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Author Topic: List of Vampire Facts  (Read 93855 times)

NTJedi

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Re: List of Vampire Facts
« Reply #120 on: February 20, 2012, 07:06:03 pm »

Quote
Can be stopped and their arrival can be turned into an advantage... read the original post.
only via metagaming if you noticed it fast enough. The vampire is likely to attempt to feed again very quickly as well, I guess if you want to endlessly destroy beds so no one can sleep..and what if he attacks someone passed out on the floor?
No.. you can't reliably stop a vampire attack every time.

The advantage is slight at best. There is no huge advantage from having a vampire there. The micromanagement to ensure they don't destroy your dwarves is far too high.
You didn't read the entire topic... you only read the section for stopping the attack.  Read the section called "the art of war".
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greycat

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Re: List of Vampire Facts
« Reply #121 on: February 20, 2012, 11:05:12 pm »

After reading some more of this thread, I started up my fortress, with about 60 dwarves in it.  My dwarves had individual 2x2 bedrooms, with doors.  I told the miners to dig out those walls, and I ordered the doors deconstructed, to make them sleep in sight of each other.  This would increase unhappy thoughts due to noise while sleeping, but so be it.

Before I could even make progress on that, one of my farmers was murdered in his bedroom, and the body discovered, drained of blood.

I was able to finish the mining and deconstructing before the next murder.  The next victim was killed in front of a whole room full of witnesses.  Subtlety is apparently not this particular dwarfpire's strong suit.  I went to the justice screen, with all the unanimous eye witness reports accusing the same dwarf, and convicted her of the murder.

My newly appointed sheriff didn't even have a uniform yet.  And I didn't have any cells built yet (in progress!).  And I didn't have a hammerer yet.  So the sheriff's sentence was "Beating".  She went after the vamp with her fists, leaving her with a broken thumb, several teeth knocked out, and assorted bruises.

The bloodsucker went to the hospital to Rest.  The chief med diagnosed her, and prescribed cleaning, setting the broken thumb, a surgery, some suturing, etc. and proceeded to fix up the murderer.

-----------------------------------------------------------------------------------------------------------

I decided to convict my known vamp for the first murder as well (despite the fact that a whole bunch of immigrants had just arrived, two of them with "Great" skills, and who-knows-how-many other vampires might also be in the fort).

So I went to the Justice screen again, and convicted her of the first murder.  She was still lying on the table in the hospital room.  My cells had been constructed now (just a rope and a bed), so the sheriff sentenced the vamp to 201 days in prison.  The sheriff went to the hospital with a Chain Animal job, grabbed the vamp from the table, and started taking her to the jail.

Meanwhile, the doctor was en route to the table for something or other.  When the doctor got to the table, the game crashed completely (core dump).  I'll file a bug report.
« Last Edit: February 20, 2012, 11:21:23 pm by greycat »
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byrnsey

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Re: List of Vampire Facts
« Reply #122 on: February 21, 2012, 02:14:27 am »

Just had a pretty awesome vampire adventurer die.

Didn't pay close attention to how he got turned, but if I had to guess?  Licking the vampires blood off of his weapon after the fight.  (I was out of water!), the vampire never laid a fang on me.  Two hits from stealth broke both his arms (and jesus it took forever to scroll through the dropped junk.  1300 victims or some such.)  and the next hit after being spotted was the coup de grace.

Anyway, what everyone else says.  If you don't notice getting turned you will notice you turn into a beast in combat.  Speed around 1700, combat goes your way more often than not.  Had an arm broken by a weapon trap in a tomb, but it completely healed after fast traveling.  Also got "mortally wounded" when my lung got perforated, but I took a gamble that Toady would make the no breathing consistent.  Didn't die, but didn't spend TOO long poking around the crypt after that.  I'm pretty confident a mortal adventurer would have suffocated though.  Broke a toe before I turned, and it stayed broke.  No infection.  Vampire dropped a masterwork slicing knife, so I went full underworld and hit werebeast lairs and diced them up.  (For some reason, every single one was humanoid, even during the night.  Any idea why?  None of them ever made it out of their dens, do they have to be outside to turn?  I've definitely seen them wereform in their lairs before though, but in different worlds.  The red eyes is an awesome effect.)

Any rate, after murdering a bunch of naked peasants and children I eventually got ambushed.  By a crossbowman.  First shot chipped a leg bone, as every single crossbow bolt fired at an adventurer has done in every 3.4.0x game I've played.  Lasher finished the job.

After feeding the first time, speed went to ~1200.  Bites seemed to do more damage though, as I'd regularly sever limbs despite not getting biter above dabbling.  (Anyone know how you train that? I must have killed like 40 people, and a ton of animals, and striker, and biter never got to novice even.)

To drink someone's blood in adventurer mode, stand near an unconscious npc and "e"at.  "suck blood" will be the first option.  Never managed to suck someone to death.  Are you supposed to be able to as a vampire adventurer?  No sleep means I never get ambushed by boogeymen, means I never hit towns after turning, so the only people whose blood I sucked were those I'd beaten unconscious.  They tended to die of the beating before the bloodletting.  Strength was up to high before I turned, and I think there's a bonus.  Not sure if you should see it in stats or not. 

Anyway, I tried to teach myself Axemanship with a training axe, and would bust heads open pretty consistently.  Never got past adequate cause I could never get any points before monsters died.  Same when I switched to the slicing knife.  Monsters would gib pretty easy, although I had to strip the mummy of armor by hand until I could hurt him with the knife.

Mummies leave you alone, as do their thralls.  Werebeasts hate you, per Twilight rules.  Dunno about necromancers, was on my way to a tower when I got clipped.

What are the "natural abilities?" have they yet to be implemented?  I'd imagine necromancy falls under "acquired power."  Anyway, as a vamp, never was able to take advantage of either.
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Garath

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Re: List of Vampire Facts
« Reply #123 on: February 21, 2012, 02:19:35 am »

I think natural abilities are for mods where you breathe fire or other such things
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smeeprocket

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Re: List of Vampire Facts
« Reply #124 on: February 21, 2012, 04:26:56 am »

I had something weird happen. My vampire, or one of them, drained a kid in the barracks, and 6 witnesses accused him. But another unrelated witness accused some random person. Why would someone who is not the vampire accuse the wrong person?
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Garath

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Re: List of Vampire Facts
« Reply #125 on: February 21, 2012, 04:44:41 am »

It can happen when two dwarfs don't like eachother
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

illarion

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Re: List of Vampire Facts
« Reply #126 on: February 21, 2012, 08:52:44 am »

I believe if you dump a bleeding vampire down your well and then force the dwarves to drink the water then they will become vampires.
Is this for real?  If so, a small water filled room with automatic spikes and a well above ought to fairly rapidly give you an entirely vampiric fortress, right?  (especially if you initially deny them booze, to encourage drinking from the [only] well).
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Rapozk

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Re: List of Vampire Facts
« Reply #127 on: February 21, 2012, 09:09:51 am »

If a let all dwarves sleep in a huge barrack and have a meeting area in the same room, will that stop any attacks from happening? Since he will be spotted if he does
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crossmr

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Re: List of Vampire Facts
« Reply #128 on: February 21, 2012, 10:59:07 am »

Quote
Can be stopped and their arrival can be turned into an advantage... read the original post.
only via metagaming if you noticed it fast enough. The vampire is likely to attempt to feed again very quickly as well, I guess if you want to endlessly destroy beds so no one can sleep..and what if he attacks someone passed out on the floor?
No.. you can't reliably stop a vampire attack every time.

The advantage is slight at best. There is no huge advantage from having a vampire there. The micromanagement to ensure they don't destroy your dwarves is far too high.
You didn't read the entire topic... you only read the section for stopping the attack.  Read the section called "the art of war".

I read it, I contributed to it, did you read it?
Those things only work after the vampire has killed at least one dwarf and you've tracked down who it is. It's much more likely that you're to lose at least a couple dwarves before you figure out who it is.
You claimed there are was a way to stop the attack, only in limited circumstances:
1)You need to see the attack happening
2)they need to be in a bed
3)a dwarf has to deconstruct the bed before he finishes, this is meta-gaming

The advantage is trivial compared to the risk.
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knutor

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Re: List of Vampire Facts
« Reply #129 on: February 21, 2012, 01:27:08 pm »

Dunno if it helps, but I penned some doggies in the same room as my dormitory.  Hope the barking doesn't keep the lil fellas up at night.  Knutor
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Sutremaine

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Re: List of Vampire Facts
« Reply #130 on: February 21, 2012, 02:05:59 pm »

Somebody already tested the bloody water transmission by isolating a vampire in a 1x1 spike chamber, spiking the vampire, and then filling the chamber up for use as a water source. It worked.

Bites seemed to do more damage though, as I'd regularly sever limbs despite not getting biter above dabbling.  (Anyone know how you train that? I must have killed like 40 people, and a ton of animals, and striker, and biter never got to novice even.)
The only way to train Biting is to use an attack that uses the skill, and that can be done reliably by manually selecting the attack. Pin down a rabbit or something small and nibble on it until you get bored or Legendary. A macro will help. Do attacks made in sneak mode train Ambusher skill, I wonder? If so, you can train both at once, unless you cross-trained it with Swimming already.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

NTJedi

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Re: List of Vampire Facts
« Reply #131 on: February 21, 2012, 10:37:07 pm »

Somebody already tested the bloody water transmission by isolating a vampire in a 1x1 spike chamber, spiking the vampire, and then filling the chamber up for use as a water source. It worked.
This method avoids the pain of hunting down the hidden vampire and makes all your units better.  Sounds like the game will have to be renamed from Dwarf Fortress to Vampire Fortress.
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smeeprocket

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Re: List of Vampire Facts
« Reply #132 on: February 22, 2012, 12:56:35 am »

Quote
Can be stopped and their arrival can be turned into an advantage... read the original post.
only via metagaming if you noticed it fast enough. The vampire is likely to attempt to feed again very quickly as well, I guess if you want to endlessly destroy beds so no one can sleep..and what if he attacks someone passed out on the floor?
No.. you can't reliably stop a vampire attack every time.

The advantage is slight at best. There is no huge advantage from having a vampire there. The micromanagement to ensure they don't destroy your dwarves is far too high.
You didn't read the entire topic... you only read the section for stopping the attack.  Read the section called "the art of war".

I read it, I contributed to it, did you read it?
Those things only work after the vampire has killed at least one dwarf and you've tracked down who it is. It's much more likely that you're to lose at least a couple dwarves before you figure out who it is.
You claimed there are was a way to stop the attack, only in limited circumstances:
1)You need to see the attack happening
2)they need to be in a bed
3)a dwarf has to deconstruct the bed before he finishes, this is meta-gaming

The advantage is trivial compared to the risk.

I disagree, I have a successful fort with several vampires, a few who are soldiers, but mostly my nobles. (the soldiers are because the stupid peasants rushed in when I unlocked the door to my vampire blood fount.)

You just can't have -a lot- of vampires. But getting them to feed from children is possible, you just have to make liberal use of burrows.

Making nobles vamps isn't really the best use of vapirism, btw, I just wanted a ruling class.
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Steam Name: Ratpocalypse
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Pandarsenic

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Re: List of Vampire Facts
« Reply #133 on: February 22, 2012, 03:50:38 am »

Sooner or later I'm going to make a vampire army.
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Wastedlabor

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Re: List of Vampire Facts
« Reply #134 on: February 22, 2012, 10:37:37 am »

Vampires and undead seem to ignore each other. My vampire masons keep working in the roof tiles while wren men corpses fly near them.
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