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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1677266 times)

Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #660 on: December 16, 2015, 05:56:59 pm »

Space Poland?
Oh wait, right, Poland can't into space.
EDIT: Also, yeah, they totally have to make some reference to that, maybe in shape of an achivement. If they don't, they lose everything.



Polan is of exceed many expectation!
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Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #661 on: December 16, 2015, 06:03:31 pm »


For Poland, there is only one way to can into space.
Watch with English subtitles. Or something.
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #662 on: December 17, 2015, 12:43:20 pm »


For Poland, there is only one way to can into space.
Watch with English subtitles. Or something.
Oh god the Hussar wing-flames just MAKE this.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #663 on: December 18, 2015, 04:27:59 am »

That is so beautiful.
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redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #664 on: December 21, 2015, 02:46:28 pm »

new dev diary:
Spoiler (click to show/hide)

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-14-uplifting-and-subspecies.898648/
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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #665 on: December 21, 2015, 03:54:56 pm »

Guys, don't uplift Dolphins.  They are assholes.
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Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #666 on: December 21, 2015, 04:09:49 pm »

Oh man, I am so glad there's the possibility of your people deciding to transhuman (or -alien, more likely) themselves. As if differing ideologies and beliefs weren't enough, now they're making themselves a new species entirely! I love it.
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Knave

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #667 on: December 21, 2015, 04:36:24 pm »

Yep, the dev dairies keep talking about points that seem new and interesting. Really looking forward to this!
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #668 on: December 22, 2015, 01:26:02 am »

While uplifting was expected, the transhumanity aspect is very interesting and much appreciated. It could work as a mechanic to split too advanced empires into smaller fractions as well.

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Sergarr

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #669 on: December 22, 2015, 03:04:27 am »

I hope there will be some positive transhumanism aspects, as well. Because it would be silly if there weren't.
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Ghazkull

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #670 on: December 22, 2015, 05:57:46 am »

Hmm to uplift or not to uplift?

Bad Example of Uplifting: Krogans from Mass Effect

Good Example of Uplifting: Humans Germans from Uplifted (also mass effect)

actually both are hilarious and awesome. Uplift everything and then transhuman everyone as often as you can, just so that you end up waging fifty genocidal wars at once with your former serf-races and sub-species, culminating in the lot of you gettign exterminated by rebelling A.I.

You don't need aliens, you create them in this game XD
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #671 on: December 22, 2015, 06:00:54 am »

I remember one old 4X/RTS-hybrid Imperium Galactica having a background plot exposing that all the alien species were actually genetically modified humans, who had forgot their origins. It was a nice subversion of the ancient trope about humans having some ancient galactic origin.

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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #672 on: December 22, 2015, 10:18:41 am »

new dev diary:
Spoiler (click to show/hide)

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-14-uplifting-and-subspecies.898648/

Sweet. Oh and the modding potential is...HUGE. I am pretty sure that we will have many TC mods & tons of small mods [ex. new subspecies].  8)
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #673 on: December 22, 2015, 09:11:50 pm »

I hope there will be some positive transhumanism aspects, as well. Because it would be silly if there weren't.
The positive is that your race gets new traits. The government's choice to modify your species wasn't heavily detailed, but it's possible you can modify the base species that way rather than making subspecies. And when you do get subspecies, they're better and more suited to their environment than your initial race. As long as you prevent the whole "take over the empire" thing, it's purely a boon.


Sweet. Oh and the modding potential is...HUGE. I am pretty sure that we will have many TC mods & tons of small mods [ex. new subspecies].  8)
I'm pretty sure that new subspecies will be procedurally generated in a hard-coded manner based on the name and traits of the parent race, and traits that would be helpful to a subspecies' planet or are generally positive (hopefully) according to local ethos.
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #674 on: December 23, 2015, 11:43:13 am »

Sweet. Oh and the modding potential is...HUGE. I am pretty sure that we will have many TC mods & tons of small mods [ex. new subspecies].  8)
I'm pretty sure that new subspecies will be procedurally generated in a hard-coded manner based on the name and traits of the parent race, and traits that would be helpful to a subspecies' planet or are generally positive (hopefully) according to local ethos.

Yeah, that is possible!
Oh and I just found some info about the next DD: "Everybody's favorite game director Doomdark will post the next Dev Diary on January 4th, and it will be about Fallen Empires. That's the plan, at least!"
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