1 MB on everyone but me dying. :DAll right, if you win I will make razz, sell all of the starting gear, and give the money to you
Spoiler: chaotic (click to show/hide)
Get on the transport shuttle, await departure.
This should be fun.
Spoiler: Grant Miller (click to show/hide)
Put on Kinetic dampening skin suit, and the standard environment suit on top, if possible. Load AP rounds into the pistol, and then get into the shuttle.
((Do weapons come with one full mag or no?))
Lock and load that shit. Aw yeah. Aw shit, shoulda bought some weed before I spent all my money.Spoiler: Phillip J. Asshole (click to show/hide)
Spoiler: Ciaphas Cain (click to show/hide)
Ciaphas Cain reporting for duty.
Hollow-point rounds loaded in gun.
"Of frakking course it's a biological facility. I'll hazard (heh) the chemicals; I'd rather be able to kill quick and efficiently."
Toby wears his KinSkin and gathers his stuff. He reads the documentation that Cindy 1105 so graciously provides (undoubtedly much less detailed than the documents she has received). He asks the following to Cindy 1105. Edit:He is ready.
"Do they have protective suits on site? Or should I trade out this medkit for one? ... how angry would they be if we set off frag grenades? I might be willing to part with those as well. or instead.
and to the team:
Hey y'all. Figures, our first job would be at some biohazard place.Spoiler: Toby D'Termina (click to show/hide)
"Radio, be-activated. You bros better be ready for a party, 'cause I brought enough to share!You carefully roll the keg of booze with one hand while holding up your shield with the other, ambling forward hunched and scooting, bending to push the keg every few steps. The bank of elevators is nestled in a marble island in the center of this room. This room is much like the lobby; all sunshine bright lights, fake stone walls and the stark elegance of sharp corners and unblemished flat surfaces. To the left, in the back corner of the room, is a bronze colored metal door with the words "Janitor" on it. Around the elevator island to the right are a pair of similar doors, entrances to the restrooms judging by the male and female pictrograms etched into them. The call buttons for the elevators are flashing, milky white buttons strobing slowly in a bronze plate. No signs of struggle here either, everything is in its place; benches neatly pushed flush against the wall, walls and floor polished to a near reflective sheen, placard of offices conveniently near the elevators.
I've got point. Tactical-style, aw yeah."
With one hand roll the keg of booze forward, with the other hold the shield in front. Move forward into the elevator room.Spoiler: Phillip J. Asshole (click to show/hide)
"I'll go into elevators, anyone who wants to come is welcome. I was thinking a group of two and a group of three, since we've got five, but I'm fine going solo."This isn't an action. There's no action here. But I'm gonna bring you to the elevators with egan because that seems to be your IC plan. Remember, bold your actions.
<<If our radios go off while we're near enemies, do the enemies detect us if we're sneaking?>>
Advance with "Bro", staying frimly in the middle of the group. Have pistol and chain-blade in hand, ready for action in case something shows up.I'm going to assume that by "Bro" you mean the guys Egan keeps calling bro and not egan himself. Because you don't have any actual names or the location you're moving to.
"All right, team. I'm not proposing to be the leader here, but I've got experience in war-time situations. We need to clear security first to make sure our exit route won't be blocked, then the lobby. Any volunteers?"
((Don't forget your stat spoiler at the bottom of your posts, guys. And Spaz, please take the betting to OOC.))
Only Cai doens't have a radio. He should go with the group of three, toward the elevator. Be sure to check left and right, guys. I'll take Grant, and the security desk. Don't go too far ahead of us though - it's likely to be a short side trip. Come on, Grant. ((color changed since someone hijacked mine.))
Toby Approaches the security door, coming up to the side of it from the south, listening. If he hears nothing, and Grant (or someone else) comes along, he turns the knob and attempts to slowly open the door and peek in. If nothing stirs, he steps in and does a sweep of the room, gun ready. preferably with his partner sweeping alongside him.Spoiler: Toby D'Termina (click to show/hide)
"Works for me, I'll be right behind you."You three sneak over to the security door, sidling along the wall until you reach it. Toby kneels down while Grant and Cain bunch up behind him, watching eagerly as he leans in and presses his ear to the door. This is what he hears. (https://youtu.be/wGwCb3-Eatc) Without standing, he carefully reached up and tries the doorknob. He is relieved to find it locked.
Follow Toby, listen/observe the outside of the security room, and if nothing seems off, help with sweeping the security room. Have the pistol at the ready.Spoiler: Grant Miller (click to show/hide)
Dogs, man. Dogs. Door's locked. I don't hear any people in there. Gosh, I don't know. You'd think the hostiles would want to secure that room. We probably should too, but if we do, we'll alert the hostiles for sure.Your radios might be able to reach someone; if only you knew which the frequency to try.
I guess it depends on whether those are security's dogs or ours.
Do our radios call out? I'd like to ask or contact if they know if this company kept security dogs or other security animals. is the metallic smell noticeably stronger over here? I'd like to wait one turn to continue listening. If there are not human sounds, we'll move on to the janitor's closet and check that.Spoiler: Toby D'Termina (click to show/hide)
I'm assuming that you're already wearing your armor. Because why not right? Who would buy armor and then not wear it?Spoiler: chaotic (click to show/hide)
"I don't like this. Their's no signs of a struggle, so either the staff willingly gave the place up, or they've spent a lot of time setting up a trap."
Put on Kinetic Dampening Skin Suit, go to men's restroom and carefully open the door.
Make sure no one is in the bathroom. If I don't encounter anyone, move to the women's bathroom and, again, carefully open the door.
Stand the keg up in front of the elevator, draw SMG, and cover Chaotic's back.Phillip stands his keg near the elevator and grabs the SMG he has hanging from a strap around his shoulder. He joins ERROR NO CHARACTER SHEET NAME UNKNOWN in the bathroom. They both examine the room, slowly checking each stall and every corner. The blood in the sink seems to have come from one of the stalls, where they find a fair deal of bloody tissue paper in the toilet. The sequence of events is still unknown; did the bleeding start at the sink and move to the stall or the other way around? And where is the source of it? There's no blood anywhere on the floor or anywhere but on the mirror, sink and stall.Spoiler: Phillip J. Asshole (click to show/hide)
To the team via radio
"You guys get over here to the security room. We've got what sounds like dogs, and at least one person in there. It smells coppery and sweet, like blood or something. I think they killed the security people in there. We should probably swarm them.
One of you stronger guys kick this door in. We should toss a grenade in, and then fan out in this room to shoot them.
I stand up and back away from the door, positioning myself behind the desk, using the desk as cover and for stability, and get ready to shoot whatever comes through the door.
Stick to the elevator lobby and make sure nothing flanks us.ERROR NO CHARACTER SHEET NAME UNKNOWN
Stick to the elevator lobby and make sure nothing flanks us.You lean against the wall in the elevator area, toeing the cask of booze. You keep your hand on the SMG and your head on a swivel.
"Bathrooms look clear, I'll be there in a minute. I'll open the door, since I have a sword instead of a gun."
Go to the security room door and, once everyone is ready, bust open the door and move out of fire lines.Spoiler: chaotic (click to show/hide)
Spoiler: Ciaphas Cain (click to show/hide)
"Stay close, team. Safety in numbers. We need to clear the room."
Be ready for incoming attackers. Use my deagle unless they get too close for comfort
"I'm ready whenever."
Be ready to shoot and toss the WP grenade.Spoiler: Grant Miller (click to show/hide)
((Oops. Sorry bout the no character sheet thing last turn. and after chiding the others for it myself :/ ))Chaotic moves to the security door and examines it carefully. He traces a line down it with one finger and then steps back, planting his feet in a wide stance with his blade held out in front of him. The takes a couple of practice swings, bringing the blade up and then back down, stopping just short of hitting the door. He settles himself, rolls his shoulders a few times, and then swings. He cleaves straight through the door with a metallic *shwing*, cutting in half vertically. He immediately darts back and away from the door, running back over toward the entrance to the building. The cutaway part of the door falls inward, landing with a heavy clang and exposing the room beyond. The room is dark, it would be pitch black if not for the light shining in from the lobby. A barely visible outline, a gray on black, is standing in the room beyond the reach of the lobby's light. It looks to be a good 7 feet tall, with a hunched but powerful shape like a football lineman. With the door gone, the metallic, sweet smell is overpowering and hangs, meaty, in the nose. The outline is crouched over something, shifting its weight back and forth, and soft squishing noises are now distinctly audible from the room. Whatever the thing is, it doesn't seem to have noticed the door falling in, or it simply doesn't care.
Ready to shoot. If more than one thing comes out when chaotic opens the door, I shoot the second one.
Don't forget to step to the side when things start coming out, so we have a clear line of fire."Spoiler: Toby D'Termina (click to show/hide)
"You can see enough of it, I think. take no chances. Grenades."
Suiting actions to words, Toby stands and tosses a grenade in thought the door (after pulling the pin, of course). He immediately returns to his firing position after this action.
If the thing moves before Toby pulls the pin, he instead returns to the firing position without pulling the pin or tossing the grenade, and fires.Spoiler: Toby D'Termina (click to show/hide)
"...works for me. White phosphorus incoming."Toby stares at the hunched shadow for a few seconds before whispering "Grenades," to the men next to him. He pulls a frag off his belt while grant grabs the WP on the desk and they throw their grenades together, arcing them into security room. They land, the round frag clinking and the oblong WP clanking. A growl rises up from the darkness but is cut off when the grenades detonate. The shockwave exits the office in a concentrated burst, a fist of air that sweeps the entire lobby, shaking the glass doors and shifting the desk several inches. Tiny, sand grain sized fragments of white phosphorous spray through the door way and drift gently down, burning out before they can touch the ground. The interior of the security office is nothing but a blazing white inferno, a firework that won't fade and that etches dark afterimages in the eyes of anyone who looks at it for more than a second. Smoke pours out of the room and crawls up to the lobby ceiling. The smell is terrible; burnt hair and ozone.
Toss my WP grenade into the security room. Be sure to duck back into cover until the grenade(s) have gone off. After that, back to covering the door with the pistol. Be ready to shoot if the thing comes out.
IF the thing moves to the door before I pull the pin, just shoot it instead.Spoiler: Grant Miller (click to show/hide)
"I'm not talking to whatever that is."You run over and slide behind the desk, keeping your sword at the ready. You resist the urge to point it towards the security office as though its sharp point could do damage from a distance.
Run over to where the other two are, keeping my sword ready I case it charges.Spoiler: chaotic (click to show/hide)
You set your shoulders, move your finger to the trigger and wait. It's hard to keep your eye on the door without burning your retinas out, so you settle for sidelong glaces every few seconds and keep your ears open. You listen, trying to hear something over the constant roar of flame and hiss of smoke. Then, over the sound of the WP burning, comes a roar. A creature charges out of the doorway, its body completely consumed in white flame. What it looks like, what it is, no one can tell, its outline is a blazing halo of white flame.Spoiler: Ciaphas "Always Buys the Wrong Armor" Cain (click to show/hide)
"Give it a good heave - everyone else, keep your aim on it and fire when it moves out."
Get ready to shoot for when the thing leaps out of the door - if it does.
((Shhh, quiet now.((He did and I support any and all attempts to make your bets valid))
...I did make a bet...))
"What the...? FUCKFUCKFUCK!!!"You leap away, pushing off on the desk. But the desk shifts and you go sprawling, face first, onto the ground. You lose your grip on your pistol and it goes sliding across the floor, clattering to a stop on the far wall.Start shooting, center mass. Hopefully don't get hit by Phillip's shooting.Fuck that. Dodge.Spoiler: Grant Miller (click to show/hide)
"God. Dammit. Guys."You turn around upon hearing the roar from the other room. You see the flaming thing on the desk and your brain shuts off. You just hold the trigger on your SMG and hope that it works. You empty the magazine (needs to be reloaded as an action) and blow lots of small holes on the far wall, releasing puffs of stone dust, but none of your bullets hit anything living.
Turn around, spray and pray.Spoiler: Phillip J. Asshole (click to show/hide)
Sheet edited. -1 grenade, -4 hp, -2 strTake one damage from bleedout.
status gained: unconscious.
Status gained: grenade use: vindicated.
((Egan is firing into melee. We're all gonna die. Especially me. Because I'm unconscious.))Spoiler: Toby D'Termina (click to show/hide)
Your chainsword revs to life with a metallic grinding noise and the blade quickly spins up to speed. The low guttural growl of the engine is drowned out by the scream of metal cutting blades slicing through air at high speed. You swing hard, cleaving into the creature's shoulder and spraying blood, burning fur and tiny fragments of glowing phosphorous across the room.Spoiler: Ciaphas "Why Am I the Only One Who Shot" Cain (click to show/hide)
"Goddamnit - MEDIC!"
Hack at the ugly beast with my chainsword (+3/+14 (17), 2d4 damage)
Hack at the thing with all of my might, go for the head if possible.(stick your damage rating next to your weapon for future reference)Spoiler: chaotic (click to show/hide)
"...ow..."You struggle back up onto your feet and stomp over to your pistol, yanking it up off the tile floor with an annoyed huff. You walk back over to the desk, and around to the still burning corpse of the creature. It looks vaguely canine, taller than a man, and bipedal.
Go and retrieve my gun. Nurse my bruised ego, then make sure the beast is dead. Try and see what it might of once been. See if the room is on fire, and if it is, try and guess how much longer the white phosphorus will last.Spoiler: Grant Miller (click to show/hide)
-1 Strength.You continue to bleed out.Spoiler: Toby D'Termina (click to show/hide)
"Fucking..."You spend the turn reloading. Just to remind you, ammo in this game is done in boxes. You didn't expend a box, you simply needed to reload from the box. the boxes always give you 10 shots total (ie ten attacks) with d6 being rolled each attack to see if you need to reload.
Reload, then put a bullet in what's left of its head, just to be sure.
9mm FMJ Ammo: one expended
9mm FMJ Ammo: property lost; LoadedSpoiler: Phillip J. Asshole (click to show/hide)
Clean my blade and make sure there's nothing else in the office.You swing the blade, throwing the blood and still burning bits of phosphorous and hair onto the ground before sheathing it. You get as close to the security office as you comfortably can; the place is still an inferno and you can't see anything except white hot flame peeking through copious white smoke. But you don't hear anything, and nothing in there seems to be moving, other than things collapsing as they burn.
"That was a bit of a mess."Spoiler: chaotic (click to show/hide)
You walk up behind Chaotic, your chain blade still roaring away.Spoiler: Ciaphas "Nailed It" Cain (click to show/hide)
"Medic! Man down, needs assistance!"
Back up Chaotic.
Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."Use teh medkit, please. that is what it is for - to stop bleedout. the coag will restore strength, but if i am still bleeding out, it won't matter. It only restores one point per turn, so at best it wold delay the inevitable.
Um...shove a coagulant stim down Toby's throat. Hope someone else decides to help me keep him alive.
((Understood, I bought three boxes of ammo, so I have 29 shots left.))((Yep yep.))
Chug some booze, update map.
9mm FMJ Ammo: property gained; LoadedSpoiler: Phillip J. Asshole (click to show/hide)
"Fucking werewolves. Fuckin' a. The phosphorus should burn out soon, but I don't know about this room. Shouldn't there be some sort of fire system or something? Right?" Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."You dig the med kit out of toby's bag and open it. Oh...oh there is a lot of stuff in here you don't understand. Uh. You grab a roll of bandages and start wrapping them around Toby's chest. The blood keeps coming, staturating the bandages and causing them to slough away from the wound. It's slick on your hands, putting red handprints on everything you touch. The bleeding doesn't stop.
Um...use the medkit to try to stop the bleeding and (hopefully) keep him alive. Hope someone else decides to help me keep him alive.Spoiler: Grant Miller (click to show/hide)
((With the standard environment suit, about what are the temperatures I can withstand? Enough to go into the room after the white phosphorus is gone?))
It is a bad day for ol' Toby.Grant looks around, with his gaze finally settling on Toby. "Um...shouldn't we help him? Right? Isn't he the guy that bought all of the medic shit? Shit."Use teh medkit, please. that is what it is for - to stop bleedout. the coag will restore strength, but if i am still bleeding out, it won't matter. It only restores one point per turn, so at best it wold delay the inevitable.
Um...shove a coagulant stim down Toby's throat. Hope someone else decides to help me keep him alive.
-1 Strength. -sigh- -eyeroll-Spoiler: Toby D'Termina (click to show/hide)
"Fuck. Fuck! Any of you guys wanna help me keep our medic from dying or you all just gonna stand there?!?"
Keep working on Toby. Shove a coagulant down his throat to help counter act some of this bleeding, maybe buy some more time.Spoiler: Grant Miller (click to show/hide)
Spoiler: Cai "Don't Let The Guy With The Lowest Mind Do Medicine" Cain (click to show/hide)
"Oh no you don't. I saw you take that drink. Keep the perimeter clear."
Do the actual healing.
"Look, you're not healing this guy if you're drunk enough to slur words. I'll help."((Grant actually did it this time))
Help heal.Spoiler: chaotic "Why are we letting the drunk guy heal people" (click to show/hide)
"Huh? Ohhhh yeah, could tootes help wiith that, bro."You walk over to where the rest of the team is, dragging the keg with you. They're all clustered around Toby as Grant works on him, watching anxiously. You smack your lips and fill your cup again.
Grab the medkit and stabilize whatshidface.
AND DRINK MORE BOOZE
Inebriation: acquiredSpoiler: Phillip J. Asshole (click to show/hide)
I assume I take another point of damage?(No loss this turn)
-1 Strength. Down to 6. Gonna be more or less useless in combat for the rest of the mission, even with 1d4 returned from a coag, were I to stabilize this round. Maybe a battlestim or two would get me there. A second coag would likely kill me outright. Stupid crazy burning tigerman and weakass kinsuit. ((at least I didn't inherit his burning from the phosphorus. I knew that whatever was in that room was deadly.))Spoiler: Toby D'Termina (click to show/hide)
You shove the cup of booze down into Toby's face.cover them angles with smg
offer toby a cuppa booze
Inebriation: acquiredacquiredSpoiler: Phillip J. Asshole (click to show/hide)
"Holy...holy shit you're alive. I...I wasn't entirely certain you'd survive, but holy shit, look at ya, here you are not bleeding everywhere anymore. You have no idea how happy I am right now!" Grant leans back a bit, looks around and throws up his hands, "And me! I'm not even a doctor. Holy shit..I can't believe that worked. Ha! Is...is this normal? I'm feeling really happy all of a sudden. Maybe I should sit for a bit? Heh. Ha!"Toby seems Stable, not in great shape, but stable. He won't bleed out unless someone sticks another sharp thing into him. You tell him to not let people put things in him without his consent. He seems confused, but nods. That done, you stand up and walk back around to the security room. The white phosphorous has burnt itself out by now and there's not much fire left in the room; just some smoldering self remnants, half melted metal desk, completely melted electronics and part of a human skeleton. Any clues in here seem to have vanished in the flame.
Look at Toby, make sure he's somewhat stable where he's at. Look at the burning room. Try and figure out if, with the standard environment suit, I can go in there and poke around. And not, you know. Die from the fire.Spoiler: Grant Miller (click to show/hide)
"I remember ... an angel of light ... stabbing me in the chest with a sword of flame. And you were there. And you -cough-"Medkits are infinite use because all they do is stabilize.
Are medkits one use? If so I need to delete this one.
Did Grant get the coag in me? if so I need to drop one from my inventory. If not, I take one and drop one from my inventory.
Is my kinsuit still functional?Spoiler: Toby D'Termina (click to show/hide)
Chaotic remains silent.You quietly separate yourself from the group and walk back into the elevator room, circling around the elevators and looking what lies behind them. The hall behind the elevators is quite a long one and has several doors. The first one on the right is a simple blank faced door with no markings, but the ones further down have little name plates next to them. You can't make out the words on the plates for the ones at the end of the hall, but the one on the left wall reads "Offices 101-115". All the doors are closed, and there's no sign of any hostiles. You listen, but you can't hear anything except one of your teammates shouting about booze.
Peak down the hallway behind the elevator to make sure there's nothing else that's decided to come kill us.Spoiler: chaotic (click to show/hide)
Smash open that door in the west of the elevator lobby, and spray its contents with bullets, regardless of their hostility.You stagger over to the only unopened door in the elevator lobby and give it a good hard kick. Your foot stops dead against it and you nearly tumble over backwards. This door is tough. Real tough. It probably has tattoos on the other side. Maybe like...a switch blade in its pocket or brass knuckles or something. This door would totally break a beer bottle over someone's head after losing a game of pool at a seedy rundown biker bar. This door...what were you thinking about again? Something about a door with a knife...wha?
Iboze: wastdSpoiler: Phillip J. Asshole (click to show/hide)
((that wold be the janitor's closet. Darn, I should take a short rest. Wonder how many turns that would be at this point.))You lean against the wall with your rifle trained on the door as Mr.Asshole. He gives the door a very feeble kick, staggers backwards and nearly falls. After he regains his balance he spends the next several seconds mumbling to himself about something. Then he suddenly looks confused and squints at the door. You run your hand through your hair and contemplate just shooting the door...or him.
That went as well as could be expected, I guess. Ouch. Motherfucker. Well, We've probably lost the element of surprise. They better not bill us for that security room. I think I already paid for it, anyway. Let's regroup and continue, no sense in getting separated. I'll cover the drunk guy if you guys want to join up with the guy in the hall?"
Cover Asshole from the corner of the lobby. If nothing more dangerous than a bottle of bleach should threaten from the janitor's closet, move on the south end of the hall. And take a firing position at one of the corners there. Try not to let anyone stick anything in me without my consent.
Strength regained: 1 of 4.Spoiler: Toby D'Termina (click to show/hide)
Spoiler: Cai (click to show/hide)
Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.
Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in case[/quote]
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.
Strength regained: 2 of 4.[/b]Spoiler: Toby D'Termina (click to show/hide)
You can't cover him while resting. This is basically the reason why Rests are generally done together. To avoid the mechanical problem of someone starting a fight and you just sitting there.
"This- This is fine."You shake your head and then draw your SMG. You aim it at the door, stagger to the side a bit, reaim, consider your options and the angle of the shot, belch, reaim and then fire. You put three bullets into the door in a nice horizontal line. The door cracks and flexes inward but doesn't collapse. You blink, staring at the door in complete confusion. You look over toward Toby.
friffin... shoot the loct out. then with the SHOOT
Shoot: wastdSpoiler: Phillip J. Asshole (click to show/hide)
Pull up the chair from the security desk in the lobby, and begin a short rest, watching Assdrunk do battle with an inanimate object. Cover him, just in caseYou walk a back out into the lobby, carefully circle around the blackened corpse laying near the desk, and grab the office chair that's laying on the ground nearby. You sit it upright and then push it out into the elevator lobby, positioning it so that your back is to the elevators and you've got a good view of Mr. Asshole's continuing struggle against furniture and his own poor planning.
Bet there's some nasty porn in there, Phillip.
over the radio: I'm going to keep an eye on our friend over here for a little bit and catch my breath. I doubt there's any immediate threats in those offices, or it would have responded to our polite but firm knock a minute ago. But go together and take your time clearing them out. No sense in overlooking something.
Strength regained: 2 of 4.[/b]Spoiler: Toby D'Termina (click to show/hide)
Open the door labeled "Offices 101-115". Start clearing offices, starting at number 101 and working my way down.
Over the radio: Alright, we'll be careful. Don't do anything to dangerous yourself, wouldn't want that wound tearing open again.
"White phosphorus...maybeee wasn't the best choice for in here. Oh well..oops."
Help Chaotic with the hallway. Listen to each door, before opening just a crack to peek inside.
If there is nothing trying to eat my face off, explore, but be cautious.
If something does try to eat my face off, close the door quickly and wait for backup.
If something comes through the door after me, start emptying my gun into it while back peddling away.Spoiler: Grant Miller (click to show/hide)
Chaotic, Grant, and Cai advance down the hall to the door marked "Offices 101-115". Grant takes point, first pressing his ear to the door and then, very slowly, opening it. Turns out that "Office" is nothing but one of those sneaky PR buzzword con games; this is nothing but a room filled with cubicles. The room, unlike the hall, is completely dark, lit only by the light from the hall. After a few seconds of peering into the darkness Grant opens the door another 8 inches or so, shedding more light on the room. Its a large room with a low ceiling and high walled cubicles, the combination of which gives the immediate impression of some kind of maze. As more light leaks into the room, something in a far corner, to the right and in the back, moves. No one can see it, that area is still in the dark, but there's an obvious sound of something fairly heavy shifting position.Spoiler: Cai (click to show/hide)
Join Chao in clearing the offices. Follow his lead and be ready to shoot or slash at any hostiles.
it shows weakness! now kick!You give the door one last good kick and it crumbles, breaking in half and falling into the janitorial room. You don't even pause to examine the room, you just open fire. You spray do a good dozen shots, punching holes in metal shelves, blowing mops and brooms in half, and exploding plastic jugs of cleaning supplies. You hold the trigger until the magazine is empty, screaming the entire time. Once you run out of bullets you stop screaming and take a closer look at the room. There's no one in the room and nothing in there more threatening than a broom handle. Although, all those spilled cleaning chemicals are starting to run together an release a rather unhealthy looking yellow-green gas.
Shoot: wastd2Spoiler: Phillip J. Asshole (click to show/hide)
Continue resting.[/quote]
"You get it, buddy? You find the porn?"
Strength regained: 3 of 4.
rest period 1 of 5 turns ((I suspect I will have to interrupt this soon. Fifteen minutes is a long time in game. I figured, if the offices on the hall were generally empty, it would be a five to fifteen minute search, and the group could return to the elevators to decide where to next, which would give me a reasonable time for a short rest. But if action happens ... ah well))Spoiler: Toby D'Termina (click to show/hide)
"Oh. Well that's alright then!"You shrug and start reloading as the yellow-green gas begins to drift out of the janitor's closet and into the elevator lobby. Your envirosuit suddenly beeps a warning and makes a sucking sound as it seals itself and begins drawing from its internal oxygen supply. Your ears pop as the pressure equalizes.
reload
Shoot: wastd22Spoiler: Phillip J. Asshole (click to show/hide)
"This better not be another one of whatever that big thing was earlier..."
Prepare to defend myself from whatever this thing is, and slowly creep forward.Spoiler: chaotic "oh god not again" (click to show/hide)
"Hmm. I'm gonna toss a flashbang in there."
Shut the door. Get my flashbang ready. Take a turn to think through the sequence of events I'll need to do, which is: open door, toss in flashbang, shut door, wait for it to go off, open door, hit lights, fill the thing full of lead.Spoiler: Grant Miller (click to show/hide)
Chaotic slips through the open door and gets all of four or five steps into the room before Grant shuts the door behind him and plunges him into complete darkness. Complete darkness containing what he believes is a hostile and very dangerous creature. He freezes, staying completely still, and waits for something to happen. Either for the door to open again, or for the thing to come charging at him. He listens very carefully and keeps his weapon pointed in the vague direction of the first noise they heard. With any luck the creature might end up impaling itself. Boy, that would be nice.Spoiler: Ciaphas "NOPE" Cain (click to show/hide)
Back off and let Mr. Gung-Ho go gung-ho. Provide covering fire with my pistol when necessary.
Your eyes start watering, your nose starts running and your throat is irritated to the point that you can't stop coughing. Your exposed skin itches and burns slightly.Continue resting.
"You get it, buddy? You find the porn?"
Strength regained: 3 of 4.
rest period 1 of 5 turns ((I suspect I will have to interrupt this soon. Fifteen minutes is a long time in game. I figured, if the offices on the hall were generally empty, it would be a five to fifteen minute search, and the group could return to the elevators to decide where to next, which would give me a reasonable time for a short rest. But if action happens ... ah well))Spoiler: Toby D'Termina (click to show/hide)
Gonna give chaotic some time to respond.Come on let the bodies hit the floor! Plus if more then egan survives I get monies... but waot, that means plenty left to satisfy my blood lust and, lemme tell you, MISS BLOOOD IS HAWT]
Because not doing so would be mean.
Sacrifice self in ritual seppuku?((Keep helping me, spaz.))
((We can loose a couple guys and still have me win. Besides I'm a double edged sword))Sacrifice self in ritual seppuku?((Keep helping me, spaz.))
Stay ready for bad things to happen, keep sword trained in general vicinity of the thing, be prepared to quickly shield my eyes in case of flashbang.Spoiler: chaotic "This was a bad idea" (click to show/hide)
<<Sorry I didn't respond sooner, Band camp has been sapping all my time and energy.>>
Grant pauses and looks around, "...wasn't there another guy here? Or am I losing it?"Grant pulls the pin on the flashbang and turns, pushing open the door with his shoulder and tossing the grenade in one motion. Immediately after he slams the door closed and waits. Chaotic sees the grenade come flying in. He doesn't know it's a flash, so he errs on the side of caution and dives for cover, covering his head. The flash doesn't hurt him, but the bang renders him mostly deaf, leaving nothing but ringing and muffled sound. Grant kicks the door open a moment later, flips on the lights and sweeps the room with his pistol. He's looking for something; something big and hairy and probably angry. But he doesn't find that; he slowly advances towards where he heard the sound but what he finds surprises him. It's a man, or at least what was probably a man at some point. It has the arms and legs of one, complete with torn sleeves and pant legs, but the torso is hideously elongated, wormlike. Its flesh is pale, nearly translucent, and the head is a swollen fish like thing with no eyes. It's laying inside one of the cubicles, shifting and squirming occasionally. It doesn't seem dangerous, in fact it barely seems alive. It's drooling a lot of thick mucus.
Alright. Time to do this. Open the door (hope Chaotic runs out), toss in flashbang, shut door, wait for it to go off, open door, hit lights, fill the thing full of lead. Hopefully that turn of preparation helped.Spoiler: Grant Miller (click to show/hide)
"Huh. Seeems a bit srtong for clening stuffs. Did they store... chemiac- camic- chemical wehpons here?"You run, well wobble, over to Toby and hold your shield out in front of him.
Use shield to defend Toby from the nefarious cehmical wehpons!
rea: lauded-1Spoiler: Phillip J. Asshole (click to show/hide)
Get up! Go into the men's bathroom and run some water. Wait for coughing to pass. if it does so and i still have time this round, ready up and rejoin my team in the hall.You run into the men's bathroom and over to the sink. You can't really see very well thanks to the gas burning your eyes. You don't see the blood on the mirror or the blood in the skin basin. You just start splashing water into your face, rubbing it into your eyes. The pain goes away after a minute or two of rinsing. In fact...your entire face feels numb. You look in the mirror. Your eyes are very bloodshot and red, and your face looks almost sunburnt, with the top layer of skin peeling. It doesn't hurt at all.
Strength regained: 4 of 4.Spoiler: Toby D'Termina (click to show/hide)
"Well, fuck. That was a surprisingly violent mixture ... Hey, Asshole! You know what chemicals you mixed to make that?"You dry your face with some paper towels, ignoring the bits of skin that come off when you do, and head back out into the hall. You walk over to the door leading to the offices and stand guard near it, facing the other doors in the hall. The numbness on your face is spreading, a wave of gentle tingling that is crawling down your neck now.
Toby moves out to the hallway near the door Grant and Chaotic went through and stands guard, facing away from where they are and toward the parts we haven't demolished yet.
"Clear the room guys, and let's move on. We got work to do. Ugh, at this rate i'm going to end up in small pieces all over the building."Spoiler: Toby D'Termina (click to show/hide)
"What in the flying rat fuck? There's some fucked up shit going on here. I'm gonna put this thing out of its misery."You load the standard rounds into your pistol and shoot the worm creature in the head. Repeatedly. You just keep shooting until it stops moving. It takes the full magazine. As you're busy reloading the gun with AP rounds, you hear something. Something from directly above you. Heavy thudding, like someone repeatedly dropping a bowling ball on the ground. Its not stationary either; it seems to be moving around, coming towards the area directly above you in fact.
Load standard rounds. Put one through worm man's head. Load AP rounds back in afterwards.Continue listening and clearing the remaining rooms in the hallway.Listen outside, then check inside the door to the south of the room I'm currently in.Spoiler: Grant Miller (click to show/hide)
"Dunno. All of 'em?"You look at your shield, staring at it hard. You have to be the shield. You must become the thing which stops you from being hurt. If you can become the shield, that means you're shielding yourself. And by transitive property that means you will never be be able to be hurt! YOU'LL BE INVINCIBLE! You lay on the ground and contort your body in to the closest approximation of the shape of the shield as you can manage. You'd be very bad at charades because the closest you can manage is basically just the fetal position.
BE the shield.
lrsonSpoiler: Phillip J. Asshole (click to show/hide)
You go sit down next to the nearest wall and wait for your ears to stop ringing. You don't hear the pounding coming from upstairs, but you do see the dust being shaken free from the ceiling. You get a sudden sinking feeling in your chest.Spoiler: chaotic "Oh god I can't hear" (click to show/hide)
"Ahh.....wha....that...uh...uhg....I can't really hear...I'm gonna go over here for a bit..."
Go sit down near the wall until my ears stop ringing, then check the door to the south of fish-man.
Grant is standing above the body of the fish thing, looking up at the ceiling. You look up at it with him. You can see it shaking with every thud, bowing slightly.Spoiler: Cai Cain (click to show/hide)
Go help Grant clear the next door.
"...fuckin' a."You point your handgun at the ceiling and pull the trigger. The gun makes a soft "PUFFT" sound and jams. You swear and sprint the rest of the way out of the room, stopping only when you reach the hallway. You take a quick look around. Toby is standing there with his mouth hanging open and his eyes are bleeding, Asshole is holding his shield in front of himself like a holy talisman, dashing between other team members, and Chaotic and Cia are sneaking out of the office room in a way that can only be described as loony toon-esque.
Back up out of the room, fire off a couple of rounds at where I think it is. Try to not die.Spoiler: Grant Miller (click to show/hide)
Leave the room, quietly. Keep sword drawn, and avoid it if it's above me.Spoiler: chaotic "What is that?!" (click to show/hide)
You both tip toe very quietly out of the room while keeping your weapons pointed at the noisy ceiling. When you get outside you both immediately notice a chemically smell and see that Grant seems to be...rather worse off than when you last saw him.Spoiler: Ciaphas "Started a Trend" Cain (click to show/hide)
Get out of there, quietly. Take up defensive post somewhere with good visuals on the door.
"Yeah, they're in the fuccin fents, what a suprise."You run between every member of the team, holding your shield up in front of them.
Stop being the shield. Use shield which isn't me to protect people.
slhedSpoiler: Phillip J. Asshole (click to show/hide)
((Also, tell me when this booze wears off.))
evaluate my medical condition and the best remedy for it. Meanwhile, remain at the door to the room with the team in it. I have HP rounds loaded, but I want to be ready to swap to AP if the thing that crashes through the ceiling is made of metal.You think about your medical condition. Well, the wound in your chest is straight forward enough. But the gas...some kind of irritant. Maybe poisonous. Probably chlorine gas. You weren't exposed for long though, and as far as you remember exposure shouldn't be causing these symptoms. What could, you're not really sure. Maybe you've been exposed to one of the mutagens that you were very specifically warned does not exist around here. Though you're not sure how. As you contemplate this, something squirts in your mouth. You spit onto the ground, letting out a gutteral grunt and backing up, surprised and disgusted. What you just spat out is about 90% blood and 10% tooth.
[glow=green.,2,300]"Get out of there! quietly. that thing is coming down.
Asshole! we're gonna need you. Something big is coming.[/glow]
Toby heads back to the lobby and calls (92) 091-941-5145 for evac.Calling that number will, as per the briefing, end the mission for everyone and result in a forfeit of pay.
See ya, guys. I'm useless and infected now. Probably that blood in the bathroom, or the chest wound from the werewolf. No point in hanging around and dying. May as well go die in the infirmary. Whichever. No reward for Toby today.
"Damnit. I think I just got a squib load. Fucking hell."You fall back into the main lobby and take cover behind the desk. You eject the magazine from your handgun and rack the slide back. The round in the chamber seems to have been poorly made; the metal housing around the actual bullet has blown out, letting the gas expand without actually propelling the bullet. You dig the round out and double check that the barrel is clear before reloading the magazine. You mutter something about the failings of gas propelled rounds and cheaply made synthetic powder.
Um...get away from the door, back by the desk. Drop the mag, try and clear the jam. Hope it's not a squib load or a hangfire.
If it's a hangfire, keep the gun pointed towards the noise, hope it goes off soon.
If it's a squib load, I dunno, pray to the gun gods it falls out? Maybe field strip it, find a dowel or something to try and ram the round out.Spoiler: Grant Miller (click to show/hide)
You stand with your back against the left wall, pointing your weapon down the hall so as to cover not only the office door but also the other doors in the hall. You keep sweeping the gun back and forth, nervously waiting for something to come barreling out of one of the doors. It seems like that's about the right thing to happen at this point.Spoiler: Ciaphas "HAHA" Cain (click to show/hide)
"Hey, Grant. Let me know if you want put down if you feel yourself changing."
Wait for Big Bad Evil Guy to show his face. Then shoot said face.
Oh yeah. Conditional for the action: make sure I'm not breathing deathgass while I'm at it. it that's not possible in the lobby, take my short rest in a cubicle in the cleared room instead. Northeast corner of the room.
Go to the lobby and provide some top-notch overwatch/meatshielding to Toby while he rests.The chlorine gas in the lobby is starting to dissipate but it still doesn't seem like the best place to hang around and take nice deep breaths. So both of you head into the cubicle farm and huddle up in the cubicle in the north east corner of the room. Toby curls himself up into a ball while Asshole stands over him, drunkenly swaying back and forth and holding the shield out in front of him.
fission: mailedSpoiler: Phillip J. Asshole (click to show/hide)
Action for chaotic: Stab stab stab.
Spoiler: Cai "Always the Fucking Tyranids" Cain (click to show/hide)
Bleed out.
"Shit!"
Shit! Reload the AP rounds and take a couple of shots at it. Try to not hit teammates, but stay mobile so I don't get stuck in a corner.Spoiler: Grant Miller (click to show/hide)
moar sheldYou follow Grant, jogging behind him through the cubicle farm until you reach the exit. Through the doorway you can see a looming red shape taking up most of the hall outside. Grant stops at the doorway but you run in front of him, putting the shield between the two of you and the giant bug man. The thing has arms as thick as your waist and hands like plate mail gauntlets that end in sharp carapace spikes at the tip of the fingers. It's got a single 2 foot long horn on its head as well. You really hope your shield is rated for these kinds of hazards.
shled; slhededSpoiler: Phillip J. Asshole (click to show/hide)
Action for chaotic: Stab stab stab.You groan and get back up. Is it too much to ask to just have 15 minutes in which no one is trying to murder you? It seems like it would be very simple if everyone just stopped running into rooms and causing so much noise. But no, they can't join you for a nice rest, they have to keep going. Have to keep inciting the anger of...whatever the hell that thing is. Oh who cares what it is; you know two things about it, first that it is hostile and second that it seems to be at least somewhat vulnerable to bullets, as evidenced by the bleeding bullet holes in its carapace. And that is enough knowledge for you.
Action for Toby:continue short rest.I guess get up and head to ward the door to assist the team. Shoot the obviously nonhuman thing that isn't me.Spoiler: Toby D'Termina (click to show/hide)
Action for chaotic: Stab stab stab.
"WHAT IS THAT?!"Spoiler: chaotic"oh god no" (click to show/hide)
((Took one round off for the failed round, and 4 for the several shots))((Only take off one for the burst. One ammo is one attack, regardless of the weapon's fire rate.))
Ammo consumption: Ammo comes in
boxes, sold at the company store. To
save time and book keeping, all guns of
a certain type use the same ammo, and
all guns get 10 shots per box of ammo.
That is to say they get 10 ATTACKS; so a
submachine gun might fire 5 bullets
with every attack, but will attack 10
times with a full box of ammo. Every
time a gun is fired, roll d6. On a roll of
1, the gun must be reloaded (this does
not mean it needs a new box, just that
more bullets from the box are being
added to the gun. The box always has
10 attacks worth of bullets in it), which
takes 1 action.
"Keep firing!"(I made a typo. Asshole is guarding toby, not you.)
Keep firing. Aim for the head or the abdomen, whichever is an easier target. Same as before, don't hit teammates, only move if it looks like it's coming at me. Otherwise, stay behind Asshole's shield.Spoiler: Grant Miller (click to show/hide)
((Took one round off for the failed round, and 4 for the several shots.Nevermind.))
Gurgle blurgle Blood lossSpoiler: Cai "Just bleeding out here" Cain (click to show/hide)
Another point (This is two rounds of damage; I'm ticking early. If I get stabilized, I'm off by one.). Bleedy fun time.
((That "be prepared to duck" doesn't do anything mechanically))Spoiler: chaotic "ow that hurt" (click to show/hide)
Attempt to stab him again, this time be prepared to duck out of the way in case of attacks, and try to hit his front.
Kneel, so that my legs are covered by the shield. Aim the SMG over the top of the shield, so that my whole body except my arm is covered. Hold down the trigger.You drop to one knee and lift the smg over the top of the shield. It's not very easy to shoot in this position, with the weapon held at an angle above your head, but you manage, just barely. You spray several rounds into the creature, filling it full of small holes that leak neon blue fluid down onto to shiny red carapace. It doesn't stagger from the assault, but it does seem to be slowing down.
dunno: lolSpoiler: Phillip J. Asshole (click to show/hide)
Toby takes a battle stim and keeps shooting.((I'm gonna say that Taking a stim is a complete action so no shooting this turn.))Spoiler: Toby D'Termina (click to show/hide)
Toby uses Medkit on unconscous fellow. Toby was also taking that battle stim on the assumption that he'd get a shot off this turn, as per previously stated game mechanics.Well, you can blame ol' drug spamming Sy for that rule change. If you want to undo taking it, both the boost and the malus, then you can.
"Well, two of the three of these things we have met have been brutal. and there's that really heavy guy upstairs. And now the bug has alerted it's fellows, if the explosion and gunfire hadn't already. I'm goingto go out on a limb here and say we are fucked.Spoiler: Toby D'Termina (click to show/hide)
((It's all good))
"I'm pretty sure bugman there was what was upstairs. He just took the express route through the ceiling to meet us earlier. And we're all fucked anyways, might as well make some more money for our debts. I'm gonna head up the stairs, hopefully not die immediately."
Reload the pistol. Move up the stairs cautiously, be ready to run back down them if something tries to kill me. If I can get a shot off on the bugman, put some more rounds into his abdomen/lower back. Pray to the various gods I don't die.Spoiler: Grant Miller (click to show/hide)
"Hey! Wait up, bro! No going alone, ya dig broski?"You both run over to the staircase. The bug man as done a number on it, smashing and bending the metal stairs and making them completely unusable. You can tell from this level that there are three floors in this building, and it looks like the beetle man came out of the second floor. Because the doors to the second floor are blown the hell out. The beetle man is no where to be seen though; he must have made a break for it.
Run after Miller. Make sure I'm walking ahead of him and covering him with the shield. Shoot nasty things, obviously.
boolet: expendSpoiler: Phillip J. Asshole (click to show/hide)
You stand perfectly still and attract no attention.Spoiler: chaotic (click to show/hide)
Try to avoid anything hostile.
"I'd have to agree with you. If nothing else, that big guy's going to be...difficult to take care of, if what we've seen so far is anything to go off of."
What's done is done. It wouldn't be right to take it back just because I got a malus and no shot. Metagaming and all. Just try not to change the rule mid turn like that, or give me a chance to respond first.
Well, you can blame ol' drug spamming Sy for that rule change. If you want to undo taking it, both the boost and the malus, then you can.
You both run over to the staircase. The bug man as done a number on it, smashing and bending the metal stairs and making them completely unusable. You can tell from this level that there are three floors in this building, and it looks like the beetle man came out of the second floor. Because the doors to the second floor are blown the hell out. The beetle man is no where to be seen though; he must have made a break for it.
There are two rooms in the hall here that you haven't explored, and one back in the Cubicle farm that's still unopened. The two in the hall have signs outside them; the one closest to the stairs reads "Copy Room" and the one further back, nearer to the elevators, reads "Storage". The one back in the offices simply reads "Offices 113,114,115". None of these are particularly encouraging as far as having a way upstairs goes. You tap the flat of your sword against your leg and stare at the ground, thinking. [15, mind roll failed] You don't see any possible way up other than the elevators. And now that you've decided, you're not really keen on hearing anyone else's ideas.Spoiler: chaotic (click to show/hide)
Try to find another way up stairs besides the elevator; I don't trust the elevator.
((Have fun!))
"...huh. Well that's obviously not going to work. Oh! Hey guys? Do any of you think it might be a good idea to take any samples with us, of the two we've killed at least?"
Go back to the cubicle room. Be ready to run like hell if I hear anything that might go all alien death penii on my face. Slowly open the door on the south side of the room, being extremely cautious, before entering and searching the room. Shoot anything that needs shooting.Spoiler: Grant Miller (click to show/hide)
((Keep fucking modifying an earlier post rather than quoting it.))You creep back into the cubicle farm and over to the door on the west wall. You try the handle and find that its unlocked. After cracking it open and taking a cautious peak into the darkness, you open the door and turn on the lights. The room beyond the door is a hallway which goes first to the right and then turns left. There's a door directly across from the entrance to the hall, with the label "Office 113". The hall is an uninteresting white drywall, the doors are fauxwood with bronze numbering, almost like something you'd expect to see in a hotel. You follow the hall around till it turns left and peek down it. Two more doors, 114 and 115, identical to the first. No clue as to what any of these offices hold, but everything is quiet. It sounds as though the place is deserted and there are no signs of violence. You try the handle to 113 but its locked.
"I thought we were going to explore this room? You know, hunt the thing down? Eh."
Eh. Just follow Miller.boolet: expendSpoiler: Phillip J. Asshole (click to show/hide)
You snatch the pill out of Toby's hand and swallow it. (1. You recover 1 strength now and that's it.) You feel a bit better but considering the major problem was your ribs being snapped, stopping blood loss might not be the most advantageous avenue of medical aid. Still, you're on your feet and you feel good enough to fight, but not at your prime.Spoiler: Cai "These are actually current now" Cain (click to show/hide)
"Give me one of those pills."
Steal a coagulant. I'm fucked up.
Giving one coagulant to Cai (deducted.) Cover Grant and chaotic as they explore theroom south of the cubicle room. Cover them from the door way into the hall until they move into the south room, then approach the doorway to that room, unless creaky McHeavyweight upstairs starts making a fuss.You hand the pill to Cai and then follow Grant, Asshole and Cai. Cai stands around in the cubicle room while Asshole and Grant head into the other offices; you stand at the doorway, trying to keep an eye on both rooms. Things are quiet for now. You run your hand across the aching spot on your chest. It feels strange so you look down at it. The flesh around the injury has mostly healed over with a scaly scab like formation. It really does feel like scales, a mass of hard, overlapping cartilaginous pieces. You expore the inside of your mouth with your tongue, probing the sockets where your teeth fell out, and you find new teeth are regrowing in their place. Much sharper teeth, with a distinct backward curve to them.
I don't think they'll care much about the samples, but go ahead. We'll probably have more samples before we die anyway. And I am already a sample, so I damned well better be compensated for bringing back this little bit of 'evidence.'Spoiler: Toby D'Termina (click to show/hide)
"Aw yeah. Preparing to provide tacticool support, dude."
If there's hostiles in 113, dive in front of Miller and give him some motherfucking fire support, ya dig?
BlankSpoiler: Phillip J. Asshole (click to show/hide)
Load standard ammo into the pistol. Listen to the door. If I don't hear anything that sounds hostile, shoot out the lock and kick the door in. Let Asshole dive in front of me if there's baddies. Search for anything useful/interesting. Repeat with rooms 114 and 115.Spoiler: Grant Miller (click to show/hide)
Advance enough to provide firing support for the frontline guys. Clear thse three rooms then maybe get everyone back together in the main hall to prep for the other side of the hall.Spoiler: Toby D'Termina (click to show/hide)
Help people clear rooms. Cut through doors like I did to the door in the Lobby if needed.Spoiler: chaotic (click to show/hide)
(http://i.imgur.com/CbOaurY.png)Spoiler: Cai "Fucking Ribs" Cain (click to show/hide)
"Thanks. Maybe now I won't bleed out internally."
Keep pistol in hand. Stay well in the back, prepared to shoot.
((HAHA still >50% hit chance. Melee would be best but FUCK if I'm gonna frontline.))
"Well, that works. On to the other two then?"
Go to the unopenedwesteast rooms. Open the south one. Listen first, then try the handle. If locked, shoot it out, or wait for a teammate to cut it open. Hit the lights, kill what needs to be killed, search the room. Repeat for the north one.Spoiler: Grant Miller (click to show/hide)
[Mind: 9 (Failure)]
"Damn boring offices."
Take point!
BlaknSpoiler: Phillip J. Asshole (click to show/hide)
Move with the group to the east rooms (east, renegade, east). Provide cover, first from the doorway out of the cubicle room while they kick in the southeast door, and then from the southeast doorway, should they advance into that room. Same thing to the north, should we make it that far this round. Evaluate my state of mind - am i losing control to the mutation, or do I remain in control, except in regard to the fucking strength stim?The first room, the south east room, is exactly as advertised on the name plate. It's a store room, complete with metal shelves full of various office supplies and some scattered boxes of stuff like unassembled office chairs or computer monitors. You have to cut your way in, but the room itself is empty and shows no signs of trouble. The biggest discovery is that there is an additional door, on the far side of the room. This one is unlabeled but a quick listen at it reveals the sounds of machinery. A sort of dull mechanical humming.Spoiler: Toby D'Termina (click to show/hide)
You switch out your ammo and then dig through the desks in both rooms, looking for some kind of hint as to what the password for the pc is. You open all the drawers and carefully search through them, trying not to make too much of a mess; it could be bad if they knew you were digging through their stuff. You suppose you could just blame it on the intruders but...eh. Better safe than dragged out into an abandoned lot and shot twice in the back of the head. In 115 you find a legal pad with the following words written on itSpoiler: Cai "Labored Breathing" Cain (click to show/hide)
"Guys..." Ciaphas takes a shallow, pained breath, "Hold up. Check for passwords."
Search desks for a password to a compy, maybe. Load hollow-point ammo into gun.
Shoot the corpse in the head for good measure. Afterwards, keep following Miller.You stare at the corpse, squinting, considering. Then, rather than continue having to think, you whip out your SMG and fire a burst into the body. You let the recoil guide your hand upward, putting a nice line of holes from sternum to forehead. The body sides down from where it was laying against the wall and flops onto the floor. Blood oozes out, slow and lethargic, guided only by gravity. If the guy wasn't dead before, he is extremely dead now.
BlaknSpoiler: Phillip J. Asshole (click to show/hide)
You catch up with the group and find them crouched around a bullet ridden corpse. You consider the corpse for a moment and decide that it probably isn't a threat. Xerox machine...also probably not a threat. Copier is a potential hazard, but its probably alright for the moment. You instead keep your weapon pointed out the door, just in case a giant...uh...maybe like a shrimp man? Or praying mantis guy? Possibly rat person would be cool...yeah in case one of those things shows up.Spoiler (click to show/hide)
"Bastards aren't... Stupid enough to leave us... Clues, huh?"
Catch up with the group. Aim gun at potential threats.
Investigate the corpse, see if there's any sign of what killed him.You walk over toward the corpse and bend down to inspect it when Asshole suddenly shoots it. You dive to the side, ears ringing, and cover your head. As soon as the shooting stops you jump back up to your feet and start yelling.Spoiler: chaotic (click to show/hide)
"Well. He's unhelpful. Off to the mechanical room of doom then."
Wait for teammates to make sure the corpse is actually a corpse and not an alien death penii in disguise. Go to the unlabeled door in the southeast room and listen to it. Try the handle if nothing extraordinarily hostile is heard. Shoot out the lock or let a teammate cut open the door.
Have the WP grenade and the pistol at the ready, to burn and put holes into respectively, for anything that's hostile that comes at us. Otherwise, explore and search. Carefully.Spoiler: Grant Miller (click to show/hide)
Have we seen any windows, fire exits, or the like? Signs perhaps, pointing toward such? If so, Toby suggests we try the external route upward. If not, he checks the janitorial closet (and store room, etc) for a pry bar and heads over to the elevator. If the elevator is on this floor, he presses the call button. Otherwise, he chills in the lobby, trying not to breathe chlorine and die.The only windows you've seen are those in the front lobby; this place is otherwise an impenetrable brick of a building.Spoiler: Toby D'Termina (click to show/hide)
So, the chlorine gas, which is heavier than air, hasn't settled, spread, and essentially dissipated yet? Okay, I'll just stick with the group then.It mostly has, but the janitor closet is a big pool of spilled chemicals. So maybe get someone with a sealed suit to get it.Spoiler: Toby D'Termina (click to show/hide)
So, the chlorine gas, which is heavier than air, hasn't settled, spread, and essentially dissipated yet? Okay, I'll just stick with the group then.Spoiler: Toby D'Termina (click to show/hide)
"Pff, whatever."
Do the overwatch thang.
-1 ammoSpoiler: Phillip J. Asshole (click to show/hide)
Spoiler: Cai "Rat People" Cain (click to show/hide)
"Guys... Maybe a short rest? I think the floor is clear."
Continue doing the thing.
((Shit, forgot to post here))So a short rest it is!
I agree with Cai. A short rest wouldn't hurt for some of our more injured people."
One vote for short rest. Stay on overwatch maybe?Spoiler: Grant Miller (click to show/hide)
Spoiler: Cai "Caved-in Chest Feels All Right" Cain (click to show/hide)
Follow follow follow. Be ready to shoot shit.
Toby will get into the elevator and wait for the others before pressing the 2. While ascending, Toby will have his gun aimed at the elevator doors.
They know we're coming. They know where we'll be coming. They are bigger than us, and can sure take a hit. Anyone wanna back out now, while we're still breathing?
Spoiler: Cai "Caved-in Chest Feels All Right" Cain (click to show/hide)
Follow follow follow. Be ready to shoot shit.
"I'm already fucked up. Might as well get paid for it. I'm good to go."
"Fuck no. Come on, someone watch the ceiling too."
Time for leetle elevator ride! Keep shield pointed out the door when it opens.
[i][nobbc][i][/i][/nobbc][/i]Spoiler: Phillip J. Asshole (click to show/hide)
"Will do."I'm so tried that I thought I updated this thread and then I was thinking about something I replied with and realized I never actually typed it.
Follow Toby. Watch the elevator ceiling. Shoot what needs shot. Listen to doors before opening.Spoiler: Grant Miller (click to show/hide)
"They'll have to try harder than that to keep me out!"Door is opening a few inches. Not wide enough for smashy smashy.
Smash the blocking thingy with the shield next time the door opens.
"They'll have to try harder than that to keep me out!"You shove your way to the front of the elevator and wait for the door to open again. The moment it does you slam your shield through the opening and into the metal bar. The shield hits with enough force to push the bar back a few inches, but it remains wedged in place.
Smash the blocking thingy with the shield next time the door opens.
[nobbc][/nobbc]Spoiler: Phillip J. Asshole (click to show/hide)
((That sucks PW. Take a break from all this for a bit. Regroup, get rested.))
"Hey Chaotic, wanna go all stabby stabby cut cut on this door?"
Get out of Chaotics way so he can open the door for us. If he gets the door open, make sure the hallway is clear, see if the other elevator is locked as well, before checking over the biohazard door. Look to see how to open it. Is it a card reader or does it just look like it's push to open?
Or search the third floor. If any of the above or below apply to the third floor, do those as well.
Either way, listen for hostiles, before trying the door. If it opens, check the immediate area to make sure it's clear, shoot what needs to be shot. Search the area if not currently fighting for my life.Spoiler: Grant Miller (click to show/hide)
Let Toby go to the third floor, we'll come back. Cut through the door if the next floor is locked as well.
"That biohazard room is going to be interesting. We might want some protective suits of some kind though; they wouldn't lock off that floor if it wasn't dangerous for some reason."Spoiler: Chaotic (click to show/hide)
"They'll have to try harder than that to keep me out!"Door is opening a few inches. Not wide enough for smashy smashy.
Smash the blocking thingy with the shield next time the door opens.
Toby presses the button for floor 3, unless physically prevented by one of the team. If someone physically stops him, he doesn't resist.Spoiler: Toby D'Termina (click to show/hide)
Before anyone can do anything else, Toby presses the button labeled "3" in the elevator. It rises for a few seconds before the doors slide open. Standing right at the threshold, only a few inches away from the group, is a woman. She's wearing a very businessy pantsuit, has her hair pulled back in a tight bun, and has her hands clasped in front of her in a non-threatening, formal way. But her face is clearly some kind of rubber or silicone and when she opens her mouth there's a whirl of quiet electric motors.Spoiler: Cai (click to show/hide)
Stay well behind... As much as possible in the elevator. Avoid anything caving in my chest more.
"HELLO"You lean out of the elevator and towards the robot.
Hit on robolady.
hello nurseSpoiler: Phillip J. Asshole (click to show/hide)
"Damnit. Did anyone check to see if the guard had an ID badge? Also, someone want to help me get samples of the dead things?"
Wait to see if the multipass works. If not, do the following. If if does, see below.
DOESN'T WORK: Go back down to the first floor and check to see if the security guard has an ID badge and what it says. While down there, get samples of the dead creatures. Search the rooms for containers or such to hold the samples. Also, search the creatures for ID's or anything that could identify them. If an ID or several, are found, go back up to the third floor and present them to the nice robolady.
DOES WORK: IF the multipass works, search the areas robolady gives us access to. Shoot what needs to be shot. Listen to doors before opening. Look for anything valuable to the company they would want us to recover for them.Spoiler: Grant Miller (click to show/hide)
((Edit: Goddamn ninjas))
Load AP rounds. Shopw robofunctionary our multipass (the one we got to get in the building in the first place). Await inevitable violent reaction. Fire AP rounds at robocenter of robomass.Toby hands the robot the small black box they were given earlier, which allowed them to get past the security shutters. The robot takes it in one hand and holds it close to her chest, her eyes never leaving the group. There's a few seconds of silence, then a metal click and she hands the box back.
"Yeah, ten bux says they only gave us lobby clearance. Because that's where all the danger was.
I mean, sure, some of hte danger was there, but there's plenty to go around."\Spoiler: Toby D'Termina (click to show/hide)
"...huh. Well alright then. How many hazards are on the second level? What was the automated pacification? What are the automated sterilization protocols? Besides us in the elevator, how many employees are left in the building? How many intruders, if any, are left? What assistance could you provide us to help with securing this site? Where is any information that needs to be removed from this site to safeguard the company? How do we remove it safely if it is dangerous or unstable to to move?"The robot stares at you for a long moment, eyes wide, face unmoving. Then it begins speaking, very quickly.
Talky talk with the robolady.Spoiler: Grant Miller (click to show/hide)
Load HP rounds. Say to the robolady: ((feel free to limit your answer if these are too many requests at once))
"Please locate the data storage units for us.
Please locate security androids.
Do not activate the security androids just yet.
Please give a brief analysis of the original six subjects: size, weight, animal traits.
Please locate biohazard suits, as we will likely need those if we are to clear the second level.
Finally, are there known counteragents for the mutagenic agent?"
To the others
"I'm pleasantly surprised. This is a greater level of cooperation than I expected. Good thing no one took me up on that ten bux bet."\Spoiler: Toby D'Termina (click to show/hide)
To robolady, after Toby is done speaking and getting answers: "What are the security measures? How many of them are still active and where are they located? Where are the automated sterilization protocols stalled at? How are the automated sterilization protocols stalled? How would we restart them?""SECURITY MEASURES INCLUDED 15 SECURITY DROIDS, 6 AUTOMATED TURRET SYSTEMS, 4 DIRECTED SHRAPNEL EXPLOSIVES, AND A NAPALM INFUSION SYSTEM. THESE SYSTEMS ARE ALL LOCATED ON THE SECOND FLOOR, AND ALL READ INACTIVE. AUTOMATED STERILIZATION PROTOCOLS ARE STALLED AT STEP 3, OPENING OF THE AB AGENT TANK VALVE. TO CONTINUE, THIS VALVE MUST BE OPENED."Spoiler: Grant Miller (click to show/hide)
Through gritted teeth:"SECURE DATA STORAGE IS...LEFT, LEFT, FIRST DOOR ON RIGHT. HAZARD SUITS, CLOSEST...LEFT, LEFT, FOLLOW HALL, FIRST DOOR ON LEFT. UNKNOWN."
Where are the secure data storage devices? Where are the biohazard suits?
...
Evacuate nonessential personell? Besides the two dead guys on the first floor? Are there more people still here?
((I'd put periods between each word, but literalbot is literal. or not. who knows?))
to the others:
Think we should go ahead and activate teh security measures? I mean, except for the deathgas? we'll want protective suits before using the deathgas, I think.
To robolady: "Activate the third floor security measures, please.""ACTIVATING EXECUTIVE SECURITY DROIDS."
can we get a map of what we see on this floor, along with the direction the booming is coming from? I'd like to put our team in a better defensive/offensive location than "milling about by the elevator."
Herd the group to a corner or other decent cover in the direction of Boomy McTearface's booming and tearing.
"Down teh hall your guys. Let's get closer to the arena and security site up here. No sense in letting them rampage all the way throughthe floor before we shoot them.
"Shit. Shit! Are the turrets and security androids able to discern us from the subjects? If the answer is an affirmative, activate those measures now please. If negative, do not activate at this time. If you are able to help us fight the subjects, please do so.""THEY ARE. I WILL ACCOMPANY YOU."
Talk. Quickly. Be ready to shoot at incoming monsters.Spoiler: Grant Miller (click to show/hide)
Draw my sword, stay prepared to fight anything hostile.
"This thing better not be like whatever was in the security office.Spoiler: Chaotic "Oh Carp" (click to show/hide)
Spoiler: Cai "Not a fucking rat person" Cain (click to show/hide)
Re-load AP. Sounds like some tough hides to shoot through. Be ready to shoot.
"Hey lady, can you fight?"
Shoot the thing that just breached the third floor. Advance carefully if it's not showing itself.Spoiler: Phillip J. Asshole (click to show/hide)
"SECURITY DROIDS RESEMBLE STANDARD HUMANOID MODEL ANDROIDS, BUT WITH COMBAT ORIENTED LOADOUTS AS OPPOSED TO OTHER SERVICE PACKAGES. THE ONES ON SITE ARE NIK 1180 MODELS, HIGH END, BRAND NEW."
Follow the robolady. Ask her what the security droids look like and what capabilities they have. Have my gun at the ready, shoot what needs to be shot and be ready torun like a cowarddodge out of the way. Pray to the various space gods I don't die suddenly.Spoiler: Grant Miller (click to show/hide)
Continue following robolady until I have to fight something. Count my lucky starts and hope for the best.Spoiler: Chaotic (click to show/hide)
"Hehe, this is exciting."
Tank for the party.Spoiler: Phillip J. Asshole (click to show/hide)
Spoiler: Ciaphas (click to show/hide)
Hide, hide, hide in the team with my pistol out! Merrily merrily merrily shoot the fucking mutant.
Toby takes position in the doorway to the theater, using the doorway as cover. I will delay action this round, but will shoot if something big and ugly barrels through our frontline.Spoiler: Toby D'Termina (click to show/hide)
"NAH."
Run up to the window and rain AP hell through the glass, onto the beastie below.
DAKKASpoiler: Phillip J. Asshole (click to show/hide)
"Well fuck."Well, the action above tells you whats in there, and sadly there are nothing in there to activate that is not already active and attempting to murder the problem.
If there becomes an opening through the window, shoot down below. But in the mean time, look and see what's fighting down there. If there are any additional defenses in the arena, start activating them, starting with "remote controlled bb gun", ending with "dead man switch Tsar bomba". You know, go in order of least lethal to most lethal to us in the executive room/likely to cause severe, irreplaceable damage to the building and it's contents.Spoiler: Grant Miller (click to show/hide)
Toby asks"There's no giant explosions, so you wander over to the window and watch the fight. It would be quite entertaining without the creeping feeling that as soon as the robots are gone, the beast men are gonna go looking for something else to murder.
"what's that glass rated as? Bet it's bullet proof, at the very least."
Toby also stays out of the room until his teammates' actions resolve, then, if explosions don't happen, will approach enough to see into the theater.Spoiler: Toby D'Termina (click to show/hide)
You continue to hide along with the gynobot, who stands around smiling slightly with her rubbery face.Spoiler: Cai (click to show/hide)
"So what sort of mutated freak do we have down there? Also, what's the chance of your mind remaining intact through the mutation?" Ciaphas eyes Toby warily.
Stay away from glass. Be ready to shoot any mutant that succeeds to come -through- the glass.