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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558944 times)

Necro910

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Re: Discussion on TES V: Skyrim
« Reply #1905 on: November 20, 2011, 11:52:18 am »

God, what do you think this is, dwarf fortress?

Next you're gonna want to catch live rabbits and throw them at Dwemer Centurions.
See the funny thing is...

Deon

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Re: Discussion on TES V: Skyrim
« Reply #1906 on: November 20, 2011, 12:05:10 pm »

Well, since the invincible NPCs problem (definitely the worst design flaw I have discovered so far in the game) prevented me from

Spoiler (click to show/hide)
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Yoink

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Re: Discussion on TES V: Skyrim
« Reply #1907 on: November 20, 2011, 12:11:04 pm »

Spoiler: about that (click to show/hide)


Okay, taking a break from my main characters, after hearing some of the dreadful singing voices of these bards, I've decided to make a character who tours the taverns of Skyrim, brutally murduring any bards who fail to entertain them!
Any suggestions as to their race, gender and Skyrim political leanings (as in, the path taken in the first quest), guys?
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #1908 on: November 20, 2011, 12:17:23 pm »

The riding finisher doesn't look very cool if you have a shield.
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GaxkangtheUnbound

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Re: Discussion on TES V: Skyrim
« Reply #1909 on: November 20, 2011, 12:33:41 pm »

Spoiler: about that (click to show/hide)


Okay, taking a break from my main characters, after hearing some of the dreadful singing voices of these bards, I've decided to make a character who tours the taverns of Skyrim, brutally murduring any bards who fail to entertain them!
Any suggestions as to their race, gender and Skyrim political leanings (as in, the path taken in the first quest), guys?
Might I suggest a very old breton mage? And, if you can find a cane or something, that would be great.
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Yoink

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Re: Discussion on TES V: Skyrim
« Reply #1910 on: November 20, 2011, 12:36:02 pm »

Sure! Haven't done much mage-ing, so should be good. Gender? I'm guessing male if they have a cane, but never hurts to ask...
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #1911 on: November 20, 2011, 12:36:49 pm »

Back in my day!

yeah, male.
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Dutchling

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Re: Discussion on TES V: Skyrim
« Reply #1912 on: November 20, 2011, 12:36:53 pm »

Just got Dawnbreaker from some Deadra chick.
Spoiler (click to show/hide)
« Last Edit: November 20, 2011, 12:41:09 pm by Dutchling »
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #1913 on: November 20, 2011, 12:38:11 pm »

Incidentally, Sanguine's rose is way fun.
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Yoink

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Re: Discussion on TES V: Skyrim
« Reply #1914 on: November 20, 2011, 12:40:23 pm »

I'm pretty sure that counts as a minor spoiler, doesn't it, Dutchling...? :-\ Not a big deal, but yeah.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Dutchling

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Re: Discussion on TES V: Skyrim
« Reply #1915 on: November 20, 2011, 12:42:33 pm »

Yeah I keep forgetting that.
Anyway, does anyone know where AzuraŽs place is? She had a very useful reward in Morrowind and IŽll hope sheŽll have the same one here.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #1916 on: November 20, 2011, 12:43:23 pm »

She does.

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Ghills

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Re: Discussion on TES V: Skyrim
« Reply #1917 on: November 20, 2011, 12:59:06 pm »

Just like to say that I'm not sure why levels are still used in TES.  They just don't work with a system that ups skills through use, and you really don't need them with that kind of system.  I see a lot of complaints about how leveling ruins a player's ability to actually play the game (level-scaling is a huge part of this).  It's not necessary.  It is really annoying when mixed with learn-by-doing.

RuneQuest (not the Mongoose edition) and I think GURPS do away with levels pretty effectively.  A character starts out with stats and a history that combine to give a starting build of skills. Then every time a player uses a skill they get a check/mark on that skill. When they get back to a safe area an RNG sees if they learned enough from using the skill to raise their skill.  Example: In RuneQuest you have to roll over your skill on percentile dice, so the lower your skill is the easier it is to raise, and the higher it is the harder it is to raise. 

It's easy enough to balance on this. If scaling is your thing, scale based on the appropriate skill.  Suddenly, your game is actually appropriately balanced for wherever the player is at! Mashing levels & learn-by-doing means your players need to actively manage their levels/skills to meet the designer's expectations. It's sloppy design. Using levels to scale the game means breaking it for everyone who didn't use the designer's favorite build.

Games don't need levels when they use learn-by-doing.  I'm not sure why TES games keep trying to combine learn-by-doing and leveling systems into one, but it doesn't work well and I wish they'd stop.  /rant

TL;DR: Bethesda should decide which system they want to use to track PC power and stick with it.  The current mash-up of learn-by-doing and D&D levels doesn't work well for balancing and demands specialized interventions by the players.
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Kivish Zokun

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Re: Discussion on TES V: Skyrim
« Reply #1918 on: November 20, 2011, 01:02:05 pm »

Spoiler (click to show/hide)
Incidentally black reach is pretty damn beautiful.
« Last Edit: November 20, 2011, 01:07:28 pm by Kivish Zokun »
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Dutchling

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Re: Discussion on TES V: Skyrim
« Reply #1919 on: November 20, 2011, 01:05:30 pm »

spoiler
wuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut
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