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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1452303 times)

Shadowlord

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Now if you can use them in multiplayer, with bases and mining on other worlds, so you can have interplanetary wars... Then I'll be interested.
You can. Including having automated turrets that target the enemy team.

What mods do you need to put together to do this? Searching the Intertron has not been illuminating, so far.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Rose

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You need Dark Multiplayer, and BahamutD's Armory, at the minimum.
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Aseaheru

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There are other multiplayer mods and other weapons mods available, but BD is one of the best of its class and so is DM.

Also, I dont think Lazor or skillful are updated, so BD may be the only real contender now.
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Warning, nearly incapable of expressing tone in text

Rose

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MarcAFK

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Wait, I can hover with throttle controlled avionics? I need to reinstall that one.... Or does mechjeb do that too?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Aseaheru

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You can hover without any mods at all... If you build the thing right.
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Rose

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Wait, I can hover with throttle controlled avionics? I need to reinstall that one.... Or does mechjeb do that too?

You can set a vertical speed for it to try, as well as tell it to attempt to kill the vertical speed. The latter tends to rock back and forth a lot.
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LoSboccacc

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TCA allow for separate control between thrust and hover engines, and isn't tied to controlling capsule orientation
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Shadowlord

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So I had issues with docking the last time I played KSP, which was the version before .90, and I'm wondering if there's a better way to assemble ships in orbit. Docking seemed completely unsuitable (as well as bugged).

[spoiler="If you're wondering, and don't remember from when I posted about it before"]
I was attempting to build a ship in orbit by launching multiple rockets and connecting them with docking ports.

1. Nacelles which I attempted to dock to the main body were not facing the same angle as the main body - they could be angled up or down, which seemed to be a problem. There didn't seem to be any easy way to make them perfectly aligned.
2. The rear module with the landing cage and rover simply wouldn't dock to the rear of the main body at all. The docking port on that was on the front of the rear module, and the one on the main body was on the rear end of it. Nothing was blocking it, and they were all facing the correct way, yet they just phased through each other and there was no magnetism. (So I attempted to send the ship without the rear module to see how well it would work, and discovered...)
3. Accelerating more than a little after docking made the combined ship explode. The docking ports, apparently, are not so solid. IIRC, even a tiny amount of thrust caused the nacelles to wobble furiously.
[/quote]
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

MrRoboto75

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You could use multiple docking ports together for more stability and alignment.

I think there is also a mod that allows you to build struts between docked craft while they are in action.
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Zanzetkuken The Great

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Considering how we don't have a server, why don't we just use a barely used one from the Dark Multiplayer Server List?  (Accessible via icon in the top left, then server list.)  Heck, with this we even potentially start with existing space debris.
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Rose

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Release date is set for one week from today.
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PTTG??

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That's great and all but I just got Interstellar, TAC Life Support, multiple star systems, procedural parts, and a number of associated mods to almost work together without running out of ram and crashing.

So I'm going to need a couple months to build up my career enough to fly to the next system once or twice, thanks.
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Sean Mirrsen

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I think that once 1.0 hits, the only mods left in my install will be the Near Future Technologies set (I'm counting Space Station Parts Expansion as part of that), and maybe Procedural Fairings, if only because of the customization options they provide via the fairing bases and different kinds of fairing. Everything else just seems kind of covered already. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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LoSboccacc

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I'm gonna go 'realism lite' for 1.0:

- snacks instead of tac
- antenna range instead of remote tech

oh, I got a server running, dmp vanilla, at
104.167.112.42

so I can learn more about managing those servers.

you can play to your heart content, but please: don't rob fuels from an object unless it's named 'refueling station or smthng'

it will live for a week as it is, then will be killed and restarted with mods on 1.0 (eventually)

« Last Edit: April 21, 2015, 09:26:35 am by LoSboccacc »
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