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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263529 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9975 on: June 23, 2012, 09:55:36 am »

Construction and crafting are always binary, but butchering does depend on your tool.  A butcher's knife is the best; combat knives are pretty good; machetes are too big and unwieldy to work well, except in the hands of the skilled.

Your best butchering tool is automatically used.  You do not need to be wielding it; just carrying it will suffice.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9976 on: June 23, 2012, 10:38:26 am »

Specifically, I think it's judged based off the cutting damage, size, and weight.  Higher damage is better, and lower size is better.  It'd be possible to mod in a better butchering tool if you were so inclined.

Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9977 on: June 23, 2012, 03:24:07 pm »

Your best butchering tool is automatically used.  You do not need to be wielding it; just carrying it will suffice.

I'm dubious about this, although I believe you - you coded this, after all. :) But I say "I'm dubious", because over the course of the 10 or 12 characters I've played over many days/weeks/months, I always seem to get bupkis from butchering if I'm carrying my spears and other weaponry around.

It wasn't an isolated incident, either; I started getting suspicious of it, so every time I butchered a corpse, I would first drop all my non-butchery weapons. And would you know it-- I seemed to always get great results that way.

Sometimes, I would forget to drop my spears. Then I'd "destroy the meat in the process" a few times before realising my mistake.

But eh, if you say it works that way, I'll just put it down to uncanny coincidence.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

moogmg

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9978 on: June 23, 2012, 03:33:21 pm »

does visiting town at night make any difference?

fuck, this game is stressful  :'(
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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9979 on: June 23, 2012, 04:02:19 pm »

Whales said somewhere in this thread that at night there should be less zombies.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9980 on: June 23, 2012, 04:11:10 pm »

does visiting town at night make any difference?

fuck, this game is stressful  :'(

Its harder for the zombies to find you cause they cant see you till you get close, if you have the night vision mutation night walking is the way to go.  If you want to do any serious construction like digging alot of pits, do it at night.
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If life gives you lemons, burn them.

moogmg

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9981 on: June 23, 2012, 04:29:25 pm »

does visiting town at night make any difference?

fuck, this game is stressful  :'(

Its harder for the zombies to find you cause they cant see you till you get close, if you have the night vision mutation night walking is the way to go.  If you want to do any serious construction like digging alot of pits, do it at night.

what are the benefits of serious construction?
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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9982 on: June 23, 2012, 05:27:38 pm »

Not getting your limbs nommed on by enemies without having to move from place to place.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9983 on: June 23, 2012, 06:07:56 pm »

Quote
what are the benefits of serious construction?

Having a fallback where you can fight off 100s of Zs without having to actually kill them yourself is handy for one.  I also like having a base to keep all the nifty stuff I find about the place, random ammo I pick up from dead Zs, stockpile of Meth, 50 bottles of clean water,  as well as having a nice safe place to be if I get sick and addicted to cocaine.

  Short answer:  digging deep pits (twice on the same area) will cripple/or kill most Zs, a house with all entrances boarded up with pits dug infront except for one which you have to zig zag through a pit line is pretty much Z proof. 

  My current char lives right in the middle of a city, on like day 45 or something.  Forting works, you just move out at night for longer trips, and bolt back to the safety of your house if you attract the attention of 30 Zs during the day, you just stand on the porch and just keep blasting them till they stop coming, then check the pits for loot.
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If life gives you lemons, burn them.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9984 on: June 23, 2012, 06:25:56 pm »

"Serious Construction" can include modifying your vehicle as well.  That can be difficult to do without being interrupted, so night helps a lot.

moogmg

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9985 on: June 23, 2012, 06:31:12 pm »

"Serious Construction" can include modifying your vehicle as well.  That can be difficult to do without being interrupted, so night helps a lot.

Whoa buddy,no need for quote marks, put em back in your holster.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9986 on: June 23, 2012, 06:34:56 pm »

Don't you tell me what I need to "holster" there champ.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9987 on: June 23, 2012, 10:17:16 pm »

You're gonna need more than a holster for quotation marks of that magnitude.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9988 on: June 23, 2012, 10:26:11 pm »

Quote
"Quotation marks inside a quote box."

"Yeah, I just went there."
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9989 on: June 23, 2012, 10:26:36 pm »

Luckily I've also got my FANNY PACK!
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