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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448116 times)

alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10815 on: December 16, 2014, 03:46:42 pm »

are there not special prerequisites (upgraded kerbalnaut complex?) to taking surface samples now?

Do all of the contract conditions light up green?
I think there are. Can't take surface samples anywhere, so that's probably a facility upgrade requirement.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10816 on: December 16, 2014, 03:50:49 pm »

So, is this released, or still just like pre-released?  The .90 that is.

Released.  Got it earlier today, started a new game, poked around.  Some mods are already updated.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10817 on: December 16, 2014, 07:13:28 pm »

i wanna get to modding this game so badly

but I cannot think of anything I would actually want from modding it

Fniff

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10818 on: December 16, 2014, 07:38:26 pm »

I'm sure modding in viable pop-culture spaceships wouldn't go amiss.

Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10819 on: December 16, 2014, 07:43:43 pm »

That moment when you spend all of your research in getting plane parts.
Then realize you don't have any wheels at all.
*facepalms*


Wheels are for quitters.
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10820 on: December 16, 2014, 08:03:33 pm »

That plane has at least one wheel.
If you can replace some wheels you can replace all the wheels.
*flawless logic*
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10821 on: December 16, 2014, 08:06:06 pm »

I'm sure modding in viable pop-culture spaceships wouldn't go amiss.

okay let me rephrase that

i have no idea what kind of non-3D-modeling related modding I can do

Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10822 on: December 16, 2014, 08:11:10 pm »

144 classpects for kerbals.
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Gentlefish

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10823 on: December 16, 2014, 09:14:47 pm »

144 classpects for kerbals.

I was about to say

get putnam in here.

But you're talking to putnam.

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10824 on: December 16, 2014, 11:02:57 pm »

Right, how the hell do I turn off this fucking radial symmetry in the SPH? The game decided that I am in the VAB or something, because thats how everything is acting. And its a pain in the ass when attempting to attach wings.

I want my mirror symmetry back dabm it!
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10825 on: December 16, 2014, 11:08:48 pm »

The VAB and SPH are the same thing now, there should be a button to switch between radial/mirror symmetry

MrRoboto75

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10826 on: December 16, 2014, 11:37:35 pm »

Right, how the hell do I turn off this fucking radial symmetry in the SPH? The game decided that I am in the VAB or something, because thats how everything is acting. And its a pain in the ass when attempting to attach wings.

I want my mirror symmetry back dabm it!

I want to say its the R key.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10827 on: December 17, 2014, 12:05:25 am »

The new aerodynamics seem to be working properly. It's a bit harder to steer a rocket by brute force now. Not as hard as FAR naturally, but it's noticeable. I even noticed a slight lifting body effect that I was able to use to land a bit closer to the space center.
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bQt31

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10828 on: December 17, 2014, 01:22:26 am »

are there not special prerequisites (upgraded kerbalnaut complex?) to taking surface samples now?

Do all of the contract conditions light up green?

 
Oh I guess that's it.. Although, the contract conditions says : "Take an EVA report on the surface at..". Eva reports that I can do but taking surface samples, I can't you're right I need to upgrade my astronaut complex+scientific lab. The contracts conditions should be more detailed.
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nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10829 on: December 17, 2014, 01:38:37 am »

are there not special prerequisites (upgraded kerbalnaut complex?) to taking surface samples now?

Do all of the contract conditions light up green?

 
Oh I guess that's it.. Although, the contract conditions says : "Take an EVA report on the surface at..". Eva reports that I can do but taking surface samples, I can't you're right I need to upgrade my astronaut complex+scientific lab. The contracts conditions should be more detailed.

EVA reports worked for me. Are you sure you're close enough? It will say "you are entering [location]" if you are in range for the mission, and the boundaries are pretty tight for EVA observations. Also, on the map the mission location is at the tip of the icon, not under the bubble. If you click on the icon you can activate a marker on the navball which will point to the location.
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