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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 598164 times)

Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1770 on: August 13, 2013, 09:31:11 am »

For a single night's work so far, I've made a surprisingly large amount of progress on trap generation. Should have something to show for it before too long...
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Ikaruga

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1771 on: August 13, 2013, 11:26:12 am »

Hi, I'm stuck on a riddle :

I know where to place what but I have a problem interpreting what is what.

The singer of the early chorus : the sun, I suppose
The dark crescent : gibbous moon ?
The tusked one : the boar
The hidden moon : the eclipsed moon ?

I tried alternating the two moons but it didn't work either.

Any help please ?
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Gradiant

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1772 on: August 13, 2013, 02:08:19 pm »

I have a question about the puzzles. Does opposite just mean next to, or am I missing something. Also, sometimes I just read two nouns next to each other in a sentence, like "the dead one the several tiers", and then the rest of a seemingly unrelated clue. Is this intentional?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1773 on: August 13, 2013, 04:01:25 pm »

Hi, I'm stuck on a riddle :

I know where to place what but I have a problem interpreting what is what.

The singer of the early chorus : the sun, I suppose
The dark crescent : gibbous moon ?
The tusked one : the boar
The hidden moon : the eclipsed moon ?

I tried alternating the two moons but it didn't work either.

Any help please ?

All correct, except singer...

I have a question about the puzzles. Does opposite just mean next to, or am I missing something. Also, sometimes I just read two nouns next to each other in a sentence, like "the dead one the several tiers", and then the rest of a seemingly unrelated clue. Is this intentional?

There should be "is next to" or some direction in the middle. That's a serious bug. Can you tell me exactly what layout of puzzle it was, and what that and all the other clues were?

Edit: whoops, yes, opposite means next to. There's an irony here, since it used to say "next to" but I removed that because people felt it was too vague! It means it is the closest to another in any direction. Like:

OBADO

OOCOO

With a one-square gap in the middle; A is "opposite" B, C and D.
« Last Edit: August 13, 2013, 04:09:11 pm by Ultima Ratio Regum »
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Graknorke

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1774 on: August 13, 2013, 04:19:44 pm »

I think know what the singer is.

Spoiler: answer (click to show/hide)
It's pretty obvious.
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Gradiant

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1775 on: August 13, 2013, 06:02:04 pm »


There should be "is next to" or some direction in the middle. That's a serious bug. Can you tell me exactly what layout of puzzle it was, and what that and all the other clues were?

Edit: whoops, yes, opposite means next to. There's an irony here, since it used to say "next to" but I removed that because people felt it was too vague! It means it is the closest to another in any direction. Like:

OBADO

OOCOO

With a one-square gap in the middle; A is "opposite" B, C and D.

Thanks for the answer! I managed to solve it, but for bugfinding's sake the puzzle was set up like
ooo ooo ooo ooo

And the clues were:
  • The dead one the several tiers, the snowed one rises west of the great serpent, and the several steps are built east of the flaming mount. 
  • The twisting river rushes opposite the one who fires ink and the towering flame
  • The pale insect drifts opposite the pale white and the mischievous one.
  • The many tiers were built opposite the several tiers and the dark arc.
  • The buzzing one flies opposite a coiled creature and the memento mori.
The puzzle was also the final one in the Ziggurat.

Another question: I got to another Ziggurat, and the final puzzle, which is formatted the same as the previous one, there has clues in the form of "A and B are together and opposite C and D". Does this mean that part of the solution is

XAB CDX

where X's identity doesn't matter?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1776 on: August 13, 2013, 07:09:47 pm »

Another question: I got to another Ziggurat, and the final puzzle, which is formatted the same as the previous one, there has clues in the form of "A and B are together and opposite C and D". Does this mean that part of the solution is

XAB CDX

where X's identity doesn't matter?

Thanks for the info! Will look into it. Must be a bug in that particular puzzle type.

As for the other, damn. It's a really ambiguous clue and I thought I'd removed all possibility for it to generate, but apparently I hadn't. Dammit. I'll make that change and upload a new version today or tomorrow. Many thanks for spotting it though :). It means  CABD - so AB are touching, and the group are opposite C and D - but it's really unclear.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1777 on: August 17, 2013, 04:20:21 pm »

Planning to put out 0.3.1b tomorrow, all being well - a few minor fixes to a few rare puzzle generation bugs, and a couple of other things cleaned up. This TRULY SHOULD be the last update before 0.4! Also, a blog update will accompany it...
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1778 on: August 18, 2013, 05:53:13 am »

0.3.1b released with a few final small fixes - get it at http://www.ultimaratioregum.co.uk/game/downloads/. Devlog update approaching...
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1779 on: August 18, 2013, 07:45:36 am »

Uploaded a big devlog entry about URR, Cult:Awakening, Kickstarter, and other stuff. Thoughts appreciated:

http://www.ultimaratioregum.co.uk/game/2013/08/18/the-roguelike-community-kickstarter-cult-and-urr/

(Next week I'll be starting a retrospective series about a lot of the coding/design of 0.3!)
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Man of Paper

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1780 on: August 20, 2013, 12:53:16 pm »

Quote
now we’re onto something more like… I don’t know, Dark Souls meets Dwarf Fortress meets Europa Universalis meets Jorge Borges?

I am okay with all of this.
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Mephansteras

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1781 on: August 22, 2013, 03:05:08 pm »

Glad to hear you've got a good handle on what it takes to actually make your game.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1782 on: August 22, 2013, 08:24:42 pm »

Quote
now we’re onto something more like… I don’t know, Dark Souls meets Dwarf Fortress meets Europa Universalis meets Jorge Borges?

I am okay with all of this.

Eeeeeexcellent.

Glad to hear you've got a good handle on what it takes to actually make your game.

I think/hope so. I know it's the long haul, and that's fine.

Meanwhile:

"Trap smoke. Don't breathe this!" (WIP)



Made huge progress with traps - will be posting some screenshots of them in action soon!
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Glloyd

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1783 on: August 22, 2013, 11:58:48 pm »

ASCII?

Neonivek

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1784 on: August 23, 2013, 12:07:01 am »

Quote
"Trap smoke. Don't breathe this!"


Could they even do that? I mean I guess it could be an alchemical reaction between two compounds or a poisonous powder.
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