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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 598187 times)

Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1335 on: January 24, 2013, 09:14:57 pm »

I see certain cults being central to the witchdom. Citizens that you don't suspect turn out to be witches, like a souped-up version of DF vampirism in the hidden trait aspect (you can pretty much guess who's a vampire in DF at the moment based solely on description and stats), and you figure it out when you stumble onto a ritual in the depths of a long-forgotten royal crypt the locals thought to be haunted.

Instead it was cultists dressed in their weird cultist robes and the locals let fear get the best of them.


Well, that started off as a response to your statement, but it turned into a scenario I fully want to see happen when I play a fuller version of URR. Thank you booze!
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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1336 on: January 25, 2013, 03:26:06 am »

I assumed it was more of a 'poor people are evil and we want what you rightfully have because you can't protect yourself' kinda thing
Yeah, pretty much. Except it was less what the person had and more what the person did. Like if there was an old couple living on the edge of town who did medicine for people then a rich family might decide to have them tried as witches in order to sell their medical abilities to people who would have otherwise gone to the "witches".

It is specifically because the rich feared the poor and the poor feared the rich and thus they were constantly having a class battle.
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Xantalos

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1337 on: January 25, 2013, 03:32:38 am »

This is added to my ever-growing list of good rougelikes.
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The Darkling Wolf

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1338 on: January 25, 2013, 04:19:17 am »

I love a good rougelike, iron oxide is my favourite, although I quite like crushed cochineal as well.
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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1339 on: January 25, 2013, 04:22:10 am »

This is added to my ever-growing list of good rougelikes.

I am waiting on a few features before it enters my very exclusive list.

Mostly I am waiting for significance, plot, and intrigue
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Nighthawk

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1340 on: January 25, 2013, 04:37:56 pm »

Roguelikes don't ususually have plot, considering the fact that they're randomly generated and have permadeath.

You're probably gonna be waiting a long time.
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Urist McScoopbeard

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1341 on: January 25, 2013, 04:45:36 pm »

Mostly I am waiting for significance, plot, and intrigue

This is significant because its the DEFINING ROGUELIKE OF THE CENTURY other than df.

Plots are for beardless dwarves.

Im pretty sure politics involves intrigue.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1342 on: January 25, 2013, 07:10:48 pm »

I'm more interested in the quality of procedural generation for history, world, civs, religions, and pretty much everything. These kind of things are important if you want to have the feel of changing the history, which is what I want to do in this game. I really want to create chaos in a civ by assassinations and sabotages then see what happens.

It's turning out well I think.

By the way, will there be something like the Legends mode we have in DF? If you don't know, it allows you to have a look at everything in the world you created (and affected). From big things like wars to simple individuals who didn't really affect the history anyway.
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Xantalos

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1343 on: January 25, 2013, 08:53:56 pm »

That's one thing games don't seem to do well: Feeling like you're changing history. I really hope this game delivers that.
The primary reason I don't play MMO's.
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varsovie

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1344 on: January 26, 2013, 04:10:38 pm »

That's one thing games don't seem to do well: Feeling like you're changing history. I really hope this game delivers that.

You should play more grand strategy games then. And I've seen some games that let you choose your path. Anyway being part of the history is the first step, let hope URR get that right.
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miauw62

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1345 on: January 26, 2013, 04:20:17 pm »

Hmm, looks like I'm missing soemthing by not paying attention to this.

On the other hand, I have tonnes of games to play right now. I guess this goes on my "will play later" list.
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Dutchling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1346 on: January 26, 2013, 05:22:23 pm »

Hmm, looks like I'm missing soemthing by not paying attention to this.

On the other hand, I have tonnes of games to play right now. I guess this goes on my "will play later" list.

It should. There really isn't much to play right now.
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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1347 on: January 26, 2013, 06:03:08 pm »

Mostly I am waiting for significance, plot, and intrigue

This is significant because its the DEFINING ROGUELIKE OF THE CENTURY other than df.

Plots are for beardless dwarves.

Im pretty sure politics involves intrigue.

Nope, you cannot weasle out of the three step requirement. It is ingame measurements.

As well Plot is not what you may think it is.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1348 on: January 26, 2013, 06:27:25 pm »

Plots should be created by the players. This isn't a game where you follow a plot, it's a game where you create a plot.
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Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1349 on: January 26, 2013, 06:30:50 pm »

While every NPC has their own plots they're formulating to attain their goals.

This game is all plots! Gah!
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