Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: ShadowDragon on November 04, 2015, 05:02:03 am

Title: Roll to fight an overly long boss
Post by: ShadowDragon on November 04, 2015, 05:02:03 am
You are adventurers or something along those lines. You are fighting the first stage of an overly long boss, which appears to be a skilled warrior. What do you do?

Rules
This is minimalist, allowing you to do almost anything.
You can respawn without spending your action for the turn. When you do, you are a human (or something of practically equal power) who can somehow survive the current state of the battlefield.
You get one action per turn by default.
Rolls work as described in this spoiler.
Spoiler (click to show/hide)
The boss's True Form is behind the Ablative Invincibility Aegis, which cannot be pierced or bypassed by any means other than fighting through its layers.
Each layer of the Ablative Invincibility Aegis has one stage guarding it, as well as becoming a stage based off of how you killed its guard.
You cannot harm a layer before killing its guard.
The True Form gains abilities based off of how you kill each previous stage, in addition to the abilities it starts with.
Layers of the Ablative Invincibility Aegis cannot be restored by any means.
Generally, boss stages are far harder to kill than you and are immune to anything that would defeat them in one turn.
You can't remove a stage's abilities.
The game will end upon the death of the True Form.

Battlefield state
A large plain.

Ablative Invincibility Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 04, 2015, 06:16:33 am
Shoot the thing with my crossbow!

[joke]+6 Points.[/joke]
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 04, 2015, 06:45:46 am
Fireball.  Duh.
Then maybe some more fireballs.
Oh,and some more fireballs for good measure.
Can't forget the fireballs.
Title: Re: Roll to fight an overly long boss
Post by: Nidilap on November 04, 2015, 11:41:32 am
Use my classic sawed off shotgun to blast the fool!
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 04, 2015, 11:44:38 am
Prepping up: Ensure my next roll is 5.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 04, 2015, 12:59:13 pm
Be mole person.

Call in mole people ground strike.
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 04, 2015, 09:10:02 pm
Tell it I won't try to kill it if it gives me cool stuff or awesome powers.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 04, 2015, 09:35:14 pm
cast dark ensnarement on the boss! tangling him up in strong "threads" of dark energy.
Title: Re: Roll to fight an overly long boss - Turn 1
Post by: ShadowDragon on November 04, 2015, 11:41:57 pm
Shoot the thing with my crossbow!

[joke]+6 Points.[/joke]
[1] You fire your crossbow backwards. Fortunately, you don't hit any immediately important organs.
[5] You are beheaded by the counterattack. Respawn?
Fireball.  Duh.
Then maybe some more fireballs.
Oh,and some more fireballs for good measure.
Can't forget the fireballs.

[1] You set yourself on fire.
[1+2] You get stabbed through the kidney.
Use my classic sawed off shotgun to blast the fool!
[6] You fire your shotgun after loading it with a round labeled "C-H". It is vaporized along with your arms and creates a large swath of fresh radioactive wasteland. The Warrior Avatar looks somewhat nauseated and burned, but otherwise unharmed.
[6] You are hit with the flat of a sword hard enough to leave a crater. And you do leave a crater. Respawn?
Prepping up: Ensure my next roll is 5.
[5] Done.
Be mole person.

Call in mole people ground strike.

[2] They don't seem to know where you are.
Tell it I won't try to kill it if it gives me cool stuff or awesome powers.
I will not grant you power for not fighting me.
"I'm too busy fighting the other players to give you any gear, but the "True Form" will probably give you something if you offer an alliance."
cast dark ensnarement on the boss! tangling him up in strong "threads" of dark energy.
[6] You manage to cover the battlefield in entangling tendrils of darkness.
[6] The Warrior Avatar rips through a large section of the tendrils by attacking you with a sword from halfway across the battlefield. The blow bisects you. Respawn?

Quote from: True Form
Start dissolving the tendrils.
[4] You clear about half of the battlefield.
Quote from: Warrior Avatar
Finish TheBiggerFish off.
[3] You stab their other kidney.

Battlefield state
A large plain with a swath of radioactive wasteland and a crater. About half of it is covered in tendrils of darkness.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Edit: Notes didn't say that TheBiggerFish is on fire. This has been corrected.
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 05, 2015, 12:43:15 am
Encase self in impenetrable armor.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 05, 2015, 01:05:38 am
Ensure my next three rolls are 5. Summon my enhanced Mark Seven Myrmidon Supercommando power armor.

It provides enchanced strength, superiour protection, shoulder mounted cannon, extensive series of sensors, jetback and array of summonable weapons.
Title: Re: Roll to fight an overly long boss
Post by: Arcvasti on November 05, 2015, 01:10:53 am
Assail the WARRIOR AVATAR with a barrage of entropic blasts to inflict bad luck upon it.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 05, 2015, 01:55:36 am
Mole-dance an SOS.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 05, 2015, 06:47:52 am
MORE FIREBALLS!!!!!!
Fireball is life.
Fireball is love.
Fireball is awesome.
Title: Re: Roll to fight an overly long boss
Post by: Empiricist on November 05, 2015, 06:55:33 am
Magically add inward facing spikes to the Ablative Invinciblity Aegis so that it acts as an Iron Maiden.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 05, 2015, 07:40:09 am
respawn then attack with my own sword.
Title: Re: Roll to fight an overly long boss
Post by: Nidilap on November 05, 2015, 10:12:43 am
RESPAWN WITH GOKU POWERS
DO KAMEHAMEHA BEAM!!!
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 05, 2015, 11:08:14 am
Spawn in, and generate a bubble shield to protect the others from the boss.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 05, 2015, 06:27:55 pm
Spawnz in as an ork git and run arround lookin for bitz!
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 05, 2015, 06:29:22 pm
MORE FIREBALLS
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 05, 2015, 09:51:26 pm
Use !Dualcast to summon Golem and Bahamut.
Title: Roll to fight an overly long boss - Turn 2
Post by: ShadowDragon on November 06, 2015, 12:27:22 am
Encase self in impenetrable armor.
[4] You gain extremely good armour.
Ensure my next three rolls are 5. Summon my enhanced Mark Seven Myrmidon Supercommando power armor.

It provides enchanced strength, superiour protection, shoulder mounted cannon, extensive series of sensors, jetback and array of summonable weapons.
[5] Done.
Assail the WARRIOR AVATAR with a barrage of entropic blasts to inflict bad luck upon it.
[5] You curse the Warrior Avatar with -1 to all rolls for their next 7 rolls.
[5-1] The Warrior Avatar cuts off both of your arms.
Mole-dance an SOS.
[2] No aid arrives.
MORE FIREBALLS!!!!!!
Fireball is life.
Fireball is love.
Fireball is awesome.

[1] You burn yourself to death.
[5-1] The Avatar cuts apart your dead body.
Magically add inward facing spikes to the Ablative Invinciblity Aegis so that it acts as an Iron Maiden.
The Ablative Invincibility Aegis blocks your attack.
respawn then attack with my own sword.
[4] You cut into the Warrior Avatars' chest, breaking a few ribs.
[5-1] Your sword arm is removed, along with one of your lungs.
RESPAWN WITH GOKU POWERS
DO KAMEHAMEHA BEAM!!!

That respawn is too powerful.
Spawn in, and generate a bubble shield to protect the others from the boss.
[3] You create a one-use shield around every living player.
Spawnz in as an ork git and run arround lookin for bitz!
[2] You don't find anything of interest.
Use !Dualcast to summon Golem and Bahamut.
[3] You summon a golem.

Quote from: True Form
Remove the shields.
[3] You remove the shield around endlessblaze.
Quote from: Warrior Avatar
Attack AoshimaMichio.
[5-1] You destroy the shield around him, but your sword isn't moving fast enough to get through his armour. You leave a major bruise anyway.

Battlefield state
A large plain with a swath of radioactive wasteland and a crater. About half of it is covered in tendrils of darkness.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 06, 2015, 12:38:09 am
Use !Dualcast again to cast Mighty Guard and Meteor.
Title: Re: Roll to fight an overly long boss
Post by: Empiricist on November 06, 2015, 12:39:23 am
Destroy the Warrior Avatar's sword.
Title: Re: Roll to fight an overly long boss
Post by: Arcvasti on November 06, 2015, 12:49:46 am
Do a mystic tapdancing attack with my remaining limbs to deal heavy sonic damage to the Warrior Avatar.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 06, 2015, 01:17:59 am
Shoot the ceiling above warrior avatar so it falls down and crushes him.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 06, 2015, 02:33:21 am
Disperse nanites to heal the party of critical wounds, giving them the strength to fight on briefly.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 06, 2015, 05:57:48 am
Respawn.


MORE FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 06, 2015, 08:25:49 am
Dig under the boss
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 06, 2015, 10:00:43 am
Summon a powerful weapon of pure light, super-effective against the evil boss.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 06, 2015, 10:37:23 am
Fall back from the fight, cast hyper regeneration. Healing my wounds at the cost takeing a malus to any defense rolls for the next turn
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 06, 2015, 03:05:39 pm
Summonz the waaaagh!
Title: Roll to fight an overly long boss - Turn 3
Post by: ShadowDragon on November 07, 2015, 02:19:17 am
Use !Dualcast again to cast Mighty Guard and Meteor.
[2] Both of your spells fail.
[4-1] One of your hands is cut off.
Destroy the Warrior Avatar's sword.
[2] You attempt to shatter it, but your attack is blocked.
[1-1+3] The Warrior Avatar stabs you in the spleen.
Do a mystic tapdancing attack with my remaining limbs to deal heavy sonic damage to the Warrior Avatar.
[2] You tapdance. It doesn't do much.
[2-1+2] You have a new hole in your chest installed. You'll bleed out in 2 turns, if not treated.
Shoot the ceiling above warrior avatar so it falls down and crushes him.
What ceiling? [2] You don't find any conveniently placed ceilings to shoot.
[1+2] The Warrior Avatar disables one of your legs.
Disperse nanites to heal the party of critical wounds, giving them the strength to fight on briefly.
[1] You direct some attack nanites to wounded players.
AoshimaMichio is protected by his power armour.
[5] endlessblaze resists the nanites completely.
[1] Arcvasti is killed by the nanites. Arcvasti: respawn?
[6] Elephant Parade is converted into a sapient swarm of nanites.
[4] Empiricist blocks the nanites with his shield.
Respawn.


MORE FIREBALLS.

[1] You set yourself on fire. Again.
Dig under the boss
[3] You do that. The Warrior Avatar steps out of the way, and doesn't even notice your attack.
Summon a powerful weapon of pure light, super-effective against the evil boss.
[4] You create a spear of goodness and light. It seems warmer than you expected.
Fall back from the fight, cast hyper regeneration. Healing my wounds at the cost takeing a malus to any defense rolls for the next turn
[3] You patch up your lung and stop the bleeding from your arm, but give a +1 to attacks against you for the next turn in addition to a -1 to all of your defense rolls.
Summonz the waaaagh!

[5] WAAAAGH! summoned.
"Damnit."
[3] The Warrior Avatar's left arm is broken. They move their sword to their right hand.
[6] AoshimaMichio dodges the WAAAAGH!, but attracts its attention.
[3] Paphi blocks the WAAAAGH!'s attack with their shield.
[4-1] endlessblaze's arm stump is reopened.
[4] Nunzillor survives without injury.
[4] Elephant Parade is bisected. It's not a major injury for a swarm of nanobots.

[5] The WAAAAGH! is massively weakened by the Warrior Avatar.

Quote from: True Form
Create a shield around the Warrior Avatar.
[6] You place the entire battlefield under a shield.
Quote from: Warrior Avatar
Throw Nunzillor at the remaining orks.
[5] You finish off the orks, except for spazyak, and even manage to break a few of Nunzillor's bones.

Battlefield state
A large plain with a swath of radioactive wasteland and a crater. It is entirely covered in ork corpses. There is a shield entirely covering it.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 07, 2015, 07:18:48 am
MORE FIREBALLS ARMOKDAMMIT.
MORE.  FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 07, 2015, 07:22:11 am
get da mek boyz ta build me somethin fast! 'n Red!
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 07, 2015, 08:03:10 am
Activate suit's healing and self-repair systems.

((Say, how far I could get with consecutive 'Ensure next one/two/three roll(s) is/are 5' actions?))
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 07, 2015, 08:21:02 am
"AH, really?"

CAST EAHTRAL WINGS! FLY UP ABOVE THE FIGHTING AND USE A PEICE OF MY COAT TO STOP THE BLLEDING!
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 07, 2015, 01:55:03 pm
Each nanite uses !Dualcast to summon Leviathan and Bahamut.

The golem intercepts opposed physical attacks.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 07, 2015, 02:14:40 pm
Laugh at my mistake, before Actually healing them with the nanites this time.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 07, 2015, 02:16:46 pm
PTW
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 07, 2015, 02:50:56 pm
Call the mole reinforcements again.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 07, 2015, 03:06:04 pm
Spawn as a shapeshifter.  Shapeshift myself into a golden glowing longsword that grants a +1 to anyone who attacks with it.
Title: Re: Roll to fight an overly long boss
Post by: Nidilap on November 07, 2015, 03:45:12 pm
Uhh, too powerful...?

THEN

RESPAWN WITH SQUIDWARD POWERS!

USE THE CLARINET HAMEHA
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 08, 2015, 01:20:53 am
Stab the boss and break its bones!
Title: Roll to fight an overly long boss - Turn 4
Post by: ShadowDragon on November 08, 2015, 08:07:10 am
MORE FIREBALLS ARMOKDAMMIT.
MORE.  FIREBALLS.

[6] You clear the entire field of everything except for players and the boss with fire, and heavily burn the Warrior Avatar.
[1+2] You get stabbed in the chest. Fortunately, the fire cauterizes the wound.
get da mek boyz ta build me somethin fast! 'n Red!
[6] You get some other orks to cease being dead for long enough to convert the battlefield into a spaceship.
Activate suit's healing and self-repair systems.

((Say, how far I could get with consecutive 'Ensure next one/two/three roll(s) is/are 5' actions?))
Two consecutive turns of auto-5s, and not having auto-5s on most actions. Also no gaining auto-5s from auto-5s. Sufficient abuse of roll manipulation may result in auto-1s.
[3] You patch up your wounds.
"AH, really?"

CAST EAHTRAL WINGS! FLY UP ABOVE THE FIGHTING AND USE A PEICE OF MY COAT TO STOP THE BLLEDING!
[4] You stop the bleeding. You don't start flying.
Each nanite uses !Dualcast to summon Leviathan and Bahamut.

The golem intercepts opposed physical attacks.
[6] Oh dear. Assuming each nanite has a mass of one milligram, and that you have a total mass of 50 kilograms, that comes out to about 50 million Leviathans and Bahamuts. Each. And that's a low estimate of how many summons you just cast.
You pulverize the entire battlefield and almost everything on or in it.
The True Form blocks the attack with the Ablative Invincibility Aegis.
The Ablative Invincibility Aegis is undamaged.
[6] AoshimaMichio escapes by breaching the shield around the battlefield and flying away as quickly as possible. The surrounding nation doesn't survive millions of powerful summons being used in its general area at the same time.
[6] Nunzillor survives with no notable side effects using their armour.
Everyone who survived also protected their gear.
Everyone else: respawn?

[2+1] Elephant Parade manages to not die again to the counterattack.
The Warrior Avatar has been killed via massively parallel summoning.
New True Form abilities
[Multicast]
[Summon Spirit]

The outermost layer of the Ablative Invinciblity Aegis breaks apart, revealing absolutely nothing within it. Each of the fragments turns into a large and dangerous-looking aquatic dragon.
Oceanic Wyrm Swarm
Abilities
[Non-elemental]
[Defensive Water Affinity]
[Offensive Water Affinity]
[Mist of Life]
[Flare]
State
100% unharmed.

Laugh at my mistake, before Actually healing them with the nanites this time.
[2] You fail to heal from beyond the grave.
Call the mole reinforcements again.
[1] They're even deader than you.
Spawn as a shapeshifter.  Shapeshift myself into a golden glowing longsword that grants a +1 to anyone who attacks with it.
[3] You become a longsword.
Uhh, too powerful...?

THEN

RESPAWN WITH SQUIDWARD POWERS!

USE THE CLARINET HAMEHA

Respawn done. What is the clarinet hameha?
Stab the boss and break its bones!
[1] You stab yourself in the stomach.

Quote from: True Form
You have only defeated the least of my servants.
Kill Nunzillor.
[5] You rip off one of their legs.

Battlefield state
A massive water-filled crater.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Edit: AoshimaMichio's entry didn't account for his healing or escape from the battlefield. It has been corrected.
Edit2: Actually corrected AoshimaMichio's entry.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 08, 2015, 08:20:22 am
Add a Thunder Affinity to myself, which causes me to do extra damage against enemies with a Water affinity.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 08, 2015, 08:40:56 am
Respawn.
Then...
MORE FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on November 08, 2015, 08:46:41 am
Spawn.
Summon large logs above the aegis.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 08, 2015, 08:58:26 am
Respawn, and use summon crossbow to summon a hundred floating crossbows. Then, using magic, FIRE THEM ALL.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 08, 2015, 09:41:47 am
point out that I am not on the list as "dead" and laugh at the results of that last attack ending up murdering half the world. then whip out a grenade and toss it at the swarm.
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 08, 2015, 10:06:34 am
Fill the wounds with healing angry benevolence.  Then, stab stab stab.

"If you stop killing us, we'll probably stop killing you!"
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 08, 2015, 10:57:31 am
find a mech suit and put it on
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 08, 2015, 11:11:23 am
Can I say I am very far above the battlefield? Because in that case I summon orbital kinetic warhead launcher. It fires a one ton tungsten carbide rod down on the battlefield.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 08, 2015, 11:26:18 am
Respawn.
!Dualcast Mute and Carbuncle.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 08, 2015, 12:56:09 pm
RESPAWN! CAST LANCE OF LIGHT ON THE BOSS!
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 08, 2015, 04:20:38 pm
Respawn. Become thundermancer.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 09, 2015, 12:01:07 am
Spawn as jellyfish. Take over mind of avatar.
Title: Roll to fight an overly long boss - Turn 5
Post by: ShadowDragon on November 09, 2015, 08:03:25 am
Add a Thunder Affinity to myself, which causes me to do extra damage against enemies with a Water affinity.
[5] Done.
Respawn.
Then...
MORE FIREBALLS.

[2] You get a few sparks.
Spawn.
Summon large logs above the aegis.

[2] You don't find the Aegis.
Respawn, and use summon crossbow to summon a hundred floating crossbows. Then, using magic, FIRE THEM ALL.
[6] You create a temporary rain of crossbow bolts. Everyone who acts this turn must roll to dodge them. Except for AoshimaMichio.
[2] You get hit by a few bolts.
point out that I am not on the list as "dead" and laugh at the results of that last attack ending up murdering half the world. then whip out a grenade and toss it at the swarm.
[6] You throw a mininuke at a cluster of wyrms. You are caught in the explosion, but manage to kill a few. Respawn?
[3] You get hit by a crossbow bolt immediately after dying.
Fill the wounds with healing angry benevolence.  Then, stab stab stab.

"If you stop killing us, we'll probably stop killing you!"
[3] You heal your stomach.
[6] You deflect enough of the rain of bolts for it to continue until the end of next turn.
find a mech suit and put it on
[1] You respawn, and try to put on one of the oceanic wyrms. It eats you. Respawn?
[1] The wyrm that ate you gets peppered with crossbow bolts and dies.
Can I say I am very far above the battlefield? Because in that case I summon orbital kinetic warhead launcher. It fires a one ton tungsten carbide rod down on the battlefield.
[2] You miss the battlefield.
Respawn.
!Dualcast Mute and Carbuncle.
[6] You give all living players the ability to reflect magic. You also mute yourself and the wyrm swarm.
[3] You get a bolt in the arm. It didn't hit anything important.
RESPAWN! CAST LANCE OF LIGHT ON THE BOSS!
[5] You rip through several of the wyrms.
[2] You get a crossbow bolt through the spine.
Respawn. Become thundermancer.
[1] You become vulnerable to thunder.
[5] You dodge the rain of bolts.
Spawn as jellyfish. Take over mind of avatar.
They seem to be immune to that sort of thing.

Quote from: True Form
Remove the reflection.
[5] Done.
Quote from: Oceanic Wyrm Swarm
Kill endlessblaze with a jet of water.
[2+2] You destroy one of endlessblaze's lungs.
[2] Two of you get killed by bolts.

Battlefield state
A massive water-filled crater. There is a rain of crossbow bolts that is predicted to continue until the end of turn 6.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 09, 2015, 08:36:34 am
Summon another kinetic warhead and ride it down to the battlefield, though it might be good idea to ditch the ride before impact and slow down.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 09, 2015, 09:22:41 am
Hyper...regeneration.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 09, 2015, 10:11:42 am
MORE FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 09, 2015, 10:46:36 am
Use !Mimic to mimic the boss's action.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 09, 2015, 11:17:24 am
respawn as a necromancer. Zombify ALL the things! Also, find and loot my corpse.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 09, 2015, 11:18:11 am
Make myself unbreakable.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 09, 2015, 03:04:44 pm
have my spirit posses a wyrm and force it to my will in a pain full process of mutation so that it twists into  a more humanoid form
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 09, 2015, 03:16:25 pm
Attain jellyfish powers.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 09, 2015, 06:38:11 pm
Change class to luckmancer. Give allies +1.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 09, 2015, 10:26:09 pm
Use summon shield a ton to both block the shots, and pound on the foe with them.
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 09, 2015, 10:34:25 pm
Summon a host of angels to protect the players.
Title: Re: Roll to fight an overly long boss
Post by: Nidilap on November 10, 2015, 09:53:53 am
Play the clarinet perfectly
Title: Roll to fight an overly long boss - Turn 6
Post by: ShadowDragon on November 10, 2015, 01:59:30 pm
Summon another kinetic warhead and ride it down to the battlefield, though it might be good idea to ditch the ride before impact and slow down.
[1] You hit a few kilometers away from the battlefield, and are reduced to a pulp inside your armour. Respawn?
Hyper...regeneration.

[6] You heal all of your wounds, and gain a massive increase in durability. You're sure the voice you're hearing is just your imagination.
[6] As you dodge through the rain of crossbow bolts, you leap towards Coolrune and break one of his arms.
MORE FIREBALLS.
[4] You boil three of the oceanic wyrms.
]2] You get hit by some crossbow bolts.
respawn as a necromancer. Zombify ALL the things! Also, find and loot my corpse.
[3] You create one zombie.
[4] You evade the rain of bolts.
Make myself unbreakable.
[4] You gain a massive boost in durability.
[3] A bolt hits you. You are undamaged.
have my spirit posses a wyrm and force it to my will in a pain full process of mutation so that it twists into  a more humanoid form
[4] You seize control over a wyrm.
[4] You dodge the crossbow bolts with only a minor scratch on your wyrm.
Attain jellyfish powers.
[5] You gain extremely potent venom and resurrective immortality.
[5] And you aren't hit by any bolts.
Change class to luckmancer. Give allies +1.
[6] You give everyone +1 until the end of this turn.
[6+1] You deflect the rest of the bolts for this turn. They'll come back next turn.
Use summon shield a ton to both block the shots, and pound on the foe with them.
[4+1] You set up a shield that will deflect every bolt in the rain at the boss.
Summon a host of angels to protect the players.
[1+1] No angels arrive.
Play the clarinet perfectly
[4+1] Done. You hear telepathic applause.

Quote from: True Form
Unmute the swarm.
[4+1] Done.
Quote from: Oceanic Wyrm Swarm
Activate Flare.
Use !Mimic to mimic the boss's action.
[3 vs. 6]
[4+1] Elephant Parade uses Flare, and destroys about a quarter of the remaining Wyrms.
[4+1+1] The wyrm swarm boils away the water in the crater in the process of killing every living player except for endlessblaze and Megggas, who are unharmed. Then Beirus revives. Everyone else: respawn?

Battlefield state
A massive dry crater. There is a rain of crossbow bolts that is predicted to continue until the end of turn 7, and is also expected to be deflected at the boss.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 10, 2015, 02:04:10 pm
"Grrrrrrrrrrr...ok who's doing this...."

SPIRT PURGE!

 ((basicly an anti-possesion spell, it works agianst spirts and magical hostile takeovers of the body. It may or may not remove mind control but that's fine becasue if I got the will power to try casting the spell in the first place, I have enough will to have a battle in the center of the mind so I can try to break free))
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 10, 2015, 02:39:22 pm
Ask if I can Join this game!
Title: Re: Roll to fight an overly long boss
Post by: ShadowDragon on November 10, 2015, 02:46:07 pm
Ask if I can Join this game!
You can join this game.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 10, 2015, 02:56:26 pm
Respawn and do my best to pelt the boss with random summoned weapons and projectiles, as all I'm good at is summoning weapons and shields. Probably armor too.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 10, 2015, 02:59:24 pm
Respawn and become a blood mage.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 10, 2015, 03:01:30 pm
Respawn with a shot gun and some meh armor/
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 10, 2015, 03:02:56 pm
Be the one zombie I raised, being my own corpse from the first time. loot my now dead necromancer self. use book to turn self into lich, and try again at zombifying all the things.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 10, 2015, 03:03:23 pm
YET MORE FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 10, 2015, 03:06:21 pm
Throw out one of my Poke-De-balls, Because I want my Poke-Demons now!
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 10, 2015, 03:16:38 pm
Respawn. Channel eldritch powers to myself.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 10, 2015, 03:17:19 pm
Kill the wyrms with my venom.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 10, 2015, 07:47:58 pm
Respawn with two Dragon Whiskers and Dual Wield. Use !Jump to inflict massive damage.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 11, 2015, 03:46:12 am
Apply a [Power Lust Affinity] to myself which will cause anyone who looks at me to feel an irresistible desire to wield me in combat.
Title: Roll to fight an overly long boss - Turn 7
Post by: ShadowDragon on November 11, 2015, 11:41:17 am
"Grrrrrrrrrrr...ok who's doing this...."

SPIRT PURGE!

 ((basicly an anti-possesion spell, it works agianst spirts and magical hostile takeovers of the body. It may or may not remove mind control but that's fine becasue if I got the will power to try casting the spell in the first place, I have enough will to have a battle in the center of the mind so I can try to break free))
[1] You fail, and whatever is possessing you decides to counterattack.
[3] You punch yourself in the stomach. It leaves a bruise.
Respawn and do my best to pelt the boss with random summoned weapons and projectiles, as all I'm good at is summoning weapons and shields. Probably armor too.
[5] You kill 16 wyrms via hail of weapons.
Respawn and become a blood mage.
[3] You gain the ability to drain life from anything you wound.
Respawn with a shot gun and some meh armor/
[6] You spawn with some armour and an adamantine shotgun with a radiation hazard warning on the side.
Be the one zombie I raised, being my own corpse from the first time. loot my now dead necromancer self. use book to turn self into lich, and try again at zombifying all the things.
[1] Your zombie and all of your corpses have been destroyed.
YET MORE FIREBALLS.
[2] You summon more lack of fire.
Throw out one of my Poke-De-balls, Because I want my Poke-Demons now!
[3] You unleash a demonic bidoof.
Respawn. Channel eldritch powers to myself.
[2] You do cartwheels spelling out eldritch runes. There is no response.
Kill the wyrms with my venom.
[1] You find that you can't move on land.
Respawn with two Dragon Whiskers and Dual Wield. Use !Jump to inflict massive damage.
[3] You spawn with only one Dragon Whisker.
Apply a [Power Lust Affinity] to myself which will cause anyone who looks at me to feel an irresistible desire to wield me in combat.
[5] You now will be equipped by the next player to make an attack whenever you aren't being wielded.

Quote from: True Form
Summon a flood.
[3] You summon some small pools of water.
Quote from: Oceanic Wyrm Swarm
Kill Coolrune with one of the pools of water.
[6+1] You hurl most of the free water in the general area of the battlefield into space along with Coolrune. He is reduced to a fine mist. Coolrune: respawn?
[6] The Wyrm Swarm deflects the entire barrage of bolts at some other nation. Their sacrifice will be remembered for a non-zero length of time.

Battlefield state
A massive dry crater. There is a rain of crossbow bolts that is predicted to continue until the end of turn 7, and is also expected to be deflected at the boss.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 11, 2015, 11:55:48 am
Replace Dual Wield with Doublehand, and !Jump.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 11, 2015, 12:12:18 pm
start a battle in the center of the mind to free myself.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 11, 2015, 12:36:25 pm
Demonic-Bidoof, Use Tackle! while I throw out another Poke-De-mon-ball
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 11, 2015, 01:39:03 pm
Find some fragmentation grenades and throw them at Swarm.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 11, 2015, 02:32:51 pm
MORE.  FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 11, 2015, 03:06:27 pm
study the rich lore of protective magics
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 11, 2015, 04:45:14 pm
Don't kill the boss.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 11, 2015, 05:15:54 pm
Avoid land by moving on the wyverns. With my venom.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 11, 2015, 05:28:49 pm
Apply a [Limit Break Affinity] to myself, which makes my wielder do massive damage if he attacks with me while on the verge of death.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 11, 2015, 05:31:25 pm
Respawn and summon a ton of bullets and pistols, then fling it down upon the boss. And probably everyone else. Including me.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 11, 2015, 05:42:59 pm
Respawn in a suit of knightly armor, possibly enchanted. wield megggas, and attack the nearest wyrm without dying horribly.
Title: Roll to fight an overly long boss - Turn 8
Post by: ShadowDragon on November 12, 2015, 07:02:56 pm
Replace Dual Wield with Doublehand, and !Jump.
Megggas wielded. [1+1] You miss the swarm.
start a battle in the center of the mind to free myself.
[5] You gain complete control over your body. You're pretty sure that whatever possessed you is still there, but is inactive.
Demonic-Bidoof, Use Tackle! while I throw out another Poke-De-mon-ball
[5] Your bidoof kills a lot of wyrms.
Find some fragmentation grenades and throw them at Swarm.
[3] You kill one of the wyrms with a grenade.
MORE.  FIREBALLS.
[3] You torch one of the wyrms with a rage-fueled fireball.
study the rich lore of protective magics
[1] You find a tome full of misinformation on the subject.
Don't kill the boss.
[3] You barely restrain your murderous urges.
Avoid land by moving on the wyverns. With my venom.
[1] You die from dehydration. You immediately revive.
Apply a [Limit Break Affinity] to myself, which makes my wielder do massive damage if he attacks with me while on the verge of death.
[6] If someone attacks with you on the verge of death, everything near the target will typically be destroyed, often including the target itself.
Respawn and summon a ton of bullets and pistols, then fling it down upon the boss. And probably everyone else. Including me.
[6] You fill the crater with bullets and handguns, bludgeoning most living players and a few wyrms to death. Coolrune206, TheBiggerFish, AoshimaMichio, Paphi, Elephant Parade, spazyak, and crazyabe: respawn?
Respawn in a suit of knightly armor, possibly enchanted. wield megggas, and attack the nearest wyrm without dying horribly.
[2+1] You kill a wyrm.

Quote from: True Form
Grab spazyak's shotgun.
[2] You don't find it.
Quote from: Oceanic Wyrm Swarm
Free my/ourself.
[1] You're all at the bottom of the crater. Except for the one that Dustan just killed.
The bolt rain is blocked by the handguns and bullets.

Battlefield state
A massive crater filled with bullets and handguns.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 12, 2015, 07:04:22 pm
respawn and pick up two of the handguns and improve them
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 12, 2015, 07:35:23 pm
dive into the wyrm swarm, and commit suicide by impaling myself on meggas. this should activate limit break, which in turn kills a sizable number of wyrms.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 12, 2015, 07:37:01 pm
Respawn, in a GIANT FIREBALL.  AND THEN MORE FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 12, 2015, 08:10:13 pm
Evolve.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 12, 2015, 08:25:59 pm
Respawn in Riding A Flying motorcycle From hell, and throw out a new Poke-De-Mon!
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 12, 2015, 08:41:03 pm
(Wow, I've been getting some awesome rolls!)

Apply a [Shock Affinity] to myself, which will cause any targets I hit to suffer a -1 to their next roll.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 12, 2015, 09:52:04 pm
Respawn, summon a Fat-Man (The gun from fallout), aim at the main boss, and fire the mini-nuke.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 12, 2015, 09:56:43 pm
Respawn as a Samurai. Spam !Gil Toss.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 12, 2015, 11:53:01 pm
Respawn as a dance champion and challenge wyrms into dance off. Dance off will keep going until one side falls from exhaustion.
Title: Roll to fight an overly long boss - Turn 9
Post by: ShadowDragon on November 13, 2015, 05:48:12 pm
respawn and pick up two of the handguns and improve them
[2] You don't figure out how to improve the handguns.
dive into the wyrm swarm, and commit suicide by impaling myself on meggas. this should activate limit break, which in turn kills a sizable number of wyrms.
[1+1] You make very little progress towards the wyrms.
Respawn, in a GIANT FIREBALL.  AND THEN MORE FIREBALLS.
[6] You melt the contents of the crater, killing most remaining wyrms and most living players. spazyak, TheBiggerFish, Dustan Hache: respawn?
Evolve.
[2] You're too busy reviving yourself to evolve.
Respawn in Riding A Flying motorcycle From hell, and throw out a new Poke-De-Mon!
[2] You unleash a lack of any demonic presence at all.
(Wow, I've been getting some awesome rolls!)

Apply a [Shock Affinity] to myself, which will cause any targets I hit to suffer a -1 to their next roll.
[4] You now apply a -1 penalty to all rolls made by someone you hit on the same turn as when you hit them. This penalty cannot lower an roll below 4.
Respawn, summon a Fat-Man (The gun from fallout), aim at the main boss, and fire the mini-nuke.
[2] You don't gain any nukes.
Respawn as a Samurai. Spam !Gil Toss.
Megggas wielded. [3+1] You kill a few wyrms in a hail of coins.
Respawn as a dance champion and challenge wyrms into dance off. Dance off will keep going until one side falls from exhaustion.
[3] You dance two wyrms to death.

Quote from: True Form
Pull the swarm out of the metal.
[5] You throw them into the nearest body of water.
Quote from: Oceanic Wyrm Swarm
Cast Flare.
[4+1] You kill the remaining players, except for Megggas and endlessblaze. Everyone else who's not Beirus: respawn?

Battlefield state
A massive crater filled with molten metal.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 13, 2015, 05:53:39 pm
Repossess my dead body, And Attach A Boost to my Corpse, More Specifically INDESTRUCTIBLE.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 13, 2015, 06:32:10 pm
Go kill the wyrms in the water with my venom
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 13, 2015, 06:43:41 pm
YESSS.  MORE FIREBALLS!  OF VICTORY!  AND KILLING WYRMS!
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 13, 2015, 07:21:29 pm
attack the boss with my sword.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 13, 2015, 07:25:17 pm
Respawn and summon armor for every player. Then summon more suits of armor and fling them magically at the boss.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 13, 2015, 07:41:41 pm
Spawn as a technomancer. Build myself a giant magictech mech, complete with power armor and magical weapons.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 13, 2015, 08:20:57 pm
spawn in as a void dragon. Breath some void fire.
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 13, 2015, 08:56:59 pm
Respawn and gain 100 Invincibility Aegis layers.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 13, 2015, 09:02:54 pm
Respawn as a Freelancer with Mirror Armour, !Spellblade, and !Rapid Fire.

Respawn as a Freemime with Mirror Armour, !Dualcast, !Summon, and !Time.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 13, 2015, 10:10:44 pm
Apply a [Hardened Mind Affinity] to myself, which causes my wielder to become immune to all psychological and mental attacks.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 13, 2015, 10:23:49 pm
Respawn.Stab biggerfish in the back before his next action for killing me. Use his corpse to attack afterwards.
Title: Re: Roll to fight an overly long boss
Post by: Lermfish on November 14, 2015, 02:35:18 am
Spoiler: Question (click to show/hide)

>Spawn in as a badass scientist engineer. Build a cool nifty scanning wristwatch that'll scan the boss for weaknesses, granting a +1 roll for me next turn.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 14, 2015, 02:42:33 am
Respawn. Obtain power of mind control. Make the swarm fight against itself.
Title: Re: Roll to fight an overly long boss
Post by: fillipk on November 14, 2015, 03:39:48 am
Use my whirlwind magic to contain the swarm
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 14, 2015, 04:08:14 am
Cast Life6 on all allies!(Life6 not only auto-revives them twice, but gives them a temporary clone that mimics their actions)
Title: Re: Roll to fight an overly long boss
Post by: Andres on November 14, 2015, 07:44:25 pm
Become a Super Saiyan.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 15, 2015, 12:26:11 am
Kill the boss with lasers
Title: Roll to fight an overly long boss - Turn 10
Post by: ShadowDragon on November 15, 2015, 02:17:55 pm
Repossess my dead body, And Attach A Boost to my Corpse, More Specifically INDESTRUCTIBLE.
[Zot] Your body is vaporized by a bolt of lightning just after you possess it. Respawn?
Go kill the wyrms in the water with my venom
Megggas wielded. [4+1] Done.

The Oceanic Wyrm Swarm has been killed via poisonous jellyfish.
New True Form abilities
[Poisonous Blows]
[Defensive Water Affinity]

The last dragon fades away, just before the True Form reappears along with the Ablative Invincibility Aegis and someone wearing a red robe and a feathered hat.

Red Mage Avatar
[Holy]
[Cure7]
[Ice7]
[Meteor]
[Dualcast]
State
Unharmed.

YESSS.  MORE FIREBALLS!  OF VICTORY!  AND KILLING WYRMS!
Respawn.Stab biggerfish in the back before his next action for killing me. Use his corpse to attack afterwards.
[1 vs. 4] Dustan attacks TheBiggerFish before they can act.
[3] TheBiggerFish is stabbed, but survives with only one stab wound.
[2] Their concentration is disrupted enough to fail to fireball anything.
attack the boss with my sword.
[2] The mage dodges your attack.
Respawn and summon armor for every player. Then summon more suits of armor and fling them magically at the boss.
[3] You create a few suits of armour.
Spawn as a technomancer. Build myself a giant magictech mech, complete with power armor and magical weapons.
[5] Done.
spawn in as a void dragon. Breath some void fire.
You cannot respawn as a void dragon.
Respawn and gain 100 Invincibility Aegis layers.
[Zot] No. You get killed by a hail of magic missiles. Respawn?
Respawn as a Freelancer with Mirror Armour, !Spellblade, and !Rapid Fire.

Respawn as a Freemime with Mirror Armour, !Dualcast, !Summon, and !Time.
[1] You are now the Red Mage Avatar's hat. You're very fancy.
Apply a [Hardened Mind Affinity] to myself, which causes my wielder to become immune to all psychological and mental attacks.
[1] You now make your wielder more vulnerable to mind control.
Spoiler: Question (click to show/hide)

>Spawn in as a badass scientist engineer. Build a cool nifty scanning wristwatch that'll scan the boss for weaknesses, granting a +1 roll for me next turn.
While it's not an active stage, each layer looks like a large soap bubble. If it is an active stage, its appearance varies widely.
[5] Done.
Respawn. Obtain power of mind control. Make the swarm fight against itself.
Use my whirlwind magic to contain the swarm
The swarm is gone and cannot be revived.
Cast Life6 on all allies!(Life6 not only auto-revives them twice, but gives them a temporary clone that mimics their actions)
[5] Done, except for the clones. (Assuming all players count as allies.)
Become a Super Saiyan.
[3] You become a very skilled martial artist.
Kill the boss with lasers
[3] You burn the Red Mage Avatar's arm.

Quote from: True Form
Attack Whisperling.
[1] Your attack bounces back. It is blocked by the Ablative Invincibility Aegis.

Battlefield state
A massive crater filled with molten metal.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 15, 2015, 02:21:15 pm
Respawn.

FIREBALL.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 15, 2015, 02:25:39 pm
Respawn as a fire man driving a fire truck and use Flame Thrower.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 15, 2015, 02:41:54 pm
uh

um

Use hat powers to suck out his brain.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 15, 2015, 02:46:27 pm
pewpewpewpew
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 15, 2015, 02:55:50 pm
So I don't even get a roll for mind control? Bah.

Become The Most Holy Paladin.
Title: Re: Roll to fight an overly long boss
Post by: fillipk on November 15, 2015, 03:01:56 pm
Use my powerful wind magic to give myself [Airincarnation] which causes me to revive as a wind lord which has [flying][wind7][hurricane2][blizzard2][thunderstorm2][whirlwind][tornado][massflight][lesserdualcast](which allows you to cast two spells if one of them is half the others level)
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 15, 2015, 05:36:07 pm
Go and stab Biggerfish again after he respawns, since I did not get a corpse off him, and only wounded him.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 15, 2015, 06:17:05 pm
Oh, so that's how you want to play it?
FIREBALL HIM, INSTEAD.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 15, 2015, 06:50:56 pm
Evolve now with the power obtained from killing the wyrms.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 15, 2015, 07:26:03 pm
Apply a [Armor Break Affinity] to myself, which will cause me to destroy the armor of any armored enemy I hit.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 15, 2015, 07:30:47 pm
HADOKEN RED MAGE'S FACE OFF!
... If I do not have access to Hadoken powers, then simply fill him with knives and daggers.


Spoiler (click to show/hide)
((Yeah dude, I watched 8-bit theatre too.))
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 15, 2015, 08:13:35 pm
Respawn then find a sword and start swinging wildly at the mage
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 15, 2015, 10:59:10 pm
Assault Boss with pure holy energy by Doublecasting Holy Lance!
Title: Re: Roll to fight an overly long boss
Post by: Lermfish on November 16, 2015, 01:42:45 pm
Hmm . . .

>Use wristwatch to scan boss for explanation of abilities.
>Upgrade wristwatch to gain another +1 for next roll.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 16, 2015, 06:33:46 pm
Begin pummeling the boss with antimagic rays from my mech.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 17, 2015, 06:04:59 pm
Await the Updop.
Title: Roll to fight an overly long boss - Turn 11
Post by: ShadowDragon on November 17, 2015, 06:56:51 pm
Respawn as a fire man driving a fire truck and use Flame Thrower.
[1] You accidentally turn a flamethrower on yourself, resulting in horrible burns.
uh

um

Use hat powers to suck out his brain.

[3] You open some minor head wounds before you get thrown off.
pewpewpewpew
[2] Your shots miss.
So I don't even get a roll for mind control? Bah.

Become The Most Holy Paladin.
[6] You are now an extremely holy paladin, to the point that nearby non-holy matter dissolves near you.
Use my powerful wind magic to give myself [Airincarnation] which causes me to revive as a wind lord which has [flying][wind7][hurricane2][blizzard2][thunderstorm2][whirlwind][tornado][massflight][lesserdualcast](which allows you to cast two spells if one of them is half the others level)
[5] You will get a close approximation to those abilities upon death, assuming nothing blocks your revival. You die later in the turn and revive with those abilities.
Go and stab Biggerfish again after he respawns, since I did not get a corpse off him, and only wounded him.
[5] You stab them to death. TheBiggerFish revives.
Oh, so that's how you want to play it?
FIREBALL HIM, INSTEAD.

[5] You incinerate Dustan. Dustan Hache revives.
Evolve now with the power obtained from killing the wyrms.
[6] You become a jellyfish water elemental the size of a very large lake. This crushes most players, and injures the Red Mage Avatar. Andres: respawn?
Apply a [Armor Break Affinity] to myself, which will cause me to destroy the armor of any armored enemy I hit.
[6] Done, mostly. You get the feeling that coming into contact with the Ablative Invincibility Aegis would be a Very Bad Idea, assuming some degree of self-preservation.
HADOKEN RED MAGE'S FACE OFF!
... If I do not have access to Hadoken powers, then simply fill him with knives and daggers.


Spoiler (click to show/hide)
((Yeah dude, I watched 8-bit theatre too.))
[6] You blast the Red Mage Avatar through a good chunk of the crater's edge.
Respawn then find a sword and start swinging wildly at the mage
[5] You cause several major wounds.
Assault Boss with pure holy energy by Doublecasting Holy Lance!
[5] You destroy one of their lungs.
Hmm . . .

>Use wristwatch to scan boss for explanation of abilities.
>Upgrade wristwatch to gain another +1 for next roll.

The abilities have mouseover text. [1+1] You don't gain any bonus.
Begin pummeling the boss with antimagic rays from my mech.
[2] The Red Mage Avatar deflects the rays into the Ablative Invincibility Aegis. They have no effect.

Quote from: True Form
Destroy Whisperling's mech.
[2] You miss.
Quote from: Red Mage Avatar
Dualcast Cure7 targeting myself and Ice7.
You heal all of your wounds and [6] freeze yourself to the ground in the process of freezing everything in your general area.

Battlefield state
A massive crater filled with metal and covered in frost. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 17, 2015, 07:00:10 pm
Well, you ought to know what I'm doing by now.
FIREBALL.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 17, 2015, 07:03:22 pm
Being the ultimate symbol of Red Mage-ness, use the pinnacle of Red Mage abilities: Omnicast, a skill that casts every spell at once.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 17, 2015, 07:08:07 pm
(If I autorevive, will I keep my abilities?)

Apply a [Holy Affinity] to myself, which makes me a holy item and greatly empowers my wielder if he too is holy.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 17, 2015, 07:08:48 pm
Become a black mage- a manipulator of life and death
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 17, 2015, 07:10:31 pm
Hey!  I'M the guy that gets to fireball everything!
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 17, 2015, 07:12:33 pm
Hey!  I'M the guy that gets to fireball everything!
hey maybe if you give me a flaming sword I could help you take him down.
Title: Re: Roll to fight an overly long boss
Post by: fillipk on November 17, 2015, 07:16:29 pm
Give flight to everyone, fly up high, attack the boss with my powerful wind magic and a blizzard
Title: Re: Roll to fight an overly long boss
Post by: ShadowDragon on November 17, 2015, 07:17:25 pm
(If I autorevive, will I keep my abilities?)

Apply a [Holy Affinity] to myself, which makes me a holy item and greatly empowers my wielder if he too is holy.
Yes, you will keep your abilities if you autorevive.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 17, 2015, 07:17:50 pm
@Spazyak, you do not reference well.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 17, 2015, 07:26:10 pm
@Spazyak, you do not reference well.
nope. But hey, worth trying.
Title: Re: Roll to fight an overly long boss - Turn 11
Post by: crazyabe on November 17, 2015, 07:27:22 pm
Respawn as a fire man driving a fire truck and use Flame Thrower.
[1] You accidentally turn a flamethrower on yourself, resulting in horrible burns.
Use my universe Hacking Skillz to remove the 'R' from 'burns', turning them into 'buns'.
Title: Re: Roll to fight an overly long boss - Turn 11
Post by: Megggas on November 17, 2015, 07:31:39 pm
Respawn as a fire man driving a fire truck and use Flame Thrower.
[1] You accidentally turn a flamethrower on yourself, resulting in horrible burns.
RESPAWN and Use my universe Hacking Skillz to remove the 'R' from 'burns', turning them into 'buns'.
(If you're respawning anyway, what is the point of turning the burns into buns? :P)
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 17, 2015, 07:31:49 pm
Mech: keep shooting antimagic rays at the boss.

Me: Create a swarm of fabrication drones.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 17, 2015, 07:54:36 pm
Apply poison to Meggas and attack Red Mage
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 17, 2015, 09:21:30 pm
Eat a magical cupcake to taunt the red mage.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 17, 2015, 10:21:11 pm
Summon and hurl sword-chucks at Red Mage.
Title: Re: Roll to fight an overly long boss
Post by: Lermfish on November 18, 2015, 12:48:43 am
I'm grasping for straws here.

>Cast stun on the Red Mage.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 18, 2015, 01:42:13 am
Gather an army of holy paladins and clerics.
Title: Roll to fight an overly long boss - Turn 12
Post by: ShadowDragon on November 20, 2015, 02:57:58 am
Well, you ought to know what I'm doing by now.
FIREBALL.

[1] You set yourself on fire.
Being the ultimate symbol of Red Mage-ness, use the pinnacle of Red Mage abilities: Omnicast, a skill that casts every spell at once.
[1] You destroy yourself with raw magical power. You then revive.
(If I autorevive, will I keep my abilities?)

Apply a [Holy Affinity] to myself, which makes me a holy item and greatly empowers my wielder if he too is holy.
[6] You become impervious to holy power, and amplify it greatly if it's channeled through you.
Become a black mage- a manipulator of life and death
[5] You become a necromancer with access to advanced life magic.
Give flight to everyone, fly up high, attack the boss with my powerful wind magic and a blizzard
That's more than 2 spells.
Respawn as a fire man driving a fire truck and use Flame Thrower.
[1] You accidentally turn a flamethrower on yourself, resulting in horrible burns.
Use my universe Hacking Skillz to remove the 'R' from 'burns', turning them into 'buns'.
[2] You lack root privileges for reality, and it has pretty good anti-hacking defenses.
Mech: keep shooting antimagic rays at the boss.

Me: Create a swarm of fabrication drones.

Your mech isn't automated.
Apply poison to Meggas and attack Red Mage
[3] You land a glancing hit with Meggas, but the Red Mage resists the poison.
Eat a magical cupcake to taunt the red mage.
[1] You eat a cupcake full of deadly poison. Respawn?
Summon and hurl sword-chucks at Red Mage.
[1] You summon some swordchucks and bleed out within seconds of trying to use them. You then revive.
I'm grasping for straws here.

>Cast stun on the Red Mage.
[4] You disorient the boss enough for them to get a -1 to their next roll.
Gather an army of holy paladins and clerics.
[3] You gain 5 holy minions.

Quote from: True Form
Remove the debuffs on the Red Mage Avatar.
[2] You fail.
Quote from: Red Mage Avatar
Dualcast Meteor and Holy targeting Beirus.
[6-1-1] You slam a meteor into the terrain, but don't actually hit anyone.
You vaporize Beirus in a blast of holy power. He is mostly unaffected, despite it instantly killing him.

Notes to be released in near future, after I update them.
Battlefield state
A massive crater filled with metal and covered in frost. It has a meteor in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 20, 2015, 05:58:35 am
FIREBALL.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 20, 2015, 06:14:14 am
One trick dog.


Call crusade against Red Mage! Attack!
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 20, 2015, 06:19:29 am
Nah, just a pyromaniac.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 20, 2015, 09:26:19 am
time to heal agian.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 20, 2015, 09:31:07 am
Give my allies and me a massive boost by Doublecasting Holy Light!(Holy Light Gives [Haste], [Mirror Image], [+strength], and [+magic])
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on November 20, 2015, 09:57:41 am
Summon some kudzus.
Title: Re: Roll to fight an overly long boss
Post by: fillipk on November 20, 2015, 10:16:05 am
((Fine))

Fly up and unleash a blizzard at the boss
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 20, 2015, 10:36:39 am
Attempt Omnicast again.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 20, 2015, 12:25:55 pm
Summon A High Quality Laptop Computer!
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 20, 2015, 02:23:12 pm
Apply a [Eagle Eye Affinity] to myself, which greatly improves my wielder's accuracy.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 20, 2015, 03:02:39 pm
draw forth the life essence of the dead that fill this arena and force them into forms of twisted flesh and soul that shall be my thralls!

edit: stupid auto fill, bye bye you go!
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 20, 2015, 03:03:54 pm
Convince the red mage (RM) to sign a contract with me which will give me complete and utter ownership over his life. Then, have him sit idly around while we wail on him.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 20, 2015, 03:41:02 pm
Meggas-doken!
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 20, 2015, 03:42:19 pm
Just make a bunch of fabrication drones, then.
Title: Re: Roll to fight an overly long boss
Post by: Lermfish on November 21, 2015, 01:11:42 pm
Wow. We got a -1 roll for him. Okay then.

>Um, cast confusion on the Red Mage, thus making him/her/it attack themselves.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on November 21, 2015, 02:13:02 pm
Re spawn, and attack it with nanites.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 21, 2015, 02:34:16 pm
Use Hyper Beam!
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 21, 2015, 02:51:13 pm
Respawn as a megaton nuke.  Explode.
Title: Re: Roll to fight an overly long boss
Post by: Lermfish on November 21, 2015, 07:27:57 pm
This boss reminds me of an enemy from SMT. When you use an -nda skill they use a -kaja skill.
Title: Roll to fight an overly long boss - Turn 13
Post by: ShadowDragon on November 23, 2015, 02:44:00 am
FIREBALL.
[6] You severely burn the Red Mage Avatar and vaporize the ice and water around them.
One trick dog.


Call crusade against Red Mage! Attack!
[1] Your minions drown before they get close enough to attack.
time to heal agian.
[1] You further injure yourself.
Give my allies and me a massive boost by Doublecasting Holy Light!(Holy Light Gives [Haste], [Mirror Image], [+strength], and [+magic])
[5] You give a +2 bonus to all rolls opposing the boss that cannot raise rolls above 5 until the end of this turn.
Summon some kudzus.
[5] You cover the battlefield with loyal kudzu minions.
((Fine))

Fly up and unleash a blizzard at the boss
[1+2] You cause a very extended and cold wind around the Red Mage Avatar.
Attempt Omnicast again.
[2+2] You cast every black magic spell that red mages can normally cast, wounding the Red Mage Avatar.
Summon A High Quality Laptop Computer!
[4] You summon a normal laptop.
Apply a [Eagle Eye Affinity] to myself, which greatly improves my wielder's accuracy.
[5] All attacks made with you now automatically hit. They do not necessarily do any damage.
draw forth the life essence of the dead that fill this arena and force them into forms of twisted flesh and soul that shall be my thralls!

edit: stupid auto fill, bye bye you go!
[6] You cover the battlefield with the souls released every time a player died. They are mindless and mostly powerless.
Convince the red mage (RM) to sign a contract with me which will give me complete and utter ownership over his life. Then, have him sit idly around while we wail on him.
"I will not sign that contract. I'm not aware of anyone who would enforce it, anyway."
Meggas-doken!
[2+2] You throw Megggas into the Red Mage Avatar's chest.
Just make a bunch of fabrication drones, then.
[1] You manage to make your materials explode. Your mech protects you from the explosion.
Use Hyper Beam!
Megggas wielded. [3+2] You break several dozen more bones.
Respawn as a megaton nuke.  Explode.
[3] You respawn as a very small nuclear charge. You're not sure how to explode independently.

Quote from: True Form
Exorcise the battlefield.
[2] The ghosts haunting the battlefield remain in place.
Quote from: The thing possessing endlessblaze
Transmit a message to [REDACTED], as follows: [ALSO REDACTED].
[2] They don't get your message. Whatever it was.
Quote from: Red Mage Avatar
Cure7 myself and Holy tryrar.
Done and [5-1] done. tryrar revives.

Battlefield state
A massive crater filled with metal. It is covered in H4zardZ1's kudzu minions and bound player souls. It has a meteor in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 23, 2015, 03:57:29 am
Absorb the souls! Store them in my liver for now.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 23, 2015, 04:33:55 am
How incompetent followers. Attack Red Mage myself!
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 23, 2015, 06:08:45 am
Well, it worked, so
MORE FIREBALLS!
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on November 23, 2015, 07:06:52 am
Make the kudzu minions could resist cold.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 23, 2015, 08:28:32 am
Doublecast Holy Smite! (Holy Smite calls down a beam of light that does extreme damage to a target and [Mutes] them)
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 23, 2015, 10:00:19 am
Apply a [Heal Block Affinity] to myself, which causes any target I hit to be unable to heal itself until the end of the turn.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 23, 2015, 11:05:07 am
Use Ominomnicast to cast every spell cast thus far, including the ones cast last turn.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 23, 2015, 11:56:52 am
Run Program:Pause_Boss.EXE over my labtop
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 23, 2015, 12:12:31 pm
Find a physical therapist and work with them to regain explodability.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 23, 2015, 03:28:37 pm
Summon thousands of sword-chucks and rain them down upon the surrounding area. Kill indiscriminately c:

Oh god what have I become.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 23, 2015, 03:30:36 pm
Attempt to consume the soul of the red mage and bind it to my will
Title: Re: Roll to fight an overly long boss
Post by: Beirus on November 23, 2015, 03:41:03 pm
Me-doken! Drown that sumbitch.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 23, 2015, 03:48:25 pm
Create a portable factory. There's probably some technomancy involved there.
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on November 24, 2015, 04:12:11 am
Summon thousands of sword-chucks and rain them down upon the surrounding area. Kill indiscriminately c:

Oh god what have I become.
Preparing kudzupolclaypse....
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 24, 2015, 11:38:20 am
HEAL
Title: Roll to fight an overly long boss - Turn 14
Post by: ShadowDragon on November 25, 2015, 06:57:12 am
Absorb the souls! Store them in my liver for now.
[6] You thin the veil between live and death around you in the process of collecting all those souls.
How incompetent followers. Attack Red Mage myself!
[2] Your attacks are all dodged.
Well, it worked, so
MORE FIREBALLS!

[6] You cover the Red Mage Avatar in molten rock and metal, giving them some makeshift armour. Also burns.
Make the kudzu minions could resist cold.
[1] You make them more vulnerable to cold.
Doublecast Holy Smite! (Holy Smite calls down a beam of light that does extreme damage to a target and [Mutes] them)
[6] The first hit lands and mutes the boss, but they mouth something before the second one hits and it reverses its course and kills you. You revive.
Apply a [Heal Block Affinity] to myself, which causes any target I hit to be unable to heal itself until the end of the turn.
[1] You now heal anything you hit. You will still usually do more damage than you heal.
Use Ominomnicast to cast every spell cast thus far, including the ones cast last turn.
[5] You cast every spell that has been cast before in this battle. Once each. The Red Mage Avatar is injured.
Run Program:Pause_Boss.EXE over my labtop
Error: insufficient privileges.
Find a physical therapist and work with them to regain explodability.
[1] They find that all of your plutonium is missing.
Summon thousands of sword-chucks and rain them down upon the surrounding area. Kill indiscriminately c:

Oh god what have I become.
[3] You injure a few players.
Attempt to consume the soul of the red mage and bind it to my will
You reach towards their soul, but it seems to be immune to your control and your digestive system.
Me-doken! Drown that sumbitch.
[3] You destroy their armour, but don't deal much actual damage.
Create a portable factory. There's probably some technomancy involved there.
[6] Done. It quickly covers the battlefield with pollution.
HEAL
[5] You fully heal yourself.

Quote from: True Form
Unmute the Red Mage Avatar.
[6] You unmute everyone who's muted.
Quote from: Red Mage Avatar
Cure7 myself and clear the kudzu with Ice7.
Heal done. [3] You clear most of the kudzu, but don't do much else.

Battlefield state
A massive crater filled with metal. It is covered with pollution. There are a few patches of H4zardZ1's kudzu minions. It has a meteor in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 25, 2015, 07:03:34 am
MORE FIREBALLS
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on November 25, 2015, 07:09:09 am
Cast a death storm which damage everything hit with it(including allies and myself) with death(undeads, erm....).
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 25, 2015, 07:53:54 am
Let my desctructive holy aura do its job on red mage. Because he's not my special kind of holy.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 25, 2015, 10:55:08 am
Powercast Retribution at Red Mage!(Retribution inflicts [Zombie] which causes healing to harm instead, and [Status Heal Block] which causes all magical forms of status heal to fail)
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 25, 2015, 11:23:45 am
draw a soul into me to heal my wounds before setting about stitching together the kudzu minion bits into a amalgamation of flesh
Title: Re: Roll to fight an overly long boss
Post by: Nunzillor on November 25, 2015, 11:29:05 am
Investigate that email spam that promises to increase the size of your plutonium.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 25, 2015, 12:46:55 pm
Apply a [Phantom Strike Affinity] to myself, which causes any target I hit to receive additional damage at the end of the turn.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 25, 2015, 12:48:23 pm
Give myself a buff to summoning and using weapons.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 25, 2015, 01:01:34 pm
*Activate_Ch3atY-Hack3r-m0d3
*Spawn Item_L33T-Lazzer-Rifle
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 25, 2015, 01:18:57 pm
Break the veil around me. Bathe in the twilit energies of existence to become an Avatar of Death.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 25, 2015, 01:53:30 pm
Commission a forcefield generator from my factory.

Research a way to transform the pollution into raw magic.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 26, 2015, 01:38:28 am
!Dualcast Silence and Mute.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 26, 2015, 06:21:43 pm
hands at boss, palm out.

DARK BUSTER!
Title: Roll to fight an overly long boss - Turn 15
Post by: ShadowDragon on November 27, 2015, 07:39:10 am
MORE FIREBALLS
[4] You inflict some burns.
Cast a death storm which damage everything hit with it(including allies and myself) with death(undeads, erm....).
[5] You kill everyone on the battlefield who isn't immune to instant death except yourself. Coolrune206, TheBiggerFish, AoshimaMichio, Nidilap, Paphi, Nunzillor, Arcvasti, Empiricist, spazyak, crazyabe, tryrar: respawn?
[6] Something kills you and hurls your remains into space. They also block reviving you somehow. Respawn?
Let my desctructive holy aura do its job on red mage. Because he's not my special kind of holy.
Megggas wielded, but not used. [4] You manage to apply your holy aura after death, causing a bit of the red mage to disintegrate.
Powercast Retribution at Red Mage!(Retribution inflicts [Zombie] which causes healing to harm instead, and [Status Heal Block] which causes all magical forms of status heal to fail)
[2] Your spell hits a rock near the Red Mage Avatar.
draw a soul into me to heal my wounds before setting about stitching together the kudzu minion bits into a amalgamation of flesh
Executing first action. [2] You remain dead.
Investigate that email spam that promises to increase the size of your plutonium.
[4] You buy a plutonium enlargement pill. It restores some of your plutonium. You're too dead to detonate, however.
Apply a [Phantom Strike Affinity] to myself, which causes any target I hit to receive additional damage at the end of the turn.
[2] You don't grow in power.
Give myself a buff to summoning and using weapons.
[3] You gain a +1 to actions that are creating swordchucks and nothing else.
*Activate_Ch3atY-Hack3r-m0d3
*Spawn Item_L33T-Lazzer-Rifle
[3] Item id unclear, giving item "laser_pistol".
Break the veil around me. Bathe in the twilit energies of existence to become an Avatar of Death.
[5] You reverse your death and become an avatar of death. You may freely revive anyone you wish, and will be assumed to revive yourself whenever you die unless otherwise stated. You also create a portal to the afterlife.
Commission a forcefield generator from my factory.

Research a way to transform the pollution into raw magic.

[6] You create a forcefield generator that widens planar portals near it when activated.
[3] You find out how to convert the pollution into magic. In small quantities.
!Dualcast Silence and Mute.
[2] You Dualcast nothing and nothing.
hands at boss, palm out.

DARK BUSTER!

[3] You scratch the Red Mage Avatar's cheek. They aren't blinded.

Quote from: True Form
Attack Whisperling.
[4] You damage their mech.
Quote from: Red Mage Avatar
Cure7 myself, Holy Whisperling.
Healed. [3] You vaporize some ice near Whisperling. It is blocked by their mech.

Battlefield state
A massive crater filled with metal. It is covered with pollution. There are a few patches of H4zardZ1's kudzu minions. It has a meteor in it. It has a portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 27, 2015, 07:41:56 am
Respawn.
MORE FIREBALLS
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 27, 2015, 07:56:31 am
Respawn as demon lord of wounds. Wounds I cause won't heal as long as I'm alive.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 27, 2015, 08:24:32 am
Commission some repair drones from the factory.

Use the forcefield generator to widen the portal to the afterlife. Should anyone try to kill me me, use the resulting forcefields to block the attack.

Also, ask the boss if it could do me a favor and attack someone else. I'm more interested in making a robot army right now, plus maybe finding an empire to conquer.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 27, 2015, 10:37:12 am
Use !Rapid Fire with a Mage Masher.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 27, 2015, 10:42:38 am
spawn in as a metal gear.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 27, 2015, 11:20:55 am
Respawn, then
SWORDCHUCKS EVERYWHERE
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 27, 2015, 02:29:38 pm
!Respawn as Lifemancer. Activate my Heal Block aura, which blocks healing and transfers the effect to myself and move so the Red Mage is in the area of effect.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 27, 2015, 02:34:20 pm
OBLIVION LANCE
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 27, 2015, 04:57:26 pm
Siphon the Red Mage Avatar's mana.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 27, 2015, 05:05:28 pm
Apply a [Vengeful Affinity] to myself which causes my wielder to counterattack if attacked.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 27, 2015, 06:18:06 pm
Respawn
*Spawn_Entity=Drone (http://starcraft.wikia.com/wiki/Drone):Friendly
*Set_Essential=crazyabe
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on November 28, 2015, 02:11:03 am
Respawn, flood with tons of flammable liquid.
Damages with suffocation if someone's swimming in it (and fire if it is ignited).
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on November 28, 2015, 06:36:47 am
become a Hellspawn ala spawn the comic book
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 28, 2015, 10:52:33 am
Respawn, flood with tons of flammable liquid.
Damages with suffocation if someone's swimming in it (and fire if it is ignited).
Yesssssss.
Title: Roll to fight an overly long boss - Turn 16
Post by: ShadowDragon on November 30, 2015, 07:13:16 am
Respawn.
MORE FIREBALLS
[5] You severely burn the boss.
Respawn as demon lord of wounds. Wounds I cause won't heal as long as I'm alive.
[3] You are now a demon.
Commission some repair drones from the factory.

Use the forcefield generator to widen the portal to the afterlife. Should anyone try to kill me me, use the resulting forcefields to block the attack.

Also, ask the boss if it could do me a favor and attack someone else. I'm more interested in making a robot army right now, plus maybe finding an empire to conquer.

[2] Your factory malfunctions. It's not damaged, but it doesn't build anything this turn.
You start widening the portal to the afterlife.
"Sure, I'm willing to avoid attacking you. Not sure about later stages."
Use !Rapid Fire with a Mage Masher.
[1] You stab yourself with it, before breaking it. It silences you.
spawn in as a metal gear.
[2] Dice say no.
Respawn, then
SWORDCHUCKS EVERYWHERE
[5+1] You entirely cover the battlefield with swordchucks.
!Respawn as Lifemancer. Activate my Heal Block aura, which blocks healing and transfers the effect to myself and move so the Red Mage is in the area of effect.
[1] You heal the Red Mage Avatar.
OBLIVION LANCE
[5] You impale the Red Mage Avatar with your attack.
Siphon the Red Mage Avatar's mana.
[5] You drain all of their mana.
Apply a [Vengeful Affinity] to myself which causes my wielder to counterattack if attacked.
[2] Nope.
Respawn
*Spawn_Entity=Drone (http://starcraft.wikia.com/wiki/Drone):Friendly
*Set_Essential=crazyabe
[3] You spawn a zerg larva that can survive without creep.
Respawn, flood with tons of flammable liquid.
Damages with suffocation if someone's swimming in it (and fire if it is ignited).
[4] You convert the top of the crater into a flammable swamp.
become a Hellspawn ala spawn the comic book
[5] You become a demonic being with enhanced physical abilities and assorted magical powers.

Quote from: True Form
Restore the Red Mage Avatar's mana.
[5] Done.
Quote from: Red Mage Avatar
Cure7 self and Holy Paphi.
Heal done. [6] You reduce Paphi to a few flaming scraps of flesh. In a flammable swamp. The swamp quickly bursts into flames, burning you. Paphi then revives.

Battlefield state
A massive crater filled with metal. The top is a flaming swamp. It is covered with pollution and swordchucks. There are a few patches of H4zardZ1's kudzu minions. It has a meteor in it. It has a wide portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Edit: Forgot to add the burns from the Red Mage Avatar's turn. Also added mention of Paphi reviving.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on November 30, 2015, 07:33:38 am
light pulse!
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on November 30, 2015, 07:53:14 am
Go to hell!
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on November 30, 2015, 08:16:57 am
You know what this means....
MORE FIREBALLS!!!!!
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on November 30, 2015, 11:14:37 am
But I am actually a Pokemon with the "Synchronize" ability!

[insert "wow new Pokemon designs suck" joke here]
Title: Re: Roll to fight an overly long boss
Post by: Paphi on November 30, 2015, 12:11:21 pm
I'll have your soul, Avatar. Die!

Absorb its soul.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on November 30, 2015, 02:58:37 pm
FLING ALL OF THE SWORDCHUCKS AT THE RED MAGE. USING MAGIC OF COURSE.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on November 30, 2015, 03:05:51 pm
spawn in as the opposite of solaire- erialos the dark mage of the moon
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on November 30, 2015, 03:14:51 pm
Use my necroplasm  magic,  My Unholy powers shall defeat this enemy
Title: Re: Roll to fight an overly long boss
Post by: tryrar on November 30, 2015, 03:32:23 pm
The Lifemancer can give life, but he can also take it away. strike EVERYTHING with Death2
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on November 30, 2015, 04:07:07 pm
*Force_Evolve:Zerg_Larva=Drone/Frendly:Crazyabe
Title: Re: Roll to fight an overly long boss
Post by: Megggas on November 30, 2015, 05:14:11 pm
Apply an [Evasive Affinity] to myself, which increases the chance of my wielder dodging attacks.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on November 30, 2015, 05:28:00 pm
Get the factory to make some fabrication drones. Preferably ones that can repair things, too.

Convert some pollution into magical energy. Shape it into a newfangled gadget using technomancy.
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on December 01, 2015, 02:09:16 am
This turn, gunpowder hail.

Well, come to the Scorched Lands.
Title: Roll to fight an overly long boss - Turn 17
Post by: ShadowDragon on December 03, 2015, 07:31:56 am
I have decided to replace Cure7 with Revive, due to it being overpowered.
light pulse!
[2] Your attack is dodged.
Go to hell!
[6] Done. You see a floating flaming snake eye glaring at you.
You know what this means....
MORE FIREBALLS!!!!!

[3] You mildly burn the Red Mage Avatar.
But I am actually a Pokemon with the "Synchronize" ability!

[insert "wow new Pokemon designs suck" joke here]
[2] Game Freak didn't make Synchronize affect Silence, so your ability remains indeterminate.
I'll have your soul, Avatar. Die!

Absorb its soul.
[4] You pull their soul out of their body for a moment, but they pull it back into their body with only minor damage.
FLING ALL OF THE SWORDCHUCKS AT THE RED MAGE. USING MAGIC OF COURSE.
[3] You throw a few swordchucks at the red mage, without causing major harm.
spawn in as the opposite of solaire- erialos the dark mage of the moon
[3] You become a moon mage.
Use my necroplasm  magic,  My Unholy powers shall defeat this enemy
[6] You free the Red Mage Avatar via a hail of explosive bolts of unholy power. This also wounds them.
The Lifemancer can give life, but he can also take it away. strike EVERYTHING with Death2
[3] You target Beirus with your attack and instantly kill him. He revives.
*Force_Evolve:Zerg_Larva=Drone/Frendly:Crazyabe
[6] You create a disloyal drone.
Apply an [Evasive Affinity] to myself, which increases the chance of my wielder dodging attacks.
[5] You now cause all attacks targeting your wielder to have a -1 penalty.
Get the factory to make some fabrication drones. Preferably ones that can repair things, too.

Convert some pollution into magical energy. Shape it into a newfangled gadget using technomancy.

[2] The factory remains inactive.
[6] You create a large pollution-based bomb.
This turn, gunpowder hail.

Well, come to the Scorched Lands.
[6] You melt the battlefield.

Quote from: True Form
Seal Paphi away.
[6] You create a seal around the entire battlefield.
Quote from: Red Mage Avatar
Dualcast Holy targeting Nosaneinme and Ice7.
[3] You severely wound Nosaneinme and [6] Freeze the entire battlefield under about a meter of ice. Everyone except you dodges it or is immune.

Battlefield state
A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen. It has been sealed away from everywhere else.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 03, 2015, 07:54:31 am
Drain Red mage lifeforce to heal my wound
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 03, 2015, 10:01:22 am
It is actually "Skilled", an ability added in Generation 7; Skilled grants a +1 bonus to all actions.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 03, 2015, 12:17:37 pm
call in my apprentice to help me, she's really advanced at this point.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 03, 2015, 12:19:44 pm
Evolve:Drone:Disloyal
  New_Form=Hatchery
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 03, 2015, 02:55:57 pm
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 03, 2015, 03:01:02 pm
Well.
More fireballs.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 03, 2015, 03:02:51 pm
learn the art of dancing in the shadows, flowing from one point of darkness to the next to better surprise and kill your targets.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 03, 2015, 04:17:57 pm
Factory: Keep trying to make fabrication drones.

Me: Make pollution golems.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 03, 2015, 05:02:30 pm
Kill the floating flaming snake eye, eat it and absorb its power.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on December 03, 2015, 06:43:41 pm
Use the most powerful water elemental ability I have to kill the red mage.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 03, 2015, 08:06:19 pm
Summon Doomtrain and smack the boss with every status effect under the sun!
Title: Re: Roll to fight an overly long boss
Post by: poketwo on December 03, 2015, 09:16:09 pm
I'Z DEFFBOSS! (http://suptg.thisisnotatrueending.com/archive/14206810/)

KRUMP DA TINY GIT(The Boss) AND DA PLANET FOR ME WAAAAAGH!
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 03, 2015, 09:49:08 pm
Throw the Avatar into the death portal.
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on December 03, 2015, 11:27:45 pm
Respawn, cover the red mage in sticky oil.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 03, 2015, 11:30:08 pm
Apply a [Summon Affinity] to myself, which gives my wielder a +1 to summoning.
Title: Roll to fight an overly long boss - Turn 18
Post by: ShadowDragon on December 05, 2015, 09:52:18 am
Drain Red mage lifeforce to heal my wound
[3] You regenerate most of your wounds, but don't manage to harm the Red Mage Avatar.
It is actually "Skilled", an ability added in Generation 7; Skilled grants a +1 bonus to all actions.
[6] Done. It's banned from competitive play due to being overpowered.
call in my apprentice to help me, she's really advanced at this point.
[5] Done. What are your apprentice's abilities?
Evolve:Drone:Disloyal
  New_Form=Hatchery

[1] You accidentally kill it.
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
[2] Your summoning is blocked.
Well.
More fireballs.

[2] Nope.
learn the art of dancing in the shadows, flowing from one point of darkness to the next to better surprise and kill your targets.
[4] You can do that now.
Factory: Keep trying to make fabrication drones.

Me: Make pollution golems.

[2] Your factory continues to not work.
[2] The random number generator apparently hates you this turn. You don't manage to build any golems.
Kill the floating flaming snake eye, eat it and absorb its power.
[2] You hit it, but don't harm it at all.
[1-1] It then hits itself with a blast of holy power, vaporizing it.
Use the most powerful water elemental ability I have to kill the red mage.
[2] Your attack just washes over the red mage.
Summon Doomtrain and smack the boss with every status effect under the sun!
[4] You poison, blind, and curse them.
I'Z DEFFBOSS! (http://suptg.thisisnotatrueending.com/archive/14206810/)

KRUMP DA TINY GIT(The Boss) AND DA PLANET FOR ME WAAAAAGH!

[4] You're only the size of a mountain.
Throw the Avatar into the death portal.
[4] You pull them out of the ice and throw them at the portal. As the portal is sealed, you only cause some bruises and broken bones.
Respawn, cover the red mage in sticky oil.
[3] You cover their feet in oil. They seem mildly annoyed by your attack.
Apply a [Summon Affinity] to myself, which gives my wielder a +1 to summoning.
[4] Done, maximum result of 4.

Quote from: True Form
Remove the status effects from the Red Mage Avatar.
[6] Done. You also remove status effects from the players.
Quote from: Red Mage Avatar
Dualcast Holy targeting poketwo and another Holy targeting tryrar.
[6] You completely destroy poketwo's body, and leave a large crater.
[1] You hit the Ablative Invincibility Aegis with the second Holy. Not much happens.

A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen. It has been sealed away from everywhere else.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: poketwo on December 05, 2015, 10:03:05 am
SUDDENLY, IMMENSE AMOUNT OF ORKS! YOU DID REALIZE YOU KRUMPTED A MASSIVE ORK, DID YA?
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 05, 2015, 10:14:54 am
Did I not get my +1 to swordchuck?
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 05, 2015, 10:25:58 am
RrrraaaaaaAAAAAAMORE FIREBALLS
Title: Re: Roll to fight an overly long boss
Post by: ShadowDragon on December 05, 2015, 10:31:54 am
Did I not get my +1 to woodchuck?
Your attack was more than just summoning swordchucks.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 05, 2015, 11:37:22 am
Point out that this is not, in fact, competitive play; it is only a friendly match between every hero ever and the Overly Long Boss.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 05, 2015, 11:37:47 am
Stupid snake. Find more demons. Kill, eat, repeat. Grow more powerful in progress.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 05, 2015, 11:40:18 am
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 05, 2015, 12:23:38 pm
SET_PLAYER:crazyabe=immortal:TRUE
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 05, 2015, 12:46:43 pm
Continue violently accosting the Avatar with my fists and new scythe.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 05, 2015, 01:16:31 pm
become one with the shadows.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 05, 2015, 02:31:51 pm
she can cast a lot of different attack and defense spells. and also can also fuse with her pet dragon to gain wings and scales, doing so results in a temporary mindmeld that raises her reaction time by virtue of being able to process information faster.

on the downside she cant get the hang of healing spells and also it takes longer for her to come back when killed than me.[/b
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 05, 2015, 02:35:25 pm
Factory: Keep trying to make fabrication drones.

Me: Make pollution golems.


Someday, those fabrication drones will actually get made.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 05, 2015, 03:24:55 pm
Use my chains of my unholy suit
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 05, 2015, 08:03:44 pm
Wield Meggas and summon Alexander to finish the boss!
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 05, 2015, 09:12:48 pm
May as well get in on the chaos. Exist. Try to unseal the portal to the afterlife. Perhaps if we did so, dead players could return more easily?

Never mind, I actually read the OP's rules and the like. Get a PSG-1 and aim a the Red Mage. Don't fire just yet, but take time to steady your our aim.
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 05, 2015, 09:18:04 pm
Apply a [Final Strike Affinity] to myself, which greatly boosts the power of finishing moves used by my wielder, but weakens my wielder afterward if the target survives.
Title: Roll to fight an overly long boss - Turn 19
Post by: ShadowDragon on December 07, 2015, 06:27:38 pm
SUDDENLY, IMMENSE AMOUNT OF ORKS! YOU DID REALIZE YOU KRUMPTED A MASSIVE ORK, DID YA?
[3] A few spores land and sprout.
RrrraaaaaaAAAAAAMORE FIREBALLS
[1] You freeze yourself.
Point out that this is not, in fact, competitive play; it is only a friendly match between every hero ever and the Overly Long Boss.
[5+1] You manage to get yourself unbanned from the battle. You feel your skills becoming less reliable.
Stupid snake. Find more demons. Kill, eat, repeat. Grow more powerful in progress.
[2] You don't find any more demons.
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
[1] You summon swordchucks inside yourself. Respawn?
SET_PLAYER:crazyabe=immortal:TRUE
[Zot] You are teleported into a small room full of gold.
Continue violently accosting the Avatar with my fists and new scythe.
[2] They dodge all of your attacks.
become one with the shadows.
[4] You are now animated shadows.
she can cast a lot of different attack and defense spells. and also can also fuse with her pet dragon to gain wings and scales, doing so results in a temporary mindmeld that raises her reaction time by virtue of being able to process information faster.

on the downside she cant get the hang of healing spells and also it takes longer for her to come back when killed than me.[/b
Noted.
Factory: Keep trying to make fabrication drones.

Me: Make pollution golems.


Someday, those fabrication drones will actually get made.
[3] The factory finally makes a fabrication drone.
[2] You don't make anything.
Use my chains of my unholy suit
[3] You cause a minor bruise.
Wield Meggas and summon Alexander to finish the boss!
[1] You sacrifice your arm to summon Alexander. It doesn't work.
May as well get in on the chaos. Exist. Try to unseal the portal to the afterlife. Perhaps if we did so, dead players could return more easily?

Never mind, I actually read the OP's rules and the like. Get a PSG-1 and aim a the Red Mage. Don't fire just yet, but take time to steady your our aim.
[3] You summon a PSG-1.
Apply a [Final Strike Affinity] to myself, which greatly boosts the power of finishing moves used by my wielder, but weakens my wielder afterward if the target survives.
[1] You make yourself non-lethal.

Quote from: True Form
Try to seal Paphi away again.
[5] Paphi sealed.
Quote from: Red Mage Avatar
Holy Elephant Parade and Fillipk.
[4] Hat vaporized. Elephant parade: respawn?
[5] Fillipk also vaporized.

A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen. It has been sealed away from everywhere else.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 07, 2015, 06:32:17 pm
stab the Red mage's shadow with pure unholy darkness and draw out some of his strength
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 07, 2015, 06:33:14 pm
Still see my chains are weaker than my magic, I make a Necroplasm storm that last on [how good dice is]
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 07, 2015, 06:36:44 pm
Spawn_Entity=Mind_Eating_Slime:Position=Above:Red-mage-Avatar
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 07, 2015, 06:41:44 pm
"HEY LOOK BEHIND YOU" when the boss turns around to look. send an oblivion lance at him.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 07, 2015, 07:39:21 pm
Factory: Make more fabrication drones.
Fabrication drone: Make a cloning machine.
Me: Make a handheld machine to contain dimensional anomalies.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 07, 2015, 08:35:37 pm
Use the three components of the Hax Trinity (Sleep, OHKO, Evasion) at once to kill the Red Mage Avatar in a single blow. oh wait I'm dead, darn

Spawn as a Freemime with Mirror Armour, two max-powered Brave Blades, Dual Wield, !Spellblade, !Rapid Fire, and Auto-Mimic.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 07, 2015, 08:38:38 pm
Use the three components of the Hax Trinity (Sleep, OHKO, Evasion) at once to kill the Red Mage Avatar in a single blow.

Generally, boss stages are far harder to kill than you and are immune to anything that would defeat them in one turn.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 07, 2015, 09:07:28 pm
well.
more fireballs
Title: Re: Roll to fight an overly long boss
Post by: FallacyofUrist on December 07, 2015, 09:08:13 pm
A wild Turret Master appears!
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 07, 2015, 09:40:46 pm
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
Respawn, and again!
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 07, 2015, 09:45:26 pm
Aim the PSG-1 at the Red Mage, and try to keep the sights lined up on him while maintaining a steady aim.

Do I get a bonus for doing this?
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 07, 2015, 11:33:24 pm
Apply a [Total Paralysis Affinity] to myself, which causes any target I hit to be unable to move or dodge attacks for the remainder of the turn.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 07, 2015, 11:48:05 pm
Attempt to unseal myself by charging a Seal-Shatter attack with souls.

If unable to do so, instead pester player characters to unseal me by reminding them of my ability to resurrect them.


~HEY GUYS. GUYS. I CAN TOTALLY DO THIS COOL THING. YOU SHOULD HELP ME. SERIOUSLY.~
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 07, 2015, 11:52:57 pm
Attempt to unseal myself by charging a Seal-Shatter attack with souls.

If unable to do so, instead pester player characters to unseal me by reminding them of my ability to resurrect them.


~HEY GUYS. GUYS. I CAN TOTALLY DO THIS COOL THING. YOU SHOULD HELP ME. SERIOUSLY.~

"I can expand portals. Not sure if that helps all that much."
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 08, 2015, 12:01:09 am
"I can expand portals. Not sure if that helps all that much."

~NAW. BUT MAYBE IF YOU UNSEAL MY DEATH PORTAL I COULD CALL FOR AID.~
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on December 08, 2015, 02:23:27 am
Summon tons of coal above the red mage.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 08, 2015, 03:40:22 am
Try Again to summon Alexander!
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 08, 2015, 08:03:31 am
Surely there's some demons around to eat? If not, I'm satisfied souls of sinners.
Title: Roll to fight an overly long boss - Turn 20
Post by: ShadowDragon on December 10, 2015, 07:53:08 pm
stab the Red mage's shadow with pure unholy darkness and draw out some of his strength
[5] You greatly weaken their defenses. They'll regain their defense if not killed soon.
Still see my chains are weaker than my magic, I make a Necroplasm storm that last on [how good dice is]
[2] You cause a lack of any storm at all.
Spawn_Entity=Mind_Eating_Slime:Position=Above:Red-mage-Avatar
[6] You summon a mind-eating slime which eats the Red Mage Avatar and gains their power.

The Red Mage Avatar has been killed via mind-eating slime.
The Slime turns red, and is now on a indiscriminate rampage. It will be listed as a boss stage, but doesn't need to be killed to progress.

New True Form abilities
[Transmute Life to Slime]
[Mental Durability]

The outermost layer of the Ablative Invincibility Aegis turns into a large pool of liquefied iron. It's much colder than normal liquid iron.
Iron Slime
Abilities
[Splittable]
[Immunity to Metal]
[Liquefying Touch]
[Devour Mind
[Slime Control]
State
Unharmed.

"HEY LOOK BEHIND YOU" when the boss turns around to look. send an oblivion lance at him.
[4] You wound the Iron Slime a bit. They spawn 2 slimes.
Factory: Make more fabrication drones.
Fabrication drone: Make a cloning machine.
Me: Make a handheld machine to contain dimensional anomalies.

[2] The factory resumes inactivity.
[1] The fabrication drone breaks itself.
[5] Anomaly container made.
Use the three components of the Hax Trinity (Sleep, OHKO, Evasion) at once to kill the Red Mage Avatar in a single blow. oh wait I'm dead, darn

Spawn as a Freemime with Mirror Armour, two max-powered Brave Blades, Dual Wield, !Spellblade, !Rapid Fire, and Auto-Mimic.
[1] You spawn as a level one freelancer who hasn't mastered any jobs.
well.
more fireballs

[3] You vaporize the Iron Slimes' minions.
A wild Turret Master appears!
[2] Nope.
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
Respawn, and again!
[4] You desecrate their corpse.
Aim the PSG-1 at the Red Mage, and try to keep the sights lined up on him while maintaining a steady aim.

Do I get a bonus for doing this?
[3] You gain a +1 that cannot increase your result above 4 to your next attack with a gun.
Apply a [Total Paralysis Affinity] to myself, which causes any target I hit to be unable to move or dodge attacks for the remainder of the turn.
[3] You now slightly slow down any being you damage.
Attempt to unseal myself by charging a Seal-Shatter attack with souls.

If unable to do so, instead pester player characters to unseal me by reminding them of my ability to resurrect them.


~HEY GUYS. GUYS. I CAN TOTALLY DO THIS COOL THING. YOU SHOULD HELP ME. SERIOUSLY.~
[6] You explode your seal. And the seal over the battlefield.
Summon tons of coal above the red mage.
[1] You feed the Red Slime some coal.
Try Again to summon Alexander!
[2] Still no.
Surely there's some demons around to eat? If not, I'm satisfied souls of sinners.
[4] You eat a demon.

Quote from: True Form
Attack the Red Slime.
[2] You miss it.

Battlefield state
A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 10, 2015, 07:54:58 pm
Use Copy Power (100% authentic freelancer skill) to copy everyone's non-negative passives and skills.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 10, 2015, 07:57:49 pm
Spawn_Entity=Rust_Monster (http://www.d20srd.org/srd/monsters/rustMonster.htm):Disposition=Hungry
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 10, 2015, 08:02:57 pm
Use magic to heat the iron-slime to an incredible point, hopefully melting it.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 10, 2015, 08:05:53 pm
Try again, Seriously I want this to work
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 10, 2015, 08:12:51 pm
(My Player State description doesn't include my newly gained "slight slowdown" ability.)

Apply a [Slime Disruption Affinity] to myself, which causes any slime-based enemy I hit to be unable to split or spawn more slimes for the remainder of the turn.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on December 10, 2015, 08:21:04 pm
Devour the Red Slime and take its power.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 10, 2015, 08:32:32 pm
take what essence of the mage's power I can gather melding back into the shadow realm.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 10, 2015, 09:37:15 pm
Factory: Seriously, make some fabrication drones. Why is that so difficult?

Fabrication drone: Wander around the machine afterlife and meet up with some buddies.

Me: Use the forcefield generator to un-seal the afterlife portal. Use the containment device and/or forcefields to protect myself if things turn nasty.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 11, 2015, 01:35:18 am
Eat more demons. I must absorb their power!
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 11, 2015, 07:25:54 pm
((Is my apprentice here yet?))
Title: Re: Roll to fight an overly long boss
Post by: ShadowDragon on December 11, 2015, 07:26:35 pm
((Is my apprentice here yet?))
Yes.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 11, 2015, 08:33:40 pm
apprentice: distract the boss from a distance with fire

me: use gravity crush on the boss.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 11, 2015, 08:35:37 pm
Wait for the right moment, then snipe the Red Slime.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 11, 2015, 09:34:35 pm
Come on, I can't fail 3 times in a row right? Let there be Alexander!
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 12, 2015, 12:22:42 am
Shoot green orbs of vaguely death-themed energy at the slime.
Title: Roll to fight an overly long boss - Turn 21
Post by: ShadowDragon on December 13, 2015, 12:27:29 am
Use Copy Power (100% authentic freelancer skill) to copy everyone's non-negative passives and skills.
[1] You gain auto-dead. Respawn?
Spawn_Entity=Rust_Monster (http://www.d20srd.org/srd/monsters/rustMonster.htm):Disposition=Hungry
[5] You spawn a rust monster. It causes mild rust on the Iron Slime before leaving.
Use magic to heat the iron-slime to an incredible point, hopefully melting it.
[3] You heat the Iron Slime enough for it to be softened, if it wasn't already liquid.
Try again, Seriously I want this to work
[2] Still no storm.
(My Player State description doesn't include my newly gained "slight slowdown" ability.)

Apply a [Slime Disruption Affinity] to myself, which causes any slime-based enemy I hit to be unable to split or spawn more slimes for the remainder of the turn.
[5] Done.
Devour the Red Slime and take its power.
[3] You tear off a bit of the Red Slime and convert it into some control over black magic.
take what essence of the mage's power I can gather melding back into the shadow realm.
[5] You are now a skilled red mage. You get a +1 bonus that cannot increase your results above 4 to basic white and black magic.
Factory: Seriously, make some fabrication drones. Why is that so difficult?

Fabrication drone: Wander around the machine afterlife and meet up with some buddies.

Me: Use the forcefield generator to un-seal the afterlife portal. Use the containment device and/or forcefields to protect myself if things turn nasty.

[4] The factory makes some fabrication drones.
[1] There is no machine afterlife.
[1] The forcefield generator fails to function near the portal.
Eat more demons. I must absorb their power!
[6] You eat Satan. You then see that Satan is still an archangel, and far closer to God than you can ever be, even after falling. You see God's full divine glory, and immediately submit to Satan's might, as you cannot kill someone so close to God after seeing His glory. Your body is consumed in divine fire as Satan is reborn from it. Respawn?
apprentice: distract the boss from a distance with fire

me: use gravity crush on the boss.

[3] The Red Slime absorbs the fire without issue.
Megggas wielded. [3+1] You compress the Red Slime using power channeled through Megggas. A bit of it disintegrates as the rest escapes your compression.
Wait for the right moment, then snipe the Red Slime.
[3+1] You tear off a large chuck of its' body.
Come on, I can't fail 3 times in a row right? Let there be Alexander!
[1] You sacrifice your other arm for the summoning. It still doesn't help.
Shoot green orbs of vaguely death-themed energy at the slime.
[1] You hit yourself with an orb of instant death. Said death doesn't last long at all.

Quote from: True Form
Summon the Red Mage Avatar with [Summon Spirit] and convert what little mind the Red Slime has into more slime.
Temporary revive done.
[5] You make the Red Slime inactive. For one turn.
Quote from: Red Mage Avatar
Holy the Red Slime. Twice.
[4][4] You destroy about 15% of it.
Quote from: Red Slime
Wobble in agony.
Your wobbling is fully successful.
Quote from: Iron Slime
Devour endlessblaze's apprentice's mind.
[4] You kill her, but enough remains for her to revive 2 turns from now.

Battlefield state
A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Beirus on December 13, 2015, 12:34:30 am
Devour Red Slime and take its power. Better this time.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 13, 2015, 12:40:36 am
Quote
[1][1]
the curse has spread from Roll to Magic, apparently

Respawn as a Freemime with all jobs mastered; dual max-powered Brave Blades, a Ribbon, Mirror Armour, and the Aegis Shield equipped; and !Mix, !Spellblade, and !Rapid Fire set. And auto-dead *not* set.

Good thing I checked the status again.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 13, 2015, 12:43:39 am
THE SOLUTION IS ALWAYS MORE FIREBALLS.

If we melt the Iron Slime enough it will die.  Right?
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 13, 2015, 01:03:00 am
go form  a shadow cult. impress them into with my dark magic and shadow play a promises of power.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 13, 2015, 01:46:49 am
Then I GET DEMONICALLY ENRAGED and THE START MAIM THE BOSS WITH MY BARE HANDS
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 13, 2015, 03:37:46 am
Bah. Fill the battlefield with ClF3.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 13, 2015, 09:07:42 am
"APPRENTICE!"

enraged +2 to all attacks. -1 to defense


"DARK OBLITARATOR"  ((big lazor of darkness))
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 13, 2015, 10:01:20 am
Factory: Begin work on a flying fortress.

Fabrication Drone A: Make suits of power armor.

Fabrication Drone B: Create a cloning device.

Fabrication Drone C: Make some military robots.



Me: Make a device which creates dimensional anomalies. Use the containment device on it if things go wrong.

If someone does something that would cause harm to either me or my creations, use the forcefield generator to protect myself and my possessions instead.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 13, 2015, 11:54:09 am
Spawn_Device=Server:Beside=Crazyabe
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 13, 2015, 12:05:15 pm
Unseal the Death Portal.

Now accepting applications for auto-revives.

Autores any mass friendly deaths this turn.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 13, 2015, 12:51:23 pm
Line up another shot, and fire at the Red Slime.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 13, 2015, 01:50:48 pm
Summon a thermonuclear bomb, and detonate it. Yay!
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 13, 2015, 05:26:14 pm
Fuck it. Sacrifice my remaining life force to tear a hole in reality and let forth Neo Bahamut, who then nukes the entire battlefield!
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 13, 2015, 07:25:19 pm
Remove my "Makes wielder more vulnerable to mind control" attribute.
Title: Roll to fight an overly long boss - Turn 22
Post by: ShadowDragon on December 15, 2015, 04:03:20 pm
Devour Red Slime and take its power. Better this time.
[6] You engulf it and lay claim to its' power upon its' death. You then disintegrate from eating poisonous slime, only dissolving part of it and flooding the battlefield. You revive.
Quote
[1][1]
the curse has spread from Roll to Magic, apparently

Respawn as a Freemime with all jobs mastered; dual max-powered Brave Blades, a Ribbon, Mirror Armour, and the Aegis Shield equipped; and !Mix, !Spellblade, and !Rapid Fire set. And auto-dead *not* set.

Good thing I checked the status again.
[1] About that lack of auto-dead... Respawn? By the way, standard respawning will remove auto-dead.
THE SOLUTION IS ALWAYS MORE FIREBALLS.

If we melt the Iron Slime enough it will die.  Right?

[2] Your fireball misses.
go form  a shadow cult. impress them into with my dark magic and shadow play a promises of power.
[4] You form a cult far away from the battlefield.
Then I GET DEMONICALLY ENRAGED and THE START MAIM THE BOSS WITH MY BARE HANDS
[1] You leap at the Iron Slime, miss, and land on the ice around the battlefield.
Bah. Fill the battlefield with ClF3.
[2] You conjure a bit of helium.
"APPRENTICE!"

enraged +2 to all attacks. -1 to defense


"DARK OBLITARATOR"  ((big lazor of darkness))

[3] You fire a small beam of darkness at the Iron Slime. It does practically nothing.
Factory: Begin work on a flying fortress.

Fabrication Drone A: Make suits of power armor.

Fabrication Drone B: Create a cloning device.

Fabrication Drone C: Make some military robots.



Me: Make a device which creates dimensional anomalies. Use the containment device on it if things go wrong.

If someone does something that would cause harm to either me or my creations, use the forcefield generator to protect myself and my possessions instead.

Too many actions for the drones.
[3] The factory builds a small rocket.
[2] You fumble with the controls on your forcefield generator.
Spawn_Device=Server:Beside=Crazyabe
[3] You summon an old computer.
Unseal the Death Portal.

Now accepting applications for auto-revives.

Autores any mass friendly deaths this turn.
[5] Portal opened.
Revives readied.
Line up another shot, and fire at the Red Slime.
[3] You do a bit more damage.
Summon a thermonuclear bomb, and detonate it. Yay!
[5] You burn away much of the Red Slime in the explosion, vaporize some of the Iron Slime, kill every living player except for endlessblaze, Megggas, and crazyabe. endlessblaze is burned, Megggas is greatly softened, and crazyabe is elsewhere. Paphi revives all the players you killed.
[1+2] You feel your spleen explode as the Warrior Avatar counterattacks. By the way, the Warrior Avatar is alive and was hit by your attack.
Fuck it. Sacrifice my remaining life force to tear a hole in reality and let forth Neo Bahamut, who then nukes the entire battlefield!
[2] You don't manage to sacrifice yourself.
Remove my "Makes wielder more vulnerable to mind control" attribute.
[4] Done.

Quote from: True Form
Attack the Red Slime in an attempt to finish it off.
[5] You rip it apart and leave its' remains scattered across the battlefield.

The Red Slime has been killed by the True Form.
The True Form doesn't get any new abilities from this.
Beirus is now effectively a boss stage, due to inheriting the Red Slimes' power. He doesn't get boss durability, however.
Beirus
Abilities
[Resurrective Immortality]
[Holy]
[Revive]
[Ice7]
[Meteor]
[Dualcast]
State
A colossal jellyfish made of water.
Has extremely potent venom.
Isn't any more durable than before gaining the Red Slimes' power.

Quote from: Iron Slime
Engulf and consume Coolrune.
[4] You eat his limbs.

Battlefield state
A massive irradiated crater filled with shattered metal. It is covered with pollution. It has a wide portal to the afterlife in it. It is surrounded by flooded terrain.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 15, 2015, 04:05:36 pm
MORE FIREBALLS
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 15, 2015, 04:30:43 pm
train my cult in the art of shadow  dancing, a type of swordsman ship involving stealth and hiding in one shadow only to appear in the other.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 15, 2015, 04:36:38 pm
((So... how many actions can I give the fabrication drones?))
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 15, 2015, 04:50:32 pm
SET_REPAWN_POINT:crazyabe=current_position_of:crazyabe
Title: Re: Roll to fight an overly long boss
Post by: ShadowDragon on December 15, 2015, 04:57:54 pm
((So... how many actions can I give the fabrication drones?))
One.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 15, 2015, 05:27:51 pm
Quickly get eaten by the Iron Slime, then use my magic to detonate in another thermonuclear explosion from within the Iron Slime.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 15, 2015, 06:00:08 pm
Aim and fire again, at the same target.

Oops. I mean, try to figure out if "Immunity to metal" means immunity to bullets.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 15, 2015, 07:29:06 pm
uhhhhh..... use a sword beam.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 15, 2015, 07:48:34 pm
Quote
[1][1][1]
this is it

if I roll one more 1, I am quitting RTD forever

the curse will have vanquished me

Respawn as a Freemime. Use Inherit Power to recover all of my previous lives' non-negative abilities and traits.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 15, 2015, 08:36:59 pm
Once more, with feeling!
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 15, 2015, 08:42:26 pm
Changed my action.
Sorry for not paying attention.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 15, 2015, 08:52:53 pm
.... ENGAGE LIMIT BREAK OF DEMON RAGE

Well... My character is getting quite angery
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 15, 2015, 10:16:19 pm
Factory: Create fabrication robots. You know, those low-tech fabrication drones? Great on an assembly line, but they can't make any of the really advanced stuff.

Drones: Make a cloning device.

Me: Make a space-bending device. As usual, use the anomaly container if things go wrong, and the forcefield generator if I need to defend myself.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 16, 2015, 08:58:00 am
Helium? Hydrogen is much easier. Spawn a lot of it. And set it on fire!
Title: Re: Roll to fight an overly long boss
Post by: Beirus on December 16, 2015, 12:45:30 pm
Dual cast Holy on the Warrior Avatar.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 16, 2015, 12:53:49 pm
Dual cast Holy on the Warrior Avatar.


ummmm, did you only read the first page then post? Warrior avatar was 3 forms agao
Title: Re: Roll to fight an overly long boss - Turn 22
Post by: crazyabe on December 16, 2015, 12:56:03 pm
Spoiler: Current Stage(s) (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 16, 2015, 02:53:31 pm
Maximize my durability.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 16, 2015, 03:05:26 pm
Give my battery-souls corporeal form via the afterlife portal; sic them on the avatar.
Title: Roll to fight an overly long boss - Turn 23
Post by: ShadowDragon on December 18, 2015, 03:48:25 am
MORE FIREBALLS
Megggas wielded, not used due to the Iron Slime being part of the Ablative Invinciblity Aegis. [3] You heat the Iron Slime some more.
train my cult in the art of shadow  dancing, a type of swordsman ship involving stealth and hiding in one shadow only to appear in the other.
[4] You train your cult.
SET_REPAWN_POINT:crazyabe=current_position_of:crazyabe
[4] You will now respawn somewhere on the same level when you die.
Quickly get eaten by the Iron Slime, then use my magic to detonate in another thermonuclear explosion from within the Iron Slime.
[1] You roll towards the Iron Slime before impaling yourself on the metal in the crater. You survive.
Aim and fire again, at the same target.

Oops. I mean, try to figure out if "Immunity to metal" means immunity to bullets.
[1] The Iron Slime seems to be entirely immune to bullets.
uhhhhh..... use a sword beam.
[1] You miss and lose your balance.
Quote
[1][1][1]
this is it

if I roll one more 1, I am quitting RTD forever

the curse will have vanquished me

Respawn as a Freemime. Use Inherit Power to recover all of my previous lives' non-negative abilities and traits.
[4] You respawn as a Freemime made of nanites.
Once more, with feeling!
[5] You further wound the Iron Slime via self-sacrifice. Respawn?
.... ENGAGE LIMIT BREAK OF DEMON RAGE

Well... My character is getting quite angery
[2] You shout. Really loudly.
Factory: Create fabrication robots. You know, those low-tech fabrication drones? Great on an assembly line, but they can't make any of the really advanced stuff.

Drones: Make a cloning device.

Me: Make a space-bending device. As usual, use the anomaly container if things go wrong, and the forcefield generator if I need to defend myself.

[1] The factory is infected with a virus that blocks creating any robots that even look self-replicating.
[2] The drones have better anti-virus, but are ineffectual at making a cloning device.
[1] You make a time-bending device. It sends you "left" of the present.
Helium? Hydrogen is much easier. Spawn a lot of it. And set it on fire!
[2] You spawn some neon.
Dual cast Holy on the Warrior Avatar.
[1] Your first Holy hits you. Unfortunately, you revive immediately.
[3] Many of your tendrils are severed by the counterattack.
[1] You nearly kill yourself with your second Holy. Rest in peace.
[1+2] Your bell is destroyed by the Warrior Avatar's second counterattack, after which you collapse entirely. You don't revive. Respawn?
Maximize my durability.
[5] You are now nearly indestructible. Anything not specifically trying to destroy you will not damage you at all.
Give my battery-souls corporeal form via the afterlife portal; sic them on the avatar.
Quote from: Warrior Avatar
Interrupt Paphi's action with lethal force.
[3 vs. 4][5] Paphi is bisected before they can attack the Warrior Avatar. Respawn?

Quote from: True Form
Finish off Nosaneinme.
[3] You land a grazing hit. Your poison kills them. Nosaneinme: respawn?
Quote from: Iron Slime
Send my slime minions to kill TheBiggerFish while I try to kill Elephant Parade.
[3] Your slimes dissolve one of TheBiggerFish's fingers.
[2] Elephant Parade dodges your attack.

endlessblaze's apprentice revives.

Battlefield state
A massive irradiated crater filled with shattered metal. It is covered with pollution. It has a wide portal to the afterlife in it. It is surrounded by flooded terrain.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 18, 2015, 05:36:13 am
Neon? Hydrogen is much easier. Spawn a lot of it. And set it on fire!
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 18, 2015, 06:13:44 am
Detonate myself in the biggest explosion possible.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 18, 2015, 06:20:31 am
Raise from  my grave
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 18, 2015, 06:26:42 am
Entrap the slimes and replace my now-missing fingers.

MINE.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 18, 2015, 07:58:56 am
Give_entity:Warrior Avatar:Item:Mjölnir:Item_Status=[STOLEN][SOUL-BOUND:THOR][SELF-DEFENDING][SELF CONSCIOUS][ANNOYED].
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on December 18, 2015, 08:12:49 am
Apprentice:dragon fusion

Me: scan the boss with knowing eye
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 18, 2015, 11:34:27 am
Shit.

Try to summon a rocket launcher of some kind, and rockets too.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 18, 2015, 01:59:42 pm
Summon a dark sword.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 18, 2015, 02:29:23 pm
Revive and attack with a whip of power designed to rust all metal it touches!
Title: Re: Roll to fight an overly long boss
Post by: Megggas on December 18, 2015, 09:04:07 pm
Make myself lethal once again.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 18, 2015, 09:08:31 pm
Factory: Make a space-bending device.
Drones: Make a cloning device. Preferably an automated one.
Me: Explore the left of time. Determine whether there's anything interesting going on then.

Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 18, 2015, 10:41:05 pm
Dualcast Phoenixga, a spell that automatically grants all party members auto-revive each turn.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on December 19, 2015, 02:25:03 am
Respawn as something better than the thing I was previously.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 19, 2015, 03:15:14 am
Respawn as a Homeworld Voidbeast, Priestcaste.
Title: Roll to fight an overly long boss - Turn 24
Post by: ShadowDragon on December 22, 2015, 02:41:08 am
Neon? Hydrogen is much easier. Spawn a lot of it. And set it on fire!
[2] You create a kilogram of hydrogen. About three kilometers above you. It dissipates without issue.
Detonate myself in the biggest explosion possible.
[3] You explode. Your blood covers the Iron Slime. Respawn?
Raise from  my grave
[5] You quickly dig your own grave and bury yourself. You then revive yourself and leave your grave.
Entrap the slimes and replace my now-missing fingers.

MINE.

[6+1] You throw Megggas through the Iron Slime's minions and at it. [2+1] the Warrior Avatar manages to reduce it to a grazing hit. Not that that helps anyone. Megggas explodes upon contact with the Iron Slime with enough force to cause a mass extinction, damaging the Iron Slime massively and hurling most of the survivors of the explosion into space.
endlessblaze survives with relatively minor injuries, Megggas survives with no damage whatsoever, Whisperling remains to the "left" of the explosion, and isn't hurled into space, crazyabe is crushed along with the dungeon, and the True Form is protected by the Ablative Invincibility Aegis. Everyone else: respawn?
Give_entity:Warrior Avatar:Item:Mjölnir:Item_Status=[STOLEN][SOUL-BOUND:THOR][SELF-DEFENDING][SELF CONSCIOUS][ANNOYED].
[6] You teleport Mjölnir into endlessblaze's possession. It doesn't even blast him, but your soul is struck down with lightning for stealing it. The Warrior Avatar is possessing endlessblaze, by the way.
Apprentice:dragon fusion

Me: scan the boss with knowing eye
Your apprentice died in the explosion.
[1] Your spell tells you that all boss stages are completely immune to everything, including it.
Shit.

Try to summon a rocket launcher of some kind, and rockets too.
[6] You summon a 0.25 kiloton yield rocket launcher and ammo for it after respawning.
Summon a dark sword.
[6] You summon a sword capable of teleporting and accelerating on its' own.
Revive and attack with a whip of power designed to rust all metal it touches!
Megggas equipped, not used. [6] The Iron Slime is rusted to the point of not being able to act for a turn.
Make myself lethal once again.
[2] You remain nonlethal.
Factory: Make a space-bending device.
Drones: Make a cloning device. Preferably an automated one.
Me: Explore the left of time. Determine whether there's anything interesting going on then.


Your minions were destroyed in the explosion.
[1] "Left" of time is empty, except for the eldritch horrors.
Dualcast Phoenixga, a spell that automatically grants all party members auto-revive each turn.
[3] You give yourself 2 autorevives. One of them is used reviving you.
Respawn as something better than the thing I was previously.
[5] You respawn in your old form from before gaining the Red Mage Avatar's power. You feel oddly empty.
Respawn as a Homeworld Voidbeast, Priestcaste.
[4] You respawn as a normal voidbeast.

Quote from: True Form
Pull all of the players to me.
[5] Done. Whisperling remains "left" of you.

Battlefield state
Orbit around the starting planet.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on December 22, 2015, 02:48:47 am
respawn
Change_Player>state:Crazyabe=intangible
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on December 22, 2015, 04:21:06 am
I am swarm of brain parasites. Infect Warrior Avatar.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on December 22, 2015, 05:47:23 am
Hit the boss with an infectious curse that causes iron to rapidly transmute into oxygen!
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on December 22, 2015, 06:01:21 am
Now, MORE FIREBALLS.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on December 22, 2015, 09:51:49 am
Since I'm no longer dead,  start use my power against my foe

It still said i'm dead in the current status
Title: Re: Roll to fight an overly long boss
Post by: spazyak on December 22, 2015, 10:44:15 am
have my sword teleport into the first boss form and accelerate out. me: resurrect forth from the shadows, cultists: sacrifice a small village to bring me, their "god" back from the dead
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on December 22, 2015, 03:24:47 pm
Respawn as an equally sized or larger iron slime.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on December 22, 2015, 06:54:59 pm
Use the containment device to capture and enslave an eldritch horror.
Title: Re: Roll to fight an overly long boss
Post by: Paphi on December 23, 2015, 12:46:18 am
Warp reality around the Avatar in such a way that it causes the spacetime equivalent of a sonic boom.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on December 23, 2015, 01:12:07 am
Use Teleportga to get everyone away from the True Form.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on December 31, 2015, 12:25:03 pm
Respawn. Make sure the rocket launcher is loaded, and aim it at the Metal Slime. Don't fire just yet, though.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on January 09, 2016, 08:52:57 pm
Bumpity bumpity bump.
Title: Roll to fight an overly long boss - Turn 25
Post by: ShadowDragon on January 10, 2016, 03:01:05 pm
respawn
Change_Player>state:Crazyabe=intangible
[2] You respawn without making yourself intangible.
I am swarm of brain parasites. Infect Warrior Avatar.
[6] You give endlessblaze noticeable brain damage.
[3] About a third of you is killed.
Hit the boss with an infectious curse that causes iron to rapidly transmute into oxygen!
[6] You kill the Iron Slime in a fiery explosion.

The Iron Slime has been killed via fire.

New True Form abilities
[Transmute Flesh to Oxygen]
[Aura of Rust]

The remains of the Iron Slime disintegrate. The True Form reappears along with the ghost of nothing in particular. The ghost enters Beirus's body.
Ghost Avatar
[Autopossess]
[Symbiotic Possession]
[Incorporeal]
[Drain Ability]
[Void Aegis]
State
Unharmed.
Possessing Beirus.

Now, MORE FIREBALLS.
[6-1] It turns out that ectoplasm is highly flammable. You set the Ghost Avatar on fire.
Since I'm no longer dead,  start use my power against my foe

It still said i'm dead in the current status
You died soon after reviving yourself.
[5-1] You bruise the Ghost Avatar somewhat, and cease to be dead via not noticing it.
have my sword teleport into the first boss form and accelerate out. me: resurrect forth from the shadows, cultists: sacrifice a small village to bring me, their "god" back from the dead
[2] Your sword misses.
[3] You partially revive.
Respawn as an equally sized or larger iron slime.
[1] You respawn as an air slime. You quickly dissipate. Respawn?
Use the containment device to capture and enslave an eldritch horror.
[2] The containment device doesn't work on them.
Warp reality around the Avatar in such a way that it causes the spacetime equivalent of a sonic boom.
[1] You implode a few of your internal organs.
[3] Those organs are removed moments later.
Use Teleportga to get everyone away from the True Form.
[6] You teleport everyone to random places in intergalactic space.
Respawn. Make sure the rocket launcher is loaded, and aim it at the Metal Slime. Don't fire just yet, though.
[5] Done. You aim your rocket launcher at the next thing you attack, as the Metal Slime is already dead.

Quote from: True Form
Slam Elephant Parade into the Ablative Invincibility Aegis.
[1] You grab some protons and throw them at yourself. They don't harm you.
Quote from: Warrior Avatar
Remove the rest of AoshimaMichio. Lethally.
[5] Done. AoshimaMichio: respawn.

Quote from: Late Update
Have late notes.
Your attempt is fully successful.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on January 10, 2016, 03:06:40 pm
Cast Life∞ on self, granting me infinite autorevives.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on January 10, 2016, 03:11:10 pm
Spawn_Vehicle:Ecto-1:Above_Entity:Warrior_Avatar
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on January 10, 2016, 03:49:11 pm
Keep trying to enslave an eldritch horror. Use whatever technology seems most appropriate.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on January 10, 2016, 03:51:04 pm
I bet you can make a guess about the action I intend to take.
Hint:It involves more fireballs, and the Ghost Avatar.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on January 10, 2016, 03:59:33 pm
Cast Anti-Ghost magic

My character try that
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on January 10, 2016, 04:00:45 pm
My character try that
((...Yes, we know.))
Title: Re: Roll to fight an overly long boss
Post by: spazyak on January 10, 2016, 04:02:37 pm
my sword: teleport it back into my hand
me: go regain all my strength, and maybe then some, by burning and destroying an orphanage. Have my cultists go make their weapons demonic by infusing their weapons with the souls of the damned.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on January 10, 2016, 11:58:27 pm
Oh! Incorporeal enemies?
I, uh...
Summon some set of paper talismans and try to acquire the ability to shoot them at enemies like something out of a Touhou game.
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on January 11, 2016, 10:32:51 am
Re spawn as a better necromancer. Offer to revive the warrior avatar in exchange for having him fight with us, not against us.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on January 11, 2016, 03:09:33 pm
Respawn as a ghost and also possess Beirus. Fight a war inside of him.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on January 11, 2016, 04:01:17 pm
You know who I'm going to call (https://www.youtube.com/watch?v=m9We2XsVZfc)! Yes, call them.
Title: Re: Roll to fight an overly long boss
Post by: Beirus on January 11, 2016, 04:08:39 pm
Absorb the power of anything possessing me for my own, destroying the possessor in the process.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on January 11, 2016, 09:43:43 pm
You know who I'm going to call (https://www.youtube.com/watch?v=m9We2XsVZfc)! Yes, call them.
ALL MY YES!

Unfortunately, I seem to have troubles with Youtube. I keep getting a "500 Internal Server Error", which persists even after clearing my cache.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on January 16, 2016, 08:58:41 pm
Bump
              ________
________/             \__________
Title: Roll to fight an overly long boss - Turn 26
Post by: ShadowDragon on January 17, 2016, 10:01:17 pm
Cast Life∞ on self, granting me infinite autorevives.
[5] Done.
Spawn_Vehicle:Ecto-1:Above_Entity:Warrior_Avatar
[5] You hit the Warrior Avatar/endlessblaze with a ghostbusting car, breaking their other ribcage.
[6] Your everything is broken in return. Respawn?
Keep trying to enslave an eldritch horror. Use whatever technology seems most appropriate.
[1] The one you try to control overwrites your mind with static. You revive.
I bet you can make a guess about the action I intend to take.
Hint:It involves more fireballs, and the Ghost Avatar.

[5-1] You further burn the Ghost Avatar.
Cast Anti-Ghost magic

My character try that
[5-1] You somewhat weaken the Ghost Avatar's connection to Beirus.
my sword: teleport it back into my hand
me: go regain all my strength, and maybe then some, by burning and destroying an orphanage. Have my cultists go make their weapons demonic by infusing their weapons with the souls of the damned.

Sword retrieved.
[3] You burn down an orphanage. The screams are very entertaining.
Your cultists have no idea how to do that.
Oh! Incorporeal enemies?
I, uh...
Summon some set of paper talismans and try to acquire the ability to shoot them at enemies like something out of a Touhou game.
[4] You summon magical paper talismans made to kill nonexistent things.
Re spawn as a better necromancer. Offer to revive the warrior avatar in exchange for having him fight with us, not against us.
[3] You are now a weak necromancer.
"While I am fine with a truce, I am unwilling to directly oppose the True Form."
Respawn as a ghost and also possess Beirus. Fight a war inside of him.
[2] You respawn as the normal kind of dead person. Respawn?
You know who I'm going to call (https://www.youtube.com/watch?v=m9We2XsVZfc)! Yes, call them.
[6] You summon them, along with the ghosts they had contained and convenient spacesuits.
Absorb the power of anything possessing me for my own, destroying the possessor in the process.
[3] You bind the Ghost Avatar to you.

Quote from: True Form
Transmute TheBiggerFish's life into slime, if they survive that turn their flesh into oxygen, otherwise target Dustan Hache with that, and temporarily revive the Red Mage Avatar.
[5] TheBiggerFish collapses into a heap of slime. TheBiggerFish: respawn?
[1] You hit the Aegis with your second attack. It does nothing.
Red Mage Avatar revived.
Quote from: Red Mage Avatar
Holy Dustan Hache twice.
[4] You maim them severely.
[4] You finish them off. Dustan Hache: respawn?
Quote from: Ghost Avatar
Attack AzyWng.
[6] You dismember them and get injured by their paper. This also injures Beirus. AzyWng: respawn?

endlessblaze's apprentice revives.

Battlefield state
Scattered across intergalactic space. The Ghostbusters are somewhere in there, along with an army of ghosts. They have spacesuits.

Ablative Invinciblity Aegis layers: 3/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on January 17, 2016, 10:02:32 pm
Respawn, more fireballs.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on January 17, 2016, 10:23:40 pm
Respawn, and summon a huge amount of random weapons around the arena. Just in case anyone needs them. Or anyone to accidentally maim with a falling sword.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on January 17, 2016, 10:25:56 pm
Yay!
I try to move in close and toss the paper talismans at the ghost thing. Try to focus on dodging and getting closer, then throw the talismans.


Edit: Oops.

Respawn, then I try to move in close and toss the paper talismans at the ghost thing. Try to focus on dodging and getting closer, then throw the talismans.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on January 17, 2016, 10:49:45 pm
Dualcast Flare and Holy.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on January 17, 2016, 11:03:27 pm
teach my cultists how to smith demonic weaponry.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on January 18, 2016, 12:18:44 am
Hit the boss with Spirit Purge, which shreds incorporeal beings and severs their connection to any possessing body!
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on January 18, 2016, 12:27:18 am
Now that I've been beaten up by explored the left of time, it's time to wander time's right side! How revolutionary!
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on January 18, 2016, 12:58:50 am
attack ghost with demonic sword
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on January 18, 2016, 01:38:20 am
Respawn. Help ghostbusters to inprison the ghosts
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on January 18, 2016, 10:16:15 am
Edited my action, as I am dead.
Title: Re: Roll to fight an overly long boss
Post by: endlessblaze on January 23, 2016, 08:22:16 pm
magically recover from brain damage
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on January 23, 2016, 08:27:12 pm
//change_player_status:Crazyabe:Weight=1000000%
Title: Re: Roll to fight an overly long boss
Post by: H4zardZ1 on January 23, 2016, 08:38:09 pm
//change_player_status:Crazyabe:Weight=1000000%
/joke
[4] You turn into mush from your own weight.
Title: Roll to fight an overly long boss - Turn 27
Post by: ShadowDragon on January 23, 2016, 09:23:16 pm
Respawn, more fireballs.
[1-1] You respawn, and immediately incinerate yourself. Respawn?
Respawn, and summon a huge amount of random weapons around the arena. Just in case anyone needs them. Or anyone to accidentally maim with a falling sword.
[6] You cover intergalactic space with weapons that don't generate gravity.
Yay!
I try to move in close and toss the paper talismans at the ghost thing. Try to focus on dodging and getting closer, then throw the talismans.


Edit: Oops.

Respawn, then I try to move in close and toss the paper talismans at the ghost thing. Try to focus on dodging and getting closer, then throw the talismans.
[4+1] You throw a few paper talismans through the Ghost Avatar, dealing further damage.
Dualcast Flare and Holy.
[6-1] You boil part of the Ghost Avatar and all of Beirus. Beirus revives before the Ghost Avatar leaves.
teach my cultists how to smith demonic weaponry.
[6] You summon some demons into your cultists.
Hit the boss with Spirit Purge, which shreds incorporeal beings and severs their connection to any possessing body!
[4-1] You mildly weaken the Ghost Avatars' connection to Beirus.
Now that I've been beaten up by explored the left of time, it's time to wander time's right side! How revolutionary!
[6] You tear the right of time in the process of arriving.
attack ghost with demonic sword
[3-1] You swing a few meters to the left of the Ghost Avatar.
Respawn. Help ghostbusters to inprison the ghosts
[6] You imprison the ghosts and the ghostbusters.
magically recover from brain damage
[6] You restore your brain and install some independent life support for it in your skull.
//change_player_status:Crazyabe:Weight=1000000%
[3] You increase your weight.

Quote from: True Form
Reinforce the Ghost Avatar's connection with Beirus.
[2] You reinforce a random sword.
Quote from: Warrior Avatar
Meditate.
[3] Your meditation is mediocre.
Quote from: Ghost Avatar
Rip apart Elephant Parade.
[2] You miss.

Battlefield state
Scattered across intergalactic space, which has non-gravity-producing weapons scattered all over it. The Ghostbusters are imprisoned somewhere in there, along with an army of ghosts. They have spacesuits.

Ablative Invinciblity Aegis layers: 3/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on January 23, 2016, 09:31:51 pm
//invert_effect:Possession;on_player=endlessblaze
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on January 23, 2016, 09:41:55 pm
!Throw Megggas at the Ghost Avatar/Berius.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on January 23, 2016, 10:06:17 pm
Ooh, useful! Use the anomaly container to contain and control the rip in time-stuff.
Title: Re: Roll to fight an overly long boss
Post by: spazyak on January 23, 2016, 10:25:19 pm
forge a mighty space armada! build and work on my personal shadow  stealth attack ship! have my sword teleport into the warrior avatar, bless the sword with dark magic if possible.
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on January 23, 2016, 10:50:18 pm
Fire all the weapons!
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on January 23, 2016, 11:22:13 pm
do it again, I'm going to slice that ghost
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on January 23, 2016, 11:25:25 pm
FIREBALLLLLLLLLLLLLS.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on January 24, 2016, 04:12:17 am
Pfft. Use imprisoned ghosts and ghostbusters as a weapon against Ghost Avatar.
Title: Re: Roll to fight an overly long boss
Post by: tryrar on January 28, 2016, 04:40:59 am
Use Shadow Sever, which does grievous harm to any ectoplasmic beings like the Ghost Avatar!
Title: Re: Roll to fight an overly long boss
Post by: Dustan Hache on January 28, 2016, 03:12:01 pm
Respawn as a necromancer, again.
Play cards with the warrior avatar in hopes to get him in debt to me.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on January 28, 2016, 08:31:28 pm
Try to get within range while still dodging and then: 夢符「封魔陣」Dream Sign "Evil-Sealing Circle"

(Touhou Project)
Title: Re: Roll to fight an overly long boss
Post by: Beirus on January 28, 2016, 09:32:53 pm
Become host for something less overbearing possessive and more useful, like the me-ality from that other game.
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on January 31, 2016, 09:11:16 pm
Wei? Wei? Hello? Hello? Hola? Is anyone there?
Title: Roll to fight an overly long boss - Turn 28
Post by: ShadowDragon on February 01, 2016, 09:03:14 am
//invert_effect:Possession;on_player=endlessblaze
[6] You alter reality so that endlessblaze is possessing the Warrior Avatar. The autorevives move to the Warrior Avatar.
[6] Your heart is removed via precise cutting and slammed into your body hard enough to further collapse the dungeon. Respawn?
!Throw Megggas at the Ghost Avatar/Berius.
[1] You grab Megggas by the blade. It hurts.
Ooh, useful! Use the anomaly container to contain and control the rip in time-stuff.
[6] You stuff the rip into the anomaly container, along with yourself.
forge a mighty space armada! build and work on my personal shadow  stealth attack ship! have my sword teleport into the warrior avatar, bless the sword with dark magic if possible.
Quote from: Warrior Avatar
Interrupt spazyak's action with death. Also allow endlessblaze controlling my body.
[5 vs. 2+3] [6 vs. 5+1] [1 vs. 1+2]
[6] You impale spazyak on a convenient cloud of swords. spazyak: respawn? Control granted.
Fire all the weapons!
[6-1] You riddle the Ghost Avatar with bullet holes.
do it again, I'm going to slice that ghost
[2-1] You sever one of your own arms.
FIREBALLLLLLLLLLLLLS.
[2-1] You set yourself on fire.
Pfft. Use imprisoned ghosts and ghostbusters as a weapon against Ghost Avatar.
[2-1] You seal yourself in with them.
Use Shadow Sever, which does grievous harm to any ectoplasmic beings like the Ghost Avatar!
[5-1] You tear the Ghost Avatar apart. It's still alive.
Respawn as a necromancer, again.
Play cards with the warrior avatar in hopes to get him in debt to me.

[1] You respawn as a zombie.
[2] You lose at cards after the Warrior Avatar refuses to play for money.
Try to get within range while still dodging and then: 夢符「封魔陣」Dream Sign "Evil-Sealing Circle"

(Touhou Project)
[5] You seal the Ghost Avatar away.
Become host for something less overbearing possessive and more useful, like the me-ality from that other game.
[4] You pull part of yourself into you. You hear the sounds of annoyed eldritch horrors.
Wei? Wei? Hello? Hello? Hola? Is anyone there?
I'll get around to updating soon*.

Quote from: True Form
Unseal the Ghost Avatar.
[6] You detonate their seal, nearly finishing them off and stunning them for the rest of the turn.

Notes late, will arrive Soon*.

Battlefield state
Scattered across intergalactic space, which has non-gravity-producing weapons scattered all over it. The Ghostbusters are imprisoned somewhere in there, along with an army of ghosts. They have spacesuits.

Ablative Invinciblity Aegis layers: 3/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
Title: Re: Roll to fight an overly long boss
Post by: spazyak on February 01, 2016, 09:13:30 am
respawn, kill half my cultists to regain my strength. Use the rest of my cultists and what other things I have to go  murder the warrior avatar.(weither he is in cintrol or not)
Title: Re: Roll to fight an overly long boss
Post by: AzyWng on February 01, 2016, 09:39:59 am
Resume throwing the talismans at the ghost, making sure to emphasize evasion over actually hitting it if it attacks me.
Title: Re: Roll to fight an overly long boss
Post by: TheBiggerFish on February 01, 2016, 10:05:02 am
ACTUALLY LET'S TRY LASER BEAMS FOR A CHANGE.
Title: Re: Roll to fight an overly long boss
Post by: crazyabe on February 01, 2016, 10:10:40 am
Spawn:Creature:Minecraft_Ghast=Under:Coolrune.
Title: Re: Roll to fight an overly long boss
Post by: Whisperling on February 01, 2016, 11:17:14 am
Pilot my new "ship" through every part of the space-time continuum.
Title: Re: Roll to fight an overly long boss
Post by: AoshimaMichio on February 01, 2016, 11:24:27 am
Somebody unseal me.
Title: Re: Roll to fight an overly long boss
Post by: Elephant Parade on February 01, 2016, 07:05:53 pm
Somebody unseal me.
!Dualcast Esuna (sealing is kind of like a status ailment, right?) and Reraise on AM.
Title: Re: Roll to fight an overly long boss
Post by: Nosaneinme on February 01, 2016, 08:38:34 pm
Regenerate new arm and old arm into Axe
Title: Re: Roll to fight an overly long boss
Post by: Coolrune206 on February 01, 2016, 09:43:13 pm
KEEP FIRING!