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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448690 times)

Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7815 on: December 28, 2013, 05:51:36 pm »

I think it has something to do with the tides, LSP.
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7816 on: December 28, 2013, 06:22:51 pm »

I either:

1. Rendezvous directly from launch (if orbiting around equator of Kerbin)
2. Get into correct inclination with correct longitude of ascending node. Get in orbit that is higher or lower than object. Hohmann transfer and adjust as would do with moon or planet. Once near closest approach, zero relative velocity.

I love how this makes perfect sense to proficient dockers, but is pure gibberish to anybody having problem docking that has never flown a rocket :)
Actually, I know a couple of people who play KSP, but they have only ever gone anywhere by burning straight up from the launchpad and getting and intercept. Everything they design is built for the sole purpose of having a load of delta-v applicable forwards.
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7817 on: December 28, 2013, 06:33:31 pm »

I think it has something to do with the tides, LSP.

( ̄ω ̄)
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7818 on: December 28, 2013, 09:09:31 pm »

I think it has something to do with the tides, LSP.

( ̄ω ̄)

You dare? You dare to offend me with that face and voice?!
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Funk

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7819 on: December 28, 2013, 10:15:50 pm »

"This is Red Leader, Lock S-foils in attack position."
Spoiler (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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MarcAFK

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7820 on: December 28, 2013, 10:34:48 pm »

That's great, especially since it's SSTO with those new engines.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7821 on: December 29, 2013, 12:08:06 am »

So those are the fabled rapier engines I've heard about?
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Funk

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7822 on: December 29, 2013, 09:48:41 am »

Yes there the rapier engines, and four of them makes it really thirsty, 20 units a minute  is a lot for Jet Fuel tanks.
If you want to try a  SSTO with it then ride the Ram Air Intake up as high as you can then switch engine mode (action group 1 i think).

Once you hit vacuum  you will be forced to use the Reaction Wheels to steer, RCS for take off in on the list.

Edit: RCS thrusters ain't working so im trying it with Rockomax 24-77.
« Last Edit: December 29, 2013, 10:54:18 am by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7823 on: December 29, 2013, 02:13:23 pm »

RAPIERs switch by themselves when they dont have enough air...
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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7824 on: December 29, 2013, 03:54:07 pm »

Spoiler (click to show/hide)
Quote

Get on my level.

Artificial gravity ring, somehow managed to get this into space. Then I put a rover in it. Then I made the ring spin with SAS. Then I experienced Munar gravity. THEN I DROVE TO EXPERIENCE KERBIN GRAVITY. IN SPACE.

Yes, the accelerometer works.
Somebody made this.

Took him about 4 hours and 50 tries to get it into orbit.
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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7826 on: December 29, 2013, 04:24:06 pm »

NovaSilesko made a cool mod for those who desire a new universe to play around in.

http://forum.kerbalspaceprogram.com/threads/63536-0-23-Alternis-Kerbol-Release-thread-v0-0-Dec-25-Mind-the-bugs

BigFatStupidHead

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7827 on: December 29, 2013, 07:58:01 pm »

And if you want random craziness for your Kerbol system, Random Solar System may be for you. So many good planet mods these days!
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7828 on: December 30, 2013, 08:15:48 pm »

NovaSilesko made a cool mod for those who desire a new universe to play around in.

http://forum.kerbalspaceprogram.com/threads/63536-0-23-Alternis-Kerbol-Release-thread-v0-0-Dec-25-Mind-the-bugs
Ooh, that one looks very nice. Such a shame that I probably can't use it.
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BigFatStupidHead

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7829 on: December 30, 2013, 11:59:01 pm »

Actually, you may find it runs better than stock, due to some optimization of the lighting code NovaSilesko did.
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