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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678200 times)

EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4875 on: June 12, 2017, 05:07:20 pm »

Is it just me, or is this game pretty dead? Seems like the interest went away as soon as they decided to work on multiplayer instead of features.
I actually kind of hate Paradox multiplayer.

Its not even the style.  I've played Defcom and Civilizations MP, so I'm fine with long games and I'm fine with real-time-with-pause.  What I hate is two things.  The first is that AI controlled actors have such a huge effect on the game, that's bad news for a multiplayer game (and unlike civ or defcom its not easy to have a satisfying game without the AI).  But the bigger problem is the arbitrary nature of alliances.  In civilizations and, say, Dominions, there is that cutthroat boardgame alliance making.  But its balanced against the fact that in those games there's an explicit winner and there can be only one.  So all alliances naturally favor their most powerful member and everyone knows that and thus has a reason to break the alliance (from a strictly trying to win standpoint).  But in Paradox games nothing is stopping a few players from allying, deathblobbing everything, and then just declaring "hey peeps we won, eternal peace for all!"  The best case scenario for the average 20 player Paradox MP game is to have 2 competing alliances of equal size, the worst case scenario is something like the near release Stellaris MP stream where it was literally just everyone joining the same alliance.  I dunno, it just seems like SP ARRs are a lot more interesting than the MP ones.
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Persus13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4876 on: June 13, 2017, 07:09:38 am »

That's why I just play Paradox multiplayer with a few friends instead of 20 people I don't know.

Its also fun having two people run the same country together.
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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4877 on: June 13, 2017, 08:40:55 am »

1. Get a couple meat world friends together.
2. Play race with democratic government.
3. Switch players every time a new leader is elected.
4. Complain bitterly about what a shitshow the old leader left you.
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Xardalas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4878 on: June 13, 2017, 11:44:32 am »

Actually, you could do it over the net as well, all you'd have to do is pass the save around.
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BlackHeartKabal

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4879 on: June 13, 2017, 03:44:31 pm »

Any idea as to why Living Systems mod ships appear as unidentified xenos?
If you mean that they're called "lambda aliens" or whatever, and you have a special project to translate their language, that's a rare bug.
Yes.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4880 on: June 13, 2017, 03:49:36 pm »

Actually, you could do it over the net as well, all you'd have to do is pass the save around.

I'm up for a succession game.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4881 on: June 13, 2017, 04:00:29 pm »

Actually, you could do it over the net as well, all you'd have to do is pass the save around.

I'm up for a succession game.
^
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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4882 on: June 13, 2017, 04:04:25 pm »

For a succession game, you might want to do Oligarchy instead of Democratic. Each player gets about 4 decades.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4883 on: June 13, 2017, 04:06:28 pm »

That wouldn't be quite as madcap crazy though. My current game is nearly endgame and has an ongoing crisis, I've only played about 180 years. That would only be 4 player turns done and the 5th started.
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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4884 on: June 13, 2017, 04:14:05 pm »

Fair, but the Dems would occupy most of the time just save switching.

A presidential 2-terms?
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4885 on: June 13, 2017, 05:07:24 pm »

Democratic, and have each player take the role of one of the top candidates. Don't spend influence to support, just let it randomly pick between them. Random succession game! Who will play next? Will you even get a turn before your persona gets eaten by aliens? Nobody knows!
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Xardalas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4886 on: June 13, 2017, 05:47:11 pm »

Could host it as a multiplayer game. That should let amusing things happen. A succession fort using B12 candiates, with other NPC empires randomly being used by other players online  via hotjoin. Could help with the AI getting roflstomped.
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Madman198237

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4887 on: June 13, 2017, 05:49:36 pm »

You guys are making me wish I had this game.

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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4888 on: June 13, 2017, 05:57:59 pm »

The AI does seem to have only two settings:

1. As resistant to violation as an Anime Catgirl in a tentacle factory.
2. Resistance is futile. No, seriously, just make a new empire.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4889 on: June 13, 2017, 06:11:48 pm »

If folks are running a succession game, may I recommend two mods?

One which allows all crisis events to occur in a single game.
A second which lets the Scourge begin showing up much sooner than normal. I believe the first check takes place maybe 75 years into the game, rather than 120+ like in vanilla.

Those two should add plenty of fun.
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