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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 99910 times)

highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2625 on: February 05, 2018, 10:20:24 pm »

Personally, I'd ride that number from 35 to 50, but a reminder, I schedule them so about 1/4 up to 1/3 of the army is rotated out every season so we don't get bad thoughts. If no one screwed up the military since my turn, that number will be bigger cause I did do a huge schedule overhaul.

Danger room aside, in seven turns (four if every turn spans a full year), raw recruits can be turned into at least master rank, if not full legendary, if left alone for long enough and put into sparring pairs.

And if the vampire troll and previous necrothreats taught me anything, legendary doesn't always mean you'll destroy your foes.
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Th4DwArfY1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2626 on: February 05, 2018, 10:44:09 pm »

When I first started playing DF, it did. By Armok, Hammerlords were so fun.
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highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2627 on: February 05, 2018, 11:15:35 pm »

Well, this is Necrothreat. In regular DF, it means victory.

In Necrothreat, it means "a chance"

A chance at what? Who knows. Can be to survive long enough to get the doors closed, to kill the seige, or to not die as fast. It all depends on how our luck goes (which is 99% of the time, poorly)
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2628 on: February 06, 2018, 12:00:48 am »

I take full credit for the military, I do.

You can lavish me with praise, peasants.

Ha, ha, ha!
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Th4DwArfY1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2629 on: February 06, 2018, 12:08:37 am »

*lavishes Apiks with praise*

OhwaitohArmoknoiusedthewrongjarthat'sSpanishinfluenzaUrhelpusall
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highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2630 on: February 06, 2018, 12:50:33 am »

I take full credit for the military, I do.

You can lavish me with praise, peasants.

Ha, ha, ha!
... No wonder the military was such a sorry display when I got at it on my turn... :P
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2631 on: February 06, 2018, 11:20:31 am »

I take full credit for the military, I do.

You can lavish me with praise, peasants.

Ha, ha, ha!
... No wonder the military was such a sorry display when I got at it on my turn... :P

You must not have seen what it was beforehand >_>
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2632 on: February 06, 2018, 01:33:04 pm »

TheFlame52, why did you make the military wear only armor? That just means they are going to have no extra protection from clothing.

Also, on the topic of interesting things in DF, that was like 6 pages ago, If a standing unit loses the ability to stand (either from legs/nervous system injury or losing consciousness) and has another unit's weapon stuck inside them, they continue standing up because the game can actually tell the other guy is holding them upright.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2633 on: February 06, 2018, 02:12:01 pm »

Well, this is Necrothreat.


Boys and girls of every age
Wouldn't you like to see something strange?

Come with us and you will see
This our fort of Necrothreat

This is Necrothreat, this is Necrothreat
Forumites scream in the dead of night

This is Necrothreat, everybody make a scene
Train and train till the neighbors gonna die of fright
It's our fort, everybody scream
In this fort of Necrothreat

It's the one hiding under the hill
Saws ground sharp and halls running red

It's the one hiding over your caves
Orchestra whirring sings and rings in our lair

This is Necrothreat, this is Necrothreat, Necrothreat! Necrothreat! Necrothreat! Necrothreat!

In this fort we call home
Everyone hail to the Bone King song

In this fort, don't we love it now?
Everybody's waiting for the next surprise

'Round that corner, politician hiding in the trash can
Something's waiting now to pounce, and how you'll scream!

This is Necrothreat
Red 'n' black, burning heat
Aren't you scared?
Well, that's just fine

Say it once, say it twice
Take a chance and roll the dice
Ride with the reindeer in the dead of night

Everybody scream, everybody scream

In our fort of Necrothreat

I am the peasant without a chance
Here in a flash and gone without a trace

We are the "who" when you call, "Who's there?"
It is the cleansing troops blowing through your lair

I am the shadow in the sword at night
Filling your dreams to the brim with fright

This is Necrothreat, this is Necrothreat
Necrothreat! Necrothreat! Necrothreat! Necrothreat!
Necrothreat! Necrothreat!

Tender goblinite every Age
Life's no fun without a good siege

That's our job, but we're not mean
In our fort of Necrothreat

In this fort
Don't we love it now?

Everybody's waiting for the next surprise
Sprin might catch you in the back
And scream like a banshee
Take you out of your skin
This is Necrothreat, everybody scream
Won't ya please make way for a very special guy

Our man Highmax is Lord of the Sword
Everyone hail to the Sword Lord, now!

This is Necrothreat, this is Necrothreat
Necrothreat! Necrothreat! Necrothreat! Necrothreat!

In this fort we call home
Everyone hail to the Bone King song

La la-la la, Necrothreat! Necrothreat!
« Last Edit: February 06, 2018, 06:20:26 pm by Enemy post »
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Th4DwArfY1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2634 on: February 06, 2018, 02:21:00 pm »

Ahaha, brilliant. I listened to the song and read the lyrics at the same time. Very amusing.
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2635 on: February 06, 2018, 06:03:54 pm »

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TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2636 on: February 06, 2018, 08:41:47 pm »

Personally, I'd ride that number from 35 to 50, but a reminder, I schedule them so about 1/4 up to 1/3 of the army is rotated out every season so we don't get bad thoughts. If no one screwed up the military since my turn, that number will be bigger cause I did do a huge schedule overhaul.

Danger room aside, in seven turns (four if every turn spans a full year), raw recruits can be turned into at least master rank, if not full legendary, if left alone for long enough and put into sparring pairs.
1. They totally did, everyone is on duty 24/7.
2. Sparring pairs haven't been necessary since 0.40 fixed military training. Between that and forumites' skill boosts, you can get legendaries in a single year.

TheFlame52, why did you make the military wear only armor? That just means they are going to have no extra protection from clothing.
They weren't wearing their armor at all. Given one or the other, I choose armor.

Some stuff happened:
 - Bedrooms are complete. We now have twice as many bedrooms as forumites, all with a door and a cabinet. The furthest, least complete hallway was set aside for guests.
 - Thanks to Ingish the legendary armorer, the entire military is armored in at least low quality steel. Most of the named dwarves are wearing full masterwork steel.
 - I made a stockpile for weapons and another for armor. Now the furnace operators won't have to go so far to get melt items.
 - I set up a temporary little arena with our prisoners. All the prisoners are dead. Red Hammer was injured again.
 - Speaking of arenas, I put mechanism production on repeat. You can never have too many mechanisms.

Th4DwArfY1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2637 on: February 06, 2018, 09:01:37 pm »

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highmax28

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2638 on: February 06, 2018, 10:21:55 pm »

24/7 Military isn't a good idea, it leads to bad thoughts more often than not. Its why I give them a season-long vacation once a year. It also means we get more workers through the fort and still have a large army that doesn't hinder production.

And I had no idea that the military was broken and the sparring thing fixed it. Thought it just made things faster...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Carefulrogue

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2639 on: February 06, 2018, 10:31:13 pm »

I tend to train the entire adult population for three months out of a year, on rotation.  This allows me to have 150 slightly competent meatshields when the time comes for a fight.  Armor tends to be rare though in those cases.
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