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Author Topic: Games you wish existed  (Read 926960 times)

Sirus

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Re: Games you wish existed
« Reply #1665 on: February 02, 2013, 12:04:47 pm »

I think you're overthinking the jokes if you think anyone takes them seriously :P

Damn, that was a lot of thinks....
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Ukrainian Ranger

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Re: Games you wish existed
« Reply #1666 on: February 02, 2013, 01:03:28 pm »

Text based life-sim. Like alter ego, but way better.

Bonus if it will be based in some fantasy word

Bonus if it will include a deadly and risky roguelike with permanent injuries. Like: Live 18 years, train martial skills, than go adventuring, get rich, lose an arm, retire. Live as a tavern owner. Die of old age

Bonus if you can continue as your child

Big bonus if there are real, procedurally generated  world around and you influence it as you live
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Alkhemia

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Re: Games you wish existed
« Reply #1667 on: February 02, 2013, 01:08:32 pm »

Text based life-sim. Like alter ego, but way better.

Bonus if it will be based in some fantasy word

Bonus if it will include a deadly and risky roguelike with permanent injuries. Like: Live 18 years, train martial skills, than go adventuring, get rich, lose an arm, retire. Live as a tavern owner. Die of old age

Bonus if you can continue as your child

Big bonus if there are real, procedurally generated  world around and you influence it as you live
So DF in 20 years or so well the bonuses anyways.
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Biowraith

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Re: Games you wish existed
« Reply #1668 on: February 03, 2013, 05:51:02 am »

I want to see a space 4x that takes the best (for my tastes anyway) features of all the existing space 4x games, expands on some of them, and combines them into one game.

Key features:

An extensive, deep, and above all interesting research tree.  I don't want to be just unlocking bonuses to things, I want to be unlocking the ability to do things I couldn't before, or do things in a new way.  Lots of different ship components giving new abilities, different weapons and defenses with their own strengths and weaknesses - but not a simplified rock/paper/scissors system.  Ideally this would also involve either randomized tech trees and/or some sort of choice system, such that each game you'll be doing things in a different way.  Sword of the Stars is probably the closest to what I'm looking for in this regard, although I'd want a tech tree a good 2 to 3 times the size of the one in that series.  There's a few examples of exactly what I don't want - GalCiv is the one that springs to mind though.

Fully designable ships, as freeform as possible.  Avoiding hard coded ship sizes and layouts, make it more about what you can afford to build and maintain.  Aurora is probably the best existing game in that regard.  To be honest I don't mind if it's a little more restricted - I'm happy with games like Space Empires or Distant Worlds in that regard, but since this is the ideal wish-it-existed game fully freeform is my ideal.

Customizable races.  This is something most 4x's do a decent job of, so I won't expand on this.

I'm not sure if I'd prefer turn based or real time combat, but the player needs to have the option for full control of their ships.  I think ideally I'd like the player to have 3 choices: 1) straightforward instant autoresolve, 2) issue general orders (akin to e.g. Gratuitous Space Battles) and then watch the battle, 3) full control.  Also, smaller ships should still have a role in battle in the mid to late game, e.g. by using a speed vs tracking system similar to Eve or Aurora.

When it comes to empire management, I'm a little less sure of exactly what I want.  I think Distant Worlds is probably my favourite here though - I get a feeling of a proper empire in that game, and for the most part the AI automation works really well, keeping me from having to micromanage too much but letting me do so if I want.  But I'd maybe want to see more world development than DW has, in terms of planetary improvements, trade worlds, and such.  Also plenty of random planetary/system features that may prompt a planet being specialised for a particular purpose, and just to make exploring a bit more interesting.

Nostalgia may be colouring my memory here, but I remember Imperium Galactica having a fairly neat take on random events, where they were more like micro story arcs, and you actually had to go out and do do something to deal with or benefit from it, rather than just be informed that you're getting bonus/penalty X for Y turns.  And if even if I am misremembering, I still want something like that.

AI's and diplomacy and such - I don't have a lot to say on this other than I don't want the AI to be obviously cheating, and I don't want them to be treating the player any differently than they treat each other.  And ideally they're not totally erratic and random, making stupid demands when they're in no position to do so, or turning down deals that will clearly benefit them without a good reason.  Ideally it would all feel like an actual simulation of galactic empires, a sandbox universe where they all have their own agendas and politics beyond just "beat the player".

Graphics - while I don't need fancy graphics for a good game (I'm perfectly happy with Aurora's spreadsheets and text logs), I do get a lot of satisfaction from watching the light show of a newly designed battleship unload its newly researched plasma cannons on the enemy, so my ideal game would have plenty of shiny in that regard.

I've gone on a bit now, so while there's other areas of gameplay I've not touched on I'll wrap up there by saying I want a 4x that feels properly epic, and which gives me lots of complexity, depth, and choices through every aspect of the game.  It may well be that in practice it'd be a horrible tangled mess, but in most cases these are things that existing games have done a decent job in one or two areas, but none that I can think of manage to get it all in one game, so I'm always kinda disappointed.
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Mesa

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Re: Games you wish existed
« Reply #1669 on: February 03, 2013, 08:50:50 am »

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Kaje

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Re: Games you wish existed
« Reply #1670 on: February 03, 2013, 10:15:22 am »

Being a console RPG fan, particularly JRPGs, I've always loved the Suikoden series with it's base evolution and character recruitment.

I've always wanted a Suikoden style game with those two features, but set in a modern warzone. A rebel from a small faction manages to escape a prison camp and sets about recruiting other stragglers and turning any opposition soldiers away from the invading army and launches a counter attack to repel the occupying forces.

You would find a disused military base, recruit pilots, soldiers, sailors, intelligence officers, appoint characters to those postions based upon their abilities and skills. Appoint heads of those sections of the force, have tactical battles against the opposition forces etc. all the while watching your base grow, expand as well as you salvaging planes, tanks, ships and modifying their looks, weapons, colour schemes etc.

Nobody else would probably like it, but I'd love it!
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loose nut

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Re: Games you wish existed
« Reply #1671 on: February 03, 2013, 12:45:42 pm »

Nobody else would probably like it, but I'd love it!

Oh no I'd be into it. It sounds like a game idea I'd be into, which is an RPG where all your quests are to help build a city, instead of just save it. Like Legend of Mana or Actraiser but less abstract. For example you'd have to choose whether to clear out an iron mine first or more farmland or salvage stuff from a nearby ancient ruin, and you'd have to decide whether to risk bringing citizens from the town to carry more loot back home.

A game based on those mechanics.

What that makes me think of is a super-colossal sequel to Blaster Master. Yes please :D
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Scoops Novel

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Re: Games you wish existed
« Reply #1672 on: February 03, 2013, 01:18:59 pm »

A game called Hold.

You begin on the front lines of a siege, outnumbered and outgunned, just as the first wave of enemies is about to break. Your allies, and your enemies, are procedurally generated, including race, magic, and tactics (interesting, funny settings are the order of the day, as is genre savvyness). They may or may not realize that you have only just appeared, depending on your similarly random entrance. You, for the sake of the argument, are humanoid, and at least nominally from this world, as is your armour, clothing and weaponry. You need to survive the siege. This will be hard. With permadeath. The first time will be harder then usual, just to rub it in.

Once you survive, however you do it -retreat is popular-, they'll be a war on, no-one is unaffected, it will be deadly, you will have a lot to learn and you will need to find out why this is happening to you. Coming back is now an option, and somewhat more stable, but i wouldn't count your chickens. You'll also discover that your failures may come back to haunt you as time wears on. You'll have plenty of time to think about it, and gods damn it prepare.
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Kaje

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Re: Games you wish existed
« Reply #1673 on: February 03, 2013, 05:19:17 pm »

Nobody else would probably like it, but I'd love it!

Oh no I'd be into it. It sounds like a game idea I'd be into, which is an RPG where all your quests are to help build a city, instead of just save it. Like Legend of Mana or Actraiser but less abstract. For example you'd have to choose whether to clear out an iron mine first or more farmland or salvage stuff from a nearby ancient ruin, and you'd have to decide whether to risk bringing citizens from the town to carry more loot back home.


That sounds pretty sweet. I love RPGs where your actions mean something, and there's a bit of city or base building involved!
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Parsely

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Re: Games you wish existed
« Reply #1674 on: February 03, 2013, 05:54:53 pm »

A game called Hold.

You begin on the front lines of a siege, outnumbered and outgunned, just as the first wave of enemies is about to break. Your allies, and your enemies, are procedurally generated, including race, magic, and tactics (interesting, funny settings are the order of the day, as is genre savvyness). They may or may not realize that you have only just appeared, depending on your similarly random entrance. You, for the sake of the argument, are humanoid, and at least nominally from this world, as is your armour, clothing and weaponry. You need to survive the siege. This will be hard. With permadeath. The first time will be harder then usual, just to rub it in.

Once you survive, however you do it -retreat is popular-, they'll be a war on, no-one is unaffected, it will be deadly, you will have a lot to learn and you will need to find out why this is happening to you. Coming back is now an option, and somewhat more stable, but i wouldn't count your chickens. You'll also discover that your failures may come back to haunt you as time wears on. You'll have plenty of time to think about it, and gods damn it prepare.
I'd support this.
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Facekillz058

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Re: Games you wish existed
« Reply #1675 on: February 03, 2013, 06:01:05 pm »

A game called Hold.

You begin on the front lines of a siege, outnumbered and outgunned, just as the first wave of enemies is about to break. Your allies, and your enemies, are procedurally generated, including race, magic, and tactics (interesting, funny settings are the order of the day, as is genre savvyness). They may or may not realize that you have only just appeared, depending on your similarly random entrance. You, for the sake of the argument, are humanoid, and at least nominally from this world, as is your armour, clothing and weaponry. You need to survive the siege. This will be hard. With permadeath. The first time will be harder then usual, just to rub it in.

Once you survive, however you do it -retreat is popular-, they'll be a war on, no-one is unaffected, it will be deadly, you will have a lot to learn and you will need to find out why this is happening to you. Coming back is now an option, and somewhat more stable, but i wouldn't count your chickens. You'll also discover that your failures may come back to haunt you as time wears on. You'll have plenty of time to think about it, and gods damn it prepare.
I'd support this.
So, do you mean like, a sort of, Ye-olde hardcore Planetside 2 with swords and bows and the like?
« Last Edit: February 03, 2013, 06:05:52 pm by Facekillz058 »
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Neonivek

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Re: Games you wish existed
« Reply #1676 on: February 03, 2013, 06:05:18 pm »

I think you're overthinking the jokes if you think anyone takes them seriously :P

Damn, that was a lot of thinks....

If you have been on the suggestion forum... you would know that people do in fact take the Dwarf jokes seriously overtime.
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Dutchling

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Re: Games you wish existed
« Reply #1677 on: February 03, 2013, 06:15:46 pm »

I think you're overthinking the jokes if you think anyone takes them seriously :P

Damn, that was a lot of thinks....

If you have been on the suggestion forum... you would know that people do in fact take the Dwarf jokes seriously overtime.

First rule on ANY forum: do not visit the suggestion forum.
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Fniff

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Re: Games you wish existed
« Reply #1678 on: February 03, 2013, 09:37:09 pm »

In any large enough videogame forum, it's a constant battleground between the fellows suggesting [INSERT RACY TOPIC HERE] causing an intentional/unintentional flame war, idea guys spouting off impossible dreams (God help you if they do style themselves as "idea guys"), and actually quite intelligent people making reasonable ideas that get lost among the other two.

Graknorke

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Re: Games you wish existed
« Reply #1679 on: February 03, 2013, 09:42:30 pm »

In that case I don't think Bay12 has reached critical mass.
Suggestions seem mostly okay. Or at least, the bad ones get quickly quashed by the power of telling people to post in a pre-existing thread/telling them why their idea is stupid and oversuggested.
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