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Author Topic: WH40K discussion thread: from Tyran's heart I stab at thee.  (Read 964317 times)

spazyak

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1380 on: July 28, 2015, 10:57:48 am »

He no longer works there? YAY OUR LORE IS SAVED!
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UXLZ

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1381 on: July 28, 2015, 10:59:50 am »

Isn't C.S Goto still there, though?
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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1382 on: July 28, 2015, 11:55:44 am »

He no longer works there? YAY OUR LORE IS SAVED!
Well they managed to kill fantasy without Ward, so there is someone even worse still working for GW

UXLZ

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Tack

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1384 on: July 28, 2015, 12:38:09 pm »

No they sent ward to fantasy and then shuffled him out after that.
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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1386 on: July 29, 2015, 04:23:15 pm »

Cheer up people, there's still some things to be happy about.
Spoiler (click to show/hide)
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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1387 on: July 30, 2015, 04:12:23 pm »

Oh hey they extended Slaanesh patrol

nenjin

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Urist McScoopbeard

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1389 on: July 31, 2015, 03:19:27 am »

Honestly the state of GWS is much like that of the Imperium itself... Only when the last breath passes from its putrid rotting body will 40k be reborn anew, all shiny and chrome... Er, something like that.
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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1390 on: July 31, 2015, 08:03:45 am »

This is a good comparison. GWS dies, 40k either is better or... turns into horrendous mess when some company that has no idea what to do inherits Wh40k. Though, tbh, they would have to be really bad to beat GW.
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Urist McScoopbeard

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1391 on: July 31, 2015, 08:35:53 am »

This is a good comparison. GWS dies, 40k either is better or... turns into horrendous mess when some company that has no idea what to do inherits Wh40k. Though, tbh, they would have to be really bad to beat GW.

I mean 40k is a big IP and its got high-potential too, give it to most any company and it'll be much better than it is now.
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nenjin

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1392 on: July 31, 2015, 10:42:03 am »

This is a good comparison. GWS dies, 40k either is better or... turns into horrendous mess when some company that has no idea what to do inherits Wh40k. Though, tbh, they would have to be really bad to beat GW.

I mean 40k is a big IP and its got high-potential too, give it to most any company and it'll be much better than it is now.

.....no.

GWS is a big IP of a different age. That's why so many people still play it, read it, enjoy it....because it's stayed relatively timeless. Oh sure, they added Tau and WHF is starting to get stupid. But 40k has insulated itself from a lot of what's become modern and popular, and refused to really change more than just the story. It's a strength of the IP and a weakness.

Giving it to a new company with a motivation to make it popular again would entail changing half of what GWS has intentionally kept static. New themes would be introduced (love, fun, happiness, sex, new races to fit someone's marketing agenda, an alternative to grimdark that some dork has been begging for for years so canon will reflect their fanfic.) There are few to no companies I would feel comfortable taking on 40k, and fewer still I think would actually do it justice or understand what's made it work in the past. Selling 40k would be about what's good for shareholders on both sides, not what's good for the IP. You can already see this happening in the way being licensed out for video games.
« Last Edit: July 31, 2015, 11:11:34 am by nenjin »
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1393 on: July 31, 2015, 11:06:13 am »

[But 40k has insulated itself from a lot of what's become modern and popular, and refused to really change more than just the story.

Haahahahahahah. You bring your 4th ed army, and I'll bring my 7th ed army, and we'll see who wins.
Seriously the game has so much power creep they had to invent a new damage value.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

nenjin

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1394 on: July 31, 2015, 11:10:12 am »

Any game experiences power creep given enough editions. I'm not really talking about mechanically what it has to do to justify a new edition.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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