Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 707 708 [709] 710 711 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263415 times)

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10620 on: July 17, 2012, 10:54:13 pm »

Yeah; I wasn't able to get into the vault with grenades. But still! Great haul anyway! 1 electric motor, 11 chunks of steel, 9 lumps of steel, and more electronic parts than I could haul off.
« Last Edit: July 17, 2012, 10:55:51 pm by alway »
Logged

Azated

  • Bay Watcher
  • ohai der
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10621 on: July 17, 2012, 11:45:14 pm »

I just found a truck in a parking lot. 6 trunks, a box and two seats, complete with boards and windshields for defense.

Now to survive long enough to put this thing to good use.
Logged
Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10622 on: July 18, 2012, 12:38:45 am »

I just found a truck in a parking lot. 6 trunks, a box and two seats, complete with boards and windshields for defense.

Now to survive long enough to put this thing to good use.

Yes, but things can still get in diagonally between windshield and door. Try it and see.
Logged

Azated

  • Bay Watcher
  • ohai der
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10623 on: July 18, 2012, 03:11:48 am »

I just found a truck in a parking lot. 6 trunks, a box and two seats, complete with boards and windshields for defense.

Now to survive long enough to put this thing to good use.

Yes, but things can still get in diagonally between windshield and door. Try it and see.

It has two frame pieces there. They don't block movement, do they?

Spoiler (click to show/hide)

This sucker weighs a ton and a half, literally. Imagine the gibbage I'd get when going at max speed down a city road.
« Last Edit: July 18, 2012, 05:33:38 am by Azated »
Logged
Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10624 on: July 18, 2012, 11:17:59 am »

So, I got "Pain Recovery" seemingly out of nowhere... Did I get radioactivated, or something? Can't think of any place that would have been radioactive, unless rubbly houses can sometimes be.

Also, I reached a place where the map tile names change from road/field/etc to "nothing". Did I reach the end of the world? Or did it just bug out? I could continue for a bit, but then the game crashed.
Logged
Love, scriver~

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10625 on: July 18, 2012, 11:32:30 am »

Is there a way of cleaning up liquids? The area around these fuel pumps is getting downright explosive...
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10626 on: July 18, 2012, 11:43:16 am »

So, I got "Pain Recovery" seemingly out of nowhere... Did I get radioactivated, or something? Can't think of any place that would have been radioactive, unless rubbly houses can sometimes be.
Rubble houses indicate some light bombing, so yes they are lightly radioactive, sometimes.

As for trucks, I disassembled mine and rebuilt an armored bike.  It's incredibly fun.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10627 on: July 18, 2012, 11:47:12 am »

Is there a way of cleaning up liquids? The area around these fuel pumps is getting downright explosive...
wtb, usable mops.

* The Merchant Of Menace wanders off to get her codeslave to do it
Logged
*Hugs*

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10628 on: July 18, 2012, 12:00:54 pm »

I just found a truck in a parking lot. 6 trunks, a box and two seats, complete with boards and windshields for defense.

Now to survive long enough to put this thing to good use.

Yes, but things can still get in diagonally between windshield and door. Try it and see.

It has two frame pieces there. They don't block movement, do they?

Frames do not block movement.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10629 on: July 18, 2012, 12:16:34 pm »

Frames do significantly slow movement, on the same magnitude as windows I believe.  Not confirmed in code, but watching zombie movement it would appear to be the same slowdown.

I also always remove extra seats.  The "do you want to enter the vehicle?" question gets old.  Or I just instal a second set of controls.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10630 on: July 18, 2012, 12:29:05 pm »

So, I got "Pain Recovery" seemingly out of nowhere... Did I get radioactivated, or something? Can't think of any place that would have been radioactive, unless rubbly houses can sometimes be.
Rubble houses indicate some light bombing, so yes they are lightly radioactive, sometimes.

As for trucks, I disassembled mine and rebuilt an armored bike.  It's incredibly fun.

Ah, thanks, good to know... I guess I won't be crawling around in the rubble for cola cans any longer.

Does anyone know why the map suddenly said "nothing", though?
Logged
Love, scriver~

BigD145

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10631 on: July 18, 2012, 01:01:55 pm »

Frames do significantly slow movement, on the same magnitude as windows I believe.  Not confirmed in code, but watching zombie movement it would appear to be the same slowdown.

I also always remove extra seats.  The "do you want to enter the vehicle?" question gets old.  Or I just instal a second set of controls.

Yeah, but when sleeping I like having an extra barrier. At least extend your windshield into those frames to block movement. If you do go with boards the blind spots are largely accurate.
Logged

bombzero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10632 on: July 18, 2012, 01:53:20 pm »

Does anyone know why the map suddenly said "nothing", though?

my best guess on that one is some form of loading error in the map, happens to me sometimes as well, seems mostly harmless other then not having map data.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10633 on: July 18, 2012, 01:59:59 pm »

It happens pretty much any time you move from one overmap to another.
Logged
*Hugs*

Dragor23

  • Bay Watcher
  • A brazillion of football
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10634 on: July 18, 2012, 02:54:54 pm »

Nice. Got a CtD after turning an one way radio on.
Logged
Pages: 1 ... 707 708 [709] 710 711 ... 777