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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448382 times)

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10800 on: December 15, 2014, 07:12:12 pm »

Will wait a week or two for most common mods to update. Also working heavily this week soooo...
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alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10801 on: December 15, 2014, 08:27:16 pm »

So uh, anyone else having issues with the new career mode building upgrade stuff? For some reason, mine appear to be fully upgraded when I start career mode; and I can't find any settings or such to change that. Meanwhile, it seems to be telling me I need to upgrade buildings to do things.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10802 on: December 15, 2014, 09:00:44 pm »

How do you know they appear to be fully upgraded?

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10803 on: December 15, 2014, 09:09:48 pm »

I think he means they are the fancy ones we have had for a few versions now.
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alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10804 on: December 15, 2014, 09:20:03 pm »

Yep; appearance, and right clicking on them. Also, it only appears to be bugged in the x64 version. So if you do the default one you should be fine. Which is to say, you should probably download the non-x64 version for now, until they get that all fixed up.
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bQt31

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10805 on: December 16, 2014, 12:23:21 am »

What's the deal with the visual surveys? I'm supposed to make a crew report in a specific zone above 17km.. But I can't complete it? What's their definition of above? Do I need an airplane?
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10806 on: December 16, 2014, 12:24:29 am »

I think it might be 17km above, not above 17km...

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10807 on: December 16, 2014, 12:38:19 am »

Depends on if it's sea level or surface. I thought the original mod got that figured out...
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10808 on: December 16, 2014, 07:44:42 am »

I'm particularly interested in this feature, sounds like it will have some implications for the RemoteTech autopilot functions:

Code: [Select]
* Added new Autopilot System featuring 8 modes:
- Stability Assist (Basic SAS)
- Prograde/Retrograde Hold (Level 1 Required: Automatically orient and maintain attitude towards prograde or retrograde vectors.
- Radial In/Out, Normal/Antinormal Hold (Level 2 Required): Automatically orient and maintain attitude towards R+, R-, N and AN vectors.
- Target/Anti-Target Hold (Level 3 Required): Automatically orient and maintain attitude towards the selected target.
- Maneuver Hold (Level 3 Required): Automatically orient and maintain attitude towards the first upcoming maneuver's burn vector.
* AP modes respect the current reference frame on the navball (surface, orbit or target).

Also, this sounds pretty great:

 
Code: [Select]
Part-to-Part Resource Transfer now possible between more than 2 parts. (In/Out options will push/pull from all other selected parts evenly)
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Skyrunner

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10809 on: December 16, 2014, 08:21:09 am »

Kinda sounds like some mods are now redundant... the second feature sounds like half of the features of TAC fuel balancer.
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MarcAFK

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10810 on: December 16, 2014, 10:22:51 am »

I was shocked how fast I downloaded this, the last time I grabbed an update the next day the servers were clogged. Time to restart.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10811 on: December 16, 2014, 12:14:19 pm »

I still cant get it to work... Wee...

Lastnight the download thingie on the website was broken, so I tried patching one of the five folders I have of KSP (I mod download mods to the game. Alot), and now thats broke. Lets see if the website works now.
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bQt31

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10812 on: December 16, 2014, 02:15:45 pm »

Damn the game keeps taunting me.. I'm using an airplane to do the survey contracts now, but there are some when I'm supposed to go and get a surface sample from a specific zone.. So I land (on a really sick terrain too  8) ), but then when I go on an EVA to grab the sample, well nothing related triggers..

So I start over, thinking "maybe I'm supposed to actually enter the zone from the ground itself", I design a sh*tty rover with landing gears  ::) . Obviously I crash at some point, but really close to the waypoint too so I decide to be a man and walk straight until I get there. Now according to the map I'm at the exact coordinates of the waypoint but still nothing.. I walked for 3 in game hours  :D

Anyway I guess it's a bug or maybe the description needs more details..
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10813 on: December 16, 2014, 02:36:47 pm »

are there not special prerequisites (upgraded kerbalnaut complex?) to taking surface samples now?

Do all of the contract conditions light up green?
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10814 on: December 16, 2014, 03:31:10 pm »

So, is this released, or still just like pre-released?  The .90 that is.
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