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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448519 times)

RF

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #210 on: July 12, 2011, 07:14:47 am »

I made it all the way to 40000 K before I got bored and terminated the crew flight and I didn't seem to be getting closer at all.

Anyway, ship: http://www.mediafire.com/?o9a47b5i98p415p
Requires the additional parts linked to in the OP (namely the 2+1 Stack Couplers).

Engage SAS, throttle to 100%, and let 'er rip! The final stage will require some minor course corrections as it doesn't have a dedicated SAS module and the one in the Command Module is not powerful enough to keep it going straight; you should be going over 5300 m/s by the time the last of the fuel runs out. Detach the CM and coast.

Edit: Updated the ship a bit to hopefully reduce the wobble and stop it knocking its nozzles off. If it disintegrates, just try again. She'll hold together eventually.

Awesome! Thanks. Let's see how long I can run it for. :p
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Akura

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #211 on: July 12, 2011, 07:33:45 am »

If anyone is still having trouble making the tutorial come up, open settings.cfg, right at the top there are two boolean options for the tutorials.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #212 on: July 12, 2011, 07:51:53 am »

Oh and for some reason my graphics card overheats when i'm playing this, no matter what the settings, anyone else noticed this ?

I do seem to have a significant increase in fan noise when running the game, now that you mention it. I've had it running for a couple hours and my computer hasn't imploded, though, so I'm guessing it  copes.

Ditto.  The game seems very poorly optimized.  I figured my computer was way more than this game could tax at first, and used best settings and like 1600xsomething graphics.  The graphics card practically went to the moon itself just looking at the title screen.  With 1280x800 and "Simple" graphics, it still makes as much noise as a game like Stalker: CoP.  I imagine the planet itself is most of the problem, but the hanger room is nearly as bad.  It's like the game is rendering everything at once as best as possible all the time.

Do you have fps problems? I couldn't figure out why it is that my computer has such trouble with it, because it runs absolutely smoothly for me. Then it occurred to me that maybe it's simply because the game has no fps cap. It's probably running at several hundred fps for me, which my monitor with its 60 Hz refresh rate can't display anyway, taxing the graphics card to 100% and then throwing most of the rendered frames away.
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Sheb

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #213 on: July 12, 2011, 08:09:31 am »

Yeah, I finally managed to put a ship in orbit. However, I have very little fuel left, and I don't think it'll be enough to de-orbit. I'll try again with twive as many SRBs.
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Akura

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #214 on: July 12, 2011, 08:17:08 am »

Made it to almost 150km. I noticed something very interesting, if you let yourself free-fall long enough, you start to slow down. I almost beat the main LFR/Tank assembly to the ground(which itself was falling slowly). Of course, I also forgot the parachute. The log didn't mention the SRBs hitting the ground, either.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #215 on: July 12, 2011, 08:31:01 am »

I noticed something very interesting, if you let yourself free-fall long enough, you start to slow down.

Of course you do, you're re-entering the atmosphere. Kerbal seems to have a very dense one.
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The Scout

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #216 on: July 12, 2011, 08:38:14 am »

I attached 4 of the big solid fuel boosters to my rocket. At launch, they fell off. Right when I reach space, they come flying up and hit me, destroying the entire ship. :| I just made the ship carry it's own missiles.
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Simmura McCrea

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #217 on: July 12, 2011, 08:56:03 am »

Is it just me or do the big solid fuel boosters want to be ICBMs? Every time I use them, they just hurtle towards the horizon, and I can't control them.
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Lightning4

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #218 on: July 12, 2011, 09:00:51 am »

Also contrary to what was said earlier, opening the chute does nothing in space.

They only seem to have an effect below the 35 km mark. Anywhere above that and it's totally useless.
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Akura

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #219 on: July 12, 2011, 09:23:27 am »

Apparently, I can't video capture this game with Taksi. Darn. :(
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Akura

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #220 on: July 12, 2011, 09:41:11 am »

The difference between Orbiter and this is basically the difference between making to-scale miniatures for architectural design and playing with LEGOs. Only the LEGOs have rocket fuel.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #221 on: July 12, 2011, 11:16:45 am »

The difference between Orbiter and this is basically the difference between making to-scale miniatures for architectural design and playing with LEGOs. Only the LEGOs have rocket fuel.

Hah, well said! :D
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Talfryn

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #222 on: July 12, 2011, 11:17:27 am »

The difference between Orbiter and this is basically the difference between making to-scale miniatures for architectural design and playing with LEGOs. Only the LEGOs have rocket fuel.

...

Downloading ASAP.

Also, this game is more Dwarfy. Failure is FUN. (IF it is significant enough. I've laughed when my Kerbals got slingshot into space while trying to orbit, etc.)
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Tilla

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #223 on: July 12, 2011, 11:51:00 am »

This is basically what should have been Spore's space stage, further justified by the fact that the dev seems to have a bunch of Spore creature videos on his Youtube account that hosts the next patch preview
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Supercharazad

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #224 on: July 12, 2011, 11:57:11 am »

The rocket builder reminds me of Spore. Now that you mention it... Yeah. It's the Spore spaceship creator done well!
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