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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 596298 times)

Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1260 on: January 11, 2013, 05:58:36 am »

I will give it a shot, and I will let you know if my ancient machine is capable of running Ultima Ratio Regum after I do some testing of said game. Just as a heads up however, these are my computer's specifications.

Spoiler (click to show/hide)

I felt my mind slow down just by reading that computer description... HOW CAN YOU LIVE WITH THAT?!

Man, no kidding. The specifications kinda took me back to my childhood years though. Damn nostalgia.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1261 on: January 12, 2013, 07:28:42 am »

I haz question!

How will the player character be effected by the laws in a civ he/she is in?

For example, in Mount&Blade, it's more difficult to become a female ruler than a male ruler. Can we expect to see gender becoming an advantage or disadvantage, rather than just a word in your character sheet? I don't think most feudal armies won't accept women and Amazon-like civs won't accept men... maybe.

If the PC commits a crime and is thrown into the dungeon, considering the PC doesn't escape, will the punishment go according to the laws? Maybe, according to the punishment laws, we can get different punishments with different side effects. For example, some real-life civlizations used mutilation as a pushiment. I think the side effect is pretty self explanatory here.

And what about PC's religion? Can we convert to other religions? What kind of an effect will it have, especially when we are in an extremely religious civ?
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Dutchling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1262 on: January 12, 2013, 08:41:27 am »

I haz question!

How will the player character be effected by the laws in a civ he/she is in?

For example, in Mount&Blade, it's more difficult to become a female ruler than a male ruler. Can we expect to see gender becoming an advantage or disadvantage, rather than just a word in your character sheet? I don't think most feudal armies won't accept women and Amazon-like civs won't accept men... maybe.

Quote from: URR on Fcebook
whilst historical accuracy would certainly demand 99.9% of civilizations to be male-focused, I'm actually quite explicitly trying to go against that; female players/NPCs can be recruited into the armed forces just like men can, and there is no position only one gender can take. It's not QUITE the Earth, after all. Well, sort of.
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Rowanas

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1263 on: January 12, 2013, 09:05:56 am »

Yup, it's Hippie Earth, where all races, sexes and religions are equal and rainbows fly over prancing unicorns with gumdrop hooves!
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

coolio678

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1264 on: January 12, 2013, 10:29:40 am »

I haz question!

How will the player character be effected by the laws in a civ he/she is in?

For example, in Mount&Blade, it's more difficult to become a female ruler than a male ruler. Can we expect to see gender becoming an advantage or disadvantage, rather than just a word in your character sheet? I don't think most feudal armies won't accept women and Amazon-like civs won't accept men... maybe.

If the PC commits a crime and is thrown into the dungeon, considering the PC doesn't escape, will the punishment go according to the laws? Maybe, according to the punishment laws, we can get different punishments with different side effects. For example, some real-life civlizations used mutilation as a pushiment. I think the side effect is pretty self explanatory here.

And what about PC's religion? Can we convert to other religions? What kind of an effect will it have, especially when we are in an extremely religious civ?
so something like getting your hand chopped off for stealing? I like that
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Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

tootboot

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1265 on: January 12, 2013, 05:31:11 pm »

1.5 Gigs. I.. I what?

512x3, perhaps.
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tootboot

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1266 on: January 12, 2013, 05:32:48 pm »

So what does removing fantasy elements mean?  No magic?  No monsters?  No undead?

Technically even having functional astrology is sorta fantasy.
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Edmus

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1267 on: January 12, 2013, 05:38:55 pm »

Lets not think about the punishment for adultery...

If a ruler passes a new law in the country you are part of will there be an alert or similar notification? Something like a kingdom summary(If you pay attention or are an official) on law changes, the royal family and the state of the war(s) at the end of the month, or will it be what you over hear?
I ask because suddenly getting arrested for killing/drinking/public indecency sounds fun annoying, if it was legal before hand and we were not informed of the change.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1268 on: January 12, 2013, 07:05:24 pm »

I had this idea and I didn't want to forget it so I'm just gonna summarize it briefly before I pass out because of sleep deprivation.

Going to the court before being punished.

And jury tampering.
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Sharp

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1269 on: January 12, 2013, 08:27:51 pm »

I had this idea and I didn't want to forget it so I'm just gonna summarize it briefly before I pass out because of sleep deprivation.

Going to the court before being punished.

And jury tampering.

Doubt there will be juries. Will be judges and kings/warlords. Juries are only for deciding who is a witch! "She turned me into a newt!
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Urist McScoopbeard

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1270 on: January 12, 2013, 09:00:30 pm »

there have been courts since before medieval times so maybe that would be some kind of cool legal minigame or sumthin
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This conversation is getting disturbing fast, disturbingly erotic.

Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1271 on: January 12, 2013, 09:14:54 pm »

The court bit in Chrono Trigger immediately came to mind. Witnesses, and the possible silencing thereof, could make things very interesting.
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varsovie

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1272 on: January 13, 2013, 03:18:15 am »

F-word the court, all you need is Judge Dredd!
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Devling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1273 on: January 13, 2013, 03:58:05 am »

F-word the court, all you need is Judge Dredd!
I AM THE LAW!
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Rowanas

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1274 on: January 13, 2013, 04:15:39 am »

When people started suggesting courts and laws and whatnot, my first thought was Liberal Crime Squad. Go, download it, get hooked. I'll wait.











Pretty cool, huh? That's kinda how I picture laws and imprisonment to work, with some... alterations.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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