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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 596259 times)

hops

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1500 on: February 17, 2013, 01:46:48 pm »

The problem I have with diamond armour is that how do you get it together? You can't just glue it together, and it's incredibly hard to melt diamonds today let alone in the middle ages.
Like I said earlier, plates. You could fuse them with some metal.

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Zanzetkuken The Great

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1501 on: February 17, 2013, 02:15:26 pm »

I have finally managed to download the game!  Now to find time to play it...
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Devling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1502 on: February 17, 2013, 03:06:16 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
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Edmus

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1503 on: February 17, 2013, 03:37:16 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
'Kay
Can we pick up the mummies in tombs, I wanna throw them about and stuff. You could create a mummy collection and get angry protesters peasants without enough work calling you a grave defiler.
(That was worryingly the first thing that came to mind.)
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Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1504 on: February 17, 2013, 03:43:31 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1505 on: February 17, 2013, 03:54:40 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
Yeah, power of (bad) humor.

I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
That reminds me of how art is created in DF. An engraver's child gets killed, he draws it on the wall. I don't know about creating art but having art that's based on the game world? That sound cool.
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coolio678

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1506 on: February 17, 2013, 05:37:27 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
Yeah, power of (bad) humor.

I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
That reminds me of how art is created in DF. An engraver's child gets killed, he draws it on the wall. I don't know about creating art but having art that's based on the game world? That sound cool.
I remember reading a story about a dwarf that got shot in the leg, and was taken by a mood soon after. He made bronze plate legs with a picture of him being shot in the leg on them.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1507 on: February 17, 2013, 05:42:38 pm »

That stupid meme has made it to DF as well it seems, in actually a funny way.
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Sharp

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1508 on: February 17, 2013, 05:57:51 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?

Not when someone is wrong on the internet!

Like I said earlier, plates. You could fuse them with some metal.

How do you fuse diamonds to metal? You can melt some metal into a pool and pour some diamonds in them but the metal won't bond with the surface of the diamond, any diamonds on the surface of this plate armour will just fall off unless it is embedded by surrounding metal (much like a ring), but a blow will still loosen it and the diamond is doing nothing to defending the armour or user.
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Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1509 on: February 17, 2013, 06:25:03 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
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Hugehead

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1510 on: February 17, 2013, 06:41:57 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Why would there be a tomb if they didn't care about the bodies?
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Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1511 on: February 17, 2013, 06:45:57 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Why would there be a tomb if they didn't care about the bodies?
Nobody ever specified how elaborate the tomb would be.
It could just be a place to put bodies without them uglying up the scenery.
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Delta Foxtrot

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1512 on: February 17, 2013, 06:58:54 pm »

I would like to note that some religious practices skip the preservation of a corpse entirely, whether it'd be hidden or not. For example in Tibet some people place the body to a designated "burial" site, where it is then exposed to the elements and decomposes/gets omnomnom'd by local fauna.
Wikipedia link

With that in mind, if a civ bothers to preserve its dead, then it probably gets miffed if someone defiles the said remains. The dead might not care, but their relatives and moral guardians will.
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varsovie

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1513 on: February 18, 2013, 02:02:59 am »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?

Not when someone is wrong on the internet!

+1  :P

Sorry guy for starting this nonsense. I'll redeem myself with this video on the subject.
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Devling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1514 on: February 18, 2013, 02:08:15 am »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Name one culture that places no value what so ever on corpses.
As Civilization taught us, Cerminoal burial is important.
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