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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448026 times)

Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #90 on: July 11, 2011, 09:09:00 am »

Hm, maybe the mistake I made was going straight to a three stage design, the result being that the rocket was too heavy and the first stage barely managed to get it 2 km in the air.

Also, this game could really use some sort of autopilot. I absolutely love building the rockets and seeing how they perform, but trying to actually keep them on course using the clunky keyboard controls is another matter entirely. I'd be more than happy to let Jebediah do the piloting.
I've found that detonating couplers underneath too heavy rockets usually gets them in the air and then it's smooth sailing.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #91 on: July 11, 2011, 09:15:02 am »

SAS and T is your friend

Holding down a button all the time hurts my finger.

Also: The ability to disconnect modules without them being immediately thrown away. I forgot to put a decoupler between my command module and the rest of my rocket. Being able to just slot it in without having to throw the whole damn thing away and then rebuild it from scratch sure would've been handy.
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breadbocks

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #92 on: July 11, 2011, 09:22:26 am »

Sordid, T keeps SASs on until they are [T]urned off, or not on the ship.
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Boksi

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #93 on: July 11, 2011, 09:26:13 am »

Sordid, T keeps SASs on until they are [T]urned off, or not on the ship.
I didn't know that! Where does it say that? I've been using F this whole time!
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #94 on: July 11, 2011, 10:06:11 am »

Sordid, T keeps SASs on until they are [T]urned off, or not on the ship.

I didn't know that! Where does it say that? I've been using F this whole time!

+1

That information was not in the tutorial. Thanks. :)
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breadbocks

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #95 on: July 11, 2011, 10:17:38 am »

S.A.S Module


Description: As long as this module is attached to the rocket and you hold the F key (or t to toggle), it'll apply force to attempt to keep the rocket straight. More of these will make the ship more stable but will add to the overall weight.
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Dsarker

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #96 on: July 11, 2011, 10:28:27 am »

Simple way to get to space

P = Parachute
C = Command Pod
F = huge fuel tank
L = huge liquid fuel engine
9 = nine coupler
D = decoupler
S = Solid fuel booster


P
C
SAS
SAS
SAS
D
F
F
F
F
F
F
F
L
D
9
S
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jetex1911

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #97 on: July 11, 2011, 11:47:46 am »

This pretty much sums up the game for the three astronauts: 10 minutes of Bill and Bob screaming bloody murder while Jeremiah is having the time of his life.
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Aklyon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #98 on: July 11, 2011, 12:22:53 pm »

This is awesome.
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BloodBeard

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #99 on: July 11, 2011, 01:00:08 pm »

Managed a pretty low orbit, around 40k but without a means to deorbit. Happy suffocating.

Very fun for now if you just want to fuck around, but when more parts and features are added I forsee some sort of MFD's (multi-function display) like in orbiter. Rendezvous, precision docking, lunar transfers, all would be next to impossible without them or some kind of automation.

Ah, the joys of space realism.

mattie2009

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #100 on: July 11, 2011, 01:00:47 pm »

At first, the launch of the D.I.E. Unity went well. It was a parachute-capsule-solid fuel setup.
Then the rocket ran out of fuel and I realized the parachute had malfunctioned.

The second attempt went better. I added a second stage with a liquid fuel tank and added some SASs to the capsule.
The parachute malfunctioned again. KERBLOOSH.

The third attempt was a three-stage with mega liquid fuel boosters hooked to a tri-coupler and SAS-ES EVERYWHERE.
The rocket stayed stable until the solid fuel engine kicked in. I forgot to add a decoupler to the second stage, which resulted in the solid engine backfiring and turning everything into paste. It was stable though.
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Supercharazad

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #101 on: July 11, 2011, 01:42:11 pm »

I can't get the game to recognise my joystick. I can set the controls for the joystick in the launcher, but it won't do anything if I use it when flying a rocket.
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Light forger

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #102 on: July 11, 2011, 01:49:40 pm »

I seem to have trouble launching is there something I missed I have a parachute a command pod and some fuel tanks with a solid fuel rocket at the bottom.
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mattie2009

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #103 on: July 11, 2011, 01:57:52 pm »

Fuel tanks aren't needed with solid rockets. Only liquid rockets need fuel tanks.
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Ozyton

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #104 on: July 11, 2011, 01:58:14 pm »

Press spacebar to go to the next stage.

Solid fuel rockets contain their own fuel and don't benefit from liquid fuel tanks.
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