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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2213506 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #615 on: March 23, 2012, 03:59:20 pm »

want me to swap your earlier turn just in case?

bombzero

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #616 on: March 23, 2012, 04:25:12 pm »

hmm yes i suppose, ill still be reading the thread, im just not sure if ill have time to sit down and play a full year of DF in a reasonable amount of time.

lets see.. i have coming up;

an afterschool field trip.
3 family gatherings, one of which will be a two day event.
several of my favorite games/mods updated recently.
one of my (very pushy) friends just started playing an MMO that i play.
i have 3 other prior commitments made before this other stuff came up.
and then more misc. stuff.

so yeah... ill let you know how it goes.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #617 on: March 23, 2012, 04:29:49 pm »

ALright. You still got year 13. I moved Mitchewawa, Dairush, and Doctormonch up a year on the list and moved Stormtemplar onto year 11. Year 15 now unclaimed, and whoever wants it can take it.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #618 on: March 23, 2012, 06:46:44 pm »

I love this fort  :D

Awesome journal Talvieno
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Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #619 on: March 23, 2012, 06:50:00 pm »

I nominate Talvi's journal for front page. NOMINATE ALL THE JOURNALS.

And now, a question.

Migrant wave. Only problem is that the spawn are still out there.

Should I,
A. Send a crack team of military dwarves to attack the spawn while the migrants flee to safety.
B. Button up and watch them die.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #620 on: March 23, 2012, 06:55:56 pm »

depends on the number of spawn and if everyone has gear enough to fight them.

codyorr

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #621 on: March 23, 2012, 08:03:08 pm »

Does my dwarf do anything? I'd write something, but I know nothing of the nothing character.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #622 on: March 23, 2012, 08:04:23 pm »

Sorry to hear that, Bombzero - hope things clear up for you soon. I'll be looking forwards to your next turn. =)

Thanks, Terrahex! (I love this fort too, lol)

Thanks for the nomination, Draignean. :) Need a little more info, though - how many of the dwarves have you gotten into full adamantine so far? How many spawn are there? How skilled is our militia, how many do we have? (I'm kind of for letting the migrants die, but that might not be such a great idea... Perhaps you could just let in as many as we could get in, and let the stragglers die? It'd be a bit risky, but it's better than not getting any migrants, and better than losing our army.

edit: A question, Splint - should I just go through and put all the side-journal entries on the front page? I was trying to avoid it (to leave as much space free as possible) but if that's the majority opinion I'd be happy to attempt to put them all up.
« Last Edit: March 24, 2012, 02:58:06 am by Talvieno »
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Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #623 on: March 23, 2012, 08:23:24 pm »

We have no dwarves in full adamantine (The first group has boots and gloves, but no body armor) militia is Five useful soldiers and a lot of fools. 
Ten spawn, and they are standing directly between the entrance and the migrants.

Okay, I'm letting them die. I can't pull this without killing us all.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #624 on: March 23, 2012, 08:24:49 pm »

Damn. Ah well. I can't wait to give a nice mentally tattered account of the aftermath.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #625 on: March 23, 2012, 08:32:23 pm »

Good call... It probably would've been the end of us. =P Five good soldiers against ten spawn means death if they're not in near-full adamantine at least.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #626 on: March 23, 2012, 08:46:31 pm »

If they'd die from a brain injury the fight might be about even actually, but as The Master learned, running a pike through thier heads just makes them laugh at you. Till you yank it out and bash thier teeth out.

EDIT: MAKE CLOTHES BEFORE MOVING THE SAVE TO THE LATEST VERSION IF YOU INTEND TO.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #627 on: March 23, 2012, 10:46:53 pm »

I really don't think candy breastplates are strictly necessary as long as there's candy chainmail underneath. Greaves might be a good idea.

I'm worried that the Spawn might be too hardcore; all we've done so far is turtle :-\
I think you should make a backup, send our doodz out to get a taste of what we're dealing with, and savescum if things go (too) horribly wrong.
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Spawn of Holistic, and other mods

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Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #628 on: March 23, 2012, 10:56:54 pm »

I really don't think candy breastplates are strictly necessary as long as there's candy chainmail underneath. Greaves might be a good idea.

I'm worried that the Spawn might be too hardcore; all we've done so far is turtle :-\
I think you should make a backup, send our doodz out to get a taste of what we're dealing with, and savescum if things go (too) horribly wrong.

Just tried this. In a corridor fight with three wardogs and our alpha squad we beat four (already injured spawn), all the wardogs were killed. No injuries besides bruises were sustained.

A fight on the surface (Five Spawn Vs Four Dwarves) led to a massacre. Fischer, myself, AshsaverII, and the master were all KIA'd. We can't take them on open ground, we can however beat them in a tunnel fight with dogs on our side.
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---
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #629 on: March 23, 2012, 11:01:27 pm »

Hmm. I suggest Zapdorf (I will forever call your dorf such Draignean) have a moment of insight as to deal with the spawn.
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