Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: piecewise on July 17, 2016, 05:49:56 pm

Title: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on July 17, 2016, 05:49:56 pm
BRIEFING! (https://www.youtube.com/watch?v=6gdkVQL8CmE)
Spoiler: Transcript (click to show/hide)

Our pool of employees.
Spoiler (click to show/hide)

Our first five chosen employees
Gentlefish: Ciaphas Cain
Ozarck: Toby D'Termina
Ren: Grant Miller
Egan: Phillip J. Asshole
Chaotic:Chaotic

Chosen employees, please repost your sheet with each of your actions and keep track of your own changing items, stats and other aspects of the character.

Any questions?  Once all employees have given their go ahead, we will begin. On the death of an existing employee, another will be shuttled in and dropped off at the entrance to the area. Do your best everyone!


For future players, the most current rules are here: https://www.dropbox.com/s/xogc9fmabslun3l/ER.pdf?dl=0
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 17, 2016, 05:57:37 pm
Spoiler: chaotic (click to show/hide)

Get on the transport shuttle, await departure.

This should be fun.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 17, 2016, 05:58:02 pm
Spoiler: Grant Miller (click to show/hide)

Put on Kinetic dampening skin suit, and the standard environment suit on top, if possible. Load AP rounds into the pistol, and then get into the shuttle.

((Do weapons come with one full mag or no?))
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 17, 2016, 06:11:40 pm
ptw to watch
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 17, 2016, 06:22:32 pm
Lock and load that shit. Aw yeah. Aw shit, shoulda bought some weed before I spent all my money.

Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 17, 2016, 06:27:58 pm
p-dubz can I open a dead pool?

Curret bets:
1 MB on everyone but me dying ~ egan
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 17, 2016, 06:29:42 pm
1 MB on everyone but me dying. :D
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 17, 2016, 06:32:33 pm
1 MB on everyone but me dying. :D
All right, if you win I will  make razz, sell all of the starting gear, and give the money to you
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 17, 2016, 06:39:18 pm
Toby wears his KinSkin and gathers his stuff. He reads the documentation that Cindy 1105 so graciously provides (undoubtedly much less detailed than the documents she has received). He asks the following to Cindy 1105. Edit:He is ready.

"Do they have protective suits on site? Or should I trade out this medkit for one? ... how angry would they be if we set off frag grenades? I might be willing to part with those as well. or instead.

and to the team:
Hey y'all. Figures, our first job would be at some biohazard place.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 17, 2016, 06:42:18 pm
Spoiler: Ciaphas Cain (click to show/hide)

Ciaphas Cain reporting for duty.

Hollow-point rounds loaded in gun.


"Of frakking course it's a biological facility. I'll hazard (heh) the chemicals; I'd rather be able to kill quick and efficiently."
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 17, 2016, 06:43:12 pm
"I am forced to believe this will be one of our easier missions. It doesn't seem as if they actually want us to leave, and just want their jobs done."
Title: Re: ER: REDUX Exhibition Mission
Post by: Devastator on July 17, 2016, 10:00:00 pm
((Have a good time, guys.))
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 17, 2016, 10:18:20 pm
Spoiler: OOC Questions (click to show/hide)

Spoiler: IC Questions (click to show/hide)

Spoiler: chaotic (click to show/hide)

Get on the transport shuttle, await departure.

This should be fun.
Spoiler: Grant Miller (click to show/hide)

Put on Kinetic dampening skin suit, and the standard environment suit on top, if possible. Load AP rounds into the pistol, and then get into the shuttle.

((Do weapons come with one full mag or no?))
Lock and load that shit. Aw yeah. Aw shit, shoulda bought some weed before I spent all my money.

Spoiler: Phillip J. Asshole (click to show/hide)
Spoiler: Ciaphas Cain (click to show/hide)

Ciaphas Cain reporting for duty.

Hollow-point rounds loaded in gun.


"Of frakking course it's a biological facility. I'll hazard (heh) the chemicals; I'd rather be able to kill quick and efficiently."
Toby wears his KinSkin and gathers his stuff. He reads the documentation that Cindy 1105 so graciously provides (undoubtedly much less detailed than the documents she has received). He asks the following to Cindy 1105. Edit:He is ready.

"Do they have protective suits on site? Or should I trade out this medkit for one? ... how angry would they be if we set off frag grenades? I might be willing to part with those as well. or instead.

and to the team:
Hey y'all. Figures, our first job would be at some biohazard place.

Spoiler: Toby D'Termina (click to show/hide)

The shuttle, as it turns out, is more of an interplanetary limo; not quite an executive pleasure vessel but close. They keep you confined to the back, never seeing the pilots or indeed any of the mechanisms of the ship. Nothing but an overstuffed interior of black leather and red velvet, a cocoon of marshmallow like capsule chairs, quiet lounge music, amber lighting and a tv showing nothing but 80's action movies. You're about halfway through Commando when the the black of space gives way to flowing clouds and blurred neon light. The shuttle falls like an obsidian marble down through thick stormclouds and heat lighting, past the jagged skyscraper peaks, broken glass cutting a dark skyline gash against the flickering twilight. Then the kaleidoscope sea of neon signs streaming past a rain speckled window.  No solid forms, no comprehensible slogans, just a mad blur of color, light and motion. The deceleration sinks you deeper into your chairs and then the cabin door is opening with a cheery but insistent tone. A particular kind of beep, like an alarm clock, that doesn't abide laziness, that nags you into motion. Outside is a parking lot, fenced in by high chainlink and crowned with barbed wire. There's a security station on the road in, though it is empty. The sky is a ceiling of dark blue, like ripe berries, with high rise pillars holding it up. The buildings are a void, glassy black, but they reflect the neon lights and shimmer like motor oil on water.  The building straight ahead, the one they clearly want you in, is an unassuming brick of a thing, a few stories high and monolithic thanks to the lack of any windows or signs. Nothing but smooth, rain stained concrete rising up with hard 90 degree corners. It's raining softly and the place smells like damp and gasoline.

The doorway into the building is a square of bright halogen light stuffed into a sunken entryway, partially obscured by locking metal security shutters. The team advances, stepping from the comfortable womb of the shuttle out into sooty rain. The security shutters side open to allow you in, and then close behind you as you step through heavy glass doors and into a well lit lobby. There's a desk right in the center of the lobby, all smooth reflective metal in the shape of an elongated "C" with a computer panel built right into the top. The chair behind the desk has been tipped over and is laying a few feet back. Aside from that, there are no signs of struggle; just immaculate white faux-marble walls and a few soft looking benches to sit on. To the left is a door marked "SECURITY" and directly ahead, through the lobby, is a larger room with a bank of elevators in the center. You can't see anything beyond this but something smells vaguely off. Metallic.



(http://i.imgur.com/rsmaM1Z.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 17, 2016, 10:24:06 pm
"Alright, first of all, who here has a radio? We might need to split up and I'd hate to be unable to talk to you guys."
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 17, 2016, 10:38:16 pm
"Radio, be-activated. You bros better be ready for a party, 'cause I brought enough to share!
I've got point. Tactical-style, aw yeah."
With one hand roll the keg of booze forward, with the other hold the shield in front. Move forward into the elevator room.

Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 17, 2016, 10:42:08 pm
((Post bets now, count them as being under Raz for now I guess anyways post bets, split the pot, we need more people))
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 17, 2016, 11:02:26 pm
"Huh? Eh, oh, I have a radio. Pick a frequency and I'll tune to that. Say...one team goes to security and the other goes to the elevators? That sound good?"
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 17, 2016, 11:27:53 pm
"Sounds fuckin' rad, bro."
Asshole glances over the rest of the party, as if seeing them for the first time.
"Hey, why aren't there any chicks here?"
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 18, 2016, 02:05:58 am
Advance with "Bro", staying frimly in the middle of the group. Have pistol and chain-blade in hand, ready for action in case something shows up.

"All right, team. I'm not proposing to be the leader here, but I've got experience in war-time situations. We need to clear security first to make sure our exit route won't be blocked, then the lobby. Any volunteers?"
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 18, 2016, 06:15:48 am
"I'll go into elevators, anyone who wants to come is welcome. I was thinking a group of two and a group of three, since we've got five, but I'm fine going solo."

<<If our radios go off while we're near enemies, do the enemies detect us if we're sneaking?>>
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 18, 2016, 06:46:20 am
((Don't forget your stat spoiler at the bottom of your posts, guys. And Spaz, please take the betting to OOC.))

Only Cai doens't have a radio. He should go with the group of three, toward the elevator. Be sure to check left and right, guys. I'll take Grant, and the security desk. Don't go too far ahead of us though - it's likely to be a short side trip. Come on, Grant. ((color changed since someone hijacked mine.))

Toby Approaches the security door, coming up to the side of it from the south, listening. If he hears nothing, and Grant (or someone else) comes along, he turns the knob and attempts to slowly open the door and peek in. If nothing stirs, he steps in and does a sweep of the room, gun ready. preferably with his partner sweeping alongside him.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 18, 2016, 08:04:24 am
"Works for me, I'll be right behind you."

Follow Toby, listen/observe the outside of the security room, and if nothing seems off, help with sweeping the security room. Have the pistol at the ready.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 18, 2016, 10:49:30 am
"Radio, be-activated. You bros better be ready for a party, 'cause I brought enough to share!
I've got point. Tactical-style, aw yeah."
With one hand roll the keg of booze forward, with the other hold the shield in front. Move forward into the elevator room.

Spoiler: Phillip J. Asshole (click to show/hide)
You carefully roll the keg of booze with one hand while holding up your shield with the other, ambling forward hunched and scooting, bending to push the keg every few steps. The bank of elevators is nestled in a marble island in the center of this room. This room is much like the lobby; all sunshine bright lights, fake stone walls and the stark elegance of sharp corners and unblemished flat surfaces. To the left, in the back corner of the room, is a bronze colored metal door with the words "Janitor" on it. Around the elevator island to the right are a pair of similar doors, entrances to the restrooms judging by the male and female pictrograms etched into them. The call buttons for the elevators are flashing, milky white buttons strobing slowly in a bronze plate.  No signs of struggle here either, everything is in its place; benches neatly pushed flush against the wall, walls and floor polished to a near reflective sheen, placard of offices conveniently near the elevators.

"I'll go into elevators, anyone who wants to come is welcome. I was thinking a group of two and a group of three, since we've got five, but I'm fine going solo."

<<If our radios go off while we're near enemies, do the enemies detect us if we're sneaking?>>
This isn't an action. There's no action here. But I'm gonna bring you to the elevators with egan because that seems to be your IC plan. Remember, bold your actions.



Advance with "Bro", staying frimly in the middle of the group. Have pistol and chain-blade in hand, ready for action in case something shows up.

"All right, team. I'm not proposing to be the leader here, but I've got experience in war-time situations. We need to clear security first to make sure our exit route won't be blocked, then the lobby. Any volunteers?"
I'm going to assume that by "Bro" you mean the guys Egan keeps calling bro and not egan himself. Because you don't have any actual names or the location you're moving to.
((Don't forget your stat spoiler at the bottom of your posts, guys. And Spaz, please take the betting to OOC.))

Only Cai doens't have a radio. He should go with the group of three, toward the elevator. Be sure to check left and right, guys. I'll take Grant, and the security desk. Don't go too far ahead of us though - it's likely to be a short side trip. Come on, Grant. ((color changed since someone hijacked mine.))

Toby Approaches the security door, coming up to the side of it from the south, listening. If he hears nothing, and Grant (or someone else) comes along, he turns the knob and attempts to slowly open the door and peek in. If nothing stirs, he steps in and does a sweep of the room, gun ready. preferably with his partner sweeping alongside him.

Spoiler: Toby D'Termina (click to show/hide)
"Works for me, I'll be right behind you."

Follow Toby, listen/observe the outside of the security room, and if nothing seems off, help with sweeping the security room. Have the pistol at the ready.

Spoiler: Grant Miller (click to show/hide)
You three sneak over to the security door, sidling along the wall until you reach it. Toby kneels down while Grant and Cain bunch up behind him, watching eagerly as he leans in and presses his ear to the door. This is what he hears. (https://youtu.be/wGwCb3-Eatc) Without standing, he carefully reached up and tries the doorknob. He is relieved to find it locked. 

(http://i.imgur.com/6TedShX.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 18, 2016, 11:01:06 am
"What'd you hear man?"
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 18, 2016, 03:36:07 pm
Dogs, man. Dogs. Door's locked. I don't hear any people in there. Gosh, I don't know. You'd think the hostiles would want to secure that room. We probably should too, but if we do, we'll alert the hostiles for sure.

I guess it depends on whether those are security's dogs or ours.

Do our radios call out? I'd like to ask or contact if they know if this company kept security dogs or other security animals. is the metallic smell noticeably stronger over here? I'd like to wait one turn to continue listening. If there are not human sounds, we'll move on to the janitor's closet and check that.



Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 18, 2016, 03:52:54 pm
Spoiler: chaotic (click to show/hide)

"I don't like this. Their's no signs of a struggle, so either the staff willingly gave the place up, or they've spent a lot of time setting up a trap."

Put on Kinetic Dampening Skin Suit, go to men's restroom and carefully open the door.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 18, 2016, 04:17:22 pm
"Odd. I feel like we should secure it as well. I could toss a white phosphorus grenade in there. Should take care of most things in there."
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 18, 2016, 04:38:32 pm
You'd have to get the door open long enough to get the grenade in, then get hte door shut so they don't just book it out here and start chewing on us. If we could get it unlocked we could open is just enough to toss the grenade then shut it again. I'd be happier if we'd brought some c4 and a tripwire to rig the door.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 18, 2016, 04:48:38 pm
"Yeah...a trip wire would be nice right now. We could just pile shit in front of the door, make it harder for anything to get out."
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 18, 2016, 08:07:41 pm
Dogs, man. Dogs. Door's locked. I don't hear any people in there. Gosh, I don't know. You'd think the hostiles would want to secure that room. We probably should too, but if we do, we'll alert the hostiles for sure.

I guess it depends on whether those are security's dogs or ours.

Do our radios call out? I'd like to ask or contact if they know if this company kept security dogs or other security animals. is the metallic smell noticeably stronger over here? I'd like to wait one turn to continue listening. If there are not human sounds, we'll move on to the janitor's closet and check that.



Spoiler: Toby D'Termina (click to show/hide)
Your radios might be able to reach someone; if only you knew which the frequency to try.

The metallic smell is stronger over here. Musty, coppery like sniffing pennies, and slightly sweet. You can't place it, but it makes you feel vaguely uneasy.

You spend this turn listening, hunched low by the door, covering your other ear. You hear clicking, probably claws on the floor, and a faint squishing noise as whatever is in there moves about. The sound wet rain boots make on tile. Soft, squishy footsteps. But you think you might hear someone in there; the movement is too big for a dog, and it sounds, maybe, like someone is using a computer? There's an occasional chime sound, a "da-ding!". Very muffled, but there.

Spoiler: chaotic (click to show/hide)

"I don't like this. Their's no signs of a struggle, so either the staff willingly gave the place up, or they've spent a lot of time setting up a trap."

Put on Kinetic Dampening Skin Suit, go to men's restroom and carefully open the door.
I'm assuming that you're already wearing your armor. Because why not right? Who would buy armor and then not wear it?

You creep over to the men's restroom, keeping your blade out in front of you, tip pointed wherever you look. You put your back up against the north wall and hold your blade out while slowly opening the men's room door. You get it open about six inches and then peek inside. The restroom is clean white tile and black stalls, urinals with black dividers between then and bronze colored piping. The sink is one large trough, also bronze, with several spigots feeding into it, with a huge oval mirror above it. The mirror has a small spattering of blood on it, as does the sink.

(http://i.imgur.com/zeZs9iz.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 18, 2016, 08:25:24 pm
Make sure no one is in the bathroom. If I don't encounter anyone, move to the women's bathroom and, again, carefully open the door.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 18, 2016, 09:00:23 pm
Stand the keg up in front of the elevator, draw SMG, and cover Chaotic's back.

Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 18, 2016, 09:00:46 pm
To the team via radio
"You guys get over here to the security room. We've got what sounds like dogs, and at least one person in there. It smells coppery and sweet, like blood or something. I think they killed the security people in there. We should probably swarm them.

One of you stronger guys kick this door in. We should toss a grenade in, and then fan out in this room to shoot them.

I stand up and back away from the door, positioning myself behind the desk, using the desk as cover and for stability, and get ready to shoot whatever comes through the door.
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 18, 2016, 09:10:24 pm
"Alright, we'll be there in a minute, we're making sure the bathrooms are clear. It looks like a fight might have gone down in here."
Title: Re: ER: REDUX Exhibition Mission
Post by: MidnightJaguar on July 18, 2016, 09:52:12 pm
Spoiler: sheet (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 18, 2016, 09:56:38 pm
Be ready for shit to hit the fan. Find cover away from the security door, then cover the door with my pistol. Keep a WP grenade ready to be thrown at the door.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 18, 2016, 10:03:08 pm
Spoiler: Cai (click to show/hide)

Snap out of my delerium. Make sure the C-shaped desk is clear, then take defensive positioning behind it, using it for cover.

((Made an adjustment to my sheet, specifying which ammo I had loaded))
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 18, 2016, 10:19:12 pm
Make sure no one is in the bathroom. If I don't encounter anyone, move to the women's bathroom and, again, carefully open the door.
Stand the keg up in front of the elevator, draw SMG, and cover Chaotic's back.

Spoiler: Phillip J. Asshole (click to show/hide)
Phillip stands his keg near the elevator and grabs the SMG he has hanging from a strap around his shoulder. He joins ERROR NO CHARACTER SHEET NAME UNKNOWN in the bathroom. They both examine the room, slowly checking each stall and every corner. The blood in the sink seems to have come from one of the stalls, where they find a fair deal of bloody tissue paper in the toilet. The sequence of events is still unknown; did the bleeding start at the sink  and move to the stall or the other way around? And where is the source of it? There's no blood anywhere on the floor or anywhere but on the mirror, sink and stall.

The check of the women's bathroom goes much the same, but quicker. No blood, no signs of struggle, not so much as a saucy bit of graffiti scratched into a stall.

To the team via radio
"You guys get over here to the security room. We've got what sounds like dogs, and at least one person in there. It smells coppery and sweet, like blood or something. I think they killed the security people in there. We should probably swarm them.

One of you stronger guys kick this door in. We should toss a grenade in, and then fan out in this room to shoot them.

I stand up and back away from the door, positioning myself behind the desk, using the desk as cover and for stability, and get ready to shoot whatever comes through the door.

ERROR NO CHARACTER SHEET NAME UNKNOWN and his tag-a-long squad back away from the door and take cover behind the reception desk. He crouches down, putting as much of the desk between himself and the door as possible.  He props his rifle up against the desk top and takes aim at the center of the security door, shifting his weight forward slightly to offset the recoil.  Cai and Grant follow suit, lining up their own shots with the door. Grant places a White phosphorus grenade up on the desk where he can easily reach it. They breathe slowly, trying their best to remain silent.

(http://i.imgur.com/7ZBv6CP.png)

Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 18, 2016, 10:27:10 pm
"Bathrooms look clear, I'll be there in a minute. I'll open the door, since I have a sword instead of a gun."

Go to the security room door and, once everyone is ready, bust open the door and move out of fire lines.

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 18, 2016, 10:30:27 pm
Stick to the elevator lobby and make sure nothing flanks us.
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 18, 2016, 10:38:10 pm
Spoiler: Ciaphas Cain (click to show/hide)

"Stay close, team. Safety in numbers. We need to clear the room."

Be ready for incoming attackers. Use my deagle unless they get too close for comfort
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 18, 2016, 10:42:09 pm
"I'm ready whenever."

Be ready to shoot and toss the WP grenade.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 18, 2016, 11:28:10 pm
Stick to the elevator lobby and make sure nothing flanks us.
ERROR NO CHARACTER SHEET NAME UNKNOWN
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 19, 2016, 06:52:43 am
((Oops. Sorry bout the no character sheet thing last turn. and after chiding the others for it myself :/  ))

Ready to shoot. If more than one thing comes out when chaotic opens the door, I shoot the second one.

Don't forget to step to the side when things start coming out, so we have a clear line of fire."

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 19, 2016, 05:53:46 pm
Stick to the elevator lobby and make sure nothing flanks us.
You lean against the wall in the elevator area, toeing the cask of booze. You keep your hand on the SMG and your head on a swivel.

"Bathrooms look clear, I'll be there in a minute. I'll open the door, since I have a sword instead of a gun."

Go to the security room door and, once everyone is ready, bust open the door and move out of fire lines.

Spoiler: chaotic (click to show/hide)
Spoiler: Ciaphas Cain (click to show/hide)

"Stay close, team. Safety in numbers. We need to clear the room."

Be ready for incoming attackers. Use my deagle unless they get too close for comfort
"I'm ready whenever."

Be ready to shoot and toss the WP grenade.

Spoiler: Grant Miller (click to show/hide)
((Oops. Sorry bout the no character sheet thing last turn. and after chiding the others for it myself :/  ))

Ready to shoot. If more than one thing comes out when chaotic opens the door, I shoot the second one.

Don't forget to step to the side when things start coming out, so we have a clear line of fire."

Spoiler: Toby D'Termina (click to show/hide)
Chaotic moves to the security door and examines it carefully. He traces a line down it with one finger and then steps back, planting his feet in a wide stance with his blade held out in front of him. The takes a couple of practice swings, bringing the blade up and then back down, stopping just short of hitting the door. He settles himself, rolls his shoulders a few times, and then swings. He cleaves straight through the door with a metallic *shwing*, cutting in half vertically. He immediately darts back and away from the door, running back over toward the entrance to the building. The cutaway part of the door falls inward, landing with a heavy clang and exposing the room beyond. The room is dark, it would be pitch black if not for the light shining in from the lobby. A barely visible outline, a gray on black, is standing in the room beyond the reach of the lobby's light. It looks to be a good 7 feet tall, with a hunched but powerful shape like a football lineman. With the door gone, the metallic, sweet smell is overpowering and hangs, meaty, in the nose. The outline is crouched over something, shifting its weight back and forth, and soft squishing noises are now distinctly audible from the room. Whatever the thing is, it doesn't seem to have noticed the door falling in, or it simply doesn't care.
 
(http://i.imgur.com/yF3rTeg.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 19, 2016, 06:14:26 pm
"Shiiiit. Someone bring a light? Or wanna reach in and turn on the lights?"
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 19, 2016, 06:48:57 pm
"You can see enough of it, I think. take no chances. Grenades."

Suiting actions to words, Toby stands and tosses a grenade in thought the door (after pulling the pin, of course). He immediately returns to his firing position after this action.
If the thing moves before Toby pulls the pin, he instead returns to the firing position without pulling the pin or tossing the grenade, and fires.


Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 19, 2016, 07:04:11 pm
"...works for me. White phosphorus incoming."

Toss my WP grenade into the security room. Be sure to duck back into cover until the grenade(s) have gone off. After that, back to covering the door with the pistol. Be ready to shoot if the thing comes out.

IF the thing moves to the door before I pull the pin, just shoot it instead.


Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 19, 2016, 08:16:05 pm
"I'm not talking to whatever that is."

Run over to where the other two are, keeping my sword ready I case it charges.

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 19, 2016, 08:58:37 pm
"Dudes got it handled, right?"
Keep watching the party's flank, hoping Trusting that they're watching mine.

Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 19, 2016, 09:15:08 pm
"We'll know soon. Fire in the hole."
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 19, 2016, 09:16:26 pm
"Just let me know if you get overwhelmed. You know, scream of something."
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 19, 2016, 10:41:55 pm

"Give it a good heave - everyone else, keep your aim on it and fire when it moves out."

Get ready to shoot for when the thing leaps out of the door - if it does.
Title: Re: ER: REDUX Exhibition Mission
Post by: Hapah on July 19, 2016, 11:25:31 pm
Spoiler: Character Sheet: Hapah (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 20, 2016, 02:15:21 pm
"You can see enough of it, I think. take no chances. Grenades."

Suiting actions to words, Toby stands and tosses a grenade in thought the door (after pulling the pin, of course). He immediately returns to his firing position after this action.
If the thing moves before Toby pulls the pin, he instead returns to the firing position without pulling the pin or tossing the grenade, and fires.


Spoiler: Toby D'Termina (click to show/hide)

"...works for me. White phosphorus incoming."

Toss my WP grenade into the security room. Be sure to duck back into cover until the grenade(s) have gone off. After that, back to covering the door with the pistol. Be ready to shoot if the thing comes out.

IF the thing moves to the door before I pull the pin, just shoot it instead.


Spoiler: Grant Miller (click to show/hide)
Toby stares at the hunched shadow for a few seconds before whispering "Grenades," to the men next to him. He pulls a frag off his belt while grant grabs the WP on the desk and they throw their grenades together, arcing them into security room. They land, the round frag clinking and the oblong WP clanking. A growl rises up from the darkness but is cut off when the grenades detonate. The shockwave exits the office in a concentrated burst, a fist of air that sweeps the entire lobby, shaking the glass doors and shifting the desk several inches. Tiny, sand grain sized fragments of white phosphorous spray through the door way and drift gently down, burning out before they can touch the ground. The interior of the security office is nothing but a blazing white inferno, a firework that won't fade and that etches dark afterimages in the eyes of anyone who looks at it for more than a second. Smoke pours out of the room and crawls up to the lobby ceiling. The smell is terrible; burnt hair and ozone.

"I'm not talking to whatever that is."

Run over to where the other two are, keeping my sword ready I case it charges.

Spoiler: chaotic (click to show/hide)
You run over and slide behind the desk, keeping your sword at the ready. You resist the urge to point it towards the security office as though its sharp point could do damage from a distance.


"Give it a good heave - everyone else, keep your aim on it and fire when it moves out."

Get ready to shoot for when the thing leaps out of the door - if it does.
You set your shoulders, move your finger to the trigger and wait.  It's hard to keep your eye on the door without burning your retinas out, so you settle for sidelong glaces every few seconds and keep your ears open. You listen, trying to hear something over the constant roar of flame and hiss of smoke. Then, over the sound of the WP burning, comes a roar. A creature charges out of the doorway, its body completely consumed in white flame. What it looks like, what it is, no one can tell, its outline is a blazing halo of white flame.

The creature sprints across the room, leaps onto the table. Ciaphas gets a shot off on it, clipping it in the side as it charges over to the team. It swings one burning limb at Toby and carves three deep wounds in his chest (6 damage). Toby collapses, falling limply against the desk, unconscious.

Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 20, 2016, 02:30:00 pm
"What the...? FUCKFUCKFUCK!!!"

Start shooting, center mass. Hopefully don't get hit by Phillip's shooting. Fuck that. Dodge.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 20, 2016, 02:43:30 pm
"God. Dammit. Guys."
Turn around, spray and pray.

Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 20, 2016, 03:27:57 pm
Sheet edited. -1 grenade, -4 hp, -2 str
status gained: unconscious.
Status gained: grenade use: vindicated.


((Egan is firing into melee. We're all gonna die. Especially me. Because I'm unconscious.))

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 20, 2016, 03:32:40 pm
((Shhh, quiet now.
...I did make a bet...))
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 20, 2016, 03:35:50 pm
((Shhh, quiet now.
...I did make a bet...))
((He did and I support any and all attempts to make your bets valid))
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 20, 2016, 03:37:14 pm
((Well that's kind of a dick move now, innit it? ;D ))
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 20, 2016, 03:40:24 pm
((What? I'm just killing the thing that's attacking you. :D))
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 20, 2016, 04:21:31 pm

"Goddamnit - MEDIC!"

Hack at the ugly beast with my chainsword (+3/+14 (17), 2d4 damage)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 20, 2016, 04:25:32 pm
((You were the only one with a readied shot action. Two of us threw grenades, and one of us moved into position this turn. Egan was standing guard for secondary threats.))
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 20, 2016, 05:57:10 pm
Hack at the thing with all of my might, go for the head if possible.

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 21, 2016, 11:48:08 am
"What the...? FUCKFUCKFUCK!!!"

Start shooting, center mass. Hopefully don't get hit by Phillip's shooting. Fuck that. Dodge.

Spoiler: Grant Miller (click to show/hide)
You leap away, pushing off on the desk. But the desk shifts and you go sprawling, face first, onto the ground. You lose your grip on your pistol and it goes sliding across the floor, clattering to a stop on the far wall.

"God. Dammit. Guys."
Turn around, spray and pray.

Spoiler: Phillip J. Asshole (click to show/hide)
You turn around upon hearing the roar from the other room. You see the flaming thing on the desk and your brain shuts off. You just hold the trigger on your SMG and hope that it works. You empty the magazine (needs to be reloaded as an action) and blow lots of small holes on the far wall,  releasing puffs of stone dust, but none of your bullets hit anything living.

Sheet edited. -1 grenade, -4 hp, -2 str
status gained: unconscious.
Status gained: grenade use: vindicated.


((Egan is firing into melee. We're all gonna die. Especially me. Because I'm unconscious.))

Spoiler: Toby D'Termina (click to show/hide)
Take one damage from bleedout.


"Goddamnit - MEDIC!"

Hack at the ugly beast with my chainsword (+3/+14 (17), 2d4 damage)
Your chainsword revs to life with a metallic grinding noise and the blade quickly spins up to speed. The low guttural growl of the engine is drowned out by the scream of metal cutting blades slicing through air at high speed. You swing hard, cleaving into the creature's shoulder and spraying blood, burning fur and tiny fragments of glowing phosphorous across the room.

Hack at the thing with all of my might, go for the head if possible.

Spoiler: chaotic (click to show/hide)
(stick your damage rating next to your weapon for future reference)

You stand and thrust your weapon up at the creature, catching it in the side. The blade slices through without a single hitch or hesitation, like its passing through thin air. Blood pours out, burning and evaporating as it flows down through the white phosphorous coating the creature.



The creature raises one hand to strike again but then stops, staggers drunkenly backwards, and collapses. It lands heavily on the table and rolls off, flopping onto the ground in a plume of white smoke and embers.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 21, 2016, 12:22:44 pm
"...ow..."

Go and retrieve my gun. Nurse my bruised ego, then make sure the beast is dead. Try and see what it might of once been. See if the room is on fire, and if it is, try and guess how much longer the white phosphorus will last.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 21, 2016, 01:14:15 pm
-1 Strength.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 21, 2016, 02:28:49 pm
"Fucking..."
Reload, then put a bullet in what's left of its head, just to be sure.

9mm FMJ Ammo: one expended
9mm FMJ Ammo: property lost; Loaded
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 21, 2016, 02:34:54 pm
Clean my blade and make sure there's nothing else in the office.

"That was a bit of a mess."

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 21, 2016, 03:31:35 pm

"Medic! Man down, needs assistance!"

Back up Chaotic.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 21, 2016, 03:40:38 pm
((Shit. I think Toby was the closest one we had to a medic.))
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 21, 2016, 03:42:59 pm
((Chao, you have the best mind second to Toby. Care to patch him up? I can clear room.))
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 21, 2016, 07:33:16 pm
"...ow..."

Go and retrieve my gun. Nurse my bruised ego, then make sure the beast is dead. Try and see what it might of once been. See if the room is on fire, and if it is, try and guess how much longer the white phosphorus will last.

Spoiler: Grant Miller (click to show/hide)
You struggle back up onto your feet and stomp over to your pistol, yanking it up off the tile floor with an annoyed huff. You  walk back over to the desk, and around to the still burning corpse of the creature. It looks vaguely canine, taller than a man, and bipedal.

"What we got here is a werewolf. Extra crispy style."

You poke it with your gun then shake the burning hair and phosphorous off the barrel.  It's definitely dead. The werewolf, not the gun.  You holster the weapon and look around. The security room is still burning, pouring white smoke out into the lobby. Huh, you'd have expected a fire alarm to go off by now. Sprinkler systems to spray water. Something. As per the white phosphorous, it looks like it's starting to burn out; it should fizzle soon (End of next turn).

-1 Strength.

Spoiler: Toby D'Termina (click to show/hide)
You continue to bleed out.

"Fucking..."
Reload, then put a bullet in what's left of its head, just to be sure.

9mm FMJ Ammo: one expended
9mm FMJ Ammo: property lost; Loaded
Spoiler: Phillip J. Asshole (click to show/hide)
You spend the turn reloading. Just to remind you, ammo in this game is done in boxes. You didn't expend a box, you simply needed to reload from the box. the boxes always give you 10 shots total (ie ten attacks) with d6 being rolled each attack to see if you need to reload.

Clean my blade and make sure there's nothing else in the office.

"That was a bit of a mess."

Spoiler: chaotic (click to show/hide)
You swing the blade, throwing the blood and still burning bits of phosphorous and hair onto the ground before sheathing it. You get as close to the security office as you comfortably can; the place is still an inferno and you can't see anything except white hot flame peeking through copious white smoke. But you don't hear anything, and nothing in there seems to be moving, other than things collapsing as they burn.


"Medic! Man down, needs assistance!"

Back up Chaotic.
You walk up behind Chaotic, your chain blade still roaring away.

"Hows it look?"

"I think we're good. Doubt anything could survive in there anyhow." Chaotic says, his hand still resting on the grip of his sword.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 21, 2016, 07:58:01 pm
"Huh? Ohhhh yeah, could totes help with thaat, bro."
Grab the medkit and stabilize whatshisface.

Enebration: aquired
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 21, 2016, 08:26:46 pm
"Fucking werewolves. Fuckin' a. The phosphorus should burn out soon, but I don't know about this room. Shouldn't there be some sort of fire system or something? Right?" Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."

Um...use the medkit to try to stop the bleeding and (hopefully) keep him alive. Hope someone else decides to help me keep him alive.

Spoiler: Grant Miller (click to show/hide)

((With the standard environment suit, about what are the temperatures I can withstand? Enough to go into the room after the white phosphorus is gone?))
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 21, 2016, 08:51:39 pm
Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."

Um...shove a coagulant stim down Toby's throat. Hope someone else decides to help me keep him alive.
Use teh medkit, please. that is what it is for - to stop bleedout. the coag will restore strength, but if i am still bleeding out, it won't matter. It only restores one point per turn, so at best it wold delay the inevitable.

-1 Strength. -sigh- -eyeroll-

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 21, 2016, 09:42:54 pm
((Will do))
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 22, 2016, 03:12:05 pm
((Understood, I bought three boxes of ammo, so I have 29 shots left.))
Chug some booze, update map.

9mm FMJ Ammo: property gained; Loaded
Spoiler: Phillip J. Asshole (click to show/hide)
((Yep yep.))
You walk over to the keg, pop out your metal telescoping cup and pour yourself a cupful of booze. You chug it down in one go and flinch through the burn of it. Your vision starts to swim a bit and you feel a little floaty and unsure on your feet.

((reduce dex by 2))

"Fucking werewolves. Fuckin' a. The phosphorus should burn out soon, but I don't know about this room. Shouldn't there be some sort of fire system or something? Right?" Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."

Um...use the medkit to try to stop the bleeding and (hopefully) keep him alive. Hope someone else decides to help me keep him alive.

Spoiler: Grant Miller (click to show/hide)

((With the standard environment suit, about what are the temperatures I can withstand? Enough to go into the room after the white phosphorus is gone?))
You dig the med kit out of toby's bag and open it. Oh...oh there is a lot of stuff in here you don't understand. Uh. You grab a roll of bandages and start wrapping them around Toby's chest. The blood keeps coming, staturating the bandages and causing them to slough away from the wound. It's slick on your hands, putting red handprints on everything you touch. The bleeding doesn't stop.

Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."

Um...shove a coagulant stim down Toby's throat. Hope someone else decides to help me keep him alive.
Use teh medkit, please. that is what it is for - to stop bleedout. the coag will restore strength, but if i am still bleeding out, it won't matter. It only restores one point per turn, so at best it wold delay the inevitable.

-1 Strength. -sigh- -eyeroll-

Spoiler: Toby D'Termina (click to show/hide)
It is a bad day for ol' Toby.

(http://i.imgur.com/KgyIOUt.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 22, 2016, 03:26:36 pm
"Fuck. Fuck! Any of you guys wanna help me keep our medic from dying or you all just gonna stand there?!?"

Keep working on Toby. Shove a coagulant down his throat to help counter act some of this bleeding, maybe buy some more time.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 22, 2016, 04:06:26 pm
"Huh? Ohhhh yeah, could tootes help wiith that, bro."
Grab the medkit and stabilize whatshidface.
AND DRINK MORE BOOZE


Inebriation: acquired
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 22, 2016, 04:09:05 pm
"...Toby, if you die, haunt them.
 Not me."
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 22, 2016, 04:51:26 pm

"Oh no you don't. I saw you take that drink. Keep the perimeter clear."

Do the actual healing.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 22, 2016, 05:01:07 pm
"Mmnah man, Igot this."
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 22, 2016, 06:11:30 pm
"Look, you're not healing this guy if you're drunk enough to slur words. I'll help."

Help heal.

Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 22, 2016, 07:28:32 pm
I assume I take another point of damage?

-1 Strength.
Down to 6. Gonna be more or less useless in combat for the rest of the mission, even with 1d4 returned from a coag, were I to stabilize this round. Maybe a battlestim or two would get me there. A second coag would likely kill me outright. Stupid crazy burning tigerman and weakass kinsuit. ((at least I didn't inherit his burning from the phosphorus. I knew that whatever was in that room was deadly.))

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 23, 2016, 12:06:53 am
"Fuck. Fuck! Any of you guys wanna help me keep our medic from dying or you all just gonna stand there?!?"

Keep working on Toby. Shove a coagulant down his throat to help counter act some of this bleeding, maybe buy some more time.

Spoiler: Grant Miller (click to show/hide)

"Oh no you don't. I saw you take that drink. Keep the perimeter clear."

Do the actual healing.
"Look, you're not healing this guy if you're drunk enough to slur words. I'll help."

Help heal.

((Grant actually did it this time))
Grant, after a lot of fumbling, manages to cauterize the wounds with an electrocauter from the med kit. He disinfects, packs the wounds with gauze, and then finishes bandaging them closed. It's not perfect, but it should hold for the moment.

"Huh? Ohhhh yeah, could tootes help wiith that, bro."
Grab the medkit and stabilize whatshidface.
AND DRINK MORE BOOZE


Inebriation: acquired
Spoiler: Phillip J. Asshole (click to show/hide)
You walk over to where the rest of the team is, dragging the keg with you. They're all clustered around Toby as Grant works on him, watching anxiously. You smack your lips and fill your cup again.

"See...tha problem is that his blood is on the outside. Should be on the inside."

Grant, Chaotic, and Cai turn and look at you, their faces a mask of annoyance. You drink the contents of your cup and shrug.

"Trust me. I'm a doctor. Kind of."

((lose 4 dex))

I assume I take another point of damage?

-1 Strength.
Down to 6. Gonna be more or less useless in combat for the rest of the mission, even with 1d4 returned from a coag, were I to stabilize this round. Maybe a battlestim or two would get me there. A second coag would likely kill me outright. Stupid crazy burning tigerman and weakass kinsuit. ((at least I didn't inherit his burning from the phosphorus. I knew that whatever was in that room was deadly.))

Spoiler: Toby D'Termina (click to show/hide)
(No loss this turn)
You groggily return to consciousness. Your chest is pounding, each heart beat sending radiating spikes of pain. You cough, and then immediately regret it. The rest of the team is crowded around you, staring down.  Philip is drinking. He looks slightly disappointed that you're awake. The other guys seem happier to see you awake. Grant in particular is beaming.  The room is filed with smoke and the smell of burning hair.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 23, 2016, 12:22:51 am
cover them angles with smg
offer toby a cuppa booze


Inebriation: acquiredacquired
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 23, 2016, 12:44:23 am
"Holy...holy shit you're alive. I...I wasn't entirely certain you'd survive, but holy shit, look at ya, here you are not bleeding everywhere anymore. You have no idea how happy I am right now!" Grant leans back a bit, looks around and throws up his hands, "And me! I'm not even a doctor. Holy shit..I can't believe that worked. Ha! Is...is this normal? I'm feeling really happy all of a sudden. Maybe I should sit for a bit? Heh. Ha!"

Look at Toby, make sure he's somewhat stable where he's at. Look at the burning room. Try and figure out if, with the standard environment suit, I can go in there and poke around. And not, you know. Die from the fire.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 23, 2016, 01:11:59 am
"Sounds like a good time to celebrate life, ya dig? This booze if for sharing."
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 23, 2016, 01:24:31 am
"I remember ... an angel of light ... stabbing me in the chest with a sword of flame. And you were there. And you -cough-"

Are medkits one use? If so I need to delete this one.
Did Grant get the coag in me? if so I need to drop one from my inventory. If not, I take one and drop one from my inventory.
Is my kinsuit still functional?


Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 23, 2016, 11:22:51 am
Chaotic remains silent.

Peak down the hallway behind the elevator to make sure there's nothing else that's decided to come kill us.

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 23, 2016, 02:39:25 pm
cover them angles with smg
offer toby a cuppa booze


Inebriation: acquiredacquired
Spoiler: Phillip J. Asshole (click to show/hide)
You shove the cup of booze down into Toby's face.

"Hey.  HEY.  You know what you help with that big ass hole in your chest? Booze. Booze solves any problem! Especially if tha problem is being awake."

You pour a bit of booze on his head

"DRINK UP BUTTER CUP, HERE COMES THE MEDITRAIN! CHOO CHOO"

"Holy...holy shit you're alive. I...I wasn't entirely certain you'd survive, but holy shit, look at ya, here you are not bleeding everywhere anymore. You have no idea how happy I am right now!" Grant leans back a bit, looks around and throws up his hands, "And me! I'm not even a doctor. Holy shit..I can't believe that worked. Ha! Is...is this normal? I'm feeling really happy all of a sudden. Maybe I should sit for a bit? Heh. Ha!"

Look at Toby, make sure he's somewhat stable where he's at. Look at the burning room. Try and figure out if, with the standard environment suit, I can go in there and poke around. And not, you know. Die from the fire.

Spoiler: Grant Miller (click to show/hide)
Toby seems Stable, not in great shape, but stable. He won't bleed out unless someone sticks another sharp thing into him. You tell him to not let people put things in him without his consent. He seems confused, but nods. That done, you stand up and walk back around to the security room. The white phosphorous has burnt itself out by now and there's not much fire left in the room; just some smoldering self remnants, half melted metal desk, completely melted electronics and part of a human skeleton. Any clues in here seem to have vanished in the flame.

"I remember ... an angel of light ... stabbing me in the chest with a sword of flame. And you were there. And you -cough-"

Are medkits one use? If so I need to delete this one.
Did Grant get the coag in me? if so I need to drop one from my inventory. If not, I take one and drop one from my inventory.
Is my kinsuit still functional?


Spoiler: Toby D'Termina (click to show/hide)
Medkits are infinite use because all they do is stabilize.
We'll assume you take it now. You restore 4 points of str, one each turn for the next 4 turns.
Yes, armor isn't destroyed by attacks.

Chaotic remains silent.

Peak down the hallway behind the elevator to make sure there's nothing else that's decided to come kill us.

Spoiler: chaotic (click to show/hide)

You quietly separate yourself from the group and walk back into the elevator room, circling around the elevators and looking what lies behind them. The hall behind the elevators is quite a long one and has several doors. The first one on the right is a simple blank faced door with no markings, but the ones further down have little name plates next to them. You can't make out the words on the plates for the ones at the end of the hall, but the one on the left wall reads "Offices 101-115". All the doors are closed, and there's no sign of any hostiles. You listen, but you can't hear anything except one of your teammates shouting about booze.

(http://i.imgur.com/Xlpkaj7.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 23, 2016, 02:51:48 pm
Smash open that door in the west of the elevator lobby, and spray its contents with bullets, regardless of their hostility.

Iboze: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 23, 2016, 03:19:17 pm
((that wold be the janitor's closet. Darn, I should take a short rest. Wonder how many turns that would be at this point.))

That went as well as could be expected, I guess. Ouch. Motherfucker. Well, We've probably lost the element of surprise. They better not bill us for that security room. I think I already paid for it, anyway. Let's regroup and continue, no sense in getting separated. I'll cover the drunk guy if you guys want to join up with the guy in the hall?"

Cover Asshole from the corner of the lobby. If nothing more dangerous than a bottle of bleach should threaten from the janitor's closet, move on the south end of the hall. And take a firing position at one of the corners there. Try not to let anyone stick anything in me without my consent.

Strength regained: 1 of 4.


Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 23, 2016, 03:55:41 pm
"White phosphorus...maybeee wasn't the best choice for in here. Oh well..oops."

Help Chaotic with the hallway. Listen to each door, before opening just a crack to peek inside.

If there is nothing trying to eat my face off, explore, but be cautious.

If something does try to eat my face off, close the door quickly and wait for backup.

If something comes through the door after me, start emptying my gun into it while back peddling away.


Spoiler: Grant Miller (click to show/hide)

Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 23, 2016, 04:01:11 pm
Spoiler: Cai (click to show/hide)

Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 23, 2016, 06:12:29 pm
Giving you guys a half update here, because half the team is following someone who hasn't posted yet. But I can at least do the actions of people that aren't connected.

Smash open that door in the west of the elevator lobby, and spray its contents with bullets, regardless of their hostility.

Iboze: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
You stagger over to the only unopened door in the elevator lobby and give it a good hard kick. Your foot stops dead against it and you nearly tumble over backwards. This door is tough. Real tough. It probably has tattoos on the other side. Maybe like...a switch blade in its pocket or brass knuckles or something. This door would totally break a beer bottle over someone's head after losing a game of pool at a seedy rundown biker bar. This door...what were you thinking about again? Something about a door with a knife...wha?

((that wold be the janitor's closet. Darn, I should take a short rest. Wonder how many turns that would be at this point.))

That went as well as could be expected, I guess. Ouch. Motherfucker. Well, We've probably lost the element of surprise. They better not bill us for that security room. I think I already paid for it, anyway. Let's regroup and continue, no sense in getting separated. I'll cover the drunk guy if you guys want to join up with the guy in the hall?"

Cover Asshole from the corner of the lobby. If nothing more dangerous than a bottle of bleach should threaten from the janitor's closet, move on the south end of the hall. And take a firing position at one of the corners there. Try not to let anyone stick anything in me without my consent.

Strength regained: 1 of 4.


Spoiler: Toby D'Termina (click to show/hide)
You lean against the wall with your rifle trained on the door as Mr.Asshole. He gives the door a very feeble kick, staggers backwards and nearly falls. After he regains his balance he spends the next several seconds mumbling to himself about something. Then he suddenly looks confused and squints at the door. You run your hand through your hair and contemplate just shooting the door...or him.

((short rest would involve 15 minutes or so of rest. Normally Everyone would do it at once so we could get it done in one turn, but if you want to do it on your own it will take 3-5 turns depending on what the other people do.))

Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 23, 2016, 06:33:22 pm
"This- This is fine."
friffin... shoot the loct out. then with the SHOOT

Shoot: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 23, 2016, 06:34:55 pm
Spoiler: Cai (click to show/hide)

Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.

Wait for Chaos: Electric Boogaloo
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 23, 2016, 09:41:22 pm
Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in case
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.

Strength regained: 2 of 4.[/b]

Spoiler: Toby D'Termina (click to show/hide)
[/quote]
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 23, 2016, 10:01:37 pm
Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in case
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.

Strength regained: 2 of 4.[/b]

Spoiler: Toby D'Termina (click to show/hide)
[/quote]
You can't cover him while resting. This is basically the reason why Rests are generally done together. To avoid the mechanical problem of someone starting a fight and you just sitting there.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 23, 2016, 10:02:48 pm
((Well, I'd imagine that he could interrupt the rest at the cost of losing its benefit.))
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 24, 2016, 02:40:50 am
You can't cover him while resting. This is basically the reason why Rests are generally done together. To avoid the mechanical problem of someone starting a fight and you just sitting there.

I mean, sit and chill, with my weapon on the floor at the side, but still keeping him in sight in case shit happens and I need to interrupt my rest.

If that doesn't work for you, then I'll forgo the rest and Continue covering Asshole.
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 24, 2016, 10:59:18 pm
Open the door labeled "Offices 101-115". Start clearing offices, starting at number 101 and working my way down.

Over the radio: Alright, we'll be careful. Don't do anything to dangerous yourself, wouldn't want that wound tearing open again.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 25, 2016, 10:27:04 am
"This- This is fine."
friffin... shoot the loct out. then with the SHOOT

Shoot: wastd
Spoiler: Phillip J. Asshole (click to show/hide)
You shake your head and then draw your SMG. You aim it at the door, stagger to the side a bit, reaim, consider your options and the angle of the shot, belch, reaim and then fire. You put three bullets into the door in a nice horizontal line. The door cracks and flexes inward but doesn't collapse.  You blink, staring at the door in complete confusion.  You look over toward Toby.

"Iststill there? Why's it stlill there?"

Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in case
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.

Strength regained: 2 of 4.[/b]

Spoiler: Toby D'Termina (click to show/hide)
You walk a back out into the lobby, carefully circle around the blackened corpse laying near the desk, and grab the office chair that's laying on the ground nearby. You sit it upright and then push it out into the elevator lobby, positioning it so that your back is to the elevators and you've got a good view of Mr. Asshole's continuing struggle against furniture and his own poor planning.

You lay back in the chair and relax, doing your best to catch your best and recenter yourself.

Open the door labeled "Offices 101-115". Start clearing offices, starting at number 101 and working my way down.

Over the radio: Alright, we'll be careful. Don't do anything to dangerous yourself, wouldn't want that wound tearing open again.
"White phosphorus...maybeee wasn't the best choice for in here. Oh well..oops."

Help Chaotic with the hallway. Listen to each door, before opening just a crack to peek inside.

If there is nothing trying to eat my face off, explore, but be cautious.

If something does try to eat my face off, close the door quickly and wait for backup.

If something comes through the door after me, start emptying my gun into it while back peddling away.


Spoiler: Grant Miller (click to show/hide)


Spoiler: Cai (click to show/hide)

Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.
Chaotic, Grant, and Cai advance down the hall to the door marked "Offices 101-115". Grant takes point, first pressing his ear to the door and then, very slowly, opening it. Turns out that "Office" is nothing but one of those sneaky PR buzzword con games; this is nothing but a room filled with cubicles. The room, unlike the hall, is completely dark, lit only by the light from the hall. After a few seconds of peering into the darkness Grant opens the door another 8 inches or so, shedding more light on the room. Its a large room with a low ceiling and high walled cubicles, the combination of which gives the immediate impression of some kind of maze. As more light leaks into the room, something in a far corner, to the right and in the back, moves. No one can see it, that area is still in the dark, but there's an obvious sound of something fairly heavy shifting position.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 25, 2016, 01:29:23 pm
it shows weakness! now kick!

Shoot: wastd2
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 25, 2016, 01:54:59 pm
"Something big is moving around in the far corner. Want me to hit the lights?"
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 25, 2016, 05:12:24 pm
it shows weakness! now kick!

Shoot: wastd2
Spoiler: Phillip J. Asshole (click to show/hide)
You give the door one last good kick and it crumbles, breaking in half and falling into the janitorial room. You don't even pause to examine the room, you just open fire.  You spray do a good dozen shots, punching holes in metal shelves, blowing mops and brooms in half, and exploding plastic jugs of cleaning supplies. You hold the trigger until the magazine is empty, screaming the entire time. Once you run out of bullets you stop screaming and take a closer look at the room. There's  no one in the room and nothing in there more threatening than a broom handle. Although, all those spilled cleaning chemicals are starting to run together an release a rather unhealthy looking yellow-green gas.


(oz, this counts as 1/5 turns towards your healing).
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 25, 2016, 05:16:14 pm
"Oh. Well that's alright then!"
reload

Shoot: wastd22
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 25, 2016, 06:03:15 pm
"This better not be another one of whatever that big thing was earlier..."

Prepare to defend myself from whatever this thing is, and slowly creep forward.

Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 25, 2016, 06:59:36 pm
Continue resting.
"You get it, buddy? You find the porn?"

Strength regained: 3 of 4.
rest period 1 of 5 turns
((I suspect I will have to interrupt this soon. Fifteen minutes is a long time in game. I figured, if the offices on the hall were generally empty, it would be a five to fifteen minute search, and the group could return to the elevators to decide where to next, which would give me a reasonable time for a short rest. But if action happens ... ah well))

Spoiler: Toby D'Termina (click to show/hide)
[/quote]
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 25, 2016, 07:51:58 pm
Asshole waves dismissively at Toby.
"Yeah, yeah. This room's clear as shit. Really clear shit."
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 25, 2016, 10:47:31 pm
"Hmm. I'm gonna toss a flashbang in there."

Shut the door. Get my flashbang ready. Take a turn to think through the sequence of events I'll need to do, which is: open door, toss in flashbang, shut door, wait for it to go off, open door, hit lights, fill the thing full of lead.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 25, 2016, 11:15:14 pm
Spoiler:  Ciaphas "NOPE" Cain (click to show/hide)

Back off and let Mr. Gung-Ho go gung-ho. Provide covering fire with my pistol when necessary.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 26, 2016, 10:54:34 am
"Oh. Well that's alright then!"
reload

Shoot: wastd22
Spoiler: Phillip J. Asshole (click to show/hide)
You shrug and start reloading as the yellow-green gas begins to drift out of the janitor's closet and into the elevator lobby. Your envirosuit suddenly beeps a warning and makes a sucking sound  as it seals itself and begins drawing from its internal oxygen supply. Your ears pop as the pressure equalizes.

"This better not be another one of whatever that big thing was earlier..."

Prepare to defend myself from whatever this thing is, and slowly creep forward.

"Hmm. I'm gonna toss a flashbang in there."

Shut the door. Get my flashbang ready. Take a turn to think through the sequence of events I'll need to do, which is: open door, toss in flashbang, shut door, wait for it to go off, open door, hit lights, fill the thing full of lead.

Spoiler: Grant Miller (click to show/hide)
Spoiler:  Ciaphas "NOPE" Cain (click to show/hide)

Back off and let Mr. Gung-Ho go gung-ho. Provide covering fire with my pistol when necessary.
Chaotic slips through the open door and gets all of four or five steps into the room before Grant shuts the door behind him and plunges him into complete darkness. Complete darkness containing what he believes is a hostile and very dangerous creature.  He freezes, staying completely still, and waits for something to happen. Either for the door to open again, or for the thing to come charging at him. He listens very carefully and keeps his weapon pointed in the vague direction of the first noise they heard. With any luck the creature might end up impaling itself. Boy, that would be nice.

Meanwhile Grant pulls out a flashbang and carefully rehearses the coming moments in his head. He mimes opening the door and throwing the flashbang in. He considers which side of the door the light switch is likely to be on. Probably the right; the door opens inward and to the left, so it would make sense. Assuming the lighting is handled by a switch like that and not some sort of card reader thing that the janitor uses. His hands are sweating.  Cia, in the mean time, presses his back against the wall and holds his pistol in both hands, squaring himself up to turn and fire.




Continue resting.
"You get it, buddy? You find the porn?"

Strength regained: 3 of 4.
rest period 1 of 5 turns
((I suspect I will have to interrupt this soon. Fifteen minutes is a long time in game. I figured, if the offices on the hall were generally empty, it would be a five to fifteen minute search, and the group could return to the elevators to decide where to next, which would give me a reasonable time for a short rest. But if action happens ... ah well))

Spoiler: Toby D'Termina (click to show/hide)
Your eyes start watering, your nose starts running and your throat is irritated to the point that you can't stop coughing. Your exposed skin itches and burns slightly.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 26, 2016, 11:42:48 am
Grant pauses and looks around, "...wasn't there another guy here? Or am I losing it?"

Alright. Time to do this. Open the door (hope Chaotic runs out), toss in flashbang, shut door, wait for it to go off, open door, hit lights, fill the thing full of lead. Hopefully that turn of preparation helped.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 26, 2016, 04:27:09 pm
"Huh. Seeems a bit srtong for clening stuffs. Did they store... chemiac- camic- chemical wehpons here?"
Use shield to defend Toby from the nefarious cehmical wehpons!

rea: lauded-1
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 26, 2016, 04:54:01 pm
Get up! Go into the men's bathroom and run some water. Wait for coughing to pass. if it does so and i still have time this round, ready up and rejoin my team in the hall.


Strength regained: 4 of 4.


Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 27, 2016, 12:26:10 am
Gonna give chaotic some time to respond.
Because not doing so would be mean.
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 27, 2016, 01:13:38 am
Gonna give chaotic some time to respond.
Because not doing so would be mean.
Come on let the bodies hit the floor! Plus if more then egan survives I get monies... but waot, that means plenty left to satisfy my blood lust and, lemme tell you, MISS BLOOOD IS HAWT]
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 27, 2016, 06:36:02 am
Oh, I gotta edit my character sheet up there. I have it as strength regained 4 of 4, but forgot to add the pioint back. I should have 10 str.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 27, 2016, 06:27:39 pm
Gonna give em another few hours but if he doesn't show I'm running a turn tonight
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 27, 2016, 07:23:09 pm
For a default action for Chaotic: Prepare to defend, when the door opens get a glimpse of the creature, then close his eyes to defend against the flashbang. Once the bang goes off, open eyes and, if it isn't human or is armed, shoot it.
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 27, 2016, 07:26:54 pm
Better action: Panic, get eaten.
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 27, 2016, 08:22:33 pm
lay down and make like a ham sandwich?
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 27, 2016, 08:23:31 pm
Sacrifice self in ritual seppuku?
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 27, 2016, 08:52:50 pm
Sacrifice self in ritual seppuku?
((Keep helping me, spaz.))
Title: Re: ER: REDUX Exhibition Mission
Post by: spazyak on July 27, 2016, 08:59:39 pm
Sacrifice self in ritual seppuku?
((Keep helping me, spaz.))
((We can loose a couple guys and still have me win. Besides I'm a double edged sword))
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 27, 2016, 09:08:36 pm
Stay ready for bad things to happen, keep sword trained in general vicinity of the thing, be prepared to quickly shield my eyes in case of flashbang.


<<Sorry I didn't respond sooner, Band camp has been sapping all my time and energy.>>
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 28, 2016, 01:01:11 am
Stay ready for bad things to happen, keep sword trained in general vicinity of the thing, be prepared to quickly shield my eyes in case of flashbang.


<<Sorry I didn't respond sooner, Band camp has been sapping all my time and energy.>>
Grant pauses and looks around, "...wasn't there another guy here? Or am I losing it?"

Alright. Time to do this. Open the door (hope Chaotic runs out), toss in flashbang, shut door, wait for it to go off, open door, hit lights, fill the thing full of lead. Hopefully that turn of preparation helped.

Spoiler: Grant Miller (click to show/hide)
Grant pulls the pin on the flashbang and turns, pushing open the door with his shoulder and tossing the grenade in one motion. Immediately after he slams the door closed and waits. Chaotic sees the grenade come flying in. He doesn't know it's a flash, so he errs on the side of caution and dives for cover, covering his head. The flash doesn't hurt him, but the bang renders him mostly deaf, leaving nothing but ringing and muffled sound. Grant kicks the door open a moment later, flips on the lights and sweeps the room with his pistol. He's looking for something; something big and hairy and probably angry. But he doesn't find that; he slowly advances towards where he heard the sound but what he finds surprises him. It's a man, or at least what was probably a man at some point. It has the arms and legs of one, complete with torn sleeves and pant legs, but the torso is hideously elongated, wormlike. Its flesh is pale, nearly translucent, and the head is a swollen fish like thing with no eyes. It's laying inside one of the cubicles, shifting and squirming occasionally. It doesn't seem dangerous, in fact it barely seems alive. It's drooling a lot of thick mucus.

"Huh. Seeems a bit srtong for clening stuffs. Did they store... chemiac- camic- chemical wehpons here?"
Use shield to defend Toby from the nefarious cehmical wehpons!

rea: lauded-1
Spoiler: Phillip J. Asshole (click to show/hide)
You run, well wobble, over to Toby and hold your shield out in front of him.

"I gotsha, I gotsha! No, bad gas. Go way!"

You swing the shield around randomly in a very exaggerated manner.

Get up! Go into the men's bathroom and run some water. Wait for coughing to pass. if it does so and i still have time this round, ready up and rejoin my team in the hall.


Strength regained: 4 of 4.


Spoiler: Toby D'Termina (click to show/hide)
You run into the men's bathroom and over to the sink. You can't really see very well thanks to the gas burning your eyes. You don't see the blood on the mirror or the blood in the skin basin. You just start splashing water into your face, rubbing it into your eyes.  The pain goes away after a minute or two of rinsing.  In fact...your entire face feels numb. You look in the mirror. Your eyes are very bloodshot and red, and your face looks almost sunburnt, with the top layer of skin peeling. It doesn't hurt at all.
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 28, 2016, 07:36:23 am
"Well, fuck. That was a surprisingly violent mixture ... Hey, Asshole! You know what chemicals you mixed to make that?"

Toby moves out to the hallway near the door Grant and Chaotic went through and stands guard, facing away from where they are and toward the parts we haven't demolished yet.

"Clear the room guys, and let's move on. We got work to do. Ugh, at this rate i'm going to end up in small pieces all over the building."

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 28, 2016, 07:57:41 am
"What in the flying rat fuck? There's some fucked up shit going on here. I'm gonna put this thing out of its misery."

Load standard rounds. Put one through worm man's head. Load AP rounds back in afterwards. Continue listening and clearing the remaining rooms in the hallway. Listen outside, then check inside the door to the south of the room I'm currently in.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 28, 2016, 10:46:23 am
(http://i.imgur.com/wR3JM8S.png)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 28, 2016, 11:26:29 am
"Dunno. All of 'em?"
BE the shield.

lrson
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 28, 2016, 02:36:11 pm
((Edited action))
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 28, 2016, 04:50:30 pm
Spoiler: Cai Cain (click to show/hide)

Go help Grant clear the next door.

Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 28, 2016, 10:05:22 pm

"Ahh.....wha....that...uh...uhg....I can't really hear...I'm gonna go over here for a bit..."

Go sit down near the wall until my ears stop ringing, then check the door to the south of fish-man.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 29, 2016, 10:00:30 am
"Well, fuck. That was a surprisingly violent mixture ... Hey, Asshole! You know what chemicals you mixed to make that?"

Toby moves out to the hallway near the door Grant and Chaotic went through and stands guard, facing away from where they are and toward the parts we haven't demolished yet.

"Clear the room guys, and let's move on. We got work to do. Ugh, at this rate i'm going to end up in small pieces all over the building."

Spoiler: Toby D'Termina (click to show/hide)
You dry your face with some paper towels, ignoring the bits of skin that come off when you do, and head back out into the hall. You walk over to the door leading to the offices and stand guard near it, facing the other doors in the hall. The numbness on your face is spreading, a wave of gentle tingling that is crawling down your neck now.

"What in the flying rat fuck? There's some fucked up shit going on here. I'm gonna put this thing out of its misery."

Load standard rounds. Put one through worm man's head. Load AP rounds back in afterwards. Continue listening and clearing the remaining rooms in the hallway. Listen outside, then check inside the door to the south of the room I'm currently in.

Spoiler: Grant Miller (click to show/hide)
You load the standard rounds into your pistol and shoot the worm creature in the head. Repeatedly. You just keep shooting until it stops moving. It takes the full magazine. As you're busy reloading the gun with AP rounds, you hear something. Something from directly above you. Heavy thudding, like someone repeatedly dropping a bowling ball on the ground. Its not stationary either; it seems to be moving around, coming towards the area directly above you in fact.
"Dunno. All of 'em?"
BE the shield.

lrson
Spoiler: Phillip J. Asshole (click to show/hide)
You look at your shield, staring at it hard. You have to be the shield. You must become the thing which stops you from being hurt. If you can become the shield, that means you're shielding yourself. And by transitive property that means you will never be be able to be hurt! YOU'LL BE INVINCIBLE! You lay on the ground and contort your body in to the closest approximation of the shape of the shield as you can manage. You'd be very bad at charades because the closest you can manage is basically just the fetal position.


"Ahh.....wha....that...uh...uhg....I can't really hear...I'm gonna go over here for a bit..."

Go sit down near the wall until my ears stop ringing, then check the door to the south of fish-man.
You go sit down next to the nearest wall and wait for your ears to stop ringing. You don't hear the pounding coming from upstairs, but you do see the dust being shaken free from the ceiling. You get a sudden sinking feeling in your chest.

Spoiler: Cai Cain (click to show/hide)

Go help Grant clear the next door.


Grant is standing above the body of the fish thing, looking up at the ceiling. You look up at it with him. You can see it shaking with every thud, bowing slightly.

"I think we may have attracted something's attention."
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 29, 2016, 10:20:59 am
"...fuckin' a."

Back up out of the room, fire off a couple of rounds at where I think it is. Try to not die.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 29, 2016, 01:24:47 pm
"Yeah, they're in the fuccin fents, what a suprise."
Stop being the shield. Use shield which isn't me to protect people.

slhed
Spoiler: Phillip J. Asshole (click to show/hide)

((Also, tell me when this booze wears off.))
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 29, 2016, 02:08:59 pm
evaluate my medical condition and the best remedy for it. Meanwhile, remain at the door to the room with the team in it. I have HP rounds loaded, but I want to be ready to swap to AP if the thing that crashes through the ceiling is made of metal.

[glow=green.,2,300]"Get out of there! quietly. that thing is coming down.

Asshole! we're gonna need you. Something big is coming.[/glow]

Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 29, 2016, 05:12:04 pm

Get out of there, quietly. Take up defensive post somewhere with good visuals on the door.
Title: Re: ER: REDUX Exhibition Mission
Post by: chaotic skies on July 29, 2016, 05:23:28 pm
Leave the room, quietly. Keep sword drawn, and avoid it if it's above me.

Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 29, 2016, 10:29:09 pm
"...fuckin' a."

Back up out of the room, fire off a couple of rounds at where I think it is. Try to not die.

Spoiler: Grant Miller (click to show/hide)
You point your handgun at the ceiling and pull the trigger. The gun makes a soft "PUFFT" sound and jams. You swear and sprint the rest of the way out of the room, stopping only when you reach the hallway.  You take a quick look around. Toby is standing there with his mouth hanging open and his eyes are bleeding, Asshole is holding his shield in front of himself like a holy talisman, dashing between other team members, and Chaotic and Cia are sneaking out of the office room in a way that can only be described as loony toon-esque.

Leave the room, quietly. Keep sword drawn, and avoid it if it's above me.


Get out of there, quietly. Take up defensive post somewhere with good visuals on the door.
You both tip toe very quietly out of the room while keeping your weapons pointed at the noisy ceiling.  When you get outside you both immediately notice a chemically smell and see that Grant seems to be...rather worse off than when you last saw him.

"Yeah, they're in the fuccin fents, what a suprise."
Stop being the shield. Use shield which isn't me to protect people.

slhed
Spoiler: Phillip J. Asshole (click to show/hide)

((Also, tell me when this booze wears off.))
You run between every member of the team, holding your shield up in front of them.

"WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH AND YOU CAN'T KNOCK IT DOWN YOU KNOW THAT YOU'VE FOUND

THE WALL, THE WALL, THE WALL,  NO ONE ON EARTH CAN MAKE IT FALL!"

evaluate my medical condition and the best remedy for it. Meanwhile, remain at the door to the room with the team in it. I have HP rounds loaded, but I want to be ready to swap to AP if the thing that crashes through the ceiling is made of metal.

[glow=green.,2,300]"Get out of there! quietly. that thing is coming down.

Asshole! we're gonna need you. Something big is coming.[/glow]

You think about your medical condition. Well, the wound in your chest is straight forward enough. But the gas...some kind of irritant. Maybe poisonous. Probably chlorine gas. You weren't exposed for long though, and as far as you remember exposure shouldn't be causing these symptoms. What could, you're not really sure. Maybe you've been exposed to one of the mutagens that you were very specifically warned does not exist around here. Though you're not sure how. As you contemplate this, something squirts in your mouth. You spit onto the ground, letting out a gutteral grunt and backing up, surprised and disgusted. What you just spat out is about 90% blood and 10% tooth.




The heavy banging from upstairs stops. Nothing more is heard.
Title: Re: ER: REDUX Exhibition Mission
Post by: renegadelobster on July 29, 2016, 10:45:49 pm
"Damnit. I think I just got a squib load. Fucking hell."

Um...get away from the door, back by the desk. Drop the mag, try and clear the jam. Hope it's not a squib load or a hangfire.

 If it's a hangfire, keep the gun pointed towards the noise, hope it goes off soon.

 If it's a squib load, I dunno, pray to the gun gods it falls out? Maybe field strip it, find a dowel or something to try and ram the round out.


Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Gentlefish on July 29, 2016, 11:41:51 pm
Spoiler: Ciaphas "HAHA" Cain (click to show/hide)

"Hey, Grant. Let me know if you want put down if you feel yourself changing."

Wait for Big Bad Evil Guy to show his face. Then shoot said face.

Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 30, 2016, 01:58:22 am
Toby heads back to the lobby and calls (92) 091-941-5145 for evac.

See ya, guys. I'm useless and infected now. Probably that blood in the bathroom, or the chest wound from the werewolf. No point in hanging around and dying. May as well go die in the infirmary. Whichever. No reward for Toby today.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 30, 2016, 11:00:51 am
Toby heads back to the lobby and calls (92) 091-941-5145 for evac.

See ya, guys. I'm useless and infected now. Probably that blood in the bathroom, or the chest wound from the werewolf. No point in hanging around and dying. May as well go die in the infirmary. Whichever. No reward for Toby today.
Calling that number will, as per the briefing, end the mission for everyone and result in a forfeit of pay.

Come on, press forward, Mr. Hyde. Surely there is a cure somewhere higher in this building.
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 30, 2016, 01:46:29 pm
-sigh- alright, voice in the head. Fine. Return to Lobby. begin short rest.



Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Egan_BW on July 30, 2016, 03:40:08 pm
Go to the lobby and provide some top-notch overwatch/meatshielding to Toby while he rests.

fission: mailed
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission
Post by: Ozarck on July 30, 2016, 08:41:55 pm
Oh yeah. Conditional for the action: make sure I'm not breathing deathgass while I'm at it. it that's not possible in the lobby, take my short rest in a cubicle in the cleared room instead. Northeast corner of the room.
Title: Re: ER: REDUX Exhibition Mission
Post by: piecewise on July 31, 2016, 01:13:07 pm
"Damnit. I think I just got a squib load. Fucking hell."

Um...get away from the door, back by the desk. Drop the mag, try and clear the jam. Hope it's not a squib load or a hangfire.

 If it's a hangfire, keep the gun pointed towards the noise, hope it goes off soon.

 If it's a squib load, I dunno, pray to the gun gods it falls out? Maybe field strip it, find a dowel or something to try and ram the round out.


Spoiler: Grant Miller (click to show/hide)
You fall back into the main lobby and take cover behind the desk. You eject the magazine from your handgun and rack the slide back. The round in the chamber seems to have been poorly made; the metal housing around the actual bullet has blown out, letting the gas expand without actually propelling the bullet. You dig the round out and double check that the barrel is clear before reloading the magazine. You mutter something about the failings of gas propelled rounds and cheaply made synthetic powder.

Spoiler: Ciaphas "HAHA" Cain (click to show/hide)

"Hey, Grant. Let me know if you want put down if you feel yourself changing."

Wait for Big Bad Evil Guy to show his face. Then shoot said face.


You stand with your back against the left wall, pointing your weapon down the hall so as to cover not only the office door but also the other doors in the hall. You keep sweeping the gun back and forth, nervously waiting for something to come barreling out of one of the doors. It seems like that's about the right thing to happen at this point.

Oh yeah. Conditional for the action: make sure I'm not breathing deathgass while I'm at it. it that's not possible in the lobby, take my short rest in a cubicle in the cleared room instead. Northeast corner of the room.
Go to the lobby and provide some top-notch overwatch/meatshielding to Toby while he rests.

fission: mailed
Spoiler: Phillip J. Asshole (click to show/hide)
The chlorine gas in the lobby is starting to dissipate but it still doesn't seem like the best place to hang around and take nice deep breaths. So both of you head into the cubicle farm and huddle up in the cubicle in the north east corner of the room.  Toby curls himself up into a ball while Asshole stands over him, drunkenly swaying back and forth and holding the shield out in front of him.





Ciaphas is the only one in the hall to see the thing come in. It comes from the far door, at the end of the hall, and the only warning it gives is a heavy clang of metal a few seconds before the door is blown open. The thing that comes through is a flying mass of red carapace, a rhinoceros beetle in the shape of a man. It's easily 8 feet tall and its huge beating wings fill the hallway as it flies down towards Ciaphas. The sound of wings is deafening, a roaring buzz that everyone on the entire floor can hear. Ciaphas has just enough time to take a shot before the thing crosses the hall. He swings the gun around and, without aiming, fires several times. The bullets hiss past the beetle and punch straight through the left wall.  One armor piercing round burrows straight through the drywall, misses the structural supports and blasts out through the opposite side into the offices. It catches Asshole's shield and skips off it (2 damage to shield). Asshole screams and falls to the ground, waving his shield around shouting a combination of pleas for mercy and violent threats.

The beetleman quickly closes the distance before Ciaphas can get off another shot and channels the momentum of his charge into a punch. He puts a straight punch dead into Ciaphas' chest sends the man flying. He's thrown a good 10 feet and then rolls another 5, coming to rest against the back of the elevator island. (7 damage,  HP 0, str 9, failed str test). Ciaphas lays still, unconscious and breathing in ragged, spasming gasps.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on July 31, 2016, 01:42:31 pm
"Shit!"

Shit! Reload the AP rounds and take a couple of shots at it. Try to not hit teammates, but stay mobile so I don't get stuck in a corner.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on July 31, 2016, 02:55:46 pm
moar sheld

shled; slheded
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on July 31, 2016, 03:44:29 pm
Action for chaotic: Stab stab stab.

Action for Toby: continue short rest. I guess get up and head to ward the door to assist the team. Shoot the obviously nonhuman thing that isn't me.


Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on July 31, 2016, 08:35:20 pm
Action for chaotic: Stab stab stab.

"WHAT IS THAT?!"

Spoiler: chaotic"oh god no" (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 01, 2016, 04:52:12 am

Bleed out.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 01, 2016, 10:41:44 am

Bleed out.

one damage plz

"Shit!"

Shit! Reload the AP rounds and take a couple of shots at it. Try to not hit teammates, but stay mobile so I don't get stuck in a corner.

Spoiler: Grant Miller (click to show/hide)

Upon hearing a sound like a helicopter delivering an uppercut to a slab of raw beef you run from the lobby, around to the left of the elevators and get eyes on the beetle man. You take aim and fire several times while moving back around the elevators. You hit it several times, Armor piercing rounds drilling straight through its thick carapace and releasing small bursts of bluish ichor. It doesn't even flinch.

moar sheld

shled; slheded
Spoiler: Phillip J. Asshole (click to show/hide)
You follow Grant, jogging behind him through the cubicle farm until you reach the exit. Through the doorway you can see a looming red shape taking up most of the hall outside. Grant stops at the doorway but you run in front of him, putting the shield between the two of you and the giant bug man. The thing has arms as thick as your waist and hands like plate mail gauntlets that end in sharp carapace spikes at the tip of the fingers. It's got a single 2 foot long horn on its head as well. You really hope your shield is rated for these kinds of hazards.

"THATS A BIG BUGGY! APPLY THE RAID! AHHHH!"

Action for chaotic: Stab stab stab.

Action for Toby: continue short rest. I guess get up and head to ward the door to assist the team. Shoot the obviously nonhuman thing that isn't me.


Spoiler: Toby D'Termina (click to show/hide)
You groan and get back up. Is it too much to ask to just have 15 minutes in which no one is trying to murder you? It seems like it would be very simple if everyone just stopped running into rooms and causing so much noise. But no, they can't join you for a nice rest, they have to keep going. Have to keep inciting the anger of...whatever the hell that thing is. Oh who cares what it is; you know two things about it, first that it is hostile and second that it seems to be at least somewhat vulnerable to bullets, as evidenced by the bleeding bullet holes in its carapace. And that is enough knowledge for you.

You brace your rifle atop Asshole's shield and take a shot at the creature, putting around into its abdomen. It makes a screeching noise, a high pitched hiss and warble like an enraged kettle boiling over.

Action for chaotic: Stab stab stab.

"WHAT IS THAT?!"

Spoiler: chaotic"oh god no" (click to show/hide)

You snap out of your slightly dazed state and immediately charge the giant beetle man. You take a running leap, a flying thrust forward with all your weight behind the blade, aiming for the creature's back. Your blade strikes true, impacts dead in the center and...stops. The tip sinks about a quarter inch into the creature's heavy shell and then goes no deeper.

The Beetle man, feeling the impact of something hitting him from behind, spins around with a hard flutter of its wings.  It turns on its heel, spinning on its axis,  bringing its fist around with all the centripetal force it can muster. It catches  Chaotic right in the jaw (5 damage 0 hp, 15 str remains.) and sends him staggering backwards. Chaotic spins back a few steps but then stops. He Spits out a tooth and takes up a ready stance.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 01, 2016, 11:36:13 am
"Keep firing!"

Keep firing. Aim for the head or the abdomen, whichever is an easier target. Same as before, don't hit teammates, only move if it looks like it's coming at me. Otherwise, stay behind Asshole's shield.

Spoiler: Grant Miller (click to show/hide)

((Took one round off for the failed round, and 4 for the several shots. Nevermind.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 01, 2016, 12:26:11 pm

Another point (This is two rounds of damage; I'm ticking early. If I get stabilized, I'm off by one.). Bleedy fun time.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 01, 2016, 02:08:15 pm
((Took one round off for the failed round, and 4 for the several shots))
((Only take off one for the burst. One ammo is one attack, regardless of the weapon's fire rate.))
Quote
Ammo consumption: Ammo comes in
boxes, sold at the company store. To
save time and book keeping, all guns of
a certain type use the same ammo, and
all guns get 10 shots per box of ammo.
That is to say they get 10 ATTACKS; so a
submachine gun might fire 5 bullets
with every attack, but will attack 10
times with a full box of ammo. Every
time a gun is fired, roll d6. On a roll of
1, the gun must be reloaded (this does
not mean it needs a new box, just that
more bullets from the box are being
added to the gun. The box always has
10 attacks worth of bullets in it), which
takes 1 action.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 01, 2016, 02:50:07 pm
Spoiler: chaotic "ow that hurt" (click to show/hide)

Attempt to stab him again, this time be prepared to duck out of the way in case of attacks, and try to hit his front.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 01, 2016, 02:59:12 pm
Kneel, so that my legs are covered by the shield. Aim the SMG over the top of the shield, so that my whole body except my arm is covered. Hold down the trigger.

dunno: lol
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 01, 2016, 05:08:59 pm
Toby takes a battle stim and keeps shooting.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 01, 2016, 05:33:27 pm
((HEY PW. Is it possible to aim for specific body parts in this? If so, we should probably aim for the wings. They're presumably thinner than the rest of the body, and provide it enough mobility to rush up to us and attack in a single turn.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 04, 2016, 04:10:09 pm
"Keep firing!"

Keep firing. Aim for the head or the abdomen, whichever is an easier target. Same as before, don't hit teammates, only move if it looks like it's coming at me. Otherwise, stay behind Asshole's shield.

Spoiler: Grant Miller (click to show/hide)

((Took one round off for the failed round, and 4 for the several shots. Nevermind.))
(I made a typo. Asshole is guarding toby, not you.)
You peak back around the corner and put a round into the creature's lower back. The bullet pierces through the thick armor with a sound like a 2x4 cracking in half. The insect man staggers slightly but his attention remains firmly glued to Chaotic.



Another point (This is two rounds of damage; I'm ticking early. If I get stabilized, I'm off by one.). Bleedy fun time.
Gurgle blurgle Blood loss

Spoiler: chaotic "ow that hurt" (click to show/hide)

Attempt to stab him again, this time be prepared to duck out of the way in case of attacks, and try to hit his front.
((That "be prepared to duck" doesn't do anything mechanically))
You regain your footing and leap foward again, driving the sword straight into the beetle man's carapace lined chest. You aim for a space between two plates and sink the the blade a good few inches into the flesh, releasing a slow flow of bluish ichor. The beetle's vertical mandibles open and and screeches at you, a fleshy, tooth studded ring of muscle flexing behind the heavy pincer jaws.

Kneel, so that my legs are covered by the shield. Aim the SMG over the top of the shield, so that my whole body except my arm is covered. Hold down the trigger.

dunno: lol
Spoiler: Phillip J. Asshole (click to show/hide)

You drop to one knee and lift the smg over the top of the shield. It's not very easy to shoot in this position, with the weapon held at an angle above your head, but you manage, just barely. You spray several rounds into the creature, filling it full of small holes that leak neon blue fluid down onto to shiny red carapace. It doesn't stagger from the assault, but it does seem to be slowing down.

Toby takes a battle stim and keeps shooting.

Spoiler: Toby D'Termina (click to show/hide)
((I'm gonna say that Taking a stim is a complete action so no shooting this turn.))
(Failed the roll, lose those mind points. 2 of them.)

You dig a battle stim out of your bang and press the autoinjector up to your neck. The stuff comes into your veins with a burning sensation, like you injected Tabasco. It fills you with a warm, confident feeling. And then the burning reaches your head and your vision starts to go red. You feel angry. You feel amped up. Your body is twitching, you feel an almost frustrated need to punch and kick and fight.




The beetle man suddenly spreads his wings and takes off down the hall. He barrels into Chaotic and knocks him to the ground (2 damage) before vanishing up the stairwell at the end of the hall.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 04, 2016, 04:33:50 pm
Toby uses Medkit on unconscous fellow. Toby was also taking that battle stim on the assumption that he'd get a shot off this turn, as per previously stated game mechanics.

"Well, two of the three of these things we have met have been brutal. and there's that really heavy guy upstairs. And now the bug has alerted it's fellows, if the explosion and gunfire hadn't already. I'm goingto go out on a limb here and say we are fucked.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 04, 2016, 04:51:41 pm
Spoiler: chaotic (click to show/hide)

Try to avoid anything hostile.

"I'd have to agree with you. If nothing else, that big guy's going to be...difficult to take care of, if what we've seen so far is anything to go off of."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 04, 2016, 06:05:39 pm
((It's all good))

"I'm pretty sure bugman there was what was upstairs. He just took the express route through the ceiling to meet us earlier. And we're all fucked anyways, might as well make some more money for our debts. I'm gonna head up the stairs, hopefully not die immediately."

Reload the pistol. Move up the stairs cautiously, be ready to run back down them if something tries to kill me. If I can get a shot off on the bugman, put some more rounds into his abdomen/lower back. Pray to the various gods I don't die.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 04, 2016, 06:42:27 pm
"Hey! Wait up, bro! No going alone, ya dig broski?"

Run after Miller. Make sure I'm walking ahead of him and covering him with the shield. Shoot nasty things, obviously.

boolet: expend
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 05, 2016, 10:37:58 am
I'm heading out to Super toy Con today, so I'm doing a quick post here first.

Toby uses Medkit on unconscous fellow. Toby was also taking that battle stim on the assumption that he'd get a shot off this turn, as per previously stated game mechanics.

"Well, two of the three of these things we have met have been brutal. and there's that really heavy guy upstairs. And now the bug has alerted it's fellows, if the explosion and gunfire hadn't already. I'm goingto go out on a limb here and say we are fucked.

Spoiler: Toby D'Termina (click to show/hide)
Well, you can blame ol' drug spamming Sy for that rule change. If you want to undo taking it, both the boost and the malus, then you can.

You get mr crushed sternum back on is feet.
((It's all good))

"I'm pretty sure bugman there was what was upstairs. He just took the express route through the ceiling to meet us earlier. And we're all fucked anyways, might as well make some more money for our debts. I'm gonna head up the stairs, hopefully not die immediately."

Reload the pistol. Move up the stairs cautiously, be ready to run back down them if something tries to kill me. If I can get a shot off on the bugman, put some more rounds into his abdomen/lower back. Pray to the various gods I don't die.

Spoiler: Grant Miller (click to show/hide)
"Hey! Wait up, bro! No going alone, ya dig broski?"

Run after Miller. Make sure I'm walking ahead of him and covering him with the shield. Shoot nasty things, obviously.

boolet: expend
Spoiler: Phillip J. Asshole (click to show/hide)
You both run over to the staircase. The bug man as done a number on it, smashing and bending the metal stairs and making them completely unusable. You can tell from this level that there are three floors in this building, and it looks like the beetle man came out of the second floor. Because the doors to the second floor are blown the hell out. The beetle man is no where to be seen though; he must have made a break for it.

Spoiler: chaotic (click to show/hide)

Try to avoid anything hostile.

"I'd have to agree with you. If nothing else, that big guy's going to be...difficult to take care of, if what we've seen so far is anything to go off of."
You stand perfectly still and attract no attention.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 05, 2016, 11:08:52 am

Well, you can blame ol' drug spamming Sy for that rule change. If you want to undo taking it, both the boost and the malus, then you can.

What's done is done. It wouldn't be right to take it back just because I got a malus and no shot. Metagaming and all. Just try not to change the rule mid turn like that, or give me a chance to respond first.

Action turn later. Tired Ozarck is tired.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 05, 2016, 11:25:51 am
Spoiler: chaotic (click to show/hide)

Try to find another way up stairs besides the elevator; I don't trust the elevator.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 05, 2016, 11:47:44 am
((Have fun!))

"...huh. Well that's obviously not going to work. Oh! Hey guys? Do any of you think it might be a good idea to take any samples with us, of the two we've killed at least?"

Go back to the cubicle room. Be ready to run like hell if I hear anything that might go all alien death penii on my face. Slowly open the door on the south side of the room, being extremely cautious, before entering and searching the room. Shoot anything that needs shooting.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 05, 2016, 05:12:41 pm

"Give me one of those pills."

Steal a coagulant. I'm fucked up.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 05, 2016, 07:37:17 pm
Giving one coagulant to Cai (deducted.) Cover Grant and chaotic as they explore theroom south of the cubicle room. Cover them from the door way into the hall until they move into the south room, then approach the doorway to that room, unless creaky McHeavyweight upstairs starts making a fuss.

I don't think they'll care much about the samples, but go ahead. We'll probably have more samples before we die anyway. And I am already a sample, so I damned well better be compensated for bringing back this little bit of 'evidence.'

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 05, 2016, 07:48:58 pm
((Keep fucking modifying an earlier post rather than quoting it.))

"I thought we were going to explore this room? You know, hunt the thing down? Eh."

Eh. Just follow Miller.

boolet: expend
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 05, 2016, 09:33:58 pm
((explore which room? hunt which thing? The flying beetle went into thestairway, fucked the stairway up, and skedaddled, probably upward. There's no other direction for it to have gone, unless pw failed to mention a downstairs or other exit.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 05, 2016, 09:50:20 pm
((The description pretty clearly states that it's on the second floor. I think that renegade is just being a big old coward. :P))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 05, 2016, 10:40:54 pm
((...shh. You weren't supposed to notice that ;D I also would like to investigate the ground floor before we go to any other floors, just to be safe. Don't want any alien death penii to come out of the unexplored shadows.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 06, 2016, 12:59:33 am
You both run over to the staircase. The bug man as done a number on it, smashing and bending the metal stairs and making them completely unusable. You can tell from this level that there are three floors in this building, and it looks like the beetle man came out of the second floor. Because the doors to the second floor are blown the hell out. The beetle man is no where to be seen though; he must have made a break for it.


((I'm not seeing the "it's clearly on the second floor" bit. only "it clearly came from the second floor." either way, the stairs are useless, which is why I was asking where you were trying to search.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 06, 2016, 12:44:03 pm
Spoiler: chaotic (click to show/hide)

Try to find another way up stairs besides the elevator; I don't trust the elevator.
There are two rooms in the hall here that you haven't explored, and one back in the Cubicle farm that's still unopened. The two in the hall have signs outside them; the one closest to the stairs reads "Copy Room" and the one further back, nearer to the elevators, reads "Storage".  The one back in the offices simply reads "Offices 113,114,115". None of these are particularly encouraging as far as having a way upstairs goes. You tap the flat of your sword against your leg and stare at the ground, thinking. [15, mind roll failed] You don't see any possible way up other than the elevators. And now that you've decided, you're not really keen on hearing anyone else's ideas.

((Have fun!))

"...huh. Well that's obviously not going to work. Oh! Hey guys? Do any of you think it might be a good idea to take any samples with us, of the two we've killed at least?"

Go back to the cubicle room. Be ready to run like hell if I hear anything that might go all alien death penii on my face. Slowly open the door on the south side of the room, being extremely cautious, before entering and searching the room. Shoot anything that needs shooting.

Spoiler: Grant Miller (click to show/hide)
((Keep fucking modifying an earlier post rather than quoting it.))

"I thought we were going to explore this room? You know, hunt the thing down? Eh."

Eh. Just follow Miller.

boolet: expend
Spoiler: Phillip J. Asshole (click to show/hide)
You creep back into the cubicle farm and over to the door on the west wall. You try the handle and find that its unlocked. After cracking it open and taking a cautious peak into the darkness, you open the door and turn on the lights. The room beyond the door is a hallway which goes first to the right and then turns left. There's a door directly across from the entrance to the hall, with the label "Office 113". The hall is an uninteresting white drywall, the doors are fauxwood with bronze numbering, almost like something you'd expect to see in a hotel. You follow the hall around till it turns left and peek down it. Two more doors, 114 and 115, identical to the first. No clue as to what any of these offices hold, but everything is quiet. It sounds as though the place is deserted and there are no signs of violence. You try the handle to 113 but its locked.

Asshole tags along the entire time, making various kung fu noises and charlie's angels poses with his SMG and Shield. He seems extremely happy with how the last encounter went.


"Give me one of those pills."

Steal a coagulant. I'm fucked up.
You snatch the pill out of Toby's hand and swallow it. (1. You recover 1 strength now and that's it.)  You feel a bit better but considering the major problem was your ribs being snapped, stopping blood loss might not be the most advantageous avenue of medical aid. Still, you're on your feet and you feel good enough to fight, but not at your prime.

Giving one coagulant to Cai (deducted.) Cover Grant and chaotic as they explore theroom south of the cubicle room. Cover them from the door way into the hall until they move into the south room, then approach the doorway to that room, unless creaky McHeavyweight upstairs starts making a fuss.

I don't think they'll care much about the samples, but go ahead. We'll probably have more samples before we die anyway. And I am already a sample, so I damned well better be compensated for bringing back this little bit of 'evidence.'

Spoiler: Toby D'Termina (click to show/hide)
You hand the pill to Cai and then follow Grant, Asshole and Cai. Cai stands around in the cubicle room while Asshole and Grant head into the other offices; you stand at the doorway, trying to keep an eye on both rooms. Things are quiet for now. You run your hand across the aching spot on your chest. It feels strange so you look down at it. The flesh around the injury has mostly healed over with a scaly scab like formation. It really does feel like scales, a mass of hard, overlapping cartilaginous pieces.  You expore the inside of your mouth with your tongue, probing the sockets where your teeth fell out, and you find new teeth are regrowing in their place. Much sharper teeth, with a distinct backward curve to them.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 06, 2016, 01:12:44 pm
(http://i.imgur.com/Fld1q1C.png)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 06, 2016, 02:17:01 pm
Load standard ammo into the pistol. Listen to the door. If I don't hear anything that sounds hostile, shoot out the lock and kick the door in. Let Asshole dive in front of me if there's baddies. Search for anything useful/interesting. Repeat with rooms 114 and 115.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 06, 2016, 02:52:03 pm
"Aw yeah. Preparing to provide tacticool support, dude."

If there's hostiles in 113, dive in front of Miller and give him some motherfucking fire support, ya dig?

Blank
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 06, 2016, 06:54:36 pm
Advance enough to provide firing support for the frontline guys. Clear thse three rooms then maybe get everyone back together in the main hall to prep for the other side of the hall.
Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 06, 2016, 07:48:32 pm
Help people clear rooms. Cut through doors like I did to the door in the Lobby if needed.

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 06, 2016, 08:39:44 pm

"Thanks. Maybe now I won't bleed out internally."

Keep pistol in hand. Stay well in the back, prepared to shoot.

((HAHA still >50% hit chance. Melee would be best but FUCK if I'm gonna frontline.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 08, 2016, 12:08:23 pm
"Aw yeah. Preparing to provide tacticool support, dude."

If there's hostiles in 113, dive in front of Miller and give him some motherfucking fire support, ya dig?

Blank
Spoiler: Phillip J. Asshole (click to show/hide)
Load standard ammo into the pistol. Listen to the door. If I don't hear anything that sounds hostile, shoot out the lock and kick the door in. Let Asshole dive in front of me if there's baddies. Search for anything useful/interesting. Repeat with rooms 114 and 115.

Spoiler: Grant Miller (click to show/hide)
Advance enough to provide firing support for the frontline guys. Clear thse three rooms then maybe get everyone back together in the main hall to prep for the other side of the hall.
Spoiler: Toby D'Termina (click to show/hide)
Help people clear rooms. Cut through doors like I did to the door in the Lobby if needed.

Spoiler: chaotic (click to show/hide)

"Thanks. Maybe now I won't bleed out internally."

Keep pistol in hand. Stay well in the back, prepared to shoot.

((HAHA still >50% hit chance. Melee would be best but FUCK if I'm gonna frontline.))
(http://i.imgur.com/CbOaurY.png)
One room after another the group cuts their way in. Rooms 114 and 115 are offices. Bookshelves filled with folders and technical manuals or books about complex and specific subjects, lacquered dark wood desks, executive ball clickers, fancy name plates and quite advanced looking computers built into the previously mentioned desks. The computers in both rooms are on, and both of them display a lovely green field and blue sky motif along with dialog box asking for a password to log in. The other room, 113 isn't an office at all; its a server room, three racks of black metal with thin black servers all connected together with carefully bundled blue wires. Cooling fans hum inside the cases and the entire room is chilly, something like 60 degrees. These rooms, all of them, appear to be untouched. Nothing is out of place, there is no sign of violence or so much as a single pen out of place. It smells of nothing but slightly stale air and the only sound is the hum of electronics.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 08, 2016, 01:20:01 pm
"Well, that works. On to the other two then?"

Go to the unopened west east rooms. Open the south one. Listen first, then try the handle. If locked, shoot it out, or wait for a teammate to cut it open. Hit the lights, kill what needs to be killed, search the room. Repeat for the north one.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 08, 2016, 02:34:09 pm
[Mind: 9 (Failure)]
"Damn boring offices."

Take point!

Blakn
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 08, 2016, 06:43:39 pm

"Guys..." Ciaphas takes a shallow, pained breath, "Hold up. Check for passwords."


Search desks for a password to a compy, maybe. Load hollow-point ammo into gun.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 08, 2016, 06:57:28 pm
"It shouldn't take all of us to check. Grab someone to help you, while we finish clearing the other rooms. Scream in pain if you need help. Heh."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 08, 2016, 09:14:19 pm
Move with the group to the east rooms (east, renegade, east). Provide cover, first from the doorway out of the cubicle room while they kick in the southeast door, and then from the southeast doorway, should they advance into that room. Same thing to the north, should we make it that far this round. Evaluate my state of mind - am i losing control to the mutation, or do I remain in control, except in regard to the fucking strength stim?
Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 08, 2016, 10:48:07 pm
((I uh...thanks. Can't believe I fucked that up.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 08, 2016, 10:55:55 pm
Cai gives Grant a deadpan expression, at least as much as he can in his current state.

"I'd... Scream if my chest... Wasn't caved in."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 09, 2016, 12:06:34 am
Grant half smiles before responding.

"Well see now, that's why you have someone stay with you. To do the screaming for you! Heh. But no, seriously, if whoever stays behind with you doesn't have a radio, you can borrow mine. That way you guys won't be out of contact."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 09, 2016, 07:12:38 am
We're not here to snoop in company business. We're here to kill some intruders, save face for the company, and recover evidence against these ecoterrorists. Mind your manners gang, or our employer might not welcome us back with open arms.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 09, 2016, 03:15:34 pm
"Well, that works. On to the other two then?"

Go to the unopened west east rooms. Open the south one. Listen first, then try the handle. If locked, shoot it out, or wait for a teammate to cut it open. Hit the lights, kill what needs to be killed, search the room. Repeat for the north one.

Spoiler: Grant Miller (click to show/hide)
[Mind: 9 (Failure)]
"Damn boring offices."

Take point!

Blakn
Spoiler: Phillip J. Asshole (click to show/hide)
Move with the group to the east rooms (east, renegade, east). Provide cover, first from the doorway out of the cubicle room while they kick in the southeast door, and then from the southeast doorway, should they advance into that room. Same thing to the north, should we make it that far this round. Evaluate my state of mind - am i losing control to the mutation, or do I remain in control, except in regard to the fucking strength stim?
Spoiler: Toby D'Termina (click to show/hide)
The first room, the south east room, is exactly as advertised on the name plate. It's a store room, complete with metal shelves full of various office supplies and some scattered boxes of stuff like unassembled office chairs or computer monitors. You have to cut your way in, but the room itself is empty and shows no signs of trouble. The biggest discovery is that there is an additional door, on the far side of the room. This one is unlabeled but a quick listen at it reveals the sounds of machinery. A sort of dull mechanical humming.

The door to the north east is also exactly as advertised; a copy room. The door isn't locked, in fact there is no lock, but someone has wedged paper into the space between the door and the door frame, and stacked boxes filled with paper up against the door, as a sort of barricade. There's a table with a coffee machine, a water cooler, a big xerox machine and printer, and reams of paper. Even a few packs of markers and pens. The only thing out of place-- aside from the barricade --is the corpse laying in the corner, right next to the xerox machine. At least you all assume it is a corpse; there's no signs of trauma but the way the body is laying and the grayish blue tint of the skin makes it seem very likely that he's dead. The body is wearing a security uniform.




"Guys..." Ciaphas takes a shallow, pained breath, "Hold up. Check for passwords."


Search desks for a password to a compy, maybe. Load hollow-point ammo into gun.

You switch out your ammo and then dig through the desks in both rooms, looking for some kind of hint as to what the password for the pc is. You open all the drawers and carefully search through them, trying not to make too much of a mess; it could be bad if they knew you were digging through their stuff. You suppose you could just blame it on the intruders but...eh. Better safe than dragged out into an abandoned lot and shot twice in the back of the head. In 115 you find a legal pad with the following words written on it

OPEN
FUR
FINANCE
NEGATES
EVERY
NEGATIVE

AH, good. Clearly this is the office of an accountant who had a massive stroke.

Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 09, 2016, 04:19:25 pm
Shoot the corpse in the head for good measure. Afterwards, keep following Miller.

Blakn
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 09, 2016, 04:40:05 pm
Spoiler (click to show/hide)

"Bastards aren't... Stupid enough to leave us... Clues, huh?"

Catch up with the group. Aim gun at potential threats.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 09, 2016, 04:50:37 pm
Investigate the corpse, see if there's any sign of what killed him.

Spoiler: chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 09, 2016, 06:01:22 pm
"Well. He's unhelpful. Off to the mechanical room of doom then."

Wait for teammates to make sure the corpse is actually a corpse and not an alien death penii in disguise. Go to the unlabeled door in the southeast room and listen to it. Try the handle if nothing extraordinarily hostile is heard. Shoot out the lock or let a teammate cut open the door.

Have the WP grenade and the pistol at the ready, to burn and put holes into respectively, for anything that's hostile that comes at us. Otherwise, explore and search. Carefully.


Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Parisbre56 on August 10, 2016, 12:03:33 am
((Heh. I want to say what I think the password is, but I know I shouldn't.
Then again, I could be totally wrong and it could just be an XKCD password.
Anyway, PTW.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 10, 2016, 01:54:04 am
<<I don't know where to begin with that one, so I'm just gonna leave it alone.>>
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: TheBiggerFish on August 10, 2016, 03:38:21 am
((HOW DID I MISS THIS))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 10, 2016, 06:55:28 am
Have we seen any windows, fire exits, or the like? Signs perhaps, pointing toward such? If so, Toby suggests we try the external route upward. If not, he checks the janitorial closet (and store room, etc) for a pry bar and heads over to the elevator. If the elevator is on this floor, he presses the call button. Otherwise, he chills in the lobby, trying not to breathe chlorine and die.
Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 10, 2016, 07:37:24 am
((I think this building is too cheap for things like "windows" or "safety regulations".))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 10, 2016, 07:49:10 am
((probably. I figure we'll end up going up the elevator, if there isn't a second stairwell in the utility room. Because chokepoints!))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 10, 2016, 10:12:59 am
Shoot the corpse in the head for good measure. Afterwards, keep following Miller.

Blakn
Spoiler: Phillip J. Asshole (click to show/hide)
You stare at the corpse, squinting, considering. Then, rather than continue having to think, you whip out your SMG and fire a burst into the body. You let the recoil guide your hand upward, putting a nice line of holes from sternum to forehead. The body sides down from where it was laying against the wall and flops onto the floor. Blood oozes out, slow and lethargic, guided only by gravity. If the guy wasn't dead before, he is extremely dead now.

Spoiler (click to show/hide)

"Bastards aren't... Stupid enough to leave us... Clues, huh?"

Catch up with the group. Aim gun at potential threats.
You catch up with the group and find them crouched around a bullet ridden corpse. You consider the corpse for a moment and decide that it probably isn't a threat. Xerox machine...also probably not a threat. Copier is a potential hazard, but its probably alright for the moment. You instead keep your weapon pointed out the door, just in case a giant...uh...maybe like a shrimp man? Or praying mantis guy? Possibly rat person would be cool...yeah in case one of those things shows up.

Investigate the corpse, see if there's any sign of what killed him.

Spoiler: chaotic (click to show/hide)
You walk over toward the corpse and bend down to inspect it when Asshole suddenly shoots it. You dive to the side, ears ringing, and cover your head.  As soon as the shooting stops you jump back up to your feet and start yelling.

"Really man! I was gonna inspect the body? You know? Get some clues as to what the hell is going on?"

Asshole chews air for a moment before responding. "I was just...ya know. Could'a been a..a...a thing."

"What thing?"

"You know...one of them...things..."

"I really don't know what you're talking about."

"Like a chest burster or...maybe he was gonna turn into a werewolf or...sumthing. I dunno...but its safe now."

"Yeah, it's also gonna be a lot harder to tell what killed him with a bunch of freaking bullet holes in him!"

"Just s'like...look fur stuff that ain't bullets. Right? Simple."

You sigh and turn back to the body. You look it over and find that the neck is swollen and distended. You probe the area a bit and it seems like the throat is blocked. That's probably the cause of death but you can't tell whats blocking it without cutting the body open.

"Well. He's unhelpful. Off to the mechanical room of doom then."

Wait for teammates to make sure the corpse is actually a corpse and not an alien death penii in disguise. Go to the unlabeled door in the southeast room and listen to it. Try the handle if nothing extraordinarily hostile is heard. Shoot out the lock or let a teammate cut open the door.

Have the WP grenade and the pistol at the ready, to burn and put holes into respectively, for anything that's hostile that comes at us. Otherwise, explore and search. Carefully.


Spoiler: Grant Miller (click to show/hide)
 
You head back to the supply room and listen at the far door. You hear the same humming, and a more subtle metallic banging noise, but nothing that sounds particularly alive or hostile. So you try the door, and then try the door again after shooting it a few times. The door leads to a much less finished corridor, one with plain concrete walls and bare bulbs. It takes a sharp right and leads to the facilities room, where things like air conditioning, the water heaters and the main electrical breaker are kept. Also the place the janitor likes to hang out, if the chair, table, portable tv and various magazines are anything to go by. No one in here now though.

Have we seen any windows, fire exits, or the like? Signs perhaps, pointing toward such? If so, Toby suggests we try the external route upward. If not, he checks the janitorial closet (and store room, etc) for a pry bar and heads over to the elevator. If the elevator is on this floor, he presses the call button. Otherwise, he chills in the lobby, trying not to breathe chlorine and die.
Spoiler: Toby D'Termina (click to show/hide)
The only windows you've seen are those in the front lobby; this place is otherwise an impenetrable brick of a building.

As per the rest of that plan, I'll remind you that the janitor closet is the source of the chlorine gas.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 10, 2016, 07:40:28 pm
So, the chlorine gas, which is heavier than air, hasn't settled, spread, and essentially dissipated yet? Okay, I'll just stick with the group then.


Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 10, 2016, 07:53:47 pm
So, the chlorine gas, which is heavier than air, hasn't settled, spread, and essentially dissipated yet? Okay, I'll just stick with the group then.


Spoiler: Toby D'Termina (click to show/hide)
It mostly has, but the janitor closet is a big pool of spilled chemicals. So maybe get someone with a sealed suit to get it.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 10, 2016, 08:01:04 pm
Fair enough. Staying the hell away from toxic wasteland, that's Poisoned Mutant Toby's motto.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 10, 2016, 08:11:24 pm
"Pff, whatever."
Do the overwatch thang.

-1 ammo
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 10, 2016, 08:57:19 pm
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: MidnightJaguar on August 10, 2016, 09:04:21 pm
An example of said musings.

example (http://www.bay12forums.com/smf/index.php?topic=159492.msg7097905#msg7097905)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 11, 2016, 04:58:30 am
Spoiler: Cai "Rat People" Cain (click to show/hide)

"Guys... Maybe a short rest? I think the floor is clear."

Continue doing the thing.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 11, 2016, 08:12:51 am
Edit: Fist weapons are now melee.

Caveat: One of you guys should try doing wrestling against a more reasonably sized enemy if you ever see one. Wrestling can do lots of damage. Much like DF.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 11, 2016, 09:32:06 am
Okay, you let us know when a puppy or small child comes by, and I'll give that wrestling thing a go.

Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 11, 2016, 12:43:33 pm
((Shit, forgot to post here))

I agree with Cai. A short rest wouldn't hurt for some of our more injured people."

One vote for short rest. Stay on overwatch maybe?

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 11, 2016, 02:16:19 pm
((Seems reasonable that people with full HP should give overwatch to people who need a rest. The only damage I've taken is to my shield, and a rest won't fix that, so I may as well abstain.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 11, 2016, 02:44:15 pm
So, the chlorine gas, which is heavier than air, hasn't settled, spread, and essentially dissipated yet? Okay, I'll just stick with the group then.


Spoiler: Toby D'Termina (click to show/hide)
"Pff, whatever."
Do the overwatch thang.

-1 ammo
Spoiler: Phillip J. Asshole (click to show/hide)
Spoiler: Cai "Rat People" Cain (click to show/hide)

"Guys... Maybe a short rest? I think the floor is clear."

Continue doing the thing.
((Shit, forgot to post here))

I agree with Cai. A short rest wouldn't hurt for some of our more injured people."

One vote for short rest. Stay on overwatch maybe?

Spoiler: Grant Miller (click to show/hide)
So a short rest it is!

You all take a seat in the copy room and rest up. Toby's teeth finish falling out and he now has an oversized deep sea fish style fangy maw, but mentally he remains unchanged. Kind of hard to understand though.


Everyone's HP is reset to full. The closet is now inert. Those of you on drugs have about 30 minutes left on their use.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 11, 2016, 03:38:17 pm
Spoiler: Chaotic (click to show/hide)

Go to the lobby, enter elevator. Wait for others.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 11, 2016, 04:51:25 pm
Do a quick search for another way up, besides the destroyed stairs and elevator. If one can't be found, go with Chaotic. Switch ammo back to AP.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 11, 2016, 05:50:30 pm

Follow follow follow. Be ready to shoot shit.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 11, 2016, 06:15:54 pm
Follow the peeps.

[i][/i]
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 11, 2016, 08:25:30 pm
Alright, I'll save you guys some time here.

There are only two ways up that don't involve blowing up the floor: Elevators and stairs. The vents aren't big enough to get through.

The building has three levels.

The elevators  are currently on the ground floor and are operational.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 11, 2016, 09:27:25 pm
Toby will get into the elevator and wait for the others before pressing the 2. While ascending, Toby will have his gun aimed at the elevator doors.

They know we're coming. They know where we'll be coming. They are bigger than us, and can sure take a hit. Anyone wanna back out now, while we're still breathing?
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 11, 2016, 09:47:55 pm
"Eh, I always wanted to go out with a bang, and this is a bit more interesting than most of what I've done before. If nothing else, I'll have a hell of a story to tell in another life. If I make it out though, I'll make sure I don't die for anyone that does. Either way, let's just hurry up and let whatever's going to happen happen."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 11, 2016, 09:48:58 pm

Follow follow follow. Be ready to shoot shit.

"I'm already fucked up. Might as well get paid for it. I'm good to go."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 11, 2016, 09:50:30 pm
"Fuck no. Come on, someone watch the ceiling too."
Time for leetle elevator ride! Keep shield pointed out the door when it opens.

[i][nobbc][i][/i][/nobbc][/i]
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 11, 2016, 10:38:09 pm
"Will do."

Follow Toby. Watch the elevator ceiling. Shoot what needs shot. Listen to doors before opening.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 13, 2016, 12:18:34 pm
Toby will get into the elevator and wait for the others before pressing the 2. While ascending, Toby will have his gun aimed at the elevator doors.

They know we're coming. They know where we'll be coming. They are bigger than us, and can sure take a hit. Anyone wanna back out now, while we're still breathing?

Follow follow follow. Be ready to shoot shit.

"I'm already fucked up. Might as well get paid for it. I'm good to go."
"Fuck no. Come on, someone watch the ceiling too."
Time for leetle elevator ride! Keep shield pointed out the door when it opens.

[i][nobbc][i][/i][/nobbc][/i]
Spoiler: Phillip J. Asshole (click to show/hide)
"Will do."

Follow Toby. Watch the elevator ceiling. Shoot what needs shot. Listen to doors before opening.

Spoiler: Grant Miller (click to show/hide)
I'm so tried that I thought I updated this thread and then I was thinking about something I replied with and realized I never actually typed it.

Everyone leaves the copy room and walks over to the elevators. There are two elevators here, one on the left and one on the right, but only one button to call them. Toby presses the call button and one of the elevators chimes and opens immediately. It's a fairly small elevator, just big enough for the group to pack themselves in. The walls and  inner door are all mirrored, with a brass handrail running around the middle. It produces a rather disorienting effect of being in an infinitely large space with an infinitely large group of identical people, all penned into small squares by floating metal handrails. Toby presses the button for floor two and the elevator rises smoothly up to the next floor. The doors open about 2 inches, stop, and then close again. Toby presses the door open button and again they open a bit, stop and then close, but this time with a soft buzzing noise. He does it a third time and peeks out for the short time they're open. There's some sort of metal bar with a black and yellow caution pattern on it that is going across the door at about hip height. Probably some sort of door lock designed to keep the outer doors closed. Beyond it he can see a sterile tile hall that abruptly ends in a large metal door with a biohazard sign affixed to it.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 12:57:40 pm
"They'll have to try harder than that to keep me out!"
Smash the blocking thingy with the shield next time the door opens.

[nobbc][/nobbc]
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 13, 2016, 01:22:00 pm
((That sucks PW. Take a break from all this for a bit. Regroup, get rested.))

"Hey Chaotic, wanna go all stabby stabby cut cut on this door?"

Get out of Chaotics way so he can open the door for us. If he gets the door open, make sure the hallway is clear, see if the other elevator is locked as well, before checking over the biohazard door. Look to see how to open it. Is it a card reader or does it just look like it's push to open?

Or search the third floor. If any of the above or below apply to the third floor, do those as well.

Either way, listen for hostiles, before trying the door. If it opens, check the immediate area to make sure it's clear, shoot what needs to be shot. Search the area if not currently fighting for my life.


Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 13, 2016, 07:25:51 pm
Spoiler: Cai (click to show/hide)

Stay well behind... As much as possible in the elevator. Avoid anything caving in my chest more.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 13, 2016, 09:08:51 pm
"They'll have to try harder than that to keep me out!"
Smash the blocking thingy with the shield next time the door opens.
Door is opening a few inches. Not wide enough for smashy smashy.

Toby presses the button for floor 3, unless physically prevented by one of the team. If someone physically stops him, he doesn't resist.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 09:13:51 pm
((Few inches is totally enough for smashy smashy, especially if I get it all shoved in there~))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 13, 2016, 09:30:25 pm
Let Toby go to the third floor, we'll come back. Cut through the door if the next floor is locked as well.

"That biohazard room is going to be interesting. We might want some protective suits of some kind though; they wouldn't lock off that floor if it wasn't dangerous for some reason."

Spoiler: Chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 09:43:40 pm
"It's, like, your own fault for not buying a suit."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 13, 2016, 09:45:34 pm
"How was I supposed to know there'd be a bunch of biohazard and chemical shit going on around here? I was expecting some locked virus cabinets or something, not whatever the hell's going on here."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 13, 2016, 09:55:53 pm
I prioritized physical protection over biohazardous before we were evn given information on the risks of this mission. And i was nearly done in by a closet.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 13, 2016, 09:56:52 pm
"The real question is, did you come out of the closet?"
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 10:06:54 pm
"Really though, pays to be prepared. That's why I brought the booze."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 13, 2016, 10:34:33 pm
"Being drunk doesn't make you invincible, you know."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 10:49:56 pm
"Nah, that's what the shield is for. The booze is in case we come across some vicious party or somethin'."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 13, 2016, 10:57:50 pm
"Why. The. FUCK. Would there be a party. HERE?!"
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 11:04:10 pm
"I don't know! That's why I have to be prepared, see?"
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 13, 2016, 11:11:24 pm
"Alright, whatever, just don't get the rest of killed, I guess."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 13, 2016, 11:13:45 pm
"Hey, I'm not the one who came unprepared, 's all I'm sayin'."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 14, 2016, 02:44:02 am
Ciaphas just sighs.

"Just... Shut up. That rest helped me, but the stress of you two fuckheads going at it is ruining it."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 15, 2016, 12:23:52 pm
"They'll have to try harder than that to keep me out!"
Smash the blocking thingy with the shield next time the door opens.

[nobbc][/nobbc]
Spoiler: Phillip J. Asshole (click to show/hide)
You shove your way to the front of the elevator and wait for the door to open again. The moment it does you slam your shield through the opening and into the metal bar. The shield hits with enough force to push the bar back a few inches, but it remains wedged in place.

((That sucks PW. Take a break from all this for a bit. Regroup, get rested.))

"Hey Chaotic, wanna go all stabby stabby cut cut on this door?"

Get out of Chaotics way so he can open the door for us. If he gets the door open, make sure the hallway is clear, see if the other elevator is locked as well, before checking over the biohazard door. Look to see how to open it. Is it a card reader or does it just look like it's push to open?

Or search the third floor. If any of the above or below apply to the third floor, do those as well.

Either way, listen for hostiles, before trying the door. If it opens, check the immediate area to make sure it's clear, shoot what needs to be shot. Search the area if not currently fighting for my life.


Spoiler: Grant Miller (click to show/hide)
Let Toby go to the third floor, we'll come back. Cut through the door if the next floor is locked as well.

"That biohazard room is going to be interesting. We might want some protective suits of some kind though; they wouldn't lock off that floor if it wasn't dangerous for some reason."

Spoiler: Chaotic (click to show/hide)
"They'll have to try harder than that to keep me out!"
Smash the blocking thingy with the shield next time the door opens.
Door is opening a few inches. Not wide enough for smashy smashy.

Toby presses the button for floor 3, unless physically prevented by one of the team. If someone physically stops him, he doesn't resist.

Spoiler: Toby D'Termina (click to show/hide)
Spoiler: Cai (click to show/hide)

Stay well behind... As much as possible in the elevator. Avoid anything caving in my chest more.
Before anyone can do anything else, Toby presses the button labeled "3" in the elevator. It rises for a few seconds before the doors slide open. Standing right at the threshold, only a few inches away from the group, is a woman. She's wearing a very businessy pantsuit, has her hair pulled back in a tight bun, and has her hands clasped in front of her in a non-threatening, formal way. But her face is clearly some kind of rubber or silicone and when she opens her mouth there's a whirl of quiet electric motors.

"HELLO" Her voice is plesant but prerecorded, "PLEASE SHOW ME YOUR CREDENTIALS."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 15, 2016, 12:33:40 pm
"HELLO"
Hit on robolady.

hello nurse
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 15, 2016, 01:17:19 pm
Load AP rounds. Shopw robofunctionary our multipass (the one we got to get in the building in the first place). Await inevitable violent reaction. Fire AP rounds at robocenter of robomass.

"Yeah, ten bux says they only gave us lobby clearance. Because that's where all the danger was.

I mean, sure, some of hte danger was there, but there's plenty to go around."

Spoiler: Toby D'Termina (click to show/hide)
\
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 15, 2016, 01:47:18 pm
"Damnit. Did anyone check to see if the guard had an ID badge? Also, someone want to help me get samples of the dead things?"

Wait to see if the multipass works. If not, do the following. If if does, see below.

DOESN'T WORK: Go back down to the first floor and check to see if the security guard has an ID badge and what it says. While down there, get samples of the dead creatures. Search the rooms for containers or such to hold the samples. Also, search the creatures for ID's or anything that could identify them. If an ID or several, are found, go back up to the third floor and present them to the nice robolady.

DOES WORK: IF the multipass works, search the areas robolady gives us access to. Shoot what needs to be shot. Listen to doors before opening. Look for anything valuable to the company they would want us to recover for them.


Spoiler: Grant Miller (click to show/hide)

((Edit: Goddamn ninjas))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 15, 2016, 07:43:07 pm
"HELLO"
Hit on robolady.

hello nurse
Spoiler: Phillip J. Asshole (click to show/hide)
You lean out of the elevator and towards the robot.

"Hey good looking, what's a gynobot like you doing in a mutagen hellhole like this? Do those servos go all the way up?"

"Damnit. Did anyone check to see if the guard had an ID badge? Also, someone want to help me get samples of the dead things?"

Wait to see if the multipass works. If not, do the following. If if does, see below.

DOESN'T WORK: Go back down to the first floor and check to see if the security guard has an ID badge and what it says. While down there, get samples of the dead creatures. Search the rooms for containers or such to hold the samples. Also, search the creatures for ID's or anything that could identify them. If an ID or several, are found, go back up to the third floor and present them to the nice robolady.

DOES WORK: IF the multipass works, search the areas robolady gives us access to. Shoot what needs to be shot. Listen to doors before opening. Look for anything valuable to the company they would want us to recover for them.


Spoiler: Grant Miller (click to show/hide)

((Edit: Goddamn ninjas))

Load AP rounds. Shopw robofunctionary our multipass (the one we got to get in the building in the first place). Await inevitable violent reaction. Fire AP rounds at robocenter of robomass.

"Yeah, ten bux says they only gave us lobby clearance. Because that's where all the danger was.

I mean, sure, some of hte danger was there, but there's plenty to go around."

Spoiler: Toby D'Termina (click to show/hide)
\
Toby hands the robot the small black box they were given earlier, which allowed them to get past the security shutters. The robot takes it in one hand and holds it close to her chest, her eyes never leaving the group. There's a few seconds of silence, then a metal click and she hands the box back.

"ADMIN PASS REGISTERED.  DO YOU REQUIRE ASSISTANCE MR.SMITH? SECURITY HAS REGISTERED SEVERAL HAZARDS ON THE SECOND LEVEL. AUTOMATED PACIFICATION HAS FAILED. AUTOMATED STERILIZATION PROTOCOLS ARE ONLINE BUT APPEAR TO BE STALLED. WE RECOMMEND IMMEDIATE EVACUATION OF NONESSENTIAL PERSONNEL."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 15, 2016, 08:55:30 pm
"...huh. Well alright then. How many hazards are on the second level? What was the automated pacification? What are the automated sterilization protocols? Besides us in the elevator, how many employees are left in the building? How many intruders, if any, are left? What assistance could you provide us to help with securing this site? Where is any information that needs to be removed from this site to safeguard the company? How do we remove it safely if it is dangerous or unstable to to move?"

Talky talk with the robolady.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 15, 2016, 09:15:45 pm
Stay out of the way.

"Are we sure this thing won't decide to kill us or anything?"

Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 15, 2016, 11:37:09 pm
"...huh. Well alright then. How many hazards are on the second level? What was the automated pacification? What are the automated sterilization protocols? Besides us in the elevator, how many employees are left in the building? How many intruders, if any, are left? What assistance could you provide us to help with securing this site? Where is any information that needs to be removed from this site to safeguard the company? How do we remove it safely if it is dangerous or unstable to to move?"

Talky talk with the robolady.

Spoiler: Grant Miller (click to show/hide)
The robot stares at you for a long moment, eyes wide, face unmoving. Then it begins speaking, very quickly.

"UNKNOWN LEVEL OF HAZARDS. SIX SUBJECTS WERE ON PREMISES BEFORE SECURITY BREECH, POSSIBLY MORE HAVE BEEN CREATED.  AUTOMATED PACIFICATION: STANDING ORDER 1183, IN THE EVENT OF CATASTROPHIC CONTAINMENT FAILURE THIS INSTALLATION IS TO USE ALL SECURITY MEASURES ON HAND TO PACIFY SECURITY THREATS AND ANY UNWANTED WITNESSES THERE OF, WITHIN THE CONFINES OF THIS INSTALLATION. ADMIN AND LEVEL 1 GUESTS ARE EXEMPT. AUTOMATED STERILIZATION PROTOCOLS: INFUSION OF AGENT AB INTO BUILDING VENTILATION SYSTEM. CIRCULATION OF SUCH UNTIL BIOLOGICAL THREATS ELIMINATED. NO LIVING STAFF REPORTED. SYNTAX ERROR, UNKNOWN QUANTITY, INTRUDER. I CAN PROVIDE PERSONAL ASSISTANCE AS WELL AS ACTIVATE THE REMAINING EXECUTIVE SECURITY ANDROIDS ON SITE; OTHER ASSISTANCE MAY BE RENDERED AS IT IS DISCOVERED, BUT THESE ARE THE KNOWN ASSISTANCE AVENUES. ANALYZING. ERROR. SECURE DATA STORAGE CONNECTION OFFLINE. IN ORDER TO PROTECT COMPANY SECRETS, IT IS RECOMMENDED TO EITHER MANUALLY CONVEY PHYSICAL DATA STORAGE UNITS OUT OF THE BUILDING OR DESTROY THEM TO PREVENT POSSIBLE LOSS."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 16, 2016, 07:31:00 am
Load HP rounds. Say to the robolady:  ((feel free to limit your answer if these are too many requests at once))

"Please locate the data storage units for us.
Please locate security androids.
Do not activate the security androids just yet.
Please give a brief analysis of the original six subjects: size, weight, animal traits.
Please locate biohazard suits, as we will likely need those if we are to clear the second level.
Finally, are there known counteragents for the mutagenic agent?"

To the others
"I'm pleasantly surprised. This is a greater level of cooperation than I expected. Good thing no one took me up on that ten bux bet."

Spoiler: Toby D'Termina (click to show/hide)
\
[/quote]
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 16, 2016, 10:31:48 am
To robolady, after Toby is done speaking and getting answers: "What are the security measures? How many of them are still active and where are they located? Where are the automated sterilization protocols stalled at? How are the automated sterilization protocols stalled? How would we restart them?"

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 16, 2016, 10:52:40 am
Load HP rounds. Say to the robolady:  ((feel free to limit your answer if these are too many requests at once))

"Please locate the data storage units for us.
Please locate security androids.
Do not activate the security androids just yet.
Please give a brief analysis of the original six subjects: size, weight, animal traits.
Please locate biohazard suits, as we will likely need those if we are to clear the second level.
Finally, are there known counteragents for the mutagenic agent?"

To the others
"I'm pleasantly surprised. This is a greater level of cooperation than I expected. Good thing no one took me up on that ten bux bet."

Spoiler: Toby D'Termina (click to show/hide)
\

"ACTION UNKNOWN, LOCATION ALREADY ESTABLISHED. ACTION UNKNOWN, LOCATION ALREADY ESTABLISHED. UNDERSTOOD. I DO NOT HAVE ACCESS TO DATA SUCH AS THIS, IT IS CONTAINED IN SECURE DATA STORAGE. KNOWN DATA: 6 VIABLE UNITS, MAJORITY INSECT OR REPTILIAN BASED MUTATIONS. MINORITY FISH AND MAMMAL BASED. BLOOD BORNE MUTAGEN IS ABLE TO INFECT OTHERS. SECONDARY INFECTIONS ARE UNSTABLE. ACTION UNKNOWN, LOCATION ALREADY ESTABLISHED. UNKNOWN, BUT POSSIBLE LOCATIONS OF COUNTERAGENT: SECOND FLOOR BIOLAB."

To robolady, after Toby is done speaking and getting answers: "What are the security measures? How many of them are still active and where are they located? Where are the automated sterilization protocols stalled at? How are the automated sterilization protocols stalled? How would we restart them?"

Spoiler: Grant Miller (click to show/hide)
"SECURITY MEASURES INCLUDED 15 SECURITY DROIDS, 6 AUTOMATED TURRET SYSTEMS, 4 DIRECTED SHRAPNEL EXPLOSIVES, AND A NAPALM INFUSION SYSTEM. THESE SYSTEMS ARE ALL LOCATED ON THE SECOND FLOOR, AND ALL READ INACTIVE. AUTOMATED STERILIZATION PROTOCOLS ARE STALLED AT STEP 3, OPENING OF THE AB AGENT TANK VALVE. TO CONTINUE, THIS VALVE MUST BE OPENED."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 16, 2016, 12:22:05 pm
Asshole begins to space out at all that jargon.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 16, 2016, 12:31:07 pm
Through gritted teeth:
Where are the secure data storage devices? Where are the biohazard suits?

...

Evacuate nonessential personell? Besides the two dead guys on the first floor? Are there more people still here?

((I'd put periods between each word, but literalbot is literal. or not. who knows?))

to the others:

Think we should go ahead and activate teh security measures? I mean, except for the deathgas? we'll want protective suits before using the deathgas, I think.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 16, 2016, 01:36:38 pm
"I think we should activate the turret systems. Assuming they aren't destroyed yet. As for the second floor, those of us with environment suits could enter and quickly look for biohazard suits for the rest of you."

Look past the robolady and get a good look at what's beyond her. After that, talk to her after Toby is done:

"Of the security measures, how many are able to be activated? Are the turrets and droids able to tell us apart from the subjects?"

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 16, 2016, 01:41:19 pm
Let's make a sweep of the third floor. Make sure it's clear up here.


Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 16, 2016, 05:09:15 pm
Through gritted teeth:
Where are the secure data storage devices? Where are the biohazard suits?

...

Evacuate nonessential personell? Besides the two dead guys on the first floor? Are there more people still here?

((I'd put periods between each word, but literalbot is literal. or not. who knows?))

to the others:

Think we should go ahead and activate teh security measures? I mean, except for the deathgas? we'll want protective suits before using the deathgas, I think.
"SECURE DATA STORAGE IS...LEFT, LEFT, FIRST DOOR ON RIGHT. HAZARD SUITS, CLOSEST...LEFT, LEFT, FOLLOW HALL, FIRST DOOR ON LEFT.  UNKNOWN."
As she finishes saying this, there's a distant sound of metal bending and the echoing of pounding.

"WARNING. ARENA DOOR COMPROMISED. THIRD FLOOR SECURITY COMPROMISED."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 16, 2016, 05:30:55 pm
"Hey lady, can you fight?"
Shoot the thing that just breached the third floor. Advance carefully if it's not showing itself.


Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 16, 2016, 07:34:20 pm
"Shit. Shit! Are the turrets and security androids able to discern us from the subjects? If the answer is an affirmative, activate those measures now please. If negative, do not activate at this time. If you are able to help us fight the subjects, please do so."

Talk. Quickly. Be ready to shoot at incoming monsters.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 16, 2016, 07:36:04 pm

Re-load AP. Sounds like some tough hides to shoot through. Be ready to shoot.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 16, 2016, 09:33:59 pm
Draw my sword, stay prepared to fight anything hostile.

"This thing better not be like whatever was in the security office.

Spoiler: Chaotic "Oh Carp" (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 17, 2016, 07:51:37 am
To robolady: "Activate the third floor security measures, please."
can we get a map of what we see on this floor, along with the direction the booming is coming from? I'd like to put our team in a better defensive/offensive location than "milling about by the elevator."

Herd the group to a corner or other decent cover in the direction of Boomy McTearface's booming and tearing.


"Down teh hall your guys. Let's get closer to the arena and security site up here. No sense in letting them rampage all the way throughthe floor before we shoot them.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 17, 2016, 11:13:30 am
To robolady: "Activate the third floor security measures, please."
can we get a map of what we see on this floor, along with the direction the booming is coming from? I'd like to put our team in a better defensive/offensive location than "milling about by the elevator."

Herd the group to a corner or other decent cover in the direction of Boomy McTearface's booming and tearing.


"Down teh hall your guys. Let's get closer to the arena and security site up here. No sense in letting them rampage all the way throughthe floor before we shoot them.
"ACTIVATING EXECUTIVE SECURITY DROIDS."

The problem is that you don't really see anything on this floor right now because you're all still crammed in the elevator with the secretary bot in front of you. From this position all you can see past her is a plain white wall with a sliding metal door set into it.  The sounds you hear are coming from behind and to the right, assuming you are facing the doors out of the elevator.

"Shit. Shit! Are the turrets and security androids able to discern us from the subjects? If the answer is an affirmative, activate those measures now please. If negative, do not activate at this time. If you are able to help us fight the subjects, please do so."

Talk. Quickly. Be ready to shoot at incoming monsters.

Spoiler: Grant Miller (click to show/hide)
"THEY ARE. I WILL ACCOMPANY YOU."

Draw my sword, stay prepared to fight anything hostile.

"This thing better not be like whatever was in the security office.

Spoiler: Chaotic "Oh Carp" (click to show/hide)

Re-load AP. Sounds like some tough hides to shoot through. Be ready to shoot.
"Hey lady, can you fight?"
Shoot the thing that just breached the third floor. Advance carefully if it's not showing itself.


Spoiler: Phillip J. Asshole (click to show/hide)


The team, as one big cluster of nervous guns and blades, advances out of the elevator. The Secretary droid leads the way, nonchalantly strolling in front of them. They pass through the door directly in front of the elevator and out into the hall beyond.  Everything here looks very...sciency, maybe even too much so. The walls are all pure white and metallic, with vague circuit board like designs sparsely printed onto them, and white-blue light leaking out of small grooves in the corners where the walls and ceiling meet. It looks like the set from a sci-fi movie. There's a dull electrical hum in the air and something smells like antiseptic, but less intense.

The team heads down the hall. They pass an opening on their right, which leads into a conference room. A long polished chrome table with futuristic looking chairs and a big holographic projection system on the back wall. Just past that the hall takes a turn to the right, and the team stops at the corner. Across from them, on the opposite wall, is another opening. This one seems to lead to a concession stand, straight out of a movie theater.  Though, the things on display are a bit higher class than you would expect; pretty sure thats a tin of caviar next to bars of gold leaf covered chocolate.  The hall ends at two very heavy duty looking doors, blast doors maybe. The Robo-secretary seems to be heading down towards those doors.

(http://i.imgur.com/1Op1SLc.png)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 17, 2016, 01:36:42 pm


Follow the robolady. Ask her what the security droids look like and what capabilities they have. Have my gun at the ready, shoot what needs to be shot and be ready to run like a coward dodge out of the way. Pray to the various space gods I don't die suddenly.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 17, 2016, 05:08:14 pm
Continue following robolady until I have to fight something. Count my lucky starts and hope for the best.

Spoiler: Chaotic (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 17, 2016, 09:17:50 pm
"Hehe, this is exciting."
Tank for the party.


Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 18, 2016, 04:51:39 am
Spoiler: Ciaphas (click to show/hide)

Hide, hide, hide in the team with my pistol out! Merrily merrily merrily shoot the fucking mutant.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 18, 2016, 06:07:43 am
Toby takes position in the doorway to the theater, using the doorway as cover. I will delay action this round, but will shoot if something big and ugly barrels through our frontline.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 18, 2016, 08:37:37 pm
((Anyone else think that this was probably the site of mutant cockfights? Explains the "arena", the fancy wall decorations, and the concession stand.))
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 18, 2016, 09:32:01 pm
<<I wouldn't be surprised if that's true at this point, really. It makes a lot of sense.>>
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 18, 2016, 10:46:19 pm


Follow the robolady. Ask her what the security droids look like and what capabilities they have. Have my gun at the ready, shoot what needs to be shot and be ready to run like a coward dodge out of the way. Pray to the various space gods I don't die suddenly.

Spoiler: Grant Miller (click to show/hide)
"SECURITY DROIDS RESEMBLE STANDARD HUMANOID MODEL ANDROIDS, BUT WITH COMBAT ORIENTED LOADOUTS AS OPPOSED TO OTHER SERVICE PACKAGES. THE ONES ON SITE ARE NIK 1180 MODELS, HIGH END, BRAND NEW."

Continue following robolady until I have to fight something. Count my lucky starts and hope for the best.

Spoiler: Chaotic (click to show/hide)
"Hehe, this is exciting."
Tank for the party.


Spoiler: Phillip J. Asshole (click to show/hide)
Spoiler: Ciaphas (click to show/hide)

Hide, hide, hide in the team with my pistol out! Merrily merrily merrily shoot the fucking mutant.
Toby takes position in the doorway to the theater, using the doorway as cover. I will delay action this round, but will shoot if something big and ugly barrels through our frontline.

Spoiler: Toby D'Termina (click to show/hide)
 
The team advances up the hall until they reach the blast doors. The Gynobot stares at the door for a moment, eyes wide. The double doors open, sliding away from each other and revealing a very cushy private viewing box within. No sci-fi metal here, all mahogany wood paneling, brass fixtures, and fine crystal. There's a window that takes up much of the front of the room with a line of overstuffed red arm chairs arranged in a row, so as to watch what goes on outside. There's a brass table near the left most chair, which is stocked with cigars, very high end looking booze and a fair number of snifters and tumblers. The entire room is lit via warm edison style bulbs in tasteful overhead fixtures that resemble branching elk horns. The team gets about 5 uninterrupted seconds to drink the opulence in before the lower half of an android slams into the window and partially embeds itself in the 2 and a half foot thick glass. Something roars from down below, wherever the window looks out on, but it's not visible from the team's current position near the door.

"THAT IS ONE OF OUR EXECUTIVE SECURITY DROIDS." the secretary bot says, looking at the thing embedded in the spiderweb fracture in the window. "ADMIN ARE ADVISED TO REMAIN AWAY FROM THE WINDOWS."
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Egan_BW on August 18, 2016, 10:54:04 pm
"NAH."
Run up to the window and rain AP hell through the glass, onto the beastie below.

DAKKA
Spoiler: Phillip J. Asshole (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 18, 2016, 11:48:35 pm
"Well fuck."

If there becomes an opening through the window, shoot down below. But in the mean time, look and see what's fighting down there. If there are any additional defenses in the arena, start activating them, starting with "remote controlled bb gun", ending with "dead man switch Tsar bomba". You know, go in order of least lethal to most lethal to us in the executive room/likely to cause severe, irreplaceable damage to the building and it's contents.

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 19, 2016, 06:44:53 am
Toby asks"
"what's that glass rated as? Bet it's bullet proof, at the very least."

Toby also stays out of the room until his teammates' actions resolve, then, if explosions don't happen, will approach enough to see into the theater.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 19, 2016, 08:01:12 am
Spoiler: Cai (click to show/hide)

"So what sort of mutated freak do we have down there? Also, what's the chance of your mind remaining intact through the mutation?" Ciaphas eyes Toby warily.

Stay away from glass. Be ready to shoot any mutant that succeeds to come -through- the glass.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: piecewise on August 20, 2016, 12:00:51 am
"NAH."
Run up to the window and rain AP hell through the glass, onto the beastie below.

DAKKA
Spoiler: Phillip J. Asshole (click to show/hide)

You run straight up to the window and look outside. Down below is a large, diamond shaped arena with white metal walls, some kind of central elevator built into the floor with the doors torn off, and a pair of heavy blast doors to the right. In this area are 4 creatures and about half a dozen humanoid androids. The androids look sort of like crash test dummies but black, and sleeker, with a rounded, detail-less face. They're moving about at a brisk jog, in a very odd manner. They look human, but they don't move like a person; they don't look in the direction they're firing or hold their weapons in a stance. Each limb seems to operate independently, and they lope around the room in great bounding steps, leaping off walls, their aim remaining perfectly locked to their target even while their body tumbles through the air.  But still, they are losing. The four beasts in the room include the beetle man from before, along with a 4 armed lizard creature that looks vaguely crocodile-like but with a serpent head and fangs,  A rhinoceros man, and what is probably the cross between a praying mantis and a hornet man, judging by the forearm claws and the giant stinger. These beasts are tearing into the bots like there's no tomorrow, snatching the graceful metal men out of mid air and slamming them to the ground or slicing them in half. 

You watch this for a moment before choosing the Praying Wasp as your target and spraying a  few rounds into the glass. The AP rounds make it pretty deep into the window, but they don't make it through.

"Well fuck."

If there becomes an opening through the window, shoot down below. But in the mean time, look and see what's fighting down there. If there are any additional defenses in the arena, start activating them, starting with "remote controlled bb gun", ending with "dead man switch Tsar bomba". You know, go in order of least lethal to most lethal to us in the executive room/likely to cause severe, irreplaceable damage to the building and it's contents.

Spoiler: Grant Miller (click to show/hide)
Well, the action above tells you whats in there, and sadly there are nothing in there to activate that is not already active and attempting to murder the problem.

Toby asks"
"what's that glass rated as? Bet it's bullet proof, at the very least."

Toby also stays out of the room until his teammates' actions resolve, then, if explosions don't happen, will approach enough to see into the theater.

Spoiler: Toby D'Termina (click to show/hide)
There's no giant explosions, so you wander over to the window and watch the fight. It would be quite entertaining without the creeping feeling that as soon as the robots are gone, the beast men are gonna go looking for something else to murder.

Spoiler: Cai (click to show/hide)

"So what sort of mutated freak do we have down there? Also, what's the chance of your mind remaining intact through the mutation?" Ciaphas eyes Toby warily.

Stay away from glass. Be ready to shoot any mutant that succeeds to come -through- the glass.
You continue to hide along with the gynobot, who stands around smiling slightly with her rubbery face.




Over the course of the turn 3 of the 6 robots are destroyed.
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: renegadelobster on August 20, 2016, 12:07:50 am
Grant blinks a few times before turning to the robolady and holding up the White Phosphorus grenade. "Is there any way to get this in there quickly, or get it to one of those androids? I know it won't kill the subjects in there, but it might make their natural armor more brittle and them easier to kill."

Ask

Spoiler: Grant Miller (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Ozarck on August 20, 2016, 01:24:20 am
Too bad i can't just chuck this frag grenade in there along with Grant's WP grenade. Could do some useful damage, and maybe even take out the wounded beetle being.

Those four and the werewolf we encountered in the security room on the first floor account for five of the original six, looks like. I bet that snake guy was infected by one of them. Wonder where the sixth is ...

Toby will explore the concession area and the theater briefly. You know, peek in far enough to scan the whole room. Then, I'm off to the door to the other side of the elevators.

Spoiler: Toby D'Termina (click to show/hide)
Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: chaotic skies on August 22, 2016, 09:11:50 pm
"Why can't these insane scientist-type people ever control their creations?"

Apply poison to my sword, keep prepared for all hell to break loose. Keep watch and warn everyone when the androids are destroyed, if neccesary.

Title: Re: ER: REDUX Exhibition Mission (Falcon punch!)
Post by: Gentlefish on August 23, 2016, 04:33:29 am
Spoiler: Cai (click to show/hide)

Any fancy alcohol? Look for some, well away from the glass. I think I need a small pull of something fancy.