I want a cross of tech games and "build a virus" games.
The idea is, you have a setup like Pandemic- but instead of gameplay being mostly a simulation, you instead must find ways to keep your virus silent, while gaining the resources for a game-win condition.
You must maintain three things: Silence, Function, and Ability.
Silence is keeping you're virus as undetectable as possible: by masking a virus as a different problem, changing name and locations of where it stores, making it not do anything noticeable when obtained, etc.
Function is operating to your goal- setting up a botnet, destroying important data, wreaking havoc, or simply making a public fuss.
A botnet configuration is difficult to hide in any stage but the very first of the viruses growth, but it also can grow very quickly and quickly enhance your own abilities to grow. As it forms, you can add a keylogger to your virus for fraud, use any IP on the network to hide, and toy around with any system on your network. Very powerful, but very visible.
Destroying important data is a subset of botnet configurations, except without the connecting to everything all the time. As the infection spreads, it opens doors allowing you to weave a connection through all affected IPs and destroy the end of the line. These are also detectable as the computers in the line are also affected, but can only be seen after your first attack.
Wreaking havoc is a more powerful "making a fuss" that is basically cyberterrorism. Your virus is designed to bring down public works systems such as subways, traffic lights, internet providers, cell towers, and anything computerized. Your virus isn't easy to spread due to it's specialization, which makes it easy to find for basic computers. However, once the virus is in it's target, it's much harder to find. Even when this virus is found, it dosen't give hints to it's true nature well, and may be nearly ignored as a "harmless shell". You'll lose an infected, but dodge a major bullet: people finding out what your virus does.
Making a public fuss is almost a sandbox: your goal is to keep your virus running as long as possible, and threaten dangerous things. You don't need to actually pull off said things, but a virus that CAN be keylogging from bank networks and home computers in a giant fraud scheme is pretty scary.
Ability is a stat that can both help and hurt you: your virus needs updates. Updates can be done multiple ways, some that risk detection and others that lose large portions of your infected- everything has a cost. The less you update, the more your virus can be found and removed, and eventually found out. The more you update, the more resources you eat up at the very least. If a "vaccine" has been found for your virus, an update can make it worthless.
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To grow your virus, you can do multiple things:
Funding: The more money you have, the better equipment you can get, thus making it harder to find the source of the virus, research takes less time, new options arise, etc.
IRC Chat: Talk with friends can introduce new ideas to research or speed up current progress, but the chat might not always be secure.
Testing: You can, with the resources, set up and test your virus against firewalls and security measures. These tests allow you to create better infiltration and stealth.
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Just something I'd find extremely fun if well executed. A system where you could make a virus that faxes pictures of a photocopied ass around, or one that shuts down global electronics with the flip of a switch.
This game is a blend between Pandemic, a 4X game, and virus-themed games.