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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999434 times)

Dirst

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7455 on: April 03, 2014, 04:17:30 pm »

As I was planning stuff, is it possible for a reaction to require the presence of magma or water in the workshop?

Not in the same way that magma forges require it, for that you give the building [NEEDS_MAGMA].

I don't believe there is a similar token for requiring water.

I see... darn, kinda complicates it a bit. I was thinking up a mana system, and using the five elements (Water, fire, wood, earth, metal), and had ideas that work for everything... except fire/water are a bit trickier. I'll have to reconsider those, I guess, or just make them made out of nothing.

I'll probably have more questions once I get back home. I seem to prefer asking, instead of finding out myself for things, it seems... :P
Is it possible to specify more than one material in a constructed workshop?  You could get a similar feel with a 5x5 workshop that includes a 3x3 ring of impassible tiles surrounding a tile of water (or ice that soon melts into water).

I know you could require any list of items to construct the workshop (including a container of water), but it looks like krisslanza is more interested in there being water in the final product.

BTW, if this works, the fire workshop can contain a custom material that is just always on fire.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7456 on: April 03, 2014, 04:29:10 pm »

Workshops are made out of materials they're made out of. You could put fakewater in the middle, of course.

Dirst

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7457 on: April 03, 2014, 04:32:42 pm »

Workshops are made out of materials they're made out of. You could put fakewater in the middle, of course.
So, just a "7" in the appropriate colors?  That's... that's cheating :)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Propman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7458 on: April 03, 2014, 08:21:32 pm »

I hate to coincide defeat against such a trivial issue, but do you still have the modified raws Flyme? I've relocated the definitions thirteen times now without results, and it's clear that I don't really know what I'm doing at this point.
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7459 on: April 03, 2014, 08:39:35 pm »

I hate to coincide defeat against such a trivial issue, but do you still have the modified raws Flyme? I've relocated the definitions thirteen times now without results, and it's clear that I don't really know what I'm doing at this point.

Sorry, I think I've overwritten them with one of the newer ones you have posted.

Here it is anyways. I don't think I changed it.

Code: [Select]
[CREATURE:FAIRY_SUNFLOWER]
[DESCRIPTION:A race of small, giggling sprites of nature, often found wallowing in sunflower fields.]
[NAME:sunflower fairy:sunflower fairies:sunflower fairy]
[CASTE_NAME:sunflower fairy:sunflower fairies:sunflower fairy]
[CREATURE_TILE:'f'][COLOR:2:0:1]
[BIOME:ANY_FOREST]
        [BIOME:ANY_SHRUBLAND]
[POPULATION_NUMBER:250:600]
        [CLUSTER_NUMBER:3:7]
[LARGE_ROAMING]
[INTELLIGENT]
[FANCIFUL]
[BENIGN]
[LIKES_FIGHTING]
[CANNOT_UNDEAD]
[NOT_BUTCHERABLE]
  [CAN_LEARN]
[PREFSTRING:mischievous giggles]
[PREFSTRING:magic abilities]
[PREFSTRING:lacy wings]
[PREFSTRING:youthful vigor] 
[PERSONALITY:IMAGINATION:0:55:100]
[PERSONALITY:ARTISTIC_INTEREST:0:60:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100]
[PERSONALITY:SELF_DISCIPLINE:0:45:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[CASTE:FEMALE]
[CASTE_NAME:fairy:fairies:fairy]
[FEMALE]
[MISCHIEVOUS]
        [POP_RATIO:1000]
[CASTE_PROFESSION_NAME:SWORDSMAN:lass-at-arms:lasses-at-arms]
[CASTE_PROFESSION_NAME:SPEARMAN:spearling:spearlings]
[CASTE_PROFESSION_NAME:AXEMAN:chopling:choplings]
[CASTE_PROFESSION_NAME:CROSSBOWMAN:arquebuser:arquebusers]
[CASTE_PROFESSION_NAME:LASHER:whipfairy:whipfairies]
[CASTE_PROFESSION_NAME:BOWMAN:first stager:first stagers]
[CASTE_PROFESSION_NAME:HUNTER:scout:scouts]
[CASTE_PROFESSION_NAME:MASTER_CROSSBOWMAN:fusilier:fusiliers]
[CASTE_PROFESSION_NAME:MASTER_SWORDSMAN:advent:advents]
[CASTE_PROFESSION_NAME:MASTER_AXEMAN:reaper:reapers]
[CASTE_PROFESSION_NAME:MASTER_SPEARMAN:guardian:guardians]
[CASTE_PROFESSION_NAME:MASTER_LASHER:envoy:envoys]
[CASTE_PROFESSION_NAME:MASTER_BOWMAN:sixth stager:sixth stagers]
[CASTE:MALE]
[CASTE_NAME:leprechaun:leprechauns:leprechaun]
[MALE]
[CASTE_TILE:'l'][COLOR:2:0:1]
[CURIOUSBEAST_ITEM]
[CURIOUSBEAST_GUZZLER]
[POP_RATIO:500]
[CASTE_PROFESSION_NAME:SWORDSMAN:lad-at-arms:lads-at-arms]
[CASTE_PROFESSION_NAME:AXEMAN:redcap:redcaps]
[CASTE_PROFESSION_NAME:CROSSBOWMAN:arquebuser:arquebusers]
[CASTE_PROFESSION_NAME:BOWMAN:archer:archers]
[CASTE_PROFESSION_NAME:LASHER:whipchaun:whipchauns]    
[CASTE_PROFESSION_NAME:MASTER_CROSSBOWMAN:fusilier:fusiliers]
[CASTE_PROFESSION_NAME:HUNTER:scout:scouts]
[CASTE_PROFESSION_NAME:MASTER_AXEMAN:berserker:berserkers]
[CASTE_PROFESSION_NAME:MASTER_SWORDSMAN:duelist:duelists]
[CASTE_PROFESSION_NAME:MASTER_SPEARMAN:guardian:guardians]
[CASTE_PROFESSION_NAME:MASTER_LASHER:envoy:envoys]
  [SELECT_CASTE:FEMALE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2WINGS:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[FLIER]
[SET_BP_GROUP:BY_CATEGORY:WING]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:103:105:110]
[APP_MOD_NOUN:lacy wings:PLURAL]
[APP_MOD_IMPORTANCE:700]
[SELECT_CASTE:MALE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SELECT_CASTE:MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:AGILITY:1200:1400:1500:1600:1800:2500]                   ++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[MENT_ATT_RANGE:DISEASE_RESISTANCE:150:600:800:900:1000:1100:1500]      -
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]   +++
[MENT_ATT_RANGE:FOCUS:150:600:800:900:1000:1100:1500]                    -
[MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]  +++             
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                 -
[MENT_ATT_RANGE:SOCIAL_AWARENESS:5000:5000:5000:5000:5000:5000:5000]  +++
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:5000]
[BODY_SIZE:12:0:20000]        [USE_MATERIAL_TEMPLATE:POISON:SEED_TEMPLATE]
        [STATE_NAME:ALL_SOLID:sunflower seed]
[STATE_NAME_ADJ:ALL_SOLID:sunflower seed]
[STATE_NAME:LIQUID:melted sunflower seed]
[STATE_NAME_ADJ:LIQUID:melted sunflower seed]
[STATE_NAME:GAS:boiling sunflower seed]
[STATE_NAME_ADJ:GAS:boiling sunflower seed]
                [PREFIX:NONE]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS] [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0] [APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END] [APP_MOD_DESC_RANGE:10:25:75:125:200:300] [TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200] [APP_MOD_NOUN:hair:SINGULAR] [TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200] [APP_MOD_NOUN:hair:SINGULAR] [TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150] [APP_MOD_NOUN:hair:SINGULAR] [APP_MOD_DESC_RANGE:55:70:90:110:130:145] [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR] [TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS] [TSU_NOUN:hair:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS] [TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS] [TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE] [TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS] [TSU_NOUN:moustache:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS] [TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS] [TSU_NOUN:sideburns:PLURAL]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:sunflower bullet]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:VERB:fires sunflower seeds:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BABY:1]
[GENERAL_BABY_NAME:fae baby:fae babies]
[CHILD:3]
[GENERAL_CHILD_NAME:fae child:fae children]
[CHILDNAME:fae child:fae children]
[EQUIPS]
[NATURAL_SKILL:DODGING:8]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6] 
[ITEMCORPSE:SEEDS:NO_SUBTYPE:PLANT_MAT:SUNFLOWER]
[ALL_ACTIVE]
        [CANOPENDOORS]
[HOMEOTHERM:10067]
[SPEED:600]
[GRASSTRAMPLE:0]
[SWIMS_INNATE][SWIM_SPEED:2500]
[fairy.txt]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH:EYEBROW]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1:LIGHT_BLUE:1:BLUE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN][TL_COLOR_MODIFIER:COPPER:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1] [TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1] [TLCM_NOUN:eyes:PLURAL]

But I know that these ones have beards. In worlds I've generated, all the males have had sideburns, mustaches, and beards. Do you have an entity that goes with them too?
Logged

Propman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7460 on: April 03, 2014, 09:45:10 pm »

I hate to coincide defeat against such a trivial issue, but do you still have the modified raws Flyme? I've relocated the definitions thirteen times now without results, and it's clear that I don't really know what I'm doing at this point.

Sorry, I think I've overwritten them with one of the newer ones you have posted.

Here it is anyways. I don't think I changed it.

-snip-

But I know that these ones have beards. In worlds I've generated, all the males have had sideburns, mustaches, and beards. Do you have an entity that goes with them too?

Hmmm. I do in fact have an entity file for them:

Code: [Select]
[ENTITY:GOOD]
   [CIV_CONTROLLABLE]
   

[CREATURE:FAIRY_SUNFLOWER]
   TRANSLATION:ENGLISH
All external modded objects have been commented out in this version of the entity file for compatibility reasons.
   [TRANSLATION:HUMAN]
[DIGGER:ITEM_WEAPON_SPADE]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
WEAPON:ITEM_WEAPON_RAPIER
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
WEAPON:ITEM_WEAPON_CARBINE
AMMO:ITEM_AMMO_CARTRIDGE_S
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:UNCOMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:UNCOMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:COMMON]
[PANTS:ITEM_PANTS_TROUSERS:RARE]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:UNCOMMON]
HELM:ITEM_HELM_TRICORNE:UNCOMMON
HELM:ITEM_HELM_KEPI:UNCOMMON
HELM:ITEM_HELM_RIBBON:COMMON
HELM:ITEM_HELM_BONNET:COMMON
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
TOY:ITEM_TOY_JACK
TOY:ITEM_TOY_SOLDIER
TOY:ITEM_TOY_KNIGHT
TOY:ITEM_TOY_GOBLIN
TOY:ITEM_TOY_KENDAMA
TOY:ITEM_TOY_ROBOT
TOY:ITEM_TOY_DOLLHOUSE
TOY:ITEM_TOY_TANK
TOY:ITEM_TOY_BALL
TOY:ITEM_TOY_SHOGI_BOARD
TOY:ITEM_TOY_TOP
[CURRENCY_BY_YEAR]
[CURRENCY:TIN:1]
[CURRENCY:PEWTER:5]
[CURRENCY:BRONZE:15]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
INSTRUMENT:ITEM_INSTRUMENT_GUITAR
INSTRUMENT:ITEM_INSTRUMENT_BIWA
INSTRUMENT:ITEM_INSTRUMENT_UILLEANN
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[PERMITTED_BUILDING:SOAP_MAKER]
PERMITTED_BUILDING:SUNSHINE_GENERATOR
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[TOOL:ITEM_TOOL_KNIFE_CARVING]
[TOOL:ITEM_TOOL_KNIFE_BONING]
[TOOL:ITEM_TOOL_KNIFE_SLICING]
[TOOL:ITEM_TOOL_LARGE_POT]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[ACTIVE_SEASON:SPRING]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[MAX_POP_NUMBER:15000]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:REGIONAL_FORCE]
[SCOUT]
[CLOTHING]
[ADVENTURE_TIER:2]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:REMAINING:NATURE]
[SELECT_SYMBOL:REMAINING:FLOWERY]
[WOOD_ARMOR]
[GEM_PREF]
[OUTDOOR_WOOD]
[OUTDOOR_FARMING]
[COMMON_DOMESTIC_PACK]
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_ANY_PET_RACE]
[AT_PEACE_WITH_WILDLIFE]
[DIPLOMAT_BODYGUARDS]
[EQUIPMENT_IMPROVEMENTS]
[DEFAULT_SITE_TYPE:TREE_CITY]
[LIKES_SITE:TREE_CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_FOREST]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_OCEAN:12]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:ANY_SAVANNA:2]
[BIOME_SUPPORT:ANY_SHRUBLAND:2]
[BIOME_SUPPORT:ANY_RIVER:4]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[ART_FACET_MODIFIER:EVIL:0]
[ART_FACET_MODIFIER:GOOD:384]
[ART_FACET_MODIFIER:OWN_RACE:384]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:512]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:512]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:448]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:512]
[ITEM_IMPROVEMENT_MODIFIER:THREAD:512]
[ITEM_IMPROVEMENT_MODIFIER:CLOTH:512]
[ART_FACET_MODIFIER:FANCIFUL:384]
[SELECT_SYMBOL:REMAINING:FLOWERY]
[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_PLANT:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:TORTURE_AS_EXAMPLE:MISGUIDED]
[ETHIC:TORTURE_FOR_INFORMATION:MISGUIDED]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PERSONAL_MATTER]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:PERSONAL_MATTER]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:PERSONAL_MATTER]
[WILL_ACCEPT_TRIBUTE]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:LEADER]
[NAME:Queen:Queens]
[GENDER:FEMALE]
[SPOUSE_MALE:Chaun:Chaun]
[NUMBER:1]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_HEIR]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:2]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[DUTY_BOUND]
[COLOR:7:0:1]
[MANDATE_MAX:2]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:3]
[REQUIRED_OFFICE:2500]
[REQUIRED_BEDROOM:5000]
[REQUIRED_DINING:2500]
[POSITION:DIPLOMAT]
[NAME:Herald:Heralds]
[NUMBER:2]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:5:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:EXPEDITION_LEADER]
[NAME:Pioneer:Pioneers]
[SITE]
[NUMBER:1]
[REPLACED_BY:GREAT FAIRY]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:BROKER]
[NAME:Broker:Brokers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BOOKKEEPER]
[NAME:Bookkeeper:Bookkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:MAYOR]
[NAME_MALE:Chaun:Chauns]
[NAME_FEMALE:Great Fairy:Great Fairies]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[PUNISHMENT_EXEMPTION]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:MILITIA_COMMANDER]
[NAME:Ceannfort:Ceannforts]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:16:skirmisher:skirmishers]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[PRECEDENCE:120]
[DO_NOT_CULL]
[POSITION:MANAGER]
[NAME:manager:managers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:CHIEF_MEDICAL_FAIRY]
[NAME:chief medical fairy:chief medical fairies]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_BUILDING:GUN_FORGE]
[PERMITTED_BUILDING:BULLET_MINT]
[PERMITTED_BUILDING:WORK_BENCH]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:CLEAN_CHITIN]
[PERMITTED_REACTION:CLEAN_PELT]
[PERMITTED_REACTION:CLEAN_SCALE]
[PERMITTED_REACTION:CLEAN_PELT_AUTO]
[PERMITTED_REACTION:TAN_A_HIDE_NOAUTO]
[PERMITTED_REACTION:BOIL_FOR_GLUE]
[PERMITTED_REACTION:BOIL_FOR_RESIN]
PERMITTED_REACTION:IRON_GEAR
PERMITTED_REACTION:COPPER_GEAR
PERMITTED_REACTION:BRONZE_GEAR
PERMITTED_REACTION:STEEL_GEAR
PERMITTED_REACTION:MAKE_BPOWDER_P
PERMITTED_REACTION:MAKE_BPOWDER_S
PERMITTED_REACTION:CARTRIDGES_S
PERMITTED_REACTION:LEAD_BULLET_L
PERMITTED_REACTION:IRON_BULLET_L
PERMITTED_REACTION:COPPER_BULLET_L
PERMITTED_REACTION:ANY_BULLET_L
PERMITTED_REACTION:LEAD_BULLET_S
PERMITTED_REACTION:IRON_BULLET_S
PERMITTED_REACTION:COPPER_BULLET_S
PERMITTED_REACTION:ANY_BULLET_S
PERMITTED_REACTION:IRON_CARBINE
PERMITTED_REACTION:BRONZE_CARBINE
PERMITTED_REACTION:STEEL_CARBINE
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:ROSE_CUT_GEM]

Something in here possibly causing issue?
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Enemy post

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7461 on: April 03, 2014, 09:47:04 pm »

Is it possible to make a gun that paralyzes targets? I want to make this.
https://www.youtube.com/watch?v=_zZhLH-5fws#t=04m02s
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7462 on: April 03, 2014, 09:49:58 pm »

Hmmm. I do in fact have an entity file for them:

Something in here possibly causing issue?

I think it may be because your entity does not have any tissue stylings like the dwarven entity does.

Code: [Select]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]



Is it possible to make a gun that paralyzes targets? I want to make this.
https://www.youtube.com/watch?v=_zZhLH-5fws#t=04m02s

Possibly. You should look into DFHack's itemSyndrome.
« Last Edit: April 03, 2014, 09:53:20 pm by BlackFlyme »
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Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7463 on: April 04, 2014, 03:53:24 am »

Is it possible to make a gun that paralyzes targets? I want to make this.
https://www.youtube.com/watch?v=_zZhLH-5fws#t=04m02s

Search for DFHACK projectile expansion, you'll be able to make ammo that shoot paralysis gas.
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Propman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7464 on: April 05, 2014, 03:21:51 pm »

The lack of hair definitions was what caused it! Now I feel silly.

Interestingly, it wold appear that wagon wood objects do not offend elves upon trade. This has given me an idea that might or might not actually work; A reaction that gives a civ (such as an elven one) the ability to produce wood derived from a non-existent creature in order to create elf-kosher goods. Would such a thing be possible?
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7465 on: April 05, 2014, 04:31:10 pm »

The lack of hair definitions was what caused it! Now I feel silly.

Interestingly, it wold appear that wagon wood objects do not offend elves upon trade. This has given me an idea that might or might not actually work; A reaction that gives a civ (such as an elven one) the ability to produce wood derived from a non-existent creature in order to create elf-kosher goods. Would such a thing be possible?

I guess it would be worth a shot, though I had tried this before by giving elves a reaction which gave them free 'grove wood', and hadn't seen them wear it or trade it. But I didn't test it too much, so I may have missed some +grove wood trinkets+ sitting off in a corner somewhere.
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7466 on: April 05, 2014, 06:22:20 pm »

Just a question here: Since I have a modded race, how can I get dwarves to send caravans?
Does [CIV_CONTROLLABLE] prevent caravans if you're not playing as them?
Or is it another tag that I am overlooking?

bennerman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7467 on: April 05, 2014, 06:22:28 pm »

How do I add a new icon for a new unit?

For reference, it's a new caste for warlocks in Warlock Tower mod, on masterwork, using phoebus tileset.
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7468 on: April 05, 2014, 06:34:05 pm »

If we are thinking of the same thing, graphics cannot be applied to individual castes. Graphics apply to the whole creature, and define how it looks by default, as well as how it looks when it holds certain noble positions, professions, and some statuses such as zombified and baby/child graphics.
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bennerman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7469 on: April 05, 2014, 06:38:00 pm »

If we are thinking of the same thing, graphics cannot be applied to individual castes. Graphics apply to the whole creature, and define how it looks by default, as well as how it looks when it holds certain noble positions, professions, and some statuses such as zombified and baby/child graphics.

Well I'm not sure how this mod makes it work, but ghouls, skeletons, and warlocks all have different graphics
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