Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: lemon10 on May 18, 2014, 06:36:41 pm

Title: Vanigo's Empire Game- Turn 72; Game over man
Post by: lemon10 on May 18, 2014, 06:36:41 pm
So, seeing as the previous attempt (http://www.bay12forums.com/smf/index.php?topic=137602.msg5152319#msg5152319) to play Vanigo's Empire game petered out without much success (but there still easily being enough people to play it), I am going to attempt to start a game myself.

I need at least one other person to play (since I am willing to both run a game and play), with a maximum of 5 people.
-----
Tutorial (http://www.bay12forums.com/smf/index.php?topic=108963.msg3260030#msg3260030)
Previous completed game (http://www.bay12forums.com/smf/index.php?topic=121594.msg3945095#msg3945095)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Players Needed
Post by: Jboy2000000 on May 18, 2014, 07:10:08 pm
Im in.
Title: Re: Vanigo's Empire Game- Players Needed
Post by: WhitiusOpus on May 18, 2014, 07:52:11 pm
Still in. Just needed someone to start it, last time.
Title: Re: Vanigo's Empire Game- Players Needed
Post by: Zanzetkuken The Great on May 18, 2014, 08:13:44 pm
In
Title: Re: Vanigo's Empire Game- Players Needed
Post by: lemon10 on May 18, 2014, 08:34:41 pm
And that's three. I'll give people until tomorrow to join, at which point I will make a map and start the game up.

Still in. Just needed someone to start it, last time.
Yeah, I will try to avoid that happening this time.

EDIT: For the map, would people prefer a small one (which would result in much faster conflict), or a larger one (which would result in later conflict with much more buildup)?
Title: Re: Vanigo's Empire Game- Players Needed
Post by: Jboy2000000 on May 18, 2014, 08:46:41 pm
Large map.
Title: Re: Vanigo's Empire Game- Players Needed
Post by: WhitiusOpus on May 18, 2014, 10:51:32 pm
Definitely large. Also, is this compatible with Mac? If I use it on either safari or Firefox?
Title: Re: Vanigo's Empire Game- Players Needed
Post by: lemon10 on May 18, 2014, 11:17:34 pm
AFAIK it uses flash, which works with Mac as well as pretty much every modern browser.

I don't think it runs on iPhones though.
Title: Re: Vanigo's Empire Game- Players Needed
Post by: Zanzetkuken The Great on May 18, 2014, 11:51:58 pm
EDIT: For the map, would people prefer a small one (which would result in much faster conflict), or a larger one (which would result in later conflict with much more buildup)?

Medium, for a mixture of both.
Title: Re: Vanigo's Empire Game- Players Needed
Post by: notquitethere on May 19, 2014, 06:10:17 am
Yeah, I'll in if it's not too late. My vote would be a medium map.
Title: Re: Vanigo's Empire Game- Players Needed
Post by: darkpaladin109 on May 19, 2014, 07:24:19 am
I'm in.
Title: Re: Vanigo's Empire Game- Full
Post by: lemon10 on May 19, 2014, 12:38:35 pm
And thats everyone. Since the vote is split 2/2 on medium/large map, I'll break the tie myself with a vote for medium (unless darkpaladin votes large before I finish making and posting the map).
Title: Re: Vanigo's Empire Game- Full
Post by: Zanzetkuken The Great on May 19, 2014, 12:50:45 pm
And thats everyone. Since the vote is split 2/2 on medium/large map, I'll break the tie myself with a vote for medium (unless darkpaladin votes large before I finish making and posting the map).

Don't forget the latest version of the rules is 02, not 01 or 011.
Title: Re: Vanigo's Empire Game- Full
Post by: lemon10 on May 19, 2014, 02:44:00 pm
And thats everyone. Since the vote is split 2/2 on medium/large map, I'll break the tie myself with a vote for medium (unless darkpaladin votes large before I finish making and posting the map).

Don't forget the latest version of the rules is 02, not 01 or 011.
Noted.
After realizing how annoying it is to make a symmetrical map for 5 people on a tile based map (and I really do want to have it symmetrical), I have decided to make a large six person map. That means, unless someone else joins to fill the slot, I am going to play as well.
Title: Re: Vanigo's Empire Game- 5/6
Post by: Zanzetkuken The Great on May 19, 2014, 02:53:35 pm
After realizing how annoying it is to make a symmetrical map for 5 people on a tile based map

Pentagonal landmass surrounded by water with nothing in it (the water).  Each player starts at one of the points.
Title: Re: Vanigo's Empire Game- 5/6
Post by: RangerCado on May 19, 2014, 03:24:50 pm
I'm up for trying it out. IN
Title: Re: Vanigo's Empire Game- 5/6
Post by: lemon10 on May 19, 2014, 04:58:41 pm
Yeah, but making things pentagonal is rather annoying on smaller maps, especially for resource distribution. It isn't impossible, but it is still annoying.

Anyways, here is the map (http://pastebin.com/zig8pARU).

Special Rules:
Pegasi Traders: You can buy pegasi from the flying pegasi traders at a cost of 10/30/60 money for 1/2/3 per turn.
Blood Mine: The Mithril Mine in the center has a cumulative cost of 1 food/turn/turn for as long as you own it. This cost is not reset by losing control of it. You cannot trade away this tile to another player, but you can abandon it.
-----
Any balance concerns about the map? Suggestions?
-----
In order to allow people to give suggestions about the map (without screwing over other people that have already picked), picking sides will be delayed until tommorow.
Ehh, scratch that. People can begin picking a starting tile (any tile not adjacent to a mountain is acceptable) and color now.

Tip: You probably want to start close to the river.
Title: Re: Vanigo's Empire Game- Map made
Post by: Zanzetkuken The Great on May 19, 2014, 05:05:50 pm
Tile 4,4 as my start is my claim.  Color: Red.

Tip: You probably want to start close to the river.

There may be a lot there, but I want my capital protected by a buffer zone.
Title: Re: Vanigo's Empire Game- Map made
Post by: RangerCado on May 19, 2014, 05:50:39 pm
x 20, y 3 as my claim. Color= Teal or Orange. Whichevers easier for you.
Title: Re: Vanigo's Empire Game- Map made
Post by: WhitiusOpus on May 19, 2014, 09:41:06 pm
X 20, Y 20 as my starting tile. Also would like Medium Blue
Title: Re: Vanigo's Empire Game- Map made
Post by: Jboy2000000 on May 19, 2014, 10:01:28 pm
4, 3 Poipol!
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 19, 2014, 10:35:21 pm
As much as I would enjoy you and Zanzetkuken having a battle royale starting on turn one, you cannot actually build a city adjacent to another city.

That said, if you still really want to fight Zanz from the start, you could go (6,4) instead.
Title: Re: Vanigo's Empire Game- Map made
Post by: Zanzetkuken The Great on May 19, 2014, 10:39:10 pm
4, 3 Poipol!

Can you please get your own sixth?  I've already got that one.
Title: Re: Vanigo's Empire Game- Map made
Post by: Jboy2000000 on May 19, 2014, 10:46:39 pm
Didn't see him, Ill take 12, 19 then.
Title: Re: Vanigo's Empire Game- Map made
Post by: notquitethere on May 20, 2014, 03:58:42 am
I've read the explanation of how the interface is used, but is there any explanation of the mechanics of the game? I.e. what buildings and units there are, how resources are gained, how new cities are built etc.
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 20, 2014, 01:14:21 pm
If you look at a (owned) city in the admin interface, it shows you all the buildings, their cost, what they give you and what buildings/units they allow. Note that some units/buildings have more then one prerequisite.
If you create a army in the admin interface (by clicking on the box that says no armies->new army) then click on new unit, it shows you a list of all the units in the game as well as their costs (although not the buildings required to build them).

As for resources: Every tile you own produces resources each turn. A tile's resource output can be improved by building an improvement on it (which range from farms (+1 food) to mines and mana taps (which allow you to use special resources on the tile)). Improvements require that you own a city either adjacent for size 2-3 cities, or sqrt(5) of a size 4-6 city.
Land is claimed by clicking on the "Unclaimed" button (while you have at least one spare pop). Cities are built on claimed land by clicking on the "Uninhabited" button (again, while you have at least one spare pop).

You gain 1 population by consuming Population/2 food, and each population eats two food per turn (so if every population you have makes 3 food, you get 2 more population per turn, but if your average is 2 each, then you gain none). It is because of this that having higher food income is very important. E: If you have more food you grow faster and can support larger cities, which allows you a significant advantage. This is why you probably want to start near the river (since it will result in you having a faster initial growth).

Building anything requires labor, which is gained based on the size of your cities. Size: 2,3,4,5,6 cities produce 0,1,1,2,3 labor (size 6 cities require a special building to build however). Since everything requires labor, the more labor you have, the more total production you have. More labor is also extremely important. The person with the most labor will probably win, since they are able to grow the fastest (due to having the most production), and build the most and strongest troops.
-----
With all that said, I still need your and darkpaladin's starting positions.
Title: Re: Vanigo's Empire Game- Map made
Post by: notquitethere on May 20, 2014, 01:40:56 pm
You get the resources for the tile your city is on, right? Can you build a city on a river? Co-ordinates imminent...
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 20, 2014, 01:55:17 pm
You get the resources for the tile your city is on, right? Can you build a city on a river? Co-ordinates imminent...
You get the resource for the tile your city is on, but you cannot build any improvement on that tile (which means that you want to avoid building a city on a tile with a special resource that requires a improvement to gather).
There are three rules for where you can build cities:
1) You must own the tile (which is irrelevant in this case).
2) It cannot be adjacent to another city.
3) It cannot be in the ocean.

So, yes, you can build it on the river.

EDIT: If you really want to get a feel for how the game plays, check out one of the completed  (http://www.bay12forums.com/smf/index.php?topic=121594.msg3945095#msg3945095)games (http://www.bay12forums.com/smf/index.php?topic=108963.25).
Although it will take a while, if you go either of those threads you should get all the minor notes on how the game works (eg. boats can invade coastal cities, a unit requires full movement points to move into a enemy city, a armies initiative is determined by the speed of the slowest unit in it), what strategies work well, what works poorly, what to avoid, and what the winners did.
Note that the longer of the two games was using a older ruleset, and there are some pretty big balance changes between that game and now (although things work fundamentally the same).
Title: Re: Vanigo's Empire Game- Map made
Post by: notquitethere on May 20, 2014, 06:41:41 pm
I'll go 6,14. Sorry for the delay.
Title: Re: Vanigo's Empire Game- Map made
Post by: Icefire2314 on May 20, 2014, 07:07:33 pm
If a spot opens up, I'd like to join.
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 20, 2014, 08:33:31 pm
If a spot opens up, I'd like to join.
Sure.
I'll go 6,14. Sorry for the delay.
Its fine, we are still waiting on darkpaladin.
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 21, 2014, 03:55:11 pm
As much as I hate to have to start bumping before the game has even gotten going i'm going to put a bump in here for darkpaladin.
And since having to bump before the game has even started bodes ill for his posting speed once the game is actually going, he gets till tommorow to give a starting location.
Title: Re: Vanigo's Empire Game- Map made
Post by: RangerCado on May 21, 2014, 04:18:47 pm
DP just went to bed so... I don't think you'll be getting an answer, if any, for atleast 7 hours.
Title: Re: Vanigo's Empire Game- Map made
Post by: notquitethere on May 21, 2014, 04:48:37 pm
In the interests of moving the game along, I suggest you should assign DP a reasonable co-ordinate and start this thing.
Title: Re: Vanigo's Empire Game- Map made
Post by: Zanzetkuken The Great on May 21, 2014, 05:19:26 pm
In the interests of moving the game along, I suggest you should assign DP a reasonable co-ordinate and start this thing.

Actually, IceFire could choose it.  His peak in activity is coming up soon, and he has shown interest in the game.
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 21, 2014, 05:37:37 pm
Turn 1 (http://pastebin.com/pgmV3SCy)

I didn't actually get civ names from you guys, so I just named you all after the colors you ended up getting. You can change your city names yourself, but not your civ names, so if you want another one just tell me what you want it to be.

So yeah, post your turns (in spoilers). Once everyone has done so, I'll run it, and so on and so on.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Map made
Post by: lemon10 on May 21, 2014, 05:39:08 pm
In the interests of moving the game along, I suggest you should assign DP a reasonable co-ordinate and start this thing.

Actually, IceFire could choose it.  His peak in activity is coming up soon, and he has shown interest in the game.
Possibly, I think I would just prefer to do darkpaladins actions unless he gets replaced outright.

Oh, and two tips for everyone:
Full scale war is extremely costly, especially for the attacker. Don't do it unless you will gain a very large strategic advantage from it or finish it very quickly.

Always have your attacking troops in the same army wherever possible. Otherwise they fight separately (even if all moving from the same place to the same place at the same speed), which makes them exponentially weaker.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: RangerCado on May 21, 2014, 06:15:09 pm
...So do we just post a spoiler with our actions here? cause... I can't do anything if thats not the case.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: lemon10 on May 21, 2014, 06:21:15 pm
...So do we just post a spoiler with our actions here? cause... I can't do anything if thats not the case.
Yeah, you just post a spoiler with your actions in the thread. We go on the honor system that the other players aren't looking at your actions. If you are feeling particularly suspicious of someone, you can PM them to me but I hope that isn't necessary.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: RangerCado on May 21, 2014, 06:28:40 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 1
Post by: lemon10 on May 21, 2014, 06:37:16 pm
Ah, not quite like that though.
You load the map up in the Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf), do all your actions click the save game button, and it turns your action into code which you then put in the spoiler.

PS: You click on the "Unclaimed" button to claim a tile.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: RangerCado on May 21, 2014, 06:39:37 pm
Ah, now I get it! THANK YOU!

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Jboy2000000 on May 21, 2014, 07:21:15 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Zanzetkuken The Great on May 21, 2014, 08:49:42 pm
Spoiler (click to show/hide)

Also, rename my civilization to 'the Ancoran Tribe', for now.

Edit: Whoever winds up taking control of purple, if I don't get 9,7 and we don't set up a trade agreement, there is a great potential for war.

Edit2: Made edit less aggressive.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Jboy2000000 on May 21, 2014, 09:05:33 pm
Edit: Whoever winds up taking control of purple, if I don't get 9,7 and we don't set up a trade agreement, there is a great potential for war.

Edit2: Made edit less aggressive.
You wanna go mate? Because I don't, and a trade agreement sounds nice. Also, an open proposal to Greenland, I think we would make a good team thanks to out proximity and availability of resources. Food for thought.
Title: Re: Vanigo's Empire Game- Map made
Post by: Icefire2314 on May 21, 2014, 09:21:37 pm
In the interests of moving the game along, I suggest you should assign DP a reasonable co-ordinate and start this thing.

Actually, IceFire could choose it.  His peak in activity is coming up soon, and he has shown interest in the game.
Possibly, I think I would just prefer to do darkpaladins actions unless he gets replaced outright.

Oh, and two tips for everyone:
Full scale war is extremely costly, especially for the attacker. Don't do it unless you will gain a very large strategic advantage from it or finish it very quickly.

Always have your attacking troops in the same army wherever possible. Otherwise they fight separately (even if all moving from the same place to the same place at the same speed), which makes them exponentially weaker.

That's fine with me, I have exam week coming soon and with it a lot of studying to do, so I'm pretty busy.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Zanzetkuken The Great on May 21, 2014, 09:44:16 pm
Oh, and two tips for everyone:
Full scale war is extremely costly, especially for the attacker. Don't do it unless you will gain a very large strategic advantage from it or finish it very quickly.

Exactly why every fight I plan to ever be in is border skirmish wars over 1-3 territories.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: lemon10 on May 22, 2014, 12:10:31 pm
So, that's 3/6 people. I assume that darkpaladin isn't going to post anytime soon, and if he doesn't show before everyone else has posted he will be autoed and replaced with icefire.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: darkpaladin109 on May 22, 2014, 12:13:42 pm
Feel free to replace me right away. I'm busy with other things right now, so I won't play.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: lemon10 on May 22, 2014, 05:21:33 pm
Feel free to replace me right away. I'm busy with other things right now, so I won't play.
Oh well, replacing you with Icefire then
Title: Re: Vanigo's Empire Game- Turn 1
Post by: notquitethere on May 22, 2014, 07:24:06 pm
Let me know if there's any issues. I think i mostly understand what's going on, for now.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 1
Post by: lemon10 on May 23, 2014, 12:05:45 am
Urk. I'm going to be gone this weekend (from friday till monday), and I won't really be able to run turns (due to lack of internet access).
There are two options:
One, I can run the turn when I get back on monday.
Two, Zanz (since I already know he knows how to admin and run the game) can run the turns (or at the rate we are going turn) for me while I am gone.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: notquitethere on May 23, 2014, 06:23:20 am
I'd be fine to trust Zanz to process this weekend.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Jboy2000000 on May 23, 2014, 06:34:29 am
As would I, however at this rate I highly doubt we'll be able to finish this turn even by Monday.
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Zanzetkuken The Great on May 23, 2014, 11:30:42 am
Who do we still need, anyway?
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Icefire2314 on May 29, 2014, 04:45:34 pm
Damn, i've been busy with stuff recently and I forgot about this  :-[

I'll post now. sorry about that
Title: Re: Vanigo's Empire Game- Turn 1
Post by: Icefire2314 on May 29, 2014, 04:55:36 pm
Here:

Spoiler (click to show/hide)

Also if you could change the empire name to "Na Draoithe", that'd be nice. :)
Title: Re: Vanigo's Empire Game- Turn 1
Post by: lemon10 on May 29, 2014, 06:46:00 pm
Turn 2 (http://pastebin.com/raw.php?i=z06gpCtY)
Spoiler: Results turn 1 (click to show/hide)
Thoughts: I went for WhitiusOpus, and unless someone comes along willing to replace him, I am probably going to do so myself (despite getting stuck way down in the corner so far from the river). It would also be really nice if this game could move a bit faster as well.

Also: Roads aren't useful until you start building armies (since the main thing they do is improve troop movement speed), they are necessary for trade with other players, but that is quite a ways off. You also don't want to have a lot of surplus population, it results in significantly lower population growth as well as stopping you from utilizing the productivity they can give you.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: lemon10 on May 29, 2014, 06:49:03 pm
Spoiler: Bluepower's turn 2 (click to show/hide)
Spoiler: Bluepower turn 3 (click to show/hide)
Spoiler: Bluepower turn 4 (click to show/hide)
Note that my turn orders are void if anyone comes along to replace Whitus.
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: RangerCado on May 29, 2014, 06:57:24 pm
Spoiler: Le Turn (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: Jboy2000000 on May 29, 2014, 07:15:04 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: Icefire2314 on May 29, 2014, 07:40:42 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: Zanzetkuken The Great on May 29, 2014, 08:44:15 pm
You better not take that iron, Ice...  That's the only one I'm really able to get...

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: Rolepgeek on May 29, 2014, 09:02:42 pm
Uhh, I'll replace if needed?
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: lemon10 on May 29, 2014, 10:01:44 pm
Excellent. That means you now control bluepower, and that the orders I just posted for them are void (assuming you are able to get your own in in time for the turn).
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: notquitethere on May 30, 2014, 03:34:36 am
Spoiler: Turn 2 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: Kashyyk on May 30, 2014, 07:03:33 am
Still need replacements?
Title: Re: Vanigo's Empire Game- Turn 2, Replacement Player wanted
Post by: lemon10 on May 30, 2014, 04:22:33 pm
Not anymore, just got one, although I will put you on the (currently nonexistant) waiting list.

EDIT: I'll Rolepgeek till later tonight to post a turn for blue, otherwise I will just go ahead and run the turn I currently have for blue.
Title: Re: Vanigo's Empire Game- Turn 2
Post by: Rolepgeek on May 30, 2014, 06:04:50 pm
Spoiler: Bluepower's Turn 2 (click to show/hide)

I know very little, but hopefully my experience in resource management and strategy games will serve me well.
Title: Re: Vanigo's Empire Game- Turn 2
Post by: lemon10 on May 30, 2014, 06:34:13 pm
Turn 3 (http://pastebin.com/raw.php?i=LkVGTAyy)
Spoiler: Turn 2 results (click to show/hide)
Mod action: Due to me screwing up resource distribution at setup, IceFire got 4 less food, which meant that he ended up 1 pop down on turn 2. To counteract that, he gets 1 free pop now and 2 bonus food.
-----
Rolepgeek: I have posted some tips around the thread, you probably want to read them.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 3
Post by: Jboy2000000 on May 30, 2014, 06:42:12 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3
Post by: RangerCado on May 30, 2014, 06:47:09 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3
Post by: Rolepgeek on May 30, 2014, 06:47:53 pm
Spoiler: Bluepower (click to show/hide)

Can I renames to Istania?
Title: Re: Vanigo's Empire Game- Turn 3
Post by: lemon10 on May 30, 2014, 07:00:54 pm
Spoiler: Bluepower (click to show/hide)

Can I renames to Istania?
Yeah, of course.
Title: Re: Vanigo's Empire Game- Turn 3
Post by: Jboy2000000 on May 30, 2014, 07:02:32 pm
Can you rename me Boydinia then?
Title: Re: Vanigo's Empire Game- Turn 3
Post by: Zanzetkuken The Great on May 30, 2014, 07:03:26 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3
Post by: notquitethere on May 31, 2014, 04:09:12 pm
Question: how do you get more non-city population? I know it's linked to the amount of food you have but does it increase automatically? I hope I've not maxed out my expansion already...

Spoiler: Turn 3 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3
Post by: Rolepgeek on May 31, 2014, 07:01:20 pm
If I read it right earlier in the thread (http://www.bay12forums.com/smf/index.php?topic=138669.msg5295972#msg5295972), I think the gist of it is this;

Every Pop you have eats 2 food per turn. Excess food is stored.
Once you have food equal to [Population/2], it is consumed, and you have a new pop unit.
This is all done automatically, but it's still good to have more food, for more Pop.
Title: Re: Vanigo's Empire Game- Turn 3
Post by: lemon10 on May 31, 2014, 10:10:46 pm
If I read it right earlier in the thread (http://www.bay12forums.com/smf/index.php?topic=138669.msg5295972#msg5295972), I think the gist of it is this;

Every Pop you have eats 2 food per turn. Excess food is stored.
Once you have food equal to [Population/2], it is consumed, and you have a new pop unit.
This is all done automatically, but it's still good to have more food, for more Pop.
You got that all correct, but slightly underemphasis the importance of having more food.
Having more food isn't just good, its hugely important. The difference between 2.5 food/pop and 3 food/pop over 20 turns is 10 population, it also gives you a entire population 5 city (assuming that you put the other 5 population into getting more food/other resources) more then the person with just 2.5 food/pop.

Of course, if you put all your population into gathering food then you have no populations in your cities or gathering stone/wood/iron/ect, so you have to balance it out.

Question: how do you get more non-city population? I know it's linked to the amount of food you have but does it increase automatically? I hope I've not maxed out my expansion already...
City-population is the same as regular population. You can add one pop/turn to a city, but that uses up its action for the turn as well as requiring that you have a free pop to spare.
Title: Re: Vanigo's Empire Game- Turn 3
Post by: lemon10 on June 01, 2014, 11:24:14 pm
Turn 4 (http://pastebin.com/raw.php?i=tZVVgHnj)
Spoiler: Turn 3 results (click to show/hide)

I did want to wait for him, and since he hasn't been on its not like he chose not to post a turn, but its already been two days, and I have no clue how much longer we would need to wait (especially when everyone else already posted a turn over a day ago).
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 4
Post by: RangerCado on June 01, 2014, 11:27:25 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 4
Post by: Zanzetkuken The Great on June 01, 2014, 11:33:04 pm
To the person in charge of green I offer the trade 6 units of wood (from me) for 3 units of food (from you).  If you accept, I will later (~5 turns or so) offer the trade of 6 units of food for 4 iron.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 4
Post by: Jboy2000000 on June 02, 2014, 12:02:57 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 4
Post by: lemon10 on June 02, 2014, 12:12:55 am
To the person in charge of green I offer the trade 6 units of wood (from me) for 3 units of food (from you).  If you accept, I will later (~5 turns or so) offer the trade of 6 units of food for 4 iron.

Spoiler (click to show/hide)
Sadly, trade requires either:
A) A road connecting your cities together
B) Ports on the same ocean
Since nobody has either (and won't for a while), trade is rather impossible for quite a long time.
Title: Re: Vanigo's Empire Game- Turn 4
Post by: Jboy2000000 on June 02, 2014, 12:15:06 am
So people need to have connecting borders to trade? Or can you place roads outside of your borders some how?
Title: Re: Vanigo's Empire Game- Turn 4
Post by: lemon10 on June 02, 2014, 12:48:26 am
Yeah, assuming that you don't have connecting ports (which on maps with a single large ocean allows everyone to trade pretty early), you need at least borders, as well as taking the risk and cost of setting up connecting roadways. You *can* use other people's roads, but it requires their permission if it goes through one of their cities.
Title: Re: Vanigo's Empire Game- Turn 4
Post by: notquitethere on June 02, 2014, 01:05:31 am
Labour just stacks up indefinitely like any other resource, right?

Spoiler: Turn 4 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 4
Post by: lemon10 on June 02, 2014, 03:22:12 pm
It does indeed. That said, you typically want to spend it all since it is usually the limiting resource in construction.
E: Having one or two turns of labor is fine, but stacking it further usually means that you are wasting your potential growth.
Title: Re: Vanigo's Empire Game- Turn 4
Post by: notquitethere on June 02, 2014, 05:09:44 pm
Yeah I figured. This turn it was either build a farm or a bank and I want more population so...
Title: Re: Vanigo's Empire Game- Turn 4
Post by: Rolepgeek on June 02, 2014, 06:12:43 pm
Spoiler (click to show/hide)

I get the feeling that this may take a long time before we get near each other, by which point I suspect it will already be very obvious who will come out ahead.
Curse my non-river starting position. I would have rather started at 17.12, I think. If cities can go on mountains. Doesn't matter now, though. :/

Are there improvements to make Ocean tiles worthwhile?
Title: Re: Vanigo's Empire Game- Turn 4
Post by: Icefire2314 on June 02, 2014, 09:18:17 pm
I'll be slightly inactive the next few days, I've been busy today and will likely be busy the next few for exams. If I can get a chance between studying i'll post
Title: Re: Vanigo's Empire Game- Turn 4
Post by: lemon10 on June 02, 2014, 11:25:24 pm
Spoiler (click to show/hide)

I get the feeling that this may take a long time before we get near each other, by which point I suspect it will already be very obvious who will come out ahead.
Curse my non-river starting position. I would have rather started at 17.12, I think. If cities can go on mountains. Doesn't matter now, though. :/

Are there improvements to make Ocean tiles worthwhile?
I told everyone to start near the river. Not my fault that half of you screwed yourselves over and didn't listen to me.

And no, barring the ocean tile having a special resource I can never think of a circumstance where you would actually claim one.
I'll be slightly inactive the next few days, I've been busy today and will likely be busy the next few for exams. If I can get a chance between studying i'll post
I'll probably just auto you then until you become unbusy.
EDIT: Icefire, going to need to know if you want the iron tile next to zanz, or if you are going to let him take it. No hurry, since it will take him at least 3 turns to get it, but want to get your opinion before it matters.
Title: Re: Vanigo's Empire Game- Turn 4
Post by: lemon10 on June 02, 2014, 11:32:33 pm
Turn 5 (http://pastebin.com/cf6Mgfkp)
Spoiler: Turn 4 results (click to show/hide)

-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Jboy2000000 on June 03, 2014, 12:05:28 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 5
Post by: RangerCado on June 03, 2014, 12:10:22 am
Spoiler (click to show/hide)

I have no idea what i'm doing really, but I seem to be doing okay...
Title: Re: Vanigo's Empire Game- Turn 5
Post by: notquitethere on June 03, 2014, 02:19:53 am
Spoiler: Turn 5 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Zanzetkuken The Great on June 03, 2014, 09:16:07 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Icefire2314 on June 03, 2014, 02:59:39 pm
Spoiler (click to show/hide)

Exams are going by pretty quickly so each day I have less to study. If I don't reply though at any point just auto me.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Zanzetkuken The Great on June 03, 2014, 04:29:34 pm
Spoiler (click to show/hide)

As I said earlier, be very careful with that tile...
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Jboy2000000 on June 03, 2014, 04:36:15 pm
Spoiler (click to show/hide)

As I said earlier, be very careful with that tile...

Don't screw us Icefire, you claiming that tile will be trouble for me, and when I figure out how to build units it will be a problem for you.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: lemon10 on June 03, 2014, 04:50:19 pm
Spoiler (click to show/hide)

As I said earlier, be very careful with that tile...

Don't screw us Icefire, you claiming that tile will be trouble for me, and when I figure out how to build units it will be a problem for you.
None of you are really supposed to be reading other peoples turns before they have been run, otherwise people are going to have to message me their turns when army movement starts, and its going to rather annoying.   >:(
That said, I know why zanz is angry, but I have no clue why Jboy would be angry about IceFire taking that tile.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Jboy2000000 on June 03, 2014, 05:04:59 pm
Its been noted before that if he loses that tile he attacks me, if he gets the tile we have a trade agreement and take over the world.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Icefire2314 on June 03, 2014, 05:19:47 pm
Welp, there's a limited number of iron tiles, and only so much to be done for it. I'd rather not war yet, but if you insist..
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Jboy2000000 on June 03, 2014, 05:33:31 pm
So be it. Someone tell me how to raise units.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Zanzetkuken The Great on June 03, 2014, 05:43:07 pm
Jboy, i meant that there was the potential for me to attack Ice if I couldn't get an agreement for iron from someone.  Lemon, I knew about that because after everyone posts, I check for a claim on the tile via the turn formatting.  If there were no claims, I wouldn't get any results.  That iron is the only one I have available in any true manner, and its proximedy to a food bonus gets me worried because I am going to be needing it.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: lemon10 on June 03, 2014, 05:44:19 pm
Its been noted before that if he loses that tile he attacks me, if he gets the tile we have a trade agreement and take over the world.
Despite him saying so earlier in the thread, I don't see any possible reason for him to attack you. Attempting to claim your iron could be a possible reason, but it would require him extending through notquitethere, which is insanity. Especially since there are two other iron sources much closer to home that he has an actual chance at taking.

So be it. Someone tell me how to raise units.
*Shrug* if you want to attempt to fight Zanz's war for him...
Click the "Raise Unit" button in the city interface, and that takes you to a menu with all the units you can build in that city. More powerful units can be built if you have the buildings to allow them to be built.

E:
Jboy, i meant that there was the potential for me to attack Ice if I couldn't get an agreement for iron from someone.  Lemon, I knew about that because after everyone posts, I check for a claim on the tile via the turn formatting.  If there were no claims, I wouldn't get any results.  That iron is the only one I have available in any true manner, and its proximedy to a food bonus gets me worried because I am going to be needing it.
Looking at the turn directly by reading even a line of the turn code is the same as loading it up in the game. It doesn't really matter in this case since no one has started throwing around armies, but it will matter eventually.
E2: Yeah, when you said:
Quote
Whoever winds up taking control of purple, if I don't get 9,7 and we don't set up a trade agreement, there is a great potential for war.
You probably meant pink (which is icefire), not purple.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Zanzetkuken The Great on June 03, 2014, 06:00:53 pm
(Would quote, but on phone.)

I saw it as being in the purple-fushia on my moniter...
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Rolepgeek on June 03, 2014, 06:42:16 pm
Spoiler (click to show/hide)

Whoever gets the iron, if they don't trade it to you, you won't be able to fight them very easily, now will you?
Title: Re: Vanigo's Empire Game- Turn 5
Post by: lemon10 on June 03, 2014, 08:07:32 pm
Turn 6 (http://pastebin.com/raw.php?i=aNPbYRuj)
Spoiler: Turn 5 results (click to show/hide)

-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 6
Post by: Zanzetkuken The Great on June 03, 2014, 08:20:11 pm
Don't you dare take 8,8, Ice.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 6
Post by: RangerCado on June 03, 2014, 09:19:18 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 5
Post by: Icefire2314 on June 03, 2014, 09:26:05 pm
Jboy, i meant that there was the potential for me to attack Ice if I couldn't get an agreement for iron from someone.  Lemon, I knew about that because after everyone posts, I check for a claim on the tile via the turn formatting.  If there were no claims, I wouldn't get any results.  That iron is the only one I have available in any true manner, and its proximedy to a food bonus gets me worried because I am going to be needing it.

I'll try to set up an agreement with you for iron, not sure how that works though. One way or another though, I will have an iron source.
Title: Re: Vanigo's Empire Game- Turn 6
Post by: Icefire2314 on June 03, 2014, 09:38:12 pm
Excuse double post:

Turn:
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 6
Post by: Jboy2000000 on June 03, 2014, 11:22:35 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 6
Post by: notquitethere on June 04, 2014, 02:42:12 am
Spoiler: Turn 6 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 6
Post by: Rolepgeek on June 04, 2014, 06:16:54 pm
Spoiler (click to show/hide)

Sorry, it was a little late, but still.
Title: Re: Vanigo's Empire Game- Turn 5
Post by: lemon10 on June 04, 2014, 06:27:22 pm
Turn 7 (http://pastebin.com/raw.php?i=pLtDCYjk)

Spoiler: Turn 6 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 6
Post by: Rolepgeek on June 04, 2014, 06:29:58 pm
Spoiler (click to show/hide)

I'm a country with a plan.
Title: Re: Vanigo's Empire Game- Turn 6
Post by: Jboy2000000 on June 04, 2014, 06:35:24 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 7
Post by: Rolepgeek on June 04, 2014, 06:47:39 pm
What happens if two countries both try to claim the same tile?
Title: Re: Vanigo's Empire Game- Turn 7
Post by: Zanzetkuken The Great on June 04, 2014, 07:27:22 pm
Please rename my nation to 'the Ancoran Confederacy' after the turn is run.  I am building up a city.

Spoiler (click to show/hide)

Hey GM, would it be possible to introduce an NPC Barbarian Race you would make the turns for?
Title: Re: Vanigo's Empire Game- Turn 7
Post by: Jboy2000000 on June 04, 2014, 07:48:17 pm
Hey GM, would it be possible to introduce an NPC Barbarian Race you would make the turns for?
That sounds fun. If not for this game, maybe the next one. Im trying to learn how to use the admin interface, so if I make one of these Ill definitely do that.
Title: Re: Vanigo's Empire Game- Turn 7
Post by: notquitethere on June 05, 2014, 02:30:46 am
Spoiler: Turn 7 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 7
Post by: RangerCado on June 05, 2014, 09:05:37 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 7
Post by: Icefire2314 on June 05, 2014, 02:34:37 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 7
Post by: notquitethere on June 05, 2014, 03:21:02 pm
I like these slow burn forum games. Your day-to-day decisions have only a small impact but over time you can your strategies gradually come to fruition. Or, uh, watch your inevitable downfall in very slow motion.
Title: Re: Vanigo's Empire Game- Turn 7
Post by: Rolepgeek on June 05, 2014, 04:41:51 pm
Hey lemon10;

What happens if two countries both try to claim the same tile?
Title: Re: Vanigo's Empire Game- Turn 7
Post by: Kashyyk on June 05, 2014, 08:15:12 pm
IIRC one of them is selected at random to gain the tile.
Title: Re: Vanigo's Empire Game- Turn 7
Post by: lemon10 on June 05, 2014, 10:21:51 pm
Hey lemon10;

What happens if two countries both try to claim the same tile?
Oh yeah, one of them randomly gets it. I don't think it should happen that way (IMHO, it should just prevent both of them from claiming the conflicted tile that turn), but that's the way the game resolves it.
I like these slow burn forum games. Your day-to-day decisions have only a small impact but over time you can your strategies gradually come to fruition. Or, uh, watch your inevitable downfall in very slow motion.
Yeah, thats one of the problems. Half of the people watch their very slow death, which makes them post their turns slower for some reason. ???

Hey GM, would it be possible to introduce an NPC Barbarian Race you would make the turns for?
That sounds fun. If not for this game, maybe the next one. Im trying to learn how to use the admin interface, so if I make one of these Ill definitely do that.
Yeah, its totally possible. But i'm not going to edit the map for this game at this stage in any way (despite having tons of ideas of how to do so)). People made strategic choices based on the data, and if new completely unpredictable things come in randomly, it throws people off unfairly, and may give advantages to people who did otherwise sub-par actions.
For next map though, sure.
Title: Re: Vanigo's Empire Game- Turn 7
Post by: lemon10 on June 05, 2014, 10:35:33 pm
Turn 8 (http://pastebin.com/raw.php?i=FiNxfqfs)

Spoiler: Turn 7 results (click to show/hide)
-----
Strategic advice: Start to focus on increasing your labor.
Population is important too, and you have to keep focusing on improving it as well, but one of its main uses is in allowing you to increase your labor. In the end, the limiting factor for everything is labor. There are other limits (eg. wood, stone, iron, special resources) that limit your growth and production. But these can be overcome for the most part. You can colonize more mountains, you can log more forests, you can build the inspiration building that allows you to get more iron. But if you don't have enough labor, none of this matters.

If you have better troop production buildings, but your opponent has twice as twice as much labor, you will lose, even if your troops are way better. The reason for this is not only can they equal your troop production, but they can also continue to use their labor to improve their cities and strengthen themselves.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: Rolepgeek on June 05, 2014, 11:00:15 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: Jboy2000000 on June 06, 2014, 05:21:26 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: notquitethere on June 06, 2014, 06:11:05 am
Has the battle system been explained anywhere? Can you take territory or just cities with soldiers? What about razing land?
Title: Re: Vanigo's Empire Game- Turn 8
Post by: Zanzetkuken The Great on June 06, 2014, 09:02:59 am
You had better not go any further into my sixth of the map, green.  I would prefer if you pulled out of the square you just took to take a different one, but as I didn't warn you not to take it, I can let it slide this time, but move any further, you risk a conflict.

Spoiler (click to show/hide)

Also, that army as of now is just for defense of the capital.  It may turn into an offensive army if war is declared, but right now it is just there to defend.
Title: Re: Vanigo's Empire Game- Turn 8
Post by: RangerCado on June 06, 2014, 09:24:29 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: notquitethere on June 06, 2014, 10:15:22 am
No problem, Zanz, you've got nothing to fear from me.

Spoiler: Greenland Turn 8 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: lemon10 on June 06, 2014, 03:05:19 pm
Has the battle system been explained anywhere? Can you take territory or just cities with soldiers? What about razing land?
Here is my explanation from a earlier game:
Battles are pretty simple. There is a 20X1 field, and units walk towards the enemy from their sides at their speed each turn until they get in attack range. They can't attack the very first turn they get in range (except for units with the charge ability, who get a bonus to attack on the charge), so the units that walked into range attack next turn.
Each units randomly selects an enemy unit and attacks, dealing 1Dattack-1Ddefense damage  (random number between 1 and attack minus a random number between 1 and defense).
This works out so that two units fighting one will get in between 3-4 times more attacks, so assuming the units are near equal, even a few more units will cause a significant difference.
Focusing is very random, a army won't pick the same units to fight (although they can all pick the same ones if you get lucky), and won't stick with fighting the same unit till it dies either, so how much they focus can very well decide larger battles.
Units get 1XP per turn they are in battle.
EDIT: As for the second and third parts of your question:
You clear enemy territories with soldiers, but to take them you have to colonize them yourself (and you can't use soldiers as a colonizing point either, although you can use boats for that purpose). You can take cities just fine though.
Title: Re: Vanigo's Empire Game- Turn 8
Post by: Rolepgeek on June 06, 2014, 04:30:30 pm
So a balanced, combined-arms approach to armies is more risky and less reliable than hordes of the same unit? Since, you know, your spearmen might never fight the cavalry; your archers might try instead? And your cavalry impale themselves on pikemen?
Title: Re: Vanigo's Empire Game- Turn 8
Post by: notquitethere on June 07, 2014, 03:05:18 am
What does experience do for units? Do they level up and improve their stats then?
Title: Re: Vanigo's Empire Game- Turn 8
Post by: Jboy2000000 on June 07, 2014, 01:59:12 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: Rolepgeek on June 07, 2014, 02:33:05 pm
Wait a sec, I just realized I need to edit my turn. Forgot to make use of my Labor.

EDIT: And done.
Title: Re: Vanigo's Empire Game- Turn 8
Post by: lemon10 on June 07, 2014, 05:29:50 pm
What does experience do for units? Do they level up and improve their stats then?
Experience gives +2 HP per level, and it also typically gives +1 of a stat (attack at lv 1, defense at lv 2) as well. It also occasionally improves other stats (eg. charge strength), but that changes on a unit by unit basis.

So more experienced units are noticeably better, but its more important to create higher teir units then getting high XP lower teir units.
Title: Re: Vanigo's Empire Game- Turn 8
Post by: notquitethere on June 08, 2014, 03:25:49 am
You know, this game would definitely benefit from having some kind of manual. I imagine the xp requirements for levelling up vary by unit and are a mystery to the player until it happens? Is an undefended city taken automatically when invaded or does it get some kind of native defence?
Title: Re: Vanigo's Empire Game- Turn 8
Post by: lemon10 on June 08, 2014, 04:40:49 am
You know, this game would definitely benefit from having some kind of manual. I imagine the xp requirements for levelling up vary by unit and are a mystery to the player until it happens? Is an undefended city taken automatically when invaded or does it get some kind of native defence?
Yeah, a manual would be a great help indeed. I might actually consider making one if I get the time.

XP requirements are the same for all units (at 10/20/50/100), but the effects for XP vary slightly between units (notably some special powers get buffed, and some endgame units even get new powers). If you want to check them for any unit you can go to the admin interface, create a army->create unit, then fiddle around with its XP values.
After some checking, it appears that the health XP gains very by unit now (+2 per level for weaker units and up to +4 for tankier units).

If you have soldiers in an enemy city then you have the option of taking it. Cities have: A passive +25% defense bonus for all friendly units in it (which can be made much higher through walls). With even a simple palisade, this bonus is enough to turn a slight loss into a clear victory.
Note that this bonus stacks with the defense you get from forests/hills/mountains (+25/25/50%).
Enemy troops also require a full turns movement to enter a hostile city, which means that you have to sit at least a turn outside the walls before attacking. Cities have no passive defenses though, so once enemies manage to kill any defenders, they can take it without any problems).
So a balanced, combined-arms approach to armies is more risky and less reliable than hordes of the same unit? Since, you know, your spearmen might never fight the cavalry; your archers might try instead? And your cavalry impale themselves on pikemen?
Not riskier, but in general sub-par.
There are a few basic unit types depending on attack range and move speed (eg. Infantry, Ranged, Calvary). You generally want to keep with the same kind of unit in a battle (unless there is good reason to use others) so that all your units arrive in the fight at the same time and all the enemies forces have a pool of all your units to choose from when you attack (rather then a few to focus kill at a time).

That said, if you only get a horse per turn, you are going to have to make the rest of your army out of other things.
Title: Re: Vanigo's Empire Game- Turn 8
Post by: lemon10 on June 08, 2014, 05:10:52 am
Turn 9 (http://pastebin.com/raw.php?i=wDdfUX2k)
Spoiler: Turn 8 results (click to show/hide)
Spoiler: Icefire turn 8 (click to show/hide)
I really don't like having to keep autoing Icefire, nor do I want to kick him from the game, because he has posted whenever he is on. But since he isn't on that much, I don't think I am going to have much choice in the matter if I want to keep the game going in a timely manner. And given my previous game of this (where turns always managed to take at least a week), I really want to keep this going quickly.
So next time he A) Fails to post a turn within two days after it comes up AND B) Fails to post within a day of the next latest person, he will be dropped from the game, and replaced.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 9
Post by: notquitethere on June 08, 2014, 05:53:35 am
Spoiler: NQT Turn 9 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Jboy2000000 on June 08, 2014, 02:37:54 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 9
Post by: tryrar on June 08, 2014, 02:41:39 pm
this not being very far in, I'll take over if icefire is dropped
Title: Re: Vanigo's Empire Game- Turn 9
Post by: RangerCado on June 08, 2014, 03:39:59 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 9
Post by: lemon10 on June 08, 2014, 04:06:13 pm
this not being very far in, I'll take over if icefire is dropped
Sorry Kashyyk is in the waitlist before you. You can replace the next person if anyone else drops though.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: tryrar on June 08, 2014, 04:10:08 pm
Blargh. OK then, was looking forward to stomping everyone again(though I didn't see any fire mana on the map last time I looked :P)

Protip to everyone. If you see someone teching up heavily, you might wanna war with them to slow them down since there are some late-game units that can go one man army on you if you don't have any reasonably teched units to counter. That's how I won my game, by getting fire drakes with everyone else not even having a blacksmith
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Rolepgeek on June 08, 2014, 04:18:21 pm
Jboy, I'm willing to let you have that iron without contest, but I expect you to respect that the rest of that mountain range, at least to the south? That's mine. Not yours. Disregard this at your own peril.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Jboy2000000 on June 08, 2014, 05:05:24 pm
Jboy, I'm willing to let you have that iron without contest, but I expect you to respect that the rest of that mountain range, at least to the south? That's mine. Not yours. Disregard this at your own peril.

Have we already discussed that looking at someone else's turns is cheating?
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Rolepgeek on June 08, 2014, 05:21:00 pm
Jboy. Do you really think I'm dumb enough to believe you don't want the iron? I don't want to waste a turn hoping the RNG gives it to me and not you, and I'd rather have the food producing river.

Regardless of turn submissions, it's pretty damn obvious what you were going to do, and I knew you would try to take it two turns ago.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Jboy2000000 on June 08, 2014, 06:05:48 pm
Or maybe Im just OCD and want my empire sitting pretty between those mountains? Did that thought ever cross your mind? I wasn't even thinking about that iron, I just wanted my empire to touch both ends of the mountains.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: tryrar on June 08, 2014, 06:08:36 pm
woah woah woah guys, settle down! It doesn't matter who did what if you guys get this thread locked....
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Rolepgeek on June 08, 2014, 06:31:07 pm
Or maybe Im just OCD and want my empire sitting pretty between those mountains? Did that thought ever cross your mind? I wasn't even thinking about that iron, I just wanted my empire to touch both ends of the mountains.

Alright? I don't care. You're still going for the iron. The result is the same.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Jboy2000000 on June 08, 2014, 06:35:03 pm
If it keeps you off my arse you can have the iron, in all honesty Im going for the mithril.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: tryrar on June 08, 2014, 06:36:25 pm
Just as a note, if you don't already have iron, mithral is useless since you need iron to tech up to mithral units :P
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Zanzetkuken The Great on June 08, 2014, 06:43:11 pm
I really don't like having to keep autoing Icefire, nor do I want to kick him from the game, because he has posted whenever he is on. But since he isn't on that much, I don't think I am going to have much choice in the matter if I want to keep the game going in a timely manner. And given my previous game of this (where turns always managed to take at least a week), I really want to keep this going quickly.
So next time he A) Fails to post a turn within two days after it comes up AND B) Fails to post within a day of the next latest person, he will be dropped from the game, and replaced.

The exams that were limiting him should be clearing up soon.  If you do replace him this will mess up a few negotiations I was had with him that had finished up with me being able to get 9,7...

Edit: Type on coordinates...
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Rolepgeek on June 08, 2014, 06:46:13 pm
If it keeps you off my arse you can have the iron, in all honesty Im going for the mithril.

You can have the iron. That's what I was saying. There's still the eastern range's iron that I can grab, and I just got over there for the food. Just don't encroach on my stuff any farther than that, 'kay?
Title: Re: Vanigo's Empire Game- Turn 9
Post by: lemon10 on June 08, 2014, 07:43:22 pm
Blargh. OK then, was looking forward to stomping everyone again(though I didn't see any fire mana on the map last time I looked :P)

Protip to everyone. If you see someone teching up heavily, you might wanna war with them to slow them down since there are some late-game units that can go one man army on you if you don't have any reasonably teched units to counter. That's how I won my game, by getting fire drakes with everyone else not even having a blacksmith
You won your game by having like twice as much labor as anyone else. You could have done the same using other other things. The fire mana didn't help their position though.
I really don't like having to keep autoing Icefire, nor do I want to kick him from the game, because he has posted whenever he is on. But since he isn't on that much, I don't think I am going to have much choice in the matter if I want to keep the game going in a timely manner. And given my previous game of this (where turns always managed to take at least a week), I really want to keep this going quickly.
So next time he A) Fails to post a turn within two days after it comes up AND B) Fails to post within a day of the next latest person, he will be dropped from the game, and replaced.

The exams that were limiting him should be clearing up soon.  If you do replace him this will mess up a few negotiations I was had with him that had finished up with me being able to get 9,7...

Edit: Type on coordinates...
*Shrug*
Sorry on messing up your negotiations, but you should be able to do the same with Kash.
That said, I was under the impression he had his finals last week.

But honestly, if he is offline 5 days in a row (which is required for him to drop this turn), then he is still going to get the drop, because being offline for 5 days in a row during a game without saying anything is rather egregious. Otherwise your negotiations will go through and you get the iron (even if he drops next turn).
Title: Re: Vanigo's Empire Game- Turn 9
Post by: WhitiusOpus on June 09, 2014, 01:30:48 am
Hey guys, just a quick status update for the current games I'm in - I apologize for not being able to post the past 2 weeks (I've been in Germany) and would like to inform you I will have very limited connection for at least the next two (As I tour Italy). Once I'm back in the States and with a frequent Wifi access i can resume normal posting times.


Also, applicable to Vanigo's game here, I also apologize for not giving a notice. I thought i would get better connectivity here, and would be able to play, or at least notify people. As it is, I can't even use my phone. :/
Title: Re: Vanigo's Empire Game- Turn 9
Post by: lemon10 on June 09, 2014, 02:46:21 pm
Zanz, going to need your turn, or you are going to end up getting autoed along with Icefire.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Zanzetkuken The Great on June 09, 2014, 02:56:02 pm
Zanz, going to need your turn, or you are going to end up getting autoed along with Icefire.

Sorry about that.  I spent last night working on a turn for a game I promised to update roughly a month ago.

Spoiler (click to show/hide)

Edit: The deal was Ice would give me 9,7 for a defense-only alliance between our nations.  I can pass you off a copy of the message, to give you proof.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: lemon10 on June 09, 2014, 02:58:12 pm
Zanz, going to need your turn, or you are going to end up getting autoed along with Icefire.

Sorry about that.  I spent last night working on a turn for a game I promised to update roughly a month ago.

Spoiler (click to show/hide)
No worries. Just wanted to get everyone else done so I can bump out Icefire in a days time.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Zanzetkuken The Great on June 09, 2014, 02:59:21 pm
No worries. Just wanted to get everyone else done so I can bump out Icefire in a days time.

Try sending off a message.  I've had a player offline for awhile in another game before, and when a message was sent, they showed up.
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Kashyyk on June 09, 2014, 05:06:14 pm
Spoiler:  Turn 9 (click to show/hide)

Zanz, are you Red?
Title: Re: Vanigo's Empire Game- Turn 9
Post by: Zanzetkuken The Great on June 09, 2014, 05:07:36 pm
Spoiler:  Turn 9 (click to show/hide)

Zanz, are you Red?

Yes.
Title: Re: Vanigo's Empire Game- Turn 8
Post by: lemon10 on June 09, 2014, 07:10:41 pm
Turn 10 (http://pastebin.com/raw.php?i=cjYSSUCe)
Spoiler: Turn 9 results (click to show/hide)
I know I said I was going to give Icefire a bit more time, but that assumed that he didn't log in during that time. As it is, he logged in during this turn, but he didn't post a turn, so I assume he is fine getting dropped. Hopefully this speeds the game up a bit.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 10
Post by: Kashyyk on June 09, 2014, 08:22:45 pm
Spoiler: Turn 10 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 10
Post by: Zanzetkuken The Great on June 09, 2014, 08:28:30 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 10
Post by: Rolepgeek on June 09, 2014, 08:43:36 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 10
Post by: Jboy2000000 on June 09, 2014, 09:00:27 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 10
Post by: RangerCado on June 09, 2014, 09:04:59 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 10
Post by: notquitethere on June 10, 2014, 02:41:49 am
Spoiler: NQT Turn 10 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 8
Post by: lemon10 on June 10, 2014, 03:07:12 am
Turn 11 (http://pastebin.com/raw.php?i=hLaBJtG4)
Spoiler: Turn 10 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 11
Post by: notquitethere on June 10, 2014, 05:11:55 am
Zanz, are you still interested in setting up a trade route? I could lay a road north to your lands if you lay a road towards mine. I would trade stone for wood.


Spoiler: Turn 11 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Zanzetkuken The Great on June 10, 2014, 09:30:41 am
Zanz, are you still interested in setting up a trade route? I could lay a road north to your lands if you lay a road towards mine. I would trade stone for wood.

Wouldn't the river work as a trade route?
Title: Re: Vanigo's Empire Game- Turn 11
Post by: notquitethere on June 10, 2014, 09:32:32 am
lemon10, if roads and sea work, why not river for trading?
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Zanzetkuken The Great on June 10, 2014, 09:35:02 am
...Why was a town built on 15,17?

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 11
Post by: RangerCado on June 10, 2014, 09:35:50 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Kashyyk on June 10, 2014, 12:17:06 pm
Spoiler: Turn 11 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Jboy2000000 on June 10, 2014, 01:38:48 pm
Spoiler (click to show/hide)

Green, why do you have an army moving towards my territory?
Title: Re: Vanigo's Empire Game- Turn 11
Post by: notquitethere on June 10, 2014, 01:43:38 pm
I don't: it's moving to occupy the city I'm building.
Title: Re: Vanigo's Empire Game- Turn 11
Post by: lemon10 on June 10, 2014, 06:45:26 pm
lemon10, if roads and sea work, why not river for trading?
Two reasons:
First off the rivers are filled with radical communist riversharks. They greatly dislike international trade, due to it increasing the potency of capitalism, and thus prevent all trade between nations on them.

Secondly, and far more importantly, I want trade to be something that has a small element of risk in it as well as bit of work. If you could trade along the river, then you could easily trade with your adjacent neighbors on turn one. As it is, you either have to build a road to them (which will allow their armies to attack you much more rapidly if they choose to do so), or you need to have a port on the small middle ocean with them (which opens you to naval attacks from anyone else on that ocean, as well as allowing the most powerful naval power to block trade for others).

...Why was a town built on 15,17?
Jboy, that town there is going to prevent you from building a mine there and using the iron. You really should raze it and replace it with a mine (even though it will end up costing you a pop).
EDIT: Note that there is no ingame way to raze a town (or indeed unclaim a tile). To do so you have to give me the orders specifically.
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Rolepgeek on June 10, 2014, 06:57:19 pm
What about a combination of river and road? Asking someone you have a water trade route with if you could trade with someone that city has a road connection to?

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Jboy2000000 on June 10, 2014, 10:28:36 pm
...Why was a town built on 15,17?
Jboy, that town there is going to prevent you from building a mine there and using the iron. You really should raze it and replace it with a mine (even though it will end up costing you a pop).
EDIT: Note that there is no ingame way to raze a town (or indeed unclaim a tile). To do so you have to give me the orders specifically.
I thought building a town there would give me the iron, Ill fix that quick. How do you raze cities?
Title: Re: Vanigo's Empire Game- Turn 11
Post by: Rolepgeek on June 10, 2014, 10:59:15 pm
...Why was a town built on 15,17?
Jboy, that town there is going to prevent you from building a mine there and using the iron. You really should raze it and replace it with a mine (even though it will end up costing you a pop).
EDIT: Note that there is no ingame way to raze a town (or indeed unclaim a tile). To do so you have to give me the orders specifically.
I thought building a town there would give me the iron, Ill fix that quick. How do you raze cities?
Take a moment.

Read his edit again.

Then take another moment.

Then ask yourself that question again.

Maybe you'll see the answer.
Title: Re: Vanigo's Empire Game- Turn 11
Post by: lemon10 on June 11, 2014, 01:13:41 am
What about a combination of river and road? Asking someone you have a water trade route with if you could trade with someone that city has a road connection to?

Spoiler (click to show/hide)
Rivers are completely useless for trade. The riversharks are simply too smart for any of your tricks.
Now, you can combine ocean trade and road trade assuming you have permission from the intermediary.
EDIT: Note that the road must also be in the tile of the appropriate cities, not just in the tiles between them.
Title: Re: Vanigo's Empire Game- Turn 11
Post by: lemon10 on June 11, 2014, 01:17:59 am
Turn 12 (http://pastebin.com/raw.php?i=hfJ9c9fV)
Spoiler: Turn 11 results (click to show/hide)
You may notice that I edited the results of Jboy's turn by destroying the city he built this turn (and giving him the pop back) and the city he built last turn (and not giving him the pop back).
The reason for this is that I figure he wants to fix the problem from his last post, but I didn't want to take the time to wait for him to come around again to explicitly say so and fix his turn.
I didn't give him the pop for the last turn's one, because the city was already established.
I gave him the pop for this turn's one because I know that he wouldn't have built that city if he ended up editing his turn.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: Zanzetkuken The Great on June 11, 2014, 01:31:21 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: notquitethere on June 11, 2014, 02:32:08 am
I'm not sure I like how your unit is heading towards my border there, Boyd

Spoiler: NQT Turn 12 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: Kashyyk on June 11, 2014, 12:28:21 pm
Spoiler: Turn 12 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: Jboy2000000 on June 11, 2014, 01:36:02 pm
Im not the brightest retard of the bunch.
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: Kashyyk on June 12, 2014, 02:27:48 pm
Who're we waiting on?
Title: Re: Vanigo's Empire Game- Turn 12
Post by: Rolepgeek on June 12, 2014, 02:49:57 pm
Me, I forgot to do it yesterday and need my computer for the interface to work. Should be finished with the turn and such in an hour. Still need to do some stuff IRL.
Title: Re: Vanigo's Empire Game- Turn 12
Post by: Rolepgeek on June 12, 2014, 03:37:46 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: lemon10 on June 12, 2014, 04:17:16 pm
Just waiting on RangerCado now.
Title: Re: Vanigo's Empire Game- Turn 12
Post by: RangerCado on June 12, 2014, 07:10:35 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: lemon10 on June 13, 2014, 01:02:24 am
Turn 13 (http://pastebin.com/raw.php?i=EYhmPkkA)
Spoiler: Turn 12 results (click to show/hide)
That bowman raised by Zanz is going to make things very interesting between him and Kash for a few turns.
Also of note is that it appears that RangerCado is kind of screwed, without a source of iron (and I'm not quite sure how he can get one without quite a bit of violence), he is going to be stuck way back in the stone age. He isn't going to be able to get any iron troops, but more importantly, he can't build a engineers guild (which is needed for all the inspiration buildings (including the one that is acts as a iron mine)) or the university (which is needed for pop 6 cities (and therefore all endgame units, including the ones that don't need iron to produce)).
E: If ranger can get 6 iron from someone, then he can bootstrap himself up to the iron mine inspiration building, but otherwise he has no chance unless he seizes one of the iron sources.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 13
Post by: Zanzetkuken The Great on June 13, 2014, 01:11:43 am
That bowman raised by Zanz is going to make things very interesting between him and Kash for a few turns.

Everything else required 3 labor or a resource I didn't have.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 13
Post by: notquitethere on June 13, 2014, 05:05:31 am
Spoiler: Turn 13 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 13
Post by: RangerCado on June 13, 2014, 09:09:15 am
Spoiler (click to show/hide)
Well, lets try this. I may have no iron, but I DO have a ton of money. :D
Title: Re: Vanigo's Empire Game- Turn 13
Post by: Rolepgeek on June 13, 2014, 01:30:49 pm
SO MUCH FOOD

AAHAHAHHAHA!
Title: Re: Vanigo's Empire Game- Turn 13
Post by: Rolepgeek on June 13, 2014, 09:54:46 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 13
Post by: Jboy2000000 on June 14, 2014, 04:14:23 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 13
Post by: lemon10 on June 14, 2014, 12:26:16 pm
Just waiting on monsieur Kash now.
Title: Re: Vanigo's Empire Game- Turn 13
Post by: Kashyyk on June 14, 2014, 04:53:53 pm
Sorry! Was expecting to get back earlier.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 12
Post by: lemon10 on June 15, 2014, 01:38:37 am
Turn 14 (http://pastebin.com/raw.php?i=VRYj7kxi)
Spoiler: Turn 13 results (click to show/hide)
Thoughts: I was actually expecting Zanz to use his archer to go and try to steal that iron tile from kash (rather then wait as long as he might have ended up needed to take it.
Also: notquitethere is being really aggressive. Not only has he gotten both of his iron sources, but it looks like he is going to get both of his neighbors adjacent 4 food tiles probably withotu any need for violence at all.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 14
Post by: Kashyyk on June 15, 2014, 06:23:09 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 14
Post by: notquitethere on June 15, 2014, 06:33:18 am
Aggressive? Moi?

Spoiler: Turn 14 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 14
Post by: RangerCado on June 15, 2014, 07:37:15 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 14
Post by: Jboy2000000 on June 15, 2014, 01:10:32 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 14
Post by: Zanzetkuken The Great on June 15, 2014, 02:18:16 pm
Thoughts: I was actually expecting Zanz to use his archer to go and try to steal that iron tile from kash (rather then wait as long as he might have ended up needed to take it.)

We have an agreement prepared.  I don't want to jeopardize future relations.
Title: Re: Vanigo's Empire Game- Turn 14
Post by: Rolepgeek on June 15, 2014, 03:19:38 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 14
Post by: lemon10 on June 15, 2014, 03:35:44 pm
Just waiting on zanz now.
Title: Re: Vanigo's Empire Game- Turn 14
Post by: Zanzetkuken The Great on June 15, 2014, 04:52:38 pm
Title: Re: Vanigo's Empire Game- Turn 12
Post by: lemon10 on June 15, 2014, 05:20:19 pm
Turn 15 (http://pastebin.com/raw.php?i=2vxmjWk9)

Spoiler: Turn 14 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Kashyyk on June 15, 2014, 05:39:49 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Rolepgeek on June 15, 2014, 06:11:05 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Zanzetkuken The Great on June 15, 2014, 06:14:31 pm
Question to whoever is in charge of green?  The hell's with those axemen heading towards my border?
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Kashyyk on June 15, 2014, 06:17:37 pm
I believe that is NQT
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Icefire2314 on June 15, 2014, 06:21:47 pm
Sorry I have been away guys. School let out a week ago so I've been busy, plus my internet has been iffy. I'll start posting more frequently

EDIT: that is, if I'm still in this, not sure

EDIT: I see Kash took over my spot, that's fine, just do me a favor Kash and lead the place well :)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Jboy2000000 on June 15, 2014, 08:18:12 pm
It says I can't claim 12,12. Is there a gameplay reason for that, or is the mithril off limits for now?

Green, your army is right next to my border. Call me paranoid, but I don't like. Move your army or I will.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 16, 2014, 12:29:40 am
It says I can't claim 12,12. Is there a gameplay reason for that, or is the mithril off limits for now?

Green, your army is right next to my border. Call me paranoid, but I don't like. Move your army or I will.

Spoiler (click to show/hide)
To claim a tile you need one of two things.
1) You need an adjacent non-ocean tile
2) You need an adjacent ship (which is what you need to colonize new islands).
Since this small mistake isn't actually your fault since you didn't know, this turn has been edited so that the ocean tile is now unclaimed and you get the pop back.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: notquitethere on June 16, 2014, 02:40:12 am
You chaps talk an awful good game, but Greenland has interests in the area.

Spoiler: Turn 15 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Jboy2000000 on June 16, 2014, 03:05:34 am
It says I can't claim 12,12. Is there a gameplay reason for that, or is the mithril off limits for now?
To claim a tile you need one of two things.
1) You need an adjacent non-ocean tile
2) You need an adjacent ship (which is what you need to colonize new islands).
Since this small mistake isn't actually your fault since you didn't know, this turn has been edited so that the ocean tile is now unclaimed and you get the pop back.
So, basically the mithril is impossible to claim? Since the mithril is a one tile island?
Title: Re: Vanigo's Empire Game- Turn 15
Post by: notquitethere on June 16, 2014, 03:12:32 am

So, basically the mithril is impossible to claim? Since the mithril is a one tile island?
Those are OR conditions, Jboy, not AND: if you build a town on the shoreline and build a dock and then build a ship and bring the ship into the water, then you can colonise the central island.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: RangerCado on June 16, 2014, 11:06:58 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 16, 2014, 01:48:38 pm
Just waiting on Zanz again. I think he probably thinks that he turned a turn in earlier.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Zanzetkuken The Great on June 16, 2014, 01:56:48 pm
Just waiting on Zanz again. I think he probably thinks that he turned a turn in earlier.

I was waiting on not quite there first, then I had to go work at my grandparents house.  As of now, I am unable to reach the turn I have prepared, but I will be able to in a couple hours.

You chaps talk an awful good game, but Greenland has interests in the area.

...What is that supposed to mean?
Title: Re: Vanigo's Empire Game- Turn 15
Post by: notquitethere on June 16, 2014, 05:28:50 pm
I was waiting on not quite there first
>_> so you were saying you were waiting to see my turn, i.e. cheating? Maybe I'll submit my moves via PM from now on.

You chaps talk an awful good game, but Greenland has interests in the area.
...What is that supposed to mean?
I think I've spotted potential Greenlandian citizens across the mountains that require liberating...
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Zanzetkuken The Great on June 16, 2014, 05:37:03 pm
I was waiting on not quite there first
>_> so you were saying you were waiting to see my turn, i.e. cheating? Maybe I'll submit my moves via PM from now on.

I meant you're response to my question of the hell those axemen were doing.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: notquitethere on June 16, 2014, 05:39:44 pm
I meant you're response to my question of the hell those axemen were doing.
Ah, well I'm sorry for impugning your honour.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Zanzetkuken The Great on June 16, 2014, 10:00:53 pm
I meant you're response to my question of the hell those axemen were doing.
Ah, well I'm sorry for impugning your honour.

Not a matter of honor, just miscommunication that needed to be clarified.

Also, what do you mean by 'liberated'?
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 17, 2014, 12:04:10 pm
I meant you're response to my question of the hell those axemen were doing.
Ah, well I'm sorry for impugning your honour.

Not a matter of honor, just miscommunication that needed to be clarified.

Also, what do you mean by 'liberated'?
In the interests of speeding up this turn, I will point out that his intentions are pretty crystal clear, because I can only think of one thing his army is going to do over on that side of the mountains, and I'm not sure what else you think he could be planning on doing with it.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: notquitethere on June 17, 2014, 12:16:11 pm
Don't wait for my replies before posting a turn- that slows us all down. I'm taking the inverted axes on a stroll to the beach, that's all. PM me if you want to enter diplomatic negotiations.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Zanzetkuken The Great on June 17, 2014, 12:37:21 pm
In the interests of speeding up this turn, I will point out that his intentions are pretty crystal clear, because I can only think of one thing his army is going to do over on that side of the mountains, and I'm not sure what else you think he could be planning on doing with it.

While desiring speed is good and all, there are times when things need to be slowed down.  Anyway, turn.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Rolepgeek on June 17, 2014, 12:53:45 pm
In the interests of speeding up this turn, I will point out that his intentions are pretty crystal clear, because I can only think of one thing his army is going to do over on that side of the mountains, and I'm not sure what else you think he could be planning on doing with it.

While desiring speed is good and all, there are times when things need to be slowed down.  Anyway, turn.

For you, perhaps! The Great Democratic Republic Land Of Istania will expand without cease! To halt is to die! For the motherland!
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Zanzetkuken The Great on June 17, 2014, 12:55:06 pm
In the interests of speeding up this turn, I will point out that his intentions are pretty crystal clear, because I can only think of one thing his army is going to do over on that side of the mountains, and I'm not sure what else you think he could be planning on doing with it.

While desiring speed is good and all, there are times when things need to be slowed down.  Anyway, turn.

For you, perhaps! The Great Democratic Republic Land Of Istania will expand without cease! To halt is to die! For the motherland!

Not just for me, but for whoever has a war brewing on their border and they want to avoid it.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: Rolepgeek on June 17, 2014, 12:57:24 pm
Psh. The Great Democratic Republic Land of Istania is good friends with everyone! We can build road for trade in very short time. Really.
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 17, 2014, 01:35:33 pm
Yeah, I understand the need for diplomacy and negotiations when its necessary, especially when you need to make sure of something this turn (because the answer will be useless the next).
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 17, 2014, 01:45:39 pm
Turn 16 (http://pastebin.com/raw.php?i=zfx39sR6)
Spoiler: Turn 15 results (click to show/hide)
Spoiler: Turn 15 battle results (click to show/hide)
And that's pretty much game for Jboy. Without his capital (and with a hostile army in his territory), he can't do much of anything at all.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: Jboy2000000 on June 17, 2014, 01:50:48 pm
Then pull me out, I won't fight a losing war. Congrats.
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: lemon10 on June 17, 2014, 01:53:00 pm
Okay, I'll just run your turns for the rest of the game (until your last town is taken at least). You really should have reacted to that hostile army sitting right next to your capital in some way though.
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: Rolepgeek on June 17, 2014, 01:58:29 pm
Take hostile action against me and you die, NQT.

Take the iron sitting next to one of my cities, and you die, NQT.

I just got enough iron to tech up. Things will be going far better from now on. I know this much.
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: lemon10 on June 17, 2014, 02:10:10 pm
Spoiler: Boydinya Turn 16 (click to show/hide)
Don't think I can give them a winning position, but I should be able to annoy NQT for quite a while with them.
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: RangerCado on June 17, 2014, 02:37:03 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: Kashyyk on June 17, 2014, 04:05:10 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: Zanzetkuken The Great on June 17, 2014, 05:08:08 pm
The current situation has me suddenly recall why I so enjoy island maps.
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: notquitethere on June 17, 2014, 05:49:48 pm
Take hostile action against me and you die, NQT.

Take the iron sitting next to one of my cities, and you die, NQT.

I just got enough iron to tech up. Things will be going far better from now on. I know this much.



Spoiler: Turn 16 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: Rolepgeek on June 17, 2014, 05:55:05 pm
Death to all who oppose me.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 16; First Blood
Post by: Zanzetkuken The Great on June 17, 2014, 07:12:41 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 17, 2014, 07:59:40 pm
Turn 17 (http://pastebin.com/raw.php?i=wFGnQkNq)
Spoiler: Turn 16 Results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 17
Post by: lemon10 on June 17, 2014, 08:02:19 pm
Spoiler: Boyd turn 16 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Rolepgeek on June 17, 2014, 08:21:31 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Zanzetkuken The Great on June 17, 2014, 08:29:19 pm
As the situation stands, I'm basically screwed over from either having to commit everything I have to a defensive war I will lose in the long run due to my opponent being able to expand or agree to a deal that would only result in the person becoming stronger than I could ever hope to catch up to.  Because of this, I am going to be leaving.  The game's not fun for me anymore.
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Rolepgeek on June 17, 2014, 08:30:06 pm
No zanzet
There is also diplomacy
With others. Outside of your foe.
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Zanzetkuken The Great on June 17, 2014, 08:34:49 pm
No zanzet
There is also diplomacy
With others. Outside of your foe.

The only person that can help me is under attack from the next nearest person and the only one left able to do anything is on the opposite side of the map.  I may have been able to do something if I had gotten some iron from river trade, but since that wasn't allowed, my nation's dead from my point of view, and with it, the enjoyment I was previously having.
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Rolepgeek on June 17, 2014, 08:37:59 pm
Well, don't just fucking quit. Fight a defensive war while everyone else teams up to keep the steamroller dude from beating us.
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Zanzetkuken The Great on June 17, 2014, 09:14:54 pm
Well, don't just fucking quit. Fight a defensive war while everyone else teams up to keep the steamroller dude from beating us.

I may come back later if I see an possibility of being able to pull out something that could set me up to be able to compete with other powers, but as of now, I'm not seeing one.  Might take one day, might take one week, or it might never occur, but I promise that if I come up with something that would allow me to pull up to the strength of others, I'll come back.  Until then,  I would only delay turns by testing everything, getting distracted, thinking I already posted, and repeating.
Title: Re: Vanigo's Empire Game- Turn 17
Post by: lemon10 on June 17, 2014, 09:46:09 pm
You haven't nearly lost yet. You have an ally (even if it takes them 10 turns to get into the fight) and nqt has role to deal with as well assuming he is going to try to take jboy's iron and towns. If it was you alone it would be tough (but not impossible), but as it is nqt has a very long time to go before he can hope to beat you.
If you really want to quit this early (and surrendering when you haven't even lost a town or a battle) yet is both wimpy and rude to the other players) when you are so far from beaten (and trust me, you aren't even in trouble yet if you don't screw up) then I will find you a replacement.
Title: Re: Vanigo's Empire Game- Turn 17
Post by: RangerCado on June 17, 2014, 09:57:48 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Rolepgeek on June 17, 2014, 10:23:08 pm
First off, you realize you have two armies in your town right? And he has one? So you can almost certainly beat him, just from that?
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Zanzetkuken The Great on June 17, 2014, 11:50:18 pm
I apologize to everyone.  A lot of stuff I was putting off had come down at once, causing guilt that transformed to a defeatist attitude when I saw my situation plus recollection of prior experiences.  With a return to my mental norm, here's my turn.  I'm am sorry, and will try to avoid going online when I am outside my mental norm next time.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 17
Post by: notquitethere on June 18, 2014, 02:37:35 am
Well, who dares wins. Or loses terribly.

Spoiler: Turn 17 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 17
Post by: Kashyyk on June 18, 2014, 04:04:27 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 15
Post by: lemon10 on June 18, 2014, 12:06:13 pm
Turn 18 (http://pastebin.com/raw.php?i=3tGeTQYa)
Spoiler: Turn 17 results (click to show/hide)
Spoiler: Combat (click to show/hide)
Ouch, nasty (and very unlikely) result for Zanz. NTQ might indeed win this fairly easily.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Kashyyk on June 18, 2014, 12:45:57 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Zanzetkuken The Great on June 18, 2014, 01:03:50 pm
[spoiler=Turn 17 results]
Battle fought at (7,8):
   The Inverted Axes attacking (2 units)
   Valcoran City Guard, The Ancoran Tribe army 13 defending (3 units)
   Bowmen (13) destroyed
   Bowmen (9) destroyed
   Bowmen (4) destroyed
   Attackers win

(http://i1057.photobucket.com/albums/t388/SweetChild80/picard-wtf-meme-generator-what-the-fuck-is-this-shit-2a74ca.jpg)

I got no kills?  At all?  Seriously?
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 18, 2014, 01:56:50 pm
Looks like someone...

(•_•) ( •_•)>⌐■-■ (⌐■_■

...just got axed.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: lemon10 on June 18, 2014, 02:02:38 pm
Yeah, kills in combat (in small battles at least) tend to be all or nothing, because once you kill one unit then your enemy has way reduced firepower. That said, you did get nasty luck, because in the other two test turns I ran afterwards you wiped those axeman out easily.

I don't want to be pessimistic, but Zanz might end up being right when he said that he had pretty much lost.
Spoiler: Boyd turn 18 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 18, 2014, 02:11:21 pm
I knew it was a major gamble, but I figured I had a chance and fortune favours the bold.

Question how does HP recover?
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Zanzetkuken The Great on June 18, 2014, 02:16:29 pm
I don't want to be pessimistic, but Zanz might end up being right when he said that he had pretty much lost.

Hmmm...do city orders, or army orders occur first?
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 18, 2014, 02:17:25 pm
City. That's why I fought three of your archers not two.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 18, 2014, 02:23:11 pm
Another question, how do healers work?
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Kashyyk on June 18, 2014, 02:23:50 pm
Question how does HP recover?

IIRC it's something like +2 in Hostile territory, +4 in Unclaimed, +6 in Friendly territory and +8 in Friendly Cities.

Another question, how do healers work?

That one I don't know. I'm guessing it adds +2 to HP Regen though.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 18, 2014, 02:42:20 pm
Spoiler: Turn 18 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Zanzetkuken The Great on June 18, 2014, 02:48:40 pm
City. That's why I fought three of your archers not two.

Awesome.  You ain't gonna be getting shit if you take that city.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 18, 2014, 03:07:25 pm
If you reduce the population (I guess that's your plan) it'll go down to 2, which is the lowest the pop can go down to when conquered, so it won't make any difference.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: notquitethere on June 19, 2014, 12:27:42 pm
This is giving me a hankering for an nation building game where total war isn't an inevitable or desirable end stage, so plots and alliances and intrigues might take a more central focus. Hmm.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: RangerCado on June 19, 2014, 02:44:19 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: lemon10 on June 20, 2014, 03:18:18 am
Just throwing a poke out there to zanz and role.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Zanzetkuken The Great on June 20, 2014, 10:26:40 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Rolepgeek on June 20, 2014, 11:59:13 am
Oh damnit did I forget to do this again?

Crap. I can't promise a turn out sooner than like 4+ hours, sorry.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: lemon10 on June 20, 2014, 07:06:24 pm
Prod again. I am currently at the library for about another half a hour (after which I won't have a computer that can run flash for about a day). Getting a turn in before I leave would be very nice.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: Rolepgeek on June 20, 2014, 07:23:06 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 18
Post by: lemon10 on June 20, 2014, 07:34:24 pm
Turn 19 (http://pastebin.com/raw.php?i=EAa3rsQi)
Spoiler: Turn 18 results (click to show/hide)
After a lot of thought, I think I would say at this point that NQT has won the game.
Now, if the war between ranger and Kash ended this turn, they might be able to still win, so I propose the following:
First off: Everyone gets a vote to say if they think that NQT has won the game as it stands. If 3 of the remaining 5 players agree, then he wins with the default victory conditions.
If people do agree that he wins, then the victory conditions change. Instead of everyone trying to win, the goal changes from "Kill everyone else" to "Kill NQT". They also agree to peace, and start working together. NQT keeps his same victory condition of beating the world, but this time he has a bit of a challenge going up against a unified force.

Otherwise, it just continues on the current course (which I think will just be NQT slowly steamrolling the remains of Zans->Boydinya->Kash->The rest).
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 19
Post by: notquitethere on June 21, 2014, 05:57:11 am
Spoiler: Turn 19 (click to show/hide)

I hardly think I'm steamrollering. I've caught a grand total of two cities and am now forced to fight a war on all fronts. The others could hunker down and produce superior technology (especially with their greater access to mana) or capture one another's cities to build a consolidated power base. Things are still precarious.
Title: Re: Vanigo's Empire Game- Turn 19
Post by: RangerCado on June 21, 2014, 09:34:42 am
I say, give us 4-5 more turns to see where this goes.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 19
Post by: lemon10 on June 21, 2014, 11:05:20 pm
I say, give us 4-5 more turns to see where this goes.
I hardly think I'm steamrollering. I've caught a grand total of two cities and am now forced to fight a war on all fronts. The others could hunker down and produce superior technology (especially with their greater access to mana) or capture one another's cities to build a consolidated power base. Things are still precarious.
I beg to differ. Zanz and Role can't beat him on their own, or even pressure him at all. It may take him a while, but eventually he can crush both of them (Zanz especially as he lacks a source of iron).
He will be able to grow as fast and produce as much as both of them combined with. The reason for this is not only did he take two cities, but he is also shortly going to have 3 iron + 3 river sections.

If he takes the effort to wipe out Zanz (which I know he can with iron troops eventually), then he will control half the map.

Now, if Kash and RangerCado were to focus on either building armies to fight NQT or "hunkering down and produce superior technology" (and thus being able to field very strong armies later), then there would be a real chance. But as it is, NQT is getting stronger rapidly, while his opponents aren't growing stronger fast enough to pose a real challenge (due to the war).


I am quite sure that unless something rapidly changes, NQT is almost certain to win, and in this case the something would be a end to the war between Kash and Ranger.
But as I said, if another person thinks that NQT won't win as is, then the game will continue until people concede.
E:
Spoiler: Boyd turn 19 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 19
Post by: Rolepgeek on June 21, 2014, 11:12:15 pm
I think you underestimate my rate of population growth, lemon10. And how quickly I can start producing troops, especially Iron ones now that I can grab that iron.

That is, if you as Boydinia don't contest me for it. >.> As long as I can have that iron I will try and keep him from breaking through as long as I can, but I can make no promises.

So can units only move one tile a turn, then?

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 19
Post by: RangerCado on June 21, 2014, 11:13:19 pm
Well, I guess i'll just have to 'Trust the Bomber' so to speak here.

((Hearthstone reference. The Mad Bomber throws 3 bombs at ANYTHING other than itself when played. This can lead to either really good luck, or bad luck, thus requiring you to trust the bomber when played.))
Title: Re: Vanigo's Empire Game- Turn 19
Post by: lemon10 on June 21, 2014, 11:22:33 pm
I think you underestimate my rate of population growth, lemon10. And how quickly I can start producing troops, especially Iron ones now that I can grab that iron.

That is, if you as Boydinia don't contest me for it. >.> As long as I can have that iron I will try and keep him from breaking through as long as I can, but I can make no promises.

So can units only move one tile a turn, then?
Units have a speed that determines how far them can move.
Infantry all have two, which lets them move a single plains tile per turn, or two tiles if they use a road for the first tile.

And I really don't think I am underestimating you, you can grow very fast, but he still has much more resources then you to work with. You can nearly counter him, but the others aren't going to be any help at all if that war continues.
Title: Re: Vanigo's Empire Game- Turn 19
Post by: Rolepgeek on June 21, 2014, 11:26:08 pm
>.> I know. <.<

I think I'm the second most powerful power thanks to that food focus, meaning I'm going to be A. taking the brunt of his power once he brings everything to bear on me, and B. I need support damnit!

Get over yourselves, you bloody bastards! Kashyyk(or whoever pink is) needs to start building iron troops and new cities to help Zanzetzuken hold him off for a while, and Ranger(or whoever Orange is) needs to stop fighting him and start pulling his troops over to where they can be useful.

I do favor the whole 'federation of allies' approach though. Hell, maybe Boydinia can even survive as a tiny city-state under my thumb someone's protection.
Title: Re: Vanigo's Empire Game- Turn 19
Post by: lemon10 on June 22, 2014, 12:51:15 pm
Come on kash and zanz, it's been two days without a peep from either of you.
Title: Re: Vanigo's Empire Game- Turn 19
Post by: Kashyyk on June 22, 2014, 05:22:09 pm
Sorry! Didn't see the update :(

I choose to withhold my vote for now. I wanna see how it turns out.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 19
Post by: lemon10 on June 22, 2014, 06:14:30 pm
I'll give Zanz till tomorrow morning, then auto him if he doesn't have a turn in.
E: Just a reminder for all those engaged in combat: If our troops go into a battle in separate armies then they all fight individually, and will end up brutally crushed.
Title: Re: Vanigo's Empire Game- Turn 19
Post by: Zanzetkuken The Great on June 22, 2014, 07:51:18 pm
I'll give Zanz till tomorrow morning, then auto him if he doesn't have a turn in.
E: Just a reminder for all those engaged in combat: If our troops go into a battle in separate armies then they all fight individually, and will end up brutally crushed.

Just auto me for the next week.  I don't think I'll have access to a computer besides a phone that can't run this.
Title: Re: Vanigo's Empire Game- Turn 18
Post by: lemon10 on June 22, 2014, 10:42:00 pm
Turn 20 (http://pastebin.com/raw.php?i=uSvNjUKT)
Spoiler: Turn 19 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 20
Post by: Rolepgeek on June 22, 2014, 10:53:26 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 20
Post by: notquitethere on June 23, 2014, 12:48:07 am
One benefit of having five cities is that you don't have to put all your eggs in one tempting-to-conquer basket.

Spoiler: Turn 20 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 20
Post by: lemon10 on June 23, 2014, 12:05:54 pm
Spoiler: Boyd turn 20 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 20
Post by: RangerCado on June 23, 2014, 12:06:09 pm
-veto-
Title: Re: Vanigo's Empire Game- Turn 20
Post by: RangerCado on June 23, 2014, 01:55:39 pm
-veto-
Title: Re: Vanigo's Empire Game- Turn 20
Post by: lemon10 on June 23, 2014, 01:56:40 pm
Title: Re: Vanigo's Empire Game- Turn 20
Post by: Rolepgeek on June 23, 2014, 02:00:22 pm
Jeezus will you two stop fucking around fighting each other and deal with the rather larger threat? Or are you too busy having a number-of-dicks-in-the-army-waving contest?

By which I'm referring to soldiers that are assholes, naturally.
Title: Re: Vanigo's Empire Game- Turn 20
Post by: lemon10 on June 23, 2014, 02:08:53 pm
The war makes local sense. Without iron Ranger has 0 chance of victory (or any real chance of doing well in the long run). And Kash can't give up his only source or he will lose himself.
It hurts them collectively, but it makes great sense individually.
Title: Re: Vanigo's Empire Game- Turn 20
Post by: Rolepgeek on June 23, 2014, 02:39:18 pm
If they fight NQT, and we beat him, there will be more than enough iron to go around.
Title: Re: Vanigo's Empire Game- Turn 20
Post by: notquitethere on June 23, 2014, 02:48:07 pm
You paid the gold price for your fat farmlands. I paid the iron price for Boyd City and Valcoran and I'll pay it again for yours.
Title: Re: Vanigo's Empire Game- Turn 20
Post by: Rolepgeek on June 23, 2014, 02:51:54 pm
You will pay in blood to enter our land, and drown in debt to leave it.
Title: Re: Vanigo's Empire Game- Turn 20
Post by: Kashyyk on June 23, 2014, 05:58:00 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 20
Post by: RangerCado on June 23, 2014, 06:06:34 pm
Spoiler (click to show/hide)
...I just realized what I need to do for something to work... this is going to take a couple turns.
Title: Re: Vanigo's Empire Game- Turn 20
Post by: lemon10 on June 23, 2014, 08:57:56 pm
Turn 21 (http://pastebin.com/raw.php?i=cfHp8aRv)
Spoiler: Turn 20 results (click to show/hide)
Regarding Role attempting to trade his troops: Trades (sadly) take place at the beginning of the turn, not the end, so you can trade it this turn instead.
Also, a trade and two tile abandonment's took place (but I couldn't be bothered to record them in the game log), you should be able to figure out what they are if you care to.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 21
Post by: Rolepgeek on June 23, 2014, 10:06:16 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 21
Post by: RangerCado on June 23, 2014, 10:57:15 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 21
Post by: lemon10 on June 24, 2014, 12:49:48 am
Title: Re: Vanigo's Empire Game- Turn 21
Post by: notquitethere on June 24, 2014, 02:36:45 am
Spoiler: Turn 21 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 21
Post by: Kashyyk on June 24, 2014, 07:32:08 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 21
Post by: lemon10 on June 24, 2014, 11:58:51 am
Spoiler: Boyd turn 21 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 21
Post by: lemon10 on June 24, 2014, 12:07:45 pm
Turn 22 (http://pastebin.com/raw.php?i=nYmkMX93)
Spoiler: Turn 21 results (click to show/hide)
Spoiler: Combat results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 24, 2014, 12:15:12 pm
Wait a seond what the fuck?

You skipped a food consumption population point, lemon. It went 19, 19, 20, 21, 21, 22.

That ain't right, man.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Kashyyk on June 24, 2014, 01:43:27 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 22
Post by: lemon10 on June 24, 2014, 01:52:29 pm
Wait a seond what the fuck?

You skipped a food consumption population point, lemon. It went 19, 19, 20, 21, 21, 22.

That ain't right, man.
First off: I don't control the food consumption and population growth, it happens automatically.
Second off: You gained a free pop when Boyd gave you the iron tile, which put you from 20->21 food requirement.
Spoiler: Boyd turn 22 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 24, 2014, 02:40:56 pm
Ah,that's interesting. Alright then.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: RangerCado on June 24, 2014, 05:58:21 pm
Spoiler (click to show/hide)

Fountain of life is a thing... Wish I knew  earlier, would have built towards it. High health Cav would be great!
Title: Re: Vanigo's Empire Game- Turn 22
Post by: notquitethere on June 24, 2014, 06:04:13 pm
The die is cast

Spoiler: Turn 22 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 22
Post by: notquitethere on June 25, 2014, 02:34:55 am
Rolepg, don't forget to actually take a turn...
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 11:27:49 am
I know, that reminder came a little too late to be useful though...blargh.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 07:17:54 pm
So, uhhh...

What can be done with money, really? I'm not seeing too much of a use for it beyond buying troops, but you don't need much for that.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Kashyyk on June 25, 2014, 07:27:22 pm
Each military unit costs 1 money in upkeep as well.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 07:27:53 pm
Each military unit costs 1 money in upkeep as well.
Ahhhh

Alright. Can anything be done with accumulated money, though?
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Kashyyk on June 25, 2014, 07:30:54 pm
It can be used as a trade medium, and some buildings cost money too.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 07:36:37 pm
...But I mean...

If it's not good for anything...

Why would I want to take it in trade?
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Kashyyk on June 25, 2014, 07:37:59 pm
Why would you ever want actual money? It doesn't do anything other be a medium to trade with.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 07:39:11 pm
I know. But in a constrained economy like this, with maybe 6 actual 'traders', bartering is far more effective, and money as a medium is not required.
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Kashyyk on June 25, 2014, 07:43:39 pm
Maybe you want a large stockpile so you can mass produce soldiers without fear of covering the upkeep? I dunno. If you don't want money then don't accept it in a trade I guess :P
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 07:47:07 pm
BUT I HAVE SO MUCH

AND IT'S TAKING UP SO MUCH ROOM

THE PEASANTS ARE WASHING THEMSELVES WITH GOLD NOW

IT'S KINDA GROSS
Title: Re: Vanigo's Empire Game- Turn 22
Post by: lemon10 on June 25, 2014, 07:53:40 pm
BUT I HAVE SO MUCH

AND IT'S TAKING UP SO MUCH ROOM

THE PEASANTS ARE WASHING THEMSELVES WITH GOLD NOW

IT'S KINDA GROSS
The end limit on the size of military you can field is money because everything else is a one time cost. If you do build a large military you quickly see how important it is. That said, you should note that you can also buy pegasi (which is the only way to get them on this map) with money.
E: Note that it is only useful as a trade good if one of your neighbors wants to field a force larger then he can afford alone, which isn't particularly common (given that he can simply build markets and banks if he chooses).
Title: Re: Vanigo's Empire Game- Turn 22
Post by: Rolepgeek on June 25, 2014, 07:54:19 pm
OOOHHHH

How much do they cost?
Title: Re: Vanigo's Empire Game- Turn 22
Post by: lemon10 on June 26, 2014, 12:11:30 pm
Turn 23 (http://pastebin.com/raw.php?i=jgheFrja)
Spoiler: Turn 22 results (click to show/hide)
Spoiler: Battle results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 23
Post by: notquitethere on June 26, 2014, 12:40:26 pm
It was a 50/50 chance of getting into the city before the Boydinians, whoever got there first would be able to defend it and win out. I risked my entire southern army on a single roll of the die, but fortune favours the bold!
Title: Re: Vanigo's Empire Game- Turn 23
Post by: Kashyyk on June 26, 2014, 12:56:50 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 23
Post by: Rolepgeek on June 26, 2014, 01:26:37 pm
Perhaps. But I'd like to see you try and break through Bordertown now. Go ahead. It'll be fun, I promise. I'll only get more soldiers as time goes on, after all.
Title: Re: Vanigo's Empire Game- Turn 23
Post by: lemon10 on June 26, 2014, 01:41:33 pm
It was a 50/50 chance of getting into the city before the Boydinians, whoever got there first would be able to defend it and win out. I risked my entire southern army on a single roll of the die, but fortune favours the bold!
Apparently, you have been damn lucky on pretty much every single attack, not least in the fact that your enemies didn't notice you coming early enough to stop you.

E:
Spoiler: Boydinya's turn (click to show/hide)
Spoiler: The Ancoran Tribe (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 23
Post by: Rolepgeek on June 26, 2014, 01:54:33 pm
Fortunately, luck changes. We'll see how tough you are once I tech up even higher than thee.

Also, I remember lemon10 saying something about Labor being the most important currency. Lucky for me, I've got quite a bit. I'll have even more, soon enough.
Title: Re: Vanigo's Empire Game- Turn 23
Post by: notquitethere on June 26, 2014, 02:28:01 pm
Don't forget to actually take a turn today, Rolepgeek.
Title: Re: Vanigo's Empire Game- Turn 23
Post by: RangerCado on June 26, 2014, 02:35:02 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 23
Post by: notquitethere on June 26, 2014, 03:55:50 pm
Everything is always at a knife's edge with this game.

Spoiler: Turn 23 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 23
Post by: Rolepgeek on June 26, 2014, 04:40:13 pm
Spoiler (click to show/hide)

Fun facts: I currently have more Labor production than NQT! By one point! But that can change. I will widen that gap soon enough. MWAHAHHAHAHAHAHA

Other fun fact: Even though NQT has more iron production than me, I have the capability to catch up soon, and it'll be a minimum of two turns until he gets any more iron production

Even more fun facts: NQT really likes axemen, while I'm using pikemen! And I have no idea what half the stats mean! Like MD. Or M. Okay, so more like a third. What do those mean, lemon?
Title: Re: Vanigo's Empire Game- Turn 23
Post by: notquitethere on June 26, 2014, 04:48:49 pm
M is movement. Most units have move of 2, and plains cost 2 to travel, roads 1. Your labour is good, but I have more and better units in the field and more cities (so more potential labour). It'll take me ages to get the iron by Kashyyk as I need to grow the city there as well as produce units to defend it and keep up the offensive. It's tough. I do like Axemen! They've got the best attack of any unit I have access to and I'm more likely to attack than defend.
Title: Re: Vanigo's Empire Game- Turn 23
Post by: Rolepgeek on June 26, 2014, 04:56:05 pm
I don't know what chargebreak is but I just hope it counters your Axemen. It might not. I might start needing to make cavalry once I have access to more horses.

You do have more cities for the moment, by 1 city, so you can get some more labor than me in a few turns if you really invest it, but I have great Population growth still, and with two mana sources nearby, great reasons to build more cities. Plus, once I get some more Iron I can work on getting more Engineering Guilds(I believe I could build an aqueduct in my capital in the next few turns if I focused on it).

My biggest impediment at the moment, actually, is wood production, so I can build the Iron-producing inspiration building.

I feel somewhat more relaxed about this game now that it's mostly a matter of fighting against one person instead of everyone, so I don't feel like sharing my problems and such(which anyone who cared to could figure out, at the moment, just by looking at the turns and such) is a dangerous thing.

You do have more units, and more experienced/better ones, (which makes me curious as to how you're managing to pay the upkeep), but your attention is also heavily divided; mine isn't.

Also, for the record, I was kinda screwed by my starting position. If I had started by the river as I would have personally preferred had I arrived earlier, rather than the sea...well, things would probably be going differently.
Title: Re: Vanigo's Empire Game- Turn 23
Post by: lemon10 on June 26, 2014, 05:23:33 pm
I don't know what chargebreak is but I just hope it counters your Axemen. It might not. I might start needing to make cavalry once I have access to more horses.

You do have more cities for the moment, by 1 city, so you can get some more labor than me in a few turns if you really invest it, but I have great Population growth still, and with two mana sources nearby, great reasons to build more cities. Plus, once I get some more Iron I can work on getting more Engineering Guilds(I believe I could build an aqueduct in my capital in the next few turns if I focused on it).

My biggest impediment at the moment, actually, is wood production, so I can build the Iron-producing inspiration building.

I feel somewhat more relaxed about this game now that it's mostly a matter of fighting against one person instead of everyone, so I don't feel like sharing my problems and such(which anyone who cared to could figure out, at the moment, just by looking at the turns and such) is a dangerous thing.

You do have more units, and more experienced/better ones, (which makes me curious as to how you're managing to pay the upkeep), but your attention is also heavily divided; mine isn't.

Also, for the record, I was kinda screwed by my starting position. If I had started by the river as I would have personally preferred had I arrived earlier, rather than the sea...well, things would probably be going differently.
Chargebreaker does not counter axemen, it makes them better against calvary. In the absence of horsemen, I would say axemen are better due to the lower labor cost (although a pikeman is very slightly stronger due to the +2 more health it has).
Title: Re: Vanigo's Empire Game- Turn 23
Post by: lemon10 on June 26, 2014, 05:26:34 pm
Turn 24 (http://pastebin.com/raw.php?i=c8sfdVht)
Spoiler: Turn 23 results (click to show/hide)
You may notice that Boydinya is pretty much gone now, I didn't see much point in continuing to play them as the only thing I could have managed to do would be feeding new towns to notquitethere. After this turn (where the city and the ground it stands on will be razed), they will no longer send any orders in.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 24
Post by: Kashyyk on June 26, 2014, 05:46:27 pm
Spoiler (click to show/hide)

Also, you can't build a Horse Pasture on a desert...
Title: Re: Vanigo's Empire Game- Turn 24
Post by: RangerCado on June 26, 2014, 05:52:54 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 24
Post by: Rolepgeek on June 26, 2014, 06:00:54 pm
HEY

WHAT DOES MD MEAN

Melee Defense? Missile Defense? Morale Damage? Initiative? What does it doooooo

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 24
Post by: Zanzetkuken The Great on June 26, 2014, 06:08:25 pm
Managed to grab access to a computer that had the ability to load the game.  Checking on auto'd turns that were made by Lemon gives me a guess as to the strategy that was being used, and I shall use.  Anyone want me to start another game of this?

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 24
Post by: lemon10 on June 26, 2014, 06:18:13 pm
Managed to grab access to a computer that had the ability to load the game.  Checking on auto'd turns that were made by Lemon gives me a guess as to the strategy that was being used, and I shall use.  Anyone want me to start another game of this?

Spoiler (click to show/hide)
Yeah, I would be very interesting in playing a match of this (from the start and to win).
HEY

WHAT DOES MD MEAN

Melee Defense? Missile Defense? Morale Damage? Initiative? What does it doooooo

Spoiler (click to show/hide)
Magic defense. Units that have magic attacks (eg. wizards), check attacks against it instead of defense.
Spoiler (click to show/hide)

Also, you can't build a Horse Pasture on a desert...
I'll fix that next turn.
Title: Re: Vanigo's Empire Game- Turn 24
Post by: Rolepgeek on June 26, 2014, 06:25:01 pm
Oh, alright. Damnit. My reason for opting for Pikemen rather than Axemen is kinda screwed now. What does Siege do, may I ask, then?

I would like to participate in another one from the start, so reserve a spot/PM me if you do, please!
Title: Re: Vanigo's Empire Game- Turn 24
Post by: notquitethere on June 26, 2014, 06:29:42 pm
I always feel like I'm dallying with certain disaster but with everything still to play for. I love it!

Spoiler: Turn 24 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 24
Post by: Zanzetkuken The Great on June 26, 2014, 06:36:29 pm
Link for those interested in another game. (http://www.bay12forums.com/smf/index.php?topic=139719.0)
Title: Re: Vanigo's Empire Game- Turn 24
Post by: lemon10 on June 26, 2014, 08:12:06 pm
Turn 25 (http://pastebin.com/raw.php?i=HChDdnrX)
Spoiler: Turn 24 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
E: Fixed the desert pastures.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Rolepgeek on June 26, 2014, 08:54:54 pm
Real quick, Lemon, what does Siege do?
Title: Re: Vanigo's Empire Game- Turn 25
Post by: RangerCado on June 26, 2014, 09:02:33 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Kashyyk on June 26, 2014, 09:45:01 pm
Real quick, Lemon, what does Siege do?

It reduces the bonus to defence a unit gets from city defences.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Rolepgeek on June 26, 2014, 09:46:35 pm
Real quick, Lemon, what does Siege do?

It reduces the bonus to defence a unit gets from city defences.
Ah, that makes sense. I thought it might give the attacking forces a bonus.

Do multiple ones stack? Like do 3 battering rams negate the effect of a palisade+stone wall? Or do you need a battering ram and a catapult for that? Or just the next tier up(trebuchets?)?

EDIT: In any case

Spoiler (click to show/hide)
Let's see just how many turns we can get done in one day.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: lemon10 on June 26, 2014, 09:50:45 pm
Real quick, Lemon, what does Siege do?
Cities have a passive defense bonus of 25%+25% per defensive building. Siege reduces this by the strength of the siege bonus. It does not affect terrain defensive bonuses.
Damn ninjas.
I think they stack, but I'm not 100% sure. You can check in the admin interface if you want.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Rolepgeek on June 26, 2014, 09:55:58 pm
Real quick, Lemon, what does Siege do?
Cities have a passive defense bonus of 25%+25% per defensive building. Siege reduces this by the strength of the siege bonus. It does not affect terrain defensive bonuses.
Damn ninjas.
I think they stack, but I'm not 100% sure. You can check in the admin interface if you want.
So, uhhh...
What does defensive bonus do, exactly? And what bonuses do the different terrain bonuses give? Wouldn't, to a certain point, bowmen be able to rain death without retaliation if there was a wall and the attackers don't have a siege weapon? And don't the Stone Wall and Fortress give +50% each? That's what the 50 means right?

And even though I know you almost certainly won't answer this: When is the best time to use siege weapons, then? After all, they're rather slow.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Zanzetkuken The Great on June 26, 2014, 10:09:36 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 25
Post by: lemon10 on June 27, 2014, 12:11:00 am
Real quick, Lemon, what does Siege do?
Cities have a passive defense bonus of 25%+25% per defensive building. Siege reduces this by the strength of the siege bonus. It does not affect terrain defensive bonuses.
Damn ninjas.
I think they stack, but I'm not 100% sure. You can check in the admin interface if you want.
So, uhhh...
What does defensive bonus do, exactly? And what bonuses do the different terrain bonuses give? Wouldn't, to a certain point, bowmen be able to rain death without retaliation if there was a wall and the attackers don't have a siege weapon? And don't the Stone Wall and Fortress give +50% each? That's what the 50 means right?

And even though I know you almost certainly won't answer this: When is the best time to use siege weapons, then? After all, they're rather slow.
Defensive bonuses simply increase the defense stat of all defending units. If they get a +125% defensive bonus (+50% from hills and +75% from a city), then a unit with 4 base defense goes into battle with 9 defense.
As for terrain, forest/hill/mountains get +25/50/75% defense.
Walls don't have any physical presence in a battle, and give the same percentage bonus for all defending units, from bowmen to axemen to calvary to boats. That said, in a battle with forces that are even slightly similar, a defender with a good bonus will be able to shred his opponent with the crazy defense he can get.
Yeah, 50 is a 50% bonus, I made a mistake when I said that they were all 25% apparently.

You should use them when it is benifical, i'm not really going to tell you when that is, but you should be able to figure out when it is more useful to send some over and wait the turns it takes to get there then to produce a few more regular troops and attack a few turns sooner.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Rolepgeek on June 27, 2014, 12:21:01 am
So they just increase the defense stat.

So ranged units are even less useful than other units when defending a city.

Because that makes sense >.>
Title: Re: Vanigo's Empire Game- Turn 25
Post by: RangerCado on June 27, 2014, 12:23:20 am
Well, if you get 1 or 2 high health and defense guys in melee, your ranged guys get to just sit there all day taking pot shots.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: lemon10 on June 27, 2014, 02:32:28 am
Well, if you get 1 or 2 high health and defense guys in melee, your ranged guys get to just sit there all day taking pot shots.
Outside of having a few specialists (siege, healers, units with auras) and units that need rare resources (mana units, mithril units) you don't ever want to split your force with different speed and range units.
E: Just waiting on nqt.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: notquitethere on June 27, 2014, 07:34:08 am
If it's any consolation, I'm beginning to feel thinly spread.

Spoiler: Turn 25 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 25
Post by: Rolepgeek on June 27, 2014, 10:13:14 am
Well, if you get 1 or 2 high health and defense guys in melee, your ranged guys get to just sit there all day taking pot shots.
Outside of having a few specialists (siege, healers, units with auras) and units that need rare resources (mana units, mithril units) you don't ever want to split your force with different speed and range units.
E: Just waiting on nqt.
I think it's less of a 'split your forces' thing and more of a 'mass all of your troops into one giant glob'.
Title: Re: Vanigo's Empire Game- Turn 25
Post by: lemon10 on June 27, 2014, 04:37:42 pm
Turn 26 (http://pastebin.com/raw.php?i=WLJ9s5gB)
Spoiler: Turn 25 results (click to show/hide)
Spoiler: Battle details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 26
Post by: RangerCado on June 27, 2014, 04:43:37 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 25
Post by: lemon10 on June 27, 2014, 04:49:27 pm
If it's any consolation, I'm beginning to feel thinly spread.
Yeah, I think that probably cost you your easy victory. If you had focused on a single front after taking those initial two cities you could have beaten any army raised against you fairly easily (and wiped out either Zanz, Kash, or Boyd without trouble). As it is though you ended up splitting your force into three. Splitting your force that thin both cost you your growth potential (since you spend all your iron and lots of your labor to be able to field two attacking armies) and allowed your enemies to array against you.
Title: Re: Vanigo's Empire Game- Turn 26
Post by: Rolepgeek on June 27, 2014, 05:01:14 pm
Spoiler (click to show/hide)

Where is your talk of iron price now, warlord? Your forces hide behind the walls of your newly taken city, as it's inhabitants curse your name. You speak of taking our farmlands; yet you will nurture our harvest with the blood of your soldiers. Our armies swell with men from those very same farms, eager to prove their worth in glorious battle. Our ranks sit on your doorstep, while the nation prospers behind their watchful gaze. Time itself works against you, as every month that passes allows us to grow greater and recruit more eager young men to cut you apart. Do not presume that because the pig is fat, that is ripe for the slaughter; remember, instead, that the boar is wily and fierce enough to have more than it's share of the meal.

So tell me, warlord. Where is your talk of conquest now?
Title: Re: Vanigo's Empire Game- Turn 26
Post by: lemon10 on June 27, 2014, 05:20:12 pm
I'm thinking of making a battle simulator. You would input the troops on both sides and any other details (eg. terrain, city defensive bonuses), and it would run the battle a few hundred times to determine your win/loss ration if you go into battle. It wouldn't be perfect (because even with a few hundred runs luck could throw it off a few percentage points), but it does seem like such a thing would be fairly accurate and useful.
Do you guys think you would be interested in using such a tool if I end up making it?

Also, looking at the state of the game, I really think it will soon be time to stop thinking about "everyone against NQT" and start thinking about eventual victory.
Title: Re: Vanigo's Empire Game- Turn 26
Post by: Rolepgeek on June 27, 2014, 05:23:21 pm
No, Lemon10.

That time will come when NQT has one city left guarded by the most grizzled of the grizzly, that everyone just leaves alone cuz no one cares to lose all the troops it would take to conquer.

As for the battle simulator, I like that.



Can I ask what Hydromancers, Priests of Life, Paladins, Priests of Death, Skeletons, Air Mages, Lightning Skiffs(unless they're naval then I don't care), normal Priests, and Healers do? As well, can I ask what the difference between Crossbowmen and Longbowmen is?

I haven't wanted to touch the admin interface because it feels like cheating. Maybe I'm wrong but...
Title: Re: Vanigo's Empire Game- Turn 26
Post by: lemon10 on June 27, 2014, 05:56:16 pm
No, Lemon10.

That time will come when NQT has one city left guarded by the most grizzled of the grizzly, that everyone just leaves alone cuz no one cares to lose all the troops it would take to conquer.

As for the battle simulator, I like that.
Using the admin interface helps a lot in understanding the game. It tells you the stats, strengths and costs of all the units for long term planning. It allows you to run battles to see what the outcome will be, it allows you to run the game turns into the future to see longer term results of you actions (eg. seeing how long it will take to get a building you want), and combining it with the player interface you can use it to see the potential actions your enemies can take over a few turns.
Can I ask what Hydromancers, Priests of Life, Paladins, Priests of Death, Skeletons, Air Mages, Lightning Skiffs(unless they're naval then I don't care), normal Priests, and Healers do? As well, can I ask what the difference between Crossbowmen and Longbowmen is?

I haven't wanted to touch the admin interface because it feels like cheating. Maybe I'm wrong but...
The admin interface should be able to answer most of those questions. It won't tell you what specific abilities do for the most part, but it would still tell you a good deal. I will answer what abilities do to the best of my knowledge, but you can also look at these things yourself to some extent. For instance if you just looked you would see that lightning skiffs have no powers besides flying and mechanichal.
Crossbowmen VS Longbowmen: Longbowmen are lower tier units (and due to that substantially weaker). Longbowmen just require a bowyer, while crossbowmen require both a bowyer and a foundry. Crossbowmen are also more expensive.

Healing: Heal all friendly units in the army(tile?) by the healing amount every turn, in addition to whatever healing they get naturally.
Bless: Increase friendly units defense and resistance by the blessing amount.
Undead: Immunity to some effects, affected by weaken undead.
Mechanical: Immunity to some effects.
Flying: Units can fly over all terrain for a cost of one per tile. Also take half damage from non-magic, non-ranged attacks.

Earth mages:
Bonus damage: Adds +bonus to your attack roll, not the die size.
Earth Shielding (LV3): Buffs defense by "a lot".

Air Mages:
Favoring Wind: Lengthens range of non-magic ranged units
Unfavorable Wind: Shortens range of non-magic ranged units
Flying (LV3)

PoL:
Bless, Healing.
Mass Weaken Undead (LV3): Weakens all enemy(?) undead in the enemy force by some amount.

PoD:
Aura of Weakness: Debuffs attack, defense, and md by 1 (doesn't work on undead or mechanical units).
Crippling Wounds: Permanently weakens enemies it attacks.

Hydromancer:
Water Sheilding: Increases magic defense by "a lot".
Freezing Attack (LV3): Weakens and slows enemies they hit.

Pyromancer:
Mana Burn: Weaken MD(???)
Ignite Weapons: Buffs non-magic attack.
-----
Note that I don't know the numbers on any of the abilities unless I mentioned them already. I have no clue how strong most of the buffs are.
Title: Re: Vanigo's Empire Game- Turn 26
Post by: Rolepgeek on June 27, 2014, 06:07:13 pm
My thanks. I did go ahead and try using it just to see what some of the stuff was like(Oh my god skeletons piss me off so much AGH at least you have to have some really high-tier buildings for them), but I didn't know what a lot of them actually meant beyond guessing.

I also had no idea various units got more buffs and abilities as they leveled up. I'll have to see if that applies to other mana units.

Also, since it's past that turn now, would it have been a better idea for me to have attacked last turn? He only had 3 units, and they weren't all the same Range/move, but they were higher level and he did have 50% bonus to defense...
Right I wouldn't have been able to...Derp.

((Speaking of defense; since I'm on a mountain tile, I have more defense bonus than he does. XD))
Title: Re: Vanigo's Empire Game- Turn 26
Post by: notquitethere on June 27, 2014, 06:35:10 pm
Spoiler: Turn 26 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 26
Post by: Kashyyk on June 27, 2014, 07:25:14 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 26
Post by: Zanzetkuken The Great on June 27, 2014, 07:29:00 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 26
Post by: lemon10 on June 28, 2014, 02:40:25 pm
Turn 27 (http://pastebin.com/raw.php?i=4fPM0tda)
Spoiler: Turn 26 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Thoughts and notes: You can't raze cities with hostile troops in them.
Ranger's calvary probably (but not for certain) could have won that battle (at the cost of quite a bit of health) if they had stuck together, or they both could have avoided it. Keeping a single unit there wasn't the ideal path.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 27
Post by: Rolepgeek on June 28, 2014, 05:09:42 pm
We really are at a standoff for the moment, NQT. Your units are experienced enough and still have such a good defense bonus that I can't hope to take the city yet.

However, I have enough units, and all at the same movement speed and range, as well as an excellent defense bonus on the iron mine, that you can't even dream of beating them. I actually have the advantage in this standoff(still very standoffish, though), as in the test battles I ran, I lost very few troops while slaughtering yours when defending, and killed most of your forces when attacking. Not all, not enough to make it worth it...but quite a few.

You say luck favors the bold; I say good things come to those who wait.


EDIT: Lemon, are we allowed to let armies of other nations go past/through the tile one of your own is in unmolested, if both players agree?
Title: Re: Vanigo's Empire Game- Turn 27
Post by: Zanzetkuken The Great on June 28, 2014, 06:25:35 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 27
Post by: Kashyyk on June 28, 2014, 06:50:42 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 27
Post by: Rolepgeek on June 28, 2014, 08:38:18 pm
I've been trying to avoid getting suspicious, as there's probably a perfectly legitimate reason for it, but I can't help noticing that this is the third turn in a row where it seems like NQT waited(at least waited until I had, anyway) for other people to post their turns first. Again, probably a perfectly legitimate reason(like, ya know, timing, or him wanting to double check any battle he's considering getting into), but still.

I still trust you, for the moment, NQT, in terms of your being honorable. I'm probably just paranoid.

ON A DIFFERENT NOTE:

I vote every battle from now on comes with RP written out by one of the participants. And that's not just because the Siege of Utyug Ferma is going to be incredibly fierce and epic.
Title: Re: Vanigo's Empire Game- Turn 27
Post by: notquitethere on June 29, 2014, 06:11:13 am
Sorry, I'm not deliberately waiting--Lemon typically posts his turn updates when I'm asleep due to time zone difference (I'm GMT). In this case, if you check my posts (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=19424), you'll see I've not posted anywhere on the forum in the last 24 hours (due to my busy social life). On my phone now but will post a turn soon as I can.

I agree about the RP idea...
Title: Re: Vanigo's Empire Game- Turn 27
Post by: notquitethere on June 29, 2014, 05:19:51 pm
Sorry for the delay

Spoiler: Turn 27 (click to show/hide)

Also, I meant to respond to this earlier:

Where is your talk of iron price now, warlord? Your forces hide behind the walls of your newly taken city, as it's inhabitants curse your name. You speak of taking our farmlands; yet you will nurture our harvest with the blood of your soldiers. Our armies swell with men from those very same farms, eager to prove their worth in glorious battle. Our ranks sit on your doorstep, while the nation prospers behind their watchful gaze. Time itself works against you, as every month that passes allows us to grow greater and recruit more eager young men to cut you apart. Do not presume that because the pig is fat, that is ripe for the slaughter; remember, instead, that the boar is wily and fierce enough to have more than it's share of the meal.

So tell me, warlord. Where is your talk of conquest now?

You wait and wait and wait, concentrating your forces in a tiny mountain pass. I doubt you will ever find enough men to take Utyug Ferma. Meanwhile my glorious forces sprout Green across the continent, razing villages and taking towns. We have lost but one unit in battle (Boysdbane, may we sing your name forever). Everywhere the blundering fools that run the other nations are outwitted and outmatched. You will not goad me to act before the time is ready. You say you are a boar, but they cook just as well on a spit...
Title: Re: Vanigo's Empire Game- Turn 27
Post by: Rolepgeek on June 29, 2014, 05:33:52 pm
We will see. Your forces may plunder what they might, but I have three strong allies at my back, and while your people flounder for resources, mine are awash with them, growing more plentiful with every day.

Speaking of which, warlord...what is your opinion on magecraft?


*cue evil laugh*
Title: Re: Vanigo's Empire Game- Turn 27
Post by: lemon10 on June 29, 2014, 05:43:23 pm
EDIT: Lemon, are we allowed to let armies of other nations go past/through the tile one of your own is in unmolested, if both players agree?
Nope.
Title: Re: Vanigo's Empire Game- Turn 27
Post by: notquitethere on June 29, 2014, 05:43:56 pm
Your allies are in disarray, and they will follow the Boydinians into the dust, all their legacy in the colourful names they gave the cities I took from them.

Magecraft?! Wizards are mere conjurers of cheap tricks. They too bow before the might of the axe, pike and lance.
Title: Re: Vanigo's Empire Game- Turn 27
Post by: lemon10 on June 29, 2014, 05:45:30 pm
Just prodding RangerCado for his turn, would like to be able to get one done today while I still have access to a computer that can run flash.
Title: Re: Vanigo's Empire Game- Turn 27
Post by: Rolepgeek on June 29, 2014, 05:47:58 pm
Your allies are in disarray, and they will follow the Boydinians into the dust, all their legacy in the colourful names they gave the cities I took from them.

Magecraft?! Wizards are mere conjurers of cheap tricks. They too bow before the might of the axe, pike and lance.


Ah, but what of those who wield lance and magic with equal skill? You may find your forces left in tatters before too long, warlord.

And let me assure you; my army thus far has merely taken volunteers.

The draft begins tomorrow.
Title: Re: Vanigo's Empire Game- Turn 27
Post by: lemon10 on June 29, 2014, 06:44:42 pm
I didn't want to auto him, but I really wanted to get the turn today done while we still had time, and I did remember Ranger saying that he was busy preparing to leave, so I figured that he might now have time to get one in before he left.
Title: Re: Vanigo's Empire Game- Turn 26
Post by: lemon10 on June 29, 2014, 06:48:46 pm
Turn 28 (http://pastebin.com/raw.php?i=wZJgBkqh)
Spoiler: Turn 27 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Rolepgeek on June 29, 2014, 06:58:40 pm
Well, shit. That bodes poorly. No casualties for NQT. Granted, attacking someone on mountains wasn't the best idea, but...
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Zanzetkuken The Great on June 29, 2014, 07:11:19 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 28
Post by: lemon10 on June 29, 2014, 07:12:34 pm
Yeah, that battle was a pretty terrible idea. You need a much better army to win a battle against a army with such a large defensive bonus. With both armies of near equal strength the outcome was clear.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Zanzetkuken The Great on June 29, 2014, 07:42:23 pm
Hey Lemon, why haven't you had my place renamed 'the Ancoran Confederacy, like I asked at turn 7?

Please rename my nation to 'the Ancoran Confederacy' after the turn is run.  I am building up a city.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: lemon10 on June 29, 2014, 07:49:28 pm
Hey Lemon, why haven't you had my place renamed 'the Ancoran Confederacy, like I asked at turn 7?

Please rename my nation to 'the Ancoran Confederacy' after the turn is run.  I am building up a city.
Sorry, I missed your request. I'll change it next turn.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Rolepgeek on June 29, 2014, 07:53:06 pm
So, uhhh...
Who doesn't like WIFOM? Or hordes? Hordes are fun.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 28
Post by: notquitethere on June 29, 2014, 08:21:20 pm
(I really shouldn't be staying up until 2.20AM to play this game but every turn takes longer than the last.)

Spoiler: Turn 28 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Kashyyk on June 29, 2014, 09:00:53 pm
75% defence on Mountains? i thought it was only 50...

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Rolepgeek on June 29, 2014, 09:11:47 pm
25 on forests, 50 on hills, 75 on mountains.

Do terrain defense bonuses stack with city defense bonuses, or does only the higher one apply?
Title: Re: Vanigo's Empire Game- Turn 28
Post by: lemon10 on June 29, 2014, 10:09:28 pm
Pretty sure they stack. You can get some pretty crazy defense.
75% defence on Mountains? i thought it was 50.
So did I for a while. That said, attacking there with even 50 defense would have been unwise.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Rolepgeek on June 29, 2014, 10:11:02 pm
Pretty sure they stack. You can get some pretty crazy defense.
Yep.

This will be used in other games, that's for sure. Might even get used in this one somehow. 200% defense bonus city(Fortress+Mountain) probably means one Pikeman can hold off legions.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: lemon10 on June 29, 2014, 10:39:44 pm
Yuck. I wasn't aware that he had built a fountain of health there. It sets back my plans to build a iron mine at his capital all the way until he gets 20 inspiration.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: lemon10 on June 29, 2014, 10:43:47 pm
Turn 29 (http://pastebin.com/raw.php?i=MDnKudvC)
Spoiler: Turn 28 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Damn, that was some bad luck on the part of those horse archers. Not that bad though, I suppose it was stupid of me to risk them there.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on June 29, 2014, 10:52:09 pm
((This is assuming that Rangercado doesn't get to post a turn before he leaves, if he does, then this is obviously void)).
Title: Re: Vanigo's Empire Game- Turn 28
Post by: Rolepgeek on June 29, 2014, 11:15:02 pm
Okay this is getting frankly ridiculous.

If NQT wins purely because of the RNG I'm calling bullshit.

I mean seriously, does it even matter what we do at this point, if he's just gonna win every battle anyway?

Also damnit Lemon10 you forgot the iron mine tile.

Also: I ran test turns with him attacking me. I have nine units on that tile, to his 8, with a 75% defensive bonus.
The first two times I ran the turn, he won. What. The. Fuck. I mean, COME ON. This is getting ridiculous.

Also, where the hell is he getting all these iron units from? I mean, seriously, he has the same iron income as I do, and yet he has craptons of pikemen, all ready to go in the same place. Garr. >:(

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: tryrar on June 29, 2014, 11:19:06 pm
What, role, you forgetting your daily sacrifices to the RNG? :P
Title: Re: Vanigo's Empire Game- Turn 29
Post by: Rolepgeek on June 29, 2014, 11:22:41 pm
I sacrifice a d20 every week thank you very much.

I kill it in the cruelest way possible. By grinding away it's corners until it is a sphere. Then I show it to all of my other dice.

And then I say:

"This one failed me."

And then, I set it on a street corner, and let nature takes it course in washing it into the sewers.
Title: Re: Vanigo's Empire Game- Turn 28
Post by: lemon10 on June 29, 2014, 11:34:26 pm
Okay this is getting frankly ridiculous.

If NQT wins purely because of the RNG I'm calling bullshit.

I mean seriously, does it even matter what we do at this point, if he's just gonna win every battle anyway?

Also damnit Lemon10 you forgot the iron mine tile.

Also: I ran test turns with him attacking me. I have nine units on that tile, to his 8, with a 75% defensive bonus.
The first two times I ran the turn, he won. What. The. Fuck. I mean, COME ON. This is getting ridiculous.

Also, where the hell is he getting all these iron units from? I mean, seriously, he has the same iron income as I do, and yet he has craptons of pikemen, all ready to go in the same place. Garr. >:(
Yeah, I forgot to trade it, then promptly edited the turn so that it was traded not a minute later. If you reload it you should see that you now own it again.

Also, he simply has better units there. Half have 'superior equipment' and the others half have experience, plus most of them are metal units. You have barely half metal units on the other hand, and your spearmen and ram are really wimpy even with a defense bonus.

He has so many iron units because he has spend the entire game with two iron tiles, and he recently got a third, whereas you got your first later then he got both his first and second.
Even split nearly in half (for both his southern and northern armies) he had as much to spend as you did.
Title: Re: Vanigo's Empire Game- Turn 29
Post by: Zanzetkuken The Great on June 29, 2014, 11:38:17 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: Rolepgeek on June 29, 2014, 11:46:52 pm
Not my fault I started in crappy position. >.>
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on June 29, 2014, 11:49:27 pm
Not my fault I started in crappy position. >.>
No, it really isn't. Sorry about that, I probably would have let you move it on turn 2 or whatever if you had asked then.
Title: Re: Vanigo's Empire Game- Turn 29
Post by: Rolepgeek on June 29, 2014, 11:51:34 pm
Not my fault I started in crappy position. >.>
No, it really isn't. Sorry about that, I probably would have let you move it on turn 2 or whatever if you had asked then.

Ah well. I made it anyway, I'd say, and it would have been overcomplicated to try and change it then, anyway.

Plus I don't think I realized it was a crappy position at the time since I still barely understood the rules and what was good/not, the manner in which tech advanced, etc.
Title: Re: Vanigo's Empire Game- Turn 29
Post by: notquitethere on June 30, 2014, 06:22:46 am
I could complain about how you guys have turned into a mega-team, freely swapping terrain between you, but it'll just make my victory that much sweeter.

Spoiler: Turn 29 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: Kashyyk on June 30, 2014, 07:10:10 am
Hey, I haven't swapped land at all :P
I'm also looking forward to meeting you in the other game. Assuming we don't both get eated by barbarians first...

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on June 30, 2014, 12:04:52 pm
Turn 30 (http://pastebin.com/raw.php?i=y4uFuJDz)
Spoiler: Turn 29 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 30
Post by: notquitethere on June 30, 2014, 01:23:17 pm
Spoiler: Turn 30 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 30
Post by: Zanzetkuken The Great on June 30, 2014, 01:26:01 pm
Kashyyk, did you not read the messages I sent?

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 30
Post by: Kashyyk on June 30, 2014, 01:35:41 pm
Yes, I did. I'll PM you.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 30
Post by: lemon10 on June 30, 2014, 01:59:53 pm
Title: Re: Vanigo's Empire Game- Turn 30
Post by: Rolepgeek on June 30, 2014, 07:27:39 pm
Nothing to be done for it, unfortunately. Just gonna have to take my chances.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on June 30, 2014, 08:35:38 pm
Turn 31 (http://pastebin.com/raw.php?i=tHPkNRUQ)
Spoiler: Turn 30 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: lemon10 on June 30, 2014, 08:40:25 pm
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: Rolepgeek on June 30, 2014, 09:04:45 pm
COLD WARS FTW

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: Kashyyk on July 01, 2014, 06:22:32 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: notquitethere on July 01, 2014, 07:09:54 am
I think it's heartwarming how you're all working together. I would have burnt Valcoran to the ground, but that doesn't appear allowed (and otherwise almost all invaded cities would always raze themselves).

Spoiler: Turn 31 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: lemon10 on July 01, 2014, 11:04:44 am
I think it's heartwarming how you're all working together. I would have burnt Valcoran to the ground, but that doesn't appear allowed (and otherwise almost all invaded cities would always raze themselves).
It is allowed, you simply have to do it in preparation.
The three requirements are:
1) It must be size two
2) You cannot use it to do anything that turn
3) It takes place *after* troop movement, and requires that there be no enemy troops in the city.

So while if you chose to you could have easily razed it, you would have had to start preparing a turn before you did.

Also, I hope that the alliance fragments before they end up wiping you out (if indeed that is what ends up happening), because all 4 of them can't win together, and it wouldn't be very fun if they simply crushed you. A eventual 3 way battle (with you as the weaker team, but still potent) would be more fun.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: notquitethere on July 01, 2014, 11:08:49 am
It is allowed, you simply have to do it in preparation.
The three requirements are:
1) It must be size two
2) You cannot use it to do anything that turn
3) It takes place *after* troop movement, and requires that there be no enemy troops in the city.
Uh huh. Another reason why this game should have its rules written down >_>

Also, I hope that the alliance fragments before they end up wiping you out (if indeed that is what ends up happening), because all 4 of them can't win together, and it wouldn't be very fun if they simply crushed you. A eventual 3 way battle (with you as the weaker team, but still potent) would be more fun.
That's all very well for you to say now after you orchestrated a mod mandated alliance in the first place.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: Rolepgeek on July 01, 2014, 11:10:44 am
He really didn't though. We never voted that you had won, so we can't win together. If we could, it would be a mod-mandated alliance.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: notquitethere on July 01, 2014, 12:13:00 pm
You've been acting in lockstep with assistance from the mod so long I forgot that you can't actually win together.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: Rolepgeek on July 01, 2014, 12:14:06 pm
The mod has been 'assisting' us only in that when one of us us absent he fills the void. If you were AFK he'd do the same for you.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: notquitethere on July 01, 2014, 12:18:17 pm
Sorry, I don't mean to sound like a poor sport, I'm still going to win this afterall, but take for instance the gifting of Boyd's terrain.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: Rolepgeek on July 01, 2014, 12:23:52 pm
That was him, playing as Boyd, and since he knew as a player that he had no chance, he wanted to give me a chance instead.
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: Zanzetkuken The Great on July 01, 2014, 12:27:51 pm
Thought I posted...oh well.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 31; A suprising lack of blood
Post by: lemon10 on July 01, 2014, 01:26:25 pm
It is allowed, you simply have to do it in preparation.
The three requirements are:
1) It must be size two
2) You cannot use it to do anything that turn
3) It takes place *after* troop movement, and requires that there be no enemy troops in the city.
Uh huh. Another reason why this game should have its rules written down >_>

Also, I hope that the alliance fragments before they end up wiping you out (if indeed that is what ends up happening), because all 4 of them can't win together, and it wouldn't be very fun if they simply crushed you. A eventual 3 way battle (with you as the weaker team, but still potent) would be more fun.
That's all very well for you to say now after you orchestrated a mod mandated alliance in the first place.
Sorry  :-[. If you hadn't split your forces, the alliance probably might not have even been enough, and even with the alliance you still have the very real possibility of victory.
Sorry, I don't mean to sound like a poor sport, I'm still going to win this afterall, but take for instance the gifting of Boyd's terrain.
You are right there, it was kind of shady to gift terrain like that.
The mod has been 'assisting' us only in that when one of us us absent he fills the void. If you were AFK he'd do the same for you.
He is right though. As mod I should be much more passive when autoing, playing very passively not in any way better then the player I am replacing. I certainly shouldn't be doing negotiations on my own like I have been doing, not coming up with strategies they would not have thought of, nor done things they wouldn't have bothered doing. I really have trouble not playing to win though, which you can tell by my actions.
E: I would probably be pretty pissed if I was in his place. He is taking my interference quite well TBH.
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on July 01, 2014, 01:35:50 pm
Turn 32 (http://pastebin.com/raw.php?i=bnhK1Kjc)
Spoiler: Turn 31 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Role attempts to raze the city of  I Dare You, but fails as it took a action that turn.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 32
Post by: Kashyyk on July 01, 2014, 02:34:54 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 32
Post by: lemon10 on July 01, 2014, 02:46:07 pm
Title: Re: Vanigo's Empire Game- Turn 32
Post by: Rolepgeek on July 01, 2014, 05:00:30 pm
Well this is awkward.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 32
Post by: notquitethere on July 01, 2014, 07:29:50 pm
Spoiler: Turn 32 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 32
Post by: Zanzetkuken The Great on July 01, 2014, 07:44:59 pm
Flash compatible computer access get.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 32
Post by: lemon10 on July 01, 2014, 11:06:26 pm
Turn 33 (http://pastebin.com/raw.php?i=1JHhsAXr)
Spoiler: Turn 32 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 33
Post by: Rolepgeek on July 01, 2014, 11:22:59 pm
How does one go about destroying roads? I think both I and NQT would be rather pleased to find out.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 33
Post by: lemon10 on July 02, 2014, 12:45:13 am
One does not.
Title: Re: Vanigo's Empire Game- Turn 33
Post by: Rolepgeek on July 02, 2014, 12:52:57 am
So we can't even do railroad tie breaking style shit by re-investing labor and what not?
Title: Re: Vanigo's Empire Game- Turn 33
Post by: notquitethere on July 02, 2014, 05:17:40 am
Spoiler: Turn 33 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 33
Post by: Kashyyk on July 02, 2014, 07:48:18 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 33
Post by: lemon10 on July 02, 2014, 12:12:02 pm
So we can't even do railroad tie breaking style shit by re-investing labor and what not?
Sabotaging a railroad is easy and takes little time.
Destroying a road is not. There is no way to 'break' a road, and even if you do manage to make a small portion unusable, they can simply walk around that small section and use the next.
Now, it obviously isn't impossible. You could have workers break up the entire length by taking sections of dirt out, and dumping rocks on others.
But that said, the real reason is a game balance one. Roads allow you great strategic and tactical advantage in getting your troops where you want them, but they mean your enemy can use them too. Even if it takes them 20 turns, they will still be there for them to use. If you decide to build a road, it becomes a permanent part of the terrain, and you have to weigh the cost of having your troops move faster verses allowing enemy troops moving faster if they get into your area.
Title: Re: Vanigo's Empire Game- Turn 33
Post by: lemon10 on July 02, 2014, 02:31:15 pm
I am going to be out of town from noon on the 3rd of July till the 6th of July. I am attempting to arrange things to that the game continues in my absence. Because of that someone else is going to end up running the turns and someone else will be autoing RangerCado for me as well.
Title: Re: Vanigo's Empire Game- Turn 33
Post by: tryrar on July 02, 2014, 03:28:54 pm
By that he means me(at least for running the turns that is). I'll be keeping things going while he's out of town
Title: Re: Vanigo's Empire Game- Turn 33
Post by: notquitethere on July 03, 2014, 04:26:36 am
Just waiting on Zanz.
Title: Re: Vanigo's Empire Game- Turn 33
Post by: Zanzetkuken The Great on July 03, 2014, 10:40:43 am
Lets see if this works...

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 32
Post by: lemon10 on July 03, 2014, 12:06:22 pm
Turn 34 (http://pastebin.com/raw.php?i=00jkYSnt)
Spoiler: Turn 33 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
NQT attempts to raze Yes. Yes, I Did, but fails as enemy troops moved into it this turn.
Also: Role is autoing RangerCado for now, and tryrar is running the turns.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: notquitethere on July 03, 2014, 04:35:27 pm
Spoiler: Turn 34 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 03, 2014, 05:09:48 pm
Spoiler: Battle Details (click to show/hide)

How is this determined?  We both had the same amount of movement to get to the square (and by all rights, the armies should have blundered into each other at 5,3, since that is the only way to get to that square.)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 03, 2014, 05:16:52 pm
In depth discussions of why X happened would probably be better left for when lemon10 gets back. I know enough to run the game(and am not currently playing), but deep mechanics discussions are right out for me.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Rolepgeek on July 03, 2014, 05:30:06 pm
Spoiler: RangerCado (click to show/hide)

The short answer, Zanzetzuken, is that the RNG has one guy go before the other and completely finish their move, and as usual, NQT's sexual favors to the RNG(the lucky bastard) helped him win.

Only way I can figure out how he's doing this so much, anyway.
Spoiler: Mine (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Kashyyk on July 03, 2014, 05:31:42 pm
If two armies have the same speed I think the one that goes first is chosen at random.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 03, 2014, 05:38:27 pm
Ok zanz, it's just you now
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 04, 2014, 03:19:54 pm
Spoiler (click to show/hide)

Hey Kash, would you trade 9,7 for 3,5 for 5 turns?
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 04, 2014, 03:39:55 pm
Just for my clarification, that means trading food for iron correct?
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 04, 2014, 03:43:10 pm
Just for my clarification, that means trading food for iron correct?

No.  Trading tile ownership.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 04, 2014, 07:26:27 pm
Alrighty. I'll give Kash a few more hours to reply, then we'll run the turn
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 04, 2014, 10:01:51 pm
DP

Turn 35 (http://pastebin.com/qmckx6eN)

Spoiler: Turn Results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 04, 2014, 11:21:43 pm
Looks like luck is beginning to change.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Kashyyk on July 05, 2014, 08:05:48 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: notquitethere on July 05, 2014, 05:49:13 pm
(Sorry for the delay, will update as soon as I get to a proper computer)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Rolepgeek on July 05, 2014, 06:20:36 pm
Spoiler: RangerCado (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Tryrar, don't forget that Kashyyk has to pay 1 food upkeep per turn for that mithril mine...cumulative.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Kashyyk on July 05, 2014, 06:26:05 pm
Tryrar, don't forget that Kashyyk has to pay 1 food upkeep per turn for that mithril mine...cumulative.

o.O wut?
Title: Re: Vanigo's Empire Game- 5/6
Post by: Rolepgeek on July 05, 2014, 06:31:25 pm
Yeah, but making things pentagonal is rather annoying on smaller maps, especially for resource distribution. It isn't impossible, but it is still annoying.

Anyways, here is the map (http://pastebin.com/zig8pARU).

Special Rules:
Pegasi Traders: You can buy pegasi from the flying pegasi traders at a cost of 10/30/60 money for 1/2/3 per turn.
Blood Mine: The Mithril Mine in the center has a cumulative cost of 1 food/turn/turn for as long as you own it. This cost is not reset by losing control of it. You cannot trade away this tile to another player, but you can abandon it.
-----
Any balance concerns about the map? Suggestions?
-----
In order to allow people to give suggestions about the map (without screwing over other people that have already picked), picking sides will be delayed until tommorow.
Ehh, scratch that. People can begin picking a starting tile (any tile not adjacent to a mountain is acceptable) and color now.

Tip: You probably want to start close to the river.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Kashyyk on July 05, 2014, 06:40:27 pm
Did not see that. Oh well. There's a reason I'm acquiring all the food.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: notquitethere on July 06, 2014, 12:16:50 pm
Ugh, there's just too many Istanians at the border. I will be happy when you all turn on one another. Have you already arranged how the Greenlandian lands are to be carved up?

Spoiler: Turn 35 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Rolepgeek on July 06, 2014, 12:56:03 pm
Yes. I get the meat-heavy parts, Ranger only likes plain cheese, Zanzetzuken wants the veggies, and Kashyyk(bless his soul) is willing to eat the anchovies for the rest of our sakes.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 06, 2014, 03:57:52 pm
Turn 36 (http://pastebin.com/TFEN74Bu)
Spoiler: Turn Results (click to show/hide)

Spoiler: Battle details (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 06, 2014, 04:07:07 pm
Spoiler (click to show/hide)

Kash, will you please let me borrow 9,7 for five turns.  I'll give it back afterwards, and I'll give you 8,8 for the time I have possession of 9,7.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 06, 2014, 04:08:20 pm
Why not just a direct trade of 4 food for x amount of iron per turn? He's gonna need all the food he can get with that blood mine....
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 06, 2014, 04:12:01 pm
Why not just a direct trade of 4 food for x amount of iron per turn? He's gonna need all the food he can get with that blood mine....

I figure he would only want to give me 1 iron per turn at most, and I want to make certain a turn isn't missed by accident.
Title: Re: Vanigo's Empire Game- Turn 29
Post by: notquitethere on July 06, 2014, 04:20:37 pm
For ease of linking.
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: notquitethere on July 06, 2014, 04:41:51 pm
Spoiler: Turn 36 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Kashyyk on July 06, 2014, 04:44:57 pm
I figure he would only want to give me 1 iron per turn at most, and I want to make certain a turn isn't missed by accident.

If you want, I'll trade you five iron for twenty-five food now.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 06, 2014, 04:55:05 pm
If you want, I'll trade you five iron for twenty-five food now.

How about 1 pop and 5 food on the next turn (since Lemon said trades occur at the beginning and I only have 3 food right now, and 20 of the 26 I am gaining is going towards another population unit)?
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Kashyyk on July 06, 2014, 05:08:04 pm
If we're allowed to trade pop, then sure.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: notquitethere on July 06, 2014, 05:10:26 pm
Population isn't a resource so I don't think it should be tradable.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Zanzetkuken The Great on July 06, 2014, 05:21:19 pm
Population isn't a resource so I don't think it should be tradable.

If not, then remove the one pop and five food and give kash 25 food (as said earlier, next turn since I don't have enough right now, but will next turn).
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: tryrar on July 06, 2014, 05:54:52 pm
I'm not going to allow trading on credit, too much bookkeeping to do
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: Rolepgeek on July 06, 2014, 06:00:25 pm
Hmmmm.

That's not suspicious at all.

NQT choosing the one turn that I start moving my armies around in such a way that unless he moves his army, it's destroyed, and yet there's an opening for him to move said army around, to move his army around and towards me. That's totally not suspicious in any way. Especially since he went after me and made a comment about how many of us there were.

Also, Zanz, not how it's really meant to work, I think. A better way would just be to delay the trade until you get the food, but before you gain the pop. It's easy enough and there's no reason not to, especially since it's not like you'll be able to use the iron this turn.

EDIT: You can't sell buildings or anything, right tryrar?
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: lemon10 on July 06, 2014, 06:15:33 pm
Population isn't a resource so I don't think it should be tradable.
You can't trade pop.
Population isn't a resource so I don't think it should be tradable.

If not, then remove the one pop and five food and give kash 25 food (as said earlier, next turn since I don't have enough right now, but will next turn).
Yeah, I'll allow that, since the fact that you would need random luck to trade food otherwise. This is predicated on the fact that you gained a pop last turn though (eg. you are retroactively not gaining that pop, you aren't converting the people into soylent green).
EDIT: You can't sell buildings or anything, right tryrar?
You can destroy a building as a cities action (although it requires a admin to do it), but you can't sell a building.
Title: Re: Vanigo's Empire Game- Turn 36
Post by: Rolepgeek on July 06, 2014, 06:17:30 pm
Hmmrpphhhh.

NQT you are lucky as fuck if that was honest play.
Title: Re: Vanigo's Empire Game- Turn 36
Post by: tryrar on July 06, 2014, 06:42:49 pm
hey lemon, back so soon? :P
Title: Re: Vanigo's Empire Game- Turn 36
Post by: lemon10 on July 06, 2014, 06:51:55 pm
hey lemon, back so soon? :P
Heh, thanks for taking care of the game while I was gone.  :P

If you are even remotely interested you can take over autoing players while they are gone from now on.
I don't really want to do it because it distorts the gameplay for the admin to auto players well (and I can't force myself to do it terribly on purpose), and I don't really want another player to auto others either (due to the obvious conflict of interests).
Title: Re: Vanigo's Empire Game- Turn 36
Post by: tryrar on July 06, 2014, 07:04:17 pm
yeah, I saw that when Role had orangeworld trade 3 horses for 3 reagents. I actually almost said no, but then said "ehh, if Ranger didn't want something like this to happen, he should have come back."


Actually, I'll take over for Ranger if you want. Zanz's game seems to have died off(hint hint Zanz)
Title: Re: Vanigo's Empire Game- Turn 36
Post by: Rolepgeek on July 06, 2014, 07:23:05 pm
?

Ranger needed reagents in order to produce the Mage's guild I had been trying to go for to utilize the Earth Mana.

I needed horses(notice the horse place I granted him) in order to make horsey things, and he had a fairly large excess.

Anyway.

Spoiler: Mah Turn (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 36
Post by: lemon10 on July 06, 2014, 08:16:25 pm
?

Ranger needed reagents in order to produce the Mage's guild I had been trying to go for to utilize the Earth Mana.

I needed horses(notice the horse place I granted him) in order to make horsey things, and he had a fairly large excess.

Anyway.

Spoiler: Mah Turn (click to show/hide)
Yeah, that trade was fine. My concern isn't about you in particular, but rather allowing even allies to auto each other in general.
yeah, I saw that when Role had orangeworld trade 3 horses for 3 reagents. I actually almost said no, but then said "ehh, if Ranger didn't want something like this to happen, he should have come back."


Actually, I'll take over for Ranger if you want. Zanz's game seems to have died off(hint hint Zanz)
You taking over for Ranger now would be perfect.
E: If you get a turn up soon we can get to 37 tonight.
Title: Re: Vanigo's Empire Game- Turn 36
Post by: Rolepgeek on July 06, 2014, 08:23:34 pm
Allies should only auto for each other if there is zero chance of them getting into conflict soon.

And even then...it can be difficult not to send troops from them to help you, even if they need them more.

Anyway. Hopefully the tide of war turns for the better for me.
Title: Re: Vanigo's Empire Game- Turn 36
Post by: lemon10 on July 06, 2014, 08:38:26 pm
Hmmrpphhhh.

NQT you are lucky as fuck if that was honest play.
Ehh, I think it was. Turn 35 was the first time you had good odds to win a battle attacking his city (2/3? 3/4?). At least that's what I presume given your reaction to his move. I presume he realized this too, and knew he had to move his army.
I don't think it was luck at all, because you both saw the same thing (your victory if you attacked, and his loss if he stayed there), and you both reacted to it.
Title: Re: Vanigo's Empire Game- Turn 36
Post by: Rolepgeek on July 06, 2014, 08:48:49 pm
Aye, but he moved in such a way as to move past my armies(somehow) without them blocking his passage. Otherwise, he should have been blocked by the spearmen on those hills. As it is now, there's about a 50/50 chance of me killing his army, or him taking my city. While I can certainly take it before he conquers it, I have a great suspicion that he will lead me instead on a wild goose chase, popping between my cities and forcing me to try to catch up to him.

Tryrar, your assistance in this matter would be greatly appreciated, though I understand if you might be reluctant to engage his forces, considering many of them are pikemen. Actually I'm not sure if you even can do anything to help, which is mildly frustrating.

Maybe I should just send my tier 2+ units after his, and leave the spears to consolidate my gains... >.>

EDIT: also, yes, when I ran the simulations (15 units vs. 9 or so, with zero defense bonuses), he lost every time, while I took maybe one casualty. So perhaps it was; my suspicion is less the turn, and more the fact that he was able to send his army around mine with such ease.
Title: Re: Vanigo's Empire Game- Turn 36
Post by: lemon10 on July 06, 2014, 08:56:47 pm
Aye, but he moved in such a way as to move past my armies(somehow) without them blocking his passage. Otherwise, he should have been blocked by the spearmen on those hills. As it is now, there's about a 50/50 chance of me killing his army, or him taking my city. While I can certainly take it before he conquers it, I have a great suspicion that he will lead me instead on a wild goose chase, popping between my cities and forcing me to try to catch up to him.

Tryrar, your assistance in this matter would be greatly appreciated, though I understand if you might be reluctant to engage his forces, considering many of them are pikemen. Actually I'm not sure if you even can do anything to help, which is mildly frustrating.

Maybe I should just send my tier 2+ units after his, and leave the spears to consolidate my gains... >.>

EDIT: also, yes, when I ran the simulations (15 units vs. 9 or so, with zero defense bonuses), he lost every time, while I took maybe one casualty. So perhaps it was; my suspicion is less the turn, and more the fact that he was able to send his army around mine with such ease.
Ah. Yeah, he did get lucky there.

Armies move priority has two factors.
First: Armies move based on the speed of the slowest unit in their army (which means that all armies with siege equipment move after then all other armies, and armies composed of only boats/calvary always move faster then any with infantry).
Second: Sides get a random turn order. If your turn is before theirs then all your armies of the same speed move before any of their armies of the same speed (but if they have a higher speed their army will always move faster).

What happened in this case is that your turn was first, so your spearmen moved before his. But then he moved before your siege weapons, so he was guaranteed that he would escape. Since your spearmen had already moved they were out of the way so he could move the two tiles he needed to. Then your arm moved in to the empty city.

That said, moving that spearman out of the way wasn't a very smart idea (and you are lucky he didn't leave a rearguard in those hills too).
Title: Re: Vanigo's Empire Game- Turn 36
Post by: Rolepgeek on July 06, 2014, 09:00:28 pm
Aye, I didn't think he would move his people into position, and I though it was more likely he'd keep his pikemen where they were and try and send them to pillage my iron mines/be a nuisance.

But yeah, I should have realized I could just send a force from my giant army to hit him in the face if his pikemen tried that. *Sigh*
Title: Re: Vanigo's Empire Game- Turn 36
Post by: tryrar on July 06, 2014, 09:03:56 pm
well, here's the turn:

Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 36
Post by: Zanzetkuken The Great on July 06, 2014, 09:23:27 pm
Actually, I'll take over for Ranger if you want. Zanz's game seems to have died off(hint hint Zanz)

Here's my explanation: $1500 of fireworks with a few firecracker strands 4000 long.
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on July 06, 2014, 09:26:59 pm
Turn 37 (http://pastebin.com/raw.php?i=6ePNFfxJ)
Spoiler: Turn 36 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
E: I forgot to take the food from Kash for the blood mine. Since it didn't have a impact I'll just take both turn's food costs next turn.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: Rolepgeek on July 06, 2014, 09:35:16 pm
4000 what long?

Also, HAHAHAH! Luck has finally turned against you, NQT! And now you shall fall!
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: tryrar on July 06, 2014, 09:35:55 pm
Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: lemon10 on July 06, 2014, 09:44:24 pm
Barring some extreme and bizarre events (eg. everyone allying against him), Role is almost certain now to take the southern metropolis and central region.

I think it is about this point people should stop worrying about notquitethere (who has no armies at all) and start worrying about the alliance of Role and Orangeworld. If Zanz and Kash can take notquitethere's western cities without a fight, then it will be a fairly even battle between the two alliances. But otherwise...
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: Rolepgeek on July 06, 2014, 09:54:00 pm
He has those four units that might conceivably be a nuisance to me long enough to make some sort of difference until he can make an effective defense at his metropolis.

Doubtful, though. Also I don't know if Orangeworld will actually stay allied with me though I certainly hope so.

I'd be more than willing to ally with Zanz, as well...and we don't have to compete, Kashyyk, so long as you opt to give up that Mithril mine soon...

But it is certainly possible that everyone will ally against me, though I view Kashyyk as the threat right now, as he has Wonderworkers and Mithril, meaning he's the most advanced of any of us.

Oh yeah, turn.
Spoiler: Glorious Istania (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: tryrar on July 06, 2014, 10:07:09 pm
Quick question Lemon: Will you allow an allied victory? IE if an alliance of players beats everyone else, we can declare the game over, correct?
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: Zanzetkuken The Great on July 06, 2014, 10:16:21 pm
NQT, give me possession of Verdantia, 6,13, 6,11, 3,21, and Elmsgrove, then we can have peace.

Lemon, why are my wizards still in Ancora?  I have the prior turn's map still open and I have them ordered to 5,6.
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: lemon10 on July 06, 2014, 10:21:39 pm
NQT, give me possession of Verdantia, 6,13, 6,11, 3,21, and Elmsgrove, then we can have peace.

Lemon, why are my wizards still in Ancora?  I have the prior turn's map still open and I have them ordered to 5,6.
Your submitted turn has the wizards in Ancora not moving. The one you have open might have, but you obviously didn't submit it.
Title: Re: Vanigo's Empire Game- Turn 3X -tryray admining
Post by: notquitethere on July 07, 2014, 05:12:51 am
Rolepgeek
NQT choosing the one turn that I start moving my armies around in such a way that unless he moves his army, it's destroyed, and yet there's an opening for him to move said army around, to move his army around and towards me. That's totally not suspicious in any way. Especially since he went after me and made a comment about how many of us there were.
I didn't look at what move you'd submitted but every turn I run a bunch of counterfactuals through the admin panel and for the first turn, now was the time you'd undoubtedly be able to beat me so I figured I'd make my move. I honestly expected to be stopped in the hills on my way around. it's all ancient history now, of course, now that the Wild Rovers have been destroyed.

Also, HAHAHAH! Luck has finally turned against you, NQT! And now you shall fall!
Your chickens have yet to hatch.

Zanz
NQT, give me possession of Verdantia, 6,13, 6,11, 3,21, and Elmsgrove, then we can have peace.
Surely you jest! You'll have to pay the iron price if you want my lands and cities.

Spoiler: Turn 36 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: lemon10 on July 07, 2014, 12:04:12 pm
Quick question Lemon: Will you allow an allied victory? IE if an alliance of players beats everyone else, we can declare the game over, correct?
Not really. You can all kind of simply stop playing and declare the game over, but in that case none of you really wins by the standard of the game. You don't lose either of course but...

Waiting on Zanz and Kash.
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: Kashyyk on July 07, 2014, 02:56:54 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 37; Bloody Battle Won
Post by: Zanzetkuken The Great on July 07, 2014, 03:02:39 pm
Surely you jest!

Of course I am.  I would prefer if Kash left the capture of Verdantia to me, though.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on July 07, 2014, 04:13:52 pm
Turn 38 (http://pastebin.com/raw.php?i=2jExw6VQ)
Spoiler: Turn 37 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Before you say that I didn't do the trade you ordered Role, note that Kash never actually told me that he wanted to do it.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Zanzetkuken The Great on July 07, 2014, 04:20:38 pm
Lemon, you forgot the trade between me and Kashyyk.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: lemon10 on July 07, 2014, 04:35:34 pm
Lemon, you forgot the trade between me and Kashyyk.
It was never ordered.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Rolepgeek on July 07, 2014, 04:36:21 pm
I wasn't gonna accuse you.

I would have gotten upset if he got the stuff without giving me anything, however.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Kashyyk on July 07, 2014, 04:36:54 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Rolepgeek on July 07, 2014, 04:42:02 pm
So you don't wanna trade with me, then, Kash?
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Zanzetkuken The Great on July 07, 2014, 04:43:21 pm
Lemon, you forgot the trade between me and Kashyyk.
It was never ordered.

Actually, it was.  I asked Kashyyk about trading two territories, then Kashyyk offered this:

If you want, I'll trade you five iron for twenty-five food now.

I agreed, and then the solution of reducing my pop by 1 (since food is automatically spent, so, the free pop would be removed to represent 20 food being traded) and 5 food (reaching 25).

Edit:
So you don't wanna trade with me, then, Kash?

I was the one that wanted the trade.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Rolepgeek on July 07, 2014, 04:45:17 pm
No, Zanz, just because I do most of my trading through PMs doesn't mean I wasn't doing trading. Look at the turn again and what Lemon said about/to me. I had made a trade, and thought Kashyyk would confirm it, but he didn't.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Zanzetkuken The Great on July 07, 2014, 04:48:00 pm
No, Zanz, just because I do most of my trading through PMs doesn't mean I wasn't doing trading. Look at the turn again and what Lemon said about/to me. I had made a trade, and thought Kashyyk would confirm it, but he didn't.

Sorry, made a mistake of context.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Kashyyk on July 07, 2014, 04:50:08 pm
Sorry, I thought it'd gone through. I currently don't have enough resources to do both in one turn, but I can do one then the other. Zanz then Fole most likely, as iirc Zanz propositioned first.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: lemon10 on July 07, 2014, 04:58:07 pm
I agreed, and then the solution of reducing my pop by 1 (since food is automatically spent, so, the free pop would be removed to represent 20 food being traded) and 5 food (reaching 25).
While you can agree with each other on trades to occur in future turns, you have to actually order the trade on the turns you want them to occur.

Since neither of you confirmed it after I said you could do the trade I didn't do the trade that turn. And you didn't mention it last turn at all, so it didn't happen then.

Also: Note that if your trade passes through a army/city of another player you need their explicit permission that you can trade through them. It isn't quite relevant now, but just so everyone knows for the future.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Rolepgeek on July 07, 2014, 05:00:35 pm
Aka Tryrar needs my permission to trade anyone, Zanz needs Kashyyk's permission to trade with anyone, and I have doubts as to NQT ever being able to trade.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: tryrar on July 07, 2014, 05:31:21 pm
Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 38
Post by: notquitethere on July 07, 2014, 06:37:22 pm
Spoiler: Turn 38 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 38
Post by: lemon10 on July 07, 2014, 09:52:05 pm
Zanz: I am aware that its only been a few hours since the turn has started, and you may well be conducting negotiations, or lack access to a flash computer.
But given that everyone else has posted, and you seem to have a habit of thinking your have done turns (when you really haven't), I'll just give you a small poke.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Zanzetkuken The Great on July 07, 2014, 09:56:08 pm
Zanz: I am aware that its only been a few hours since the turn has started, and you may well be conducting negotiations, or lack access to a flash computer.
But given that everyone else has posted, and you seem to have a habit of thinking your have done turns (when you really haven't), I'll just give you a small poke.

It's not having forgotten or lacking access to a flash computer this time.  It's getting a game off the ground and the Dwarf Fortress update.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: Zanzetkuken The Great on July 08, 2014, 12:44:13 pm
Someone else is going to have to run my nation for awhile.  My Grandmother is in the hospital for reasons I am not clear of, and I need to take help out with my grandfather.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: notquitethere on July 08, 2014, 04:34:41 pm
I hope she gets better— go do what you need to do, and I'm sure tryrar or lemon will cover you.
Title: Re: Vanigo's Empire Game- Turn 38
Post by: lemon10 on July 08, 2014, 05:30:47 pm
Someone else is going to have to run my nation for awhile.  My Grandmother is in the hospital for reasons I am not clear of, and I need to take help out with my grandfather.
Hope she gets better soon.  :(
I'll do this turn for you, and tryrar will play him for the next few turns (assuming he accepts).
Title: Re: Vanigo's Empire Game- Turn 29
Post by: lemon10 on July 08, 2014, 05:43:49 pm
Turn 39 (http://pastebin.com/raw.php?i=N0Tv3sZs)
Spoiler: Turn 38 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
If RangerCado doesn't post a turn this turn, then he will be permanentley replaced by tryray (and I will have to find someone else to auto Zanz).
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Kashyyk on July 08, 2014, 06:01:04 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Rolepgeek on July 08, 2014, 06:10:59 pm
Spoiler (click to show/hide)

So Speed is determined by movement speed, yes? And thus, horses will always act first?
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 08, 2014, 06:17:24 pm
So Speed is determined by movement speed, yes? And thus, horses will always act first?
Pretty much.
Of note however: Armies move at the speed of their slowest unit. Conquering always takes place after movement, no matter the speed of the units involved.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: notquitethere on July 08, 2014, 08:10:31 pm
I'm undone. I thought healers healed in battle, but they don't and I've just lost two rounds when I could have been building something useful instead.

Ranger, Zanz and Kashyyk might have reason to worry when Rolepg has the might of the old Boydinian lands under his belt.

Spoiler: Turn 39 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Rolepgeek on July 08, 2014, 09:30:35 pm
Aye, and Zanz, Tryrar, and I have reason to worry when Kashyyk has Mithral under his.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Kashyyk on July 09, 2014, 06:48:00 am
Bah, I think having a developed third of the map is more powerful than a food-devouring mithril source.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 09, 2014, 01:54:37 pm
All the rules on trade are in the spoiler below. There are a few changes and some clarifications on things that haven't come up yet.
Spoiler: Trade (click to show/hide)
Note there are a number of rule changes regarding trading. To prevent NQT from getting screwed over by the change in trading tiles (since everyone else got to trade them), I will allow him to trade up to 4 tiles with other players (and them with him) free of the new trading restriction.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Rolepgeek on July 09, 2014, 04:28:19 pm
So anyone want to actually trade anything with NQT?

Yeah I thought so. :P

So, if there's a road that stretches all the way across the map, but only touches two cities at either end, it only takes a turn.

But if there's a road that goes a third of that distance, yet goes through five different cities total each from a different player, it would take four turns to complete.

And thus, by building a city on a road that is otherwise unoccupied, it causes trades from cities on either side, even with my permission, to take longer?

Or do you just mean going from land route to sea route and back again?
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 09, 2014, 05:02:50 pm
So anyone want to actually trade anything with NQT?

Yeah I thought so. :P

So, if there's a road that stretches all the way across the map, but only touches two cities at either end, it only takes a turn.

But if there's a road that goes a third of that distance, yet goes through five different cities total each from a different player, it would take four turns to complete.

And thus, by building a city on a road that is otherwise unoccupied, it causes trades from cities on either side, even with my permission, to take longer?

Or do you just mean going from land route to sea route and back again?
I mean going from one route to another. Trading across a single road only takes a single turn no matter what (assuming it is unblocked that is). However, going from sea->road would take two turns, and going from road->different road (eg. if you had a road to a middle player, and the middle player had a different road to your trade partner) would also take two turns.
E: Edited trade post to make it clearer.

Logically you could delay trade as long as you want if it passes through you, but if you did so A) You don't ever get the resources yourself (they disappear for the whole transit time), and B) You would have to make clear that you were putting a delay on the trade beforehand.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Rolepgeek on July 09, 2014, 05:06:25 pm
So like I said.

C1--------------------------------------------------------C2 takes 1 turn.

C1---C2-C3--C4---C5 takes four, to go from C1 to C5 if all the cities belong to different players.

That seems...off, to me. Especially since if there was a road adjacent to the city that thusly continued the road without entering the city, it would take less time. Which is really weird.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 09, 2014, 05:09:34 pm
No.

C1------------------------------------------------C2 takes 1 turn.

C1---C2-C3--C4---C5 takes one turn as well.


C1---C2           C3--C4---C5 takes two turns.

P1---P2           C1---C2---C3 also takes two turns. (The P's are ports by the way).

E: Just waiting on tryrar (for both Orangeworld and Zanz's auto (assuming he is willing to auto him)).
Title: Re: Vanigo's Empire Game- Turn 39
Post by: Rolepgeek on July 09, 2014, 05:34:14 pm
Ah, I see. Different cities unconnected by roads belonging to the same player who is willing to facilitate trade.

That makes more sense.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: tryrar on July 10, 2014, 02:25:34 am
Sorry, was playing DF.

Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 10, 2014, 12:04:13 pm
Ugh. I'll just auto Zanz again this turn again then due to tryrar not reading that he was supposed to.
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 10, 2014, 12:09:25 pm
Turn 40 (http://pastebin.com/raw.php?i=dRiiksiZ)
Spoiler: Turn 39 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
RangerCado has now been replaced by tryrar as the leader of OrangeWorld. I will try to find someone else to auto Zanz for now.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 40
Post by: notquitethere on July 10, 2014, 02:25:33 pm
Spoiler: Turn 40 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 40
Post by: Kashyyk on July 10, 2014, 06:23:43 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 40
Post by: Rolepgeek on July 10, 2014, 06:49:20 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 40
Post by: lemon10 on July 11, 2014, 01:09:06 pm
Sigh. I wasn't able to find anyone who would auto Zanz. I suspect that RangerCado would be willing to do it, but I couldn't bring myself to ask him in the very same turn that I kicked him out of the game. Guess that leaves only me again to auto him.  :(
Title: Re: Vanigo's Empire Game- Turn 40
Post by: Zanzetkuken The Great on July 11, 2014, 01:35:18 pm
I'm back.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 40
Post by: lemon10 on July 11, 2014, 02:00:15 pm
Sweet. Just waiting on tryrar then.
Title: Re: Vanigo's Empire Game- Turn 40
Post by: tryrar on July 11, 2014, 08:51:45 pm
Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 11, 2014, 09:47:16 pm
Turn 41 (http://pastebin.com/raw.php?i=qNSrEp50)
Spoiler: Turn 40 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 41
Post by: Rolepgeek on July 11, 2014, 09:52:27 pm
What the fuck, Tryrar.

You brought this on yourself.

Remember that.
Title: Re: Vanigo's Empire Game- Turn 41
Post by: Rolepgeek on July 11, 2014, 10:00:00 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 41
Post by: Zanzetkuken The Great on July 11, 2014, 10:07:52 pm
Spoiler (click to show/hide)

I have 93 wood and 79 stone available for trade.  Make me an offer of reagents or (preferably) iron.
Title: Re: Vanigo's Empire Game- Turn 41
Post by: tryrar on July 11, 2014, 10:17:00 pm
I need another city. You seemed to be ignoring me, so why not? :P

Plus, you ARE the one we have to worry about >_>. And you seem to have overstretched yourself :P


Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 41
Post by: Rolepgeek on July 11, 2014, 10:43:32 pm
Right, you keep thinking that right up until the point where Kashyyk starts mithral-murdering you.
Title: Re: Vanigo's Empire Game- Turn 41
Post by: Kashyyk on July 12, 2014, 02:24:20 am
I have no idea where you're getting this mithril idea from.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 41
Post by: lemon10 on July 12, 2014, 05:21:49 pm
I think mithril is about as useful as mana, and possibly slightly better due to how you can easily combine it with standard melee/calvary troops.

But once you factor in the fact that it is limited (unless he wants infinite negative food) it isn't really a huge advantage compared to all the mana sources everyone else has.

E: Just waiting on notquitethere.
Title: Re: Vanigo's Empire Game- Turn 41
Post by: notquitethere on July 12, 2014, 06:38:23 pm
Spoiler: Turn 41 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: lemon10 on July 12, 2014, 06:46:14 pm
Turn 42 (http://pastebin.com/raw.php?i=HqivwByP)
Spoiler: Turn 41 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
This falling out between Role and tryrar is going to make the game much more interesting for now methinks.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 42
Post by: Rolepgeek on July 12, 2014, 07:00:33 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 42
Post by: lemon10 on July 12, 2014, 07:13:17 pm
My only thought on tryrars betrayal is that it wasn't very well done. He had a huge element of surprise in addition to six horsemen, and he spent it all on taking an undefended city that couldn't even produce any troops at all. If it was a little better done he could have both taken the city and either been in Farrum (Role's northernmost city within his portion of the map) with enough troops to keep control of it (since he could have produced troops there, and used the city to get a extra iron source) or burnt down all of Role's lands on his portion of the river.

As is he only gets a single nearly unbuilt 5 pop city, and it is unlikely that he will be able to take Farrum any time soon.
Title: Re: Vanigo's Empire Game- Turn 42
Post by: Rolepgeek on July 12, 2014, 07:17:49 pm
Fuck no he ain't gonna be gettin' Farrum.

Soon as I finish up with the metropolis, my attention's going to Orangeworld. Greenland can have the rest of it's cities, and the war against Ancora, if it wishes. Istania does not take kindly to Traitors.
Title: Re: Vanigo's Empire Game- Turn 42
Post by: Zanzetkuken The Great on July 12, 2014, 07:24:09 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 39
Post by: notquitethere on July 12, 2014, 07:38:06 pm
This falling out between Role and tryrar is going to make the game much more interesting for now methinks.
About time. I think turn 20 was the last time any of you attacked one another (and that was just a light bit of razing).

Spoiler: Turn 42 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 42
Post by: Zanzetkuken The Great on July 12, 2014, 07:42:38 pm
Quote
About time. I think turn 20 was the last time any of you attacked one another (and that was just a light bit of razing).

It looks like we now know how long it takes for a superpower to be toppled on this map with a concentrated effort of the other players.
Title: Re: Vanigo's Empire Game- Turn 42
Post by: notquitethere on July 12, 2014, 07:47:43 pm
I was hardly a super power at the time. I'd taken three poorly defended cities, something any one of you could have done if you'd fought one another.
Title: Re: Vanigo's Empire Game- Turn 42
Post by: Rolepgeek on July 12, 2014, 07:51:40 pm
See, 'cept like 2/3 of us didn't have any real military to speak of, and thus no real way to take or defend cities, at that time.

The fact that it took 20 turns for us to reach this point shows that you are were a superpower. Half the game so far has been dedicated to fighting you. That's saying something rather significant.

Now the superpowers are me and Kashyyk; Kashyyk for his very well developed and concentrated lands, me for my Russian approach of spreading far and wide, so that my bosom can encompass as much as possible.

That and Kashyyk has Mithril. And Mithril units.

I mean, damn, how is he still managing to gain population?
Title: Re: Vanigo's Empire Game- Turn 42
Post by: Kashyyk on July 13, 2014, 05:12:07 am
That and Kashyyk has Mithril. And Mithril units.
You all keep saying this, I have no Mithril units! :P

I mean, damn, how is he still managing to gain population?
Polyamory ALL THE FOODS!

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 42
Post by: tryrar on July 13, 2014, 05:30:54 am
Yeah, poor planning on my part, as I thought that was a city that had more than bupkis. Should have gone all or nothing then and wandered into strike range of his capital :P
Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 42
Post by: lemon10 on July 13, 2014, 03:16:13 pm
Yeah, poor planning on my part, as I thought that was a city that had more than bupkis. Should have gone all or nothing then and wandered into strike range of his capital :P
Spoiler: Orangeworld (click to show/hide)
You should have looked at it in the admin interface to see what buildings it had.
Title: Re: Vanigo's Empire Game- Turn 42
Post by: lemon10 on July 13, 2014, 03:22:13 pm
Turn 43 (http://pastebin.com/raw.php?i=rFjRak51)
Spoiler: Turn 42 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Ohh, the game just keeps getting more and more interesting.
E: Forgot to some things (subtract the mithril food cost, ect), so I edited the turn to be correct.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 43
Post by: Rolepgeek on July 13, 2014, 05:07:33 pm
Spoiler (click to show/hide)

Have fun dying, Ranger. You do have an awful lot of horsemen, Mongol/Rohirrim levels, in fact, but you cannot compete with the Isengardian pikes of my army, once it comes to bear on you.
Title: Re: Vanigo's Empire Game- Turn 43
Post by: notquitethere on July 13, 2014, 06:04:47 pm
Spoiler: Turn 42 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 43
Post by: Zanzetkuken The Great on July 13, 2014, 07:17:09 pm
Spoiler: Battle Details (click to show/hide)

Well that wasn't supposed to happen.  I was thinking fastest moves to it's 1st space, then going down to slowest's first space, then fastest moves 2nd space, etc.

Looks like I was wrong in that.  Guess I'll be claiming 8,9 and 9,8 to build a highway for Kashyyk's units and mine to move into NQT's territory.
Title: Re: Vanigo's Empire Game- Turn 43
Post by: Kashyyk on July 14, 2014, 05:13:47 am
Well that wasn't supposed to happen.  I was thinking fastest moves to it's 1st space, then going down to slowest's first space, then fastest moves 2nd space, etc.

It's alright, I didn't lose any units :P

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 43
Post by: lemon10 on July 14, 2014, 02:56:05 pm
Just going to give this game its daily bump I guess in an attempt to get a turn in this day before I lose flash access.
Title: Re: Vanigo's Empire Game- Turn 43
Post by: notquitethere on July 14, 2014, 02:57:24 pm
I'll happily auto for Zanz  ;D
Title: Re: Vanigo's Empire Game- Turn 43
Post by: Kashyyk on July 14, 2014, 03:20:45 pm
Well, he's online so hopefully he'll notice.
Title: Re: Vanigo's Empire Game- Turn 43
Post by: Zanzetkuken The Great on July 14, 2014, 03:28:11 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 43
Post by: Kashyyk on July 15, 2014, 05:31:40 am
Tryrar?
Title: Re: Vanigo's Empire Game- Turn 43
Post by: tryrar on July 15, 2014, 07:56:17 am
Just woke up, so I'll have a turn in soon. My sleep schedule's been a little whacked

Spoiler: Orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 43
Post by: lemon10 on July 15, 2014, 12:06:43 pm
Turn 44 (http://pastebin.com/raw.php?i=E2zLKmUa)
Spoiler: Turn 43 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
I think we have pretty good odds on who is going to be winning this thing now.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: tryrar on July 15, 2014, 12:24:55 pm
Spoiler: orangeworld (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: Kashyyk on July 15, 2014, 03:27:27 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: notquitethere on July 15, 2014, 05:17:48 pm
Spoiler: Turn 44 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: Rolepgeek on July 15, 2014, 06:57:49 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: Zanzetkuken The Great on July 15, 2014, 07:55:30 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: lemon10 on July 16, 2014, 12:08:15 pm
Turn 45 (http://pastebin.com/raw.php?i=SDb8ehZR)
Spoiler: Turn 44 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 45
Post by: notquitethere on July 16, 2014, 02:05:22 pm
Spoiler: Turn 46 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 45
Post by: Kashyyk on July 16, 2014, 02:23:11 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 45
Post by: Rolepgeek on July 16, 2014, 11:12:15 pm
Spoiler (click to show/hide)

Death to mine enemies. Glory to my men. Drinks for my comrades.

I don't think I have any true comrades anymore, so I think I'll just have to drink all of this myself!
Title: Re: Vanigo's Empire Game- Turn 45
Post by: lemon10 on July 17, 2014, 12:06:13 pm
Obligatory standard daily bump.
Title: Re: Vanigo's Empire Game- Turn 45
Post by: Zanzetkuken The Great on July 17, 2014, 01:01:21 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 45
Post by: notquitethere on July 19, 2014, 05:45:23 am
We still waiting on Tryrar?
Title: Re: Vanigo's Empire Game- Turn 45
Post by: lemon10 on July 19, 2014, 03:25:25 pm
We still waiting on Tryrar?
Yeah. I'll auto him in a few hours I guess :/

E: Gah. Hes been quite truant for a few turns. I am heavily considering trying to replace him if he keeps this up (and can find anyone willing to play someone at this stage in the game).
Spoiler: Orangeworld turn 45 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 44; World at War
Post by: lemon10 on July 19, 2014, 10:56:50 pm
Turn 46 (http://pastebin.com/raw.php?i=jieAz0aX)
Spoiler: Turn 45 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
E: Fixed the turn numbers.
E2: If you are checking in about the "autoer-needed" I don't want to auto all the turns from truant and otherwise absent players myself (due to conflict of interests as the mod of the game). Someone willing to auto the turns for me when someone is absent (which is Zanz for about another week) would be super helpful.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 46
Post by: Rolepgeek on July 20, 2014, 12:00:15 am
Spoiler (click to show/hide)

Well shit.

If lemon's gonna be running him, that means he'll actually be organized and mildly capable of putting up resistance and annoying the everloving fuck out of me, if nothing else.
Title: Re: Vanigo's Empire Game- Turn 46
Post by: notquitethere on July 20, 2014, 03:09:09 am
Spoiler: Turn 46 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 46
Post by: Kashyyk on July 20, 2014, 04:17:24 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 46
Post by: lemon10 on July 20, 2014, 02:57:56 pm
So, Zanz is gone for quite a while, so I am going to be autoing him for now.
Try, you have a day to post a turn before I end up autoing you (and then promptly replacing you.
Spoiler: Zanz turn 47 (click to show/hide)
E: Running the turn ~two hours. Going to replace tryrar if he doesn't post a turn by then.
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: lemon10 on July 21, 2014, 02:04:34 pm
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: Rolepgeek on July 21, 2014, 07:04:44 pm
Question, Lemon.

Since we're not supposed to read everyone's stuff, why do you post the turns for the people you're auto-ing, instead of in, say, Google Docs?
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: lemon10 on July 21, 2014, 11:21:04 pm
Question, Lemon.

Since we're not supposed to read everyone's stuff, why do you post the turns for the people you're auto-ing, instead of in, say, Google Docs?
A) So people know the turns are done for the autoed players.
B) Because everyone else has to.
C) So people can load the turns and see exactly what they did in previous turns.

I obviously could hide them if I really felt like it (as could everyone else, since they could all send the turns in via PM if they cared enough), but I don't think its necessary.
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: lemon10 on July 22, 2014, 12:08:45 pm
Turn 47 (http://pastebin.com/raw.php?i=9XaQBAxA)
Spoiler: Turn 46 results (click to show/hide)
Tryrar is now out of the game, and we thus need a replacement and someone to run Orangeworld.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: Kashyyk on July 22, 2014, 01:36:16 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: lemon10 on July 22, 2014, 01:39:16 pm
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: Rolepgeek on July 22, 2014, 04:46:03 pm
Spoiler (click to show/hide)

How many bloody turns has it been since you got that bloody mithral mine, Kashyyk? Jeezus, your entire empire is basically dedicated to producing the food for that thing...

Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: notquitethere on July 22, 2014, 06:08:58 pm
Spoiler: NQT Turn 47 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: Kashyyk on July 22, 2014, 06:11:46 pm
I always play these sorts of games with the mentality of if I have the highest population growth I will have the highest population, if I have the highest population I will have the biggest cities, if I have the biggest cities I'll be able to outproduce EVERYONE. It works pretty well for the Civ series, and also here it seems.

Also, as you asked, it's been nine turns.
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: notquitethere on July 22, 2014, 06:20:16 pm
I've played this game with the mentality (especially near the beginning): let other people do the hard work of building cities for you.
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: lemon10 on July 22, 2014, 06:36:37 pm
I always play these sorts of games with the mentality of if I have the highest population growth I will have the highest population, if I have the highest population I will have the biggest cities, if I have the biggest cities I'll be able to outproduce EVERYONE. It works pretty well for the Civ series, and also here it seems.

Also, as you asked, it's been nine turns.
Nope.
You got it on turn 35 (where it cost 1 food). It is now turn 47, so it will cost you 13 food this turn.
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: lemon10 on July 22, 2014, 06:41:51 pm
Turn 48 (http://pastebin.com/raw.php?i=TaYm4f1p)
Spoiler: Turn 47 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 48; Replacment player needed
Post by: lemon10 on July 22, 2014, 06:48:22 pm
EDIT:
Spoiler: Orangeworld turn 48 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 47; Replacment player needed
Post by: Kashyyk on July 22, 2014, 07:05:12 pm
You got it on turn 35 (where it cost 1 food). It is now turn 47, so it will cost you 13 food this turn.

Oh really? Didn't realise it was that long. Oh well :)

Spoiler (click to show/hide)

Also, I see I've become the new NQT. Not sure how ok I am with that.
Title: Re: Vanigo's Empire Game- Turn 48; Replacement player needed
Post by: lemon10 on July 22, 2014, 07:15:19 pm
*Shrugs* It's what happens when you split your forces like both you and NQT did. And when both opponents morph into me right after you attack.  :P

Seriously though, if those two hussars that attacked Orangeworld attacked Zanz instead you would have taken his mountain town without a real fight, and then you would have enough calvary over there to mop up that section of the map without trouble.

Also now that Kash has Sky Knights, I am going to repeat the fact that flying units they take half damage from non-magic non-ranged attacks.
Title: Re: Vanigo's Empire Game- Turn 48; Replacement player needed
Post by: Kashyyk on July 22, 2014, 07:25:46 pm
Also now that Kash has Sky Knights, I am going to repeat the fact that flying units they take half damage from non-magic non-ranged attacks.

Yay!
Title: Re: Vanigo's Empire Game- Turn 48; Replacement player needed
Post by: notquitethere on July 22, 2014, 07:36:46 pm
I'm glad I'm not the NQT anymore. Nah, who am I kidding, I'll always be the NQT.

Spoiler: Turn 48 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 48; Replacement player needed
Post by: Rolepgeek on July 22, 2014, 08:40:43 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: lemon10 on July 22, 2014, 10:27:06 pm
Turn 49 (http://pastebin.com/raw.php?i=Nrd3xAVJ)
Spoiler: Turn 48 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 49; Replacement player needed
Post by: lemon10 on July 22, 2014, 10:31:00 pm
Spoiler: Zanz turn 49 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 49; Replacement player needed
Post by: Rolepgeek on July 22, 2014, 10:56:30 pm
What is good in life, he asks?

Seven Metropolises, my son. That is what is good in life, I answer

Spoiler (click to show/hide)

So, uhhh...

How does transporting units in other units work?

And do swamps have a defensive penalty? Cuz' they're all swampy and stuff?

And are there siege units that aren't slow as balls?

And what are the move costs of various terrain? Is it 2 for plains, 3 for everything else except mountains, five for mountains? Or four for hills, or what?
Title: Re: Vanigo's Empire Game- Turn 49; Replacement player needed
Post by: Kashyyk on July 23, 2014, 06:14:07 am
Spoiler (click to show/hide)

How does transporting units in other units work?
You just move the army, ground troops and transports included onto a water tile. So long as the totat number of transports 'points' is greater than or equal to the number of units you are transporting, you'll be fine. If it ever goes below that, then units will start drowning until it equalises again.
And do swamps have a defensive penalty? Cuz' they're all swampy and stuff?
I think it's 25%. Don't quote me though
And are there siege units that aren't slow as balls?
Golems (an earth mana unit) acts as an infantry unit with 50 siege iirc
And what are the move costs of various terrain? Is it 2 for plains, 3 for everything else except mountains, five for mountains? Or four for hills, or what?
2 for plains, 3 for forests, 4 for hills, 5 for mountains.
Title: Re: Vanigo's Empire Game- Turn 49; Replacement player needed
Post by: lemon10 on July 23, 2014, 12:12:11 pm
Not sure on the swamp defense (or movement cost).
Mountains require 6 movement.

Kash is right on everything else though.

E: You get 50% defense in a swamp with a movecost of 4.
E2: Its also important to note that land units can't fight at sea.
Title: Re: Vanigo's Empire Game- Turn 49; Replacement player needed
Post by: lemon10 on July 23, 2014, 02:08:45 pm
Spoiler: Orangeworld turn 49 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 49; Replacement player needed
Post by: notquitethere on July 23, 2014, 03:53:40 pm
Spoiler: Turn 49 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
Post by: lemon10 on July 23, 2014, 04:03:18 pm
Turn 50 (http://pastebin.com/raw.php?i=rbmjHaEb)
Spoiler: Turn 49 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
If you are going to use the code tag, don't put custom orders in it (put them right after or before it, but still inside the spoiler).
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 50; Replacement player needed
Post by: lemon10 on July 23, 2014, 04:12:29 pm
Spoiler: Orangeworld turn 50 (click to show/hide)
E:
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: notquitethere on July 23, 2014, 04:58:34 pm
Spoiler: Turn 50 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Rolepgeek on July 23, 2014, 05:03:06 pm
Spoiler (click to show/hide)

So, uhh...what's up with the critical hits?

Also, I can see a reason to include ranged and melee units in an army now, and it's remniscent of real life so it makes me smile. Tough pikes and deadly mages/crossbows. Pikes help keep cavalry from reaching them, and just generally give a bit more wiggle room to the archers with how tough they can be.

I wish there was anti-cavalry cavalry, though...*sigh*

So, are Paladins or Cavaliers better in general? Paladins give buffs but Cavaliers are slightly stronger, I think...so the best would probably be mostly Cavaliers with a couple Paladins attached, right?
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Kashyyk on July 23, 2014, 06:01:07 pm
This is quite a fun challenge actually, trying to predict what everyone else is gonna do. I'm not sure I'll survive, if you keep it up, but I think I'll last a reasonable amount of time.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on July 23, 2014, 06:18:38 pm
Spoiler (click to show/hide)

So, uhh...what's up with the critical hits?

Also, I can see a reason to include ranged and melee units in an army now, and it's remniscent of real life so it makes me smile. Tough pikes and deadly mages/crossbows. Pikes help keep cavalry from reaching them, and just generally give a bit more wiggle room to the archers with how tough they can be.

I wish there was anti-cavalry cavalry, though...*sigh*

So, are Paladins or Cavaliers better in general? Paladins give buffs but Cavaliers are slightly stronger, I think...so the best would probably be mostly Cavaliers with a couple Paladins attached, right?
One Paladin+Cavaliers is the best. The buff is nice, but the healing they provide basically means that your cavalry never need to return to a city. Paladins don't need mithril either, which means that the costs for them won't really overlap (aka, one needs mithril, the other iron and life mana, so you would probably build them at different cities).
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Rolepgeek on July 23, 2014, 06:20:13 pm
I kinda wish there were mounted mages.

It's by no means impossible; there's plenty of stories about such. There also aren't mage knights(besides Paladins, that is), which disappoints me. Balancing reasons, probably, but still. Such would be very interesting.
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on July 23, 2014, 06:23:21 pm
I kinda wish there were mounted mages.

It's by no means impossible; there's plenty of stories about such. There also aren't mage knights(besides Paladins, that is), which disappoints me. Balancing reasons, probably, but still. Such would be very interesting.
A mounted elemental mage would be pretty neat, and could be modded in fairly easily (although I'm not sure where they would end up going). There might be balance problems with non-elemental mounted mages though.
That said, I haven't really heard any stories of mounted mages at all.
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Vanigo on July 23, 2014, 06:28:23 pm
I kinda wish there were mounted mages.

It's by no means impossible; there's plenty of stories about such. There also aren't mage knights(besides Paladins, that is), which disappoints me. Balancing reasons, probably, but still. Such would be very interesting.
Nah, I just didn't put them in. Honestly, the balance is kind of a mess. I think I dramatically undervalued mobility when I put together the unit stats. And the non-specialist mages seem kind of underpowered, in retrospect; magic resistance is generally lower than defense, but so is magic attack, and their own physical defense is pretty sad.

(On the subject of mage knights, though, air mages pick up flying at level 3, which serves much the same purpose, and a military academy lets you build them at that level. Their aura isn't very impressive, though; it just messes with missile weapon range.)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Kashyyk on July 23, 2014, 06:29:29 pm
Whilst you're here, what does dispel do?
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Rolepgeek on July 23, 2014, 06:31:30 pm
Gandalf. The Herald Mage trilogy. There's others I'm sure, but those are the ones that come to mind immediately at first.

Typically they're mage-knights of some sort.

I feel like there should be some sort of uber-Reagent, almost an element-less mana or something to create Archwizards or some such.

Since I'll be editing the ruleset, though, I want to ask if there's ways to create those auras and buffs and whatnot, or ways to add in new images from somewhere, and, uh...things of that general sort.
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on July 23, 2014, 06:37:55 pm
Turn 51 (http://pastebin.com/raw.php?i=DZHgQV0L)
Spoiler: Turn 50 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Hot damn, that was a bloody battle.
Also note: all level 3 elemental mages gain a special ability (usually a aura) having even a single one of these can be very helpful.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Rolepgeek on July 23, 2014, 06:44:44 pm
Uhhh...did the iron not get traded to Orangeworld for some reason?
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on July 23, 2014, 06:47:52 pm
Gandalf. The Herald Mage trilogy. There's others I'm sure, but those are the ones that come to mind immediately at first.

Typically they're mage-knights of some sort.

I feel like there should be some sort of uber-Reagent, almost an element-less mana or something to create Archwizards or some such.

Since I'll be editing the ruleset, though, I want to ask if there's ways to create those auras and buffs and whatnot, or ways to add in new images from somewhere, and, uh...things of that general sort.
Yeah, look at the rulesset and scrolldown until you see the ability section. They are enough there that you should be able to figure them out. I don't think that there is any way to add in new images without adding them directly to the .swf files (which I don't know how to do).
On the topic of uber-reagent, I have been thinking of making a mage-war ruleset, which would have a uber-reagent that you could then convert into the various elemental manas (as well as additional elemental unit types and a few other changes).

Whilst you're here, what does dispel do?
Code: [Select]
<buff code="displ">
<objname>Dispelled</objname>
<mods att="0" def="0" res="0" rng="0" spd="0" hp="0"/>
<overwrites code="aBuff"/>
<overwrites code="wRes"/>
<overwrites code="fAtk"/>
<overwrites code="blsd3"/>
<overwrites code="eDef"/>
</buff>
...
...
<special code="dispM" typecode="infl" buffcode="displ">
<objname>Dispel Magic</objname>
</special>
It removes buffs on units it hits. Notably the fire mage attack buff, the earth mage defense buff, the water mage resistance buff and level 3 blessings (but not level 1 or 2 blessings apparently).
Uhhh...did the iron not get traded to Orangeworld for some reason?
You need to have the iron you are trading at the start of the turn. You wanted to trade two of them, but only had one. If you don't have what you want to trade, then it isn't traded (instead of only part of it getting traded).
E: I did forget to give him the horses that he was supposed to get though (although I took them from your inventory). I'll fix that later.

E2:Vanigo are the defense bonuses from abilities (eg. stuff you had before the battle) counted when it calculates defense bonus from cities/terrain? Are auras?
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Rolepgeek on July 23, 2014, 06:55:45 pm
So Wizards are the counter to high level Elemental mages. Makes sense.

I would be...highly interested...in learning more about your ideas about the mage-war ruleset. Not least because I'm wanting to add more mana types with an Asian theme; Wood, Metal, Void, etc.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Kashyyk on July 23, 2014, 07:06:14 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on July 23, 2014, 07:14:32 pm
Spoiler: Orangeworld turn 51 (click to show/hide)

Re: Mage-war.
All non-magical units would have an across the board labor cost increase. You could still make a highly formidable army out of them, but it would be much more expensive then is now.
There would be more elemental endgame units, and some hybrids as well. Not quite sure what most of them will be, but I do know I am doing a full set of Life/Death+(All other elements) hybrids.
A ur-element(aether?) that can be converted into the non-Life/Death elements through city buildings (eg. -1 aether per turn->+1 fire mana). I'm not sure if it would have any other use.
Special elemental building you could only have one of per city (and that would require having the appropriate elemental production building as well (eg. Fire Shield that gives a city +100% defense, Golem Center that gives +2 labor, Muses of the air that gives +5 inspiration)).
Extra abilities and extra lower level magic units would probably make it in as well.

The main problem is that I really want aether to have is own elemental icon (which would require editing it into the .swf somehow, and I have no clue I would go about it).
Title: Re: Vanigo's Empire Game- Turn 51
Post by: notquitethere on July 23, 2014, 07:16:44 pm
Spoiler: Turn 51 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: Vanigo on July 23, 2014, 07:22:04 pm
Code: [Select]
<buff code="displ">
<objname>Dispelled</objname>
<mods att="0" def="0" res="0" rng="0" spd="0" hp="0"/>
<overwrites code="aBuff"/>
<overwrites code="wRes"/>
<overwrites code="fAtk"/>
<overwrites code="blsd3"/>
<overwrites code="eDef"/>
</buff>
...
...
<special code="dispM" typecode="infl" buffcode="displ">
<objname>Dispel Magic</objname>
</special>
It removes buffs on units it hits. Notably the fire mage attack buff, the earth mage defense buff, the water mage resistance buff and level 3 blessings (but not level 1 or 2 blessings apparently).
Actually, buff overwriting is commutative - dispelled overwrites bless 3, which overwrites bless 2, therefore dispelled overwrites bless 2. This is also why bless 3 doesn't explicitly overwrite bless 1.

Quote
E2:Vanigo are the defense bonuses from abilities (eg. stuff you had before the battle) counted when it calculates defense bonus from cities/terrain? Are auras?
Buff multipliers are applied, then buff bonuses, then terrain bonuses. (Not that there are any buffs with defense multipliers.) There's no distinction between permanent stat modifiers (Superior Equipment, etc.) and temporary buffs.

The main problem is that I really want aether to have is own elemental icon (which would require editing it into the .swf somehow, and I have no clue I would go about it).
This would, I'm afraid, require access to the source (and a copy of Flash).
Title: Re: Vanigo's Empire Game- Turn 51
Post by: lemon10 on July 23, 2014, 07:26:01 pm
Turn 52 (http://pastebin.com/raw.php?i=dCGLyrE8)
Spoiler: Turn 51 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on July 23, 2014, 07:29:21 pm
The main problem is that I really want aether to have is own elemental icon (which would require editing it into the .swf somehow, and I have no clue I would go about it).
This would, I'm afraid, require access to the source (and a copy of Flash).
That's a shame. It would be awesome if you would give me a copy of the source code, but I understand if you want to keep it.

If you do want to keep the source code to yourself, would you be willing to add some icons/images into the file for me?
Title: Re: Vanigo's Empire Game- Turn 52
Post by: Kashyyk on July 23, 2014, 07:32:06 pm
I don't recall ever having decent luck in one of these games.
Title: Re: Vanigo's Empire Game- Turn 52
Post by: lemon10 on July 23, 2014, 07:47:14 pm
I don't recall ever having decent luck in one of these games.
You had good luck in your defense last turn, most of my simulation runs resulted in me winning with 4-5 crossbow horses left over.
But yeah, you did get some pretty crappy luck this turn with the battle in Marston.

If you had gathered your wizards last turn (instead of sending them west) you probably could have taken the city this turn with near 100% certainty.

E: Vanigo would you be willing to take over the running of Orangeworld?
Title: Re: Vanigo's Empire Game- Turn 52
Post by: Rolepgeek on July 23, 2014, 07:50:00 pm
Spoiler (click to show/hide)

We really need to get someone else to stand in for Zanz and Orangeworld, though; if Lemon keeps this up it's gonna dissolve to either the GM steamrolling everyone or the GM fighting himself.
Title: Re: Vanigo's Empire Game- Turn 52
Post by: lemon10 on July 23, 2014, 07:52:58 pm
Yeah, I would totally be fine with someone taking over for Orageworld (possibly Vanigo? RagerCado?). I will win the game at this rate. Its far too early to call it (especially if the south allies against me), but Orangeworld's position is getting very strong.
Title: Re: Vanigo's Empire Game- Turn 52
Post by: Kashyyk on July 23, 2014, 07:53:40 pm
Oh well. Live and learn I s'pose. Or die slowly and angry atleast.

Spoiler (click to show/hide)

PPE: Yeah, I'm pretty sure lemon is gonna win at this rate. I was relying on not having to fight the GM on a two front war with my sudden attacks a few turns back...
Title: Re: Vanigo's Empire Game- Turn 52
Post by: notquitethere on July 23, 2014, 08:03:05 pm
All this game people have been crying 'such and such is going to win the game' (usually me). I still think it's too early to call.

Spoiler: Turn 52 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 52
Post by: Rolepgeek on July 23, 2014, 08:39:46 pm
Made a slight change, in case you were processing the turn, Lemon.
Title: Re: Vanigo's Empire Game- Turn 52
Post by: lemon10 on July 24, 2014, 12:06:00 pm
Spoiler: Zanz Turn 52 (click to show/hide)
Yeah, things are looking really bad for Zanz. If no one else takes it before he comes back, I think I'll give him Orangeworld should he want it.
All this game people have been crying 'such and such is going to win the game' (usually me). I still think it's too early to call.
I think I can win pretty securely at this point as long as I don't screw up. I really don't want to test it out though (because the GM winning the game is kind of lame).
To that end I propose a peace treaty with Kash. Give me the iron mine next turn, and the turn after that I trade you Forstis for Riverton (both of which will be emptied of troops when we trade them). The peace will last for 25 turns, until Kash breaks it (by a number of conditions that I will list later), or until someone else takes control of Orangeworld.
The metropolis trade will favor you (since otherwise you can't build mithril units or calvary until you get a force in Riverton), and it will give me a clear boundary for peace. It will also stop me from using the wonderworks in Forstis to get a total of two dragoons every turn.
I am going to take that southern pasture on my side of the border though, no matter what peace agreement we have.
Spoiler: Orangeworld turn 52 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 51
Post by: lemon10 on July 24, 2014, 01:46:27 pm
Turn 53 (http://pastebin.com/raw.php?i=5ypksBp6)
Spoiler: Turn 52 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 52
Post by: lemon10 on July 24, 2014, 01:48:15 pm
I think I can win pretty securely at this point as long as I don't screw up. I really don't want to test it out though (because the GM winning the game is kind of lame).
To that end I propose a peace treaty with Kash. Give me the iron mine next turn, and the turn after that I trade you Forstis for Riverton (both of which will be emptied of troops when we trade them). The peace will last for 25 turns, until Kash breaks it (by a number of conditions that I will list later), or until someone else takes control of Orangeworld.
The metropolis trade will favor you (since otherwise you can't build mithril units or calvary until you get a force in Riverton), and it will give me a clear boundary for peace. It will also stop me from using the wonderworks in Forstis to get a total of two dragoons every turn.
I am going to take that southern pasture on my side of the border though, no matter what peace agreement we have.
Just to make sure you see it Kash.
E:
Not really much I can do for them...
Title: Re: Vanigo's Empire Game- Turn 53
Post by: Kashyyk on July 24, 2014, 03:06:15 pm
An alteration I suggest: Before you take control of Forstis, I reduce the population to 5, in order to bring Riverton up to 5. Other than that, I think I can agree to it.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 53
Post by: notquitethere on July 24, 2014, 03:23:46 pm
Spoiler: Turn 53 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 53
Post by: Rolepgeek on July 24, 2014, 09:16:04 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 53
Post by: lemon10 on July 24, 2014, 11:44:29 pm
An alteration I suggest: Before you take control of Forstis, I reduce the population to 5, in order to bring Riverton up to 5. Other than that, I think I can agree to it.
That is perfectly acceptable.
E: Well, it would be perfectly acceptable if I didn't already have control of fortis, and it didn't currently have a population of 4. There is no way to reduce 4 to 5 (excluding integer overflow that is).
Riverton also has 5 pop, so you can't reduce the pop of that to 5.
If you mean that you will reduce the pop of Riverton to 4 so you can raise Riverton back up, then that is acceptable.
E2:
Spoiler: Orangeworld turn 53 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 53
Post by: lemon10 on July 25, 2014, 01:36:26 am
Turn 54 (http://pastebin.com/raw.php?i=zGCvWAnn)
Spoiler: Turn 53 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 53
Post by: lemon10 on July 25, 2014, 01:51:05 am
Kash: You trade me the iron mine this turn. This must be done the turn before the Iron mine city trade because you cannot trade me Riverton unless I own a tile adjacent. Next turn you give me Riverton and I give you Fortis.

In the spoiler are all the millitary requirements for our peace.
Spoiler: Peace Terms (click to show/hide)
Do you have any objections to any of these terms, or are there any others you want to add?
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Kashyyk on July 25, 2014, 04:57:29 am
Spoiler (click to show/hide)

I can't seen any glaring problems with that. So I accept.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: notquitethere on July 25, 2014, 07:16:33 am
Could I auto Zanz as an ally? I'd just play him belligerently and wouldn't do any exchanges or trades etc. Only, there's a bit of a conflict of interest with Lemon forging a ceasefire with one character that is warring with his other character.

Spoiler: Turn 54 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 25, 2014, 02:53:39 pm
Could I auto Zanz as an ally? I'd just play him belligerently and wouldn't do any exchanges or trades etc. Only, there's a bit of a conflict of interest with Lemon forging a ceasefire with one character that is warring with his other character.


Spoiler: Turn 54 (click to show/hide)
He was explicit in that he didn't really want you to run his turns due to potential conflict of interests despite the alliance between you. That said, it doesn't really matter *who* is running his turns now, because he is probably going to be effectively wiped out in two or three turns.
I honestly don't see any conflict between Zanz and Orangeworld coming up, unless Zanz somehow takes all of his cities back (which is impossible unless Kash gives them back to him on purpose).
I would let you play him, but I have a (rather bad) plan that will take him the next 3 turns or so.

Spoiler: Zanz Turn 54 (click to show/hide)
E:
Spoiler: Orangeworld Turn 54 (click to show/hide)
E2: Somehow I ran the turns using the turn 53 map, I just noticed and fixed them both.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Rolepgeek on July 25, 2014, 03:26:41 pm
I could auto Zanz.

I'm far enough away that there should be no conflict of interest.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 25, 2014, 03:30:56 pm
I could auto Zanz.

I'm far enough away that there should be no conflict of interest.
Ehh, sure. You can take over for him starting this turn.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Kashyyk on July 25, 2014, 03:35:08 pm
I'll auto him :P
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Rolepgeek on July 25, 2014, 04:59:53 pm
I could auto Zanz.

I'm far enough away that there should be no conflict of interest.
Ehh, sure. You can take over for him starting this turn.
Alright. It could be a bit since my parent's ten-year anniversary is today, but I'll try to make sure I get it done.

Oh, also, there's a glitch with the building display sometimes where if you look at a more developed town, and then look at a less developed town, it shows the less developed town as having buildings it doesn't actually have.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Zanzetkuken The Great on July 25, 2014, 05:27:24 pm
Hello, I'm back.  What happened?
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Rolepgeek on July 25, 2014, 05:35:19 pm
Hello, I'm back.  What happened?

You lost.

Sorry.

Kash fucked Ancora and Orangeworld by attacking both, but Orangeworld came out even stronger thanks to it's masses of horsemen while you crumbled underneath the assault from two sides by powerful enemies.

I think it's cuz you never got around to making those Fire Mana units.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 25, 2014, 05:50:22 pm
Hello, I'm back.  What happened?
Hey. The Ancoran Confederacy is pretty much destroyed. It has just the town in the mountains left, but odds are very good that it won't even have that soon. I tried my best, but there really wasn't much I could do without the central two towns and lacking a iron (which I would have ended up using to get dragons/fire wizards). NQT helped a bit, but not nearly as much as he would have needed to to stop Kash.

Tryrar dropped out just as Orangeworld was attacked, and I took over for him. Orangeworld repulsed Kash's attack, and manged to take Forstis (his capital). I also negotiated a peace with role (in which I gave him the town Tryrar took from him as well as the iron mine). Since you left it has also become a fairly strong power in its own right (with every one of its towns now having a iron mine, and good troop production power). The battle was fairly bloody, but with Forstis in Orangeworld's control the outcome is pretty clear, because Forstis produces both dragoons (for Orangeworld) and has the only Mithril Forge in the game (which Kash needs for mithril units).
After this I started the process of exchanging Forstis for Riverton and a peace treaty with Kash. The reason for this is that I didn't really want to win the game with Orangeworld, and a peace would stop it from happening that easily.

If you are interested, I am willing to give you control of Orangeworld on the following condition:
You have the choice of either going ahead with the metropolis exchange planned with Kash or not. If you choose not to you have to trade the Iron mine back (presuming he trades it to Orangeworld this turn that is). You do not have to keep the agreed upon peace afterwards if you do choose to do the trade, but you cannot attack him while it is going on nor the turn after. If you do choose not to do it, you still cannot attack him (which includes moving troops into positions next to his cities) this or next turn (due to him not being prepared for it due to our peace negotiations).
If you do take control of Orangeworld, then I will control The Ancoran Confederacy for the (very) few turns it has left.

notquitethere's empire game also got started a few days ago. Its up to turn 6 now, and I have been autoing you there.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 25, 2014, 06:07:20 pm
Someone had a question on troop trades, and I thought that I would include the answer here in the interests  of fairness.
Re Troop Trades:
Quote
Do troop trades take place at the start of the turn?
They don't really. The owner loses control of the troops at the beginning of the turn, and the new owner gains control of them at the end of the turn.

This importantly means that you cannot move any armies to the troop you are going to get traded to you, nor trade a troop without trading all other friendly armies in that tile.

Any action taken with them overrides any attempt at a trade.

Like all trades, it can come with preconditions (eg. I only will give this troop to you if you give me 10 gold, or if you don't claim X tile, or if you attack player X's city this turn), but you cannot give the unit you want to trade any alternate orders if the trade doesn't go through.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Rolepgeek on July 25, 2014, 06:15:08 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Zanzetkuken The Great on July 25, 2014, 06:17:09 pm
I think it's cuz you never got around to making those Fire Mana units.

If I hadn't been betrayed, they would be in production right now, Kashyyk maybe having had a couple given to him for free.

As it stands, all my territory and resources will be given to whoever wants some of it, besides Kashyyk (I do not like betrayal.  Surprise attacks in times of peace I will have a bad reaction to, but I can get over those with reminding myself that I should expect stuff like that in these kinds of games.  Betrayal by an ally of war on the other hand is a irreconcilable breach of trust.  If something like that happens by conscious motion of a person, they can never be my ally again.  Best that can be done is neutrality.  If you had waited for NQT to be fought to peace, which is where wartime ties would have been broken, putting us both at neutral, before attacking, I might have allowed you into this since, as I said earlier, I need to learn to expect stuff like that from neutral parties, but betrayal, no).

Anyway, here is what I have.  If multiple people make a claim, then I'll determine how it is divided up personally.
Code: (Income) [Select]
2 labor
4 money
58 food
5 wood
6 stone
2 reagents
1 fire mana
1 inspiration
Code: (Current stock) [Select]
3 labor
13 food
153 wood
128 stone
4 iron ore
19 reagents
25 fire mana
27 inspiration
In addition, there are two mages at Firagan.

If you are interested, I am willing to give you control of Orangeworld on the following condition:
You have the choice of either going ahead with the metropolis exchange planned with Kash or not. If you choose not to you have to trade the Iron mine back (presuming he trades it to Orangeworld this turn that is). You do not have to keep the agreed upon peace afterwards if you do choose to do the trade, but you cannot attack him while it is going on nor the turn after. If you do choose not to do it, you still cannot attack him (which includes moving troops into positions next to his cities) this or next turn (due to him not being prepared for it due to our peace negotiations).
If you do take control of Orangeworld, then I will control The Ancoran Confederacy for the (very) few turns it has left.

I'll think about it for a couple turns.  Right now I'm just going to deal with pulling the Ancoran Confederacy out of the game.  If both Rolep and NQT say they want some of the Ancoran Confederacy territory and resources, then I'll pass some of it off to Orangeworld as well.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 25, 2014, 06:26:22 pm
I think it's cuz you never got around to making those Fire Mana units.

If I hadn't been betrayed, they would be in production right now, Kashyyk maybe having had a couple given to him for free.

As it stands, all my territory and resources will be given to whoever wants some of it, besides Kashyyk (I do not like betrayal.  Surprise attacks in times of peace I will have a bad reaction to, but I can get over those with reminding myself that I should expect stuff like that in these kinds of games.  Betrayal by an ally of war on the other hand is a irreconcilable breach of trust.  If something like that happens by conscious motion of a person, they can never be my ally again.  Best that can be done is neutrality.  If you had waited for NQT to be fought to peace, which is where wartime ties would have been broken, putting us both at neutral, before attacking, I might have allowed you into this since, as I said earlier, I need to learn to expect stuff like that from neutral parties, but betrayal, no).

Anyway, here is what I have.  If multiple people make a claim, then I'll determine how it is divided up personally.
Code: (Income) [Select]
2 labor
4 money
58 food
5 wood
6 stone
2 reagents
1 fire mana
1 inspiration
Code: (Current stock) [Select]
3 labor
13 food
153 wood
128 stone
4 iron ore
19 reagents
25 fire mana
27 inspiration
In addition, there are two mages at Firagan.

If you are interested, I am willing to give you control of Orangeworld on the following condition:
You have the choice of either going ahead with the metropolis exchange planned with Kash or not. If you choose not to you have to trade the Iron mine back (presuming he trades it to Orangeworld this turn that is). You do not have to keep the agreed upon peace afterwards if you do choose to do the trade, but you cannot attack him while it is going on nor the turn after. If you do choose not to do it, you still cannot attack him (which includes moving troops into positions next to his cities) this or next turn (due to him not being prepared for it due to our peace negotiations).
If you do take control of Orangeworld, then I will control The Ancoran Confederacy for the (very) few turns it has left.

I'll think about it for a couple turns.  Right now I'm just going to deal with pulling the Ancoran Confederacy out of the game.  If both Rolep and NQT say they want some of the Ancoran Confederacy territory and resources, then I'll pass some of it off to Orangeworld as well.
There has been a change in how trading land and tiles work, basically you cannot trade them to anyone that couldn't claim them for himself next turn if they were unowned (which basically means that they need an adjacent tile, aka NQT). You also don't have a free road to anyone, so you can't trade any of your resources.

E:So that's a no for taking control of Orangeworld starting this turn?
E2: Just waiting for your turn for The Ancoran Confederacy then Zanz.

Title: Re: Vanigo's Empire Game- Turn 54
Post by: Kashyyk on July 25, 2014, 06:27:41 pm
As I control Valcoran, I'd like to order my men to kill any emmisaries passing with orders for villages to switch allegiance.

PPE: Never mind then.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Rolepgeek on July 25, 2014, 06:28:33 pm
I'd love to have it so I can try and keep building up.

Seriously all that fukken' wood mane.

However, we can't.

You don't have any cities that connect to our territories without going through Kashyyk.

That said, you could, theoretically, trade your tiles to us, or we could trade a tile to you that you could build a city on and then disgorge your stockpiles that way.Nevermind.

You could use all your free population to string your way towards us and build a city that way. *shrug*
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Zanzetkuken The Great on July 25, 2014, 06:35:22 pm
Fine then.  Ballistic idea time.  I'm going to create a turn for the Confederacy soon.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Rolepgeek on July 25, 2014, 06:46:06 pm
Fine then.  Ballistic idea time.  I'm going to create a turn for the Confederacy soon.
Don't forget the little reagent thing you have down under Boyd City! Once we both have a city bordering that ocean, you can trade everything to us!

Yissss
Title: Re: Vanigo's Empire Game- Turn 54
Post by: Kashyyk on July 25, 2014, 06:54:43 pm
I've got to call BS on being able to suddenly access your entire stockpile to give away by building a city on the other side of the map.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 26, 2014, 03:47:34 pm
Yeah, it is pretty BS, but given that he can just build a city right in NQT's mountains and do the same thing with roads it isn't really that big of a deal.

That said, I'm giving Zanz another few hours until the turn runs.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: notquitethere on July 26, 2014, 05:07:40 pm
Zanz, I'm happy if you want to gift me territory :D
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 26, 2014, 05:43:02 pm
Turn 55 (http://pastebin.com/raw.php?i=wrcnNuaP)
Spoiler: Turn 54 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 55
Post by: lemon10 on July 26, 2014, 05:50:05 pm
Spoiler: Orangeworld turn 55 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 55
Post by: notquitethere on July 26, 2014, 06:25:34 pm
Spoiler: Turn 55 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 55
Post by: Kashyyk on July 26, 2014, 06:29:04 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 55
Post by: Rolepgeek on July 26, 2014, 09:51:17 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 55
Post by: Zanzetkuken The Great on July 26, 2014, 10:05:27 pm
I go and watch the Shining and I come back to an already run turn.  Frick.  There goes one turn of potential progress.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 55
Post by: lemon10 on July 27, 2014, 12:53:15 am
*shrug* You are pretty much irrelevant now except for the resources you have stockpiled (assuming that is you don't plan on taking over Orangeworld) barring someone trading you a metropolis. Even if you do manage to get one capable of producing drakes on your own it will take a dozen turns to build. It would be trivial for any of the other powers to take your metropolis from you if they chose to do so at that point.

I honestly don't think that it is really worth it to continue playing your side after you trade off your resources.
Title: Re: Vanigo's Empire Game- Turn 54
Post by: lemon10 on July 27, 2014, 12:57:43 am
Turn 56 (http://pastebin.com/raw.php?i=dVZ7a50X)
Spoiler: Turn 55 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: lemon10 on July 27, 2014, 01:21:33 am
Spoiler: Orangeworld turn 56 (click to show/hide)
Rolepgeek- This is my formal declaration of war.
Title: Re: Vanigo's Empire Game- Turn 56
Post by: notquitethere on July 27, 2014, 05:00:11 pm
Spoiler: Turn 56 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: Kashyyk on July 27, 2014, 06:28:05 pm
Spoiler (click to show/hide)

How much is this blasted Mithril mine costing me by the way?
Title: Re: Vanigo's Empire Game- Turn 56
Post by: Rolepgeek on July 27, 2014, 06:32:22 pm
Well, turn 47 had it costing you 13 food per turn...so by now it should be costing you at least 19.

Don't worry, I can take it off your hands for you, though.
Title: Re: Vanigo's Empire Game- Turn 56
Post by: Zanzetkuken The Great on July 27, 2014, 08:41:20 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: Rolepgeek on July 27, 2014, 09:23:53 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: lemon10 on July 27, 2014, 11:31:00 pm
Spoiler (click to show/hide)

How much is this blasted Mithril mine costing me by the way?
You got it on turn 35, where it cost 1 food. It is now turn 56, and it will cost 22 food.
(I was actually undercharging you a few food on it for a while).
Title: Re: Vanigo's Empire Game- Turn 56
Post by: lemon10 on July 27, 2014, 11:36:25 pm
Turn 57 (http://pastebin.com/raw.php?i=uHVgcybr)
Spoiler: Turn 56 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 57
Post by: Rolepgeek on July 27, 2014, 11:51:23 pm
What the...the fuck, did I forget my army orders when I redid the turn?

Son of a bitch
Title: Re: Vanigo's Empire Game- Turn 57
Post by: lemon10 on July 28, 2014, 12:01:18 am
Spoiler: Turn 57 (click to show/hide)
Ouch. That sucks man.
Title: Re: Vanigo's Empire Game- Turn 57
Post by: Rolepgeek on July 28, 2014, 12:01:51 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 57
Post by: notquitethere on July 28, 2014, 02:46:16 am
Spoiler: Turn 57 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 57
Post by: Kashyyk on July 28, 2014, 05:06:17 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 57
Post by: lemon10 on July 28, 2014, 02:51:41 pm
Just waiting on la Zanz.
Title: Re: Vanigo's Empire Game- Turn 57
Post by: Zanzetkuken The Great on July 28, 2014, 02:59:04 pm
Just waiting on la Zanz.

Will be up soon.  Had to go buy some college books.
Title: Re: Vanigo's Empire Game- Turn 57
Post by: Zanzetkuken The Great on July 28, 2014, 03:11:24 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: lemon10 on July 28, 2014, 03:23:17 pm
Turn 58 (http://pastebin.com/raw.php?i=7KRybJb0)
Spoiler: Turn 57 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 57
Post by: notquitethere on July 28, 2014, 03:26:56 pm
Wow that was bloody. At least 21 units killed, maybe more.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: lemon10 on July 28, 2014, 03:37:16 pm
Spoiler: Orangeworld turn 58 (click to show/hide)

26 units on both sides dead. At least I sold mine dearly.
I was really hoping that he wouldn't move all his units there. I thought the odds were good that he wouldn't (and that I would be able to take out his southern army without any losses), but I obviously turned out to be wrong. At least I managed to wipe out all his melee units though. Not the bestcase scenario (which was me (very) narrowly managing to kill them all), but pretty far from the worstcase one (where his larger army survived nearly intact).
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Kashyyk on July 28, 2014, 04:09:28 pm
Spoiler (click to show/hide)

Sigh... Who taught NQT's troops to focus fire?
Title: Re: Vanigo's Empire Game- Turn 58
Post by: notquitethere on July 28, 2014, 04:11:25 pm
Hey Lemon, why wasn't the Engineer's Guild destroyed in Yes, Yes I Did? I thought you could destroy buildings even if the city was occupied.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: lemon10 on July 28, 2014, 04:14:44 pm
Hey Lemon, why wasn't the Engineer's Guild destroyed in Yes, Yes I Did? I thought you could destroy buildings even if the city was occupied.
Because you didn't order it destroyed?
Title: Re: Vanigo's Empire Game- Turn 56
Post by: notquitethere on July 28, 2014, 04:23:20 pm
I did. At the same time as asking for the trade:
Trade 60 wood to Istania for 90 money. Destroy Engineer's Guild in Yes, Yes I Did.
Code: [Select]
[/quote]
Title: Re: Vanigo's Empire Game- Turn 58
Post by: notquitethere on July 28, 2014, 04:26:42 pm
I'll make sure it's a bit clearer in future  ;D

Spoiler: Turn 59 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: lemon10 on July 28, 2014, 04:41:53 pm
I did. At the same time as asking for the trade:
Trade 60 wood to Istania for 90 money. Destroy Engineer's Guild in Yes, Yes I Did.
Code: [Select]
[/quote]
:-[ Sorry. I'll fix it for next turn.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Kashyyk on July 28, 2014, 04:43:05 pm
Please don't.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: notquitethere on July 28, 2014, 04:50:14 pm
Make sure he gets the labour it just gave him removed next turn as well. Cheers!
Title: Re: Vanigo's Empire Game- Turn 58
Post by: lemon10 on July 28, 2014, 05:29:04 pm
Make sure he gets the labour it just gave him removed next turn as well. Cheers!
Oy, don't get too cheeky. (So that's a no).
Please don't.
Sorry, but I don't want to penalize someone because of a mistake I made. I do realize that it effects you negatively, and I am sorry about that, but since it was my mistake, I kind of have to fix it.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Kashyyk on July 28, 2014, 06:03:31 pm
Shame... I clearly need to practice my cute puppy impression some more.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Rolepgeek on July 28, 2014, 06:28:56 pm
Well, I didn't get every single army of mine wiped out, at least...*sigh* and I killed your important forces. I could give less of a shit about your horsemen.

It's really bloody hard to deal with such powerful armies of ranged troops that are that powerful. Only real counter to ranged units like that is good cavalry. With Mithral, I should be able to get some cavaliers, eventually.

So...Zanz, you'll trade some of that fire mana over, right?

Please? I really need some elemental mages to deal with his bloody Earthbender spam. Once I get some Hydromancers I should have an easier time of it, though; Water Shielding will really help, I suspect, as will Freezing debuffs.

Oh, and Krakens. Yeah. If I can manage to build them, at least.

So, let's see just how fucking badly I got screwed due to forgetting to move my armies up and shit the turn before last.

He lost...six dragoons and three mounted crossbowmen. I lost...four swordsmen, five halberdiers, four pikemen, three musketeers, and a level 1 elemental mage.

Fuck.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: notquitethere on July 28, 2014, 06:38:35 pm
Don't be too disheartened, he hasn't faced the full blunt of your awesome paladin forces yet.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Rolepgeek on July 28, 2014, 06:44:12 pm
My four paladins?

Aye, I was building them up to fight the dragoons. Fat lot of good they'll do against the bloody Earth mages. I have to have a mixed Magic force for that.

...i'll actually have a pretty damned good mixed magic force if I can hold Orangeworld off a bit longer. Level 3 Life, Fire, and Water forces are pretty versatile and powerful, I would think. Particularly with accompanying 'mundanes'.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Rolepgeek on July 28, 2014, 09:20:54 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Vanigo on July 28, 2014, 10:12:09 pm
Please? I really need some elemental mages to deal with his bloody Earthbender spam. Once I get some Hydromancers I should have an easier time of it, though; Water Shielding will really help, I suspect, as will Freezing debuffs.
Don't forget: Water Shielding and Bless 3 stack for a ridiculous +7 magic defense. (Priests of Life upgrade to Bless 3 at level 3. Specialist mages really want to be level 3. All of them.) Also, keep in mind that Wizards can knock off the earth mage's +4 defense buff. (Wizards can also knock off water shielding and bless, but it's a lot harder, since attacks that deal no damage don't inflict debuffs like Dispelled.)
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Rolepgeek on July 28, 2014, 10:37:22 pm
I know. I'm gonna need them Wizards.

I'm also gonna need them Hydromancers too, soon enough.

The difficulty, of course, will be in dealing with those bloody Dragoons, as they'll be what he sends to counter my forces of mages.

Which really just means I'm going to be putting basically all of my forces in a giant ridiculous clump and daring him to fuck with it.

If/Once I beat Orangeworld, I'm going to probably have Earth Mana at my disposal, in addition to Life and Water mana.

I will be the Romans; Occupy, Defend, Win.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: TalonisWolf on July 29, 2014, 01:17:00 am
  Rome fell to lesser forces and imploded in it's own corruption and politics. Not the sort of thing to strike fear in your enemies.

  And what if he ignores your forces and/or bides his time while gathering his resources/building up his forces?
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Rolepgeek on July 29, 2014, 10:56:21 am
Rome was also the longest lasting empire in history and had an elite fighting force few were able to match.

And again, like I said. Occupy.

Plus, i can build up forces just as much as anyone else, if not more.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: lemon10 on July 29, 2014, 01:16:04 pm
Just waiting on Zanz.
  Rome fell to lesser forces and imploded in it's own corruption and politics. Not the sort of thing to strike fear in your enemies.

  And what if he ignores your forces and/or bides his time while gathering his resources/building up his forces?

Yeah, the waiting game wouldn't really help me more much more then it would him. At best it would simply delay our battle, because if we wait long enough then we have to start dealing with the winner over on the western front.
Title: Re: Vanigo's Empire Game- Turn 58
Post by: Zanzetkuken The Great on July 29, 2014, 01:20:50 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 56
Post by: lemon10 on July 29, 2014, 01:27:32 pm
Turn 59 (http://pastebin.com/raw.php?i=gJJ5R1d9)
Spoiler: Turn 58 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Zanzetkuken The Great on July 29, 2014, 01:33:17 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Kashyyk on July 29, 2014, 01:42:25 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 59
Post by: lemon10 on July 29, 2014, 03:34:11 pm
Spoiler: Orangeworld 59 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Rolepgeek on July 29, 2014, 03:49:33 pm
Zanz still hasn't actually traded us anything yet, and seems to be trying to build a new Empire south of Boyd City without letting Ancora fade gracefully into defeat and taking over the reins of Orangeworld.

This makes me simultaneously suspicious and frustrated, since I was really hoping to have some Pyromancers and Drakes to deal with Orangeworld. The Mana burn would be extraordinarily helpful.

As it is now, I find it unlikely that I can win the Build-Up Game in the short term, as I have far fewer troops than Orangeworld, and those I do have are not entirely well coordinated. In addition to my troop production centers being quite a ways from the front lines.
Title: Re: Vanigo's Empire Game- Turn 59
Post by: lemon10 on July 29, 2014, 04:01:05 pm
Zanz still hasn't actually traded us anything yet, and seems to be trying to build a new Empire south of Boyd City without letting Ancora fade gracefully into defeat and taking over the reins of Orangeworld.

This makes me simultaneously suspicious and frustrated, since I was really hoping to have some Pyromancers and Drakes to deal with Orangeworld. The Mana burn would be extraordinarily helpful.

As it is now, I find it unlikely that I can win the Build-Up Game in the short term, as I have far fewer troops than Orangeworld, and those I do have are not entirely well coordinated. In addition to my troop production centers being quite a ways from the front lines.
Zanz wants to become a power in his own right again I presume. That means that he has to hold on to all the advantages he has, which presumably includes not giving everyone fire mages.
Now, I don't think he has a real chance at that (especially since it will take at least half a dozen turns for his first fire mage to get off the ground), but I wish him all the luck he can get. And he will need it going up against enemies with five to six times his income and production capacity.

You also seem be overestimating my troop construction buildings. Right now I can produce two endgame units per turn, and also produce 1 unbuffed halberdier per turn. You can produce more then that, and while I am going to get quite a bit more troop production soon, I won't be able to outproduce you for quite a long time. Now, in 4-5 turns my production capacity will be much more impressive, but right now you produce about twice as many troops as I do.
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Zanzetkuken The Great on July 29, 2014, 04:20:13 pm
Zanz still hasn't actually traded us anything yet...

I'm waiting til I have a connection with both southern nations, and, since I am spending all my labor building up roads in the Ancoran Confederacy's old lands, I don't have contact established yet with the nation in the southeast.
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Rolepgeek on July 29, 2014, 04:22:35 pm
Right now I can produce a Paladin/Pegasus Rider/Life Priest, a Dragoon, a Wizard, and a Swordsman/Halberdier/Knight(maybe 2 if I make a Life Priest) each turn. I cannot really compete with your Earth Mages yet, because of the sheerly huge defensive buff they give(plus their actually powerful, unlike Life Priests),and while Hydromancers will certainly help level the playing field, it'll be a while before I get them, and a long-ass time before I have anywhere near as many as you.

Do I think I auto-lose? No. But you know this game better than I do, and you've got the momentum. It'll certainly be close.

I mean seriously that's a bloody lot of farms and cities and crap.

What's funny to me, really, is that I currently have the largest(though that size is starting to strain) empire, at least in terms of labor, yet started with what was probably the worst position, other than Zanzetzuken's.

Even if I go down, I'mma go down in glory.

@Zanz: Ah, that would sorta explain it. Why you're trying to build so many roads there when they are closer to Kash and thus I think help him more than they help NQT, I'm not sure, but alright, I guess.

If you have a docks in your city, though, I think we can trade as is, though...
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Zanzetkuken The Great on July 29, 2014, 04:29:21 pm
@Zanz: Ah, that would sorta explain it. Why you're trying to build so many roads there when they are closer to Kash and thus I think help him more than they help NQT, I'm not sure, but alright, I guess.

If you have a docks in your city, though, I think we can trade as is, though...

I'm putting up so many roads so he has to try to defend all the cities, rather than being able to focus upon a narrow pathway, as well as exposing resources to raiders.
Title: Re: Vanigo's Empire Game- Turn 59
Post by: notquitethere on July 29, 2014, 05:03:35 pm
Spoiler: Turn 59 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Kashyyk on July 29, 2014, 05:24:26 pm
So, actively being a dick to me, at the expense of your own nation?

Not that I don't think I deserve it, just want it confirmed :P
Title: Re: Vanigo's Empire Game- Turn 59
Post by: lemon10 on July 29, 2014, 05:57:43 pm
Just waiting on Role.
So, actively being a dick to me, at the expense of your own nation?

Not that I don't think I deserve it, just want it confirmed :P
Of course that's what he's doing. He does seem quite angry at you.
Right now I can produce a Paladin/Pegasus Rider/Life Priest, a Dragoon, a Wizard, and a Swordsman/Halberdier/Knight(maybe 2 if I make a Life Priest) each turn. I cannot really compete with your Earth Mages yet, because of the sheerly huge defensive buff they give(plus their actually powerful, unlike Life Priests),and while Hydromancers will certainly help level the playing field, it'll be a while before I get them, and a long-ass time before I have anywhere near as many as you.

Do I think I auto-lose? No. But you know this game better than I do, and you've got the momentum. It'll certainly be close.

I mean seriously that's a bloody lot of farms and cities and crap.

What's funny to me, really, is that I currently have the largest(though that size is starting to strain) empire, at least in terms of labor, yet started with what was probably the worst position, other than Zanzetzuken's.

Even if I go down, I'mma go down in glory.

@Zanz: Ah, that would sorta explain it. Why you're trying to build so many roads there when they are closer to Kash and thus I think help him more than they help NQT, I'm not sure, but alright, I guess.

If you have a docks in your city, though, I think we can trade as is, though...
I think you are overestimating me significantly. Oh well, we'll see how it all turns out.
Also, Zanz: It would be really awesome if you *didn't* actually give Role fire mana (well, unless you gave me some too, but I have no clue how you would do that). I obviously can't stop you, but I don't see how giving him mana would be in your interests, nor would it really help with killing Kash.
Title: Re: Vanigo's Empire Game- Turn 59
Post by: Rolepgeek on July 29, 2014, 07:17:39 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 59
Post by: lemon10 on July 30, 2014, 12:27:04 pm
Turn 60 (http://pastebin.com/raw.php?i=RFDGCa0z)
Spoiler: Turn 59 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 60
Post by: lemon10 on July 30, 2014, 02:01:22 pm
Spoiler: Orangeworld turn 60 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 60
Post by: Kashyyk on July 30, 2014, 02:05:15 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 60
Post by: notquitethere on July 30, 2014, 03:03:11 pm
Spoiler: Turn 60 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 60
Post by: Rolepgeek on July 30, 2014, 10:34:49 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 60
Post by: Zanzetkuken The Great on July 31, 2014, 10:09:15 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 60
Post by: lemon10 on July 31, 2014, 02:19:20 pm
Turn 61 (http://pastebin.com/kRC9MHpm)
Spoiler: Turn 60 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
Well, that's pretty much it for me.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
[/quote]
Title: Re: Vanigo's Empire Game- Turn 61
Post by: Rolepgeek on July 31, 2014, 07:03:29 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 61
Post by: notquitethere on July 31, 2014, 07:39:17 pm
Spoiler: Turn 61 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 61
Post by: Rolepgeek on July 31, 2014, 08:03:13 pm
Oh, question:

Is it possible to make conditional buffs based on terrain, health, or the number of units with the buff?
Title: Re: Vanigo's Empire Game- Turn 61
Post by: lemon10 on July 31, 2014, 11:09:19 pm
Oh, question:

Is it possible to make conditional buffs based on terrain, health, or the number of units with the buff?
Not without modding the game's source code.
Title: Re: Vanigo's Empire Game- Turn 61
Post by: notquitethere on August 01, 2014, 12:42:36 pm
Just waiting on Zanz now (assuming Lemon10 will throw in Orangeworld's turn when he updates).
Title: Re: Vanigo's Empire Game- Turn 61
Post by: lemon10 on August 01, 2014, 02:25:23 pm
Just waiting on Zanz now (assuming Lemon10 will throw in Orangeworld's turn when he updates).
Yeah. Lack flash right now.
Title: Re: Vanigo's Empire Game- Turn 61
Post by: Zanzetkuken The Great on August 01, 2014, 05:45:45 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 61
Post by: lemon10 on August 01, 2014, 06:16:17 pm
Spoiler: Orangeworld turn 61 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 61
Post by: lemon10 on August 01, 2014, 06:21:40 pm
Turn 62 (http://pastebin.com/raw.php?i=StB431FV)
Spoiler: Turn 61 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: Zanzetkuken The Great on August 01, 2014, 06:40:20 pm
Did Kashyyk miss that turn or did he pm the turn?

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: notquitethere on August 01, 2014, 06:47:16 pm
Kashyyk has given up. He fought a good fight, but he knew when he'd lost it.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 01, 2014, 07:18:14 pm
Kashyyk has given up. He fought a good fight, but he knew when he'd lost it.
He really could have done more in the last few turns though. Even if he is giving up, there were still things he could do (eg. what I am doing right now).
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 01, 2014, 07:28:56 pm
Spoiler: Orangeworld 62 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: Rolepgeek on August 01, 2014, 07:58:47 pm
Could I auto Kashyyk, then?
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 01, 2014, 08:06:54 pm
No. He said he was giving up without doing any final actions, so his side was done. I was tempted to run a turn or two for him myself, but decided against it.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: Rolepgeek on August 01, 2014, 08:07:34 pm
Ugh. Great. Thanks, Kash.

So I have to struggle against Orangeworld while NQT gets free pickings of, what, 2/3 of the board?

Wonderful.

Anyway.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 01, 2014, 08:09:54 pm
Ugh. Great. Thanks, Kash.

So I have to struggle against Orangeworld while NQT gets free pickings of, what, 2/3 of the board?

Wonderful.

Anyway.

Spoiler (click to show/hide)
*Shrugs* that was your choice. If you had been willing to we could have fought him off fairly easily.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: notquitethere on August 01, 2014, 08:11:25 pm
Spoiler: Turn 62 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: Rolepgeek on August 01, 2014, 08:20:20 pm
Ugh. Great. Thanks, Kash.

So I have to struggle against Orangeworld while NQT gets free pickings of, what, 2/3 of the board?

Wonderful.

Anyway.

*Shrugs* that was your choice. If you had been willing to we could have fought him off fairly easily.
By giving up Meinas. I said no.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 01, 2014, 10:53:36 pm
Ugh. Great. Thanks, Kash.

So I have to struggle against Orangeworld while NQT gets free pickings of, what, 2/3 of the board?

Wonderful.

Anyway.

*Shrugs* that was your choice. If you had been willing to we could have fought him off fairly easily.
By giving up Meinas. I said no.
No, by treating me with a modicum of civility and respect in our negotiations. I probably been willing to give up Meinas if you had actually been polite. I wasn't actually planning on moving my mages into combat (instead moving them back into my city), your extreme anger successfully convinced me that there was no point negotiating with you and that I might as well fully commit.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: Rolepgeek on August 02, 2014, 12:23:52 am
Meh. It's a game. I was irritable at the time and while I apologize for taking it out on you, I did say that we could have peace if you had given up Meinas; you seem to have either ignored or missed that part.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 02, 2014, 01:32:13 am
Meh. It's a game. I was irritable at the time and while I apologize for taking it out on you, I did say that we could have peace if you had given up Meinas; you seem to have either ignored or missed that part.
If you had said that reasonably I probably would have agreed. As it is it was buried in a paragraph of swears, insults and threats. I seriously thought about it, and I would have almost certainly done it if you had been less rude.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 02, 2014, 01:36:13 am
Turn 63 (http://pastebin.com/raw.php?i=Lv6NHusD)
Spoiler: Turn 62 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 63
Post by: notquitethere on August 02, 2014, 06:02:31 am
Spoiler: Turn 63 (click to show/hide)

Out of interest, do you get the pop back if you disband your own city?
Title: Re: Vanigo's Empire Game- Turn 63
Post by: lemon10 on August 02, 2014, 01:06:23 pm
Spoiler: Turn 63 (click to show/hide)

Out of interest, do you get the pop back if you disband your own city?
Nope. The only thing you get is them not getting your city.
Title: Re: Vanigo's Empire Game- Turn 63
Post by: notquitethere on August 02, 2014, 02:22:31 pm
That's reasonable, I was just curious.
Title: Re: Vanigo's Empire Game- Turn 63
Post by: lemon10 on August 02, 2014, 02:30:30 pm
Spoiler: Orangeworld turn 63 (click to show/hide)
E: Role: Despite the fact that you aren't going to get much off me I still think you probably have about even odds of beating NQT.
Title: Re: Vanigo's Empire Game- Turn 63
Post by: Vanigo on August 02, 2014, 04:18:09 pm
Just an announcement: I've added the ability to load external images for resource icons. Just set the gfx attribute to 0 and add a new gfxUrl attribute containing the image URL. Like ruleset urls, they'll have to be available at the same domain, which means they'll have to be on somebody's dropbox. PNGs and GIFs should both work. They'll need to be 40x40 pixels with a transparent background and the actual icon positioned appropriately in the upper right corner.
Title: Re: Vanigo's Empire Game- Turn 62
Post by: Rolepgeek on August 02, 2014, 08:20:43 pm
Meh. It's a game. I was irritable at the time and while I apologize for taking it out on you, I did say that we could have peace if you had given up Meinas; you seem to have either ignored or missed that part.
If you had said that reasonably I probably would have agreed. As it is it was buried in a paragraph of swears, insults and threats. I seriously thought about it, and I would have almost certainly done it if you had been less rude.
Again, just a game, I don't really care one way or the other at this point. My choice has been made, and I don't regret it. Though I don't personally know how much of a chance I have against NQT anymore, with how many Air Mages(and Fire Mages, soon enough) he has now. Plus, those Priests of Death will win any wars of attrition I try just by crippling my troops in any fight they're involved in. Oh well.

Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 63
Post by: lemon10 on August 02, 2014, 09:20:36 pm
Just waiting on Zans for his turn.
Title: Re: Vanigo's Empire Game- Turn 63
Post by: Zanzetkuken The Great on August 02, 2014, 09:24:08 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 02, 2014, 09:45:29 pm
Turn 64 (http://pastebin.com/raw.php?i=pDC0ASZk)
Spoiler: Turn 63 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 64
Post by: Zanzetkuken The Great on August 02, 2014, 10:32:32 pm
Spoiler (click to show/hide)

Transfer all resources except for 3 labor and 6 wood to Istania.
Title: Re: Vanigo's Empire Game- Turn 64
Post by: notquitethere on August 02, 2014, 10:37:06 pm
Quote
Transfer all resources except for 3 labor and 6 wood to Istania.
And with what trade route do you propose to do that?
Title: Re: Vanigo's Empire Game- Turn 64
Post by: Zanzetkuken The Great on August 02, 2014, 10:40:35 pm
Quote
Transfer all resources except for 3 labor and 6 wood to Istania.
And with what trade route do you propose to do that?

By ocean.
Title: Re: Vanigo's Empire Game- Turn 64
Post by: notquitethere on August 02, 2014, 10:42:40 pm
Ah! I forgot about that. Carry on then  :)
Title: Re: Vanigo's Empire Game- Turn 64
Post by: notquitethere on August 02, 2014, 10:50:32 pm
Spoiler: Turn 64 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 64
Post by: Rolepgeek on August 03, 2014, 12:52:13 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 63
Post by: notquitethere on August 03, 2014, 12:20:13 pm
Just an announcement: I've added the ability to load external images for resource icons. Just set the gfx attribute to 0 and add a new gfxUrl attribute containing the image URL. Like ruleset urls, they'll have to be available at the same domain, which means they'll have to be on somebody's dropbox. PNGs and GIFs should both work. They'll need to be 40x40 pixels with a transparent background and the actual icon positioned appropriately in the upper right corner.
Oh I never said thanks for doing this. Thanks! It'll be cool to see what RoleP comes up with for his China mod.
Title: Re: Vanigo's Empire Game- Turn 64
Post by: lemon10 on August 03, 2014, 03:21:46 pm
Spoiler: Orangeworld turn 64 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 03, 2014, 04:54:05 pm
Turn 65 (http://pastebin.com/raw.php?i=zSBxfeEr)
Spoiler: Turn 64 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 65
Post by: lemon10 on August 03, 2014, 04:57:43 pm
Spoiler: Orangeworld turn 65 (click to show/hide)
Well, whatever happens this game is going to be over for Orangeworld within two turns.
Title: Re: Vanigo's Empire Game- Turn 65
Post by: Rolepgeek on August 03, 2014, 05:10:55 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 65
Post by: Zanzetkuken The Great on August 03, 2014, 05:28:41 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 65
Post by: notquitethere on August 03, 2014, 05:56:06 pm
Spoiler: Turn 65 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 62
Post by: lemon10 on August 03, 2014, 06:07:55 pm
Turn 66 (http://pastebin.com/raw.php?i=10mYbjHz)
Spoiler: Turn 65 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 66
Post by: Zanzetkuken The Great on August 03, 2014, 06:17:19 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 66
Post by: Rolepgeek on August 03, 2014, 06:27:11 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 66
Post by: notquitethere on August 03, 2014, 06:45:30 pm
Spoiler: Turn 66 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 66
Post by: lemon10 on August 03, 2014, 07:24:22 pm
Turn 67 (http://pastebin.com/raw.php?i=dijeVcgM)
Spoiler: Turn 66 results (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 67
Post by: Rolepgeek on August 03, 2014, 08:45:41 pm
Spoiler (click to show/hide)
How would you say the battle is tipped now, Lemon?
Title: Re: Vanigo's Empire Game- Turn 67
Post by: Zanzetkuken The Great on August 03, 2014, 09:07:48 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 67
Post by: notquitethere on August 03, 2014, 09:27:37 pm
Spoiler: Turn 67 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 67
Post by: lemon10 on August 03, 2014, 10:09:09 pm
How would you say the battle is tipped now, Lemon?
Not sure. I haven't been keeping as good watch as I would really need to make that judgment well. You both have some pretty huge production capacities and armies. Its pretty even right now in terms of mana too: 3 mana sources on both sides, with earth out of the equation for a while. Eventually I think NQT's mana is more useful (as you will run out of fire eventually and he can probably contest earth, plus he will eventually get infinite skeleton armies for 0 cost per turn), but its all even for now.
*Shrugs* I really would have to check out troop production and production capacity per city and the locations and strengths of all the armies and such to know properly, something that I would do if I was in the fight, so you and NQT probably know better then I do.

Also:
NQT: Lightning Skiffs kind of suck (I'll give them a speed of 6 for the next version), you may want to simply stick to Airships and Air mages.
Rolepgeek: Krakens also kind of suck. Frigates are all around better as well as not costing water mana. You just want to stick to building water mages with the mana and frigates for your navy.
Title: Re: Vanigo's Empire Game- Turn 66
Post by: lemon10 on August 03, 2014, 10:46:27 pm
Turn 68 (http://pastebin.com/raw.php?i=4UweTas7)
Spoiler: Turn 67 reusults (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 68
Post by: Rolepgeek on August 03, 2014, 11:21:29 pm
Turn sent.
Title: Re: Vanigo's Empire Game- Turn 68
Post by: Zanzetkuken The Great on August 04, 2014, 01:22:32 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 68
Post by: lemon10 on August 04, 2014, 01:25:00 am
Damn, got three turns in on one day.
Title: Re: Vanigo's Empire Game- Turn 68
Post by: notquitethere on August 04, 2014, 07:06:44 am
Damn, got three turns in on one day.
That's what happens when I stay up to silly o'clock in the evening morning.
Title: Re: Vanigo's Empire Game- Turn 68
Post by: notquitethere on August 04, 2014, 07:31:16 am
Don't know what you're planning, RoleP, but whatever it is, it won't work.

Spoiler: Turn 68 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 68
Post by: lemon10 on August 04, 2014, 12:07:34 pm
Turn 69 (http://pastebin.com/raw.php?i=VvanM1WG)
Spoiler: Turn 68 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 69
Post by: notquitethere on August 04, 2014, 01:15:33 pm
Spoiler: Turn 69 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 69
Post by: Zanzetkuken The Great on August 04, 2014, 01:22:37 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 69
Post by: Rolepgeek on August 04, 2014, 06:59:41 pm
Turn sent.
Title: Re: Vanigo's Empire Game- Turn 69
Post by: lemon10 on August 05, 2014, 12:09:21 pm
Turn 70 (http://pastebin.com/raw.php?i=Gkc6Hf0p)
Spoiler: Turn 69 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
For those of you submitting turns privately: You have to submit your turns publicly after I run them, both for posterity and so other people can run your turn and see exactly what you did.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 70
Post by: notquitethere on August 06, 2014, 02:33:48 am
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
Post by: lemon10 on August 06, 2014, 06:44:16 pm
Yeah, I'm going to throw a big fat bump out there.
Title: Re: Vanigo's Empire Game- Turn 70
Post by: Rolepgeek on August 06, 2014, 06:54:15 pm
Spoiler: Turn 69 Orders (click to show/hide)

Spoiler: Turn 70 Orders (click to show/hide)

Spoiler: Turn 71 Orders (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 70
Post by: lemon10 on August 06, 2014, 07:02:32 pm
Turn 71 (http://pastebin.com/raw.php?i=p7pterS3)
Spoiler: Turn 70 details (click to show/hide)
Spoiler: Battle Details (click to show/hide)
I feel the need to tell Rolepgeek that this was turn 70, so the order I used were by definition turn 70 ordersso I used turn 70 orders, not turn 71.
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 71
Post by: Rolepgeek on August 06, 2014, 07:10:14 pm
No, lemon! GAH

Please redo that? You know what I meant, damnit.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: lemon10 on August 06, 2014, 07:13:15 pm
Lol. Sorry, that's now what I meant at all. I used the orders you just sent me, but those were turn 70 orders by virtue of you wanting to use them for turn 70, not that I used the "turn 70" orders you just posted (which were actually the turn 69 orders).
Title: Re: Vanigo's Empire Game- Turn 71
Post by: Rolepgeek on August 06, 2014, 07:38:07 pm
Oh thank the gods.

I nearly had a heart attack for a second there.

Thought you'd decided to try and get this game over with faster by screwing me over or something...

At this point, I'm wondering if maybe we should just call it game. NQT owns 2/3s of the map, he's got stupid amounts of flying shit that run circles around me; I can't win the way, not really. It's all just a stalling action, with no goal past 'stall'. What do you think, lemon, NQT?
Title: Re: Vanigo's Empire Game- Turn 71
Post by: Rolepgeek on August 06, 2014, 07:41:45 pm
Spoiler: Previous Turn (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 71
Post by: lemon10 on August 06, 2014, 07:50:15 pm
Yeah, I would probably agree. He has more iron income, and his mana's are slightly better than yours (Death>Life (skeleton spam~~~), Water<All (without naval being a concern), Air>All (airship armies), Earth is still strong, but if you can never engage him with your infantry...). I think with his mobility he can take all of your cities outside your main area and even there you will eventually have trouble defending due to the fact that he can pump more units out per turn then you can.

Given the last few turns I am quite sure that you are going to lose at this rate. Now, if you had gotten my cities (even if they were all simple size 2's) or my assistance then it would be a different matter, but as it is I don't think you can win.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: Rolepgeek on August 06, 2014, 08:05:06 pm
I made an arena for testing stuff.

You should check it out.

http://pastebin.com/raw.php?i=drJsF44q
Title: Re: Vanigo's Empire Game- Turn 71
Post by: notquitethere on August 07, 2014, 05:13:32 am
As much as I'd like to take it to the bitter end, I'm happy if you want to call it quits there. I've had an incredible journey from top dog to underdog all the back to top dog again. At my lowest point, Boyd City and Verdantia both had enemy armies in them and I would have been out of the fight, but I diplomated my way out and used the cease-fire to build up my strength.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: lemon10 on August 07, 2014, 01:03:51 pm
I do still need your turn though if we are going to continue.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: notquitethere on August 07, 2014, 01:12:08 pm
Yep, just working on it
Title: Re: Vanigo's Empire Game- Turn 71
Post by: notquitethere on August 07, 2014, 01:31:41 pm
Hold the phone, how did Istania get the Earth tile when they don't have any consecutive territory?
Title: Re: Vanigo's Empire Game- Turn 71
Post by: notquitethere on August 07, 2014, 02:39:20 pm
Spoiler: Turn 71 (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 71
Post by: lemon10 on August 07, 2014, 04:26:50 pm
Hold the phone, how did Istania get the Earth tile when they don't have any consecutive territory?
You can claim tiles if you have a boat adjacent to them.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: notquitethere on August 07, 2014, 04:30:03 pm
Ah, I thought you had to have your boat be adjacent to one of your own tiles.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: lemon10 on August 07, 2014, 04:34:58 pm
Turn 72 (http://pastebin.com/raw.php?i=c93JCUNy)
Spoiler: Turn 71 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
-----
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Vanigo's Empire Game- Turn 72
Post by: notquitethere on August 07, 2014, 05:32:04 pm
Spoiler (click to show/hide)
Title: Re: Vanigo's Empire Game- Turn 71
Post by: Rolepgeek on August 07, 2014, 05:48:15 pm
As much as I'd like to take it to the bitter end, I'm happy if you want to call it quits there. I've had an incredible journey from top dog to underdog all the back to top dog again. At my lowest point, Boyd City and Verdantia both had enemy armies in them and I would have been out of the fight, but I diplomated my way out and used the cease-fire to build up my strength.

Naw, I think I'm good. The amount of time and effort it's taking me to plan this kinda stuff out isn't worth it at this point; I'd rather start a new game, or just focus on other things.

I cede victory to NQT.

Though I will note, however, that had I been in from the very beginning, this could well have gone very differently(damn starting position. >.>). Ah well. Fact of the matter is, NQT understood the game better from the outset, using tricks even to turn 70 and the like with those sacrificial horsemen(seriously that needs to be changed somehow because I get that it's supposed to be a rearguard action but if I can kill them with a single shot or whatever it's just dumb that they manage to stop armies 20 times their size), access to better mana(I would argue that Water>Other Mages, with the huge boost to magic defense, but...), understanding how to effectively steamroll and how to take advantage of his enemies, etc. In the next game, though? You'll have to be ten times as crafty if you hope to win, NQT. Strategy games are what I do.

All that said, do you plan on running another game, Lemon? Please? Maybe an assymetrical map, where navies are more important, with the way we figured out how to make this work? I would say distribute resources unevenly while ensuring everyone still has at least some of each, but it doesn't really end up working that way, in these games. You have to go through stages of advancement and resource-assimilation; first is food, second is wood, then stone and iron, then more stone and wood as you become self-sufficient within your cities, then more advanced materials like reagents, mana, horses, mithril, etc., and finally just the wars with your neighbors.

I almost thought this game might turn into a 1984 scenario where we ended up with Na Draoithe, Istania, and Greenland, the only object of contention the mithral at the map's core and the mana at the edges. Both surrounded by water....
Title: Re: Vanigo's Empire Game- Turn 71
Post by: notquitethere on August 07, 2014, 05:59:09 pm
I cede victory to NQT.
I accept your ceding.

using tricks even to turn 70 and the like with those sacrificial horsemen(seriously that needs to be changed somehow because I get that it's supposed to be a rearguard action but if I can kill them with a single shot or whatever it's just dumb that they manage to stop armies 20 times their size),
It's a trick that all player can use though. I think understanding and utilising differing movement speeds adds an additional tactical layer to the game.

access to better mana(I would argue that Water>Other Mages, with the huge boost to magic defense, but...),
Somewhat true, though i took longer than everyone else to gain my mana.

You'll have to be ten times as crafty if you hope to win, NQT. Strategy games are what I do.
Challenge accepted!

in these games. You have to go through stages of advancement and resource-assimilation; first is food, second is wood, then stone and iron, then more stone and wood as you become self-sufficient within your cities, then more advanced materials like reagents, mana, horses, mithril, etc., and finally just the wars with your neighbors.
See, here I disagree. I didn't bother with wood at the start of the game, going straight for stone and iron so I could build axemen to conquer my slow neighbours. If I just sat there and resource-accumulated before waging war, I'd have lost the game to you or Kashykk who were better at building rich farm lands.


I'd be up for an asymmetric map next time, perhaps with lots of narrow oceans to encourage barge use.
Title: Re: Vanigo's Empire Game- Turn 72
Post by: Rolepgeek on August 07, 2014, 06:07:19 pm
It's a trick that everyone can use, but not everyone was aware of it, and it's both pretty cheap and I would actually think it detracts from some of that tactical layer; instead of having to worry whether or not you could take the city, you could just offer up a weak old unit as a sacrifice. But I think it's just the way I prefer to play; I like to out-snowball my opponents and go for a direct approach, and I'm rather good at snowballing.

No, I mean you need wood in order to build things like Libraries. If someone gets a Bowyer up and running before you can get your axemen to them, they can outstrip you easily in terms of army production, since Longbowmen need half as much iron as axemen yet are at least as effective.

I'd rather a more continental style approach, so that we actually see some bloody naval combat. Not just straits, though straits can be fun because they make for interesting scenarios; barges and the like turn into boat bridges, which is even more awesome because that's a thing in real life. Only for rivers, typically.
Title: Re: Vanigo's Empire Game- Turn 72
Post by: Zanzetkuken The Great on August 07, 2014, 06:23:54 pm
I'd rather a more continental style approach, so that we actually see some bloody naval combat. Not just straits, though straits can be fun because they make for interesting scenarios; barges and the like turn into boat bridges, which is even more awesome because that's a thing in real life. Only for rivers, typically.

I can build up a map if you want that.  Someone else will need to run the game, though.
Title: Re: Vanigo's Empire Game- Turn 72
Post by: Kashyyk on August 08, 2014, 12:17:23 pm
I enjoyed this game, kinda sad that I got out strategy'd though. I'd be up for another game, I don't mind playing it or running it, although if I ran it I'd like to make the map myself.
Title: Re: Vanigo's Empire Game- Turn 71
Post by: lemon10 on August 08, 2014, 01:12:14 pm
in these games. You have to go through stages of advancement and resource-assimilation; first is food, second is wood, then stone and iron, then more stone and wood as you become self-sufficient within your cities, then more advanced materials like reagents, mana, horses, mithril, etc., and finally just the wars with your neighbors.
See, here I disagree. I didn't bother with wood at the start of the game, going straight for stone and iron so I could build axemen to conquer my slow neighbours. If I just sat there and resource-accumulated before waging war, I'd have lost the game to you or Kashykk who were better at building rich farm lands.


I'd be up for an asymmetric map next time, perhaps with lots of narrow oceans to encourage barge use.
You got lucky at the start. If your opponents had a measure of sense then you would have met with huge opposition to your initial attacks. It probably wouldn't have really cost you anything. But still, you obviously did win the game that way, so saying its a bad strategy is a bit stupid.
It's a trick that everyone can use, but not everyone was aware of it, and it's both pretty cheap and I would actually think it detracts from some of that tactical layer; instead of having to worry whether or not you could take the city, you could just offer up a weak old unit as a sacrifice. But I think it's just the way I prefer to play; I like to out-snowball my opponents and go for a direct approach, and I'm rather good at snowballing.
Re: Intercept tactic with horsemen. I really like it actually, because it adds some tactical depth, and its not an unbeatable strategy by any means. It does allow you to delay them by a turn if you know what their path is, but you have to take that into account if they have calvary nearby.
I'd rather a more continental style approach, so that we actually see some bloody naval combat. Not just straits, though straits can be fun because they make for interesting scenarios; barges and the like turn into boat bridges, which is even more awesome because that's a thing in real life. Only for rivers, typically.
My next map will be a symmetrical 4 people map. There are only two ways to get to your opponents, through the wastelands in the very center (which have -100% defense, are expensive to colonize (-4 food per turn), and cost 6 movement points each (as well as not allowing flying units to pass over them), and through the straights (which are both in the middle and the outside of the map, and only allow boats/flying to pass through them clockwise in the middle and counterclockwise on the outside).
There are a few more things, but that's the gist of it.
Title: Re: Vanigo's Empire Game- Turn 72
Post by: Kashyyk on August 08, 2014, 01:58:03 pm
Sounds like a pretty interesting idea. Whereas the one I'm currently building is continental, with a fairly wide ocean, littered with tiny islands. There's also the potential for city states.