Game looks interesting, but the learning curve is steep.
Couple questions:
1) How do you buy stuff at the station? I went to trading, hit "buy", choose the goods, and it popped up something that looked like a request for a number of goods to buy....but none of my keys (I tried them all) would change the number from 0. I have a Japanese laptop (Japanese as in keyboard layout, not maker) so I suspect the problem may lie there...
2) What is the point of going to planets? They seem like a good way to get killed, but I haven`t found anything valuable there yet, despite racking up a large number of deaths from an impressive array of nasties. (from Angry Avian to Armed Reptile)
Definitely looks fun tho.
Sowelu is struck by the spinning XspellingX!
Sowelu's left eye and right eye are pierced!
Sowelu has been struck down.
I'm not sure if I can get past the "ship select" screen.
Chose ship!
Maxmium shield!
Highrade equipment!
An old miner tells you a tall tale about a planet he worked on. Short version: they dug too deep and released invisible monsters that drove them off the planet.
Gave it a try anyway, and oh man this gives me my Starflight fix. AWESOME, if very simple.
I like the little touches, like being able to radio your ship and ask IT to come to YOU...
Oh yeah, andQuoteAn old miner tells you a tall tale about a planet he worked on. Short version: they dug too deep and released invisible monsters that drove them off the planet.
Game looks interesting, but the learning curve is steep.
Couple questions:
1) How do you buy stuff at the station? I went to trading, hit "buy", choose the goods, and it popped up something that looked like a request for a number of goods to buy....but none of my keys (I tried them all) would change the number from 0. I have a Japanese laptop (Japanese as in keyboard layout, not maker) so I suspect the problem may lie there...
2) What is the point of going to planets? They seem like a good way to get killed, but I haven`t found anything valuable there yet, despite racking up a large number of deaths from an impressive array of nasties. (from Angry Avian to Armed Reptile)
Definitely looks fun tho.
Once I have purchased personal equipment from a space station, I can't buy any from that space television again. Am I missing something?You need a space phone to call the 800 number to buy from the space television.
I found two small bugs in the last version.
-if i rescue some crew from a stranded ship, my security force go back to 10(repeatable, happen every time im max security force and i accept some more).
-On the heavy explorer, cannot repair my Hull to more than 10(Max hull listed as 20). I did not try any other 10+ hull ship, so i dont know if its just this one.
Oooops... fortunately these 2 were easily fixed. I also added the option to autosave every time you dock on a station (default off) and to ensure that pirate planets are at a minimum distance from the station (default on)QuoteEdit: Gaaah game crashed with a very pimped out ship. Maybe there should be an autosave at interval just in case(while still wiping data on a real death)
Any details here? When? Where? How? went black and stopped doing anything when scanning a planet?
Once I have purchased personal equipment from a space station, I can't buy any from that space station again. Am I missing something?
Any details here? When? Where? How? went black and stopped doing anything when scanning a planet?
the planet that makes an earthquake kill all ten of your crew randomly.
humm... did you manage to figure out what it was or was it an unidentified artifact? And if you figured it out what was it? Did the game freeze or throw a memory exception error?
Also i must say: thanks to everybody for the great feedback! It has been very very helpfull so far!
I suddenly understand one of the previous quotes. Let me just add:
AHHHGGGGG!! SANDWORMS!
As it stands, they are more glorified hit points.
As I'm imagining them as Redshirts, that doesn't seem out of place.
Damn...
Not mac compatible.
Is there more than two commands to use when radioing the ship while away? I've only found Land, and Launch.I found two more useful ones that it'll be more fun to not spoil.
Is there more than two commands to use when radioing the ship while away? I've only found Land, and Launch.Wait 'till you get more than two levels deep. Then the 'fun' really begins.
Also, CAVES FULL OF ANGRY ALIENS OH MY GOD.
.
S oo O S
..
Nope, not a bug.
If you take all you can't radio your ship
.
S oo O S
..
Makes planets more dangerous while removing the odd occurence of sending out 1 redshirt and everyone dieing because he drops.
Ok, makes sense. Still, if I'm going out with the away teams, I should be able to seduce aliens. After all, the captain always gets the green alien girl.
A Mammal with a cone shaped head, with 2 compound eyes and a small mouth. A thick neck leads to a wide body, with no arms and 4 short legs. Its whole body is covered in an exoskeleton. It weighs appr. 68 Kg. It flies using featherd wings.
Makes planets more dangerous while removing the odd occurence of sending out 1 redshirt and everyone dieing because he drops.
You don't lose because he dies; you lose because you die.
You go along on every away mission.
Makes planets more dangerous while removing the odd occurence of sending out 1 redshirt and everyone dieing because he drops.
You don't lose because he dies; you lose because you die.
You go along on every away mission.
That's completely stupid.
blah blah blah: 1 wounded
blah blah blah: 2 killed, 1 wounded
blah blah blah: 1 killed
blah blah blah: 2 killed
blah blah blah: !
Yap.... last update has been 7 hours ago. I think it's save to assume he gave up ;)
Shouldn't mapping be worth a lot more than biodata anyway?
I tried to compile 15e for linux. The first 2 errors I got were to do with _autosave and _minsafe, so I declared them in types.bas. Now I get errors about playsfx, I tried adding #inclib "alphawaveout" to prospector.bas but no luck... I'm just typing "fbc prospector.bas" at the command line. I've tried linking alphawaveout from the command line but I don't really know what i'm doing there.
Most shop problems (=All that i am aware of as of now) have been fixed.
Well, except for stuff showing up twice.
As for this thing being to easy: There is an item in the game that is worth 1.000.000 Credits. It is *not* just lying around somewhere.
The idea was to let the player chose how hard he wants the game to be. You can win easily by exploring, easily by trading, a little less easily by pirating, and the least easy by finding the amulet of yendor (Wich isn't an amulet and of course also goes by a different name)
I am getting the slight idea that Magellen is the guy working on it... but subtext, implied meanings, and inferences are my weakness so I may be reading too far into this.So is reading the whole thread apparently. ;)
So is reading the whole thread apparently
Scout text reads: 'can hold some highrade Equipment'. should be 'can hold some highgrate equipment.'
QuoteScout text reads: 'can hold some highrade Equipment'. should be 'can hold some highgrate equipment.'
I am going to call you out on this. I personally think it is 'can hold some highgrade equipment'
Some of your corrections however need thematic corrections as they are too wordy such as: 'While it is an easy target without escorts, smaller pirate ships may think twice about attacking it.'
Rather... it is just the "While" part that just throws you off.
As a throw away suggestion (because indicating a problem without offering a solution is sometimes considered rude)
"An easy target more then a match for small pirate ships"
Hmm that doesn't work much either... then again I didn't have my faith in my own writing.
Destroyer: '...It can also load enough fuel to get it where it's needed and deliver a considerable amount of ground troops.' should be '...It can load enough fuel to get it where it's needed and can deploy a considerable number of ground troops.'
Merchantman: 'Still an easy target without escorts. Though smaller pirate ships might think twice about attacking it. ' should be 'While it is an easy target without escorts, smaller pirate ships may think twice about attacking it.'
Battleship: 'A spacecombat powerhouse. Designed to obliberate enemy fleets. It's only weak point is its low endurance. Long missions aren't its strong point.' should be 'Designed to obliterate enemy fleets, it is the powerhouse of a fleet. Its low endurance is its weakness, making long missions difficult.'This doesn`t need much change. How about
you could just get a screen that showed which items your team would use. You have 15 Plasma weapons but have 25 Security? Than equip the remaining 10 with Lazer Rifles. All done with the - and + like everything else.
EDIT: For a couple of versions now, explored tiles on the spacemap haven't been showing up. I thought it was just linux but it happens in windows too.
do
sleep 1
do
key=ucase(inkey)
loop until key<>"" or walking<>0 or just_run=1
do
do
sleep 1
key=ucase(inkey)
loop until key<>"" or walking<>0 or just_run=1
I'd say bug.
Noted and added to the list
@codezero. issues is fine, of course email works too, and thanks for the help!
You know what I mean. It would be cool if you could (A) explore a much bigger area with (B) more interesting discoveries.
I just had some alien guy called Apollo who thought he was god, he killed all my security and forced me to workship him for the rest of my life. ;DHappened to me about three times.
I just had some alien guy called Apollo who thought he was god, he killed all my security and forced me to workship him for the rest of my life. ;DHappened to me about three times.
Just so long as there's no sort of tribbleations I'll be happy
Does anyone use hover platforms? I never have.
There are SORTA Molten worlds they just usually don't start that way.Correction: There are highly volcanic worlds that rapidly degrade into an ocean of magma and rock, making one question how plants or solid land ever grew there. Heck, how are there plants with no atmosphere?
They are unfortunately almost impossible to move on because eventually lava is everywhere and your crew will die.
does anyone else have the problem, when your game is over it says" pres (esc) to continue, but then just closes. I have to restart the game every time.
small, but still annoying.
Metinks me has worked out most things that caused problems under linux. 0.1.6 will almost definitely propably run there. Mac OS X shouldnt be a problem either then, but i thought so before and was mistaken, so let us not rule out the possibility of me being wrong again :)
Anyway the one i know of would be here:um... that's from version 0.1.0, a lot has changed since then.
http://www.roguetemple.com/forums/index.php?topic=341.msg2643#msg2643
Auto Inspection is back, turn it on with .
oh... yes, thats freaky. I obviously didn't test that, at least nothing crashes.
As for vibro swords and vibro knifes: swords 0.8, knifes 0.6 here and i didnt touch it since i uploaded it so: huh?
and the config thing: tested it with tiles & ascii right now and also have to answer thus:
http://xkcd.com/583/
any details on how it crashes? config.txt is in the same folder as prospector.exe i take it? did you try deleting config.txt (if you do he should make a new one once you open the config.) ... erm... anybody else having that problem?
edit to add: the sell me your secrets thing is just a random sentence, i confess. Besides: that would be against the prime directive, and what would you do with local currency anyway? Buy a nice stonehut? :)
Edit again: ohhhh it crashes in the start screen! eeek. yes it does that. looking into it. (that's wierd)
Auto Inspection is back, turn it on with .
Can you guys (using windows) switch to fullscreen and back?
Has anyone else encountered a?Spoiler (click to show/hide)
Though i would like to say: 48 hours and counting without a bug report!here you go:
That and procedural plot. ;D
1) The critter needs to be next to you (and can bite you)
I want to see YAVPs!(http://img40.imageshack.us/img40/3333/winl.png)
"On balance I think that jetpacks are overpowered"
you could see them pretty much from the other side of the universe even without sophisticated equipment
when the game starts you don't know where the *SUNS* are?
What about Dungeon Crawl Stone Soup? It has the friendliest interface or any roguelike.Only the graphical version.
One thing bothers me...Ammo for ships maybe?
Weapon cargos go for a ton at 250-1000, but weapons at the store go from 500-2000 for five...
What the hell is in those crates? Popguns? Why can't I just crack them open and keep the damn things!
Just a thought.
Also, it is far too easy to run out of fuel or oxygen without realizing it. The audio warnings don't work.
Dying unexpectedly in a roguelike? Who ever heard of it?
I really understand about you wanting to make a "small and fun game": you accomplished that goal, really. But still, there's so much potential.. [not only for Prospector, but for a next game, maybe?]
Go and look for the games that is similar to yours: REALLY old, but there are people still having fun with'em...
I mean, colonizing, exploring, building, surviving, combat, trading etc...all in one game?
Building is AWESOME, colonizing is AWESOME, Adventure/Exploring is AWESOME, Survival is AWESOME, Combat is NECESSARY, Economy is NECESSARY.
Take X3: Terran Conflict for instance, its AWESOME, but lacks colonizing [and needs HEAVY hardware - can't run it smoothly here..]. It's not about the scale/gfx/etc.. but about the features..
Maybe the game I have in mind is too complex..
I dunno, I still wait for a game that will feature it all....
Kerberos' Northstar will feature like 60% of it...
But I keep thinking that Prospector feels like a Prototype for something really big. :]
Infinty (http://www.infinity-universe.com/) is an up-and-coming MMO that might be worth taking a look at if you like this kind of stuff. Though it's still a long way from completion.
Oh, it's less the what, but more the details of the how as in how to control the colony and how much influence the player has on them.
whoah... thanks for the input wallish! (and neonivek and duke)
As for rogue planets: Point taken. they are not dark enough, but hard enough to find already obviously ;)
(in case that was too subtle: there are interstellar planets without a sun already. They are rare, hard to find, have above average resources, but aren't darker than your typical last orbit world or any deadlier)
For wormholes the map is too small i think, but it's somehow a must have like green suns... same goes for black holes. A bigger map would of course be easy to acomplish.
Mine would be stretched quite a bit when a colony had for example 10-25 colonists. I just can't imagine people colonizing planets starting with almost an adam and eve scenario.
Personally I am still waiting for better Alien Interaction then Colonisation.
Which one is likely to get in first?
Can we bring creatures food or spike it with Sleeping toxins for them to eat so we can scan/pilfer them while they sleep?
<---- wants more features. will pay. send food.
Can't really see that adding much except for yet another inescapable death-Well it could stop short just of killing the captain each time. In the Alien Infestation scenario you and your important Officers (And maybe whatever security crew you can safe) go up and kill the bugs!
You have so much content I have a hard time keeping track of it.
-The Ship is capable of being further damaged and destroyed while on the planet surface.
...
-Marooned forever: The ship is pernamently destroyed and no one comes to save you. Enjoy your new life.
-Living Planet: Seems like an ordinary planet except inside a cave is a system of what seems to be organs. You can leave it alone and leave the planet peacefully or Harvest the Organs. The planet will die. Another Hazard is the planet can chase the ship and swallow it. If it does so your stuck inside until you can get free somehow.
good imagination quantity wise
Can't a knife do as much damage as a pistol at close range? And a sword a shotgun? Neither is particularly any harder to wield either, if you count loading and aiming the shotgun.
Can't a knife do as much damage as a pistol at close range? And a sword a shotgun? Neither is particularly any harder to wield either, if you count loading and aiming the shotgun.Absolutely. indeed when you are close enough to fight hand-to-hand a knife is one of the best weapons you can have, period. But they have incredibly different ranges. a knife would be effective a foot away, a sword maybe a meter away, a shotgun is sort of odd in this way and is really effective at the same meter or 2 as the sword (the use of swords and knives involves moving around alot, making my statements somewhat untrue in practice), but a typical rifle, if clear view is available, is effective beyond even a 100 meters, making all the difference in a fight (even in XIX century the only people who could get away with having swords as the weapon of choice in open terrain were horsemen).
Can't a knife do as much damage as a pistol at close range? And a sword a shotgun? Neither is particularly any harder to wield either, if you count loading and aiming the shotgun.
Normally Yes
However when you add that this is Sci-fi Weaponry you would think their ranged technology would be able to cross the gap a bit more.
Dune has the "blaster makes shield and blaster go boom" excuse though.
Only problem with that being, at this point, there is no way to directly equip your team.
I found a pretty awesome bug
sold 6 tons of !☺"☺ for 1.840433e-034 Cr.
It also made my scout's cargo hold six times bigger.
Have played quite a few hours of Prospector since first hearing about it here yesterday. Really enjoying myself.
Would love to help playtest 1.7 [slmagnvox AT gmail]
Have played quite a few hours of Prospector since first hearing about it here yesterday. Really enjoying myself.
Would love to help playtest 1.7 [slmagnvox AT gmail]
Heya. Gmail doesnt allow zips containing exes (which is what I would have sent you)
Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.
edit to add: Except that it didnt work. still getting the failure notice :(
Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.that's odd. well I sent him my own.
edit to add: Except that it didnt work. still getting the failure notice :(
Oh.... thanks for the tip a1s! I sent slmagnvox the game right after reading this.that's odd. well I sent him my own.
edit to add: Except that it didnt work. still getting the failure notice :(
edit: well, no notice yet, that's a good sign.
I don't have a numberpad either, but there is a autoselect diagonals that really helps.
^^^^^^^
^..@..^^
^.....^^
^^^^^^^
about numpads:
you can use
END for lower-left
Home for upper-left
PgUp for upper-right and
PgDn for lower-right
it's worth learning these as most RL out there will support them. It might feel counterintuitive for a day or 2, but you'll be using them automatically in no time. ;)
I don't have a numberpad either, but there is a autoselect diagonals that really helps. Another thing I frequently encountered, my ship would frequently land in an area completely surrounded by mountains. Not too big a deal if you have jetpacks or something, but if you're starting out, kind of a buzz kill moment.
I don't have a numberpad either, but there is a autoselect diagonals that really helps. Another thing I frequently encountered, my ship would frequently land in an area completely surrounded by mountains. Not too big a deal if you have jetpacks or something, but if you're starting out, kind of a buzz kill moment.
Another thing you can do is take-off and land again, it should put you in a different spot IIRC
I nearly died once being blown into a crater, but i got blown back out in the nick of time.God I feel old. I'm recognizing other peoples movie scenarios when they don't. Someone help me feel not alone and horribly old and name what this is from before I feel obliged to.
Aborting due to runtime error 6 (out of bounds array access) at line 1803 of C:/sources/prospector.bas::EXPLOREPLANET()
I really love the game so far!You could really change the scanning mechanism with this- instead of just scanning each creature around you'd get most of your money from filling out the details on a tree of life for the planet that you work down the branches from to try and figure out what the trunk was. If you do this for the trees too you could get a bit more normal amount of money from scanning a planet with an average amount of life on it but without having to scan every tree once you had pretty much figured out what was on the planet.
One thing I'd love to see is the ability to check up on the data you've collected, and perhaps name your discoveries.
Things like looking up the planet maps, the list of known species on those planets, details of each species,... The game is mostly about exploring after all!
Another thing I'd like to see is a more consistent biodiversity on each planet. Aliens from the same planet should share a common ancestor or two, to make them similar enough to be widely different from aliens from another planet.
Example: Planet X has 3 main groups of creatures: Avians, mammals and insects.
The mammals come in two big groups: tripedal and tentacled.
The tripedal mammals come in the scaled and feathered varieties, each with their own subdivisions for predators, prey and perhaps a sentient species or two.
The tentacled mammals happen to be all furry, but there is a subgroup with a flotation bladder.
The other groups also have their own subdivisions. The more cosmetic traits can be added more loosely, like eye shape and neck length. (but not eye type or number of eyes)
This mimics earth in that almost all land-dwelling vertebrates have 4 limbs, divided in avians, reptiles and mammals. Each group can then be split in other groups and so on.
I think that this way each planet would get it's own signature biodiversity, which could become very noticeable and interesting if you are able to name and catalogue these creatures.
I've got a suggestion or six, actually:
1. Up pirate generation. At the moment it's kind of hard to be a pirate hunter. I know that sensors do help, but it's hard to afford them right away for those who want a space combat route.
2. Separate out buying of weapons and items. Give me one per purchase, so I can get a specific number instead of buying them in increments of five.
3. It should be possible to get heavy weapons of some sort for a large credit cost that your Gunner can use in conjunction with a Security member (As they're large multicrewed weapons)
4. Make it so that examining things doesn't cost a turn. Trying to separate out hostile creatures from nonhostile creatures is a MASSIVE headache when you know whenever you stop observing the environment the creature will attack again.
5. Grenades. Should take a moment to explode. Should have you able to set a timer on them. Should allow you to target a specific spot on the ground instead of specifying a direction. At the moment they're entirely worthless as chances are you're going to end up killing YOURSELF more often than not, especially with the fusion grenades. Too-short throws happen ALL THE TIME. Seven times out of ten I end up killing every team member I have because the grenade throw was too short.
6. Fix the armed reptillian planet so you can sell guns to them if you wish. At the moment you can't, apparently, seeing as giving them any sort of weapon fails to work.
As for the game itself - I absolutely love it, and am now addicted to it. I'm glad I stumbled across this topic.
I really want to see how this game grows. It has a LOT of potential, and even in it's alpha state is highly fun to play. (Gee, doesn't that sound like something we all know and love. :D)
4: Are you using the examine command? I've not had this issueI think I know what the problem is: the key that gets you out of examine mode is also [one of] the key the skips a turn. I routinely press it one time too many.
It absolutely refuses to locate libfmod3.75.so
Edit: ....
... I renamed the lib, and then it compiled properly. I can confirm that it works. The colors are a bit different though
Thats not bespin! that's yo mama! ;D
http://www.youtube.com/watch?v=BvV2X7aCJlc
Success!
I may have named wrong but, now it works (In /lib32 or /lib64). BTW thanks magellan, this is so much better than using wine ;D
i must be broken. ive looked all through this thread and found multiple references to an inventory screen, yet i cant find out how to access it in looking at the key list or just pressing random buttons in game.
i really want to be able to see what stuff i have, as well as examine objects in my inventory, like the disintergrater gun i found. is that for use by my away teams or my ship?
Points Earned =
((ABS(percent chance of life-1))*5) <--The less likely life is on the planet, the more points you get
Adding to it
((ABS(percent chance of life-1))*5)
----------------------------------- <-- This increases the number of points in exotic atmospheres
%Atmospheric Oxygen
So;
ABS(.5-1)*5 = 2.5
2.5/.2 = 12.5 points
Actually,(I think) random deck plans are silly... You SHOULD know what the inside of a (Human Civ)ship is going to look like...Well no, you should know what the bridge looks like but as they're armed with all different weapons and shields and so forth why would a "scout" have the same layout as if the hulls were flat out mass produced (and aren't things you mass produce both common and cheap? The more expensive ones would have all the more reason to not look the same.)
Doing random damage to the inside OTOH...
How do you use the rovers? I cant figure it out.
Loving the updates tho. The meteorite planets are sweet.
drop it on a planet, leave and come back later to collect the map data.
They also know 3 radio commands: rover stop, rover start, rover target to make catching them a little easier.
You think correct slmagnvox.
Hmm... It's pretty much a nobrainer actually... you guys think it should be an option to leave the pilot at the ship? Or just hardcode him out of the awayteam?
Can't really delegate stuff from the science offizer to him, since that would make very little sense.
Meteorite planets are dangerous! Lost two captains when impact craters isolated my away team from our ship. Need to be more careful when exploring w/o jetpacks or a Comm Sat.
Meteorite planets are dangerous! Lost two captains when impact craters isolated my away team from our ship. Need to be more careful when exploring w/o jetpacks or a Comm Sat.
Actually all planets are "meteoroid planets" they just burn up more often on worlds with a dense atmosphere (have yet to couple it with the # of gas giants in the system) :)
But this seems to happen more often than i figured it would (one guy told me he even managed to get hit by one) guess somebody needs to do something about that ...
Question slmagnvox: would you ever want to take your pilot with you? I don't want to add choices that really aren't choices at all.
But when you radio back to the ship to take off and land somewhere else... Who flies it over?
The pilot by remote control of course!
*strolls off to change some flavortext*
& thanks for the feedback... didn't even think of that, that the new crater could push a mountain under the ship *slaps forhead* (hmm.... crater makes max 16 new mountains, out of 1200 possible ship positions... gotta admit thats some seriously bad luck!)
The caves get made in a slightly quirky way.Oh right, I should see all the unique worlds before I go proposing them.
Radom hardness gets distributed on the map, and then caves get eroded out with celular automata.
That said there are arguments for both approaches. And i think my shipplans are pretty pretty, so lets leave them non random for now :)
Ya see, there are the obligatory maneaters already, and the tree cave too. Hmm... eradicate all/some plant life on x/y.... Hey! could be that i am going to steal that :) thanks
What i meant with all plants do the same is that they turn sunlight & stuff into other stuff. It's really nice of them that they do, but it isn't exactly exciting. Dunno. if i do it analogue to the animals "a spider with 2 lens eyes and a trunk" just sounds a lot more interesting than "A bush with long brown leaves"
yah... diseases.If you're not on your own oxygen there's the option of airborn pathogens getting through whatever filters were in the suit and you could make biodata a bit riskier by having the quality of data gained by examining something through gloves be less than really having full contact with it.
They kinda should be there, but i have problem thinking of a way to put them in.
First of all there is the whole "Ok, the environment is hazardous? I close my helmet" thingy.
Ok, gotta find that out first, command for switching to oxygen supply. But then we got a nobrainer: just never open your helmet.
And of course they need to have several effects. Ok, hit chance and damage can be decreased, maybe a disease that makes your science officer rolls harder. Halluzinations of course. Hmm... increased oxygen need?
And of course there needs to be more than one way to deal with it. (Ok, SO, medpack, anti disease medpacks, local flora & fauna)
I really dont want to add yet another "some random damage" element. I think there are more than enough of those.
Oh: and thanks for that observation slMagnvox. thinking about it the amount of biodata has increased quite a bit while this thing grew. Of course one should push the modifier for selling it to omega bioengineering down to counter that. I think I'll do just that :) (*1.8... highest mod of all companies)
I am personally suprised you have to take all your Officers with you even the ones who have absolutely no use in the field.
Captain: "Alright so for by team Ill pick the Pilot, The Gunner, The Engineer, and no one else"
Science Officer: "Captain I must warn you against such actions, they have no use exploring an empty planet."
Captain: "No, I must bring ALL my officers no matter how much I would benefit from them staying on the ship"
Science Officer: "Your making an error, I am an Officer as well"
Captain: "You are? I thought you were a peice of equipment"
Science Officer: "What gives you that idea?"
Captain: "Well..."
TO BE CONTINUED... by someone else
You really got to give these Officers other skills to make taking some of them with you. Though they usually didn't need a reason in Retro-Sci-Fi.
I mean, the Gunner could aim the Ship weapons at Targets you indicate and the Pilot can move the ship to pick you up.
Though the only issue I have with the current roster is that the Science Officer seems... almost too important. He/she/it/android does almost everything and everyone else does nothing. Translates speach, Scans life/death, Opens Locks, and likely other things as well.
You think correct slmagnvox.Picking locks might not be so much a scientist thing if we thought of the scientist being very moral while the pilot was more of a street-smarts guy.
Hmm... It's pretty much a nobrainer actually... you guys think it should be an option to leave the pilot at the ship? Or just hardcode him out of the awayteam?
Can't really delegate stuff from the science offizer to him, since that would make very little sense.
drop it on a planet, leave and come back later to collect the map data.Sorry, I must be seriously dense to be missing this, but how do i drop the rover on a planet? As in, which keys do I need to hit? I`ve checked the manual a couple times as well, and not found anything. I`m sure I am just missing something blindingly obvious, but...
They also know 3 radio commands: rover stop, rover start, rover target to make catching them a little easier.
drop it on a planet, leave and come back later to collect the map data.Sorry, I must be seriously dense to be missing this, but how do i drop the rover on a planet? As in, which keys do I need to hit? I`ve checked the manual a couple times as well, and not found anything. I`m sure I am just missing something blindingly obvious, but...
They also know 3 radio commands: rover stop, rover start, rover target to make catching them a little easier.
I like the idea of picking your crew loadout, but how would you give your player enough information to make an educated guess about what he needs to bring without spoilers?
Picking locks might not be so much a scientist thing if we thought of the scientist being very moral while the pilot was more of a street-smarts guy
It's not a computer thing when it's a hut on some primitive world- or those huts I can't get into were made by advanced people and are loaded with computers and such.QuotePicking locks might not be so much a scientist thing if we thought of the scientist being very moral while the pilot was more of a street-smarts guy
Actually it is a computer thing. That is why the Scientist picks locks.
If there is a Morality issue involved then Lock picking should be more involved with characters you hire from Bars and the black market.
There are two kinds of lockpicks, Mechanical and electronic. Obviously, they are not meant to be interchangeable.
i.v1=6
i.v1=2
It is a computer thing when you deal with Keypads and stuff then apply it to EVERYTHING similar.
I am a bit annoyed you cannot blast that Hut's Door open with your Laser Drill. Apperantly Doorium is the strongest material in the universe!
The gunner could be in charge of just shooting out or otherwise breaking mechanical locks if the pilot couldn't pick em~There are two kinds of lockpicks, Mechanical and electronic. Obviously, they are not meant to be interchangeable.
Alright let me rephrase
The Reason the Scientist is the Lockpicker is because Electronic locks were considered first and thus unlocking is considered under the domain of the Scientist at this point of time.
Are you trying to say that somebody forgot to make huts shootable/destroyable?
Woo time for more Bulk Suggestion in which I like feedbackGot that one in a way already.
Unique Planets:
-Psychic: Unique crystal formations cause creatures here to telekenetic making them dangerous foes.
-Artificial Planet: An abandoned artificial planet. If you can reactivate it, it will become a new station for Pirates or whatever the good people are called. (Dang didn't I do this with Atlantis and Mu?)Hmmmmmmmmmmmmmm. Would be an interesting reward...
-Underground World: The top of the planet seems rather ordinary but deep within the caverns is a dangerous Tropical world.That could absolutely be a nice little suprise for some cave systems! Not exactly hard scifi but who cares :)
-Ghosts!: Beings made out of pure energy (electrical or Force) float about this planet as well as an abandoned facility. Any team members who die will appear on this planet and won't be friendly.Got that one in a way already.
-GODZILLA!: The Planet has one giant creature on the planetGot that one in a way already.
-Classic: You travel to a planet in the Early Industrial Age, several criminal groups with bullet based projectile weapons rule the streets.
Ugh nevermind I am uninspired...QuoteAre you trying to say that somebody forgot to make huts shootable/destroyable?
Actually I stumbled upon this purely by mistake by the fact that I have never been able to destroy buildings/Doors. (Killed myself with a Grenade too... DANG they are powerful... even Overpowered.)
As a compliment your game isn't that far from being suggestable to friends! (Dwarf Fortress isn't)
I dunno if i like making mountains destructible. If the idea about two types of mountains was used, maybe changing it from unpassable to passable? Not destroying a mountain, but drilling a pass through the impassable bits?
For showing mountain difficulties, you could also use different colors based on difficulty.Well ya, that's what I was saying. It was probably hidden in all of the explanation of how it would only be visible when the crew member with the right skill for this took a turn to judge how dangerous the mountains were but it was definitely in the post... somewhere. You'd need a pilot to navigate through that mountain of ideas!
@magellanSpoiler (click to show/hide)
Well.... Insect people yes. The queen underground not as such, no....
For showing mountain difficulties, you could also use different colors based on difficulty.Well ya, that's what I was saying. It was probably hidden in all of the explanation of how it would only be visible when the crew member with the right skill for this took a turn to judge how dangerous the mountains were but it was definitely in the post... somewhere. You'd need a pilot to navigate through that mountain of ideas!
Also: Thanks magellan. I love getting complimented for ideas n_n
He's still here. I saw him this morning when i was shaving ;)Watch out, I hear he's nuts.
He's still here. I saw him this morning when i was shaving ;)Watch out, I hear he's nuts.
Also: make that one bug left (The biggie: Diseases somehow make your crew multiply. no idea why)Rabbititous? That is a funny bug, in both senses of the word.
Edit: Suggestion: What about having certain companies pay more for different data, for example, smith mining co. will pay more for metal,and Bubba Bio-engeneering will pay more for bio data.I'm pretty sure they already do that... :-\
a plasma rifle packs more punch than a knife
But usually after deeming something ready for release without too much embaressement for myself i let it sit for a day or two. So i am aiming for wendsday right now.
well... its not just emberassment. Its also not just sitting, it also gets played by me, without focus on bughunting, and for some wierd reason that tends to make them appear, so i must ask you guys for a little more patience :)
Embarrassment? You are among friends here. If anything it will help you catch bugs sooner rather than later.I second what & said, we'll gladly beta-test it.
Is that doc worthy information? I thought it was a neat little thing to find out. (and not too hard to find out either)Instructions should list EVERYTHING about the game that isn't 'secret' to avoid complaints/useless suggestions that are already implemented.
W shows all items you have not equipped and their descr.it's actually reversed (W shows what you're Wearing, and E what's in your invEntory ;)).
E does the same with equipped items.
-> On rogue planets, the sun still rises and sets.
Hmmm.... The satalite bug isn't fixed yet.Please, please, please
Too bad there's no really good game like that
A suggestion -I disagree, honestly. While it would be a bit more immersive, it would be pretty massively tedious after the first time. The pirate bases are already like this, and imo it's mainly just time consuming trying to find each shop, in such a way that it detracts from the game. Additionally, if the space station was built in such a way that you could easily find each shop, then would it really be that immersive anyway?
-> Since you can now dock with ships and walk around, why not do the same with spacestations? Docking with a space station and walking around would be a lot more immersive than a list of options, as long as it was small and easy to find things. During a quarentine, you would not be able to acess the station but would instead have a limited dropdown list.
One option would of course be to add a "Explore station" entry to the menu, that lets you stroll around if you want to.A good idea, I thought about the same.
I forgot to tell how I love meteors. We need more things like this. I.e. volcano eruptions, caveins and randomly appearing caves during an earthquake.
(...)
I forgot to tell how I love meteors. We need more things like this. I.e. volcano eruptions, caveins and randomly appearing caves during an earthquake.
2.I started as a pirate, and decided to fly around the universe first, before landing on the pirate base. I came upon a ship that ran out of fuel (these are common enough) and sold them some fuel, after which went back to the pirate planet (hoping to purchase better equipment and restock on fuel). Instead I was gunned down by pirates (the planet-walking kind, with guns) and upon death discovered that my mission type was in fact "explorer" (not pirate).
this once was a human being. It's arms, legs and head are encased in crystal tubes, fused to bare flesh. The torso is still bare. You can see the torn uniform of scout ship security team member.
if the chest is bare how do you see the uniform?
Away team corpses also appear on ships. also, blowing up the outer hull of a ship doesn't result in loss of atmosphere.a)maybe they are corpses of away teams from previous prospector ships?
What's wrong with awayteam message?I don't understand how the awayteam always has absolutely no data regarding its explorations since last leaving the station.
What's wrong with awayteam message?Well, this was just a corpse I found in a random planet. Also, I though awayteam was the name of a variable or somesuch that was accidentally left there, but I gather one can actually send something called awayteam on a planet and die there. (Or I'm just a confused new player)
Okay, wow. I found a pretty massive bug, and I have no idea what to make of it. Sorry for the lossy compression on the picture.
I touch down on this planet, and the science officer immediately remarks: WTF?
I move around a bit, and the landscape around my continuously and bizarrely shifts through random tiles, the science officer continuously WTFing with every step, until moments later, I am killed while trying to get back to my ship, which has transformed into a completely different tile now, by some kind of flying worm.
how does one use jet packs for mining?
It's not a bug, although a spelling of the description is...Spoiler (click to show/hide)
Guess that one really should get some flavor text upon landing, and maybe even scanning.
Almost everybody who lands there seems to think it's a bug at first...
hey any tips on pirate runs? I try to get the best gunner and pilot possible but even with that I get owned by the merchants THEMSELVES.
What should happen though is that other methods of piracy should be possible.
What should happen though is that other methods of piracy should be possible.
ie: having the ability to hire some more pirate ships to help you.
Then I died in the Apollo encounter.....Also, I asked for TIPS on pirate runs, GIVE ME SOME TIPS *skulks*
Always scan the planet fist, usually if there's a special text there's a chance appolo or another undesireable encouter will await you, stock up on dem weponz then come back.
If I may make a suggestion, in the next release, severely reduce the rate at which corrosive forces degrade away your armor and weapons. It's getting rediculously expensive to reequip my forces when everything evaporates on the first planet I land on.
So i am the only one who thinks a pilot named George Takei is funny?
Ah well... :)
So i am the only one who thinks a pilot named George Takei is funny?
Ah well... :)
And yes it shows diseases
And yes, those are armor, guns, melee weapons
And I just implemented 14 of the 25 Talents they can get. :)
So i am the only one who thinks a pilot named George Takei is funny?Oh I bet he's a fabulous pilot.
Ah well... :)
And yes it shows diseases
And yes, those are armor, guns, melee weapons
And I just implemented 14 of the 25 Talents they can get. :)
This would be the list as of now. Those with * are those i already implemented.If you haven't done this you'll want to make sure that the merchant one does not grant the sell bonus at the same station you purchased things at, otherwise I could win in 0 turns~Spoiler (click to show/hide)
nvm, figured out that i can sell it to companies.If it's that close then you could say they're chasing you through the door as you weren't able to close it fast enough.
Anyway, for a bug fix, try making it so aliens cant attack you if you launch. i pressed l for launch, and died because an alien delivered the final blow. If i'm inside the ship why s it able to attack me?
If it's that close then you could say they're chasing you through the door as you weren't able to close it fast enough.
This sort of requires the stretch that you're taking off as soon as you can close the door and you just stand at the door until then but :/
If you haven't done this you'll want to make sure that the merchant one does not grant the sell bonus at the same station you purchased things at, otherwise I could win in 0 turns~I would suggest going further. Implement a ,say, 10% difference between buy prices and sell prices. half (5%) with the talent. Merchant is one of the easiest way to get initial capital in this game (10-20k in 10 minutes, easy), this should make that harder.
Oh I started letting that happen on hostile planets almost right after I started playing this.If you haven't done this you'll want to make sure that the merchant one does not grant the sell bonus at the same station you purchased things at, otherwise I could win in 0 turns~I would suggest going further. Implement a ,say, 10% difference between buy prices and sell prices. half (5%) with the talent. Merchant is one of the easiest way to get initial capital in this game (10-20k in 10 minutes, easy), this should make that harder.
AlsoSpoiler: sociopath protip to would be merchants (click to show/hide)
a)maybe they are corpses of away teams from previous prospector ships?
just started playing. looks neat, but 0=on and 1=off? really? really? must be a little joke.err... what?
Also please make it an open forum, no password needed. Im too lazy to go through the whole registartion thing and will keep postig on this thread.
Also please make it an open forum, no password needed.I would like to pose that reuqest. I always like to talk to someone with a name (and an avatar) rather than guest#1337.1415926 ;D
Wow! A very generous offer. Of course the task is daunting: A quick grep revealed that there are at this moment 1459 print commands in the prospector source code. And i'd have to adjust most of them.
yup, Data folder.
@Neonivek
Another area where there is a lot of room for improvement. Them being complete and/or actually identifiable (and larger) for starters :)
"Captain, stop the ship here. This is where we shall make our space station!"
"The middle of a dangerous gas cloud in the middle of pirate territory?"
"YES."
"Captain, stop the ship here. This is where we shall make our space station!"
"The middle of a dangerous gas cloud in the middle of pirate territory?"
"YES."
HERE! We build HERE!
Next to the landing pad is a row of buildings, one of them sells fuel.I dont know what you mean by directory, and when i landed on the pirate planet, there were shps that i was unable to pas son one side, and a sea of acid on the other...
And i made a mistake: tiles.bmp belongs into the same directory as prospector
And i put 0.1.8b out.
(among other things it now floodfills the space map to check if all space stations are accessible without crossing gas clouds, and makes new clouds if they are not)
Directory is geekspeak for "folder". as for your in game predicament- just lift off and reland (or, you know, don't play as a pirate, it's broken)Next to the landing pad is a row of buildings, one of them sells fuel.I dont know what you mean by directory, and when i landed on the pirate planet, there were shps that i was unable to pas son one side, and a sea of acid on the other...
And i made a mistake: tiles.bmp belongs into the same directory as prospector
And i put 0.1.8b out.
(among other things it now floodfills the space map to check if all space stations are accessible without crossing gas clouds, and makes new clouds if they are not)
I just hired a gunner with the linguist talent (He was eaten by a sandworm).
Another small bug, I think.Spoiler: Super spoilerific (click to show/hide)
New bug. Science officer died. Somehow, I'm still able to collect bio-data, presumably because the captain is Competent, or something. However, I'm getting negative amounts of it.
Another glitch I noticed - I bought the level 3 shield generator, but it still shows as only level 2 on the ship and only gives 2 shield points. Trying to buy level 3 again says I already have it.
Also, is the level 3 engine supposed to only be 4 movement on a merchantman? I seem to remember having 5 movement on the scout with l3 engine, but I wasn't sure if the merchantman was just slower or if it was messing up.
Is there any way to sell things in the game? Like I wanted to sell my rocket launcher for a cargo bay thing so I try some trading, but even though the rocket launcher is worth 3000 I had to pay 500 for the cargo bay and the rocket launcher just got removed.
It's a fun little game with a certain appeal to it. I can see the potential :)
The other posibilty is that your shield generator got damaged...did it stay at 2 AFTER you left the station? Damaged shields reset upon leaving the station.
I guess adding a "damaged" indicator for ship parts would be nice (maybe change their color?).
Armor needs to be more effective. A full squad with layered personal force fields just got taken down by two of thoseIn a drifting spacecraft.Spoiler (click to show/hide)
Also, IMO the game is a little too unrealistic.It's a game. Put in a sci-fi perspective. Magellan could do whatever the hell he wants with it, the unerasitic approach is fun as hell.
Realistically in a sci-fi perspective you are usually COMPLETELY overpowered and rely on your wits and sometimes technobabble to survive.
How many times when watching Star Trek, Buck Rogers, or Dune were you presented with an even battle?
Though I do think that the main officers should be clearly supperior and survive more often when compared to the security team even if it means fudging some rolls. Afterall this is classical sci-fi, the security team are the cannon fodder and usually die off leaving everyone else to save the day.
BTW, is the disintegrator supposed to have a damage of 1, or am I missing something?
It is way to easy to die in this game.
Prospector, a roguelike in development.
Thing is i hear both: It is too hard and too easy. What am i supposed to do? :)
You don't need the numpad to move with numbers...1 is SW, 2 is S, 3 is SE...
when with we see 1.8c?
Also is there a way to re-order our redshirts? I want my strong guy to carry the best melee weapon.
My complaint is how lethal some aliens can be. Give them bows and they will wreck your armored and energy weapon armed screw any time
QuoteMy complaint is how lethal some aliens can be. Give them bows and they will wreck your armored and energy weapon armed screw any time
I do agree that a lot of the time these Aliens break my sense of emmersion when their primative abilities, small size, or Stone age technology trumps space age technology and highly trained personel.
Oh, and auxilery jetpack fuel containers don't seem to work at all.
Playing around with it a bit today I got this while engaging an unidentified sensor blip:
error #6 in 68:DISPBASE C:/Prospector/src/math.bas
error #12 in -1:DISPBASE C:/Prospector/src/math.bas
This happens every pirate encounter. I think it might be related to the fact that I killed some pirates on a planet I explored, and apparently got rewarded for destroying a pirate base (10k).
On another note, is there any way to actually capture an alien scout ship? I managed to clear one out through extensive use of mines and grenades and the death of many many redshirts, but was disappointed to find that nothing on the ship let me claim it. I got a ton of money towing it in as salvage, but I was hoping to fly it as my own.
That sounds like retirement.
comet mining? you mean those gray blocks next to planets?
But will i have the chance to switch better parts? if a desroyer has 4 lasers, and my old ship has a disintegrator, will the disintiegrator end up on my destroyer?
I went to a planet and the entire population was nothing but people turned into frozen statues. My scientist thought he could thaw a few of them out but because he was low skilled he killed the emperor who could have warned me of the creature who froze my team solid.
Ok that didn't happen... but wouldn't it be cool if it did?
It's a roguelike tradition, very few are willing to break with. It's propably one of the oldest even older than savescuming ;)
might just be on my end, but the config version numbers and the readmes and stuff dont look like they've been updated in a while.
Found another bug, that grants some money:Spoiler (click to show/hide)
Having a pleasant time with this, the game has a metric shit ton of potential. Bloody hard, but this one is on my watch list now.Double
Just saw your post over at somethingawful and gotta say...Balancing stuff is hard :/Spoiler (click to show/hide)
Did you try to whittle them down from a distance? With your weapons you should be able to destroy one of the cruisers per turn, and battleships should be gone within 3 Turns tops. And with 5 Movement points they can't really close in. Just checking if tactics might have helped.
There would be this:
http://forum.rpg.net/showthread.php?t=478840
Its slightly older and a tad on the humorous side though :) Also by some strange cooincidence i started watching Ghost in the Shell Stand Alone Society yesterday :)
Don't think I forgot about it, magellan, this game is getting better at every update!
Too bad I died like 20 times, so I'm giving myself sometime before I call myself a loser.
Actually, I think I die too much because I risk too much, hmm.
72 pages, what do you think about that?
That first bug, with the messed up world, that is a special world and yes the plants release a large amount of neurotoxins that makes everything look like that.
Sure you get a warning for that one. Well, it's not exactly a warning but a description but still.If I see that world again I'll be sure to check it out. That character was since slaughtered by sandworms.
I added that FAQ line yesterday. Because it definitely is F. So no reason to feel Derpish :)
Anyway: Yup, 0.1.10 will do wierd things if it eats a 0.1.9 savefile. I could have been more clear there: the savegames shrunk from 30megs to 3. I am actually suprised it doesn't crash when you load one.
Pirate thingy: havent looked into it yet, sorry. Thought i rather put this thing out with a few bugs less than bugfree prospector in 2028. :)
Edit of an edit - I think it was just that saved game. Weird. Seems to be working now.
Edit of an edit - I think it was just that saved game. Weird. Seems to be working now.
So i misinterpreted the above line? Was a 0.1.10 savegame? Thats... bad. If it does it again or even regularly please let me know, right now i am hoping it does not :/
The doctor in the tree planet (called Ted Rofes in my game) seems kinda bugged in general.I'm pretty sure the planet is random, as is the doctor.
First, he's still on the planet and asking to join even after already having joined my crew. Second, when he joined he took over my previous doctor's augments and level, and now he displays level 6 even though he doesn't have the HP for it (only 6 with imp. metabolism), and won't level up anymore.
Hmmm... couldnt reproduce that.actualy i couldn't reproduce it either i am sure the bug occured in my previus game (but don't have the save anymore i died) if i see it next time i'll post the save
Is it possibile that you got confused by a displayglitch that i just noticed?
(It doesnt clear the availiable stock, so if you got 2 stocks, and there are 3 availiable the Exit of the selling menu will cover the 3rd stock, but the price will still be there)?
Edit to add: Did you mainly trade with the last 3 goods? computers, narcotics & hightech? If so, then i guess those do deserve some nerfing (they behave different than the others)
2) Just pricetag actually. But I guess it would not hurt telling the player the value. Will add thatQuote
But if the shop does not carry my current equipments, then I have no way to compare unless I remember the prices... but I see that you've already added this. Thanks!That said:
I do hope you know about the (T)actics command?
Eh... yes, I did read about it in either the FAQ or quick start guide before I started playing. But in all my newbie-ness I've forgot about it. :p2) you can take a look at a creatures hitpoints with 'x'. Compare this with your firearms/melee and you'll get a rough idea about how badly off you are.
Thank you BishopX.
. There're monsters around that I cannot handle. How can I get out of there alive? :'(
Very wierd.... I just killed some guys and they stayed dead...
Very wierd.... I just killed some guys and they stayed dead...
Oh hey a bug...
0.1.10a ERROR #12 in -SPACESTATION C:\Prospector\src\prospector.bas
It's referencing the wrong location. I have the game in my documents, not where it's looking...
Q: What are cryo chambers good for?
A: cryogenic chambers provide easy storage for people, just hire the additional crewmen to fill them.
http://code.google.com/p/rlprospector/wiki/FAQcan you transport chambers from one ship to an other?QuoteQ: What are cryo chambers good for?
A: cryogenic chambers provide easy storage for people, just hire the additional crewmen to fill them.
I've seen a bunch of warning text in yellow... including no. of errors fixed during galaxy generation, and that about removing non-existent items when first entering a map.
Are those bugs, or are they expected? If they are bugs, do you need a save and log?
Hrm...
How do you see what your bought equipment is
how do you set down a rover?
Why in the world is every step taking five O2 when I have lung improvement for all the crew members, where as for other play through its not like this. Am I missing a game mechanic here?
Why in the world is every step taking five O2 when I have lung improvement for all the crew members, where as for other play through its not like this. Am I missing a game mechanic here?
I think the amount of oxygen used is related to what terrain you're traveling over. It seems rough terrains cost more oxygen.
BTW, is magellan taking a break or is this project abandoned?
So, whats the improvement of this game based on when it was first posted like?
Game looks interesting, but the learning curve is steep.
Couple questions:
1) How do you buy stuff at the station? I went to trading, hit "buy", choose the goods, and it popped up something that looked like a request for a number of goods to buy....but none of my keys (I tried them all) would change the number from 0. I have a Japanese laptop (Japanese as in keyboard layout, not maker) so I suspect the problem may lie there...
2) What is the point of going to planets? They seem like a good way to get killed, but I haven`t found anything valuable there yet, despite racking up a large number of deaths from an impressive array of nasties. (from Angry Avian to Armed Reptile)
Definitely looks fun tho.
Hi guys.
Let me just say for starters: I am awed by this thread! I am very glad it seems that some people have fun with this little thing!
the number selection thingy: reacts to + / - key up key down, key left key right, and to typing in the numbers directly. But the problem may lie somewhere else: Only light transporters start with cargo space. (The game really could tell you that when you try to buy. It should. It will. soonish)
Why you should land on planets: well... it's your job :) Of course you can become a trader or a pirate too but those occupations can be quite hazardous as well.
Generally it is not the first time i heard the thing about the learning curve. Personally i got the feeling that it all falls into place quickly after some figuring out of what stuff does, but any suggestion on how i could improve that or hints at where the hurdles are would be most welcome!
Oh and there have been reports of people going blind after looking at the sourcecode. so you have been warned...
Is this game still being worked on? New stuff and features and such? It's too good to not develop further.
Great to see this is still being developed. ;D
Gotta say this is one of the better roguelikes I've ever played, and definitely the most enjoyable one of its genre.
Keep up the good work.
Well it is almost the only Space Roguelike that actually tries to feel like a Sci-fi without becoming a space opera.:P
Sorry I meant a Space Soap Opera :P
What's all this about Space Oprah?
Sadly, Google Image Search for "Space Oprah" does not yield anything hilarious.I only found this:
YourThanks for the link.
Destroyer;40000;35;4;4;4;0;10;6;120;
Looks awfully similiar to my
Battleship 35000 40 5 5 4 2 20 5 100
;)
6 weapon slots of course will mess up the sidebar.
Anyway: It's been written in freebasic (www.freebasic.net)
There you would find the compiler you need. Of course if you add items and monsters, you also need to make the game generate those. (Monsters are set in planet.bas, items in items.bas)
actually you an command the rovers. Radio your ship and say "Rover:start" "rover:stop" or "rover:target" can't do it from orbit though, and you need to get the stuff they might find yourself (hmm... a rover that picks up stuff... could be a nice luxury item)
Earliest versions had it like that: If you died on a planet and had some guys left on the ship they would start and you could go on. I soon realized that that made you effectively immortal. (just always leave 1 guy behind) Therefore i don't think i will be expanding remote exploration again anytime soon.
Edit to add:
Just put out 0.1.11, halffinished and untested as it may be. See sig for link
are you certain its a special?
I moved some of the more boring specials into a "happens a few times" category (And intend to move some more, as soon as that lazy brain of mine can think of more interesting ones)
Not sure if this is spoilery, but just in case: The no longer special planets would be these:Spoiler (click to show/hide)
Seems really hard to make money now without resorting to trading all the time. Resources and mapping just aren't worth much.I disagree. You just have to find one with a huge amount of resources. I once got 100k from resources alone on one run
anyone been able to survive the bloody anomalies? at least half my games end with a random gravity fluctuation or high energy wave it seems nowJust avoid their general area, you'll be safe.
anyone been able to survive the bloody anomalies? at least half my games end with a random gravity fluctuation or high energy wave it seems nowJust avoid their general area, you'll be safe.
Anyway, there's a alien artifact in the mountains, and I can't get to it.
WHHHHYYYYYYY?!
Edit: Nevermind, I got a drill, it wasn't worth it though. The artifact is nearly useless...
Not for me, you just have to fly around them. If you lack the fuel to do that, then it's a problem on your side.
They only spawn around other Anomalies, so if you avoid the visible ones than you should be safe.Not for me, you just have to fly around them. If you lack the fuel to do that, then it's a problem on your side.
Nope, never lacking in fuel - sometimes it's right when I start.
It's also hard to fly around them as I can never see the anomalies in question.
is there a tile set graphic set for this? :PThe way things are set up you really couldn't have one.
I take it you missed the release of 0.1.12 2 days ago, saint :)So are you saying I should get drawing or what?
spoilered to avoid window stretching:Spoiler (click to show/hide)
Would you please elaborate why you have a problem with ASCII graphics?
Would you please elaborate why you have a problem with ASCII graphics?
You could sum it up by saying its just "personal preference" but I guess ill go into detail.
1) I would like to play a game where the work involved is playing the game and not trying to figure out what object is what every time I encounter it..
2) Ive found that at times some character graphics may look very similar too one another, and if you happen to get one confused with another it could mean the end of your game very easily.
3) It doesnt give any sense of what is currently in the game. Yes you can easily use your imagination, but if i wanted that I would just go use some paper and pens and draw something up.. In a game i would like at least some graphical nature to help me get directly involved in the game. When i first started playing dwarf fortress, I had this same sense at first as well. When i found out there was graphic tile sets people created, I dont want to go back if i dont have too to the original graphics. It basically made a great game even better.
@Saint, thats actually the main thing missing: a volunteer, since i cant draw myself out of a wet paperbag.I will work on it when I get the chance, a size would be nice for me to work with like 32x32 pixles or 10x10 pixles or something.
Of course I am hoping you are not going to be that volunteer, and get that job...
I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.Here's some tips, minor spoilers:
Help.
I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.Here's some tips, minor spoilers:
Help.
Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.
ANY planet with native life is a place to avoid unless you are confident in your killing abilities.
Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.
Jetpacks are a must. They make mining drills obsolete.
Don't enter caves.
Just because someone looks friendly doesn't mean they won't flip when you least expect it.
Just a few.
I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.Here's some tips, minor spoilers:
Help.
Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.
ANY planet with native life is a place to avoid unless you are confident in your killing abilities.
Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.
Jetpacks are a must. They make mining drills obsolete.
Don't enter caves.
Just because someone looks friendly doesn't mean they won't flip when you least expect it.
Just a few.
Jetpacks cost 600 each. I'm lucky if I have 100 at any one time.
Also, I hate to bring it up, but how do savescum when you die? Ie. when you get fucked up by a wormhole or anomoly field. Magelllan says there's a way to do it, but Task Managar doesn't really work. Try it, you'll see.Backup the save file. Put it back into the save folder if you die.
I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.Here's some tips, minor spoilers:
Help.
Don't go to most unique planets unless you are heavily equipped. Don't. Though there is one you will want to go to as soon as you find it, it won't last forever, so go there before it's gone.
ANY planet with native life is a place to avoid unless you are confident in your killing abilities.
Be VERY cautious when boarding drifting ships, humans are not the only thing you may encounter.
Jetpacks are a must. They make mining drills obsolete.
Don't enter caves.
Just because someone looks friendly doesn't mean they won't flip when you least expect it.
Just a few.
Jetpacks cost 600 each. I'm lucky if I have 100 at any one time.
Compare it to the cost and extra time you need for drills, Jetpacks are a better bang for your buck, not to mention that they have an emergency jump function that might save your life if you are in deep shit.
Compare it to the cost and extra time you need for drills, Jetpacks are a better bang for your buck, not to mention that they have an emergency jump function that might save your life if you are in deep shit.
That doesn't solve the problem! I just keep dying to random events. I get jumped by a horde of insects while exploring a planet for resources, or I stumble into an unseen anomaly, or whatever. I just can't stay alive.
ANY planet with native life is a place to avoid unless you are confident in your killing abilities.Only go to planets with a 20 or less chance for life.
Another hint: The more dangerous the planet the more minerals it has.The planets that I found were the most mineral-laden were barren lifeless worlds that occasionally popped a magma pimple. One of the least dangerous threats in the universe.
For me completely barren planets usually had only a few minerals, while dense corrosive inhabited planets had lots of minerals. Magma is dangerous. Just not that dangerous.Another hint: The more dangerous the planet the more minerals it has.The planets that I found were the most mineral-laden were barren lifeless worlds that occasionally popped a magma pimple. One of the least dangerous threats in the universe.
And then there is that one radio command, that is for some reason immensly popular.Let me guess, is it one of these?
I keep dying, a lot, even if I'm careful. Repairs and fuel cost so much, that I'm constantly on the brink of running out of money.Start with the scout.
Help.
Also, I hate to bring it up, but how do savescum when you die? Ie. when you get fucked up by a wormhole or anomoly field. Magelllan says there's a way to do it, but Task Managar doesn't really work. Try it, you'll see.Backup the save file. Put it back into the save folder if you die.
I'm getting the hang of safely exploring and extracting minerals, but now pirates gank me. What do?Run if you can, fire back while running, get a better weapon/ship/shields. Best I can think of, pirates usually kill me more than I would want them to.
I just figured out the radio system for the ship. If you press r while on a planet, and are within radio range of the ship, you can give it orders.Land, allows you to select where you want to move your ship to.
Come, which lets you move it to a different location on a planet.
Fire, which lets you use it's guns against creatures on a planet.
Do you have to have a satalite for those commands to work?
I gave up on this game after dying over and over and getting frustated. Even exploring planets with 10% chance of life isn't safe, they appear out of no where and kill the shit out of you. RAGE
Any place you can find a good list of the average costs for goods? What is low and what is high?
Do you have to have a satalite for those commands to work?Nope, just a clean signal to the ship. Satellites help by allowing you a clean connection no matter where you are (unless you are in a cave). Though your pilot can screw up by crashing into it when leaving a planet, thus destroying the satellite.
Radio Commands
Q: What are the commands for (R)adioing the ship
A: One is "Hello" wich is answered with "Yes?" And more I will not tell you. Except that there are currently 10 (including the above).
Q: Any hints?
A: Your communications satellite can do more than just relay messages. 2 Commands are a bit redundant, one is suicidal and the remaining too aren't too practical, though they can be fun.
Q: Anything else on radio commands?
A: There are 3 commands if you got a rover on the planet: rover start, rover stop and rover target.
We know 5 of 10, so we have to be witty to find new ones.
I'll give it a shot.
There's a 'Smoke' command If I recallIt doesn't work for me.
Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.Just be paranoid and cautious, you'll rarely die.
Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.Just be paranoid and cautious, you'll rarely die.
Well, you're doing it wrong! You're supposed to have hundreds of dead crews!Even with all the tips I can't really get anywhere anymore without dying. Which is a shape since I was a huge fan early on :/ It seems to be falling into the old roguelike trap of confusing satisfying challenge with retarded and seemingly random failure, which is discouraging to most players.Just be paranoid and cautious, you'll rarely die.
Tell that to my dozens of crews :P
Will launch kill you if you are on the same tile as the ship? Seems like a good way of solving the dead pilot problem.Yes, it will kill you.
Will launch kill you if you are on the same tile as the ship? Seems like a good way of solving the dead pilot problem.Never bring your pilot with you. If you do you can't have him pick you up while your fatal miscalculation has doomed you to be unable to reach the ship in time by one tile.
Will launch kill you if you are on the same tile as the ship? Seems like a good way of solving the dead pilot problem.Never bring your pilot with you. If you do you can't have him pick you up while your fatal miscalculation has doomed you to be unable to reach the ship in time by one tile.
I might have blown it up ???Ah, we all have our "I probably shouldn't have blown that up" moments.
You can hang it on your ship as a souvenir of your adventures.Spoiler (click to show/hide)
blows up the planet (more or less). Watch the video on the google code site.Well I'm dead now.
What do the ancient alien bombs do?How do you get one?
Just spent an afternoon implementing something like pathfinding.That looks cool. Any chance to have refuel depots and space bars in cross-sections of such routes in the future? It would add to the atmosphere a lot :).
Another thing nobody is ever going to realize its in there
Soon merchants will avoid anomalies and gas clouds and have funny routes like this:
(http://i46.tinypic.com/2liegid.jpg)
@Duke 2.0
Are you certain you can't start with a dead pilot? Launching never checked for crew, and I havent touched that part. What exactly is happening?
@BishopXSpoiler (click to show/hide)
Savegame would be helpful
As for the gravity & atmosphere thing:
I would have thought that that one is rather obvious. As obvious as you cant breathe in exotic atmospheres.
Just spent an afternoon implementing something like pathfinding.That looks cool. Any chance to have refuel depots and space bars in cross-sections of such routes in the future? It would add to the atmosphere a lot :).
Another thing nobody is ever going to realize its in there
Soon merchants will avoid anomalies and gas clouds and have funny routes like this:
(http://i46.tinypic.com/2liegid.jpg)
@Duke 2.0
Are you certain you can't start with a dead pilot? Launching never checked for crew, and I havent touched that part. What exactly is happening?
@BishopXSpoiler (click to show/hide)
Interesting Idea, Deon & Orb.Bar fights! :D
I was thinking that merchant captains would sell their sensor data for a particular leg for a few credits in bars.
Of course, such "Space truck stops" would be fun too, but they shouldnt make it too easy. Maybe they could charge exorbitant 3 credits per ton of fuel. There also could be a chance of "Something has happened"
...
Hmmm....
Short term I think the easiest way to do "truck" stops would be to allow colonies to sell fuel, in the same way the pirate bases do, although probably for more money. Of course not all (or possibly none?) of the colonies are known to the merchants at the start of the game, so as the player sells knowledge of the colonies to the corporations the routes might have to be re-calculated. This is probably too processor intensive though.
They look nice, but the colors are not quite sharp enough for me. I mean, with their size it's somewhat hard to distinguish features.Interesting Idea, Deon & Orb.Bar fights! :D
I was thinking that merchant captains would sell their sensor data for a particular leg for a few credits in bars.
Of course, such "Space truck stops" would be fun too, but they shouldnt make it too easy. Maybe they could charge exorbitant 3 credits per ton of fuel. There also could be a chance of "Something has happened"
...
Hmmm....
Also, I've made 24x32 tiles for you to test. I would really love to see the game in 24x32. It wouldn't make it too huge as 32x32 and also allow a good amount of detail for the game to look beautiful.
Scout, long range fighter, light transport, troop transport, pirate ship:
(http://i.piccy.info/i5/39/81/218139/scout.png) (http://i.piccy.info/i5/42/81/218142/longrangefighter.png) (http://i.piccy.info/i5/45/81/218145/lighttransport.png) (http://i.piccy.info/i5/49/81/218149/trooptransport.png) (http://i.piccy.info/i5/50/81/218150/pirate.png)
Did you mean something like this?Little too much.
(http://i.piccy.info/i5/49/81/218149/trooptransport.png) (http://i.piccy.info/i5/79/82/218279/trooptransport2.png)
I tried to make it more saturated and add contrast with different colors.
Little too much.Maybe, but note how the color range and brightness make it to appear much more "vivid".
(http://i.piccy.info/i5/22/83/218322/scout2.png) (http://i.piccy.info/i5/32/83/218332/longrangefighter2.png) (http://i.piccy.info/i5/34/83/218334/lighttransport2.png) (http://i.piccy.info/i5/35/83/218335/trooptransport2.png) (http://i.piccy.info/i5/37/83/218337/pirate2.png)Much nicer. I can literally see the individual pixels now.QuoteLittle too much.Maybe, but note how the color range and brightness make it to appear much more "vivid".
Interesting Idea, Deon & Orb.
I was thinking that merchant captains would sell their sensor data for a particular leg for a few credits in bars.
Of course, such "Space truck stops" would be fun too, but they shouldnt make it too easy. Maybe they could charge exorbitant 3 credits per ton of fuel. There also could be a chance of "Something has happened"
...
Hmmm....
Also, are you eventually planning on creating a dynamic trading system? Such as the more stuff a station has, the cheaper it is? Perhaps stations create the more advanced goods, and planets create the simple goods, like food? So you could run trade routes from planets to stations, but not indefinately, and you would have competition fromm regular merchants.
Also, are you eventually planning on creating a dynamic trading system? Such as the more stuff a station has, the cheaper it is? Perhaps stations create the more advanced goods, and planets create the simple goods, like food? So you could run trade routes from planets to stations, but not indefinately, and you would have competition fromm regular merchants.
This gets asked quite regularly, and always makes me go ???
Supply and demand. Yeah. Thats how prices are set. Have been set like that from ... erm... when I first put "Trading" into the space station menu.
Now, What am I supposed to do again? ;)
Also, are you eventually planning on creating a dynamic trading system? Such as the more stuff a station has, the cheaper it is? Perhaps stations create the more advanced goods, and planets create the simple goods, like food? So you could run trade routes from planets to stations, but not indefinately, and you would have competition fromm regular merchants.
This gets asked quite regularly, and always makes me go ???
Supply and demand. Yeah. Thats how prices are set. Have been set like that from ... erm... when I first put "Trading" into the space station menu.
Now, What am I supposed to do again? ;)
Sad bump :/
And yes, that is their standard armament. Whats wrong with it? (Those are not the new space faring aliens. The new ones are a bit more varied as to ship design, weapons, and fleet composition)
And yes, that is their standard armament. Whats wrong with it? (Those are not the new space faring aliens. The new ones are a bit more varied as to ship design, weapons, and fleet composition)Spoiler (click to show/hide)
Actually, it would be complaining that your enemy has repeating rocket launchers when you've only got repeating pistols.And yes, that is their standard armament. Whats wrong with it? (Those are not the new space faring aliens. The new ones are a bit more varied as to ship design, weapons, and fleet composition)Spoiler (click to show/hide)
They're an advanced civilization. Scouts are probably expected to encounter dangerous lifeforms. Their larger ships -would- be even more deadly. Its like complaining that infantry today have assault rifles but in the 1800s they has muskets. Not the best comparison, but you get the point.
The main new thing is alien spacefaring civilisations.
+ some miscelaneous small stuff.
I think AT MAX they should have X-Ray lasers. I mean, a single X-Ray is already quite powerful. I'd consider Disintegrators overkill if I were the designer of the scouts.
Also: Dieing to anyone but pirates in a space battle (like the aliens we've been talking about) always leads to "Died while trying to be a pirate". Which makes no sense.
Is there any way to repair your ship once you've gotten rid of all the pirates and the space stations have mysteriously disappeared?Spoiler (click to show/hide)
Is there any way to repair your ship once you've gotten rid of all the pirates and the space stations have mysteriously disappeared?Spoiler (click to show/hide)
If I understand what your asking....some planets have a shipyard, which can repair your ship(the last version, havent got this version yet). It should, anyway. Makes sense. Its sort of like the pirate shipyard but with less bars, and pirates.
StuffI always tend to go towards the 0-30% chance of life planets so I don't get destroyed by a mammal with tentacles, but I enjoy the challenge later, when my 85 men armed to the teeth can still lose a man to some little mammal.
Looks awesome, but I have a hard time with ASCII games. Will probably wait for a tileset, if it comes with support for it, or make one myself for shits and giggles.
Also: Mammals cant have tentacles? Meet the Starnosed Mole!
You now start at the border, at a "truckstop". Sorta like a mini station, thats where the first docking takes you. Can't earn money there(or very hard to do so), but they don't take docking fees. It's mainly there as an emergency fallback, should you have trouble getting to a real station at the beginning of the game.
i like the tiles.
Tiles :D
You now start at the border, at a "truckstop". Sorta like a mini station, thats where the first docking takes you. Can't earn money there(or very hard to do so), but they don't take docking fees. It's mainly there as an emergency fallback, should you have trouble getting to a real station at the beginning of the game.
Why does this make me laugh more then anything else? Hey Magellan I have a suggestion!
If the Fallback station can have a name, can one of them be "Desire"?
sorry, don't get it
It seems to be messed up in the current version, I think all the stuff that was suppsoed to be in the ? help is in the readme file.
9)Where is the in game documentation? the help page doesn't contain any useful information.
Allright fixed the stock trading bug, and going to look into the item destroyed thingy.Something to do with this (http://en.wikipedia.org/wiki/A_Streetcar_Named_Desire) perhaps. And then that kind of stuff at a truckstop?
Thanks for the reports, and keep them coming.
Heat: if your weapon gets really hot it might shut down or even be irreperably damaged.
I still do have no idea what a streetcar named desire has to do with truckstops in space, but thats propably just me :)
When playing the pirate cruiser start, how are you supposed to get fuel seeing as you can't dock anywhere?As a pirate you start in the pirate base system. just scan each planet and you'll find it. (Pirate bases offer most of the functionality of a starbase, and you don't have to pay your crew (for some reason....))
Slave crew, epic.When playing the pirate cruiser start, how are you supposed to get fuel seeing as you can't dock anywhere?As a pirate you start in the pirate base system. just scan each planet and you'll find it. (Pirate bases offer most of the functionality of a starbase, and you don't have to pay your crew (for some reason....))
Apparently you can't plunder alien vessels. why?All vessels seem to hail, but as far as I know there's no way to interact other than opening fire.
speaking of alien vessels, they are always hailing you, so is there a way to interact with them out of combat?
When you hire a new officer its skilllevel will be somewhat in the vicinity of the other 2 officers you have.The game now has 4 officers, and I'm sure none of them appreciate being called an "it", no matter what you really think of those moochers.
Spoiler (click to show/hide)
played this game, don't like it, delete it, put on my "worst games" list.What's wrong with it, sir? I don't see why the hell it would be that bad.
played this game, don't like it, delete it, put on my "worst games" list.What's wrong with it, sir? I don't see why the hell it would be that bad.
Edit: Bug, I got the giant rain forest semi-special on a rogue planet,there were no plants, too. So I'd guess two bugs.
Edit2: Never mind, there are plant creatures (but still no actual plants). Proceeding to run the hell away now.
I did manage to run into a snag... though.Spoiler: BIG spoiler (click to show/hide)
Indeed I am still working on the game.
In fact, I just released 0.1.15
Enjoy, and please report any bugs you may find!
Is there a way to get more messages in the game? In the older versions, upon picking something up the game would tell me what it was and so forth. I don't get those messages in this version. I'm wondering if I can turn it back on somehow, but I didn't notice anything in the options.I've got the same problem. Whenever I pick up any metals that are on a tile that gives you a message as soon as you move onto it, it overwrites the picking up of the metals. I'm sure that's the problem because whenever I pick up metals that aren't on tiles that would give you messages I get the message of picking up the metals normally.
I've got the same problem. Whenever I pick up any metals that are on a tile that gives you a message as soon as you move onto it, it overwrites the picking up of the metals. I'm sure that's the problem because whenever I pick up metals that aren't on tiles that would give you messages I get the message of picking up the metals normally.
Majestic, is your auto-inspect on?
I've also noticed something somewhat strange. I think it's also a bug. It's somewhat of a spoiler though so those that have read that have yet to read a spoiler don't open this.Spoiler (click to show/hide)
I've also noticed something somewhat strange. I think it's also a bug. It's somewhat of a spoiler though so those that have read that have yet to read a spoiler don't open this.Spoiler (click to show/hide)
maybe something changed in a recent version, but i think thats the way its always been. you can destroy them (and sometimes find things in the wreckage) but otherwise there is no interaction.
Spoiler (click to show/hide)
@TarranSo it's somewhere in the caves?
Ahhh I see what happened here.
Stupid map generator added some caves underneath the complex, putting the sought after computer somewhere down there. Thanks! Consider it fixed.
but why would i bother hiring regular red shirts when i can get snipers for the same price, or is there something i am missing.Yeah, what do normal security members have that snipers don't? Melee bonuses?
cool, can you buy skills like that or is it just a random attribute given to crew members when they are hired?
just lost everyone but my gunner with the improvised mines while investigating a derelict battleship floating in space.
is it even possible to kill everything on a ship because I was killing them non-stop for 2 minuets but they just kept coming.
*shudders in horror*
EDIT: i returned to the infested battleship with a squad leader and 4 security members accompanying myself, Doc, and the scientist, we managed to clean the ship but not without loss, only myself, doc and a red shirt made it out alive. on the bright side i am now cruising the galaxy with a free battleship which is awesome.
That games looks interesting...does it provide already deep gameplay?
....but none of the stores seem to offer to buy mapdata?
how major? Deon making a tileset could be a huge boon to the game! think about it!
Actually if you turn on graphical tiles textsize gets ignored. Of course with 24x24 the screen is 1920 pixel wide. Since it works fine here (Besides the window being larger than the screen) I have only one theory at the moment:Actually the textsize is ignored from config.txt, but NOT ignored from game options for some reason.
Window is forcing the window to be as large as the desktop, and squashes the letters.
As for what is what there are 2 possibilities:I am mostly interested in the creature sprites. Some of them are even letters. If you could say what are those "P" and different-colored similar people icons, it could help a lot :).
One list is here:
http://code.google.com/p/rlprospector/source/browse/trunk/tiles.bas
Don't know if anyone has mentioned it but when you
die by your own plasma trail when fighting pirates it
records it as having been blasted into atoms by pirates.
Don't know if anyone has mentioned it but when you
die by your own plasma trail when fighting pirates it
records it as having been blasted into atoms by pirates.
Well if it is "bushes" then maybe instead of one big blobYes, I already did it this way, we think similar :).
you could have a few small ones to a tile.
Will there be a seperation between creatures and sentient creatures visually?Well, there are "sentient centipedes" and "centipedes", as well as other sentient species. And each specie has its own sprite. So yeah, each specie looks different.
Deon is a God. On the level of Toady except instead of programming, it's art. Good art with alot of limitations.To reach the level of Toady one must dedicate his whole life to it. Sadly I am still confined by my family, work and university, but I try hard to meditate and concentrate on what is truly important :P.
Well, there are "sentient centipedes" and "centipedes", as well as other sentient species. And each specie has its own sprite. So yeah, each specie looks different
What do you mean? The sentient beings have their own sprites because they are specific species, so once you learn who is who you will see it at glance.QuoteWell, there are "sentient centipedes" and "centipedes", as well as other sentient species. And each specie has its own sprite. So yeah, each specie looks different
Hmmm... So I'll take that as a no.
Well looks like there just ain't no way around looking.
Cool about the rename thing, did not notice it. With theDo you have a 320x240 desktop resolution? :)
crew thing I mean that if say I have the gunner skill 1 die, when
I go to hire a new one it says (current:1) and the little side pannel
says Gu:1
What do you mean? The sentient beings have their own sprites because they are specific species, so once you learn who is who you will see it at glance
Also is the boring planet supposed to gen resources?
In a recent game I earned way to much from a bunch
of resources on it where the only challenges was walking
to them.
When you are in an abandoned ship on a planet
and you go to leave it uses the same message as
when you go to enter it.
"abandoned ship Enter?(y/n)"
Probably should ask about leaving and rephrased
so it asks:
Enter/Leave abandoned ship?(y/n)
If you leave your science officer on the ship and try
to "I"nvestigate something it says he is dead.
It would be okay for me :).
Also my first attempt at 8-dimensional ship:
(http://img.ie/238a0.png)
Diagonals are a bitch :D.
P.S.
Scout, fighter, heavy scout:
(http://img.ie/482a6.png)
It would be okay for me :).
Also my first attempt at 8-dimensional ship:
(http://img.ie/238a0.png)
Diagonals are a bitch :D.
P.S.
Scout, fighter, heavy scout:
(http://img.ie/482a6.png)
Oh, wow. Is there anything you can't do?
Awesome tile set Deon. :o
Anyway, some bugs I got.
1. If your captain gets sick and "stays" on the ship, you can't get him back into the awayteam because it says you can't take him off the away team(?).
2. I've had two crashes related to the 0 key when you use it to fire at all aliens. Lost a really good save with tons of alien tech. :-\Spoiler: Bug (click to show/hide)
Hmm... thought I had fixed the captain bug.
The laying fire thing you are the second to report that.
And it bugs me because i can't reproduce it.
Got a hunch it might be the sound effects.
Anything you can tell me, maybe a savegame even?
I just ran into some creatures that left trails of ammoniaA while. I posted about Magma worms a long time ago.
behind them. That is so cool, since when has that been in?
Anyone else encounter a magma worm yet? I have. :P
Too bad that guy is dead.
They must be rare. I have been playing this gameYeah, they are rare. But extremely obvious once you enter a planet.
quite a bit and this is the first I saw any like it.
It is a preference that I have. I started doing it a bitAh, I thought I saw them dropping artifacts before. Guess not.
ago and never stopped. Also they do not drop artifacts.
I think the sensor only works for the battle screen and
scanning a planet. You need the ship detection system or
the improved version to find ships. They cost 1500 and 3000
respectively and are in the sensor category of ship upgrades.
1) Hm, it prompts me just fine, strange.
3) It's kinda intentional, but I can change it :). Colorful stars seemed pretty distinguishable for me.
Would a grav anomoly be a black hole? if so a deep(er), filled black circle surrounded by a halo of Hawking radiation, maybe?Yeah, except for the fact that they cover hundreds of tiles, so seeing hundreds of black holes... yeah.
I can't seem to get a hull I designed. Its in the listYeah, probably another interface bug of resolution transitions. Magellan will be able to fix it quick. Thanks for finding it :).
but nothing happens when I try to select it.
Also when in space and you try to take over a ship
the thing that shows you the comparison between your
ship and the new one is so far to the right that you only
see the first letters of some of the words.
Just started playing this the other day (on 0.17) - so far I've had 2 different crashes when shooting at aliens with my away team. Is this a known issue? Will try out 0.20 and see if it happens again.With "f" key, or that option which allows you to redirect target to different aliens?
Tunnels don't appear in the graphic mode or at leastThere is a "tunnel" graphical tile... Magellan?!!!
the place with the people complaining about the mushroom
cave having a monster it doesn't appear unless you are
in ascii mode though you can still enter it even if you don't
see it.
And I was just ambushed and the screen went black and
crashed. the save file also disappeared.
After you press the f key, you get a choice of choose target or divide fire.Just started playing this the other day (on 0.17) - so far I've had 2 different crashes when shooting at aliens with my away team. Is this a known issue? Will try out 0.20 and see if it happens again.With "f" key, or that option which allows you to redirect target to different aliens?
Erm.... about a year ago I was toying around with that, shelfed it to get some direly needed Bugfixes out, and it's been on the shelf since. :-[Just today I thought how cool would it be to make "castle"-type structures with an environement close to that of a small space station on random planets; and make you to be able to buy a colony module and build one (and slowly recieve some revenue if it's not too far from trading routes) :).
Yup, that would be it, thanksGreat thx!
As for walking on the planet: if you press w and then the direction you walk into that direction until something happens (works on the space map too)
Does it say the 'w' thing somewhere and I just missed it?
because if it doesn't it really needs to.
Yup, that would be it, thanksGreat thx!
As for walking on the planet: if you press w and then the direction you walk into that direction until something happens (works on the space map too)Does it say the 'w' thing somewhere and I just missed it?
because if it doesn't it really needs to.
Yeah i completely managed to miss that as well. Maybe its in the extended documentation? I just read the quickstart.
Coastlines would be possible, i guess.It's not a gazillion of tiles.
Would be a gazillion of tiles though
Water-Sand
Water-Rock
Water-Grass
Water-woods
Water-....
Acid-Sand
Acid-Rock
Acid-....
And not just one of each, but 8
Not sure if that would be worth the effort
As for the crash: Tried 5 times, and got the crash on 2.
The other 3 times i was able to run around till the planet sploded.
I guess It will take some time to find that one.
Which ones? If you mean invisible monsters, they are invisible.
P.S. Did you fix an explored ship turning into a castle?
The invisible shafts and fight crashs should be fixed. You do have the current version 0.2.2?
Spoiler (click to show/hide)
7) buy an awesome ship and get killed by the still-hostile station anti-pirate cruisers
Good, I was getting a little worried what with no recent updates. Also Magellan, its not necro, its an update. Your always welcome to post in the thread here with new updates as far as I am concerned.
How difficult is this game compared to DF? Like, is it something like M>B>I to goto inventory (just an example) and no mouse support?
Oh god, I remember how often I died on this game.Cool to find a thread about it here, though.
It was always the animals, those goddamn animals.
Which I found frustrating. Now perhaps it's my fault as I was missing some crucial warning eg. a skilled Science Officer identifying the potential danger. Or perhaps I was just missing the rule of thumb "special planets = death".
How finished is it? Can I actually play it or it is largely in beta stage? Looking at version number I'd rather suspect it is early beta.
Yeah, security personnel are just redshirts that you can give guns to boost your firepower without adding expensive, redundant and useless special personnel (like scientists)
The redundancy being part of the uselessness. And yes, space lockpicks are very heavy.Yeah, security personnel are just redshirts that you can give guns to boost your firepower without adding expensive, redundant and useless special personnel (like scientists)
Scientists carry your lockpicks. That is very useful. Do you know how heavy space lockpicks can get?
I really need some good tips for survival/money making.Trade. Also stocks (buy below 100 sell above). You'll be rich with no risk (compared to landing on omnicidal* worlds). It's rather boring however.
You can get money for better ship and equipment by exploring. Just run from all monsters, concentrate on exploring lifeless planets and claiming minerals. If you found drifting space ships, you can score a new ship for free. Just shoot a hole in the outer hull, that kills most monsters due to vacuum exposure.
can you tag that last one in a spoiler tag please? Thanks!
If you come across a drifting ship in space you can radio them too first. (Nasty space monsters rarely pick up the phone)Yeah, about that.
Tile at 37:14:399=0
0.2.2c Error #6 in 2610:GETITEM C:\Prospector\src\Googlecode\items.bas
0.2.2c Error #6 in 2610:GETITEM C:\Prospector\src\Googlecode\items.bas
0.2.2c Error #6 in 2610:GETITEM C:\Prospector\src\Googlecode\items.bas
0.2.2c Error #6 in 2610:GETITEM C:\Prospector\src\Googlecode\items.bas
Tile at 11:10:457=0
Tile at 21:2:457=0
Tile at 34:9:457=0
0.2.2c Error #6 in 2070:CUSTOMIZE_ITEM C:\Prospector\src\Googlecode\cargotrade.bas
If you have a mining drill, you can dig right through it to pick the stuck item up. If your team has a jetpack, life gets easier, as you can just fly right through, assuming you still have fuel remaining.
Protip: If your ship gets stuck in impassable terrain (mountain, deep water, etc.), you can 'r'adio it to 'land' on your targeted destination. Useful if you're also running out of air. Also, if you need fire support, and if your ship has some weaponry, you can 'r'adio it to 'fire' at an enemy.
2 more survival tipps:Yay, updates are coming! :D
In the first station look for the guy in the white coat.
He can tell you the position of 5 systems, where the critters are less dangerous.
Also: ever tried (r)adioing your ship while on a planet? there are 2 commands that can be pretty usefullIf you come across a drifting ship in space you can radio them too first. (Nasty space monsters rarely pick up the phone)Spoiler (click to show/hide)
That beeing said I am right now working on improving the crew system (so that you can take a spare pilot with you, and have 4 science officers) and might have a new release for the weekend.
P.S. I've noticed that some resources are drawn under terrain tiles (or it looks like that: when I don't see it, I can see the resource from scan, but when I approach, I see just a terrain tile; and moving on top of that still picks up the resource). It looks like it occasionally happens no matter what the type of the resource is.
I tell myself it's because the mineral is buried.
Spacedustmadness. Blame it on spacedustmadness.
Yep, very proud of that :)
And we both have a release for the ARRP!
This is what happened with prospector:
0.2.3
+ 4 new artifacts
+ Autopilot routefinding is now less reckless
+ Autoexplore for more convenient planet mapping
+ You know can fully customize your crew: No fixed slots anymore for officers and redshirts
+ Additional officers can contribute in certain positions:
Pilot - This is a one person job, addtitional pilots don't help
Gunner - Addtional gunners help as long as there are weapons for them to arm
Science Officer - Addtional SOs help up to the max sensor rating of the ship
Doctors - No limit
The final rating is determined as follows:
Each additonal officer adds his skill divided by his position.
If you have 3 SOs its SO1/1+SO2/2+SO3/3 Fractions of a skill point get dropped
+ You can now fire crew members or train them (Forcing another leveling roll for half standard wage)
How are Officers ordered? Can you re-order them? Do are gunners actually associated with the individual guns or that just a max?
I tell myself it's because the mineral is buried.
And you can only see it by looking at it sideways?
I've played a bit of Stellar Edge, and dude! Prospector DEFINITELY needs more RP elements for its crew.
The exploration and alien elements are awesome, but I miss SEdge's leveling system. It's really nice :D.
Bug. Nowadays when I go to a space station and there is a cargo inspection, the game crashes. The error log says:
0.2.3 Error #6 in 466:LEVELUP crew.bas
0.2.3 Error #6 in 466:LEVELUP crew.bas
0.2.3 Error #6 in 466:LEVELUP crew.bas
Yes, three times, nothing else. I can continue the game from there, but it has deducted the crew salaries once already and sometimes it takes several times to dock to the station without it crashing.
How do I talk to sentient indigenous species?Can't remember the exact key, but I think it's c and then the direction of the creature. Check the keybindings (hit the ? key and then k) to be sure.
How do I check my crew without going to a space station?A and @ (shift+2).
For security, I got a few guards, when I buy ( crappy ) weapons, do they automatically head to the grunts?No, I believe the weapons are assigned from the strongest up top to the weakest on the bottom of the A screen. Someone correct me if I'm wrong.
I need to stop taking so many risks, I always end up killing my crew trying to map out a planet covered in acid. As the Nethackians would say, YASD.
My crew just got annihilated by a robot :( followed by >:( followed by :'(
I, at first, had no idea it was a robot, I thought I could fight back, my guns weren't enough.
So...any more tips to surviving all these crazy stuff, and on how to best make a profit? I don't even know how to gather bio data.
to take cargo, you need to kill someone carrying cargoyou mean in personal combat? Can I board a ship or anything?
to take cargo, you need to kill someone carrying cargoyou mean in personal combat? Can I board a ship or anything?
Any advice for a guy who keeps getting killed by robots and crystal aliens?
Any advice for a guy who keeps getting killed by robots and crystal aliens?
And learn which types of special planets contain said killing creatures and avoid them.Any advice for a guy who keeps getting killed by robots and crystal aliens?
Run.
Apparently hallucinations can occur in my crew when I land on a wild planet...I just ignored it, I managed to survive. Are there any effects that I should worry about? That save game's already gone, but in the future, I wouldn't want to control a team full of raving lunatics.Currently there's a bug that can break your game - hallucinating party members are sometimes sent off to the ship's infirmary. Should it happen to your captain, he'll get permanently kicked out from awayteam since you can't change his allocation status. Either savescumm or avoid those planets is my advice.
Apparently hallucinations can occur in my crew when I land on a wild planet...I just ignored it, I managed to survive. Are there any effects that I should worry about? That save game's already gone, but in the future, I wouldn't want to control a team full of raving lunatics.Currently there's a bug that can break your game - hallucinating party members are sometimes sent off to the ship's infirmary. Should it happen to your captain, he'll get permanently kicked out from awayteam since you can't change his allocation status. Either savescumm or avoid those planets is my advice.
You're going to need a huge party with augmented soldiers. Try to see if the robot are spawning from something. Touch everything.
Damn, would anyone happen to have any strategies for taking out theon theSpoiler (click to show/hide)planet?Spoiler (click to show/hide)
Also: Can I fly an alien ship I found floating in space? I keep getting killed by crystal aliens/etc whenever I find one, but I just found another so I'm going to go off and get some epic gear first. But anyway: Can I use the ship?You can, or you can just strip the useful parts and leave the rest. Kill everything aboard then you can choose to abandon yours and take over that one at the bridge.
Sweet. And will it come up as 'Scout' or 'Battleship' or something?While it's drifting it should tell you the name of the class, yes. I think it tells you when you interact with the bridge as well.
I think theres some miscommunication. I don't mean drifting ships in general, I mean these green ships I sometimes find floating. They always say its an unidentified alien vessel or something like that and I usually never survive past the second room.Oh, I've never seen one of those before. It's probably one of those
land on a planet, apollo kills all of my crew except for the captain
Zeus: YOU DARE FORGET US?vengeful bastards. that's what.land on a planet, apollo kills all of my crew except for the captain
What is up with all these Olympian gods?
In addition to Apollo, there's also Eris in the randomly generated temple, who you can release.land on a planet, apollo kills all of my crew except for the captain
What is up with all these Olympian gods?
Awesome, thanks very much. That cave bug was really depressing.
Awesome, thanks very much. That cave bug was really depressing.Agreed. The cave bug basically turned caves into suicide booths.
I also don't know how to contact my ship to land, fire at things, etc. while I am exploring a planet.
If the exit is simply not where you came in, that would be the cavebug I mentioned, and I recommend you upload the save while you still have it, to the bug sections in their forum, which you should do as well Tilla if you are still alive as well.Read the easy to understand manual that comes with the game, there's 10 in total. All I know is Hello, Land, and Fire.I also don't know how to contact my ship to land, fire at things, etc. while I am exploring a planet.
R for radio, and then either
Land to land at some tile, or
Fire to fire your ship weapons.
I don't think there are more commands but I could be wrong. I learnt 70% of this game from watching letsplays.
Extremely minor bug, but on some planets the temperature is -300 degrees C, which is below absolute zero.
Extremely minor bug, but on some planets the temperature is -300 degrees C, which is below absolute zero.
Science could be wrong and those temperatures could be possible. We just proved that movement beyond the speed of light is indeed possible.
No it couldn't. The absolute zero is not something than can be proven wrong. To say otherwise is like saying that "you can move slower than when not moving" or "it can be more silent than complete lack of sound".Extremely minor bug, but on some planets the temperature is -300 degrees C, which is below absolute zero.
Science could be wrong and those temperatures could be possible. We just proved that movement beyond the speed of light is indeed possible.
No it couldn't. The absolute zero is not something than can be proven wrong. To say otherwise is like saying that "you can move slower than when not moving" or "it can be more silent than complete lack of sound".Extremely minor bug, but on some planets the temperature is -300 degrees C, which is below absolute zero.
Science could be wrong and those temperatures could be possible. We just proved that movement beyond the speed of light is indeed possible.
As for the second part of your statement, let's not jump to conclusions.
What are alien holokeycards used for? I could never figure it out.It's supposed to be a lvl3 lockpick.
What are alien holokeycards used for? I could never figure it out.It's supposed to be a lvl3 lockpick.
Meh. Had 400k saved up in the bank, just going around and clearing out special planets, and I decide to see what happens when I step off the refueling platform on a gas giant.
It didn't end well.
Game developers aren't supposed to punish you for stupid curiosity! Its villainous!
Meh. Had 400k saved up in the bank, just going around and clearing out special planets, and I decide to see what happens when I step off the refueling platform on a gas giant.
It didn't end well.
Game developers aren't supposed to punish you for stupid curiosity! Its villainous!
Prospector, a roguelike
Hey guys are investments still broken? In that are they still worth less then keeping your money?
Hey guys are investments still broken? In that are they still worth less then keeping your money?
Investment in what? I've never used the feature, if anything.
Unless you're talking about stocks. Then yes, they are worth it very much indeed.
You can always still load the game. It keeps the save from the last time you entered a space station.
Hey guys are investments still broken? In that are they still worth less then keeping your money?
Investment in what? I've never used the feature, if anything.
Unless you're talking about stocks. Then yes, they are worth it very much indeed.
No I mean like Asteroids, shop chains, and your own home planet.
No I mean like Asteroids, shop chains, and your own home planet....I have never heard of investing in those things. Ever.
No I mean like Asteroids, shop chains, and your own home planet....I have never heard of investing in those things. Ever.
And I don't believe you have any home planet.
Unless you're talking about retirement assets and not 'investments'.
They're for when/if you retire your captain. He retires onto that mansion he bought back in his adventuring days, they don't have an effect on gameplay.
You can always still load the game. It keeps the save from the last time you entered a space station.
I had an idea. What if when you visited a station or colony, every one of your crew members (and maybe you) had a very small chance to fall in love with a local (opposite sex) ...
I had an idea. What if when you visited a station or colony, every one of your crew members (and maybe you) had a very small chance to fall in love with a local (opposite sex) ...
I don't think a game as non-mainstream as this has to worry about taking flack for having non-heteronormative relationships, if anything like that was added. Besides, what if one of your crewmembers is a hermaphroditic plant-person or something?
Just started a new game, and almost immediately found an abandoned 4th tier heavy explorer drifting around, full of angry living mushrooms.
I surrounded myself with a cloud of red shirts and blasted apart the mushrooms one room at a time (if you leave doors open, they reproduce and refill the rooms you already cleared :(). At one point I got a bonus for bringing 101 bioscans at once just from the mushroom corpses on one of my red-shirt reload trips.
So I cleared out every room, and rechecked every room a dozen times, but when I try to take control of the ship, it keeps telling me I better make sure the ship is really abandonned before taking it.
There's nothing in this ship apart from my crew that ISN'T plastered all over the wall. I recleared the ship so many times I can navigate it with my eyes closed, any ideas on why I can't take it?
EDIT: SOMEHOW something must have been constantly avoiding me, because I opened every door and blew a hole in the hull using a mining drill, and I was suddenly able to take over the ship.
Just started a new game, and almost immediately found an abandoned 4th tier heavy explorer drifting around, full of angry living mushrooms.You splattered fungus all over the walls. Wouldn't that technically make more of them?
I surrounded myself with a cloud of red shirts and blasted apart the mushrooms one room at a time (if you leave doors open, they reproduce and refill the rooms you already cleared :(). At one point I got a bonus for bringing 101 bioscans at once just from the mushroom corpses on one of my red-shirt reload trips.
So I cleared out every room, and rechecked every room a dozen times, but when I try to take control of the ship, it keeps telling me I better make sure the ship is really abandonned before taking it.
There's nothing in this ship apart from my crew that ISN'T plastered all over the wall. I recleared the ship so many times I can navigate it with my eyes closed, any ideas on why I can't take it?
EDIT: SOMEHOW something must have been constantly avoiding me, because I opened every door and blew a hole in the hull using a mining drill, and I was suddenly able to take over the ship.
Any cheats for the game ?Or any way to edit the savegames ?I would love to dick around with some thingies
Can you please explain how to ?Any cheats for the game ?Or any way to edit the savegames ?I would love to dick around with some thingies
You can cheat money with cheatengine or artmoney.
Can you please explain how to ?Any cheats for the game ?Or any way to edit the savegames ?I would love to dick around with some thingies
You can cheat money with cheatengine or artmoney.
I do use cheat engine quite alot so i could guess i just descrease it and find the address ?
Cheers mate i cheated my way :DCan you please explain how to ?Any cheats for the game ?Or any way to edit the savegames ?I would love to dick around with some thingies
You can cheat money with cheatengine or artmoney.
I do use cheat engine quite alot so i could guess i just descrease it and find the address ?
Find, decrease or increase, then filter. It's pretty basic usage of the software. I don't remember if it's a float or integer as I haven't used it in awhile.
#include once "fbgfx.bi"
#include once "fmod.bi"
#include once "file.bi"
prospector.bas(132) error 41: Variable not declared, gfx in 'gfx.font.loadttf("graphics/plasma01.ttf", TITLEFONT, 32, 128, _screeny/5)'
@unknown
Step by step instructions on how to compile are here
http://prospector.freeforums.org/compile-prospector-in-linux-t265.html
It is though entirely possible that the current uploaded code has bugs/debugging flags on
I'm curious (and too tired to be bothered to look) is there a mac version?
or is it platform independent?
Further stacking the deck: very dangerous planets are now always in gascloudsAww, so much for random dieing :(.
Tiles out of sight are now darkendAwesome! Randomly appearing enemies were really a weird vision. Now we can understand what we can see!
You can change the spacemap size in configWoot! Go go go large space!
Can you PM me the list of the new tiles with their meanings? It would make my work much easier.
Do you want me to make a style for your .pdf manual?
I have some drafts.Spoiler (click to show/hide)
Blood stains on an electronic copy? Because books of that ages are all... electronic.
Cracked screen effect and dust may add to the immersion, I will think about that :).
The Ebooks have their own power cores!
Still, I got a question that the forums and readme didn't really answer - is there a way to use ground penetrating radars? I've made sure it's in the equipment menu when I landed on a planet, but it didn't really give me any of the effects I expected (being able to see through mountains or walls) Perhaps you need to activate it - if yes, then how? Thanks in advance.
I am enjoying this game, but I don't understand space battles. I press "f" to fire my weapons, but it just usually doesn't work. My weapons don't fire, I don't get any message as to why, the enemy attacks me, and I die. :( I've only been able to actually attack enemy ships a few times. I only destroyed one because it came too close... hitting a plasma stream behind my ship.I've never fought space battles myself, but aliens are easy. You don't need MORE people, you need BETTER people. You want people with good perks and amount of HP, and also you need best armor you can find and good weapons. Also don't forget to use grenades and rocket weapons, they make surface fight much easier. Still, to fight robots you need a 15-men team with personal forcefields and grenades.
I'm dying a lot against alien creatures too. I've only found a few I was able to defeat. Everything else kills me. I guess I need more crew with more weapons.
its a good game but they wont open source it and its still fairly narrow as far as not being a sandboxYou're probably posting in the wrong thread, because Prospector source is actually available :
I am enjoying this game, but I don't understand space battles. I press "f" to fire my weapons, but it just usually doesn't work. My weapons don't fire, I don't get any message as to why, the enemy attacks me, and I die. :( I've only been able to actually attack enemy ships a few times. I only destroyed one because it came too close... hitting a plasma stream behind my ship.
I'm dying a lot against alien creatures too. I've only found a few I was able to defeat. Everything else kills me. I guess I need more crew with more weapons.
I am enjoying this game, but I don't understand space battles. I press "f" to fire my weapons, but it just usually doesn't work. My weapons don't fire, I don't get any message as to why, the enemy attacks me, and I die. :( I've only been able to actually attack enemy ships a few times. I only destroyed one because it came too close... hitting a plasma stream behind my ship.I've never fought space battles myself, but aliens are easy. You don't need MORE people, you need BETTER people. You want people with good perks and amount of HP, and also you need best armor you can find and good weapons. Also don't forget to use grenades and rocket weapons, they make surface fight much easier. Still, to fight robots you need a 15-men team with personal forcefields and grenades.
I'm dying a lot against alien creatures too. I've only found a few I was able to defeat. Everything else kills me. I guess I need more crew with more weapons.
Actually Sambojin there are areas in the game where you can be uttarly flooded by weak enemies.
The ability to shoot at all the enemies at once is a great boon there.
When you say structures, do you mean a few certain mission structures, or just blowing away buildings and mountains and that? Regular away team weapons do the second one just fine (although not with just your captain being alive, even with the best weapon).
Man, you guys are lucky. I can't get 100 turns in without the game crashing when I exit a star system.
The newer versions seem a lot better than the old. No more "invincible, confused captain is your saviour again" sort of stuff.
But yeah, there's crashes from time to time. It usually crashes the game so you can just restart from where you left off, before landing on the planet. But it's not a bad idea to keep a backup save for safety. It's not savescum abuse if it's used for fixing up "features" in the game.
And seriously, don't fire weapons off the north or south pole of a planet. It's a random thing, but it is my most common cause of crashes.
Not to be rude, but who are you?That.
necro-time! new version, new build, finallyThanks for the update, where'd it come from?!
http://www.2shared.com/file/SMr9hZmX/Prospector_R132_Win_x86_Fix_1.html
That was difficult. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=72485)
Did you take over on developing the game?I wanted him to lie for himself, instead of us making stuff up about him.
I wanted him to lie for himself, instead of us making stuff up about him.
That sounds awesome, but after the Cata:DDA:MGZ I stopped downloading random files people give me.I wanted him to lie for himself, instead of us making stuff up about him.
Not sure what to do but laugh at you. Play the new version. You sound ridiculous. 'instead of us making stuff up about him'
Seriously. There's tilesets and everything has been updated as far as I can see, even generation of characters. Jesus, dude, took like 5 seconds to find out if it was legit.
AMAZING ADDITION for people who notice opaqueness of some mechanics; you now see dice rolls!
That sounds awesome, but after the Cata:DDA:MGZ I stopped downloading random files people give me.
Not sure what to do but laugh at you.
Paranoia, folks. It's clean and stop treating him as beneath you because he doesn't have a bunch of posts.
Who are you, anyway?A1s, model 1-a, system independent. :P
um... you made that post- don't get angry at yourself.Paranoia, folks. It's clean and stop treating him as beneath you because he doesn't have a bunch of posts.
It's almost insulting, especially if he did spend his time on this update.
A simple .rar can ruin your computer just by opening it and not even uncompressing anything. Throw caution to the wind if you have the cash to replace your machine and the time to get back to the state it was in before downloading a "simple" file.
um... you made that post- don't get angry at yourself.
Downloaded and played and no problems yet. Question though; how do I turn off autoinspect in this one?Keybindings.txt shows control+i as the key.
You could use the edit button. ;)um... you made that post- don't get angry at yourself.Not sure what to do but sigh.
A simple .rar can ruin your computer just by opening it and not even uncompressing anything. Throw caution to the wind if you have the cash to replace your machine and the time to get back to the state it was in before downloading a "simple" file.
Okay. I'll compare them side by side for you if you're so willing to throw away someone's work, feel free to enjoy that paranoia.
Gosh. What a terrible person I am.
If both you and Gamerlord will not join a Belorussian bot net, that will be a signal for more of us to play the game.
So do I, since, that doesn't, y'know, actually prove he "isn't posting viruses and fake versions". Sometimes I think you're trolling, honestly.Hope I never have to do this again to prove to people that someone isn't posting viruses and fake versions.Spoiler: Here you go, side by side comparison of things I know are different already (click to show/hide)
So do I, since, that doesn't, y'know, actually prove he "isn't posting viruses and fake versions". Sometimes I think you're trolling, honestly.
wow guys, i just post link for new version (still Matthias work), so people here would know it existed, and then went to work, came back now and what i see... :o
i guess i should write some details, but i was already late for work and was in hurry, sorry :)
changelog hereSpoiler (click to show/hide)
I've got to know..... Why is this new download on some random file site, when it has a website?
And bad files don't have to be in the folder for them to have come from it.
Smells fishy.
I've got to know..... Why is this new download on some random file site, when it has a website?
And bad files don't have to be in the folder for them to have come from it.
Smells fishy.
https://code.google.com/p/rlprospector/source/detail?r=132
Here's the source code for the current version, unless Matthias uploaded a virus himself. Stop.
All it took was 5 seconds and effort to figure it out before completely panning someone for attempting to revive a dead project.This is not the place to revive a dead project. That (http://prospector.freeforums.org/index.php) on the other hand is. Explain to me again how what you* are saying makes sense.
Well, no, I'm not. I'm playing up my (real) reluctance for laughs (trolling, if you will, if only a little bit). But you also don't understand how virii work. Unless the virus is very poorly made (in one of the auto-detectable, predictable ways), you won't find it until a sample gets sent to whoever made your Anti-virus software. Which with an obscure project like this (and assuming they didn't put it in any other project) could be weeks or months.So do I, since, that doesn't, y'know, actually prove he "isn't posting viruses and fake versions". Sometimes I think you're trolling, honestly.
Are you serious? I've just stated I've scanned it multiple times, been playing with no issues. What is your problem? I've never been so disappointed in members of this community.
https://code.google.com/p/rlprospector/source/detail?r=132Are you suggesting we compile from source? If you are, then your argument is valid.
Here's the source code for the current version, unless Matthias uploaded a virus himself. Stop. It's almost as if people forgot how to respect developers ever since douchebag mcgee started with that cataclysm 'branch' drama.
Are you suggesting we compile from source? If you are, then your argument is valid.Nice goalposts on rails you have there. He provided proof and source and then you continue with the same accusations, all while ignoring the fact that the rar in your 'fully working link' is the exact same one DanV provided. Uploader does not matter. I compared rars and files inside, both are identical. Compiled version has the same size as well.
Are you suggesting we compile from source? If you are, then your argument is valid.Nice goalposts on rails you have there. He provided proof and source and then you continue with the same accusations, all while ignoring the fact that the rar in your 'fully working link' is the exact same one DanV provided. Uploader does not matter. I compared rars and files inside, bot are the same. Compiled version has the same size as well.
If it were a botnet it'd be editing registry and putting in rootkits so you're completely inaccurate. I've now downloaded and compared three versions of the same fucking thing to try and prove this is real and yet you don't care, so neither do I.
snipretracted.
@Everyone elseI agree shut up if someone (non-lunatic) does that.
Lets stop arguing and have someone compile the dang source then tell us whats what. There is enough drama so don't let trolls cause more of it here even when they are not actively trolling.
didn't know about this stuff with CataDDA, but again, i feel it was my bad to post it like this without any explanation
Cool, it is nice to know someone is working on it. One thing is if you could get the original guy to post here or the prospector forum so we can lay to rest any remaining problem with legitimacy.
Holy crap you guys picked this up fast. I have been lurking on bay12 for awhile now. I just did a Google search to try to find people who have talked about Prospector before.Great to know you are working on it again! I may come back and rework my tileset then!
I started off thinking Prospector was completely dead. So I downloaded the latest at the time R131 and compiled it and like most found it to crash on planet landing. A few minutes gdb and a few more googling, I found freebasic compiler has a -t option to increase stack size for passing very large data types. At this time I tossed a version up somewhere 2shared I believe until buy buddy could set up a vhost. I also sent an email to the author asking for any notes or comments on the code. I didn't expect a reply. Long story short he updated the SVN with the latest code, I have been made a committer, and we have a very nice long email going.
For now I am working on bug fixes, minor features, and code documentation. I am going to keep these builds to the forum along with some sort of progress indicator.
My personal host
http://fred.neurotica.com/Prospector_R132_Win_x86_Fix1.zip
I am guessing at this point I should add the executable to the google project as your all going to slam my poor host. :)
I have a meeting to attend till 10:30pm est I'll check back in after that.
Don't fudge around with graphical settings on this version. If you go mussing about the resolutions and tick the tileset on/off you'll get some graphical glitches. Tileset gets mad if you turn it off.The actual game looks fine while I play it. My video has a black line in the center that only appeared in video editing. Don't know whats up with that as I am using a screen capture program which should be capturing what I am seeing.
PLEASE keep developing this, and PLEASE sort the tileset out - this was a fantastic little game before development stalled!
Hapy code merge day!
R138:
http://www.mediafire.com/?5sxsi81axtrfiz1
When you press F to fire, it shows the old awayteam icon.
Also for some reason, I did not hurt a reptile when I was moving into it. I had one melee weapon equipped.
Right now you can just hit t to teleport over them. Also radioing (Radio then command fire)the ship gun is pretty cool if you want to kill them.
Don't ever think you need to hold a bug report back...
I'm pretty sure one of the best bugs is going to the casino, meeting Buisnessman Richard Something and finding out that Richard Something owes money to Richard Something, then talking to Richard Something to get Richard Something to pay Richard Something and then getting a commission for it. I can't even claim split personality disorder for that one so I guess it's Alzheimers for the win!
Where do you want bug reports posted, here?
Ah, the good old ships guns.
I remember in an older version I was fleeing from a nasty group of aliens, which were right on my heels. I'd continually call down fire on my location and run a couple of steps. Usually the edge of the blast missed me and got them, and I eventually escaped with only a couple guys left in my away team.
Are all equipment functional? The ground penetrating radar and the seismograph don't seem to do what they say they do. I haven't been able to see through walls, underground or otherwise (or mountains or rubble) nor do notice anything being pointed out when an earthquake occurs.
I don't know if the difficulty has been tweaked or if I just lucked out, but I am having a much easier time surviving in the latest version compared to the old long-dead release. I only have the main set of officers (no security or medics) but enemies pretty much aren't doing any damage to me.
Even with nigh invisible crew
The default is getting to be a bit of an eyestrain, what with the having to squint to make sure I'm not missing surface features (like caves).
R138 is really unstable, too many CTDs, i suggest using R132-134 for a regular gameAh but unstable or not this is what I started my game in. Of course once I die I will go and look up the latest and greatest but the game is going really good at the moment. I find with roguelikes even when I have a really good game going I tend to die quick enough anyway though I guess I can show off retiring at the end of todays video so I can update.
You're the best, copperd.
R143: Nothing fancy just a fix for auto explore CTD
http://fred.neurotica.com/Prospector_R143_Win_X86.zip
Please post if you manage to get a auto explore CTD
Just put a fix in for "0.3 Error #6 in 4096:SPACE_RADIO F:\Prospector\rlprospector\prospector.bas" this should be taken care of in R144
Honestly one thing I really noticed about the game is that the far superior way to start the game is to be a trader.
Since that will earn you some small amounts of cash and once you are ready to explore it would have taken soo much time that artifacts start littering the planet like they grew from the trees.
Wait, artifacts increase over time?
would arrive before you and harvest minerals and such
So I feel like scum because I save-scummed :(
Before I only save scummed because of game breaking bugs likeSpoiler (click to show/hide)
but this time I landed on a special world next to a slightly damaged alien scoutship, I repaired it and fended off attacks from the metallic natives and then when I got the message to swap it for my old ship I pressed a direction key by accident and my setting has it so that anything which isn't y is a no, so I had to save-scum 12 times until I finally was able to successfully repair it again and swap it, but now I have the ultimate ship but it is tainted!
Honestly one thing I really noticed about the game is that the far superior way to start the game is to be a trader.
Since that will earn you some small amounts of cash and once you are ready to explore it would have taken soo much time that artifacts start littering the planet like they grew from the trees.
QuoteWait, artifacts increase over time?
Artifacts are on a timed release. Since planets are not generated until you explore then, if you explore planets after that wait time, every planet you explore will have artifacts.
it is pretty much gaming the system.Quotewould arrive before you and harvest minerals and such
Yeah it doesn't really matter... The money in early game exploration is such small potatoes you will die the majority of the time before you make anything worthwhile.
Especially as approximately half of all artifacts are only good for resale, you've got about a 50/50 chance of correctly identifying the artifacts, and only a handful of them are weapons or armor. And trading instead of exploring means those redshirts can't take a hit like my xenocidal redshirt army.
So, uh, the Fang of Horus and it's crew. Hm. Well, here's stock of their inventory so far. Keep in mind I've sold exactly nothing to shops since I don't need the bank, and looted all the stuff save for ship upgrades and the combat gloves.Spoiler (click to show/hide)
As for the Heavy Scout Fang of Horus...Spoiler (click to show/hide)
Crew Summary...Spoiler (click to show/hide)
Exploration Log...Spoiler (click to show/hide)
And Finally, Unique Planets Discovered...Spoiler (click to show/hide)
For the first time in my Roguelike career, I am very, very happy with my progress. Of course, I haven't won yet. Not until I kill everything and burn every planet.
EDIT: Oh, and if I didn't savescum, ending it here nets me 95,484 Credits and 404418 Points.
Most of the perks don't seem that beneficial to me. I guess haggler and merchant are the most important, but all the rest only buff your captain I would think? I guess that's helpful at the start, but later on I was swimming in cash so I didn't care how much things cost or need to trade to make money, and no matter how skillful your captain is, another redshirt is generally more effective than a bump or two to a captain's stat.
So unless you've got tons of credits to outfit your crew with top-of-the-line equipment, you're fragged
The enemies also get stronger.
you've got about a 50/50 chance of correctly identifying the artifacts, and only a handful of them are weapons or armor
Well I guess it is a good thing I died to a giant space worm while refueling in my last video. It will be nice to have the cursor weirdness gone. Also being able to hunt animals for luxury items will be nice as I seem to occasionally go a little crazy and just kill things on random planets for no particular reason. It seems to be attached to either being a really good shot or getting a really shiny gun.
so this game is back in development? wasnt it abandoned for a long time? Have their been major updates?
EHEHEHEHEHEH.lods emone
I found an exploit. If you get rid of all your starting money for more points and bury all those points in Merchant, you can buy things for less than you sell them.
EXAMPLE:
I buy 1 Weapons Parts for 3000
at the SAME station WITHOUT leaving, I can then sell it for 3900.
One thing I was never able to find out- how do you select a landing location?I too would like to know this. Used to know and quickly forgot.
/ct doesn't tell you much. Tried /, c, t, ctrl and nearly every other button out there.
I was scrolling through kickstarter when i saw thisFromt he looks, it's very similar to prospector...
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike?ref=category
not very sure what to make of it
I was scrolling through kickstarter when i saw this
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike?ref=category
not very sure what to make of it
Then there's my experience with roguelikes. ADOM, angband, DCSS, their variants, years of 7DRLs, etc.
Well David Gervais definitely knows about Prospector. It does indeed look very similar to Prospector, the worrying thing is because Prospector is open-source, similar game is one thing but copy-pasta sauce code is another, still it could just be coincidence or even inspired by Prospector which is probably more likely so could just be good by adding another game to the rogueliike list.
Similarly: minecraft, dwarfcorp, gnomoria, towns, game of dwarves... these guys dont owe Toady royalties
How about every resource gathering base building RTS ever made? Do they owe it back to Westwood for Dune 2?
why do people try to "win" threads? I mean, what the fuck? Tell me when Prospector updates, I'm going to the park.
the game is designed to be infinite. No level cap, no "this is the best gun and that's it", no "sector 999 reached, turn back now"
Play for as long as you want, or pursue game-ending goals with vigor. The choice is yours
Honestly the game does get ridiculous later Sambojin where you feel a LOT less like an away team and more like a heavily armed army!
Honestly the game does get ridiculous later Sambojin where you feel a LOT less like an away team and more like a heavily armed army!
Have you landed on hostile planets before? Goddamn, you need a frickin army.
I don't know, I've completed the game after having bought a royal title and my own earth-like planet, and having averted the robot menace. I'm not sure how much more ultimate it gets after that.
I don't know, I've completed the game after having bought a royal title and my own earth-like planet, and having averted the robot menace. I'm not sure how much more ultimate it gets after that.
Getting to keep your ship... or even not retiring.
The ending always kind of feels like a downer. You have so much more life to give, but there is no where to advance but to settle down.
R177
+ Major and minor bugs fixed
+ If your ship has a hot weapon it will be shown in the sidebar on a planet
+ reversed the order of choose weapon and choose target when firing on a planet
+ fixed some rover pathfinding bugs
+ new quest: Patrol
+ Apollo bug fixed and some details improved in apollo interaction
+ Changed shipfire on surface (smaller radius, damage calculated differently, ignores playerarmor now too)
+ releasing a key held down now registers instantly
+ lowererd poker game bets
Uploaded on: Fri 15. Nov 2013, 14:54
Not sure if it was me being unable to find it or a bug, but when I went into the 'used ships' shop, I couldn't exit it. It had, as option J, 'sell equipmentExit', which makes it seem that the 'sell equipment' and 'exit' options were accidentally bound to the same letter.
So, I don't really know if this is a spoiler or not, but it could be, also if this has been addressed before, then my apologies, I tried CTRL+Fing some words that I thought would be in a post if one did answer this and I came up with nothingSpoiler (click to show/hide)
Well, the past three games have tried to screw me over. HUGE, long gas clouds between the stations. Meaning that the only way to get between them is to hope for a wormhole, and hope said wormhole doesn't eat you.
EDIT: Is there a way to call rovers towards you, and, if not, it'd be good to be able to. I dropped some rovers on a planet, and they won't return due to the planet constantly resurfacing.
EDIT2: you... cannot run from space battles?
I always imagined it as fleeing, as opposed to surrendering. This irritates me, because I'm going to lose so many ships to pirates coming out of nowhere.
EDIT3: found a planet with only two lifeforms, both of which are predators.
EDIT4: Another couple of bugs.
Found a ship in a gas cloud. If I try to dock, the game crashes. And when I was in a gas cloud, I got damaged. I received -2 damage, resulting in me leaving with more HP than when I went in.
EDIT5: I dislike the game showing you where a rover's been if you leave one on the planet. I left one on a planet without realising, and went back there a few thousand turns later...
It's still going.
Also, I can't dock with ANY ships, now.
Is it just me or is having a post/thread/username on Bay12 requred for indie devs, particularly roguelike devs?
and I've never really seen anyone say "I've won the game". Saves just before you won if you have, or it didn't happen.
Can I have a savegame/error.log for this?
how do you raise morale? i have tried raising wages, paying musicians in space stations. randomly finding planets without mobs.
moirale drops when i fight even though its a good way to train. what is the best way to manage this?
Well, you could help them. It's semi-open-source and written in BASIC, so there's no real excuse for complaining about updates. Just have a chat with the current code repository holders and start beavering away.
I think you just move "off" the map to attempt to escape.
Hi all!
Yes! This really happened. Prospector got an update to r181.
This is what happens.
R181
Savegames not compatible!
+ Balancing: Beefed up ancient alien ships, Bladebots are now slightly slower
+ Balancing: Character build points are worth more in money, talents cost 2 points instead of one
+ Balancing: Stockmarket unbroken
+ Balancing: New formula for weapons prices (Ship, ranged and closecombat)
+ more B5 ship names
+ New system to place pirate bases (It makes sense now)
+ UI: If you know where shops are on a planet/map and there are more than 3, you get a menu, as in the big spacestations.
+ People at the casino now might teach talents
+ Bug fix: Breeding monsters now breed their own sort
+ Rovers fixed
+ Oxygen inconsistency found and fixed. Higher grade armor now also has more oxygen storage
+ new "rooms" for underground caves
+ new starting option: junk ship
+ slightly updated manual
+ some more minor bugfixes
Linux and windows versions are at the usual place. Linux sound version will come as soon as i remember how to compile that one :)
Have fun!
Hello again. A new version is availiable.
R187
+ Changed file layout
R186
+ More types of shops possible in small space stations
+ Ordering Items in shops works now
+ Damage for teams with mixed spacesuit-status works now
+ Fixed a bug causing you to attack creatures after putting them in cages
+ Fixed exit crash
+ Spacecombat sound crash & heal disease crash fixed
+ lamps now do something and space is darker
+ some more polishing
Have fun!
In other news I am at the start of a 2 week vacation, and hope to get a lot of work done on prospector, and be a bit more active on the forum again.
R185
+ New Item: Spacesuit repair kit (Usable by hitting either the (h)eal or (i)nspect key)
+ Removed another trigger for planetside menu that wasn't supposed to be there.
+ used ships and custom ships work now
+ No more looping maps that shouldn't loop
+ polish: Switched no spacsuit question so you now have to confirm if you want to land without spacesuits.
+ Some crash bugs fixed (Firing grenades towards map border, spacecombat sound version)
Started playing this again, lots of changes. Noticed that I can't buy extra equipment at the starting space station. Where can I buy some? Also, since there are 3 main space stations does that mean that the starting one isn't one of the main ones (because I'm assuming that equipment can be bought at the other space stations)?
Also, can lava destroy your space ship? Because some lava started sprouting up on a planet and I couldn't find my ship.
Also also, Is there a way to leave your pilot on the ship and have in not use a space suit in exchange for a security guy?
Additionally, the completely random permanent damage that your ship takes is too frequent. Often times it is even things like "an explosion in the cargo bay!" (cargo bay empty...), "direct hit to the bridge!" (while not even fighting); basically, things that make 0 sense while just traveling. It's probably not at all helpful to suggest it here, but if permanent damage is going to stay I suggest that it only result from combat. I'd also prefer to see the random "traveling" damage removed entirely (if you want to make space travel more expensive, just increase fuel cost).
So, here we are, at the end of my vacation.
Didn't get as much done as I would have hoped, But some things happened none the less. Enjoy
R189
+ Ship inspections now may fix structural damage
+ Monsters on high grav worlds have more hps and are slower.
+ Mining stations now have mines again
+ No more unlimited supplies in shops
+ Space is still as dark, but suns are a bit brighter
+ Slight changes in retiring crewmembers
+ Added a list of star trek shipnames with 268 names (and found another B5 name: Ares)
+ minor bugs and continued polishing
+ Savegame versioning
R188
+ Refracturing
So I started playing experimentally, but... have no idea what to do, how to make money, or how to do anything. What... what do?
Apparently not every starting station has one.
Yeah, I was talking about the robot ending.
There may be a crystal one, but I've never seen it.
Then there's the mega-rich, friends with people from another galaxy one that was mentioned. Need the alien scout ship and heaps of stuff I think.
it's a really great game. try the latest version.
per the previous page of this thread, there are several pathing issues with the AI in the current version that make it pretty exploitable and easy.
Do enemies still just... stand there while you shoot them?
It was a fun little game for a while, but last time I played it, it needed a bit more work to move from time-waster to a real game in my opinion. And it doesn't sound like it's going to get that work.
Yeah if someone could drop a line when it's out, been a damn long time since I last played this, I'm excited to see what's gone off since I last tried it out.
any new updates on prospector ?
So I guess I got a bit addicted and "beat" the game:Spoiler (click to show/hide)
Thanks for letting me know about this nice little roguelike!
is the game open or closed source, if it is open sourced we could attempt to recruit more hands to move it forward
is the game open or closed source, if it is open sourced we could attempt to recruit more hands to move it forward
It's close source and sort-of-worked-on so I don't think the dev will be opening it up just yet.
That said, If you're actually interested (and more importantly capable - no one likes 'ideas' people) then definitely get in touch and see if you can help!!
It was openish source a while back, all in BASIC too. You could probably find an old version of the source if you looked.
Probably under ProspectorRL or RLProspector. I'm actually inclined to think you didn't even look, because it's here:
https://storage.googleapis.com/google-code-archive-source/v2/code.google.com/rlprospector/source-archive.zip
2012 (0.2.4'ish) source code, but plenty of things worked back then. Or you could pretty please the hell out of Magellan, but don't be surprised if it's a polite "No", especially if you can't code.