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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263265 times)

UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10110 on: July 01, 2012, 02:49:19 pm »

There are so many worms in my new world. So many.

I've killed around eighty so far, I think, and they just keep coming. My safe house is surrounded by mounds of dirt piled on top of half worm corpses, on top of mounds of dirt.
Chop down trees and use the 2x4s to make a little wooden shack in the middle of a road. It might not be much, but you'll be safer from those burrowing worms.

Also, to survive early, what I do is keep moving until you find a safe place you can use as your headquarters, like a Lab or a military bunker of sorts (once you can open the doors, obviously), then stock up on everything you find useful and read all books you can find.
I usually look for a house in a forest, then raid a hardware store for a hammer, nails and a wood-axe, chop down trees in the forest, chop up the logs and then use the resulting two-by-fours to board up the windows (I actually managed to get my carpentry skill to lvl 1 this way, somehow). And then I call it my Home Base.
« Last Edit: July 01, 2012, 02:53:13 pm by UristMcWanderer »
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arguablycrassic

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10111 on: July 01, 2012, 03:17:42 pm »

So how does one go about getting full screen for the windows version?
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10112 on: July 01, 2012, 03:19:43 pm »

I don't think any version has fullscreen.
Could be wrong though.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10113 on: July 01, 2012, 04:59:20 pm »

I think I heard new version has extended view ability though.

There are so many worms in my new world. So many.
I've killed around eighty so far, I think, and they just keep coming. My safe house is surrounded by mounds of dirt piled on top of half worm corpses, on top of mounds of dirt.
So it's going pretty good so far. The new update is great!

Oh man, I had a game just like that a few versions back. Question: Have you encountered any of the REALLY BIG SCARY ones yet? Heheheh. I think that type can actually destroy some sorts of blocking terrain too...
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10114 on: July 01, 2012, 05:03:54 pm »

I think I heard new version has extended view ability though.

How can vision into space.
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Love, scriver~

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10115 on: July 01, 2012, 05:29:31 pm »

Looks like was no vision into space this time aw.

Maybe next time.

For now, NPC gave me a top hat, a gold ring, and a jackhammer.

Obviously the best starting equipment EVER.
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10116 on: July 01, 2012, 05:38:39 pm »

What a gentleman! Lending you his backup top hat! As you know, every gentleman has a back-up top hat.

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10117 on: July 01, 2012, 05:42:39 pm »

Indubitably. I have two!

For anyone who uses my mod, I've scrapped my old repo and am working on the rewrite now. I hope to have something playable up in a day or two.
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varnish

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10118 on: July 01, 2012, 05:43:32 pm »

Oh man, I had a game just like that a few versions back. Question: Have you encountered any of the REALLY BIG SCARY ones yet? Heheheh. I think that type can actually destroy some sorts of blocking terrain too...

Oh, I met one of the big ones. Briefly. Very briefly.

New character time!

What a gentleman! Lending you his backup top hat! As you know, every gentleman has a back-up top hat.

In fact, I'm going to make a character named "the Dapper Gent". He will be as classy as the game allows.
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bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10119 on: July 01, 2012, 06:46:08 pm »

Oh man, I had a game just like that a few versions back. Question: Have you encountered any of the REALLY BIG SCARY ones yet? Heheheh. I think that type can actually destroy some sorts of blocking terrain too...

Oh, I met one of the big ones. Briefly. Very briefly.

New character time!

What a gentleman! Lending you his backup top hat! As you know, every gentleman has a back-up top hat.

In fact, I'm going to make a character named "the Dapper Gent". He will be as classy as the game allows.

also remember there are several new even more fun enemies in the new version.
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Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10120 on: July 01, 2012, 07:56:14 pm »

Thinking about getting back into this, especially with the wandering NPCs and mutation abilities, so I can play as a monster.

How common are wandering NPCs?  Could you survive by hunting them?
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revo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10121 on: July 01, 2012, 07:56:50 pm »

So theirs this bug in my game where one of the npc's became hostile and kills me right where I spawn everytime. What a jerk! as soon as i spawn he just pops in the safehouse and F's me up with like 3 moves per turn!
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10122 on: July 01, 2012, 07:59:32 pm »

Fixed some issues with NPC aggression.  Please re-download via links above.

Fixed a crash when asking an NPC to lead you to safety.  This exposed a lot of other bugs, but at least no crashes.  For now... probably just don't ask an NPC to lead you to safety.
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revo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10123 on: July 01, 2012, 08:00:45 pm »

mucho gracias! it was actually pretty funny even though i did have a good character going the first time.
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10124 on: July 01, 2012, 08:00:58 pm »

I've looked around a bit, are there any windows sources avalible yet? Or do I still need to mess around with linux VMs if I wanna mod this?
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Diamonds are combustable, because they are made of Carbon.
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