Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 141 142 [143] 144 145 ... 162

Author Topic: Roll to Dodge Princess Celestia, Act II [Actually Done This Time: R.I.P]  (Read 322323 times)

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2130 on: June 07, 2013, 05:47:42 pm »

Aj stands up and fixes her hat
"Thank ya kindly Al"


((Does Flying Spaghetti Monster use the exact same font as Princess Celestia?...))
He is omnipotent.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Biscuitlord

  • Bay Watcher
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2131 on: June 09, 2013, 06:12:55 am »

Welp. Again I showed how usefull I am.


Big Mac enjoys the taste of the noodles quite a bit.

"Hey Chef. Ya think ya could make me some awesomesauce applesauce for those here noodles?"
Logged

TCM

  • Bay Watcher
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2132 on: June 14, 2013, 02:14:54 pm »

So....are people still interested in this? :3
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2133 on: June 14, 2013, 02:30:40 pm »

YEAH!
Logged
Am I back? Its a mystery to everyone

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2134 on: June 14, 2013, 02:32:55 pm »

*nod*
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2135 on: June 14, 2013, 02:42:34 pm »

So....are people still interested in this? :3
YES
Are you asking because people aren't posting actions?
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TCM

  • Bay Watcher
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2136 on: June 14, 2013, 02:42:51 pm »

So....are people still interested in this? :3
YES
Are you asking because people aren't posting actions?

Yeh. Maybe peoples are just busy.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2137 on: June 14, 2013, 02:43:35 pm »

So....are people still interested in this? :3
YES
Are you asking because people aren't posting actions?

Yeh. Maybe peoples are just busy.
Mayhaps. Who are we waiting for?
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TCM

  • Bay Watcher
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2138 on: June 14, 2013, 02:49:53 pm »

So....are people still interested in this? :3
YES
Are you asking because people aren't posting actions?

Yeh. Maybe peoples are just busy.
Mayhaps. Who are we waiting for?

3 People. Pastamancer, Old Spice Guy, & Al Capone.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

SealyStar

  • Bay Watcher
  • Gargoyles! Psychics!
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2139 on: June 14, 2013, 03:34:50 pm »

"Wells. Dats was surprisin'. I'ma go see if there's someplace for a guy to get a drinks around here."

Look for a bar.
Logged
I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

GraveHaunter92

  • Bay Watcher
  • All legends are true, few are accurate
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2140 on: June 15, 2013, 03:01:29 am »

So....are people still interested in this? :3
Fuck yeah I'm still interested in this!
Logged
Jesus must have been guiding him in living out the way of the samurai.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2141 on: June 15, 2013, 05:40:04 am »

I'm so intrested that I would join if the wait list wasnt still massive
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Biscuitlord

  • Bay Watcher
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2142 on: June 15, 2013, 04:31:05 pm »

Hells Yeah I'm interested. One of the funniest things I ever took part in... even though most of the time I'm quite useless.
At least not always *points to the quote of killerhound* :D
Logged

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 66: Tentacle Monster Time)
« Reply #2143 on: June 16, 2013, 03:29:36 pm »

((Yeah, I'm still interested.))
Welp. Again I showed how usefull I am.


Big Mac enjoys the taste of the noodles quite a bit.

"Hey Chef. Ya think ya could make me some awesomesauce applesauce for those here noodles?"

Pastamancer turns to look at Big Mac, raising his eyebrows inquisitively.
"Wait. He's a sauceror?"
More noodles. Thank the pasta god.
Logged

TCM

  • Bay Watcher
    • View Profile
Re: Roll to Dodge Princess Celestia, Act II! (Ch. 67: Super Secret Agents)
« Reply #2144 on: June 21, 2013, 03:17:19 pm »

Chapter 67: Super Secret Agents


Swedish Chef yells Mr. Tom to get his ass here. He does. "Sorry Boss, I'm here now!"
Mr. Tom has joined!

The Dagoth People try to inconspicuously back away from the Zealot Guards. The Guards look at them. Damn, maybe trying to blend in while reading 'Taking Over the Realm: Monthly Edition' wasn't the best idea. (4 vs. 1) "Listen, maybe if we all sat down like decent sentient beings-" One of the Guards throws a spear at Ur, impaling him in the chest. "Well now, that's no way to start a conversation!"
Dagoth Uthol jumps in front of his superior, "Don't worry, I'll protect you! Vampire attack!" (6 vs. 5) Uthol launches himself at the guards, grabbing one by the head and throwing him at the others like a bowling ball. Strike!
"Great work, now, let's get out of here before they wake up!"

And thus, the H.O.E.S. set out to the next location on their map. At a decent rate, the trip will take about 3 days to the South.

-5 Weeks Later-
Northern Virginia
11:30 P.M.


The party walks past fields upon fields, trees dotting the rural Virginian country-side, the sights illuminated by the occasional lamp post on the wide cobblestone road they transverse upon. "Woo-wee! Like we're right back at home, huh Big Mac?" The red stallion nodded, "Eeyup." "Hey Twilight, how much further towards the next stead?"

"According to the map, the Plantation should be right ahead...yes, there it is!"





"Doesn't look like the guards are anything but chumps. Let's take em' out." Al Capone pulls out his signature Tommy Gun.

"No! We'll need to do this discreetly. Everyone, read the letter:"

Inside the Plantation are several prisoners of war, most of them being high ranking military and political officials of the United States. As a group, your key mission is to rescue these prisoners, and most specifically the V.I.P. You'll know who he is when you find him. If the V.I.P. is killed, this mission will be a failure.They're all being kept in the Master Bedroom behind a locked door which is most definitely guarded.

Even though these guards are basically armed citizens, stay quiet. If any of them hear or see you, they'll raise the alarm and suddenly you'll have every villager and soldier for miles coming after you. No unsuppressed firearms, no explosions, no big flashy displays. Coordinate your attacks, and stick cover and shadows so you won't be spotted. You have to subdue these guys, so you don't even have to kill them. Just get them to the point where they can't get to the alarm or fight back.

-Cadence


Plantation Guards:

Guard #1: Guarding the front porch with Guard #2.
Items: Hunting Rifle
Untrained: -1 to Combat
Health: Fine

Guard #2: Guarding the front porch with Guard #1.
Items: Hunting Rifle
Untrained: -1 to Combat
Health: Fine

Sweeper #1: Sweeping the fields to the West.
Items: Shotgun with Flashlight
Untrained: -1 to Combat
Health: Fine

Sweeper #2: Sweeping the fields to the East.
Items: Shotgun with Flashlight
Untrained: -1 to Combat
Health: Fine

Overwatch: Looking out all the windows upstairs.
Items: Scoped Hunting Rifle
Untrained: -1 to Combat
Health: Fine

Sentry #1: Stationed in the dining room on the first floor.
Items: Pistol
Untrained: -1 to Combat
Health: Fine

Sentry #2: Stationed in the cellar in the basement.
Items: Revolver
Untrained: -1 to Combat
Health: Fine

Stablehand: In the stables.
Items: Pitchfork
Untrained: -1 to Combat
Health: Fine

Patrol: Walking around the perimeter of the Plantation house.
Items: AK47 with Flashlight, Saber
Untrained: -1 to Combat
Health: Fine

Scout: Coming towards the H.O.E.S., but can't see them just yet...
Items: Hunting Rifle, Flashlight
Untrained: -1 to Combat
Health: Fine


-Head Guard-
The leader, also the only one with any actually military training.
Health: Fine




Spoiler: H.O.E.S. (click to show/hide)
Spoiler: Friendly NPCs (click to show/hide)

Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.
Pages: 1 ... 141 142 [143] 144 145 ... 162