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Author Topic: Darkest Dungeon II. Emotionally traumatize some adventurers. Wagon Life.  (Read 210634 times)

ChairmanPoo

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #630 on: October 06, 2015, 04:56:48 pm »

I don't think it's huge. Something like: Human, beast, unholy, eldritch. And hybrid monsters, fcourse.
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Cthulhu

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #631 on: October 06, 2015, 06:27:34 pm »

I don't think there's any embedded mechanics to the types.  Anything a type implied will be described, like certain occultist abilities do bonus damage to eldritch enemies but only if it specifically says so.  It's not like there's an occultist damage type that does +50% to Eldritch defense.

There's a few correlations but they're mostly based on the monster itself, not the type.  Pelagic monsters are resistant to bleed but that's not a tag and not all eldritch monsters are resistant to bleed.
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pisskop

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #632 on: October 06, 2015, 06:31:34 pm »

Neat, guys.  Ill just have to match up the ability effects (like 'minor bleed 3') to the critter itself.  Since its still in development I cant complain too much.  Thanks.

In other news, Ive taken to trying to make the game more meaningful to me.  By developing backstories and trying to basically describe it in a way I could LP it onforum.  Ive had some success, and the game is cooperating thus far by not handing out a lot of good loot for the risk Im taking.  Full dark and I cant swing more than 10k?

So my broken pockets are now going into a 2day scouting mission with 1 torch, 4 food, and 2 shovels.  Into the Warren.
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nenjin

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #633 on: October 06, 2015, 07:59:03 pm »

There's a few correlations but they're mostly based on the monster itself, not the type.  Pelagic monsters are resistant to bleed but that's not a tag and not all eldritch monsters are resistant to bleed.

And Skeletons are immune to bleed, but that doesn't mean all Unholy are.
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pisskop

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #634 on: October 06, 2015, 09:02:13 pm »

So Ive bopped together a weak and simple list based around 2 themes, my limited conception of the squiggly abyss and death.  Id want to make a doom-inspired one, but we'll see how this goes.


--Critter List 1--

-formless melee   (as a seperate  1-tile entity)
-formless guard  (as a seperate  1-tile entity)
-formless weak  (as a seperate  1-tile entity)
-formless ranged  (as a seperate  1-tile entity)
-cultist brawler
-cultist witch
-skeleton rabble

-shard launcher (fungal bloom but damage/<bleed/stun>)
-Floaty dude (jellyfish)
-pixel (small pew)
-Summoner (wilbur that buffs/summons)


--Critter List 2--

-carrion eater
-maggot
-spider 1
-spider 2
-shambler babies
-skeleton rabble

-imp (merdude)
-zombie (Crone)
-shedem (swinataur w/poison))
-Slime  (blight ectplasm with capture (small and Large))
-engulfer (big carrion eater with dibilitating attacks)
-skeleton mage (courtier w/buffing)


And bosses?  idk.  Maybe a team of monsters that use adventurer attacks?  Literally doppleganger teams.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ZebioLizard2

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #635 on: October 06, 2015, 09:26:55 pm »

There's a few correlations but they're mostly based on the monster itself, not the type.  Pelagic monsters are resistant to bleed but that's not a tag and not all eldritch monsters are resistant to bleed.

And Skeletons are immune to bleed, but that doesn't mean all Unholy are.

Actually you can bleed skeletons.. Just really, really resistant.
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nenjin

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #636 on: October 06, 2015, 09:29:55 pm »

Huh, I thought they'd said they were immune despite what the numbers were.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Cthulhu

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #637 on: October 06, 2015, 09:47:10 pm »

I don't think there are hard immunities, just 200% resistances.  If you got your bleed chance high enough you might be able to bleed one, but it'd be like a 10% chance in the most ideal situation.

I'm not sure exactly how it works but I'm guessing the chance listed in the ability is a modifier to the monster's chance.  So a monster with 60% bleed resistance would have 54% resistance against an attack with 110% base bleed chance.  With a high enough modifier you could potentially reduce it below 100%
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Sindain

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #638 on: October 06, 2015, 09:54:18 pm »

I'm fairly certain its just a straight addition or subtraction. So in that scenario you would have a 110-60= 50% chance of bleed.

It used to be fairly easy to bleed skeletons, as they use to have "only" about 100 bleed resistance. So with one or two trinkets you could do so pretty reliably.
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pisskop

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #639 on: October 07, 2015, 02:21:10 pm »

Okay, so some progress has been made, insofar as the game recognizes that my monsters are critters and have attacks that do the appropriate effects.  Which is namely to kick the everloving crap out of my lvl 0 adventurers.

Sprites are being used, but I can tell what they are:

And I succeeded in seperating Flesh into its seperate parts that are appropriatly renamed by me.


pedit:  I got the sprites working but not the names, combat names, or sounds.
« Last Edit: October 08, 2015, 12:05:27 pm by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

EnigmaticHat

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #640 on: October 07, 2015, 06:09:15 pm »

I dunno man, I'd be pretty scared if I had to fight that.
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pisskop

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #641 on: October 07, 2015, 07:17:32 pm »

How do I get the critter named on the ui?  I cant find that.  Instead I get:

pedit:  it was localization files.  In there I can add names for both creatures and attack skills.

ppedit and I removed the pic because spoilers.  I honestly wasnt actually impressed with the fight.  by the time I took him on he was easy enough to pound down.
« Last Edit: October 08, 2015, 12:05:19 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

nenjin

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #642 on: October 08, 2015, 12:01:23 pm »

Heh. Massive monster spoilage there.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

pisskop

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #643 on: October 08, 2015, 12:09:29 pm »

heh, opps.  Ill take it out, since I solved that issue anywho.

The body horror in this game is real.  And probably one of the more fridge horrorish bits here.  Is it all cthulu inspired bits that play on body horror?

Theres an attack in the game thats refered to in its code as 'anus snake', and that scares me.



pedit:  FTR, the effects for each attack are appropriately located in the file called 'effects' :roll:
« Last Edit: October 08, 2015, 01:43:10 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

TempAcc

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Re: Darkest Dungeon. Emotionally traumatize a team of adventurers. The Cove!
« Reply #644 on: October 08, 2015, 12:11:33 pm »

Probably the snake worm things in the warrens. They also reminds me of one horror movie thing, but I can't for the life of me remember which.
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