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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263432 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9345 on: May 16, 2012, 08:21:12 am »

When can we get a link for that mod your making, Deon?
It's not my mod, it's Gremour's mod, I only make a tileset. I will release it once it's more or less complete.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9346 on: May 16, 2012, 01:50:37 pm »

My game keeps freezing up when i have hallucinations. Hmmm, any idea how to bypass this?
stop taking drugs and stop having schizophrenia?


I ate a mushroom didn't know it can have such effects i was thinking im risking a mild poisoning. But once i'm in hallucinations can i somehow end them with debug mode or something?
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9347 on: May 16, 2012, 02:32:34 pm »

I believe Thorazine(?) will stop hallucinations.  You can usually find them in Pharmacies.
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9348 on: May 16, 2012, 02:39:50 pm »

I think royal jelly can also clear up hallucinations, I think, it worked for me once. Its sort of a waste though, you're better off just using thorazine.

I hope whales gives us a way to remove CBMs in the future versions. I regret the moment I installed metabolic interchange, its easily the worst power source CBM you can get.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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NobodyPro

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9349 on: May 16, 2012, 09:21:17 pm »

Oh god...
Now I must make a pony tileset.
Nothing is sacred!
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9350 on: May 17, 2012, 12:54:18 pm »

That would just make a depressing premise even more depressing, just with ponies.

I approve heartily!

calrogman

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9351 on: May 18, 2012, 06:51:39 pm »

So this is probably just a pipe dream but is there even remotely any chance you could "fix" your code to compile without GNU extensions?

And maybe make these changes to the Makefile, to allow for things like `CXX="g++-4.6" CFLAGS="-mtune=core2" make'

Spoiler: quick fix (click to show/hide)
« Last Edit: May 18, 2012, 07:06:44 pm by calrogman »
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9352 on: May 19, 2012, 01:00:37 am »

The pain mechanics always get me. I can survive the super deadly encounter, being pumped up with drugs, but then a a day later I get killed by something pathetic because I didn't notice I had 1 speed when I woke up.



Got ambushed by giant mosquitoes in the swamp while averaging 30 speed. I had ran out of oxycodine and needed to hunt for some food, and get a sip of water. I hadn't seen any swamp monsters the entire game, so I thought that maybe they had been taken out, and that would be the safest route.  :(

Also, does the computer in the hospital actually do anything? I can't figure out what its doing...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9353 on: May 19, 2012, 06:37:52 am »

Hospital computer is used for an NPC quest IIRC.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9354 on: May 19, 2012, 07:30:14 am »

Wow, I didn't realize Cataclysm had gotten three or four updates since I last played.

Time to get killed by some zombies, I guess.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9355 on: May 19, 2012, 08:59:13 am »

Whenever I play I generally fail to find anything useful for crafting weapons and then die from slow starvation, sometimes eating strange mushrooms off the ground.
Truly a beautiful game.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9356 on: May 20, 2012, 05:06:32 pm »

I just spend a half hour IRL organizing all of the junk I've been collecting.

Does that make me neurotic or something?
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I don't have a British accent, but I still did a YouTube.

Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9357 on: May 20, 2012, 05:26:13 pm »

I just spend a half hour IRL organizing all of the junk I've been collecting.

Does that make me neurotic or something?

Don't worry, I do the same and I'm sure most people who try to establish a safehouse do it. If most people do the same crazy thing, it's considered normal. All is fine :)
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9358 on: May 20, 2012, 05:29:51 pm »

I have a really nice gaming going with a overly mutated octopus ubermensch with tons of CBM's installed, but I'm sort of waiting for the next update which will merge the vehicle mod with the main game, so vehicles will actualy be saved and not disappear when you reload your save.

Also, this game could really use big cities with skyscrappers and such, exploring those would be pretty cool. At moment the game has some nice variety but its like exploring an endless chain of suburbs. Areas like a big metropolis and farmlands would add some nice variety.
« Last Edit: May 20, 2012, 05:31:52 pm by TempAcc »
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9359 on: May 20, 2012, 05:47:11 pm »

For those who say the vehicles keep vanishing when you save, I've been playing this version and the vehicles stay after saves.
Granted it has alot more than just the vehicle mod, But for the most part, It's all been good stuff.

Also, I've yet to have any crashes or 'truely' strange bugs with 8+ hours of gameplay with this version.

Update be here :P (Direct download link)

I was overdue for releasing Windows binaries anyway.


Although... Thinking about it, I did have one strange problem, While trying to exist a mine after fully exploring it, It kept crashing when trying to go up the second to last stair case, But I used some Debug menus to teleport to a nearby Lab and go up a floor, then back to the mine to go all the way back up again.


Am I the only one who saves every five minutes game time?
« Last Edit: May 20, 2012, 05:49:59 pm by Argwm »
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