: May 12, 2012, 03:46:15 pm »

good work any idea on the eta for the next realise

It's hard to say.  Maybe a week, maybe two.

I got a good reason to make that maybe a year, maybe two.
Because you should add a procedural death metal soundtrack generator to this game.
Because you are god.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9338 on: May 12, 2012, 05:27:37 pm »

good work any idea on the eta for the next realise

It's hard to say.  Maybe a week, maybe two.

I got a good reason to make that maybe a year, maybe two.
Because you should add a procedural death metal soundtrack generator to this game.
Because you are god.

I wrote a procedural klezmer generator once, does that count?  I could rig it up to use samples from metal, then we'd have... klezmetal?
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

getter77

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9339 on: May 12, 2012, 07:11:23 pm »

good work any idea on the eta for the next realise

It's hard to say.  Maybe a week, maybe two.

I got a good reason to make that maybe a year, maybe two.
Because you should add a procedural death metal soundtrack generator to this game.
Because you are god.

I wrote a procedural klezmer generator once, does that count?  I could rig it up to use samples from metal, then we'd have... klezmetal?

This is such an awesome thing, even if only in Klezmer form!   8)
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9340 on: May 13, 2012, 03:23:29 pm »

good work any idea on the eta for the next realise

It's hard to say.  Maybe a week, maybe two.


UYeees!
I got a good reason to make that maybe a year, maybe two.
Because you should add a procedural death metal soundtrack generator to this game.
Because you are god.

I wrote a procedural klezmer generator once, does that count?  I could rig it up to use samples from metal, then we'd have... klezmetal?

This is such an awesome thing, even if only in Klezmer form!   8)
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ollobrains

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9341 on: May 14, 2012, 10:46:26 pm »

it looks good
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9342 on: May 15, 2012, 01:41:38 pm »

Wooot. A new version of the mod!

Now with overlapping textures!

Spoiler (click to show/hide)

To sum it up:
1) Full graphical support.
2) Variable sprites for objects. As you see, there are two heavy sticks on the ground, but they look different.
3) Overlapping textures. It means no more square rivers and pools, et cetera.
4) Visible equipment(!). Yes, those jeans, sneakers and a t-shirt are overlayed sprites. If I remove them in the game, the character will appear naked. I plan to make all clothing and weapons visible. They also come in different color variations, for fun.

Praise Gremour for making such an awesome mod (and praise me when I release a full tileset :P).

Spoiler (click to show/hide)

I'll finally be able to use it once it gets merged.
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9343 on: May 15, 2012, 04:42:01 pm »

When can we get a link for that mod your making, Deon?

kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9344 on: May 16, 2012, 07:51:22 am »

My game keeps freezing up when i have hallucinations. Hmmm, any idea how to bypass this?
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