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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1262973 times)

Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10455 on: July 14, 2012, 01:00:11 pm »

I've seen some strange temples through map revealing. They're usually out in the middle of nowhere, vast forests or crap I generally don't explore normally.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10456 on: July 14, 2012, 01:42:41 pm »

If you really want to mess with difficulty I suggest dire wolves and irish elk. After all, the wolves have to eat something filling and that's definitely not your character. Perhaps make their pack sizes smaller than regular wolves with a cap of maybe 4. Big predators require lots of space. Ambush predators for night/dawn/dusk time would also be fun.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10457 on: July 14, 2012, 02:06:37 pm »

I feel your pain bro.
He's not even obsessed with graphics or anything, but he seems to have some problem with not being able to instinctively recognise what something is and how it works.
It's kind of frustrating when people refuse something based on the fact that they don't want to take time to learn.

Then I remember that I'm having more fun on Cataclysm than he is on Oblivion, so it's all cool.
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Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10458 on: July 14, 2012, 02:13:47 pm »

There IS a tileset. Although its not completely finished.
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10459 on: July 14, 2012, 02:16:26 pm »

I've found strange temples once or twice, but I never really found the things that are required to open them.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10460 on: July 14, 2012, 02:50:28 pm »

You should go into mines. Deep into mines.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10461 on: July 14, 2012, 02:50:34 pm »

There IS a tileset. Although its not completely finished.
/narrowed eyes
We don't talk about THOSE around here...

Even then, he says that static tile-based graphics are "not really a game".
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Lectorog

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10462 on: July 14, 2012, 02:59:33 pm »

I've found strange temples once or twice, but I never really found the things that are required to open them.
Same here.

I have yet to explore mines because I never have a flashlight when I find one. And because I'm a noob.
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Mookzen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10463 on: July 14, 2012, 03:13:53 pm »

Wow, all this progress, I'm back and well excited ! Cataclysm all-nighter instead of work ? Yes please. ^_^
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10464 on: July 14, 2012, 03:36:14 pm »

For those of you not on the whalesdev forum
vehicle experiments
your mind
will say
WHA?!
Spoiler (click to show/hide)
« Last Edit: July 14, 2012, 03:41:40 pm by BigD145 »
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Lord Inquisitor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10465 on: July 14, 2012, 04:59:31 pm »

no flux capacitor?
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10466 on: July 14, 2012, 05:17:07 pm »

Well, I've now installed Ubuntu just for this. :P

So far it seems I found a nice cave to live in, and surrounded it with several rings of rather-OP pits for melee defense. Due to said pits, I have yet to receive so much as a scratch defending against any intruders. Though, granted, it's still day 3. :)

It's much better than the last cave I visited, where upon entering a couple dozen rats swarmed and devoured me in seconds.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10467 on: July 14, 2012, 05:17:38 pm »

no flux capacitor?

I'm a different sort of crazy, not the "it came to me as I 'slipped' and banged my head on the toilet seat" crazy.
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Cane1994

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10468 on: July 14, 2012, 05:21:39 pm »

^ funny
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alway

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10469 on: July 14, 2012, 11:30:40 pm »

Oh wow, check out that latest vehicle in the vehicle thread; 800 mph max speed! :O
That's high enough to beat IRL land speed records. If the driver doesn't hit a tree first, heh.

I'm now up to a 1L engine and 2 motorcycles! Finally found a wood saw, so I can start making my cave more hospitable. I found the engine and second motorcycle on the same lot. Tossed my junk into the motorcycle's box just as a big horde showed up in response to my earlier shotgun blasts. If not for that bike, I wouldn't have got out with the engine. Despite the constant loud coughing and occasional vomiting from the flu, I seem to be doing fine; in fact I'm pretty much stockpiling stuff at my cave-home. :D

Combat knives are for throwing!
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