Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 700 701 [702] 703 704 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263527 times)

Lectorog

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10515 on: July 15, 2012, 10:20:55 pm »

You should put that in a .zip file or similar, to allow for downloading easier. Unless that's not what you intend.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10516 on: July 15, 2012, 10:22:04 pm »

I don't usually share files.  So I just dumped it in and was done.  I'll .zip it.

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10517 on: July 15, 2012, 11:51:08 pm »

Uh... alright, the debug menu key is Z, right?  How do I go about enabling that for the linux emulator?

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10518 on: July 15, 2012, 11:52:40 pm »

It's a capital Z and you should have no problems with it unless it's commented out in the keymap file.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10519 on: July 15, 2012, 11:59:18 pm »

By default it is commented out, you need to edit that.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10520 on: July 16, 2012, 04:24:49 am »

Thank you for that link; I was playing the one linked on the WD forums- last updated in 2011.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Drevlin

  • Bay Watcher
  • Geg Fortress
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10521 on: July 16, 2012, 04:31:03 am »

Uh... alright, the debug menu key is Z, right?  How do I go about enabling that for the linux emulator?
You can use the nano editor. If you are in the Cataclysm directory, type in your terminal
Code: [Select]
nano data/keymap.txtNavigate to the end of the file with the arrow keys (like any other graphical editor) and decomment the debug key. Press CTRL+O to save, ENTER to confirm the file name and then CTRL+X to exit. Done  :)

Warning: if you type the wrong fiilename when calling nano (like nano data/keyma.txt) it will open a new blank file. In this case, just exit with CTRL+X and run again nano with the right path (you can use the TAB key to autocomplete paths and filenames, although I don't know if it's enabled in the linux emulator)
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10522 on: July 16, 2012, 04:35:40 am »

My currently played version is here.  It's Dropbox, and I'm unfamiliar with how it works, so if there's any issues let me know!

Will also add a .txt to list the changes I've made.

I noticed your build doesn't have any starting skills. Are they a waste of points?

Also, hello Jenette.
Logged
Love, scriver~

Shades

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10523 on: July 16, 2012, 04:49:48 am »

I noticed your build doesn't have any starting skills. Are they a waste of points?

Skills can be learned but stats never change and mutations are a bit unpredictable, so it makes sense to favour stats, and to a lesser degree traits over skills for a new character.

That said starting with skills will make your early game easier, especially something like a point in dodge.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10524 on: July 16, 2012, 05:31:12 am »

Uh... alright, the debug menu key is Z, right?  How do I go about enabling that for the linux emulator?
You can use the nano editor. If you are in the Cataclysm directory, type in your terminal
Code: [Select]
nano data/keymap.txtNavigate to the end of the file with the arrow keys (like any other graphical editor) and decomment the debug key. Press CTRL+O to save, ENTER to confirm the file name and then CTRL+X to exit. Done  :)

Warning: if you type the wrong fiilename when calling nano (like nano data/keyma.txt) it will open a new blank file. In this case, just exit with CTRL+X and run again nano with the right path (you can use the TAB key to autocomplete paths and filenames, although I don't know if it's enabled in the linux emulator)
Thanks, but, uh, I don't think it's working.  nano doesn't seem to be a command the emulator recognizes.  :x
Spoiler (click to show/hide)
The syntax to start Cataclysm is ./run, so I tried ./nano data/keymap.txt, ./data/keymap.txt, but no dice.

Drevlin

  • Bay Watcher
  • Geg Fortress
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10525 on: July 16, 2012, 06:42:35 am »

It's very strange, usually nano is installed by default in all the linux distros... You probably could solve this problem using filezilla, but I don't know how, I think you can find the instructions in the tiniycore thread on the official forums
Logged

Flare

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10526 on: July 16, 2012, 07:33:19 am »

What killed my enjoyment was the ever-increasing battle against skill erosion. Eventually all I'd be doing all day is struggling to keep all my skills from going red. I wish there was a mod or something to drastically slow that down, because I don't think it's very realistic to forget everything I know if I don't practice it every single day.

Easy come easy go it seems. You can learn how to build a mini reactor and build a car from the ground up within a month or two, and I guess you can forget it just as quickly.
Logged

aenri

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10527 on: July 16, 2012, 10:10:53 am »

...

AFAIK nano isn't installed, but vi editor is and works. But it is ... let's say... pretty hard to do something in it. http://www.cs.colostate.edu/helpdocs/vi.html

You start it with vi filename.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10528 on: July 16, 2012, 10:26:39 am »

Or just like.. download nano.
Logged
*Hugs*

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10529 on: July 16, 2012, 10:45:33 am »

My currently played version is here.  It's Dropbox, and I'm unfamiliar with how it works, so if there's any issues let me know!

Will also add a .txt to list the changes I've made.

I noticed your build doesn't have any starting skills. Are they a waste of points?

Also, hello Jenette.
You can learn skills in game.  You can't learn stats.  I'd only buy skills if they let you get the good high-level skills, like 12 in mechanics easier, but really if you spend 3 or less points in mechanics then you're wasting points - just read a book!

As said, dodge is really the only skill I'd ever drop a point into, simply for how overpoweringly useful it is everywhere at all time.
Pages: 1 ... 700 701 [702] 703 704 ... 777