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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999430 times)

pisskop

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5190 on: June 05, 2013, 02:24:44 am »

Is there any way to make my little cave blob instantly combust onto a cloud of vapor?  I tried having a creature 'explode' by transforming into a modified cave blob. . . but nothing.

Fake edit:  rather I couldnt make it instantaneous.
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Sheer_Bliss

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5191 on: June 05, 2013, 03:01:09 am »

is there any way to make my adventurer spawn as a vampire and/or necromancer?
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Valikdu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5192 on: June 06, 2013, 12:33:53 am »

Statement:
In order to make stone items and gems stockpileable, the stone / gem has to be defined as [INORGANIC:]. If it's defined inside a creature or a plant, it won't be on stockpile lists.

Just in case someone else didn't know this.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5193 on: June 06, 2013, 12:35:33 am »

is there any way to make my adventurer spawn as a vampire and/or necromancer?

Make a new race that has all the properties of a vampire and/or necromancer.

Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5194 on: June 06, 2013, 03:02:32 am »

Or you could spawn a plant which gives a curse and eat it.
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Sheer_Bliss

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5195 on: June 06, 2013, 03:22:17 am »

so is that just a matter of copypasta'ing a race/plant and changing the tags?
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Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5196 on: June 06, 2013, 07:37:01 pm »

Okay so I was making some interactions for some beholders and they bugged out.

Errorlog:
Code: [Select]
*** Error(s) finalizing the creature GAUTH
Interaction Token not recognized : BEHOLDER_DAZE_CENTRAL

Can Do Interaction thing:
Code: [Select]
[CAN_DO_INTERACTION:BEHOLDER_DAZE_CENTRAL]
[CDI:ADV_NAME:use central eye]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TYPE:HEAD:BY_CATEGORY:EYE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:feel very dizzy all the sudden:seems to be very dizzy]
[CDI:WAIT_PERIOD:100]

And the interaction:
Code: [Select]
[INTERACTION:BEHOLDER_DAZE_CENTRAL]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:dazed]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:END:25]
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5197 on: June 06, 2013, 08:52:44 pm »

the end time is a bit short, it's roughly a game hour
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Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5198 on: June 06, 2013, 08:56:08 pm »

the end time is a bit short, it's roughly a game hour

Noted, but what's wrong with it the interaction itself?
Why isn't it working?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5199 on: June 06, 2013, 09:22:35 pm »

the end time is a bit short, it's roughly a game hour

Noted, but what's wrong with it the interaction itself?
Why isn't it working?

have a look at my dizzy spell (befuddle (confusion if you will))

Code: [Select]
[INTERACTION:BEFUDDLE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:CONFUSED]
[SYN_NAME:Confused]
[CE_DIZZINESS:SEV:5000:PROB:100:START:0:END:500]

EDIT:
oops I forgot that your sev needs to be increased, see when a creature injects a venom (syndrom) it injects an amount based on its size (so a giant cave spider pumps alot of venom into a bite, where a bee does not) since interactions are not injected, but merely "there" they are taken into consideration "Pure Basic" so you have you play with the numbers to get you desired effect (with CE_PARALYSIS the SEV needs to be 9000+ to paralyse someone, else it numbs them or does nothing)
« Last Edit: June 06, 2013, 09:25:33 pm by Hugo_The_Dwarf »
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Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5200 on: June 06, 2013, 09:43:34 pm »

Thank you, that's helpful information, but that wasn't the problem.
I didn't get to see if the interaction actually worked or not because it didn't get through. The gauth couldn't use the interaction at all.
Because of this.

Code: [Select]
*** Error(s) finalizing the creature GAUTH
Interaction Token not recognized : BEHOLDER_DAZE_CENTRAL

Which popped up again.

Code: [Select]
*** Error(s) finalizing the interaction SECRET_LICH
Interaction Token not recognized : NECRO_RAISE

Code: [Select]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:NECRO_RAISE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]

Code: [Select]
[INTERACTION:NECRO_RAISE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Animated corpse]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]
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Nahere

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5201 on: June 06, 2013, 09:56:37 pm »

I think I know what the problem is. Are NECRO_RAISE and BEHOLDER_DAZE_CENTRAL in a different file from SECRET_LICH? If so, does the file they are in have the file name and [OBJECT:INTERACTION] at the top?
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Dcutean

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5202 on: June 06, 2013, 09:56:53 pm »

Is there a way to make a creature which is strong enough to crush other creatures head's with it's hands? Like Khan from the most recent Star Trek film.
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Souleater17

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5203 on: June 06, 2013, 09:58:19 pm »

I think I know what the problem is. Are NECRO_RAISE and BEHOLDER_DAZE_CENTRAL in a different file from SECRET_LICH? If so, does the file they are in have the file name and [OBJECT:INTERACTION] at the top?

They are in different files, yes.
And yes.
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Nahere

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5204 on: June 07, 2013, 12:36:35 am »

I think I know what the problem is. Are NECRO_RAISE and BEHOLDER_DAZE_CENTRAL in a different file from SECRET_LICH? If so, does the file they are in have the file name and [OBJECT:INTERACTION] at the top?

They are in different files, yes.
And yes.
If the interactions that don't work are in the same file, something may be up with the file. Are there interactions that do work in that file?
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