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Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 166066 times)

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #390 on: August 07, 2012, 04:15:10 pm »

the first time running this on this computer, it's giving me an error when trying to import raws. 32bit win7
Could you post the error message?
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #391 on: August 07, 2012, 04:18:45 pm »

for some reason the computer translated it to portuguese. i'm figuring it's the net framework thingie. i'll get back to you after i try and install it

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #392 on: August 07, 2012, 05:31:02 pm »

after installing the damn thing i get the same error, index out of range. it output this message in portuguese, google translator would probably as good a job as i would translating it
Spoiler (click to show/hide)

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #393 on: August 07, 2012, 05:33:09 pm »

The stack trace is all I really need, and the language on that doesn't matter.  Thanks for the error text!

are you using the default Raws or do you have some mods installed?
« Last Edit: August 07, 2012, 05:35:10 pm by BradUffner »
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #394 on: August 07, 2012, 05:37:13 pm »

ok, thanks for taking a look, and godspeed finding whatever is wrong with it

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #395 on: August 11, 2012, 06:44:20 pm »

apparently i had a few lose tokens outside the creature definitions(before the first creature) and that was causing it to crash. since i had changed computers  thought it was the new computer's ault, but then i noticed the old computer was giving the same error.
i'm having another problem now though, deleting definitions isn't working, i was using 7.2(i think) before, and updated to try and fix that other problem. now the delete key does nothing, and even trying and deleting definitions from the menu does nothing

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #396 on: August 11, 2012, 07:16:45 pm »

Hmm...  I'm not sure what's up with deleting an object, I'll look in to it when I get a chance.  I'll also see if I can catch and handle loose tokens outside of objects without crashing.

Thanks for the bug report!
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #397 on: August 16, 2012, 01:00:57 am »

Sorry about the slow progress recently, "Real Life" things are starting to impinge upon my "Fun Time".  Things should start to calm down in the next week or so and I can get back Raw Explorer.  I did want to give you guys a quick update though.

The graphic tile editing is all working, with a few UI cleanup issues that need to be taken care of.
Apparently at some point I managed to completely break the ability to delete objects.  I think I found the problem, and fixing that will be my top priority.
I'll publish a new release after I finish those issues.

The goal after that is to start working on the "sanity checking" system.  A pluggable system that will scan the objects and their tokens looking for any potential problems.  This will be the first part of program that will have an externally accessible API for others to write plugins for.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #398 on: August 18, 2012, 10:13:39 am »

you don't have to apologise for anything, you've done us a great service already. the week i spent without this tool got me to realise i can no longer mod without it

ccoolleeiiss

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #399 on: August 19, 2012, 08:45:27 pm »

A pluggable system that will scan the objects and their tokens looking for any potential problems.

You are a saint.
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #400 on: August 24, 2012, 01:05:09 pm »

Would anyone have any problem with Raw Explorer requiring the .NET Framework 4.5 instead of 4?  There are some nice new features in 4.5 I would like to take advantage of, but I don't want to go there if it would prevent people from running the application.

I'll release a test build of Raw Explorer compiled with 4.5 for people to test with.  It won't have anything new, other than running with the new framework.  I don't recommend using this version for anything other than testing.  If anyone has any problems with the test build please let me know.

The test version can be downloaded from here. (Requires .NET Framework 4.5 linked below)
The 4.5 framework can be downloaded from here.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #401 on: August 25, 2012, 10:56:57 am »

A quick non-Raw Explorer update for those of you who sponsored me in the 5k race for lung cancer research.

I just finished the race this morning with a time of 20 minutes, 40 seconds.  That beats my previous best time by a minute and 9 seconds!  I came in 4th place overall, but 1st place in my age group.

In total the 5k race raised over $12000.  I just wanted to thank you all for your donations and support.  Now back to your regularly scheduled Raw Explorer.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Di

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #402 on: August 27, 2012, 11:55:59 am »

BradUffner, firstly, I'd like to thank you for this amazing program.
Secondly, I've spotted a pair of bugs, sorry if those have been reported already but the amount of pages is rather intimidating already:
1. Right click menu doesn't show up if the object is empty so to copy tags from other object you need to add dummy token first.
2. It fails to import raws containing b_detail_plan_custom_name.txt (additional b_detail_plan file). There are already three custom files: creature, interaction and body.
3. It lacks [TISSUE_LEAKS] tag in tissue_template category and runs into error when you press 'insert' in token picker when no tags can be found.
Thirdly, a suggestion: I'd be nice to be able to create source files via right click menu. Though it's not a priority since it could have been addressed with a little foresight on user side.
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BradUffner

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #403 on: August 27, 2012, 12:13:50 pm »

BradUffner, firstly, I'd like to thank you for this amazing program.
Secondly, I've spotted a pair of bugs, sorry if those have been reported already but the amount of pages is rather intimidating already:
1. Right click menu doesn't show up if the object is empty so to copy tags from other object you need to add dummy token first.
2. It fails to import raws containing b_detail_plan_custom_name.txt (additional b_detail_plan file). There are already three custom files: creature, interaction and body.
3. It lacks [TISSUE_LEAKS] tag in tissue_template category and runs into error when you press 'insert' in token picker when no tags can be found.
Thirdly, a suggestion: I'd be nice to be able to create source files via right click menu. Though it's not a priority since it could have been addressed with a little foresight on user side.

I'm aware of #1 and am working on a solution.  As a work around I believe using "Edit" menu rather than the context menu will work in that situation.
Can you point me to a mod that has some of these custom files for #2?
The crash from #3 has already been fixed for the next version.

Thanks for the bug reports and suggestions!
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Di

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Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #404 on: August 27, 2012, 12:40:57 pm »

Can you point me to a mod that has some of these custom files for #2?
I meant the total number of custom files, but turns out it has nothing to do with this. The error occurs when there's another file with [OBJECT:BODY_DETAIL_PLAN] header in it.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science
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