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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260287 times)

therealmarauder

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9795 on: June 10, 2012, 06:27:40 am »

So, with toilet water:
1. Why not just drink out of the top tank? That's the only reliable source of fresh water that you can possibly find in the apocalypse outside a bottle.
2. When you get food poisoning and throw up, doesn't that end up making you thirstier?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9796 on: June 10, 2012, 06:31:19 am »

1) You are drinking out of the top tank, stagnant water is nasty no matter where it comes from

2) It probably should
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therealmarauder

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9797 on: June 10, 2012, 07:25:19 am »

Stagnant water, yes, but this water's been in a covered, nearly sealed container, and it's probably got chloramine in it, which is pretty stable and kills things. It might have, like, dust collected in it, but chances are anything in it that's a bug will be dead.
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9798 on: June 10, 2012, 08:47:27 am »

Stagnant water, yes, but this water's been in a covered, nearly sealed container, and it's probably got chloramine in it, which is pretty stable and kills things. It might have, like, dust collected in it, but chances are anything in it that's a bug will be dead.

Depending on how the zombie apocalypse started, there could be like, zombie toxins in the water, maybe? Iunno, just speculating at this point. :P
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9799 on: June 10, 2012, 09:00:38 am »

Whales is posting a windows executable with every release, and all the mod makers are releasing linux .diff, linux executable, and windows executable, so there's no longer any excuse "I want to play but I don't know how to compile things."

Throwing up does make you thirsty and hungry, but only a little.

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9800 on: June 10, 2012, 03:00:04 pm »

Turns out there's an updated version of DLWolf's mod, with some bugfixes and other minor changes. And another additional version that includes extended view, which... extends your view by pressing "X".

Both can be found in this thread. Scroll down for the extended view version.
« Last Edit: June 10, 2012, 03:02:20 pm by Blaze »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9801 on: June 10, 2012, 04:36:34 pm »

I once didn't use the downstairs toilet in my house all winter (it was a poorly insulated bathroom, so I sealed it off and just used the upstairs one).  Come spring, I opened it up, and the tank was pretty sludgey.

Throwing up increases hunger and thirst by 30 each.  For reference, water decreases thirst by 50, and a beef MRE decreases hunger by 50.

Throwing up also costs you a turn, which isn't a big deal unless you're in combat, and it removes any painkillers that're still being digested.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9802 on: June 10, 2012, 04:40:29 pm »

Throwing up also costs you a turn, which isn't a big deal unless you're in combat, and it removes any painkillers that're still being digested.
Is there a timer to know when until any drugs take effect? That would help a lot, even from a meta position.  :P
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9803 on: June 10, 2012, 04:49:39 pm »

Throwing up also costs you a turn, which isn't a big deal unless you're in combat, and it removes any painkillers that're still being digested.
Is there a timer to know when until any drugs take effect? That would help a lot, even from a meta position.  :P

Almost all start taking effect immediately.  However, the painkiller effect is slowly added to you; it can take 50-70 turns for the full effect to be reached.
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Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9804 on: June 10, 2012, 05:33:36 pm »

Reading skill books doesn't seem to increase my skills by any amount, regardless of how small. And I spent an hour ingame reading Guns and Ammo. Is this a bug, or should I be reading more?

Also, what would a good starter-ish character's skillset be? Seems like all the original templates that were present in Cataclysm are no longer there.
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9805 on: June 10, 2012, 05:40:30 pm »

It usualy takes several in game hours of reading to get a skill increase, even with fast reader.

A good starter skillset would be one with balanced stats, taking fast runner and maybe 1 point into dodge. Negative traits like ugly and truth teller are free points atm, so take them to get some extra points.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9806 on: June 10, 2012, 05:40:57 pm »

Books give very small exp but take a very short time to read, so you have to read a bunch of times.  If your skill is below level 1 you won't see increase.  Once it reaches 1, you'll see it starting to rise.

Starting character?  Quick, Light Eater, higher strength, and whatever.

Edmus

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9807 on: June 10, 2012, 07:47:03 pm »

Hey, I am just wondering if there is a way to mix bleach and ammonia? Last time I tried I drank a bottle of bleach :-\.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9808 on: June 10, 2012, 07:56:42 pm »

The only way to mix them is to craft tear gas.
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9809 on: June 10, 2012, 07:59:04 pm »

Hey, I am just wondering if there is a way to mix bleach and ammonia? Last time I tried I drank a bottle of bleach :-\.
Whales should put manual mixing in. The stomach won't handle it into a useful solution... :P
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